/Apologize for unintended cross-mailing/
=========================================================
/Note: //*Interaction Design and Architecture(s) Journal has migrated to
https://ixdea.org/*//
//The old website is no longer be updated since last 5 March 2023 onwards.
//Note: *also the paper management system of the journal has migrated
to* *https://ojs.ixdea.org/* <https://ojs.ixdea.org/>
The old OJS istance has been discontinued since the 1st of July 2023 and
cannot longer used to submit papers to IxD&A Journal.
/=========================================================
Special Issue on
*Designing for People in Human-Robot Collaboration*
Call for Papers -> link
<https://ixdea.org/designing-for-people-in-human-robot-collaboration/>
to be published at the
/*Interaction Design and Architecture(s) Journal (IxD&A)*/
(ISSN 1826-9745, eISSN 2283-2998)
https://ixdea.org/https://doi.org/10.55612/s-5002-000
----------------------------------------------------------------
**** Since 2007 also in Scopus ****
**** *Since 2015 also* in *Emerging Sources Citation Index* and *Web of
Science* ***
*----------------------------------------------------------------
IxD&A implements the Gold Open Access (OA) road to its contents
with no charge to the authors (submission & paper processing)
Help us in improving the quality of the editorial process and of the
journal, please donate: -> link
=========================================================
*Guest Editors:*
--------------------------------------------------------- --
• Stine S. Johansen, Queensland University of Technology, Australia
• Alan G. Burden, Queensland University of Technology, Australia
• Eike Schneiders, University of Nottingham, United Kingdom
• Alexander N. Walzer, ETH Zurich, Switzerland
===========================================
*Important dates:*
-----------------------------------------------------------
• Deadline: *December 15th, 2023*
• Notification to the authors: March 30th, 2024
• Camera ready papers due by: April 20th, 2024
• Publication: May 2024 (tentatively)
===========================================
*Overview*
-----------------------------------------------------------
This special issue is intended to investigate human-centred and
design-led approaches to Human-Robot Collaboration (HRC). Robotic
capabilities are diversifying and, with those, so are opportunities and
challenges for HRC. With the intention of leveraging the complementary
skills of people and robots, HRC has a wide range of applications,
including manufacturing, emergency response, education, healthcare, and
the home. Furthermore, with collaborative robots, or “cobots”,
moving into “the wild”, research that goes beyond expanding mechanical
robotic capabilities is becoming more critical. As robots are no longer
isolated mechanical tools operating at their own pace and in their own
confined space, we call for research on how to design for close
collaboration between robots and people.
There is a need for diverse approaches to understand and design
collaborative robotic systems from a human-centred rather than
technology-driven perspective, thereby empowering people in the
collaboration. Questions relevant to be answered for design-led,
human-centred HRC include:
• What are methodological approaches to HRC research that emphasise the
role of people?
• How can HRC become accessible to diverse populations, e.g., through
conveying robot intent in various modalities or through novel
interaction approaches?
• How can we design for various human-robot configurations, e.g.,
considering different robot behaviours in changing environments and
situations?
• How can robots adapt to fluctuations in human performance and working
rhythms?
Given the diverse range of applications for HRC, there is an opportunity
for multiple disciplines to come together to explore the many dimensions
of this emerging field. Collaboration between disciplines such as
robotics, interaction design, human factors, psychology, architecture,
and more is crucial for understanding and addressing the many challenges
of designing inclusive, adaptable, trustworthy, effective, and safe HRC
systems. Through interdisciplinary collaboration, we can develop more
comprehensive solutions that leverage the strengths of each discipline
and create a deeper understanding of the complexities involved in
human-robot collaboration.
Investigating implications of people collaborating closely with robots
is critical to shaping the future of HRC. These implications include
ethical and social aspects of integrating robots into particular
application domains and understanding the impact of robots in terms of,
e.g., people’s daily routines and life experiences. Additionally, it is
essential to examine how HRC can impact workforce dynamics and job roles
as more organizations integrate robots into their operations.
By exploring the implications of HRC, we can (1) identify challenges and
opportunities and (2) develop strategies for ensuring that HRC systems
benefit and support people. The guest editors encourage submissions that
consider these aspects.
-----------------------------------------------------------
*Topics of Interest*
-----------------------------------------------------------
We invite researchers drawing upon design-based research approaches to
share their theoretical, methodological, or practical perspectives. We
welcome submissions that report on qualitative or quantitative studies,
systematic reviews or scoping reviews, as well as theoretical and
reflective pieces.
The indicative list of topics of interest for this special issue
includes, but is not limited to:
• Human-centred investigations of HRC
• Design-led approaches to HRC
• Robot adaptability
• HRC “in the wild”, e.g., methodological perspectives and/or studies of
particular domains
• Inclusive design and accessibility for HRC
• Critical and speculative design approaches to HRC
• Participatory design in HRC
• Ethical issues for HRC
• Sustainable design in HRC
• Design of trustworthy collaborative robots
• HRC and architectural methods and design
• Empirical and human-centred evaluations of HRC
• Mixed human-robot team collaboration
• Playfulness and/or gamification for HRC
===========================================
/*Submission guidelines and procedure*/
----------------------------------------------------------
All submissions (abstracts and later final manuscripts) must be original
and may not be under review by another publication.
The manuscripts should be submitted either in .doc or in .rtf format.
All papers will be blindly peer-reviewed by at least two reviewers.
Authors are invited to submit 8-30 pages paper (including authors'
information, abstract, all tables, figures, references, etc.).
The paper should be written according to the IxD&A authors' guidelines
->https://ixdea.org/authors-guidelines/
==========================================================
*Authors' guidelines*
----------------------------------------------------------
Paper submission page:
-> link <https://ojs.ixdea.org/>
(Please upload all submissions using the Submission page.
When submitting the paper, please, choose the section:
"SI: Designing for People in Human-Robot Collaboration")
More information on the submission procedure and on the characteristics
of the paper format can be found on the website of the IxD&A Journal
where information on the copyright policy and responsibility of authors,
publication ethics and malpractice are published.
For scientific advice and queries, please contact the IxD&A scientific
editor marking the subject as:
/SI: Designing for People in Human-Robot Collaboration/
• stine [dot] johansen [at] qut [dot] edu [dot] au
• alan [dot] burden [at] qut [dot] edu [dot] au
• eike [dot] schneiders [at] nottingham [dot] ac [dot] uk
• alex [dot] walzer [at] ibi [dot] baug [dot] ethz [dot] ch
-----------------------------------------------------------------------------*
***
* Forthcoming issues:*
https://doi.org/10.55612/s-5002-000
• ‘Smart Learning Ecosystems as engines of the twin transitions’
Guest editors: Mihai Dascalu, Oscar Mealha, Sirje Virkus
• ‘AI for Humans and Humans for AI: Towards Cultures of Participation in
the Digital Age’
Guest editors: Renate Andersen, Vita Santa Barletta, Anders Mørch,
Alessandro Pagano
• ‘STEAM teaching and learning: advances beyond the state of the art’
Guest editors: Hector Cardona-Reyes, Carlos Alberto Lara-Álvarez, Miguel
Angel Ortiz Esparza, Klinge Orlando Villalba-Condori
----------------------------------------------------------
AVI 2024 Advanced Visual Interfaces - 1st Call for Papers
International Conference on Advanced Visual Interfaces
=================================================
3-7 June 2024
Genoa, Italy
https://avi2024.dibris.unige.it<https://avi2024.dibris.unige.it/>
=================================================
IMPORTANT DATES
Long and short papers:
- Abstract submission: Wednesday, January 10, 2024
- Paper submission: Wednesday, January 17, 2024
(all deadlines are 23:59, AoE)
Submission webpage: https://easychair.org/conferences/?conf=avi2024
---------------------------------------------------------------------------
International Conference on Advanced Visual Interfaces (AVI)
Since 1992, AVI has been a biennial appointment for a vast international community of experts with a broad range of backgrounds. Throughout three decades, the Conference has attracted leading researchers of Human-Computer Interaction (HCI) from all over the world, offering a forum to present and disseminate new technological results, paradigms, and visions for HCI and user interfaces.
Because of advanced technology and new possibilities for user interaction, AVI has broadened the topics it covers, still keeping its primary focus on the conception, design, implementation, and evaluation of novel visual interfaces.
While rooted in Italy, AVI is an actual international conference concerning the nationality of participants, authors of papers, and program committee members. The mixture of carefully selected research contributions paired with cordial Italian hospitality creates a unique conference atmosphere, which has made AVI an internationally recognized brand.
AVI 2024 is under the patronage of University of Genoa, Department of Informatics, Bioengineering, Robotics and Systems Engineering, Italy.
We look forward to your participation in AVI 2024!
Cristina Conati, AVI 2024 General Chair
Gulatiero Volpe, AVI 2024 General Chair
Ilaria Torre, AVI 2024 Program Chair
---------------------------------------------------------------------------
TOPICS
Topics of interest include (but are not limited to) the following:
Adaptive and Context-Aware Interfaces
Affective Visual Interfaces
Computer Supported Cooperative Work
Conversational Interfaces
Full-body Interaction
Human-AI Interaction
Visual Interfaces for Human-Centered AI Systems
Information Visualization
Intelligent Interfaces
Creative AI for advanced visual interfaces
Engineering of Visual Interfaces and Interaction
Interaction Design Tools
Generative AI for the design and development of visual interfaces
Building Interactions: Hardware, Materials, and Fabrication
Interaction for the environment and environmental awareness
Interface Metaphors
Interfaces for Automotive
Interfaces for Big Data
Interfaces for e-Commerce and e-Branding
Interfaces for e-Culture and e-Tourism
Interfaces for End-User Development
Interfaces for i-TV
Interfaces for Recommender Systems
Interfaces for Social Interaction and Cooperation
Interfaces and Interactions for Inclusion, Accessibility and Aging
Interfaces for Children
Learning, Education, and Families
Mobile Interaction
Motion-based Interaction
Multimodal Interfaces
(Multi)Sensory Interfaces
(Multi)Touch Interaction
Search Interfaces
Shape-Changing Devices
User Interfaces for the Internet of Things
Usability and Accessibility
Usability and (Cyber)Security
Virtual and Augmented Reality
Visual Analytics
LONG AND SHORT RESEARCH PAPERS
We solicit high-quality original research papers in the area of advanced visual interfaces and Human-Computer Interaction in general. All submissions will be peer-reviewed by an international panel of experts.
Accepted long and short research papers will be included in the Proceedings published by ACM Press and available in the ACM Digital Library.
Long and Short papers are publications that address AVI 2024 topics and describe original, unpublished research. Submissions must be anonymized.
The maximum length of long papers is 8 pages (with one additional page for references).
The maximum length of short papers is 4 pages (with one additional page for references).
SUBMISSION FORMAT
All the papers mentioned above, i.e., long and short research papers, require online submission. Authors must format submissions according to the ACM SIGCONF template. Please find the templates below:
- Latex for Overleaf: https://www.overleaf.com/latex/templates/association-for-computing-machiner…
- Word Template: https://www.acm.org/publications/proceedings-template
Long and short papers must be anonymized, removing information (such as authorship, acknowledgments, name of an application, or software, or project) that can suggest the authors' identity. Citation to authors' previous work should not be anonymous and should be in third person in the text, e.g., "As described by [10]" and not "As described in our previous work [10]".
Papers must be submitted online on EasyChair
https://easychair.org/conferences/?conf=avi2024
Authors are required to send a 250-word abstract by the abstract deadline, one week before final submission, to speed up the paper assignment to reviewers.
PROCEEDINGS
Accepted full and short research papers will appear in the Proceedings published by ACM Press. They will be available in the ACM Digital Library. For each accepted paper, at least one author must register to AVI 2024 by the early registration deadline for authors and present the paper at the Conference.
---------------------------------------------------------------------------
AVI 2024 ORGANIZING COMMITTEE
General Chairs
Cristina Conati, University of British Columbia, Vancouver
Gualtiero Volpe, University of Genoa
Program Chair
Ilaria Torre, University of Genoa
Long Papers Chairs
Giuseppe Desolda, University of Bari
Michail Giannakos, Norwegian University of Science and Technology
Short Papers Chairs
Elisabetta Bevacqua, National Engineering School of Brest
Maurizio Mancini, Sapienza University of Rome
Workshop & Tutorial Chairs
Ignacio Aedo, Universidad Carlos III de Madrid
Rosella Gennari, Free University of Bozen-Bolzano
Poster Chairs
Masood Masoodian, Aalto University
Giovanna Varni, University of Trento
Demo Chairs
Radoslaw Niewiadomski, University of Genoa
Fabiana Vernero, University of Turin
Doctoral Consortium Chair
Fabio Paternò, CNR ISTI
Giuliana Vitiello, University of Salerno
Publicity Chairs
Beatrice Biancardi, LINEACT CESI
Federica Delprino, University of Genoa
Proceedings Chairs
Eleonora Ceccaldi, University of Genoa
Cigdem Beyan, University of Trento
Web Chair
Paola Barra, University of Naples Parthenope
AVI STEERING COMMITTEE
Paolo Bottoni,
Sapienza University of Rome, Italy
Paolo Buono
University of Bari, Italy
Tiziana Catarci
Sapienza University of Rome, Italy
Maria Francesca Costabile
University of Bari, Italy
Maristella Matera
Polytechnic of Milan, Italy
Massimo Mecella
Sapienza University of Rome, Italy
Kent Norman
University of Maryland, USA
Emanuele Panizzi,
Sapienza University of Rome, Italy
Genny Tortora
University of Salerno, Italy
Giuliana Vitiello
University of Salerno, Italy
Marco Winckler
Université Côte d'Azur, France
---------------------------------------------------------------------------
@avi2024conference (https://www.facebook.com/avi2024conference/)
@avi2024conference (https://www.instagram.com/avi2024conference/)
@avi2024conf ( https://twitter.com/avi2024conf)
[cid:image007.png@01DA0E3F.8F872C20]
Beatrice BIANCARDI
Enseignante-Chercheure
LINEACT CESI
bbiancardi(a)cesi.fr<mailto:bbiancardi@cesi.fr>
https://sites.google.com/view/beatricebiancardi/home
Tel : +33 (0)6 71 62 50 45
93 boulevard de La Seine
CS 40177 - 92006 Nanterre cedex
[cid:image008.png@01DA0E3F.8F872C20]<https://www.facebook.com/CESIingenieurs>
[cid:image009.png@01DA0E3F.8F872C20]<https://twitter.com/cesi_officiel>
[cid:image010.png@01DA0E3F.8F872C20]<https://www.youtube.com/user/groupecesi1/>
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[cid:image012.png@01DA0E3F.8F872C20]<https://www.instagram.com/cesi_officiel/>
cesi.fr<https://www.cesi.fr/>
*** Second Call for Papers ***
21st International Conference on Software and Systems Reuse (ICSR 2024)
June 10-12, 2024, 5* St. Raphael Resort and Marina, Limassol, Cyprus
https://cyprusconferences.org/icsr2024/
(*** Submission Deadline: 12th February, 2024 AoE ***)
The International Conference on Software and Systems Reuse (ICSR) is a biannual conference
in the field of software reuse research and technology. ICSR is a premier event aiming to
present the most recent advances and breakthroughs in the area of software reuse and to
promote an intensive and continuous exchange among researchers and practitioners.
The guiding theme of this edition is Sustainable Software Reuse.
We invite submissions on new and innovative research results and industrial experience
reports dealing with all aspects of software reuse within the context of the modern software
development landscape. Topics include but are not limited to the following.
1 Technical aspects of reuse, including
• Reuse in/for Quality Assurance (QA) techniques, testing, verification, etc.
• Domain ontologies and Model-Driven Development
• Variability management and software product lines
• Context-aware and Dynamic Reuse
• Reuse in and for Machine Learning
• Domain-specific languages (DSLs)
• New language abstractions for software reuse
• Generative Development
• COTS-based development and reuse of open source assets
• Retrieval and recommendation of reusable assets
• Reuse of non-code artefacts
• Architecture-centric reuse approaches
• Service-oriented architectures and microservices
• Software composition and modularization
• Sustainability and software reuse
• Economic models of reuse
• Benefit and risk analysis, scoping
• Legal and managerial aspects of reuse
• Reuse adoption and transition to software reuse
• Lightweight reuse approaches
• Reuse in agile projects
• Technical debt and software reuse
2 Software reuse in industry and in emerging domains
• Reuse success stories
• Reuse failures, and lessons learned
• Reuse obstacles and success factors
• Return on Investment (ROI) studies
• Reuse in hot topic domains (Artificial Intelligence, Internet of Things, Virtualization,
Network functions, Quantum Computing, etc.)
We welcome research (16 pages) and industry papers (12 pages) following the Springer
Lecture Notes in Computer Science format. Submissions will be handled via
EasyChair (https://easychair.org/my/conference?conf=icsr2024). Submissions will be
**double-blindly** reviewed, meaning that authors should:
• Omit all authors’ names and affiliations from the title page
• Do not include the acknowledgement section, if you have any, in the submitted paper
• Refer to your own work in the third person
• Use anonymous GitHub, Zenondo, FigShare or equivalent to provide access to artefacts
without disclosing your identity
Both research and industry papers will be reviewed by members of the same program
committee (check the website for details). Proceedings will be published by Springer in
their Lecture Notes for Computer Science (LNCS) series. An award will be given to the best
research and the best industry papers.
The authors of selected papers from the conference will be invited to submit an extended
version (containing at least 30% new material) to a special issue in the Journal of Systems and
Software (Elsevier). More details will follow.
IMPORTANT DATES
• Abstract submission: February 12, 2024, AoE
• Full paper submission: February 19, 2024, AoE
• Notification: April 8, 2024, AoE
• Camera Ready: April 22, 2024, AoE
• Author Registration: April 22, 2024 AoE
ORGANISATION
Steering Committee
• Eduardo Almeida, Federal University of Bahia, Brazil
• Goetz Botterweck, Lero, University of Limerick, Ireland
• Rafael Capilla, Rey Juan Carlos University, Spain
• John Favaro, Trust-IT, Italy
• William B. Frakes, IEEE TCSE committee on software reuse, USA
• Martin L. Griss, Carnegie Mellon University, USA
• Oliver Hummel, University of Applied Sciences, Germany
• Hafedh Mili, Université du Québec à Montréal, Canada
• Nan Niu, University of Cincinnati, USA
• George Angelos Papadopoulos, University of Cyprus, Cyprus
• Claudia M.L. Werner, Federal University of Rio de Janeiro, Brazil
General Chair
• George A. Papadopoulos, University of Cyprus, Cyprus
Program Co-Chairs
• Achilleas Achilleos, Frederick University, Cyprus
• Lidia Fuentes, University of Malaga, Spain
Dear colleagues and researchers,
We are thrilled to announce the I*EEE Symposium on Visual Languages and
Human-Centric Computing (VL/HCC) 2024* will be held at t*he University of
Liverpool, UK.* Please mark your calendars for this exciting gathering of
minds, scheduled from *Monday, 2nd Sept – Friday, 6th Sept 2024.*
VL/HCC is a forum that brings together experts, academics, and
practitioners to exchange cutting-edge ideas and explore the latest
developments in visual languages and human-centric computing. We invite you
to participate and share your innovative work with our global community.
*Key Dates:Abstracts only: April 19, 2024Submission deadline: April 26,
2024*
This is a unique opportunity to showcase your research and engage in
discussions with peers who share your passion for visual languages and
human-centric computing. We encourage you to consider submitting your work
and being a part of this exciting event.
As Generative AI has become a hot topic in many areas, the special emphasis
for this year will be VL/HCC and Generative AI - critiques and
opportunities, positive, negative and unclear impacts are all welcome.
For further details, including submission guidelines, topics of interest,
and additional information, please visit the official VL/HCC 2024 website:
https://conf.researchr.org/track/vlhcc-2024/vlhcc-2024-research-papers
This year, VL/HCC 2024 will be* co-located with the 35th Psychology of
Programming Interest Group (PPIG) from September 5th to 6th, 2024.* PPIG
seeks to bring together people from diverse communities to explore common
interests in the psychological aspects of programming and in the
computational aspects of psychology. For more information about PPIG 2024,
please visit their website: https://ppig.org/workshops/2024-annual-workshop/
We look forward to seeing you at the University of Liverpool, UK, for
VL/HCC 2024. This promises to be an enlightening and collaborative
experience that you won't want to miss.
Dulaji Hidellaarachchi
Publicity & Social Media Chair
On behalf of VL/HCC & PPIG organising committees
VL/HCC’2024
----------------------------------
*Dulaji Hidellaarachchi*
* | Research Fellow*
* | Department of Software Systems and Cybersecurity*
* | Faculty of Information Technology*
* | Monash University*
* | Clayton VIC 3800*
* | Australia *
E: Dulaji.Hidellaarachchi(a)monash.edu
https://dulajih.com <https://www.dulajih.com/>
Join the Human-Computer Interaction (HCI) team at Birmingham City
University.
We are excited to announce multiple openings to join our HCI team at
Lecturer, Senior Lecturer, and Associate Professor levels.
These roles offer fantastic opportunities to lead on HCI research and
teaching, alongside our outstanding team specialising in areas such as
accessibility and assistive technology, immersive platforms (AR/VR),
wearable computing, and intelligent interfaces.
Please visit the following links for further details:
Lecturer in HCI: https://lnkd.in/eaC-niVk
Senior Lecturer in HCI: https://lnkd.in/eDHZJhuj
Associate Professor in HCI: https://lnkd.in/e5kjKZkz
Deadline: 12th November 2023
Please do share this with any potential candidates and feel free to get in
touch with Professor Chris Creed (chris.creed(a)bcu.ac.uk) if you have any
further questions about these roles or would like to discuss anything
further.
--
Best Regards,
Sayan Sarcar
Birmingham City University, UK
Segnalo che nelle prossime settimane verrà bandito un assegno di
ricerca, presso l’Università di Genova, Dip. DIBRIS, SSD INF/01
In the next weeks, a position for a 1 year Research Grant at University
of Genoa, Dept. DIBRIS will be opened.
Scrivere a manuela.chessa(a)unige.it allegando CV se potenzialmente
interessati.
Please, write to manuela.chessa@unige and attach a CV if interested.
Website: pilab.unige.it
==================
***English version at the end of the message***
Titolo:
"Progettazione e implementazione di applicazioni VR basate su bio-feedback"
Descrizione del Progetto:
L’assegno di ricerca ha l’obiettivo di sviluppare gli scenari di
biofeedback-VR sviluppati nel progetto PRIN “BRAVE”. Un Ambiente
Virtuale (VE) sarà basato su scenari non interattivi, necessari per
l'identificazione del modello di ansia soggettiva. I VE saranno creati
utilizzando modelli e asset liberamente disponibili, oppure creati ad
hoc con tecniche di fotogrammetria. Un altro VE integrerà la modulazione
basata sul biofeedback sviluppata nel progetto. Verrà poi creato un
exergame finale, in cui l'utente potrà sperimentare tutti gli scenari da
quelli meno ansiogeni (subliminali) a quelli più spaventosi
(interattivi, con la presenza di stimoli che provocano paura e
interattivi). Un'interfaccia grafica fornirà continuamente feedback al
soggetto sui cambiamenti che stanno avvenendo nella scena, chiedendone
conferma.
Requisiti:
Sviluppo di applicazioni VR e MR; Ambienti di sviluppo Unity 3D e Unreal
Engine; Realizzazione di serious games ed exergames in VR; Interazione
in VR e MR; Tracking utente in VR e MR; Validazione sperimentale di
ambienti VR e MR; Programmazione shader
Titolo di studio richiesto: Laurea Magistrale: LM-18 Computer Science;
LM-21 Biomedical Engineering; LM-32 Computer Systems Engineering
===========================
English version
Title
Biofeedback-based VR design and implementation
Description:
This grant aims to develop the biofeedback-VR scenarios developed in the
PRIN project “BRAVE”. A Virtual Environment (VE) will be based on
non-interactive scenarios, necessary for the subjective anxiety model
identification. The Ves will be created using freely available models
and assets, or ad-hoc created with photogrammetry techniques. Another VE
will integrate the biofeedback-based modulation developed in the
project. Then, a final exergame will be created, where the user could
experience all the scenarios from the less anxiogenic (subliminal) to
the scariest (interactive, with the presence of the stimuli provoking
fear and interactive). A graphical interface will continuously provide
feedback to the subject about the changes that are happening to the
scene, asking for confirmation.
Skills:
Development of VR and MR applications; Unity 3D and Unreal Engine
development software; Creation of serious games and exergames in VR;
Interaction in VR and MR; User tracking in VR and MR; Experimental
validation of VR and MR environments; Shader programming
Master Degree in Computer Science, Bioengineering, Computer Engineering
or equivalent one is required.
Please, write to manuela.chessa@unige for more information
--
----------------------------------------
Manuela Chessa, PhD
Associate Professor in Computer Science
University of Genoa
Dept. of Informatics, Bioengineering, Robotics, and Systems Engineering (DIBRIS)
/Apologize for unintended cross-mailing/
=========================================================
/Note: //*Interaction Design and Architecture(s) Journal has migrated to
https://ixdea.org/*//
//The old website is no longer be updated since last 5 March 2023 onwards.
//Note: *also the paper management system of the journal has migrated
to* *https://ojs.ixdea.org/* <https://ojs.ixdea.org/>
The old OJS istance has been discontinued since the 1st of July 2023 and
cannot longer used to submit papers to IxD&A Journal.
/=========================================================
D*EADLINE EXTENSION -> November 15th 2023* (hard deadline)
Special Issue on
*Technologies, Tools, and Techniques for Online Design-Based Activities
with Children *
Call for Papers -> link
<https://ixdea.org/technologies-tools-and-techniques-for-online-design-based…>
to be published at the
/*Interaction Design and Architecture(s) Journal (IxD&A)*/
(ISSN 1826-9745, eISSN 2283-2998)
https://ixdea.org/https://doi.org/10.55612/s-5002-000
----------------------------------------------------------------
**** Since 2007 also in Scopus ****
**** *Since 2015 also* in *Emerging Sources Citation Index* and *Web of
Science* ***
*----------------------------------------------------------------
IxD&A implements the Gold Open Access (OA) road to its contents
with no charge to the authors (submission & paper processing)
Help us in improving the quality of the editorial process and of the
journal, please donate: -> link
=========================================================
*Guest Editors:*
--------------------------------------------------------- --
• Naska Goagoses, Carl von Ossietzky University of Oldenburg, Germany
• Heike Winschiers-Theophilus, Namibia University of Technology, Namibia
• Erkki Rötkönen, University of Turku, Finland
• Tariq Zaman, ASSET, University of Technology Sarawak, Malaysia
===========================================
*Important dates:*
-----------------------------------------------------------
• Deadline: *December 15th, 2023*
• Notification to the authors: January 30th, 2023
• Camera ready paper: February 28th, 2024
• Publication of the special issue: May 2024 (tentatively)
===========================================
*Overview*
-----------------------------------------------------------
In this special issue, we are calling for contributions dealing with
distributed online co-design with children and its wider field of
design-based learning. We are looking for both theoretical and
methodological reflections on the position of participatory design and
co-design and empirical cases that advance design practices with
children in online environments. A significant contribution of the
volume will focus on facilitation tools and techniques connected to
the contemporary challenges of distributed online design in formal
settings (i.e. K-12) or informal settings with children.
Effective techniques and tools for co-located environments (Antle et
al., 2020, Zaman et al.,2022), which foster the genuine participation of
children (Kinnula & Iivari, 2021), have been established over the years
within the child-computer interaction community. However, technologies,
tools, and techniques for distributed online co-design with children are
only beginning to emerge, with much room for new developments and the
need for adaptations. Co-design with children in online and hybrid
environments, encountered constraints in the utilization of existing
technologies and tools, and challenges when applying longstanding design
facilitation techniques (Itenge et al., 2021; Rötkönen et al., 2021;
Rötkönen et al., 2022, Winschiers-Theophilus et al., 2022,). Within
online environments, new technological affordances and methods need to
be explored, and established facilitation strategies and co-design
methods need to be amended (Bertran et al., 2022; McVeigh-Schultz &
Isbister, 2021; Walsh et al., 2015; Warren et al., 2022). The move to
online environments offers a variety of challenges but also new
opportunities (Fails et al. 2022), including the collaborative
participation of children that are geographically distributed
(Winschiers-Theophilus et al., 2022). Given the challenges, yet also the
novel opportunities, a larger collection of theoretical and empirical
work about online co-design with children and design-based learning is
required.
-----------------------------------------------------------
*Topics of Interest*
-----------------------------------------------------------
We invite researchers drawing upon design-based research approaches to
share their theoretical, methodological, or practical perspectives. We
welcome submissions that report on qualitative or quantitative studies,
systematic reviews or scoping reviews, as well as theoretical and
reflective pieces.
The indicative list of topics of interest for this special issue
includes, but is not limited to:
● Geographically distributed participants
● Ethical considerations and implications
● Special educational needs
● Inclusion, diversity, and heterogeneity
● Social-emotional learning
● Intergenerational engagement and communication
● Facilitation tools and techniques
● Supportive technologies and platforms
● Formal and informal educational contexts
● Design-based learning in K-12
===========================================
/*Submission guidelines and procedure*/
----------------------------------------------------------
All submissions (abstracts and later final manuscripts) must be original
and may not be under review by another publication.
The manuscripts should be submitted either in .doc or in .rtf format.
All papers will be blindly peer-reviewed by at least two reviewers.
Authors are invited to submit 8-30 pages paper (including authors'
information, abstract, all tables, figures, references, etc.).
The paper should be written according to the IxD&A authors' guidelines
->https://ixdea.org/authors-guidelines/
==========================================================
*Authors' guidelines*
----------------------------------------------------------
Paper submission page:
-> link <https://ojs.ixdea.org/>
(Please upload all submissions using the Submission page.
When submitting the paper, please, choose the section:
"SI: Online Design-Based Activities with Children")
More information on the submission procedure and on the characteristics
of the paper format can be found on the website of the IxD&A Journal
where information on the copyright policy and responsibility of authors,
publication ethics and malpractice are published.
For scientific advice and queries, please contact the IxD&A scientific
editor marking the subject as:
/SI: Online Design-Based Activities with Children/
• naska [dot] goagoses [at] uni-oldenburg [dot] de
• hwinschiers [at] nust [dot] na
• rotkonenerkki [at] utu [dot] fi
• tariqzaman [at] uts [dot] edu [dot] my
-----------------------------------------------------------------------------*
***
* Forthcoming issues:*
https://doi.org/10.55612/s-5002-000
• ‘Smart Learning Ecosystems as engines of the twin transitions’
Guest editors: Mihai Dascalu, Oscar Mealha, Sirje Virkus
• ‘AI for Humans and Humans for AI: Towards Cultures of Participation in
the Digital Age’
Guest editors: Renate Andersen, Vita Santa Barletta, Anders Mørch,
Alessandro Pagano
• ‘Designing for People in Human-Robot Collaboration’
Guest editors: Stine S. Johansen, Alan Burden, Eike Schneiders,
Alexander N. Walzer
• ‘STEAM teaching and learning: advances beyond the state of the art’
Guest editors: Hector Cardona-Reyes, Carlos Alberto Lara-Álvarez, Miguel
Angel Ortiz Esparza, Klinge Orlando Villalba-Condori
----------------------------------------------------------
*** Second Call for Papers ***
28th International Conference on Engineering of Complex Computer Systems
(ICECCS 2024)
19-21 June, 2024, 5* St. Raphael Resort and Marina, Limassol, Cyprus
https://cyprusconferences.org/iceccs2024/
(*** Submission Deadline: 8 December, 2023 AoE ***)
Recent years have witnessed a rapidly rising emphasis on the design, implementation and
management of complex computer systems which are present in every aspect of human
activities, such as manufacturing, communications, defence, transportation, aerospace,
hazardous environments, energy, and healthcare. These complex systems are frequently
distributed over heterogeneous networks and process a large amount of data, leveraging
emerging artificial intelligence (AI), large language models, and machine learning techniques.
Complexity arises from many factors, including the dynamic environment and the scenarios
these systems operate in, demanding and sometimes conflicting requirements in functionality,
efficiency, scalability, security, dependability and adaptability, data heterogeneity, as well as
the wide range of development methodologies, programming languages and implementation
details. Performance, real-time behaviour, fault tolerance, robustness, security, adaptability,
development time and cost, and long life concerns are some of the key issues arising in the
development of such systems.
The International Conference on Engineering of Complex Computer Systems (ICECCS) is a
well-established event that has been held around the world for over 25 years. The goal of this
conference is to bring together industrial, academic, and government experts from a variety of
application domains and software disciplines, to discuss how the disciplines’ problems and
solution techniques interact within the whole system. Researchers, practitioners, tool
developers and users, and technology transfer experts are all welcome. The scope of the
conference includes long-term research issues, near-term requirements and challenges,
established complex systems, emerging promising tools, and retrospective and prospective
reflections of research and development into complex systems.
LIST OF TOPICS
Authors are invited to submit papers describing original, unpublished research results, case
studies and tools. Papers are solicited in all areas related to complex computer-based systems,
including the causes of complexity and means of avoiding, controlling, or coping with
complexity. Topic areas include, but are not limited to:
Requirements, modeling and formal methods
• Requirements analysis and specification
• Model-driven development
• Model checking
• SAT/SMT solvers for software analysis and testing
AI, Complex intelligent models and complex systems
• Big data management
• Data-drive and AI-backed systems
• Machine learning for Software Engineering
• AI4SE and SE4AI
• Adaptive, self-managing and multi-agent systems
Security, reliability and dependability
• Safety-critical and fault-tolerant architectures
• Formal methods
• Security and privacy of complex systems
• Privacy-preserving AI
• Fairness
Software engineering
• Verification and validation
• Reverse engineering and refactoring
• Software architecture
• Human Machine Interaction
• Agile methods
Realistic complex systems
• Ubiquitous computing, context awareness, sensor networks
• Cyber-physical systems and Internet of Things (IoT)
• Autonomous systems and self-healing systems
• Industrial case studies
Different kinds of contributions are sought, including novel research, lessons learned,
experience reports, and discussions of practical problems faced by industry and user domains.
The ultimate goal is to build a rich and comprehensive conference program that can fit the
interests and needs of different classes of attendees: professionals, researchers, managers,
and students. A program goal is to organize several sessions that include both academic and
industrial papers on a given topic and culminate panels to discuss relationships between
industrial and academic research.
SUBMISSION AND PUBLICATION
Full papers are divided into two categories: Technical Papers and Experience Reports. The
papers submitted to both categories will be reviewed by the program committee members,
and papers accepted in either category will be published in the conference proceedings.
Technical papers should describe original research, and experience reports should present
practical projects carried out in the industry, and reflect on the lessons learnt from them.
Short paper submissions describe early-stage, ongoing or PhD research. All short papers will
be reviewed by the program committee members, and accepted short papers will be published
in the conference proceedings.
Submissions to the conference must not have been published or be concurrently considered
for publication elsewhere. All submissions will be judged on the basis of originality,
contribution to the field, technical and presentation quality, and relevance to the conference.
The proceedings have been published by the Conference Publishing Services (CPS) of the IEEE
Computer Society.
Submitted manuscripts should be in English and formatted in the style of the double-column
IEEE CPS format. Full papers should not exceed 9 pages + 1 page for bibliography, and short
papers should not exceed 5 pages + 1 page for bibliography, including figures, references,
and appendices. All submissions should be in PDF format. Submissions not adhering to the
specified format and length may be rejected immediately without review.
Please prepare your manuscripts in accordance with the IEEE CPS guidelines.
https://www.ieee.org/conferences/publishing/templates.html .
We invite all prospective authors to submit their manuscripts via the ICECCS 2024 portal,
hosted by the EasyChair conference management system.
https://easychair.org/conferences/?conf=iceccs2024 .
IMPORTANT DATES
• Abstract Submissions Due: 08 December, 2023 AoE
• Full Paper Submissions Due: 15 December, 2023 AoE
• Acceptance/Rejection Notification: 15 March, 2024
• Camera-ready Due: 15 April, 2024
• Author Registration Due: 15 April, 2024
• Conference Dates: 19-21 June, 2024
ORGANISATION
Steering Committee
• Jin Song Dong, National University of Singapore, Singapore
• Mike Hinchey, University of Limerick, Ireland
• Xiaohong Li, Tianjin University, China
• Shaoying Liu, Hiroshima University, Japan
• Mauro Pezze, University in Lugano, Switzerland
• Roy Sterritt, Ulster University, United Kingdom
• Jing Sun (Chair), University of Auckland, New Zealand
General Co-Chairs
• Yamine Ait-Ameur, IRIT, France
• George A. Papadopoulos, University of Cyprus, Cyprus
Program Chairs
• Guangdong Bai, University of Queensland, Australia
• Fuyuki Ishikawa, National Institute of Informatics, Japan
/Apologies for unintended cross-mailing/
=========================================================
*9th International Conference on Smart Learning Ecosystems and Regional
Development**
*
*2024:LOOKING FOR TRACES OF THE FUTURE IN THE PRESENT: SUPPORTING
WELL-BEING GROWTH FOR ALL*
*June 27-28, 2024*
/*Troyes, France (hybrid)*/
slerd.uniroma2.it <http://slerd.uniroma2.it/>
Contacts:
1st: ines [dot] di_loreto [at] utt [dot] fr /(conference chair)/
2nd: aslerd [dot] org [at] gmail [dot] com
=========================================================
Deadline for paper submission: *March 8, 2024
*call for papers <http://slerd.uniroma2.it/call-for-papers/>
*=========================================================
*SLERD 2024 will host also the 5th edition of the *International*
*Student Design Contest* -> see call for proposal and demo
<https://www.slerd.org/contest/>
**=========================================================
* *
*SLERD 2024* is organized by /Université de Technologie de Troyes /in
collaboration with /ASLERD/ <http://www.aslerd.org>/./
*
Please Note: SLERD 2024 will be held in precence but a possibility to
attend it virtually is provided (hybrid format).
* /*Short Intro*/
In the context of smart learning ecosystems and regional development it
is vital to adopt a forward-thinking mind-setting that takes into
account the future needs of the learners and the changing economic
landscape.
Such a mind-setting can benefit from a more holistic perspective that
considers the social and cultural context of the region, as well as the
skills and capabilities of its workforce and the wellbeing of all
involved actors. This requires a deeper understanding of the community
and its needs, as well as a commitment to inclusive and equitable
development.
Ultimately, identifying traces and latent images of the future in the
present smart learning ecosystems and regional contexts means laying the
foundations for a long-term view that enables wellbeing growth in fair
contexts. Indeed, embracing a holistic approach, investing in education
and training, and promoting inclusive development, is what we need to
create a more prosperous and sustainable future for all.
The general topics of the conference reflect the above perspective
aiming to provide in-depth discourse among academics, students and
practitioners. SLERD 2024 is proud to invite colleagues – researchers
and practitioners – from all over the world to share the efforts
concerning the development of smart learning ecosystems capable to
promote smart learning, social innovation and equally accessible quality
education.
/*Topics of interests*/
*SLERD 2023* is proud to invite colleagues - researchers and
practitioners - from all over the world to share the efforts concerning
the development of smart learning ecosystems and, contributions on how
to build together a brilliant future, where smart learning ecosystems
and smart education will be even more central in the education of future
citizens, and in the promotion of social innovation and territorial
development.
General topics of interests can be grouped under three big themes:
/*• places for smart education
*/ *
• future of institutional learning
• interplay between formal and informal learning
• new educational models and settings
• continuity-discontinuity of time, technology, place/space, processes
in learning
• role of, and case studies of, games and gamification in smart education
• dual education and other alternate scheme approaches
• monitoring and benchmarking of smartness (individual, institution,
city, region)
*
/*• people in place centered design for smart education*/
*
• general frameworks and methodological advances
• design, data and other relevant literacies
• smart citizen’s literacies, skill and competences
• communities and co-design in smart learning
• sharing & participatory practices
• open access to any resource and disparity
• cultural influences
*
/*• supportive learning technologies for smart education*/
*
*• AI for smart learning ecosystems: ethical aspects, tools and H-AI
interaction*
*• semantic web technologies and applications***
• text/opinion mining and sentiment analysis
• real/virtual communities and social network analysis
• interoperability and application of open/smart data and services
• safety & security in education
• IoT, ubiquitous and wearable technologies
• adaptability to educational contexts and citizens
• role of VR in education
*
=========================================================
/*Important dates:*/
---------------------------------------------------------
• Deadline for papers submission: *March**8, 2024*
• Notification to the authors: April 19, 2024
• Camera ready paper: May 3, 2024
• Conference: June 27-28, 2024
==========================================
/*Submissions:*/
---------------------------------------------------------
SLERD welcomes contributions composed by min. 4500 words. The max.
length of the contributions should not overcome 16 pages.
Papers should be written according to:
https://www.springer.com/us/authors-editors/conference-proceedings/conferen…
Link to the /*paper submission page on easy chair:*/
https://easychair.org/
=========================================================
Information about SLERD 2024 will continuously updated on the ASLERD
Linkedin page -> link <https://www.linkedin.com/groups/5103530/>
Facebook page -> link
<https://www.facebook.com/people/Aslerd-Association-for-Smart-learning-Ecosy…>
=========================================================
Join ALSLERD and share our vision on the future of Smart Learning
Ecosystems: Timisoara declaration
<http://www.mifav.uniroma2.it/inevent/events/aslerd/docs/TIMISOARA_DECLARATI…>
See ASLERD website <http://www.aslerd.org> for
Request of membership, membership fees and legal
=========================================================
*** Second Call for Papers ***
36th International Conference on Advanced Information Systems Engineering
(CAiSE'24)
June 3-7, 2024, 5* St. Raphael Resort and Marina, Limassol, Cyprus
https://cyprusconferences.org/caise2024/
(*** Submission Deadline: November 24, 2023 AoE ***)
The CAiSE’24 organization calls for full papers with a special emphasis on the theme of
Information Systems in the Age of Artificial Intelligence. Artificial Intelligence (AI) has emerged
as a transformative technology, revolutionizing various industries, and its significance in
Information Systems cannot be overstated. AI-powered systems have the potential to
streamline operations, enhance decision-making processes, and drive innovation across
organizations. From data analysis to automated processes, AI is reshaping the way we leverage
information in the digital age. The relevance of AI in IS extends beyond internal operations.
AI-powered predictive analytics enables organizations to forecast trends, anticipate customer
needs, and optimize resource allocation. This empowers businesses to adapt swiftly to
changing market dynamics, gain a competitive edge, and make proactive decisions. AI
algorithms can also detect anomalies and patterns that indicate potential security breaches,
contributing to robust cybersecurity measures in information systems. However, while
acknowledging the benefits, it is essential to consider the ethical implications of AI in
information systems. Ensuring data privacy, addressing bias in algorithms, and maintaining
transparency are vital aspects that need to be carefully managed and regulated to foster trust
and accountability.
In addition to offering an exciting scientific program, CAiSE’24 will feature a best paper award,
a journal special issue, and a PhD-thesis award:
• Best Paper Award‚ prize EUR 1000 (sponsored by Springer)
• A small selection of best papers will be invited to submit enhanced versions for
consideration in a special issue of Elsevier Information Systems journal dedicated to this
conference.
• PhD-Thesis Award
• Best PhD thesis of a past CAiSE Doctoral Consortium author (co-sponsored by the CAiSE
Steering Committee and Springer)
Papers should be submitted in PDF format. Submissions must conform to Springer‚ LNCS
format and should not exceed 15 pages, including all text, figures, references, and appendices.
Submissions not conforming to the LNCS format, exceeding 15 pages, or being obviously out
of the scope of the conference, will be rejected without review. See the guidelines here:
https://www.springer.com/comp/lncs/authors.html .
The results described must be unpublished and must not be under review elsewhere. Three to
five keywords characterizing the paper should be listed at the end of the abstract. Each paper
will be reviewed by at least two program committee members and, if positively evaluated, by
one additional program board member. The selected papers will be discussed among the paper
reviewers online and during the program board meeting. As the review process is not blind,
please indicate your name and affiliation on your submission. Accepted papers will be
presented at CAiSE’24 and published in the Springer Lecture Notes in Computer Science (LNCS)
conference proceedings.
We invite three types of original and scientific papers. The type of submission must be
indicated in the submission system. Each contribution should explicitly address the
engineering or the operation of information systems, clearly identify the information systems
problem addressed, the expected impact of the contribution to information system engineering
or operation, and the research method used. We strongly advise authors to clearly emphasize
these aspects in their paper, including the abstract.
Technical papers describe original solutions (theoretical, methodological or conceptual) in the
field of IS Engineering. A technical paper should clearly describe the situation or problem
tackled, the relevant state of the art, the position or solution suggested and its potential‚ as
well as demonstrate the benefits of the contribution through a rigorous evaluation.
Empirical papers evaluate existing problem situations including problems encountered in
practice, or validate proposed solutions with scientific means, i.e., by empirical studies,
experiments, case studies, experience reports, simulations, etc. Scientific reflection on
problems and practices in industry also falls into this category. The topic of the evaluation
presented in the paper as well as its causal or logical properties must be clearly stated. The
research method must be sound and appropriate.
Exploratory papers describe completely new research positions or approaches, in order to face
a generic situation arising because of new ICT tools, new kinds of activities, or new IS
challenges. They must precisely describe the situation and demonstrate why current methods,
tools, ways of reasoning, or meta-models are inadequate. They must also rigorously present
their approach and demonstrate its pertinence and correctness in addressing the identified
situation.
The topics of contribution include but are not limited to:
• Novel Approaches to IS Engineering
◦ Artificial Intelligence and Machine Learning
◦ Robotic Process Automation (RPA)
◦ Big Data, Data Science and Analytics
◦ Blockchain applications in IS
◦ Simulation and Digital Twins
◦ IS for collaboration and social computing
◦ Virtual reality / Augmented Reality
◦ Context-aware, autonomous and adaptive IS
• Models, Methods and Techniques in IS Engineering
◦ Ontologies and Ontology Engineering
◦ Conceptual modeling, languages and design
◦ Requirements engineering
◦ Process modeling, analysis and improvement
◦ Process automation, mining and monitoring
◦ Models and methods for evolution and reuse
◦ Domain and method engineering
◦ Product lines, variability and configuration management
◦ Compliance and alignment handling
◦ Active and interactive models
◦ Quality of IS models for analysis and design
◦ Visualization techniques in IS
◦ Decision models and business intelligence
◦ Knowledge graphs
◦ Human-centered techniques
• Architectures and Platforms for IS Engineering
◦ Distributed, mobile and open architecture
◦ Big Data architectures
◦ Cloud- and edge-based IS engineering
◦ Service oriented and multi-agent IS engineering
◦ Multi-platform IS engineering
◦ Cyber-physical systems and Internet of Things (IoT)
◦ Workflow and Process Aware Information Systems (PAIS)
◦ Handling of real time data streams
◦ Content management and semantic Web
◦ Crowdsourcing platforms
◦ Conversational agents (chatbots)
◦ Microservices design and deployment
• Domain-specific and Multi-aspect IS Engineering
◦ IT governance
◦ eGovernment
◦ Autonomous and smart systems (smart city management, smart vehicles, etc.)
◦ IS for healthcare
◦ Educational Systems and Learning Analytics
◦ Value and supply chain management
◦ Industry 4.0
◦ Sustainability and social responsibility management
◦ Privacy, security, trust, and safety management
◦ IS in the post-COVID world
Submit your paper using the Easy Chair link:
https://easychair.org/conferences/?conf=caise2024 .
IMPORTANT DATES
• Abstract Submission: 24th November 2023 (AoE)
• Paper Submission: 1st December 2023 (AoE)
• Notification of Acceptance: 23rd February 2024
• Camera-ready Papers: 5th April 2024
• Author registration: 5th April 2024
ORGANISATION
General Chairs
• Haris Mouratidis, University of Essex, UK
• Pnina Soffer, University of Haifa, Israel
Local Organizing and Finance Chair
• George A. Papadopoulos, University of Cyprus, Cyprus
Program Chairs
• Giancarlo Guizzardi, University of Twente, The Netherlands
• Flavia Maria Santoro, University of the State of Rio de Janeiro, Brazil
Other Committee Members
https://cyprusconferences.org/caise2024/committees/