*** Apologies for cross-posting ***
=== Special Track on Citizen Science as a tool for Social Good (CS4Good) ===
In conjunction with ACM 4th International Conference on Information Technology for Social Good (ACM GoodIT 2024), 4-6 September 2024, Bremen, Germany
### LINK
https://sites.google.com/view/cs4good/
### IMPORTANT DATES
-> Papers Submission: May 31sh, 2024 (extended!)
-> Notification of acceptance: July 8th, 2024
-> Camera Ready submission: July 19th, 2024
### SCOPE
The CS4Good special track provides a unique opportunity to explore ground-breaking research contributions addressing Citizen Science within the specific context of social good. Social good refers to societal benefits from CS activities such as environmental justice and protection, inclusion and learning of underrepresented communities, public health promotion and equity, innovation and literacy, and advances and trust in science.
TOPICS:
Case studies of Citizen science applications for social good
Citizens’ engagement and motivation
Innovative solutions supporting CS and social good (e.g., Virtual Reality, Augmented reality, smart sensors)
Data collection, accuracy, and trustworthiness
Ethics and privacy issues
Artificial Intelligence (AI) for Citizen Science
Gamification and Game Thinking
Data visualization and data literacy
Crowdsourcing and crowdsensing
### PAPERS PUBLICATION
Submitted papers must be original works and must not have been previously published. They will be peer-reviewed (three reviews). All accepted and presented papers will be included in the conference proceedings published in ACM Digital Library. At least one of the authors of all accepted papers must register and present the work in presence at the conference; otherwise, the paper will not be published in the proceedings.
### ORGANIZERS
Catia Prandi, University of Bologna, Italy
Christothea Herodotou, Open University, UK
_________________________________________
Catia Prandi, PhD.
Senior Assistant professor (RTD B),
Department of Computer Science and Engineering,
University of Bologna
Carissimi,
lunedì 27 Maggio alle 13:30, presso la Sala Seminari "Nicola Schiavoni" del DEIB (Edificio 20) - Politenico di Milano,
Dragan Ahmetovic terrà un seminario dal titolo "Interaction Substitution for Mobile Games Accessibility and Exergaming".
Trovate sotto l'abstract e una breve biografia di Dragan.
Vi invitiamo a partecipare, sia in presenza per chi può raggiungere facilmente il Politecnico di Milano, sia in streaming al seguente link:
https://polimi-it.zoom.us/j/92625905865
Non mancate!
Un caro saluto,
Maristella
----------------------------------
Interaction Substitution for Mobile Games Accessibility and Exergaming
Mobile device interaction is based on touchscreen usage, which poses significant accessibility barriers to people with upper extremity motor impairments. Existing solutions, provided as software services, enable access to most mobile device functionalities by substituting the default touchscreen interaction paradigm with simpler alternatives. This is commonly achieved by replacing direct touchscreen access to interface elements with their sequential traversal, until a target element is reached. However, sequential access is slower, and therefore not suited for apps having time-constrained interaction requirements, such as games. Furthermore, since common game development kits do not advertise their interface elements to the mobile operating system, in many cases alternative interaction paradigms cannot be used at all. To address these issues, we research novel interaction substitution approaches that rely on the direct mapping of alternative triggering actions to touchscreen interaction events, which are previously annotated on the interface of a target game. The proposed approach can be used as an accessibility layer to make existing and popular games accessible without directly intervening on their code. Within this framework, we explore the design space of the alternative triggering actions, proposing four input modalities that can be personalized to the specific user needs. Through a series of studies with representative users, we assess the accuracy, time overhead, workload and appreciation of the proposed alternative inputs, compared to non-mediated touchscreen access by people without disabilities. Finally, we explore the applicability of the approach to telerehabilitation by transforming existing mobile games into full-fledged exergames.
Dragan Ahmetovic is an associate professor at the Department of Computer Science of the University of Milan. His research focuses on assistive technologies designed to augment the cognitive capabilities of users and overcome barriers that limit their access to information and physical world. He investigates embodied sensing, knowledge retrieval, intelligent user interfaces and human-computer interaction, mediated by mobile and pervasive devices.
Dragan conducted his doctoral studies at EveryWare Lab of the University of Milan and received his Ph.D. in March 2015. Afterwards, he worked as a postdoctoral fellow and project scientist at the Cognitive Assistance Lab of Carnegie Mellon University, Pittsburgh, USA and as a postdoctoral researcher at the “S. Polin” Laboratory for Research and Experimentation with Novel Assistive Technologies for STEM at the University of Turin, Italy.
*10th International Conference on Networks, Mobile Communications and
Telematics (NMOCT 2024)*
*July 20 ~ 21, 2024, Toronto, Canada*
https://csty2024.org/nmoct/index Scope
*10th International Conference on Networks, Mobile Communications and
Telematics (NMOCT 2024)* is a forum for presenting new advances and
research results in the fields of Network, Mobile communications and
Telematics. The aim of the conference is to provide a platform to the
researchers and practitioners from both academia as well as industry to
meet and share cutting-edge development in the field.
Authors are solicited to contribute to the conference by submitting
articles that illustrate research results, projects, surveying works and
industrial experiences that describe significant advances in the following
areas, but are not limited to.
*Topics of Interest include, but are not limited to, the follow*
· Mobile Communications and Telematics
· Mobile Network Management and Service Infrastructure
· Mobile Computing
· Integrated Mobile Marketing Communications
· Efficacy of Mobile Communications
· Mobile Communication Applications
· Critical Success Factors for Mobile Communication Diffusion
· Metric Mobile Business Enterprise
· Mobile Communication Security Issues and Requirements
· Mobile and Handheld Devices in the Education
· Telematics
· Tele-Learning
· Privacy and Security in Mobile Computing and Wireless Systems
· Cross-Cultural Mobile Communication Issues
· Integration and Interworking of Wired and Wireless Networks
· Location Management for Mobile Communications
· Distributed Systems Aspects of Mobile Computing
· Next Generation Internet
· Next Generation Web Architectures
· Network Operations and Management
· Adhoc and Sensor Networks
· Internet and Web Applications
· Ubiquitous Networks
· Wireless Multimedia Systems
· Wireless Communications
· Heterogeneous Wireless Networks
· Operating System and Middleware Support for Mobile Computing
· Interaction and Integration in Mobile Communications
· Business Models for Mobile Communications
· E-Commerce & E-Governance
· Nomadic and Portable Communication
· Wireless Information Assurance
· Mobile Multimedia Architecture and Network Management
· Mobile Multimedia Network Traffic Engineering & Optimization
· Mobile Multimedia Infrastructure Developments
· Mobile Multimedia Markets & Business Models
· Personalization, Privacy and Security in Mobile Multimedia
· Mobile Computing Software Architectures
· Network & Communications
· Network Protocols & Wireless Networks
· Network Architectures
· High Speed Networks
· Routing, Switching and Addressing Techniques
· Measurement and Performance Analysis
· Peer To Peer and Overlay Networks
· Qos and Resource Management
· Network Based Applications
· Network Security
· Self-Organizing Networks and Networked Systems
· Mobile & Broadband Wireless Internet
· Recent Trends & Developments in Computer Networks
*Paper Submission *
Authors are invited to submit papers through the conference Submission
System <https://csty2024.org/submission/index.php> by *May 25, 2024.*
Submissions must be original and should not have been published previously
or be under consideration for publication while being evaluated for this
conference. The proceedings of the conference will be published by Computer
Science Conference Proceedings <http://airccse.org/cscp.html> in Computer
Science & Information Technology (CS & IT) series (Confirmed).
<http://airccse.org/cscp.html>
Selected papers from *NMOCT 2024*, after further revisions, will be
published in the special issues of the following journals
· International Journal of Computer Science & Information
Technology (IJCSIT) - INSPEC, WJCI Indexed
<http://airccse.org/journal/ijcsit.html>
· International Journal of Mobile Network Communications &
Telematics (IJMNCT) <https://wireilla.com/ijmnct/index.html>
· International Journal of Ad hoc, sensor & Ubiquitous Computing
(IJASUC) <http://airccse.org/journal/ijasuc/ijasuc.html>
· Information Technology in Industry (ITII)
<http://it-in-industry.com/>
*Important Dates*
· *Submission Deadline : * *May 25,** 2024*
· Authors Notification: June 22, 2024
· Registration & camera - Ready Paper Due: June 29, 2024
*Contact Us *
Here's where you can reach us nmoct(a)csty2024.orgor nmoct.confe(a)yahoo.com
*Paper Submission Link*
*https://csty2024.org/submission/index.php*
<https://csty2024.org/submission/index.php>
========================================================
/Apologize for unintended cross-mailing/
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*International Journal on Interaction Design & Architecture(s) - IxD&A*
*https://doi.org/10.55612/s-5002-000
*established in 2005
SCOPUS and ESCI (Emerging Sources Citation Index - Web of Science,
Thomson Reuters) indexed Journal
implements also video presentations of the published contributions.
CiteScore 2022: 2.0 (Q1: Design (/Architecture); Q2: Media Technology,
Education; Q3: Human Computer Interaction)
To help us to improve the *reader/author experience* please, if you have
not already done, take part in the *survey* -> SCIENTIFIC JOURNALS &
USER EXPERIENCE
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*Issue N. 60 -**the first issue of the 20th anniversary of IxD&A -*
featuring
the “stimulated paper” by /Melania Nitu and Mihai Dascalu/ on ‘/*Natural
Language Processing Tools for Romanian – Going Beyond a Low-Resource
Language.*/’;
and the special issue on ‘*/Smart Learning Ecosystems as engines of the
twin transitions./*’
guest edited by /Mihai Dascalu, Oscar Mealha, Sirje Virkus/
+ regular papers
is now available for free downloading
https://doi.org/10.55612/s-5002-060 <https://doi.org/10.55612/s-5002-060>
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/IxD&A implements the Gold/Diamond Open Access road to its contents with
no charge to the authors/
If you wish to help us in improving the quality of the journal, please
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*
*
*IxD&A Journal, Issue N. 60 - ToC*/
/
*Foreword: Inaugurating the 20th year of IxD&A journal.*
Carlo Giovannella, pp. 5-6
*Stimulated paper*
/Melania Nitu, Mihai Dascalu/
Natural Language Processing Tools for Romanian – Going Beyond a
Low-Resource Language.
pp. 7 – 26
/Special issue on:/
*Smart Learning Ecosystems as engines of the twin transitions.*
*Preface: */Mihai Dascalu, Oscar Mealha, Sirje Virkus/
p. 27 – 31
/Pradipta Banerjee, Sobah Abbas Petersen/
Key elements, processes and research gaps in city learning as an
innovation ecosystem: A scoping review, pp. 32 – 58
/Carlo Giovannella, Maria Rosaria Autiero/
The school as a place learning ecosystem – Participatory evaluation of
the boundary conditions: the case of the IIS Amaldi, pp. 59 – 84
/Oihane Unciti, Antoni Martinez Ballesté, Ramon Palau/
Real-Time Emotion Recognition and its Effects in a Learning Environment,
pp. 85 – 102
/José Quiles-Rodríguez, Josep M. Mateo-Sanz, Ramon Palau/
How does Coloured Lighting Influence the Affective Processes of Pupils?,
pp. 103 – 121
/María Libertad Aguilar Carlos, Jaime Muñoz Arteaga, Gabriela Citlalli
López Torres, José Eder Guzmán Mendoza/
Co-design a Digital Learning Ecosystem for Children with Disabilities:
An Agile Model, pp. 122 – 146
/Melania Nitu, Mihai Dascalu, Maria Dorinela Dascalu, Laurentiu-Marian
Neagu, Maria-Iuliana Dascalu/
Lib2Life – Digital Library Services Empowered with Advanced Natural
Language Processing Techniques, pp. 147 – 167
/Neil Potnis, Lola Ben-Alon/
Earthen Builder Simulation: Representing Natural Materials and Embodied
Carbon With Computational Play, pp. 168 – 193
/Tamas Kersanszki, Zoltán Márton, Kristóf Fenyvesi, Zsolt Lavicza,
Ildikó Holik/
Minecraft in STEAM education – applying game-based learning to renewable
energy, pp. 194 – 213
*Regular paper*
/Carlos Alberto Peláez, Andrés Solano/
A practice for specifying user stories in multimedia system design: An
approach to reduce ambiguity, pp. 214 – 236
/Massimo Bianchini, Stefano Maffei, Carla Sedini/
Exploring Circularity Toolkits for SMEs Learning Ecosystems, pp. 237 – 260
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*To keep updated join the IxD&A groups @:
IxD&A Linkedin -> link <https://www.linkedin.com/groups/3785204/>
IxD&A Facebook -> link <https://www.facebook.com/groups/528301461963022>
Enjoy the videos of the "Meeting the Authors" events @:
IxD&A Youtube channel -> link
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IxD&A Privacy Policy
<http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=9&a=1>
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Forthcoming issues:*
https://doi.org/10.55612/s-5002-000
• ‘STEAM teaching and learning: advances beyond the state of the art’
Guest editors: Hector Cardona-Reyes, Carlos Alberto Lara-Álvarez, Miguel
Angel Ortiz Esparza, Klinge Orlando Villalba-Condori
• ‘Smart Learning Ecosystems beyond 2030′
Guest editors: Gabriella Dodero, Carlo Giovannella, Francesca Pozzi
• ‘Digital Crossroads: Enhancing Mediterranean Values through
Human-Computer Interaction Research’
Guest editors: George Caridakis, Houda El Mimouni, Joel Lanir, Valentina
Nisi, Giuliana Vitiello
• ‘Digital Technologies for Supporting Inclusion’
Guest editors: Hasan Ferdous, Carsten Röcker, Syed Isthiaque Ahmed,
Nusrat Jahan Mim
• ‘Map-based interfaces and interactions’
Guest editors: Masood Masoodian, Saturnino Luz
• ‘Digital Wellbeing for Teens: Designing Educational Systems’
Guest editors: Chiara Ceccarini, Catia Prandi, Alberto Monge Roffarello,
Luigi De Russis
----------------------------------------------------------
Dear All,
The Cyber Forensics & Threat Investigations Research Community invites
you to join us for our next webinars:
"DFIR Stream 0xA" on Tuesday, May 21,⋅2:00 – 3:00 pm (BST) UK Time
Title: "Deconstructing the Analyst Mindset",
by Dr. Chris Sanders, Founder of Applied Network Defense, United States
Register@ https://www.acfti.org/news-events/dfir-stream-0xa
"DFIR Stream 0xB" on Tuesday, May 28, 4:00 – 5:00 pm (BST) UK Time
Title: How to Detect when Residential IP Proxies are Used as a Botnet,
by Dr. Elisa Chiapponi, Amadeus IT Group, France
Register@ https://www.acfti.org/news-events/dfir-stream-0xb
- Note that this event is online only. Hence, You must register to
receive a link to connect. Due to limited availability, we kindly ask
you to register as soon as possible to ensure your participation in
the webinar of your choice.
- For Students, A certificate of successful participation in the event
will be delivered upon request for free (after verifying attendance),
indicating the number of hours of the seminar (please make sure that
you add the correct name in the registration form). This should be
sufficient for those participants who plan to request ECTS recognition
from their home university.
Join us &stay tuned! #CyberSecurity #AnalystMindset #MachineLearning
#AnomalyDetection
Finally, I would like to remind you that the call for speakers is
currently open on the dedicated DFIR stream website,
https://dfir.stream/call-for-guest-speakers
This event is brought to you by CFTIRC (Cyber Forensics & Threat
Investigations Research Community).
Best regards,
ACFTI Secretariat
*** Last Mile for Paper Submission ***
ACM 4th International Conference on Information Technology for Social Good
(GoodIT''24)
Special Track on Educating for a Sustainable Digital Future
https://blogs.uni-bremen.de/goodit2024/
( *** Submission Deadline: 31 May 2024 (extended) ***)
SCOPE
Exploring the development of our digital future requires a comprehensive examination of both
individual and societal consequences. Placing excessive emphasis on individual gains, a
common practice in individualistic societies for many years, has hindered the ability to grasp
the complex dynamics and forward-thinking mindset essential for the sustainability of a
contemporary society.
The evolving landscape of technology and the ongoing digital advancements have paved the
way for creative applications in the field of education, allowing us to adapt to the
ever-changing circumstances. When shaping a new approach for Information Systems and
Information Technology education, it is crucial to emphasize the significance of individuals
as key stakeholders and integral members of the wider community, while also recognizing the
pivotal role of collaboration.
In this track, we are searching for papers employing innovative technology and approaches to
educate the future generation towards world equality, collegiality, inclusion and a more
cooperative learning for a sustainable digital future. Values which are emphasized in the
Sustainable Development Goals (SDGs) which overall aim towards creating a more equitable,
sustainable, and peaceful world.
This track is particularly relevant to IS/IT educators and those creative IT practitioners who
care about developing a sustainable digital future.
TOPICS
Potential topics for papers include (but are not limited to):
• Sustainable and innovative education technologies and practices
• Universal access to quality education
• The new role for IS/IT in society and education and the value of information and knowledge
• The role of cooperative learning for life-long learning and societal developments
• Digital transformation: opportunities and challenges for education, work, and society
• Digital learning environments: Innovations and trends
• Equality, diversity, and inclusion in education, work, and society
• The use of large language models and generative AI in education
• New topics and domains in IT-enhanced education
We hope to attract the interest of IS/IT educators and those creative IT practitioners who care
about developing a sustainable digital future.
SUBMISSION GUIDELINES
Please refer to the instructions on the conference web site:
https://blogs.uni-bremen.de/goodit2024/submission-of-papers/ .
All accepted papers will be included in the ACM Digital Library .
IMPORTANT DATES
• Submission deadline: 31 May 2024 (AoE) (***extended***)
• Notification of acceptance: 8 July 2024
• Camera ready: 19 July 2024
TRACK CHAIRS
• George A. Papadopoulos, University of Cyprus, Cyprus
• Vasso Stylianou, University of Nicosia, Cyprus
CONTACT DETAILS
Vasso Stylianou, stylianou.v(a)unic.ac.cy
ACM GOODIT 2024 Conference Call for Papers
4-6 September 2024, Bremen, Germany
https://blogs.uni-bremen.de/goodit2024/
The ACM 4th International Conference on Information Technology for Social Good (GoodIT 2024) is a premier international forum for researchers, practitioners, and educators to present and discuss the most recent innovations, trends, and concerns, as well as practical challenges encountered and solutions adopted in the fields of data and technology for addressing Social Good and the UN Sustainable Development Goals. We welcome contributions that delve into the nexus of technology, data science, and social well-being, exploring how these domains interconnect and impact society.
Alongside the main track, the conference includes the Work-in-Progress and PhD Track. The Work-in-Progress Track is an excellent opportunity for practitioners and researchers to present early-stage work, offering a platform for sharing innovative ideas, receiving feedback, and fostering discussions and collaborations. The PhD Track is designed for PhD students at different stages of their research. It provides a valuable opportunity for these students to present and refine their research under the guidance of experienced researchers.
Additionally, the program will be enriched with several Special Tracks. The forthcoming Call for Papers will outline these tracks' details and specific topics.
We welcome submissions on a wide range of topics, including but not limited to:
IT and Data Science for Social Good:
Social Impact of Machine Learning Applications
Data and algorithmic biases and potential societal risks
Large language models (LLMs) and GenAI models impact on society
Fairness, Accountability, and Transparency in Machine Learning
Citizen Science
IT for smart living, Health and social care
Technology for Social Good:
AI and Machine Learning for Social and Humanitarian response
IoT Solutions for Sustainable Development
Decentralized approaches to IT
Digital Solutions for Cultural Heritage
Game, entertainment, and multimedia applications
IT for education
Environmental Sustainability and Technology:
Green Computing and Energy-Efficient Technologies
Climate Change Modeling and Environmental Science
Smart Cities and Sustainable Urban Development
Sustainable Networking and Communication Systems
Technology addressing the digital divide
Ethics, Policy, and Governance in Tech for Social Good:
Regulatory and Policy Frameworks for Ethical Tech
Governance of AI and Autonomous Systems in Social Contexts
Digital Rights and Freedom in the Age of Technology
Data Privacy and Security in Social Applications
Submission Guidelines:
Submitted papers must be original works and must not have been previously published.
All papers must clearly outline the research question, methodology, results, and implications for social good.
The papers should follow the new ACM format (https://authors.acm.org/proceedings/production-information/taps-production-…).
Main Track and Special Tracks Full Paper Submission should be a maximum of 12 pages;
Work-in-Progress papers should be a maximum of 8 pages;
Ph.D. track papers should be a maximum of 5
The indicated paper length includes references, tables, and figures. Documents with a length disproportionate to their contribution will be rejected.
These submissions will undergo a single-blind peer review process involving three evaluations each. Accepted papers will be included in the ACM Digital Library.
Each accepted paper must have at least one of its authors register for and physically present the work at the conference. Please consider that this is a condition to ensure the paper is included in the conference proceedings.
For additional details, please check the “Submission of Papers” (https://blogs.uni-bremen.de/goodit2024/submission-of-papers/) web page.
Important Dates:
Full Paper Submission Extended Deadline: May 31st, 2024
Notification of Paper Acceptance: July 8th, 2024
Camera-Ready Submission: July 19th, 2024
Conference Dates: 4-6 September 2024, Bremen, Germany
Submission Portal:
Please submit your papers through our online submission portal available at https://goodit2024.hotcrp.com/
Contact Us:
For any inquiries regarding the call for papers, please contact pmanzoni(a)disca.upv.es
We look forward to your contributions and to seeing you at the ACM GOODIT 2024 Conference!
ACM GOODIT 2024 Conference Committee
Dear Researchers,
We are excited to invite you to participate in the VL/HCC 2024
workshop on “*Addressing
Challenges in Recruiting Participants for Human-Centric Computing Research
Studies,*” taking place on *September 2, 2024, in Liverpool, UK.*
Are you interested in innovative strategies for recruiting participants for
HCC research? Do you have experiences, whether positive or challenging, in
designing, running, analyzing, or reporting HCC studies? Join us and share
your insights!
Topics Include:
- Effective recruitment of industry, end-user, and student participants
- Crowdsourcing for studies
- Using generative AI as participants or for data processing
- Overcoming recruitment challenges (number, diversity, engagement)
- Data capturing and analysis in surveys, interviews, focus groups, and
observations
- Experiences with online or hybrid HCC studies
- Reviews of HCC study participant recruitment
*Submission Deadline: June 25, 2024*
For more details and to submit your paper, please visit: VL/HCC 2024
Workshop Details
<https://conf.researchr.org/track/vlhcc-2024/vlhcc-2024-workshops-and-tutori…>
.
We look forward to your contributions!
Best Regards
Dulaji Hidellaarachchi
Publicity & Social media Chair
On behalf of VL/HCC organising committee
VL/HCC’2024
*Dr Dulaji Hidellaarachchi*
* | Research Fellow*
* | Department of Software Systems and Cybersecurity*
* | Faculty of Information Technology*
* | Monash University*
* | Clayton VIC 3800*
* | Australia *
E: Dulaji.Hidellaarachchi(a)monash.edu
https://dulajih.com <https://www.dulajih.com/>
* We apologize if you receive multiple copies of this email *
* Online version: https://www.um.org/umap2024/registration/
ACM UMAP 2024 – Early Bird Registration until May 16
ACM UMAP 2024: The 32nd ACM Conference on User Modeling, Adaptation and Personalization
Cagliari, Sardinia, Italy
July 1-4, 2024
ACM UMAP – User Modeling, Adaptation and Personalization – is the premier international conference for researchers and practitioners working on systems that adapt to individual users, to groups of users, and that collect, represent, and model user information. ACM UMAP is the successor to the biennial User Modeling (UM) and Adaptive Hypermedia and Adaptive Web-based Systems (AH) conferences that were merged in 2009. It is sponsored by ACM SIGCHI and SIGWEB, and organized with User Modeling Inc. as the Steering Committee. Proceedings are published by ACM and part of the ACM Digital Library.
ACM UMAP 2024 is organized as an in-presence event, with online attendance support only during workshops and tutorials (i.e., the main conference will be run fully in-presence). Only workshops and tutorials will be streamed.
ACM UMAP 2024’s organizers seek to foster an accessible and inclusive conference. We recognize that attendees have differing abilities to pay, and have instituted a tiered pricing program to accommodate different financial needs.
Thanks for your interest in UMAP 2024!
Please read the information link below carefully regarding costs and deadlines.
* Registration information: https://www.um.org/umap2024/registration/
- Early Registration until May 16, 2024
- Standard Registration until June 21, 2024
- Onsite Registration By July 4, 2024
* Registration Link: https://cvent.me/ekykDz
Contact Information
If you have any questions or enquiries, please contact: umap2024-chair(a)um.org.