================ CFP ================
Special Issue on Prototyping and Developing Real-World Applications for
Extended Reality
The Virtual Reality Journal, published by Springer Nature, announces a call
for papers to appear in a special edition that will focus on the
transformative impact of Extended Reality (XR), encompassing Virtual
Reality, Augmented Reality, and Mixed Reality, on real-world applications
and end-user development.
https://link.springer.com/journal/10055/updates/27263798
================ GUEST EDITORS ================
- Andrea Bellucci (Universidad Carlos III de Madrid)
- Lucio Davide Spano (University of Cagliari)
- Nanjia Wang (University of Calgary)
- Judith Friedl-Knirsch (University of Applied Sciences Upper Austria)
Please direct questions to: andrea.bellucci(a)uc3m.es
================ FOCUS OF THIS CALL ================
We invite submissions of original and mature research papers that explore
the potential of Extended Reality (XR) technology in various real-world
applications, such as medical training simulations, immersive data
visualization, and remote collaboration. This special issue aims to
showcase cutting-edge XR applications and to provide empirical evidence
supporting their effectiveness in solving real-life tasks. Additionally, we
seek contributions that address the open challenges in enabling end
users—be they developers, domain experts, or regular users—to create,
program, and tailor XR experiences to their specific goals, interests,
needs, and abilities.
We are particularly interested in rigorous studies that demonstrate the
benefits of XR in practical scenarios, alongside innovative applications,
tools, approaches, and interfaces that streamline XR development or
prototyping, all supported by thorough evaluation. For example, involving
the different stakeholders in the configuration, adaptation, and management
of the environment. The integration of technologies such as Machine
Learning, LLMs and Virtual Agents with XR are expected to be significant
emerging themes.
The special issue aims to highlight the transition of XR technology from
theoretical concepts to practical, impactful applications, emphasizing the
significance of end-user development.
================ IMPORTANT DATES ================
- Submission open: October 1st, 2024
- Paper submission deadline: January 31st, 2025
- Anticipated first decision: 2-3 months after submission
Earlier submissions are encouraged. Papers will be published as soon as
they are accepted.
================ PUBLISHING MODEL ================
Virtual Reality is a fully open-access (OA) journal. All articles will be
freely available to readers worldwide, ensuring the widest possible
dissemination and reuse. Transforming Virtual Reality to a full OA
demonstrates Springer Nature commitment to open research, providing
researchers with OA publication venues that enhance their visibility and
comply with funder and institutional requirements. See the FAQs for more
information: https://link.springer.com/journal/10055/updates/25856886
================ SUBMISSION GUIDELINES ================
Authors should prepare their manuscript in line with the Virtual Reality
Guide to Authors available at
https://link.springer.com/journal/10055/submission-guidelines.
Authors should submit through the online submission site at
https://submission.springernature.com/new-submission/10055/3 and select
“Prototyping and Developing Real-World Applications for Extended Reality"
when they reach the “Article Type” step in the submission process.
Submitted papers should present original, unpublished work, relevant to the
topics of the special issue.
All submitted papers will be evaluated on the basis of relevance,
significance of contribution, technical quality, scholarship, and quality
of presentation, by at least three independent reviewers. It is the policy
of the journal that no submission, or substantially overlapping submission,
be published or be under review at another journal or conference at any
time during the review process. Final decisions on all papers are made by
the Editor in Chief.
On behalf of the guest editors,
Andrea Bellucci
Associate Professor / Profesor Titular de Universidad
Universidad Carlos III de Madrid
Computer Science and Engineering Department
Office: 2.2.B.15 / +34916245935 / http://dei.inf.uc3m.es/abellucci
Call for Papers for the First Submission Round of
EICS 2025: The 17th ACM SIGCHI Symposium on Engineering Interactive
Computing Systems, June 24-28, 2025 - Trier, Germany
https://eics.acm.org/2025/
Submission deadline for the 1st Round of PACM EICS 2025 for Full Papers
and Technical Notes: July 26, 2024
EICS 2025 is the seventeenth international ACM SIGCHI conference devoted
to engineering interactive computing systems and their user interfaces,
addressing one or more software quality factors, such as usability, user
experience, reliability, security, etc. Work presented at EICS covers
all stages of the engineering life-cycle of interactive systems -
inception, requirements, design, specification, coding, data analytics,
validation and verification, deployment and maintenance.
EICS has the longest tradition of bringing together researchers who
contribute to better ways of creating interactive computing systems,
stemming from the conference on command languages in the seventies. The
conference is best known for rigorously contributing and disseminating
research results that hold the midst in between user interface design,
software engineering and computational interaction.
EICS focuses on models, languages, notations, methods, techniques and
tools that support designing, developing, validating and verifying
interactive systems. The conference brings together people who study or
practice the engineering of interactive systems, drawing from design,
HCI, software engineering, requirements engineering, software
development, modeling, and programming.
Submissions advance the state of the art of the engineering of
interactive systems. Topics include, but are not limited to:
*Modelling, specification and analysis of interaction and interactive
systems
*Requirements engineering for interactive systems
*Methods, processes, principles and/or tools for building interactive
systems (e.g., design, implementation, prototyping, evaluation,
verification and validation, testing)
*Software architectures for interactive systems
*Formal methods within interactive systems engineering
*Bridging the gap between engineering and design practices.
*Engineering design and evaluation tools
*Computational techniques for designing and evaluating interactive systems
*Interactive data-driven systems
*Explore and/or employ of diverse interaction techniques and devices
(e.g., adaptive, context-aware, tangible, haptic, touch and multitouch
input, voice, gestures, recognition of physiological signals, multimodal
input, mobile and wearable systems, virtual, augmented, mixed and
extended reality)
*Engineering hardware or software integration in interactive systems
(e.g., fabrication and maker processes, physical computing,
cyber-physical systems)
*Engineering interactive systems for diverse user groups (e.g.,
children, elderly, people with disabilities,…)
*Engineering collaborative multi-user interactive systems
*Engineering interactive systems embedding AI-technologies
*Engineering interaction-driven AI-technologies
*Applying AI technologies in methods, processes and tools for building
interactive systems in all stages of the engineering lifecycle
A newcomer’s guide to EICS is available at
https://dl.acm.org/doi/10.1145/3300960
------------------------------------------------------------------------
FULL PAPERS and TECHNICAL NOTES SUBMISSIONS
EICS Full Papers and Technical Notes are published as articles in the
Journal Proceedings of the ACM on Human-Computer Interaction (PACM -
EICS series). There are three submission deadlines per year, and authors
can choose when to submit. Papers follow the traditional journal model
of reviewing: papers may be accepted after submission and review, or may
be recommended for revisions and re-submission to the next round to
enable authors to refine papers based on reviewer recommendations.
Submissions for the journal of this venue should present original and
mature research work within the scope of the conference. Note that
accepted journal papers can be either regular research papers, or
technical notes. Technical Notes are shorter, more focused
contributions, that focus specifically on system contributions and
technical work. Elucidating technical details of complex interactive
systems, preferably ensuring the work can be reproduced or put to
practice, is a primary objective of a Technical Note. Tech Notes require
an illustrative example of the system, and they can, but do not need to,
be validated by formal user evaluations or user studies. Validation can
also be done through e.g. simulation, feasibility, or comparisons. Tech
Notes will be judged on their technical merits and relevance to
interactive systems concerns.
There are no length restrictions on Full Papers and Technical Notes, nor
any limit to the number of references that may be included. We advise
authors to ensure the length of their papers is in function of the
contributions. Concise and clear is often to be preferred over lengthy
and verbose.
Full Papers and Technical Notes should be written in the ACM format, see
https://www.acm.org/publications/authors/submissions
Papers should comply with the ACM policy on Research Involving Human
Participants and Subjects, see
https://www.acm.org/publications/policies/research-involving-human-particip…
Papers are submitted using https://new.precisionconference.com
The PACM-EICS deadline for the First Round of Full Papers and Technical
Notes submissions is 26 July 2024.
Papers are submitted using https://new.precisionconference.com
PACM-EICS Full Papers and Technical Notes chairs for EICS 2025
Anke Dittmar and Célia Martinie
--
Questa email è stata esaminata alla ricerca di virus dal software antivirus AVG.
www.avg.com
Call for Papers
Deadline extension: August 1, 2024
Track 2 – Networking Solutions for Social Applications, Multimedia, and
Games
Track Chairs:
Ombretta Gaggi, University of Padua, Italy (email: gaggi(a)math.unipd.it
<mailto:gaggi@math.unipd.it>)
Manuela Montangero, University of Modena and Reggio Emilia, Italy
(email: manuela.montangero(a)unimore.it
<mailto:manuela.montangero@unimore.it>)
IEEE Consumer Communications & Networking Conference
10–13 January 2025
Las Vegas, NV, USA
https://ccnc2025.ieee-ccnc.org/authors/call-technical-papers
<https://ccnc2025.ieee-ccnc.org/authors/call-technical-papers>
IMPORTANT DATES
Conference Dates: 10 January - 13 January 2025
Technical Papers due: August 1, 2024
Acceptance Notification: August 31, 2024
Summit at: https://edas.info/newPaper.php?c=32162&track=123255
Scope and Motivation:
Social applications, multimedia, and games play a substantial role in
shaping Internet traffic and have emerged as dominant mode of social
interaction online. This recent trend has sparked significant research
interests, both at the network level and in terms of application and
service development. Moreover, with the advent of the metaverse,
research focus within these domains has expanded to encompass virtual
worlds, immersive experiences, and social interactions in virtual
environments. Given their increasing prevalence and interdisciplinary
nature, social applications, multimedia, and games have also garnered
research attention across diverse fields, including big data analytics,
cloud computing, artificial intelligence, data sensing, information
security, and privacy protection.
Main Topics of Interest: The Networking solutions for social
applications, multimedia, and games track seeks original contributions
in the following areas, as well as others that are not explicitly listed
but are closely related:
● Artificial Intelligence for social applications, multimedia, and games.
● Architectures, Platforms, and Protocols.
● Business models for social applications, multimedia, and games.
● Communication security for social applications, multimedia, and games.
● Data Sensing.
● Distributed games engines.
● Ethical considerations in social applications, multimedia, and games.
● Gamification and game-based learning in applications.
● Human-Computer Interfaces and Human-Machine Interfaces.
● Immersive storytelling and narrative techniques in multimedia and games.
● Knowledge discovery for social applications, multimedia, and games.
● Metaverse, virtual worlds, immersive experiences.
● Naming and routing of media streams.
● New paradigms of future communications networks.
● Non-visual Interfaces for accessibility and/or Virtual Reality.
● Novel applications for the social, multimedia, and games scenario.
● Smart moving and smart objects.
● Social computing and collective intelligence.
● Social influence and persuasion in multimedia and games.
● Social interactions in communication networks.
● Recommender algorithms.
● Rumor source localization in large-scale, real-world networking solutions.
● User profiling and behavior analysis.
● User engagement and retention strategies in social applications and
games.
● Virtual reality and augmented reality applications.
Dear Colleagues,
We are excited to announce that registration for the Visual Languages and
Human-Centric Computing Conference (VL/HCC 2024) and The Psychology of
Programming Interest Group (PPIG) is now open!
*Early Bird Discount:* Register by July 11th to enjoy a 20% discount on
your registration fee.
*Combo Discount:* Book both VL/HCC24 and PPIG together and receive an
additional 25% off!
*How to Register*: Visit our Registration Page
<https://conf.researchr.org/attending/vlhcc-2024/registration> to secure
your spot today.
Let's make VLHCC 2024 a memorable event together. We look forward to
meeting you all in Liverpool!
Best regards,
Dulaji Hidellaarachchi
Publicity & Social Media Chair
VL/HCC’2024 & PPIG 2024
On behalf of VL/HCC & PPIG organising committees
[image: Registration Flyer -VLHCC.png]
*------*
*Dr Dulaji Hidellaarachchi*
* | Research Fellow*
* | Department of Software Systems and Cybersecurity*
* | Faculty of Information Technology*
* | Monash University*
* | Clayton VIC 3800*
* | Australia *
E: Dulaji.Hidellaarachchi(a)monash.edu
https://dulajih.com <https://www.dulajih.com/>
** Please forward this to anyone who might be interested **
*Apologies for multiple postings*
--------------------------------------------------------------------
CALL FOR PAPERS
International Workshop on Health Recommender Systems,
*Deadline August 30th, 2024 *
to be held in Bari, Italy,
co-located with ACM RecSys 2024 (https://recsys.acm.org/)
Website: https://healthrecsys.github.io/
--------------------------------------------------------------------
Important Dates:
================
** August 30th, 2024, Paper submission deadline
** September 13th, 2024, Author notification
** September 20th, 2024, Camera-ready version deadline
** October tba, 2024, HRS Workshop
** 14nd-18th October 2024 RecSys conference
Workshop Organizers:
====================
Hanna Hauptmann (University of Utrecht, Netherlands)
Christoph Trattner (University of Bergen, Norway)
Helma Torkamaan (Delft University of Technology, Netherlands)
Objectives & Topics:
====================
Background: The HealthRecSys workshop discussions over the years have
spanned a broad spectrum of topics, reflecting the multifaceted nature of
health recommender systems and the diverse applications and challenges of
recommender systems in the health domain. Previous workshops encouraged
discussions of the potential of recommender systems in the health domain,
various new applications, associated challenges, and practical solutions
for existing systems or scenarios. These discussions have not only
introduced new challenges to the recommender system community but have also
underscored the critical role of human oversight in ensuring the
reliability and safety of health recommendations. The diversity of
application domains discussed, from mental health to nutrition, and the
variety of stakeholders involved, from patients to healthcare providers,
underscore the complexity and importance of this research area.
Goals: Our aim with the 6th HealthRecSys is to reignite these conversations
and provide a forward-thinking platform that revisits the foundational
elements that have contributed to the field's growth. However, the workshop
aspires to do more by infusing new perspectives and tackling the most
pressing global challenges and technological innovations head-on. The
workshop will explore contemporary themes such as the impact of global
health crises on recommender systems, the integration of Large Language
Models and other generative AI models in health applications, the
increasing emphasis on personalized and self-managed care, and the
increasing focus on health equity leading to consideration of literacy,
accessibility and monetary means when building health recommender systems.
These topics not only reflect the current state of the world but also align
with the broader shifts towards ethical AI, and the need for systems that
can adapt to and address individual health and care needs. Furthermore,
HealthRecSys is dedicated to strengthening the network of researchers
working on health recommender systems, drawing participants from an array
of health and care domains. This effort is aimed at cultivating a
cross-disciplinary community that promotes collaboration among recommender
systems specialists, healthcare professionals, ethicists, and policymakers,
among others. To enhance cross-sector collaboration, the 6th HealthRecSys
workshop will encourage joint projects and funding prospects, in addition
to promoting the sharing of resources, datasets, and tools among scholars
and industry practitioners.
The workshop is calling for submissions on a wide array of topics within
health recommender systems. This includes systems aimed at health
promotion, preventive, curative care, and recommender systems that are
health-aware. The scope of topics for the workshop is extensive, covering
various aspects within the domain of health recommender systems and
health-aware recommender systems, which include, but are not limited to:
** Accessibility, Usability, and Augmented Decision-Making
** Adherence and Patient (User) Compliance
** Algorithms and Recommendation Strategies
** Behavioral Interventions
** Case studies of Health Recommender Systems, Success and Failures and
Lesson learned
** Domain Knowledge Representation
** Electronic Health Records Integration
** Empowerment and Autonomy
** Ethics
** Evaluation and Metrics
** Equity
** Explanations and Justifications in Health Recommendations
** From Participatory Design and Co-Creation to HealthRecSys
** Gamification and Serious Games
** Generative AI
** Health-Aware Recommender Systems
** Health and Care Workers and Interactive Intelligent Systems
** Human/Expert-in-the-Loop
** Human-RecSys Collaboration for Personalized Health
** Interfaces, Visual, Context-aware, Conversational, Mobile
** In-the-Wild Personalization
** Longitudinal Studies
** LLM-based recommendations in Health
** Medical Evaluation Techniques
** Mobile Health Recommender Systems
** Multi-objective Challenges
** Multi-stakeholder Challenges
** Patient Needs/Satisfaction
** Personalization
** Persuasion/Nudging/Behavioral Change
** Pervasive Systems
** Privacy and Security
** Research Methods and tools
** Recommendations VS. Not Clinical Decision Supports
** Regulations and Standards
** Self-Care
** Trust and Transparency
** User Interaction Design
** User Profiling and Adaptive Systems
** Value-Driven Design of Health Recommender Systems
** Wearables for Recommender Systems
Submissions:
============
We solicit short research papers (4-6 pages) and short position papers (2
pages + references), both in the ACM conference paper style-double-column
format. Participants can decide between a research-focused submission and a
project-focused submission.
Submission category research: innovative research ideas, preliminary
findings, or system prototypes that contribute new knowledge to the field
Submission category project: presentations on funded research initiatives,
collaborations between industry and academia, or partnerships between
healthcare entities and research institutions.
Submission guidelines:
======================
All submitted papers must:
** be written in English;
** contain author names, affiliations, and email addresses;
** be formatted according to the ACM SIG Proceedings Template
-double-column format, with a font size no smaller than 9pt;
** be in PDF (make sure that the PDF can be viewed on any platform), and
formatted for US Letter size;
Submissions are encouraged to include links or demos as attachments to
enhance their presentation. All submissions will undergo a rigorous
peer-review process to ensure quality and originality. It is imperative
that submitted works are not concurrently under review at any other
conference, workshop, or journal and contain original, unpublished
contributions. Accepted papers will be published according to the ACM
RECSYS 2024 WS publication rules, with prior proceedings having been
published in CEUR workshop proceedings.
A Few Remarks
=============
** The title of the paper, authors, and the author order cannot be changed
after the acceptance
** Major changes to the text of the reviewed and accepted papers are not
permitted after the review
** At least one of the authors should participate in the workshop, register
in the RecSys conference, and personally present the paper in the workshop.
Location:
=========
RecSys 2024 will be hosted in Bari, Italy, from 14–18 October 2024.
Please visit the RecSys 2024 website for more
information about this location: https://recsys.acm.org/recsys24/location/
Contact:
========
If you have questions regarding the workshop, do not hesitate to contact
the workshop chairs: healthrecsys(a)gmail.com
Cari tutti,
vi ricordo che stiamo conducendo una nuova edizione del censimento dei
gruppi di ricerca attivi nell'area Human-Computer Interaction in Italia e
dei corsi attualmente erogati. I risultati saranno pubblicati sul sito di
SIGCHI Italy.
La scadenza è Lunedì *1 luglio 2024*.
Trovate la situazione attuale ai seguenti link:
- didattica: https://sigchi-italy.github.io/sigchi-italy/courses/
- ricerca: https://sigchi-italy.github.io/sigchi-italy/research_groups/
Vi preghiamo di controllare che le informazioni riguardo il vostro gruppo e
i vostri corsi siano aggiornate.
Nel caso fossero necessarie modifiche potete compilare il seguente form:
https://forms.gle/TVCFSgK4BagQnaZH6
Se avete delle domande, potete inviare un'e-mail a:
salvatore.andolina(a)polimi.it o alberto.monge(a)polito.it o acantone(a)unisa.it
Grazie per il vostri contributo e buon weekend!
--
Andrea Antonio Cantone
Ph.D. Student
HCI-UsE Lab Member
Department of Computer Science
University of Salerno
via Giovanni Paolo II, 132
84084 Fisciano (SA), Italy
https://www.linkedin.com/in/andrea-antonio-cantone-151bb319b/
e-mail: *acantone(a)unisa.it <acantone(a)unisa.it>*
*** Apologies for cross-posting ***
*** Extended deadline ***
We are excited to announce the first XAI Hackathon
<http://xai-hackathon.isti.cnr.it/> supported by the FAIR
<https://fondazione-fair.it/> PNRR and XAI <https://xai-project.eu/> projects!
This event is open to young researchers, PhD candidates, and Master's
students with some background knowledge in Explainable Artificial
Intelligence.
Challenge
Use the XAI-LIB <https://github.com/kdd-lab/XAI-Lib> to integrate XAI
techniques into a ML prediction pipeline and improve transparency in
black-box AI decisions. Specifically, this involves
-
enhancing the prediction task with various explanation types (e.g.,
instance-based or rule-based);
-
assessing the impact of explanations on model transparency under
different critical conditions (model performs well or not);
-
developing a use-case scenario that showcases the benefits of
explanations.
Final project evaluation will be based on:
-
The variety and effectiveness of the explanations used;
-
Assessment of the robustness, validity, and quality of the explanations;
-
A use-case scenario enriched with progressive explanation steps.
Event Highlights
-
Location: Officine Garibaldi, Via Vincenzo Gioberti, 39, 56124 Pisa PI
-
Date: July 5-6, 2024
-
Website: http://xai-hackathon.isti.cnr.it/
-
Schedule: To be announced
-
Registration: Free of charge, but mandatory!
-
Teams: maximum of 3 people
Why Participate?
-
Prizes: The event offers significant cash prizes—*€2,500* for the
winning team, *€1,000* for the runner-up, and *€500* rewarding up to *three
teams in third place*.
-
Professional Support: Participants will benefit from technical support
and mentorship provided by senior researchers from the KDD lab in Pisa.
Registration (Deadline: 28th June)
-
Secure your spot: The Hackathon is restricted to 10 teams. Early
registration is strongly encouraged as spots are expected to fill
rapidly.
-
Please confirm your participation by filling via this Google Form
<https://docs.google.com/forms/d/e/1FAIpQLSdyAcfCsN50pJRxVNxKbA2Yp3Ub9z7uGCv…>
by
June 28th!
If you have any queries, or have any difficulties completing the
registration form, please email our dedicated mailbox:
hackathon(a)xai-project.eu.
Track on Accessible Devices and Technologies (ADT ‘25)
Sicily, Italy, March 31 – April 4, 2025
Part of the 40thACM/SIGAPP Symposium on Applied Computing (SAC ‘25)
https://sites.google.com/view/adt-sac-2025
<https://sites.google.com/view/adt-sac-2025>
https://www.sigapp.org/sac/sac2025/ <https://www.sigapp.org/sac/sac2025/>
Theme and Scope
Modern devices and technologies can represent a digital barrier for
users with disabilities, but they can be exploited to become enabling
tools for them. Accessibility of devices and technologies is a critical
topic to allow inclusion of all users, especially due to the European
laws that impose accessibility for new products and the definition of an
updated version of WCAG (Web Accessibility Guidelines). This track
invites scientists, engineers, and decision-makers from government,
industry, and academia to present technical papers on their research and
development results in areas of accessibility.
This track can interest many researchers since it would give the chance
to face a wide range of topics, i.e., web or mobile technologies, with
different points of view, taking into account specific technological
constraints and digital barriers. It is well-known that the so-called
“curb cut effect” can be applied to any technological and digital
context (in terms of devices, content, and services): technologies that
were originally meant to benefit people with disabilities can help any
other users. Moreover, the history and the evolution of several
technologies have been influenced and/or motivated by the special needs
of people with disabilities.
We welcome submission on a wide range of topics, including but not
limited to:
*
Accessible devices/assistive technologies: assistive technologies
refer to all the assistive, adaptive, and rehabilitative devices for
people with disabilities that enable users to perform tasks they
were formerly unable to accomplish. On the one hand, the widespread
diffusion of new devices and technologies stimulates researchers to
find and apply new solutions to make them accessible to anyone. On
the other hand, experiences in accessibility-related fields have
been exploited and have provided benefits to users equipped with
non-conventional devices when they emerged in the market.
*
Accessible solutions for e-learning, e-commerce, e-banking, etc:
e-services and content often require specific technologies, being
bounded by specific constraints when accessed by people with
disabilities equipped with assistive technologies. Specific
interaction modalities may affect interactive service access, while
richness and quantity of content may affect the users’ ability to
process information.
*
Accessible content: e-books, accessible TV, accessible broadcasting,
etc.
*
Accessibility of games.
*
AI for Accessibility: AI can be exploited both for personalization
(i.e., integrating AI-based personalization to support specific and
special needs) and “enabler” (i.e., exploiting LLM to support the
creation of accessible applications).
Submission Guidelines
We would like to invite authors to submit papers on research on the
Accessibility area, with particular emphasis on assessing the current
state of the art and identifying future directions. Original papers
addressing any of the listed topics of interest (or related topics) will
be considered. Each submitted paper will be fully refereed and undergo a
double-blind review process by at least three referees. Accepted papers
will be included in the ACM SAC 2025 proceedings and published in the
ACM digital library, being indexed by Thomson ISI Web of Knowledge and
Scopus.
The track accepts full papers (max 8 pages), posters (max 2 pages), and
SRC abstracts (max 2 pages). Submissions should be properly anonymized
to facilitate blind reviewing. Papers that will receive high reviews
(that is acceptable by reviewer standard) but will not be accepted due
to space limitations can be invited for poster session. Authors of
accepted papers must be prepared to sign a copyright statement and must
pay the registration fee and guarantee that their paper will be
presented at the conference. No-show of scheduled papers will result in
excluding the papers from the ACM Digital Library.
See the track website https://sites.google.com/view/adt-sac-2025
<https://sites.google.com/view/adt-sac-2025>for more details.
Important Dates
*
September 20, 2024, 11:59 PM (UTC+0.00): Submission of regular
papers and SRC research abstracts
*
October 30, 2024: Notification of papers, posters, and SRC research
abstracts
*
November 29, 2024: Camera-ready copies of accepted papers
*
December 6, 2024: Authors registration due
Organization
*
Ombretta Gaggi, University of Padua
*
Silvia Mirri, University of Bologna
*
Mike Paciello, AudioEye, WebABLE
*
Catia Prandi, University of Bologna
Submission Portal
Please submit your contribution through our online submission portal
available at https://www.sigapp.org/sac/sac2025/submission.php
<https://www.sigapp.org/sac/sac2025/submission.php>(regular papers) and
https://www.sigapp.org/sac/sac2025/submission_src.php
<https://www.sigapp.org/sac/sac2025/submission_src.php>(SRC abstracts).
Contact us
For any inquires regarding the call for papers, please contact
gaggi(a)math.unipd.it <mailto:gaggi@math.unipd.it>.
We look forward to your contributions and to seeing you at the ACM SAC
2025 Conference!
We welcome you to submit your high-quality work to IUI’25 that will take
place in Cagliari, Italy, on March 24-27, 2025!
Important dates:
Abstract submission deadline: October 2nd, 2024
Paper submission deadline: October 9th, 2024
Please visit the website for more information: https://iui.acm.org/2025/
The ACM Conference on Intelligent User Interfaces (ACM IUI) is the annual
premiere venue where researchers and practitioners meet and discuss
state-of-the-art advances at the intersection of Artificial Intelligence
(AI) and Human-Computer Interaction (HCI). Ideal IUI submissions should
address practical HCI challenges using machine intelligence and discuss
both computational and human-centric aspects of such methodologies,
techniques and systems.
Contributions are welcome from all relevant arenas, including academia,
industry, government, and non-profit organizations. We strongly believe
that diverse insights are critical to the vitality of the IUI community and
the conference will accept papers for both long and short oral
presentations. Contributions to IUI are expected to be supported by
rigorous evidence appropriate to the claims (e.g., user study, system
evaluation, computational analysis).
IUI topics of interest include, but are not limited to:
Human-centered AI methods, approaches, and systems
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Explainable AI methods
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Democratization of AI
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Persuasive technologies in IUI
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Privacy and security of IUI
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Recommendations in IUI
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Knowledge-based approaches to user interface design and generation
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User modelling for intelligent interfaces
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User-adaptive interaction and personalization
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IUI for crowd computing and human computation
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Human control in daily automations
Computational innovation
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Interactive machine learning
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Human-in-the loop AI testing and debugging
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Human-centered recommendation and recommender systems
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Generative models
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Human-in-the-loop reinforcement learning
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Intelligent user interfaces for generative AI
Innovative User Interfaces
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Affective interfaces
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Intelligent aesthetic interfaces
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Intelligent collaborative interfaces
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Intelligent AR/VR interfaces
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Intelligent visualization and visual analytics
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Intelligent wearable and mobile interfaces
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Intelligent tangible interfaces
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Intelligent conversational interfaces
Intelligent Multimodal Systems
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Embodied agents
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Multimodal AI assistants
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Intelligent multimodal interfaces
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Evaluations of Intelligent User Interfaces
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User experiments and studies
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Reproducibility (including benchmarks, datasets, and challenges)
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Meta-analysis
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Mixed-methods evaluations
Intelligent Applications
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Education and learning-related technologies
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Healthcare and wellbeing
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Automotive
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Assistive technologies
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Entertainment
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Workplace happiness
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Social media
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Information retrieval
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Internet of things (IoT)
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Smart homes
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Generative AI
Large Language Models
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End-user interaction with LLMs and Multimodal models (e.g., chatbots,
image generation)
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LLMs in the workplace
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Trustworthy LLMs
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Bias in LLMs
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The effects of LLMs use on creative tasks
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Personalized user interaction with LLMs
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Prompt Engineering
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User control and steering of LLMs (e.g. RLHF)
Looking forward to your submissions!
IUI’25 Technical Programme Chairs
Luis Leiva, Davide Spano, Katrien Verbert
program2025(a)iui.acm.org
IUI’25 General Chairs
Toby Li, Fabio Paterno, Kaisa Väänänen
chairs2025(a)iui.acm.org
RO-MAN 2024 Call for Paper: 2nd International Workshop Weighing the benefits of Autonomous Robot persoNalisation (WARN)
https://warn-ws.github.io/
26th August 2024, in Pasadena, California & Virtual (Hybrid Format)
Submission deadline: *July 1st 2024*
https://easychair.org/conferences/?conf=warn24
If you have questions, please send us an e-mail at warn-workshop(a)proton.me<mailto:warn-workshop@proton.me>
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*Details*
Personalisation in human-robot interaction (HRI) has demonstrated significant advantages in numerous scenarios and is becoming a dominant direction in the field. This workshop explores the multiple aspects of personalisation and behavioural adaptation in social HRI, highlighting the advantages and potential disadvantages. The workshop aims to explore how personalisation impacts interactions and users. While robots designed for end-to-end social interactions can enhance trust and rapport, they can also create filter bubbles or amplify cultural bias and stereotypes.
*The Program*
The workshop will be hosted in hybrid mode to engage the entire community. The workshop programme will alternate interactive activities with panel sessions and keynote presentations. We strongly encourage multidisciplinary discussion and invite researchers from various disciplines, including engineering, computer science, social science, psychology, philosophy, and law.
*Keynote speaker*
• Lauriel Riek - UC San Diego
*Panellists*
• Bahar Irfan - KTH Royal Institute of Technology
• Barbara Bruno - Karlsruhe Institute of Technology (KIT)
• Elaine Short - Tufts University
• Emmanuel Senft - Idiap Research Institute
• Maja Mataric - USC Viterbi School of Engineering
• Ryan Calo - University of Washington
• Vicky Charisi - European Commission
• Wafa Johal - University of Melbourne
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Andrea Rezzani
anrezzani(a)unibz.it
Faculty of Engineering
Free University of Bozen-Bolzano
Dominikanerplatz 3 - piazza Domenicani, 3
39100 - Italy UniBZ