/Apologies for unintended cross-mailing/
=========================================================
*10th International Conference on Smart Learning Ecosystems and Regional
Development**
*
*2025:A decade of SLERD - facts and future directions
*
*June 12-13, 2025*
/*on-line format*/
www.slerd.org <https://www.slerd.org/>
Contacts:
1st: elvira [dot] popescu [at] gmail [dot] com /(Elvira Popescu -
conference chair)/
2nd: aslerd [dot] org [at] gmail [dot] com
=========================================================
Deadline for paper submission: *March 1, 2025
*call for papers <https://www.slerd.org/call-for-papers/>
*=========================================================
*SLERD 2025 will host also the 6th edition of the *International*
*Student Design Contest* -> see call for proposal and demo
<https://www.slerd.org/contest/>
**=========================================================
* *
*SLERD 2025* is organized by /University of Craiova /in collaboration
with /ASLERD/ <http://www.aslerd.org>/./
*
* /*Short Intro*/
On occasion of the 10th edition of the SLERD conference – themed “*/A
Decade of SLERD: Facts and Future Directions/*” – we intend to reflect
on a journey of impactful research, transformative insights, and
collaboration that followed the evolution of smart learning ecosystems.
Over the past ten years, SLERD has become a venue for academics,
practitioners, and students worldwide, fostering innovative approaches
to education that prioritize the human factor, social innovation,
inclusivity, and accessibility.
This milestone conference is an invitation to both celebrate the
achievements of the past decade and engage in discussions that will
define the future of smart learning environments. As SLERD 2025 unfolds,
participants will contribute to shaping a vision that aligns
technological advancements with the needs of diverse communities,
ensuring that the future of education is adaptive and inclusive.
The themes for this year’s conference emphasize the overarching nature
of smart learning ecosystems: /*places for smart education,
people-centered design, and supportive technologies*/. Through these
lenses, SLERD 2025 will address evolving models of institutional
learning, the role of design and co-creation, the integration of AI and
immersive technologies, and ethical considerations essential to a
sustainable educational future.
/*Topics of interests*/
*SLERD 2025* is proud to invite colleagues - researchers and
practitioners - from all over the world to share the efforts concerning
the development of smart learning ecosystems and, contributions on how
to build together a brilliant future, where smart learning ecosystems
and smart education will be even more central in the education of future
citizens, and in the promotion of social innovation and territorial
development.
General topics of interests can be grouped under three big themes:
/*• places for smart education
*/
* future of institutional learning
* interplay between formal and informal learning
* new educational models and settings
* continuity-discontinuity of time, technology, place/space, processes
in learning
* role of, and case studies of, games and gamification in smart education
* dual education and other alternation scheme approaches
* monitoring and benchmarking of smartness (individual, institution,
city, region)
/*• people in place centered design for smart education*/
* general frameworks and methodological advances
* design, data and other relevant literacies
* teachers’ and students’ continuous training (literacies, skills and
competencies)
* initial teacher education
* smart citizens’ literacies, skill and competences
* communities and co-design in smart learning
* sharing & participatory practices
* open access to any resource and disparity
* educational design for all
* cultural influences
* ethical aspects in smart learning
/*• supportive learning technologies for smart education*/
* general frameworks and methodological advances
* design, data and other relevant literacies
* teachers’ and students’ continuous training (literacies, skills and
competencies)
* initial teacher education
* smart citizens’ literacies, skill and competences
* communities and co-design in smart learning
* sharing & participatory practices
* open access to any resource and disparity
* educational design for all
* cultural influences
* ethical aspects in smart learning
=========================================================
/*Important dates:*/
---------------------------------------------------------
• Deadline for papers submission: *March**1, 2025*
• Notification to the authors: April 1, 2025
• Camera ready paper: June 1, 2025
• Conference: June 12-13, 2025
==========================================
/*Submissions:*/
---------------------------------------------------------
Accepted papers also presented at the conference will be published in a
special issue of theIxD&A Journal
<https://doi.org/10.55612/s-5002-000>(https://ixdea.org/; ISSN
1826-9745, e-ISSN 2283-2998) indexed by SCOPUS and Emerging Sources of
Web of Science (Citescore: 2.5).
Papers should be written according to the Instruction for Authors
available athttps://ixdea.org/authors-guidelines/.
<https://ixdea.org/authors-guidelines/>
Accepted papers will be candidate to a/best paper award/in collaboration
with IAALDE.
Papers submission is handled through OJS
–https://ojs.ixdea.org/index.php/ixdea/about/submissions. SLERD and
IxD&A follow a double-blind reviewing process, thus papers need to be
fully anonymized.
=========================================================
Information about SLERD 2025 will continuously updated on the ASLERD
Linkedin page -> link <https://www.linkedin.com/groups/5103530/>
Facebook page -> link
<https://www.facebook.com/people/Aslerd-Association-for-Smart-learning-Ecosy…>
=========================================================
See ASLERD website <http://www.aslerd.org> for
Request of membership, membership fees and legal
=========================================================
*Deadline extended*
The new submission deadline is December 29, 2024
*Call for papers*
First Workshop on "Social Interaction and Collaboration in eXtended Reality
(SIC-XR)"
https://sites.google.com/view/sic-xr
To be held as part of IEEEVR25 https://ieeevr.org/2025/
32nd IEEE Conference on Virtual Reality and 3D User Interfaces
Saint-Malo, France
March 8-12, 2025
*Important Dates*
Submissions deadline: December 20, 2024 December 29, 2024
Notification: January 03, 2025 January 09, 2025
Camera-ready deadline: January 13, 2025
*Submission webpage*
https://easychair.org/conferences/?conf=sicxr2025
*Topic*
Extended Reality (XR) technologies, including Virtual Reality (VR),
Augmented Reality (AR) and Mixed Reality (MR), are profoundly reshaping the
way people interact and collaborate in the digital world, breaking down
physical barriers and creating new opportunities for social connection.
These immersive solutions offer experiences ranging from integrating
digital elements into the real world to building entirely virtual
environments, expanding the boundaries of human interaction. However, the
expansion of XR also brings significant challenges in terms of social
cohesion, collaboration, inclusiveness and accessibility.
The workshop Social Interaction and Collaboration in eXtended Reality
(SIC-XR) is an opportunity to explore the dynamics of social interaction
and collaboration in immersive technologies, with a specific focus on
eXtended Reality (XR) applications. As the use of these technologies
expands in contexts such as remote work, education, and healthcare, it is
essential to understand and optimize how people interact and collaborate in
virtual environments.
The goal of the workshop is to bring together researchers, practitioners,
developers, and interaction design experts to discuss current challenges
and future potential in the area of social interaction and collaboration in
XR.
The workshop aims to explore aspects of social interaction and
collaboration within the eXtended Reality by considering several topics,
including but not limited to:
- Social dynamics in XR
- Accessibility in XR
- Inclusivity in Immersive Technologies
- User Safety and Ethical Standards
- Designing for Engagement and Cohesion
- Emotional and Psychological Impacts of XR
- Educational and Collaborative Uses of XR
*Organizers*
Andrea Antonio Cantone, *University of Salerno, Italy*
Giuliana Vitiello, *University of Salerno, Italy*
Pablo Cesar, *Centrum Wiskunde & Informatica (CWI), The Netherlands*
Tanja Kojić, *TU Berlin, Germany*
---
Prof. Giuliana Vitiello, PhD
Director HCI-UsE Lab
Department of Computer Science
University of Salerno
Italy
phone +39 089 963317
cell +39 3666758965
https:// <https://docenti.unisa.it/003730/home>
docenti.unisa.it/giuliana.vitiello
*** Call for Workshop Proposals ***
20th International Conference on Persuasive Technology (PERSUASIVE 2025)
May 5-7, 2025, 5* St. Raphael Resort and Marina, Limassol, Cyprus
https://2025.persuasivetech.org
(*** Workshop proceedings to be published by Springer in LNCS ***)
In a world in which technology is increasingly present in people’s lives, and changing human
behavior and attitudes is often the key to solving many societal and personal problems,
studying how technology might be used to influence humans (in their behavior, attitudes and
information processing), is paramount.
Persuasive Technology is a vibrant interdisciplinary research field, focusing on the design,
development and evaluation of interactive technologies aimed at influencing people’s attitudes
and/or behaviors through persuasion, but not through coercion or deception. The research
community aims at enriching people’s lives in various domains such as health and sustainability
by supporting people in setting and achieving their own goals, thus helping them change their
behavior.
The 2025 conference will be hosted in Limassol, Cyprus at the 5* St. Raphael Resort and Marina.
The previous successful conferences have been organized in Wollongong, Limassol, Eindhoven,
Stanford, Oulu, Claremont, Copenhagen, Columbus, Linköping, Sydney, Padua, Chicago,
Salzburg, Amsterdam, and Waterloo. The conference series seeks to bring together researchers
and practitioners from industry and academia working with various topics of persuasive
technology.
SCOPE
The scope of the conference includes (but is not limited to) the following topics:
• Persuasive systems’ design
• Behavior change support systems
• Interaction with persuasive systems, interfaces, visualization
• Interactive agents in persuasive systems
• (Generative) AI for persuasive technology
• Tailored and personalized persuasion
• Gamification for persuasion
• Evaluation and validation of persuasive applications
• Fitting methods for development, evaluation and implementation of persuasive systems
• Optimizing engagement with persuasive systems
• Software architectures and technical infrastructures for persuasive systems
• Smart environments, e.g. IoT, and persuasion
• Digital Marketing, eCommerce, eTourism and SMART ecosystems
• Motivational, cognitive and perceptual factors in persuasive technology
• Application domains for persuasive technologies such as safety, healthy living, sustainable
behaviors, learning and training, marketing and commerce, work environments, organizations
• Positive technology
• Humanizing and/or dehumanizing effects of persuasive technology
• Values and ethics in persuasive technology
• Privacy, perceived security and trust in persuasive technology
• Resilience and counter-persuasion
• Detecting persuasive strategies in social media posts
• Encouraging adherence to safety measures in pandemic situations
Questions that we hope to be addressed include, but are not limited to:
• How to recognize and demonstrate the real life effects of persuasive technology on people’s
attitudes and behaviours?
• How to conduct studies that not just show their effectiveness but are also able to explain in
more detail why a design or intervention works?
• How to design an evaluation study so that it yields insights that are applicable to other
designs or interventions?
• How theoretical insight can help improve application and/or intervention planning and design?
• How can design and intervention studies improve theory?
WORKSHOP PROPOSALS
Workshops are meant to gather a number of people to work interactively on an emerging topic
and exchange ideas. Approved workshops will be announced on the conference website.
Workshops will take place during a half- or full-day session before the conference. If you want
to organize a workshop, please submit a proposal as a maximum 4-page description in
Springer LNCS format
(https://www.springer.com/gp/computer-science/lncs/conference-proceedings-gu…),
including a description of the topic, motivation, organization (including the list of
organizing members, how the organizers will form a program committee), duration of the
workshop, expected outcome, and supporting materials (if applicable).
Accepted workshop papers will be included in the adjunct conference proceedings to be
published by Springer in LNCS (pending approval). Alternatively, the workshop organisers
have the option of publishing the accepted papers to their workshops in CEUR
(https://ceur-ws.org/HOWTOSUBMIT.html).
Workshop organisers must commit to creating their Call for Papers and their website within
one week of the notification.
Please email your proposal by January 10, 2025, to the workshop chairs: Wenzhen Xu
(wenzhen.xu AT r.hit-u.ac.jp), Rhoda Abadia (Rhoda.Abadia AT unisa.edu.au), and Kaoru Sumi
(kaoru.sumi AT acm.org).
The organizing committee will review the proposals and communicate the results by January
17, 2025.
IMPORTANT DATES
Workshop and tutorial proposals:
• Submission deadline: January 10, 2025 (AoE)
• Decision notification: January 17, 2025
Workshop papers submission:
• Submission deadline: March 1, 2025 (AoE)
• Decision notification: March 15, 2025
• Camera ready and author registration: March 28, 2025
ORGANISATION
General Chairs
• Evangelos Karapanos, Cyprus University of Technology, Cyprus
• George A. Papadopoulos, University of Cyprus, Cyprus
Program Chairs
• Raian Ali, HBKU, Qatar
• Khin Than Win, University of Wollongong, Australia
Demo, Poster and Artefacts
• Ruben Hgouveia, Universidade de Lisboa, Portugal
• Hanne Spelt, Philips, Netherlands
Workshops and Tutorial Chairs
• Rhodora Abadia, University of South Australia, Australia
• Kaoru Sumi, Future University of Hakodate, Japan
• Wenzhen Xu, Hitotsubashi University, Japan
Doctoral Consortium Chairs
• Sriram Iyengar, University of of Arizona, USA
• Roberto Legaspi, KDDI, Japan
• Shahla Meedya, Australian Catholic University, Australia
Proceedings Chairs
• Elena Vlahu-Gjorgievska, University of Wollongong, Australia
• Kiemute Oyibo, University of York, Canada
Society for Persuasion and Technology Steering Committee
• Raian Ali – Chair
Professor, College of Science and Engineering, Hamad Bin Khalifa University, Qatar
• Luca Chittaro – General Member
Professor, Human-Computer Interaction Lab, Department of Mathematics, Computer Science,
and Physics, University of Udine, Italy
• Roberto Legaspi – General Member Research Scientist, Collaborative AI Lab, Human-centered AI Laboratories KDDI Research, Inc.,
Japan
• Harri Oinas-Kukkonen – General Member Professor, Information Systems Science and Dean of Graduate School, University of Oulu, Finland
• Kiemute Oyibo – General Member Assistant Professor, Interactive Systems Research Group, Department of Electrical Engineering
and Computer Science, York University, Canada
• Khin Than Win – Secretary
Professor at the University of Wollongong, Australia
*[Apologies for cross-posting]*
Please share widely with interested colleagues and networks!
# CALL FOR PAPERS: Adaptive eXplainable AI Workshop 2025
We are delighted to announce the second edition of the Adaptive XAI (AXAI) Workshop, to be held in conjunction with ACM IUI 2025. As the integration of Artificial Intelligence into daily decision-making processes intensifies, the need for clear communication between humans and AI systems becomes crucial. This workshop is dedicated to exploring the design and development of intelligent interfaces that adaptively explain AI's decision-making processes, with a strong focus on human-centric principles.
## Important Dates
* Submission Deadline: January 13, 2025
* Notification: January 20, 2025
* Camera Ready: February 10, 2025
* Workshop Date: March 24, 2025
## Submission Guidelines
* Length: 5-10 pages
* Format: CEUR-ART 1-column Template
* Submission Website: https://cmt3.research.microsoft.com/AXAI2025/
## Workshop Focus
In line with the human-centric principles of the Future Artificial Intelligence Research (FAIR) project, this workshop seeks to explore, understand and develop interfaces that dynamically adapt, thereby creating explanations of AI-based systems that both relate to and resonate with a range of users with different explanation-based requirements.
As AI's role in our lives becomes ever more embedded, the ways in which such systems explain elements about the system need to be malleable and responsive to the ever-evolving individual's cognitive state, relating to contextual needs/focus and to the social setting.
## Topics
Building on the success of our first edition, we welcome submissions that address, but are not limited to, the following emerging trends and challenges:
1. **Personalized XAI Interfaces**
* Adaptive systems responding to users' evolving needs
* Context-aware explanation mechanisms
* User modeling for explanation adaptation
2. **Novel Interaction Modalities for XAI**
* Multimodal explanation interfaces
* Immersive XAI experiences
* Visual Languages for AI interaction
3. **Ethical Considerations in Adaptive XAI**
* Transparency and trust
* User autonomy
* Fairness in adaptive systems
4. **Domain-Specific XAI Applications**
* Healthcare
* Finance
* Autonomous systems
5. **Evaluation Methodologies**
* Assessment frameworks for adaptive interfaces
* User studies and empirical evaluations
* Metrics for explanation quality
6. **Over-reliance and Automation Bias**
* Maintaining appropriate user skepticism
* Engagement strategies
* Balance between trust and critical thinking
7. **LLMs in XAI**
* Potential and limitations
* Human-understandable explanation generation
* Integration with existing XAI frameworks
8. **Interactive Machine Learning**
* User-in-the-loop systems
* Real-time adjustments
* Dynamic explanation generation
9. **Hybrid Decision-Making Frameworks**
* Human-AI collaboration
* Adaptive explanation support
* Knowledge integration
## Organizers
* Tommaso Turchi, University of Pisa
* Alessio Malizia, University of Pisa
* Fabio Paternò, CNR-ISTI, Pisa
* Simone Borsci, University of Twente
* Alan Chamberlain, University of Nottingham
* Andrew Fish, University of Liverpool
For more information, please visit our website at https://axai.trx.li or contact Tommaso Turchi (tommaso.turchi(a)unipi.it).
Join us in Cagliari, Sardinia (Italy) to shape the future of human-AI interaction!
We encourage you to forward this call to relevant mailing lists and share with colleagues who might be interested in contributing to this workshop!
//==============================\\
Tommaso Turchi
Department of Computer Science
University of Pisa
\\==============================//
*Call for Demo and Poster IUI2025*
**
*Important Dates*
* Submission Deadline: *January 7 (Tuesday), 2025*
* Notification to Authors: February 4 (Tuesday) 2025
* Camera Ready Deadline: February 10 (Monday), 2025
ACM Conference on Intelligent User Interfaces (ACM IUI) 2025 is the 30th
annual premiere venue, where researchers and practitioners will meet and
discuss state-of-the-art advances at the intersection of Artificial
Intelligence (AI) and Human-Computer Interaction (HCI). Ideal IUI
submissions should address practical HCI challenges using machine
intelligence and discuss both computational and human-centric aspects of
such methodologies, techniques, and systems. We welcome contributions
from related fields such as psychology, behavioral science, cognitive
science, computer graphics, design, the arts, and more. Our focus is to
improve the interaction between humans and machines, by leveraging both
HCI approaches and state-of-the-art AI techniques from machine learning,
natural language processing, data mining, knowledge representation and
reasoning. ACM IUI welcomes contributions from all relevant arenas,
academia, industry, government, and non-profit organizations, and gives
its participants the opportunity to present and see cutting-edge IUI
work in a focused and interactive setting.
*Posters*
Posters provide an opportunity for sharing valuable last-minute ideas,
eliciting useful feedback on early-stage work and fostering discussions
and collaborations among colleagues. We invite submissions relevant to
all conference topics. All submissions should convey a scientific result
or work in progress that is not yet ready to be published as a
full-length research paper at a refereed conference.
The page limit for poster papers is 4 pages (references do not count
toward the page limit). Submitting a draft poster along with your
submission is not required but is recommended. Accepted poster papers
will appear in the companion proceedings of the conference. Each
accepted contribution is expected to be presented in person during the
poster session.
*Demos*
The demonstration track complements the overall program of the
conference. Demonstrations show implementations of novel, interesting,
and important intelligent user interface concepts or systems. We invite
submissions relevant to intelligent user interfaces and which address,
but are not limited to, the topics of the conference. All submissions
are intended to convey a scientific result or work in progress and
should not be advertisements for commercial software packages.
The page limit for demo papers is 4 pages (references do not count
toward the page limit). Authors further need to submit a video (max. 5
mins) along with their demo paper to showcase their work. Accepted demo
papers will be presented as interactive demonstrations at IUI and
published in the companion proceedings of the conference. Each accepted
contribution is expected to be presented in person during the demo sessions.
Authors who submitted a long or short research paper are welcome to also
propose a demo of their work to exemplify their work at the conference
(In this case, the paper will not be included in the ACM Digital
Library). Alternatively, the authors of accepted papers may also opt to
submit a regular 4-page paper for the demonstration, which will be
included in the ACM Digital Library if accepted.
*Topics*
In addition to the conference topics, we would like to encourage authors
to also consider the following topics:
* Enhance Web Accessibility through the AI
* Intelligent Human-Robot Applications
* Designing Interfaces for GenAI Systems
* Applications of Intelligent User Interfaces to Support
Underrepresented Users
* Societal and Ethical Considerations of Intelligent User Interfaces,
Particularly as Prompted by Emerging Technology such as GenAI
*Submission Instructions*
A video (up to 5 mins) is required for demo submissions. The video
should showcase the system that will be demonstrated during the
conference. Please follow the SIGCHI Technical Requirements and
Guidelines for Videos.
<https://sigchi.org/resources/guides-for-authors/videos/>
Please submit your demos and posters at
http://new.precisionconference.com/~sigchi
<http://new.precisionconference.com/~sigchi>under the IUI 2025 Demos and
Posters track. In PCS 2.0, first click "Submissions" at the top of the
page, from the dropdown menus for society, conference, and track select
"SIGCHI", "IUI 2025" and "IUI 2025 Posters and Demos", respectively, and
press "Go".
Looking forward to your submissions!
IUI’25 Organizers
[Apologies for cross-posting]
************WORKSHOP CALL FOR PAPERS**************
SOCIALIZE Workshop @ ACM IUI 2025
Fifth Workshop on SOcial and Cultural IntegrAtion with PersonaLIZEd Interfaces (SOCIALIZE)
March 24, 2025
Co-located with the 30th ACM International Conference on Intelligent User Interfaces (IUI) 2025 (https://iui.acm.org/2025/) Cagliari, Italy, March 24-27, 2025
Workshop website: http://socialize2025.di.unito.it/
Submission: https://easychair.org/conferences/?conf=socialize2025
For any information: socialize2025(a)easychair.org<mailto:socialize2025@easychair.org>
******************Important Dates*******************
Submission deadline: January 15, 2025
Authors notification: January 20, 2025
Camera-ready: March 1, 2025
Workshop date: March 24, 2025
*********************Overview**********************
The SOCIALIZE workshop aims to bring together all interested in developing interactive techniques, including social robots, that can help promote social and cultural inclusion of a broad range of users, with a focus on vulnerable groups (e.g., children, elderly, autistic, and disabled people) and disadvantaged, at-risk categories (e.g., refugees and migrants).
**********************Topics***********************
The main topics of the workshop are (but not limited to):
• Multi-cultural system design;
• Empirical studies on the impact of culture on systems;
• Cultural and social influence in online learning platforms (e.g., MOOC);
• Cultural and social influence in recommender systems;
• Cultural and social aspects as contextual factors;
• Inclusive recommender systems;
• Methods for automatic assessment of social and cultural background from social media;
• Strategies for adapting systems to groups of users with different cultural and social backgrounds;
• Social-cultural integration and large language models;
• Cultural and social situation awareness;
• Cross-cultural analyses of trust in systems;
• Human-robot interaction and adaptation for cross-cultural users, including under-represented groups;
• Humanoid robots and social inclusion;
• Adaptation strategies for social human-robot interaction;
• Machine learning for social robots;
• Emotion, personality, and empathy detection in social human-robot interaction;
• Social robots as conversational recommender systems;
• Social robots in the real world;
• Social assistive robots (e.g., for elderly people or children with autism spectrum disorder);
• Impact of the COVID-19 pandemic on cultural and social inclusion;
• Algorithmic bias detection and mitigation for marginalized groups.
********************Submissions********************
Papers should be submitted via Easychair (https://easychair.org/conferences/?conf=socialize2025) by January 15, 2024. All submissions will undergo a peer-review process. Reviewers will consider originality, significance, technical soundness, clarity, and relevance to the workshop’s topics.
At least one author of each accepted paper must register for and attend the workshop.
The papers accepted at IUI workshops 2025 will be published in common proceedings via CEUR-WS (please see https://ceur-ws.org/Vol-3660/ for last year’s workshop proceedings).
- Paper template (single column): http://ceur-ws.org/Vol-XXX/CEURART.zip
- Regular papers need to be at least ten pages long (single column) to be published in CEUR-WS proceedings, and short papers need to have at least five pages (please see https://ceur-ws.org/HOWTOSUBMIT.html for more details).
For further questions, please contact the workshop organizers at <socialize2025(a)easychair.org<mailto:socialize2025@easychair.org>>.
********************Organization********************
Berardina De Carolis, University of Bari, Italy
Fabio Gasparetti, Roma Tre University, Italy
Cristina Gena, University of Torino, Italy
Styliani Kleanthous, Open University of Cyprus, Cyprus
Giuseppe Sansonetti, Roma Tre University, Italy
[Apologies for cross-posting, please distribute]
*6th IEEE International Symposium on the Internet of Sounds*
University of L’Aquila - Centro Congressi “Luigi Zordan”, L’Aquila, Italy
29 October - 31 October 2025
*https://internetofsounds2025.ieee-is2.org/*
<https://internetofsounds2025.ieee-is2.org/>
We are pleased to invite you to the 6th IEEE International Symposium on the
Internet of Sounds (IEEE IS2 2025). The Internet of Sounds is an emerging
research field at the intersection of the Sound and Music Computing and the
Internet of Things domains.
The symposium will be hosted at the Centro Congressi “Luigi Zordan” in the
vibrant city of L'Aquila, Italy, known for its rich history, dynamic
culture, and rapidly growing technology sector.
The aim is to bring together academics and industry to investigate and
advance the development of Internet of Sounds technologies by using novel
tools and processes.
The event will consist of presentations, keynotes, panels, poster
presentations, demonstrations, tutorials, music performances, and
installations.
*Call for Papers and Demos*
Topics of interest include and are not limited to:
- Wireless acoustic sensor networks
- Web Audio
- Networked music performances
- Networked immersive audio
- Embedded systems for audio applications
- 5G/6G architectures for the Internet of Sounds
- Music information retrieval in networked applications
- Ecoacoustics
- Detection and classification of sounds in acoustic sensor networks
- Networked Musical XR
- Semantic Audio applications for the Internet of Sounds
- Sonification for Internet of Sounds applications
- Smart musical instruments
- Ubiquitous music
- Audio packet loss concealment methods
- Participatory live music performances
- Musical haptics for the Internet of Musical Things
- Music education applications for the Internet of Musical Things
- Intelligent music production in Internet of Musical Things contexts
- Protocols and exchange formats for the Internet of Sounds
- Energy-Efficient and Green Networking for the Internet of Sounds
- Internet of Sounds networks and protocols
- Privacy and security in acoustic sensor networks
- Audio datasets for Deep Learning and Data Mining
- Challenges in the management and delivery of large audio databases
- Visualization, access, and indexing of audio databases
- Cloud-based services for musical and audio applications
- Improving accessibility and inclusiveness within the Internet of Sounds
- Sustainability and ethical aspects of the Internet of Sounds
- Brain-Computer Interfaces for the Internet of Sounds
- Model compression (quantization, knowledge distillation) for real-time
AI for audio
- Standardization for the Internet of Sounds
- Visualization and Sonification of acoustic sensor networks
- UAVs and Non-Terrestrial Networks for the Internet of Sounds
- Robots for the Internet of Musical Things
We consider submissions in the form of:
- Full paper (min 5 pages, max 10 pages)
- Poster paper (min 2 pages, max 4 pages)
- Demo proposal (max 2 pages)
Authors are welcome to submit to all three tracks. We encourage the
submission of work in progress as well as more mature work. However, only
the accepted contributions of at least 4 pages are eligible for inclusion
in the conference proceedings to be submitted to IEEE.
*Satellite Events*
The program will include 3 satellite events:
- The 2nd IEEE International Workshop on the Musical Metaverse
<https://internetofsounds2025.ieee-is2.org/workshops/2nd-ieee-international-…>
(2nd
IEEE IWMM)
- The 3rd IEEE International Workshop on Networked Immersive Audio
<https://internetofsounds2025.ieee-is2.org/workshops/3rd-ieee-international-…>
(3rd
IEEE IWNIA)
- The 2nd IEEE Music Packet Loss Concealment Challenge
<https://internetofsounds2025.ieee-is2.org/workshops/3rd-ieee-international-…>
For the topics addressed in each event please visit the respective
webpages.
*Keynote Speakers*
The program includes three confirmed keynotes:
- Valentina Presutti - Università di Bologna, Italy
- Carlo Fischione - KTH: Royal Institute of Technology, Stockholm, Sweden
- Mel Slater - University of Barcelona, Spain
*Paper Submission*
All submissions will be fully, single-blind peer-reviewed. The expected
number of pages for contribution should not exceed 10 pages for paper.
Authors must follow IEEE ethical and writing guidelines.
LaTeX and Word template:
https://www.ieee.org/conferences/publishing/templates.html
Submission portal: https://easychair.org/my/conference?conf=ieeeis22025
*Call for Internet of Sounds Performances and Installations*
We invite submissions that showcase the internet of sounds in performance
and sound installations. Proposed works should have a clear connection to
the conference and may relate to a technical paper or demo submission. We
particularly invite pieces that last 5-12 minutes, however, shorter and
longer performance proposals will be considered.
*Performances and Installations Submission*
A proposal (compiled in a single pdf) should include:
- One-page project description
- One-page description of technical requirements
- Short program notes
- Artist bio(s)
- URL to any performance/installation audio or audio-visual
documentation (if available). The documentation link should use
streaming-only services, e.g., SoundCloud, Vimeo, YouTube.
Please keep in mind the following when preparing performance and
installation submissions:
- Space requirements: Indicate whether the work would be more suitable
for a university environment (hallways, staircases, indoor and outdoor
plazas), club, traditional concert stage, gallery, public space, or other
venue. For questions regarding equipment and venue descriptions, please
contact the Music & Installations Co-chairs
- Performer(s): List all performers that would need to be involved.
Please note that the organizers cannot provide funding to support
performers' travel or accommodation.
- Feasibility: Provide evidence of the feasibility of the performance or
installation. Include documentation and list of previous performances of
the submitted or related work that demonstrate the submitter's capacity to
implement the proposal.
Submission portal: to be announced
*Important Dates*
- All submission deadlines: July 1, 2025
- Author notification: September 1, 2025
- Camera-ready due: October 1, 2025
- Early registration deadline: October 2, 2025
- Late registration deadline: October 15, 2025
- Symposium dates: 29 to 31 October, 2025
*Awards*
The Organizing Committee will select the winners for the Best Paper, Best
Student Paper, and Best Demo awards. To be eligible for the Best Student
Paper award, the presenting and first author of the paper must be a
full-time student.
*Organizing Committee*
- General Co-Chair: Claudia Rinaldi - CNIT National Inter-University
Consortium for Telecommunications
- Paper Co-chair: Carlo Centofanti - University of L’Aquila
- Paper Co-chair: Stephen Roddy - University College Cork
- Paper Co-chair: Marcelo M. Wanderly - McGill University
- Paper Co-chair: Toon van Waterschoot - KU Leuven
- Demo Chair: Andrea Marotta - University of L'Aquila
- Poster Chair: Michel Buffa - University Côte d'Azur
- Music and Installations Co-chair: Giusy Caruso - Royal Conservatoire
Antwerp
- Music and Installations Co-chair: Maria Cristina De Amicis -
Conservatorio di Musica “A. Casella"
- Music and Installations Co-chair: Alessio Gabriele - Conservatorio di
Musica “A. Casella”
- Facility Chair: Marco Giordano - University of L’Aquila
- Publication Chair: Alex Piccioni - University of L’Aquila
- Publicity Chair: Chrisoula Alexandraki - Hellenic Mediterranean
University
- Tutorial Chair: Josè Santos - University of Ghent
- Industry Liaison Chair: Andrea Genovese - Qualcomm
- Travel Grants Chair: Lina Mohjazi - University of Glasgow
- Student Volunteer Coordinator: Stefano Giacomelli - University of
L’Aquila
- General Chair: Luca Turchet – University of Trento
*General Contact*
Enquiries can be addressed to claudia.rinaldi(a)univaq.it
-----------------------------------------------------------------------------------------
*Luca Turchet*, Ph.D.
Associate Professor
Head of the *Creative, Intelligent & Multisensory Interactions Laboratory*
<https://www.cimil.disi.unitn.it/>
Chair of the *IEEE Emerging Technology Initiative on the Internet of Sounds*
<https://www.comsoc.org/about/committees/emerging-technologies-initiatives/i…>
Founder and President of the* Internet of Sounds Research Network
<https://www.internetofsounds.net/>*
Department of Information Engineering and Computer Science
University of Trento
Via Sommarive 9 - 38123 Trento - Italy
E-mail: luca.turchet(a)unitn.it
Tel: +39 0461 283792
/Apologize for unintended cross-mailing/
=========================================================
Special Issue on
*Digital Wellbeing for Teens: Designing Educational Systems *
Call for Papers -> link
<https://ixdea.org/digital-wellbeing-for-teens-designing-educational-systems/>
to be published at the
/*Interaction Design and Architecture(s) Journal (IxD&A)*/
(ISSN 1826-9745, eISSN 2283-2998)
https://ixdea.org/https://doi.org/10.55612/s-5002-000
----------------------------------------------------------------
**** Since 2007 also in Scopus ****
**** *Since 2015 also* in *Emerging Sources Citation Index* and *Web of
Science* ***
*----------------------------------------------------------------
IxD&A implements the Gold Open Access (OA) road to its contents
with no charge to the authors (submission & paper processing)
Help us in improving the quality of the editorial process and of the
journal, please donate: -> link
=========================================================
*Guest Editors:*
--------------------------------------------------------- --
* Chiara Ceccarini, University of Bologna (Italy)
* Catia Prandi, University of Bologna (Italy)
* Alberto Monge Roffarello, Politecnico di Torino (Italy)
* Luigi De Russis, Politecnico di Torino (Italy)
===========================================
*Important dates:*
-----------------------------------------------------------
* Deadline: *December 31st, 2024 (extended deadline)
*
* Notification to the authors: February 28th, 2025
* Camera ready paper: March 30th, 2025
* Publication of the special issue: June 2025 (tentatively)
===========================================
*Overview*
-----------------------------------------------------------
Recently, researchers have been exploring the unexpected issues arising
from the excessive use of personal devices and social media apps,
particularly as companies adopt “attention-capture” tactics like
guilty-pleasure recommendations and automatic content playback. These
strategies exploit users’ psychological vulnerabilities to increase
advertising revenue, resulting in significant impacts on users’
perceived agency and often leading to a sense of losing control over
their technology use. This has led to the emergence of a new focus on
“digital wellbeing,” studied in fields such as Human Computer
Interaction and psychology. Traditional approaches by practitioners and
researchers to tackle these issues involve developing Digital
Self-Control Tools (DSCTs), such as mobile apps and browser extensions,
that help users track their usage patterns and implement interventions
like timers and lock-out mechanisms to regulate device use. However,
both researchers and users are beginning to emphasize that achieving
digital wellbeing requires more than just self-monitoring strategies; it
is a journey of personal growth that necessitates education.
-----------------------------------------------------------
*Topics of Interest*
-----------------------------------------------------------
The goal of this special issue is to discuss ongoing research and ideas
at the intersection of digital wellbeing and education. It aims to
foster the development of strategies and interactive tools that mentor
users, especially children and teenagers, towards a more meaningful and
conscious use of technology. This can be accomplished in various ways,
such as by designing new Digital Self-Control Tools with educational
components, developing serious games, or creating collaborative
platforms to introduce and support digital wellbeing learning in schools.
Topics of interest include, but not limited to:
• participatory and co-design of digital wellbeing systems;
• tools and strategies to teach digital wellbeing at school;
• strategies and tools for measuring students’ digital wellbeing;
• novel DSCTs that include educational aspects;
• gamification strategies for digital wellbeing;
• ethical, social, and political factors.
===========================================
/*Submission guidelines and procedure*/
----------------------------------------------------------
All submissions (abstracts and later final manuscripts) must be original
and may not be under review by another publication.
The manuscripts should be submitted either in .doc or in .rtf format.
All papers will be blindly peer-reviewed by at least two reviewers.
Authors are invited to submit 8-30 pages paper (including authors'
information, abstract, all tables, figures, references, etc.).
The paper should be written according to the IxD&A authors' guidelines
->https://ixdea.org/authors-guidelines/
==========================================================
*Authors' guidelines*
----------------------------------------------------------
Paper submission page:
-> link <https://ojs.ixdea.org/>
(Please upload all submissions using the Submission page.
When submitting the paper, please, choose the section:
"SI: Digital Wellbeing for Teens")
More information on the submission procedure and on the characteristics
of the paper format can be found on the website of the IxD&A Journal
where information on the copyright policy and responsibility of authors,
publication ethics and malpractice are published.
For scientific advice and queries, please contact the IxD&A scientific
editor marking the subject as: IxD&A special issue on ‘Digital Wellbeing
for Teens‘.
* chiara [dot] ceccarini6 [at] unibo [dot] it
* catia [dot] prandi2 [at] unibo [dot] it
* alberto [dot] monge [at] polito [dot] it
* luigi [dot] derussis [at] polito [dot] it
-----------------------------------------------------------------------------
*Call for papers*
First Workshop on "Social Interaction and Collaboration in eXtended Reality
(SIC-XR)"
https://sites.google.com/view/sic-xr
To be held as part of IEEEVR25 https://ieeevr.org/2025/
32nd IEEE Conference on Virtual Reality and 3D User Interfaces
Saint-Malo, France
March 8-12, 2025
*Important Dates*
Submissions deadline: December 20, 2024
Notification: January 03, 2025
Camera-ready deadline: January 11, 2025
*Submission webpage*
https://easychair.org/conferences/?conf=sicxr2025
*Topic*
Extended Reality (XR) technologies, including Virtual Reality (VR),
Augmented Reality (AR) and Mixed Reality (MR), are profoundly reshaping the
way people interact and collaborate in the digital world, breaking down
physical barriers and creating new opportunities for social connection.
These immersive solutions offer experiences ranging from integrating
digital elements into the real world to building entirely virtual
environments, expanding the boundaries of human interaction. However, the
expansion of XR also brings significant challenges in terms of social
cohesion, collaboration, inclusiveness and accessibility.
The workshop Social Interaction and Collaboration in eXtended Reality
(SIC-XR) is an opportunity to explore the dynamics of social interaction
and collaboration in immersive technologies, with a specific focus on
eXtended Reality (XR) applications. As the use of these technologies
expands in contexts such as remote work, education, and healthcare, it is
essential to understand and optimize how people interact and collaborate in
virtual environments.
The goal of the workshop is to bring together researchers, practitioners,
developers, and interaction design experts to discuss current challenges
and future potential in the area of social interaction and collaboration in
XR.
The workshop aims to explore aspects of social interaction and
collaboration within the eXtended Reality by considering several topics,
including but not limited to:
· Social dynamics in XR
· Accessibility in XR
· Inclusivity in Immersive Technologies
· User Safety and Ethical Standards
· Designing for Engagement and Cohesion
· Emotional and Psychological Impacts of XR
· Educational and Collaborative Uses of XR
*Organizers*
Andrea Antonio Cantone, *University of Salerno, Italy*
Giuliana Vitiello, *University of Salerno, Italy*
Pablo Cesar, *Centrum Wiskunde & Informatica (CWI), The Netherlands*
Tanja Kojić, *TU Berlin, Germany*
---
Prof. Giuliana Vitiello, PhD
Director HCI-UsE Lab
Department of Computer Science
University of Salerno
Italy
phone +39 089 963317
cell +39 3666758965
https:// <https://docenti.unisa.it/003730/home>
docenti.unisa.it/giuliana.vitiello
========================================================
/Apologize for unintended cross-mailing/
-----------------------------------------------------------------------------
*International Journal on Interaction Design & Architecture(s) - IxD&A*
*https://doi.org/10.55612/s-5002-000
*established in 2005
SCOPUS and ESCI (Emerging Sources Citation Index - Web of Science,
Thomson Reuters) indexed Journal
implements also video presentations of the published contributions.
CiteScore 2023: 2.5 (Q1: Design (/Architecture); Q2: Multidisciplinary,
Media Technology, Education; Q3: Computer Science Applicationms, Human
Computer Interaction)
To help us to improve the *reader/author experience* please, if you have
not already done, take part in the *survey* -> SCIENTIFIC JOURNALS &
USER EXPERIENCE
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-----------------------------------------------------------------------------
*Issue N. 61*
featuring
the special issue on ‘*/Designing for People in Human-Robot
Collaboration./*’
guest edited by /Stine S. Johansen, Alan Burden, Eike Schneiders,
Alexander N. Walzer
/that includes the “stimulated paper” by /Laurianne Sitbon, Saminda
Balasuriya, Alicia Mitchell/ on
‘*/Inclusively Designing for People in Human-Robot Collaboration./*’;
and
+ regular papers
is now available for free downloading
https://doi.org/10.55612/s-5002-061 <https://doi.org/10.55612/s-5002-060>
------------------------------------------------------------------------------
/IxD&A implements the Gold/Diamond Open Access road to its contents with
no charge to the authors/
If you wish to help us in improving the quality of the journal, please
donate:
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=5EUX7C…
<https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=5EUX7C…>
------------------------------------------------------------------------------
*
*
*IxD&A Journal, Issue N. 61 - ToC*/
/
/Special issue on:/
*Designing for People in Human-Robot Collaboration.*
/*Preface*/
(https://doi.org/10.55612/s-5002-061-001psi)
/Stine S. Johansen, Alan Burden, Eike Schneiders, Alexander N. Walzer/
p. 5 – 10
*Stimulated paper*
/Laurianne Sitbon, Saminda Balasuriya, Alicia Mitchell/
Inclusively Designing for People in Human-Robot Collaboration.
pp. 11 – 41
(https://doi.org/10.55612/s-5002-061-001sp)
*Contributed paper*
/Jasper Vermeulen, Glenda Caldwell, Müge Belek Fialho Teixeira, Alan
Burden, Matthias Guertler/
To Safety and Beyond! A Scoping Review of Human Factors Enriching the
Design of Human-Robot Collaboration , pp. 42 – 65
(https://doi.org/10.55612/s-5002-061-001)
/Laura Tomidei, Matthias Guertler, Nathalie Sick, Gavin Paul, Marc
Carmichael/
Design Principles for Safe Human Robot Collaboration, pp. 66 – 97
(https://doi.org/10.55612/s-5002-061-002)
/Belinda J Dunstan, Guy Hoffman/
Rethinking Bodily Expression in Human-Robot Communication: Insights from
Sculpture, pp. 98 – 116
(https://doi.org/10.55612/s-5002-061-003)
/Wei Win Loy, Anthony Franze, Jared Donovan, Muge Fialho Leandro Alves
Teixeira, Matt Adcock, Markus Rittenbruch/
Design Considerations for AR-Enabled Human-Robot Collaboration in
Fabrication-Centric Architectural Design Process: A Co-design Approach.,
pp. 117 – 143
(https://doi.org/10.55612/s-5002-061-004)
/Cryston Sahae, Shuyue Gu, Lige Yang, Elin A. Björling, Nichelle Song/
An Exploration of a Social Robot as a Digital Shield for Law Enforcement
Interviews: Designing a Prototype, pp. 144 – 163
(https://doi.org/10.55612/s-5002-061-005)
/Janika Leoste, Kristel Marmor, Mati Heidmets/
Nonverbal Behavior of Service Robots in Social Interactions – A Survey
on Recent Studies, pp. 164 – 192
(https://doi.org/10.55612/s-5002-061-006)
*Regular paper*
/Georgina Guillen-Hanson, Mattia Thibault/
Knee deep in the hoopla: rebuilding our cities beyond rocks and walls. A
review of human-need satisfaction during the COVID-19 pandemic, pp. 193
– 215,
(https://doi.org/10.55612/s-5002-061-007)
-----------------------------------------------------------------------------*
*To keep updated join the IxD&A groups @:
IxD&A Linkedin -> link <https://www.linkedin.com/groups/3785204/>
IxD&A Facebook -> link <https://www.facebook.com/groups/528301461963022>
Enjoy the videos of the "Meeting the Authors" events @:
IxD&A Youtube channel -> link
<https://www.youtube.com/channel/UC_F6Aa-zJERXS1H7IqbTtKA/videos>
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Forthcoming issues:*
https://doi.org/10.55612/s-5002-000
• ‘STEAM teaching and learning: advances beyond the state of the art’
Guest editors: Hector Cardona-Reyes, Carlos Alberto Lara-Álvarez, Miguel
Angel Ortiz Esparza, Klinge Orlando Villalba-Condori
• ‘Smart Learning Ecosystems beyond 2030′
Guest editors: Gabriella Dodero, Carlo Giovannella, Francesca Pozzi
• ‘Digital Crossroads: Enhancing Mediterranean Values through
Human-Computer Interaction Research’
Guest editors: George Caridakis, Houda El Mimouni, Joel Lanir, Valentina
Nisi, Giuliana Vitiello
• ‘Digital Technologies for Supporting Inclusion’
Guest editors: Hasan Ferdous, Carsten Röcker, Syed Isthiaque Ahmed,
Nusrat Jahan Mim
• ‘Map-based interfaces and interactions’
Guest editors: Masood Masoodian, Saturnino Luz
• ‘Digital Wellbeing for Teens: Designing Educational Systems’
Guest editors: Chiara Ceccarini, Catia Prandi, Alberto Monge Roffarello,
Luigi De Russis
----------------------------------------------------------