/Apologize for unintended cross-mailing/
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*International Journal on Interaction Design & Architecture(s) - IxD&A*
*https://doi.org/10.55612/s-5002-000
*established in 2005
SCOPUS and ESCI (Emerging Sources Citation Index - Web of Science,
Thomson Reuters) indexed Journal
implements also video presentations of the published contributions.
CiteScore 2022: 2.0 (Q1: Design (/Architecture); Q2: Media Technology,
Education; Q3: Human Computer Interaction)
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*Issue N. 56
*featuring a special issue
**on:*
**Hybrid Games and Interaction Design**
*/guest editors: ///Ana Patrícia Oliveira, Nelson Zagalo, Micael Sousa
and Fotis Liarokapis/
/+
Regular papers
is now available for free downloading
https://doi.org/10.55612/s-5002-056
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/IxD&A implements the Gold/Diamond Open Access road to its contents with
no charge to the authors
/
If you wish to help us in improving the quality of the journal, please
donate:
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*IxD&A Journal, issue N. 56 - ToC*/**
**
///Preface to the special isue on
**Hybrid Games and Interaction Design**
/Ana Patrícia Oliveira, Nelson Zagalo, Micael Sousa and Fotis Liarokapis/
p. 5 – 7
/Ralf Hebecker, Kolja Bopp/
*Live Learning Games: Insights from the application of a collaborative
hybrid game environment for staff training*, pp. 8/ –/ 28
/Stéphanie Jean-Daubias/
*JADE: a board game to teach software ergonomics*, pp. 29 – 52
/Richard E. Ferdig, Enrico Gandolfi, Chris Lenart, Robert Clements /
*Building an augmented reality system for consumption and production of
hybrid gaming and storytelling*, pp. 53 – 68
/Marta Fernández-Ruiz, David Ruiz-Torres, Héctor Puente Bienvenido/
*Environmental Visualization and Exploration in Mobile Augmented Reality
Games: Redefining the Spatial Affordances*, pp. 69 – 88
/André Sousa, Eduardo Magalhães, João Jacob/
*Inducing Flow In Board Games Through Augmented Audio*, pp. 89 – 114
/Derya Karadag/
*Gamification of design studio in the context of a user-centered design
workshop*, pp. 115 – 129
*Regular papers*
/Mark Scholten, Saskia M. Kelders, Julia E. W. C. Van Gemert-Pijnen/
*Similarity in action with an Embodied Conversational Agent; can
synchronous speech yield higher levels of rapport? An exploratory
eHealth study*/, /pp. 130 – 155
/Roberto Cibin, Tiziano Bonini, Maurizio Teli/
*Participatory Design and Critical Media Studies: a Convivial
Conversation*/, /pp. 156 – 173
/Andrés Solano, Juan Sebastian Sinisterra, Juan Sebastian Parra, David
Castro, Carlos Peláez/
*Usability Heuristics for Applications in the Context of Resilient
Cities*/, /pp. 174 – 200
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