Ana Patrícia Oliveira,
Nelson Zagalo, Micael Sousa and Fotis Liarokapis
p. 5 – 7
Ralf Hebecker, Kolja Bopp
Live Learning Games:
Insights from the application of a collaborative hybrid game
environment for staff training, pp. 8 – 28
Stéphanie Jean-Daubias
JADE: a board game
to teach software ergonomics, pp. 29 – 52
Richard E. Ferdig, Enrico Gandolfi, Chris
Lenart, Robert Clements
Building an
augmented reality system for consumption and production of
hybrid gaming and storytelling, pp. 53 – 68
Marta Fernández-Ruiz, David Ruiz-Torres,
Héctor Puente Bienvenido
Environmental
Visualization and Exploration in Mobile Augmented Reality
Games: Redefining the Spatial Affordances, pp.
69 – 88
André Sousa, Eduardo Magalhães, João Jacob
Inducing Flow In
Board Games Through Augmented Audio, pp. 89 – 114
Derya Karadag
Gamification of
design studio in the context of a user-centered design
workshop, pp. 115 – 129
Regular papers
Mark Scholten, Saskia M. Kelders, Julia E. W.
C. Van Gemert-Pijnen
Similarity in action with an Embodied Conversational Agent;
can synchronous speech yield higher levels of rapport? An
exploratory eHealth study, pp. 130 – 155
Roberto Cibin, Tiziano Bonini, Maurizio Teli
Participatory Design and Critical Media Studies: a Convivial
Conversation, pp. 156 – 173
Andrés Solano, Juan Sebastian Sinisterra, Juan
Sebastian Parra, David Castro, Carlos Peláez
Usability Heuristics for Applications in the Context of
Resilient Cities, pp. 174 – 200