/Apologize for unintended cross-mailing/
=========================================================
/Note: //*Interaction Design and Architecture(s) Journal has migrated to
https://ixdea.org/*//
//The old website is no longer updated since last 5 March 2023 onwards./
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D*EADLINE EXTENSION -> June 19th 2023* (hard deadline)
Special Issue on
*Design Education for Hybrid Environments: Pedagogies, frameworks, and
tools for crafting next-…
[View More]generation physical-digital spaces
*Call for Papers -> link
<https://ixdea.org/design-education-for-hybrid-environments-pedagogies-frame…>
to be published at the
/*Interaction Design and Architecture(s) Journal (IxD&A)*/
(ISSN 1826-9745, eISSN 2283-2998)
https://ixdea.org/https://doi.org/10.55612/s-5002-000
----------------------------------------------------------------
**** Since 2012 also in Scopus ****
**** *Since 2015 also* in *Emerging Sources Citation Index* and *Web of
Science* ***
*----------------------------------------------------------------
IxD&A implements the Gold Open Access (OA) road to its contents
with no charge to the authors (submission & paper processing)
Help us in improving the quality of the editorial process and of the
journal, please donate: -> link
=========================================================
*Guest Editors:*
--------------------------------------------------------- --
/• Daniel Rosenberg Munoz, Carnegie Mellon University, USA
• Dina El Zanfaly, Carnegie Mellon University, USA
• Peter Scupelli, Carnegie Mellon University, USA
• Daragh Byrne, Carnegie Mellon University, USA/
===========================================
*Important dates:*
-----------------------------------------------------------
• *Extended Deadline*: *June 19th, 2023 /(hard deadline)/*
• Notification to the authors: July 31st, 2023
• Camera ready paper: September 20th, 2023
• Publication of the special issue: October 2023 (tentatively)
===========================================
*Overview*
-----------------------------------------------------------
Over the past few decades, interactive technologies have become more and
more embedded in and blended with our physical world. These
technologies—mobile computing, AR and VR, interactive IoTs, tangible
interfaces, and responsive architectures—are increasingly shaping our
daily experiences in our homes, workplaces, neighborhoods, and cities.
We call these physical-digital spaces Hybrid Environments . As these
technologies continue to transform the way we live, many new
opportunities emerge for design education and practice.
Within higher education, more and more programs aim to cross-train
designers, architects, creative technologists, and artists to operate in
these emerging terrains. This is a complex pedagogical practice.
Designing for Hybrid Environments requires knowledge and training in the
design of both physical environments and interactive technologies.
Solutions cut across, and often operate at multiple, scales: from the
object to the room, from the neighborhood to the city. Consequently, the
design of good physical-digital spaces must often bridge fundamental
knowledge in design, architecture, art, interactivity, and computation.
How are we meeting this emergent need? How do we educate cross-trained
students to creatively respond and adapt to these complex design spaces?
In this special issue, we invite design educators to share their
pedagogies, frameworks, and tools for crafting next-generation
physical-digital spaces. We hope to gather, reflect, and share valuable
examples and instructional practices so that we might learn from one
another and critically examine how to teach students to design Hybrid
Environments. Ultimately, we seek to form a common understanding and
begin building the foundations for design education in this emerging field.
-----------------------------------------------------------
*Topics of Interest*
-----------------------------------------------------------
The indicative list of topics of interest for this special issue devoted
to Design Education for Hybrid Environments includes, but is not limited to:
• Teaching for and within VR, AR, and XR technologies.
• Teaching for interactive IoT, spatial computing, ambient media, and
responsive architecture.
• CAD and CAM tools to help conceive, represent, prototype, and test
Hybrid Environments.
• Theoretical frameworks and representational techniques to navigating
scales of design —from the object to the room, from the neighborhood to
the city.
• Cognitive approaches to explain and study reasoning, conceiving, and
building Hybrid Environments.
• Post-Pandemic Hybrid Environments, including telepresence, distributed
spaces, and the temporality of experience.
• Assessment and performance methods, including pilot studies,
curricula, or cases of evaluating Hybrid Environments design and
instruction.
• Instructional experiences resilient to rapid change in technology
infrastructures and toolsets.
• Research methods supporting the design process and evaluation of
Hybrid Environments.
===========================================
/*Submission guidelines and procedure*/
----------------------------------------------------------
All submissions (abstracts and later final manuscripts) must be original
and may not be under review by another publication.
The manuscripts should be submitted either in .doc or in .rtf format.
All papers will be blindly peer-reviewed by at least two reviewers.
Authors are invited to submit 8-30 pages paper (including authors'
information, abstract, all tables, figures, references, etc.).
The paper should be written according to the IxD&A authors' guidelines
->https://ixdea.org/authors-guidelines/
==========================================================
*Authors' guidelines*
----------------------------------------------------------
Paper submission page:
-> link <https://www-2020.ixdea.uniroma2.it/ojs/ixdea/login>
(Please upload all submissions using the Submission page.
When submitting the paper, please, choose the section:
"SI: Design Education for Hybrid Environments")
More information on the submission procedure and on the characteristics
of the paper format can be found on the website of the IxD&A Journal
where information on the copyright policy and responsibility of authors,
publication ethics and malpractice are published.
For scientific advice and queries, please contact the IxD&A scientific
editor marking the subject as:
/IxD&A special issue on Design Education for Hybrid Environments/
• drosenb2 [at] andrew [dot] cmu [dot] edu
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*
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*** APOLOGIES FOR CROSS-POSTING ***
We invite you to the workshop:
Creating custom visualization templates with RAWGraphs 2.0
20 September 2023 @ CHItaly conference (Turin, IT)
[6475b91bf36e14ee9baac43b_Screenshot 2023-05-30 at 10.50.28.png]
Focusing on expanding access to data visualization, RAWGraphs (https://www.rawgraphs.io/) is an open-source software that offers a variety of visualization templates, such as Sankey diagrams, bubble charts, bump charts, horizon charts, and many …
[View More]more.
In this upcoming workshop, participants will be taught how to develop custom visualization templates using RAWGraphs. The new version, 2.0, has simplified the process of creating templates, allowing for easy usage through a straightforward loading function (to be released soon). This 4-hour workshop will be held during the CHItaly 2023 conference and is intended for visualization experts, designers, developers, and researchers (including PhDs) who desire to create specialized tools to support specific requirements and/or progress in their research. Our objective is to guide participants in creating 5 new templates. Hence, a fundamental prerequisite is a good understanding of data visualization and Javascript development.
Participation is possible as individuals or groups. It is also possible to participate in the idea of someone else in case you just want to learn more about the software.
Use this form to submit your participation: https://forms.gle/gbzLzUM7DSdg8JhM7
Further information at https://www.rawgraphs.io/ws-chitaly2023
Important dates
Deadline for submissions: 23 June 2023 (11:59 p.m. AoE)
Notification to authors: 14 July 2023
Date of the workshop: 20 September 2023 (detailed schedule TBA)
Feel free to contact us in case you need further information at:
hello(a)rawgraphs.io<mailto:hello@rawgraphs.io> (with email subject: WS CHItaly 2023).
Best,
The RAWGraphs Team
Tommaso Elli, PhD
–
Junior Researcher
Dipartimento di Design, Politecnico di Milano
dipartimentodesign.polimi.it<http://dipartimentodesign.polimi.it/>
–––
Recent publications
Elli, T., Benedetti, A., Pallacci, V., Spadini, E., & Mauri, M. (2023). Designing network visualizations for genetic literary criticism<https://doi.org/10.53681/c1514225187514391s.31.176>. Convergences - Journal of Research and Arts Education, 16(31), 25–38
Elli, T., Bradley, A., Hinrichs, U., & Collins, C. (2022). Visualizing Stories of Sexual Harassment in the Academy: Community Empowerment through Qualitative Data<https://dl.designresearchsociety.org/drs-conference-papers/drs2022/research…>. Proceedings of DRS 2022, Bilbao
Parigini,M., Elli,T (2022). The Shape of Doubt: Employing data visualization to inquiry stylistic features in the narrative works of Italo Calvino<https://zenodo.org/record/6573372>. DH Benelux 2022
Mauri, M., Vantini, S., Gobbo, B., Elli, T., Aversa, E., Benedetti, A., Briones Rojas, M. D. L. A., & Colombo, G. (2022). Making posters to understand statistics: Towards a didactical approach in communication design<https://dl.designresearchsociety.org/drs-conference-papers/drs2022/research…>. Proceedings of DRS 2022, Bilbao
Elli, T (2022). Research through Visualization in Literary Criticism. Adaptations of data visualization to scholars’ interpretive work<https://drive.google.com/file/d/1TK0OCk_MseNV1HEy2aIrgqfkktZJGUy1/view?usp=…> [Doctoral Thesis]. Politecnico di Milano
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*** Final Call for Submissions ***
10th European Conference On Service-Oriented And Cloud Computing (ESOCC 2023)
October 24-26, 2023, Golden Bay Beach Hotel, Larnaca, Cyprus
https://cyprusconferences.org/esocc2023/
(Proceedings to be published in Springer LNCS;
Journal Special Issue with Springer Computing)
Submission Deadline: Abstracts by June 25, 2023; Full Papers by July 2, 2023
AIM AND SCOPE
Nowadays, Service-Oriented and Cloud Computing are the primary approaches to build
large-…
[View More]scale distributed systems and deliver software services to end users. Cloud-native
software is pervading the delivery of enterprise applications, as they are composed of
(micro)services that can be independently developed and deployed by exploiting multiple
heterogeneous technologies. Resulting applications are polyglot service compositions that can
then be shipped in serverful or serverless platforms (e.g., using virtualization technologies).
These characteristics make Service-Oriented and Cloud Computing the natural answers for
fulfilling the industry’s need for flexibly scalable and maintainable enterprise applications, to
be delivered through state-of-the-art methodologies, like DevOps. To further support this,
researchers and practitioners need to create methods, tools and techniques to support
cost-effective and secure development as well as use of dependable devices, platforms,
services and service-oriented applications in the Cloud, now also considering the Cloud-IoT
computing continuum to exploit widespread adoption of smart connected things and the
increasing growth of their computing capabilities.
The European Conference on Service-Oriented and Cloud Computing (ESOCC) is the premier
conference on advances in the state-of-the-art and practice of Service-Oriented Computing
and Cloud Computing in Europe. ESOCC aims to facilitate the exchange between researchers
and practitioners in the areas of Service-Oriented Computing and Cloud Computing, as well as
to explore the new trends in those areas and foster future collaborations in Europe and beyond.
TOPICS OF INTEREST
ESOCC 2023 seeks original, high-quality contributions related to all aspects of Service-Oriented
and Cloud computing. Specific topics of interest include, but are not limited to: • Applications for Service-Oriented and Cloud Computing, e.g., big data, commerce, energy,
finance, health, scientific computing, smart cities • Blockchains for Service-Oriented and Cloud Computing • Business aspects of Service-Oriented and Cloud Computing, e.g., business models,
brokerage, marketplaces, costs, pricing • Business processes, e.g., service-based workflow deployment and management • Cloud interoperability, service and Cloud standards, • Cloud-IoT computing continuum, e.g., edge computing, fog computing, mobility computing,
next generation services/IoT • Cloud-native architectures and paradigms, e.g., microservices and DevOps • Cloud service models, e.g., IaaS, PaaS, SaaS, DBaaS, FaaS, etc. • Deployment, composition, and management of applications in Service-Oriented and Cloud
Computing • Foundations and formal methods for Service-Oriented and Cloud Computing • Enablers for Service-Oriented and Cloud Computing, e.g., service discovery, orchestration,
matchmaking, monitoring, and analytics • Model-Driven Engineering for Service-Oriented and Cloud Computing • Multi-Cloud, cross-Cloud, and federated Cloud solutions • Requirements engineering, design, development, and testing of applications in
Service-Oriented and Cloud Computing • Semantic services and service mining • Service and Cloud middlewares and platforms • Software/service adaptation and evolution in Service-Oriented and Cloud Computing • Storage, computation and network Clouds • Sustainability and energy issues in Service-Oriented and Cloud Computing • Quality aspects (e.g., governance, privacy, security, and trust) of Service-Oriented and Cloud
Computing • Quality of Service (QoS) and Service-Level Agreement (SLA) for Service-Oriented and Cloud
Computing • Social aspects of Service-Oriented and Cloud Computing, e.g., crowdsourcing services, social
and crowd-based Clouds • Virtualization for Service-Oriented and Cloud Computing, e.g., serverless, container-based
virtualization, VMs
IMPORTANT DATES
• Submission of abstracts: June 25th, 2023 (AoE) • Submission of full papers: July 2nd, 2023 (AoE) • Notification to authors: August 4th, 2023 (AoE) • Camera-ready versions due: August 21st, 2023 (AoE)
• Author registration due: August 21st, 2023 (AoE)
TYPES OF SUBMISSIONS
ESOCC 2023 invites submissions of the following kinds: • Regular Research Papers (15 pages including references) • PhD Symposium (12 pages including references) • Projects and Industry Reports (Projects and Industry Reports (1 to 6 pages including
references, describing an ongoing EU or national project, or providing industrial perspectives
on innovative applications, technologies, or methods in ESOCC’s scope)
We only accept original papers, not submitted for publication elsewhere. The papers must be
formatted according to the proceedings guidelines of Springer’s Lecture Notes in Computer
Science (LNCS) series (http://www.springer.com/lncs).
They must be submitted to the EasyChair site at: https://easychair.org/conferences/?conf=esocc2023 by selecting the right track.
Accepted papers from all tracks will be published in the main conference proceedings by
Springer in the LNCS series. For publication to happen, at least one author of each accepted
paper is expected to register and present the work at the conference.
The best papers accepted will be invited to submit extended versions for a Journal Special
Issue to be published by Springer Computing.
ORGANISATION
General Chair
• George A. Papadopoulos, University of Cyprus, CY
(george at ucy.ac.cy)
Program Chairs
• Florian Rademacher, University of Applied Sciences and Arts Dortmund, DE
(florian.rademacher at fh-dortmund.de) • Jacopo Soldani, University of Pisa, IT
(jacopo.soldani at unipi.it)
Steering and Program Committee
https://cyprusconferences.org/esocc2023/committees/
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/Apologize for unintended cross-mailing/
-----------------------------------------------------------------------------
*International Journal on Interaction Design & Architecture(s) - IxD&A*
*https://doi.org/10.55612/s-5002-000
*established in 2005
SCOPUS and ESCI (Emerging Sources Citation Index - Web of Science,
Thomson Reuters) indexed Journal
implements also video presentations of the published contributions.
SRJ 2022 = 0.356 (Q1: Architecture/Design; Q2: Social Science, Media
…
[View More]Technology; Q3: Human Computer Interaction, Education)
-----------------------------------------------------------------------------
*Issue N. 55
*featuring a special issue
**on:*
**Smart Learning Ecosystems: **toward the polyphonic construction of a
new normality**
*/guest editors: ///Mihai Dascalu, Patrizia Marti, Francesca Pozzi/
/+
Regular papers
is now available for free downloading
https://doi.org/10.55612/s-5002-055
------------------------------------------------------------------------------
/IxD&A implements the Gold/Diamond Open Access road to its contents with
no charge to the authors
/
If you wish to help us in improving the quality of the journal, please
donate:
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=5EUX7C…
------------------------------------------------------------------------------
*IxD&A Journal, issue N. 55 - ToC*/**
**//****/*Preface to the special isue on*
*Smart Learning Ecosystems: **toward the polyphonic construction of a
new normality*
/Mihai Dascalu, Patrizia Marti, Francesca Pozzi/
p. 5 – 8
/Marcel Schmitz, Maren Scheffel, Roger Bemelmans, Hendrik Drachsler/
*Evaluating the Impact of FoLA on Learning Analytics Knowledge Creation
and Acceptance during Multidisciplinary, Co-Design of Learning
Activities*, pp. 9/–/ 33
/Francesca Mattioli, Laura Cipriani, Andrea Giuseppe Manciaracina,
Andrea Taverna/
*Exploring Innovation in the Teaching of Design. A Study on the
Experimental Teaching Practices in the Context of a School of
Design*, pp. 34 – 53,
/Maria José Fonseca, Óscar Mealha /
*Student experience and new media to leverage an Infocommunicational
case study model*, pp. 54 – 82
/Carlo Giovannella, Licia Cianfriglia, Antonello Giannelli /
*The Italian School Ecosystems two years after the pandemic in the
perceptions of schools’ principals and teachers – part 2 (a segmented
analysis)*, pp. 83 – 108
/Alessia Pece, Patrizia Marti/
*Designing inclusion: a smart learning ecosystem for hearing parents of
deaf children*, pp. 109 – 122
*Regular papers*
/Carlo Giovannella/
F*rom simplex to complex: designing for wellbeing at scale*, pp. 123 – 138
/Ulisses da Silva Fernandes, Glívia Angélica Rodrigues Barbosa, Bruno
Azevedo Chagas, Gabriel Diniz Junqueira Barbosa, Simone Diniz Junqueira
Barbosa, Raquel Oliveira Prates/
*Lessons Learned from Modeling the Interaction with Conversational
Agent*s/, /pp. 139 – 173
/Rebecca Wiczorek/
*Evaluation of Thermotactile and Vibrotactile Cues to Improve Hazard
Perception of Older Pedestrians*/, /pp. 174 – 193
/Uğur Efe Uçar, Gözde Gökdemir, Ervin Garip/
*A Study of the Application of Virtual Reality Technology as an
Anthropometric Measurement Tool*/, /pp. 194 – 211
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Enjoy the videos of the "Meeting the Authors" events @:
IxD&A Youtube channel -> link
<https://www.youtube.com/channel/UC_F6Aa-zJERXS1H7IqbTtKA/videos>
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