Apologize for unintended cross-mailing
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DEADLINE EXTENSION -> February 20, 2023 (new hard deadline)
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Special Issue on
Hybrid Games and Interaction Design

to be published at the
Interaction Design and Architecture(s) Journal (IxD&A)
(ISSN 1826-9745, eISSN 2283-2998)
https://doi.org/10.55612/s-5002-000
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Guest Editors:

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• Nelson Zagalo, DigiMedia, University of Aveiro, Portugal
• Fotis Liarokapis, University of Technology, Cyprus
• Micael Sousa, University of Coimbra, Portugal
• Ana Patrícia Oliveira, University of Aveiro, Portugal

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Important dates:
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• Deadline: February 20, 2023 (extended)
• Notification to the authors: March 30, 2023
• Camera ready paper: April 15, 2023
• Publication of the special issue: first half of May, 2023

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Overview
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Board games gained significant momentum throughout the past two decades, with some of the best creations earning millions of dollars in funding platforms during 2021, in spite of the Covid-19 pandemic. Additionally, digital games have surpassed all other media, from film to music, in investments and returns. Board and digital games are two forms of play which use the same base of design – the game design – so it was without surprise that a new hybrid approach, that mixed both media, would appear.
Over the past five years, we have seen games with Augmented Reality, board games using smartphones as assisting tools, tablets being used as boards, or even games using real food–edible games. This combination of digital and physical components and strategies in games contributes to a new experience of play which enhances not only the player’s immersion and interaction, but also the contents, presentation, atmosphere, and control of the game. There are some questions emerging in this discussion, namely about the complementary relationship between physical and digital games: What are the borderlines between real and virtual dimensions in hybrid games? How can hybrid games provide a more participatory gaming experience while players become engaged with digital and physical components at the same time? Which model of interaction design of hybrid games best favors player experience, communication, and engagement?
In this special issue, we want not only to present the current state-of-the-art of the hybrid games, as the possibilities beyond current days, making use of speculative approaches to design, as design fiction, but we want to dig deeper through the lenses of interaction design, in order to understand the new needs in the realm of technologies. Furthermore, we want to understand the full impacts and effects of this move on human interaction with game artifacts and consequently find out what should we expect from the discipline of interaction design while using ludic approaches in the next decade.

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Topics of Interest
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The indicative list of topics of interest for this special issue devoted to Gamification of the Learning Process' includes, but is not limited to:

• Hybrid digital/physical games
• Methods of hybrid game design
• Design Fiction and Hybrid Interaction Design
• Interaction design relation with game design
• Play Hybridism
• Hybrid systems;
• Hybrid design models;
• Hybrid game mechanics and patterns;
• Hybrid storytelling models;
• Hybrid Game interaction models;
• Cognition and game design;
• Aesthetics of Hybrid Digital/Physical Games;
• Board games and Digital Games;
• Hybrid-games design;
• Hybrid game User Experience;
• Players’ physical/digital behavior modelling;
• NPC behavior and Physical Characters
 
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Submission guidelines and procedure
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All submissions (abstracts and later final manuscripts) must be original and may not be under review by another publication.
The manuscripts should be submitted either in .doc or in .rtf format.
All papers will be blindly peer-reviewed by at least two reviewers.
Authors are invited to submit 8-20 pages paper (including authors' information, abstract, all tables, figures, references, etc.). 
The paper should be written according to the IxD&A authors' guidelines
-> link

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Authors' guidelines
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Link to the paper submission page:
link
(Please upload all submissions using the Submission page. When submitting the paper, please, choose the section:
"SI: Hybrid Games and Interaction Design")
 
More information on the submission procedure and on the characteristics
of the paper format can be found on the website of the IxD&A Journal
where information on the copyright policy and responsibility of authors,
publication ethics and malpractice are published.

For scientific advice and queries, please contact the IxD&A scientific editor marking the subject as:
Hybrid Games and Interaction Design
 
• nzagalo [at] ua [dot] pt

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Forthcoming issues:

https://doi.org/10.55612/s-5002-000


• N.57
'Competence based education: from school to responsible citizenship, wellbeing and democracy.'
Guest editors: Stefania Bocconi, Stefano Cacciamani, Romina Cachia, Arianna Sala, Nadia Sansone

• N.58
'Age Against the Machine: A Call for Designing Ethical AI for and with Children'
Guest editors: Sumita Sharma, Eva Durall Gazulla, Marianne Kinnula, Nitin Sawhney

• N. 59
'AI for Humans and Humans for AI: Towards Cultures of Participation in the Digital Age'
Guest editors: Renate Andersen, Vita Santa Barletta, anders Mørch, Alesandro Pagano

'Design Education for Hybrid Environments: Pedagogies, frameworks, and tools for crafting next-generation physical-digital spaces'
Guest editors: Daniel Rosenberg Munoz, Dina El Zanfaly, Peter Scupelli, Daragh Byrne
 
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