Apologize for unintended cross-mailing
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DEADLINE EXTENSION -> February 20, 2023 (new hard deadline)
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Special Issue on
Hybrid Games and Interaction Design
to be published at the
Interaction Design and Architecture(s) Journal (IxD&A)
(ISSN 1826-9745, eISSN 2283-2998)
https://doi.org/10.55612/s-5002-000
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Guest Editors:
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• Nelson Zagalo, DigiMedia, University of Aveiro, Portugal
• Fotis Liarokapis, University of Technology, Cyprus
• Micael Sousa, University of Coimbra, Portugal
• Ana Patrícia Oliveira, University of Aveiro, Portugal
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Important dates:
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• Deadline: February 20, 2023 (extended)
• Notification to the authors: March 30, 2023
• Camera ready paper: April 15, 2023
• Publication of the special issue: first half of May, 2023
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Overview
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Board games gained significant momentum throughout the past two
decades, with some of the best creations earning millions of dollars
in funding platforms during 2021, in spite of the Covid-19 pandemic.
Additionally, digital games have surpassed all other media, from
film to music, in investments and returns. Board and digital games
are two forms of play which use the same base of design – the game
design – so it was without surprise that a new hybrid approach, that
mixed both media, would appear.
Over the past five years, we have seen games with Augmented Reality,
board games using smartphones as assisting tools, tablets being used
as boards, or even games using real food–edible games. This
combination of digital and physical components and strategies in
games contributes to a new experience of play which enhances not
only the player’s immersion and interaction, but also the contents,
presentation, atmosphere, and control of the game. There are some
questions emerging in this discussion, namely about the
complementary relationship between physical and digital games: What
are the borderlines between real and virtual dimensions in hybrid
games? How can hybrid games provide a more participatory gaming
experience while players become engaged with digital and physical
components at the same time? Which model of interaction design of
hybrid games best favors player experience, communication, and
engagement?
In this special issue, we want not only to present the current
state-of-the-art of the hybrid games, as the possibilities beyond
current days, making use of speculative approaches to design, as
design fiction, but we want to dig deeper through the lenses of
interaction design, in order to understand the new needs in the
realm of technologies. Furthermore, we want to understand the full
impacts and effects of this move on human interaction with game
artifacts and consequently find out what should we expect from the
discipline of interaction design while using ludic approaches in the
next decade.
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Topics of Interest
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The indicative list of topics of interest for this special issue
devoted to Gamification of the Learning Process' includes, but is
not limited to:
• Hybrid digital/physical games
• Methods of hybrid game design
• Design Fiction and Hybrid Interaction Design
• Interaction design relation with game design
• Play Hybridism
• Hybrid systems;
• Hybrid design models;
• Hybrid game mechanics and patterns;
• Hybrid storytelling models;
• Hybrid Game interaction models;
• Cognition and game design;
• Aesthetics of Hybrid Digital/Physical Games;
• Board games and Digital Games;
• Hybrid-games design;
• Hybrid game User Experience;
• Players’ physical/digital behavior modelling;
• NPC behavior and Physical Characters
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Submission guidelines and procedure
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All submissions (abstracts and later final manuscripts) must be
original and may not be under review by another publication.
The manuscripts should be submitted either in .doc or in
.rtf format.
All papers will be blindly peer-reviewed by at least two reviewers.
Authors are invited to submit 8-20 pages paper (including authors'
information, abstract, all tables, figures, references, etc.).
The paper should be written according to the IxD&A
authors' guidelines
-> link
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Authors' guidelines
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Link to the paper submission page:
link
(Please upload all submissions using the Submission page.
When submitting the paper, please, choose the section:
"SI: Hybrid Games and Interaction Design")
More information on the submission procedure and on
the characteristics
of the paper format can be found on the website of the
IxD&A Journal
where information on the copyright policy and responsibility
of authors,
publication ethics and malpractice are published.
For scientific advice and queries, please contact the IxD&A
scientific editor marking the subject as:
Hybrid Games and Interaction Design
• nzagalo [at] ua [dot] pt
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Forthcoming issues:
https://doi.org/10.55612/s-5002-000
• N.57
'Competence based
education: from
school to
responsible
citizenship,
wellbeing and
democracy.'
Guest editors:
Stefania Bocconi,
Stefano
Cacciamani, Romina
Cachia, Arianna
Sala, Nadia
Sansone
• N.58
'Age Against the
Machine: A Call
for Designing
Ethical AI for and
with Children'
Guest editors:
Sumita Sharma, Eva
Durall Gazulla,
Marianne Kinnula,
Nitin Sawhney
• N. 59
'AI for Humans and
Humans for AI:
Towards Cultures
of Participation
in the Digital
Age'
Guest editors:
Renate Andersen,
Vita Santa
Barletta, anders
Mørch, Alesandro
Pagano
'Design Education
for Hybrid
Environments:
Pedagogies,
frameworks, and
tools for crafting
next-generation
physical-digital
spaces'
Guest editors:
Daniel Rosenberg
Munoz, Dina El
Zanfaly, Peter
Scupelli, Daragh
Byrne
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