Deadline extendedThe new submission deadline is December 29, 2024
Call for papersFirst Workshop on "Social Interaction and Collaboration in eXtended Reality (SIC-XR)"
https://sites.google.com/view/sic-xrTo be held as part of IEEEVR25
https://ieeevr.org/2025/32nd IEEE Conference on Virtual Reality and 3D User Interfaces
Saint-Malo, France
March 8-12, 2025
Important DatesSubmissions deadline:
December 20, 2024 December 29, 2024
Notification:
January 03, 2025 January 09, 2025
Camera-ready deadline: January 13, 2025
Submission webpagehttps://easychair.org/conferences/?conf=sicxr2025TopicExtended Reality (XR) technologies, including Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR), are profoundly reshaping the way people interact and collaborate in the digital world, breaking down physical barriers and creating new opportunities for social connection. These immersive solutions offer experiences ranging from integrating digital elements into the real world to building entirely virtual environments, expanding the boundaries of human interaction. However, the expansion of XR also brings significant challenges in terms of social cohesion, collaboration, inclusiveness and accessibility.
The workshop Social Interaction and Collaboration in eXtended Reality (SIC-XR) is an opportunity to explore the dynamics of social interaction and collaboration in immersive technologies, with a specific focus on eXtended Reality (XR) applications. As the use of these technologies expands in contexts such as remote work, education, and healthcare, it is essential to understand and optimize how people interact and collaborate in virtual environments.
The goal of the workshop is to bring together researchers, practitioners, developers, and interaction design experts to discuss current challenges and future potential in the area of social interaction and collaboration in XR.
The workshop aims to explore aspects of social interaction and collaboration within the eXtended Reality by considering several topics, including but not limited to:
- Social dynamics in XR
- Accessibility in XR
- Inclusivity in Immersive Technologies
- User Safety and Ethical Standards
- Designing for Engagement and Cohesion
- Emotional and Psychological Impacts of XR
- Educational and Collaborative Uses of XR
OrganizersAndrea Antonio Cantone,
University of Salerno, ItalyGiuliana Vitiello,
University of Salerno, ItalyPablo Cesar,
Centrum Wiskunde & Informatica (CWI), The NetherlandsTanja Kojić,
TU Berlin, Germany