Apologize for unintended cross-mailing
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Note: Interaction Design and Architecture(s) Journal
has migrated to https://ixdea.org/
The old website will no longer be updated from
5 March 2023 onwards.
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Special Issue on
Design Education for Hybrid Environments: Pedagogies, frameworks,
and tools for crafting next-generation physical-digital spaces
Call for Papers -> link
to be published at the
Interaction Design and Architecture(s) Journal (IxD&A)
(ISSN 1826-9745, eISSN 2283-2998)
https://ixdea.org/
https://doi.org/10.55612/s-5002-000
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*** Since 2015 also in Emerging
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IxD&A implements the Gold Open Access (OA) road to its
contents
with no charge to the authors (submission & paper processing)
Help us in improving the quality of the editorial process and of
the journal, please donate: -> link
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Guest Editors:
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• Daniel Rosenberg Munoz, Carnegie Mellon University, USA
• Dina El Zanfaly, Carnegie Mellon University, USA
• Peter Scupelli, Carnegie Mellon University, USA
• Daragh Byrne, Carnegie Mellon University, USA
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Important dates:
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• Deadline: May 20th, 2023
• Notification to the authors: July 31st, 2023
• Camera ready paper: September 20th, 2023
• Publication of the special issue: October 2023 (tentatively)
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Overview
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Over the past few decades, interactive technologies have become more
and more embedded in and blended with our physical world. These
technologies—mobile computing, AR and VR, interactive IoTs, tangible
interfaces, and responsive architectures—are increasingly shaping
our daily experiences in our homes, workplaces, neighborhoods, and
cities. We call these physical-digital spaces Hybrid Environments .
As these technologies continue to transform the way we live, many
new opportunities emerge for design education and practice.
Within higher education, more and more programs aim to cross-train
designers, architects, creative technologists, and artists to
operate in these emerging terrains. This is a complex pedagogical
practice. Designing for Hybrid Environments requires knowledge and
training in the design of both physical environments and interactive
technologies. Solutions cut across, and often operate at multiple,
scales: from the object to the room, from the neighborhood to the
city. Consequently, the design of good physical-digital spaces must
often bridge fundamental knowledge in design, architecture, art,
interactivity, and computation. How are we meeting this emergent
need? How do we educate cross-trained students to creatively respond
and adapt to these complex design spaces?
In this special issue, we invite design educators to share their
pedagogies, frameworks, and tools for crafting next-generation
physical-digital spaces. We hope to gather, reflect, and share
valuable examples and instructional practices so that we might learn
from one another and critically examine how to teach students to
design Hybrid Environments. Ultimately, we seek to form a common
understanding and begin building the foundations for design
education in this emerging field.
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Topics of Interest
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The indicative list of topics of interest for this special issue
devoted to Design Education for Hybrid Environments includes, but is
not limited to:
• Teaching for and within VR, AR, and XR technologies.
• Teaching for interactive IoT, spatial computing, ambient media,
and responsive architecture.
• CAD and CAM tools to help conceive, represent, prototype, and test
Hybrid Environments.
• Theoretical frameworks and representational techniques to
navigating scales of design —from the object to the room, from the
neighborhood to the city.
• Cognitive approaches to explain and study reasoning, conceiving,
and building Hybrid Environments.
• Post-Pandemic Hybrid Environments, including telepresence,
distributed spaces, and the temporality of experience.
• Assessment and performance methods, including pilot studies,
curricula, or cases of evaluating Hybrid Environments design and
instruction.
• Instructional experiences resilient to rapid change in technology
infrastructures and toolsets.
• Research methods supporting the design process and evaluation of
Hybrid Environments.
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Submission guidelines and procedure
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All submissions (abstracts and later final manuscripts) must be
original and may not be under review by another publication.
The manuscripts should be submitted either in .doc or in
.rtf format.
All papers will be blindly peer-reviewed by at least two reviewers.
Authors are invited to submit 8-20 pages paper (including authors'
information, abstract, all tables, figures, references, etc.).
The paper should be written according to the IxD&A
authors' guidelines
->https://ixdea.org/authors-guidelines/
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Authors' guidelines
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Paper submission page:
-> link
(Please upload all submissions using the Submission page.
When submitting the paper, please, choose the section:
"SI: Design Education for Hybrid Environments")
More information on the submission procedure and on
the characteristics
of the paper format can be found on the website of the
IxD&A Journal
where information on the copyright policy and responsibility
of authors,
publication ethics and malpractice are published.
For scientific advice and queries, please contact the IxD&A
scientific editor marking the subject as:
IxD&A special issue on Design Education for Hybrid
Environments
• drosenb2 [at] andrew [dot] cmu [dot] edu
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Forthcoming issues:
https://doi.org/10.55612/s-5002-000
• N.56
'Hybrid Games and
Interaction
Design'
Guest editors:
Nelson Zagalo,
Micael Sousa, Ana
Patrícia Oliveira,
Fotis Liarokapis
• N.57
'Competence based
education: from
school to
responsible
citizenship,
wellbeing and
democracy.'
Guest editors:
Stefania Bocconi,
Stefano
Cacciamani, Romina
Cachia, Arianna
Sala, Nadia
Sansone
• N.58
'Age Against the
Machine: A Call
for Designing
Ethical AI for and
with Children'
Guest editors:
Sumita Sharma, Eva
Durall Gazulla,
Marianne Kinnula,
Nitin Sawhney
• N.59
'AI for Humans and
Humans for AI:
Towards Cultures
of Participation
in the Digital
Age'
Guest editors:
Renate Andersen,
Vita Santa
Barletta, anders
Mørch, Alesandro
Pagano
'Design Education
for Hybrid
Environments:
Pedagogies,
frameworks, and
tools for crafting
next-generation
physical-digital
spaces'
Guest editors:
Daniel Rosenberg
Munoz, Dina El
Zanfaly, Peter
Scupelli, Daragh
Byrne
• N.60
• ‘SLE as engines
of the twin
transition’
Guest editors:
Mihai Dascalu,
Oscar Mealha,
Sirje Virkus
• ‘Technologies,
Tools, and
Techniques for
Online
Design-Based
Activities with
Children’
Guest editors:
Naska Goagoses,
Heike
Winschiers-Theophilus,
Erkki Rötkönen,
Tariq Zaman
• ‘Designing for
People in
Human-Robot
Collaboration’
Guest editors:
Stine S. Johansen,
Alan Burden, Eike
Schneiders,
Alexander N.
Walzer
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