Apologize for unintended cross-mailing
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Note: Interaction Design and Architecture(s) Journal has migrated to https://ixdea.org/
The old website will no longer be updated from 5 March 2023 onwards.
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Special Issue on
Design Education for Hybrid Environments: Pedagogies, frameworks, and tools for crafting next-generation physical-digital spaces
Call for Papers -> link

to be published at the
Interaction Design and Architecture(s) Journal (IxD&A)
(ISSN 1826-9745, eISSN 2283-2998)
https://ixdea.org/
https://doi.org/10.55612/s-5002-000
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*** Since 2012 also in Scopus ***

*** Since 2015 also in Emerging Sources Citation Index and Web of Science ***
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IxD&A implements the Gold Open Access (OA) road to its contents
with no charge to the authors (submission & paper processing)
Help us in improving the quality of the editorial process and of the journal, please donate:
-> link

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Guest Editors:

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• Daniel Rosenberg Munoz, Carnegie Mellon University, USA
• Dina El Zanfaly, Carnegie Mellon University, USA
• Peter Scupelli, Carnegie Mellon University, USA
• Daragh Byrne, Carnegie Mellon University, USA

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Important dates:
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• Deadline: May 20th, 2023
• Notification to the authors: July 31st, 2023
• Camera ready paper: September 20th, 2023
• Publication of the special issue: October 2023 (tentatively)

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Overview
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Over the past few decades, interactive technologies have become more and more embedded in and blended with our physical world. These technologies—mobile computing, AR and VR, interactive IoTs, tangible interfaces, and responsive architectures—are increasingly shaping our daily experiences in our homes, workplaces, neighborhoods, and cities. We call these physical-digital spaces Hybrid Environments . As these technologies continue to transform the way we live, many new opportunities emerge for design education and practice.
Within higher education, more and more programs aim to cross-train designers, architects, creative technologists, and artists to operate in these emerging terrains. This is a complex pedagogical practice. Designing for Hybrid Environments requires knowledge and training in the design of both physical environments and interactive technologies. Solutions cut across, and often operate at multiple, scales: from the object to the room, from the neighborhood to the city. Consequently, the design of good physical-digital spaces must often bridge fundamental knowledge in design, architecture, art, interactivity, and computation. How are we meeting this emergent need? How do we educate cross-trained students to creatively respond and adapt to these complex design spaces?
In this special issue, we invite design educators to share their pedagogies, frameworks, and tools for crafting next-generation physical-digital spaces. We hope to gather, reflect, and share valuable examples and instructional practices so that we might learn from one another and critically examine how to teach students to design Hybrid Environments. Ultimately, we seek to form a common understanding and begin building the foundations for design education in this emerging field.

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Topics of Interest
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The indicative list of topics of interest for this special issue devoted to Design Education for Hybrid Environments includes, but is not limited to:

• Teaching for and within VR, AR, and XR technologies.
• Teaching for interactive IoT, spatial computing, ambient media, and responsive architecture.
• CAD and CAM tools to help conceive, represent, prototype, and test Hybrid Environments.
• Theoretical frameworks and representational techniques to navigating scales of design —from the object to the room, from the neighborhood to the city.
• Cognitive approaches to explain and study reasoning, conceiving, and building Hybrid Environments.
• Post-Pandemic Hybrid Environments, including telepresence, distributed spaces, and the temporality of experience.
• Assessment and performance methods, including pilot studies, curricula, or cases of evaluating Hybrid Environments design and instruction.
• Instructional experiences resilient to rapid change in technology infrastructures and toolsets.
• Research methods supporting the design process and evaluation of Hybrid Environments.
 
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Submission guidelines and procedure
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All submissions (abstracts and later final manuscripts) must be original and may not be under review by another publication.
The manuscripts should be submitted either in .doc or in .rtf format.
All papers will be blindly peer-reviewed by at least two reviewers.
Authors are invited to submit 8-20 pages paper (including authors' information, abstract, all tables, figures, references, etc.). 
The paper should be written according to the IxD&A authors' guidelines
->https://ixdea.org/authors-guidelines/

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Authors' guidelines
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Paper submission page:
-> link
(Please upload all submissions using the Submission page. When submitting the paper, please, choose the section:
"SI: Design Education for Hybrid Environments")
 
More information on the submission procedure and on the characteristics
of the paper format can be found on the website of the IxD&A Journal
where information on the copyright policy and responsibility of authors,
publication ethics and malpractice are published.

For scientific advice and queries, please contact the IxD&A scientific editor marking the subject as:
IxD&A special issue on Design Education for Hybrid Environments
 
• drosenb2 [at] andrew [dot] cmu [dot] edu

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Forthcoming issues:

https://doi.org/10.55612/s-5002-000

• N.56
'Hybrid Games and Interaction Design'
Guest editors: Nelson Zagalo, Micael Sousa, Ana Patrícia Oliveira, Fotis Liarokapis

• N.57
'Competence based education: from school to responsible citizenship, wellbeing and democracy.'
Guest editors: Stefania Bocconi, Stefano Cacciamani, Romina Cachia, Arianna Sala, Nadia Sansone

• N.58
'Age Against the Machine: A Call for Designing Ethical AI for and with Children'
Guest editors: Sumita Sharma, Eva Durall Gazulla, Marianne Kinnula, Nitin Sawhney

• N.59

'AI for Humans and Humans for AI: Towards Cultures of Participation in the Digital Age'
Guest editors: Renate Andersen, Vita Santa Barletta, anders Mørch, Alesandro Pagano

'Design Education for Hybrid Environments: Pedagogies, frameworks, and tools for crafting next-generation physical-digital spaces'
Guest editors: Daniel Rosenberg Munoz, Dina El Zanfaly, Peter Scupelli, Daragh Byrne

• N.60

• ‘SLE as engines of the twin transition’
Guest editors: Mihai Dascalu, Oscar Mealha, Sirje Virkus

• ‘Technologies, Tools, and Techniques for Online Design-Based Activities with Children’
Guest editors: Naska Goagoses, Heike Winschiers-Theophilus, Erkki Rötkönen, Tariq Zaman

• ‘Designing for People in Human-Robot Collaboration’
Guest editors: Stine S. Johansen, Alan Burden, Eike Schneiders, Alexander N. Walzer

 
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