Apologize for unintended cross-mailing
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Note: Interaction Design and Architecture(s) Journal
has migrated to https://ixdea.org/
The old website is no longer be updated since
last 5 March 2023 onwards.
Note: also the paper management system of the
journal has migrated to https://ojs.ixdea.org/
The old OJS istance has been discontinued since the
1st of July 2023 and cannot longer used to submit papers to
IxD&A Journal.
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Special Issue on
STEAM teaching and learning: advances beyond the
state of the art
Call for Papers -> link
to be published at the
Interaction Design and Architecture(s) Journal (IxD&A)
(ISSN 1826-9745, eISSN 2283-2998)
https://ixdea.org/
https://doi.org/10.55612/s-5002-000
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*** Since 2007 also in Scopus ***
*** Since 2015 also in Emerging
Sources Citation Index and Web of Science ***
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IxD&A implements the Gold Open Access (OA) road to its
contents
with no charge to the authors (submission & paper processing)
Help us in improving the quality of the editorial process and of
the journal, please donate: -> link
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Guest Editors:
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- Hector Cardona-Reyes, Center for
Research in Mathematics, Zacatecas, Mexico
- Carlos Alberto Lara-Álvarez, Center
for Research in Mathematics, Zacatecas, Mexico
- Miguel Angel Ortiz Esparza, Center
for Research in Mathematics, Zacatecas, Mexico
- Klinge Orlando Villalba-Condori,
Universidad Católica de Santa María, Perù
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Important dates:
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• Deadline: March 31st, 2024
• Notification to the authors: May 31st, 2024
• Camera ready paper: June 20th, 2024
• Publication of the special issue: Mid July 2024 (tentatively)
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Overview
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Science and technology are increasingly intertwined with our
societal fabric. This transformation profoundly affects the
education of new generations, who require access to cutting-edge
knowledge in the STEAM disciplines (Science, Technology,
Engineering, Arts, and Mathematics).
The STEAM framework is gaining global adoption, all over the world
instructional designers, technologists and scientists are conducting
research on the implementation of STEAM education. Its application
is diverse and spans all levels of education.
In this context, technology plays a pivotal role. Therefore, it is
imperative to develop strategies and mechanisms through which
researchers, experts from various knowledge domains, and educators
can facilitate participatory, interactive, sensory, and experimental
activities based on STEAM in which students can actively engage.
With this purpose in mind, our proposal seeks to extend a warm
invitation to researchers and professionals worldwide who are
engaged in scientific and technological advancements. We highly
value the potential for development that can be harnessed in
classrooms across various educational levels.
Additionally, we provide a scientific and academic platform aimed at
disseminating best practices in STEAM education. Our forum
emphasizes outstanding teaching practices in MATHEMATICS, AI,
ROBOTICS, HCI, and SOFTWARE DEVELOPMENT that align with the global
context of STEAM and leverage technology to enhance learning across
diverse educational levels and contexts.
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Topics of Interest
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Topics of interest for this special issue include, but are not
limited to:
- Technology in STEAM Education.
- Virtual Pedagogical Practices in
STEAM.
- Technological Environments for
Teaching Science.
- Teaching Math, Robotics, Chemistry,
Biology, Physics, and Stats with ICT.
- Digital Science Teacher Training.
- Collaborative Science Learning with
Technology.
- Computational Thinking in Education.
- Educational Robotics.
- Educational Gamification.
- AI and Machine Learning in Science
Education.
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Submission guidelines and procedure
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All submissions (abstracts and later final manuscripts) must be
original and may not be under review by another publication.
The manuscripts should be submitted either in .doc or in
.rtf format.
All papers will be blindly peer-reviewed by at least two reviewers.
Authors are invited to submit 8-30 pages paper (including authors'
information, abstract, all tables, figures, references, etc.).
The paper should be written according to the IxD&A
authors' guidelines
->https://ixdea.org/authors-guidelines/
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Authors' guidelines
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Paper submission page:
-> link
(Please upload all submissions using the Submission page.
When submitting the paper, please, choose the section:
"SI: STEAM teaching and learning")
More information on the submission procedure and on
the characteristics
of the paper format can be found on the website of the
IxD&A Journal
where information on the copyright policy and responsibility
of authors,
publication ethics and malpractice are published.
For scientific advice and queries, please contact the IxD&A
scientific editor marking the subject as:
SI: STEAM teaching and learning: advances beyond the
state of the art
• hector [dot] cardona [at] cimat [dot] mx
• carlos [dot] lara [at] cimat [dot] mx
• miguel [dot] ortiz [at] cimat [dot] mx
• kvillalba [at] ucsm [dot] edu [dot] pe
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Forthcoming issues:
https://doi.org/10.55612/s-5002-000
• ‘Smart Learning
Ecosystems as
engines of the
twin transitions’
Guest editors:
Mihai Dascalu,
Oscar Mealha,
Sirje Virkus
• ‘AI for Humans
and Humans for AI:
Towards Cultures
of Participation
in the Digital
Age’
Guest editors:
Renate Andersen,
Vita Santa
Barletta, Anders
Mørch, Alessandro
Pagano
• ‘Designing for
People in
Human-Robot
Collaboration’
Guest editors:
Stine S. Johansen,
Alan Burden, Eike
Schneiders,
Alexander N.
Walzer
• ‘Smart Learning
Ecosystems beyond
2030’
Guest editors:
Gabriella Dodero,
Carlo Giovannella,
Francesca Pozzi
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