Final Call for papers for IntelligentUser Interfaces2025 (ACM IUI’25)
Wewelcome youto submityourhigh-qualitywork to IUI’25 thatwilltake place
in Cagliari, Italy, on March 24-27, 2025!
Importantdates:
Abstract submissiondeadline: October3nd, 2024
Paper submissiondeadline: October10th, 2024
Please visit the website for more information: https://iui.acm.org/2025/
The ACM Conference on Intelligent User Interfaces (ACM IUI) is the
annual premiere venue where researchers and practitioners meet and
discuss state-of-the-art advances at the intersection of Artificial
Intelligence (AI) and Human-Computer Interaction (HCI). Ideal IUI
submissions should address practical HCI challenges using machine
intelligence and discuss both computational and human-centric aspects of
such methodologies, techniques and systems.
Contributions are welcome from all relevant arenas, including academia,
industry, government, and non-profit organizations. We strongly believe
that diverse insights are critical to the vitality of the IUI community
and the conference will accept papers for both long and short oral
presentations. Contributions to IUI are expected to be supported by
rigorous evidence appropriate to the claims (e.g., user study, system
evaluation, computational analysis).
IUI topics of interest include, but are not limited to:
Human-centered AI methods, approaches, and systems
* Explainable AI methods
* Democratization of AI
* Persuasive technologies in IUI
* Privacy and security of IUI
* Recommendations in IUI
* Knowledge-based approaches to user interface design and generation
* User modelling for intelligent interfaces
* User-adaptive interaction and personalization
* IUI for crowd computing and human computation
* Human control in daily automations
Computational innovation
* Interactive machine learning
* Human-in-the loop AI testing and debugging
* Human-centered recommendation and recommender systems
* Generative models
* Human-in-the-loop reinforcement learning
* Intelligent user interfaces for generative AI
Innovative User Interfaces
* Affective interfaces
* Intelligent aesthetic interfaces
* Intelligent collaborative interfaces
* Intelligent AR/VR interfaces
* Intelligent visualization and visual analytics
* Intelligent wearable and mobile interfaces
* Intelligent tangible interfaces
* Intelligent conversational interfaces
Intelligent Multimodal Systems
* Embodied agents
* Multimodal AI assistants
* Intelligent multimodal interfaces
* Evaluations of Intelligent User Interfaces
* User experiments and studies
* Reproducibility (including benchmarks, datasets, and challenges)
* Meta-analysis
* Mixed-methods evaluations
Intelligent Applications
* Education and learning-related technologies
* Healthcare and wellbeing
* Automotive
* Assistive technologies
* Entertainment
* Workplace happiness
* Social media
* Information retrieval
* Internet of things (IoT)
* Smart homes
* Generative AI
Large Language Models
* End-user interaction with LLMs and Multimodal models (e.g., chatbots,
image generation)
* LLMs in the workplace
* Trustworthy LLMs
* Bias in LLMs
* The effects of LLMs use on creative tasks
* Personalized user interaction with LLMs
* Prompt Engineering
* User control and steering of LLMs (e.g. RLHF)
Looking forward to your submissions!
IUI’25 Technical Programme Chairs
Luis Leiva, Davide Spano, Katrien Verbert
program2025(a)iui.acm.org <mailto:program2025@iui.acm.org>
IUI’25 General Chairs
Toby Li, Fabio Paterno, Kaisa Väänänen
chairs2025(a)iui.acm.org <mailto:chairs2025@iui.acm.org>
Call for Papers – Digital Wellbeing for Teens: Designing Educational Systems
Special issue of Interaction Design & Architecture(s) Journal (IxD&A)
https://ixdea.org/digital-wellbeing-for-teens-designing-educational-systems/
————
Overview
Recently, researchers have been exploring the unexpected issues arising from the excessive use of personal devices and social media apps, particularly as companies adopt “attention-capture” tactics like guilty-pleasure recommendations and automatic content playback. These strategies exploit users’ psychological vulnerabilities to increase advertising revenue, resulting in significant impacts on users’ perceived agency and often leading to a sense of losing control over their technology use. This has led to the emergence of a new focus on “digital wellbeing,” studied in fields such as Human Computer Interaction and psychology. Traditional approaches by practitioners and researchers to tackle these issues involve developing Digital Self-Control Tools (DSCTs), such as mobile apps and browser extensions, that help users track their usage patterns and implement interventions like timers and lock-out mechanisms to regulate device use. However, both researchers and users are beginning to emphasize that achieving digital wellbeing requires more than just self-monitoring strategies; it is a journey of personal growth that necessitates education.
Topics of Interest
The goal of this special issue is to discuss ongoing research and ideas at the intersection of digital wellbeing and education. It aims to foster the development of strategies and interactive tools that mentor users, especially children and teenagers, towards a more meaningful and conscious use of technology. This can be accomplished in various ways, such as by designing new Digital Self-Control Tools with educational components, developing serious games, or creating collaborative platforms to introduce and support digital wellbeing learning in schools.
Topics of interest include, but not limited to:
• participatory and co-design of digital wellbeing systems;
• tools and strategies to teach digital wellbeing at school;
• strategies and tools for measuring students’ digital wellbeing;
• novel DSCTs that include educational aspects;
• gamification strategies for digital wellbeing;
• ethical, social, and political factors.
Submission
All submissions must be original and may not be under review by another publication.
The manuscripts should be submitted anonymized either in .doc or in .pdf format.
All papers will be blindly peer-reviewed by at least two reviewers. Prospective participants are invited to submit an 8-20 pages paper (including authors’ information, abstract, all tables, figures, references, etc.).
Important dates
Deadline: October 15th, 2024
Notification to the authors: January 15th, 2025
Camera ready paper: February 15th, 2025
Publication of the special issue: March 2025 (tentatively)
Guest Editors
Chiara Ceccarini, University of Bologna (Italy)
Catia Prandi, University of Bologna (Italy)
Alberto Monge Roffarello, Politecnico di Torino (Italy)
Luigi De Russis, Politecnico di Torino (Italy)
_________________________________________
Chiara Ceccarini, PhD.
Junior Assistant Professor (RTD-A)
Department of Computer Science and Engineering
University of Bologna
We have an opening for a PhD position in the domain of Virtual Agents in Cross-Reality. Funding is available for one year initially, but the candidate will be actively supported in applying for external funding.
PhD Position in Virtual Agents in Cross-Reality (ref. BAP-2024-623) Deadline: 11/10/2024
For more info, refer to https://www.kuleuven.be/personeel/jobsite/jobs/60387872?lang=en or via email to adalberto.simeone(a)kuleuven.be
The ARIA team (Artificial Realities and Interactive Ambients) in the Human-Computer-Interaction section of the department of Computer Science at KU Leuven studies the behaviour of users in interactive Virtual Environments, with the aim of improving the experience of users immersed in them. The lab is internationally renown for its radical new ideas and pioneering work in the domain of Virtual, Augmented, and Mixed Reality (XR), having published at top venues in the HCI and XR fields. At ARIA we seek not only to understand how we can improve the fundamental components of interaction in immersive environments, but also how to push the boundaries of XR itself so that it might open up new possibilities that did not exist before. At ARIA, the greatest asset we seek in a researcher is the ability to be creative and have a vision of a better future. We are also fully integrated in the network of European and International XR research and collaborate often with other top researchers in the field.
Unit website<https://aria.cs.kuleuven.be/>
Project
Powered by recent advancements in modern AI techniques such as Large Language Models, Virtual Agents (also known as Virtual Characters or Virtual Humans) are poised to be the next step in this evolution. An Embodied Virtual Agent distinguishes themselves from "regular" chatbots as it is an AI "construct" that exists in an immersive environments, therefore it possesses a body (or avatar) and can interact with the environment, with other agents, and with human users. Virtual Agents will represent a fundamental characteristic of our lives in the society of the near future: they will become widely present as assistants, helpers, friends and companions.
However, the current state-of-the-art in terms of approaches to "drive" the behaviour of a Virtual Agent still has large potential for improvement. Modern computer games that features so-called "Non-playing Characters" (NPCs) typically do not offer opportunities for substantial meaningful interactions with users, as they largely act in static roles. Conversely, research prototypes do not always feature populated environments, even when the subject of the study takes place in places where our real-world experience would tell us that it is very likely to encounter other people in such public settings (for example as in a virtual train station or a virtual museum). The candidate will thus study how modern AI techniques can enhance the believability, or the feeling of actually "being there" in the environment depicted by the virtual experience. We seek to understand what kind of behaviour a virtual agent should exhibit to enhance the overall feeling of a realistic experience. This will involve an investigation of how Virtual Agents can be integrated as (virtual) "extras" in public settings: what behaviours should they exhibit, what interactions should they be able to perform with the environment, with other agents, and with human users. Successively, we seek to understand what aspects are of greater importance when such Virtual Agents take secondary roles in an immersive experience, such as the ability to sustain short circumstantial conversations or interactions with human users.
We offer a full-time PhD scholarship of one (1) year. The candidate will be expected to actively seek and work towards the attainment of further external funding to support the continuation of the PhD, in terms of writing a research proposal. The candidate will be supported by the supervisor, as well as the rest of the ARIA team, in this effort. The candidate will also be expected to contribute to the supervision of Master's students and a limited amount of teaching support activities.
Profile
* The candidate must have a Master's degree in Computer Science or neighbouring fields, obtained no more than three years ago. Experience that relates to Human-Computer Interaction, VR, or 3D Interaction is desirable.
* Candidates must have excellent demonstrable programming skills, especially in what concerns the development of 3D applications, such as with Unity or Unreal Engine.
* They must be proficient in oral and written English, possess excellent communication skills, and be creative, team-oriented, proactive and result driven.
* The positions can start immediately.
* Interested candidates should send their CV, their transcripts, contact information of at least 2 referees, and a motivation letter using the KU Leuven system. The motivation letter should clearly outline the candidate's interests in VR and Virtual Agents and their thoughts for potential research in that direction.
* Including in the motivation letter links to code repositories or videos of examples of prior work on 3D applications (be them VR, AR, or also desktop 3D application) is highly recommended.
Offer
* A one-year PhD scholarship, extendible upon successful attainment of external funding for up to three more years, for a total of four years.
* A stimulating environment in one of Europe's most renowned and innovative universities, in a well-equipped research team of international reputation.
* Access to state-of-the-art motion tracking and VR laboratories, equipped with 16 Vicon cameras, tracking equpment, hi-end VR workstations and head-mounted displays.
* The research will be based at the Department of Computer Science at the Arenberg Campus in Heverlee (just outisde to city centre of Leuven).
Interested?
For more information please contact Prof. dr. Adalberto Simeone, tel.: +32 16 37 71 59, mail: adalberto.simeone(a)kuleuven.be.
You can apply for this job no later than October 11, 2024 via the online application tool<http://www.kuleuven.be/eapplyingforjobs/light/60387872>
https://www.kuleuven.be/personeel/jobsite/jobs/60387872?lang=en
--
Adalberto L. Simeone
Associate Professor
ARIA - Artificial Realities and Interactive Ambients
https://aria.cs.kuleuven.be<https://aria.cs.kuleuven.be/>
Department of Computer Science, KU Leuven
https://www.adalsimeone.me<https://www.adalsimeone.me/>
*** Call for Special Tracks ***
38th IEEE International Symposium on Computer-Based Medical Systems
(IEEE CBMS 2025)
June 18-20, 2025, Universidad Politécnica de Madrid (UPM), Madrid, Spain
https://2025.cbms-conference.org
Attracting a worldwide audience, CBMS is the premier conference for computer-based medical
systems, and one of the main conferences within the fields of medical informatics and
biomedical informatics.
IEEE CBMS 2025 invites proposals for organization of special tracks that will be held in parallel
with the general conference track. The themes of the special tracks should not overlap with the
general conference topics and should focus on emerging research fields. All tracks are expected
to enable stimulating discussions of state-of-the-art, emerging, visionary, and perhaps
controversial topics. Their papers should report on significant unpublished work and must meet
the same standards as main conference papers. All accepted papers will be included in the
conference proceedings. We expect all accepted tracks to adhere to the conference paper
submission and reviewing schedule, as outlined in the dates indicated below.
Special Tracks chair(s) will be interacting with organisers of accepted workshops to ensure a
high-quality workshop program. In the case of detecting several similar submissions, the CBMS
2025 organization can propose the fusion of those proposals.
Special Track requirements
The organizers of a special track must comply with a set of principles and obligations, listed below:
• A specific webpage with information about the special track will be created by CBMS
after the acceptance notification. The organizers must provide the following information to be
added to such webpage: special track description, list of topics, call for papers, submission
information (must be the same as CBMS 2025 regular track), special track organizers, special
track program committee members, any other relevant information.
• The organizers of the special track are responsible for the peer-review process within
their track. They must add their own Program committee members/reviewers to the
submission platform, ensure that receive all the reviews on time, check the quality of the
reviews, and establish the acceptance/rejection decision. The final decision will be sent by
CBMS 2025 PC Chairs. They also must pay special attention to potential conflicts of interest
and ensure that all the general ethical rules of research are followed.
• At least one of the organizers of the special track must register and attend to CBMS
2025 in Madrid. The organizer(s) who attend CBMS will also chair the specific session that will
be assigned in the agenda to their track.
• The organizers of the special track are responsible for the publicity of their track to try
to win as many submissions as possible. Please bear in mind that a special track with less
than 4 accepted papers could be canceled. In this case, the accepted papers will be moved to
the regular track.
Important Dates
• Deadline for special track proposal: November 8, 2024 (AoE)
• Special track notification acceptance: November 15, 2024
Submission Guidelines
Each proposal must include:
• Special track title
• Rough estimate of the expected ST size as number of sessions (with 4-5 papers per session)
• A brief biography of ST organizer(s)
• List of Special Track program committee members
• A draft of Special Track “Call for papers” (important dates must be the same of the main
conference)
• One or two appropriate journals or follow up publications: tracks are expected to organize a special issue, if planned.
The proposal must be sent to info[at]cbms-conference[dot]org
CBMS 2025 Special Track Chairs
• Alba García Seco de Herrera
• Gilberto Ochoa-Ruiz
• Sharib Ali
Other Information
For more information, please contact info[at]cbms-conference[dot]org.
Save the Date: ACDL 2025, 8th Advanced Course on Data Science & Machine
Learning - From Deep Learning to Large Language Models & Multimodal
Foundation Models | June 9-13 | Riva del Sole Resort & SPA - Italy -> Early
Registration: by 23 February
--
* Apologies for multiple copies. Please forward to anybody who might be
interested, thanks *
SAVE THE DATE
#ACDL2025, An Interdisciplinary Course: From Deep Learning to Generative AI
ACDL 2025 is a full-immersion 5-day course in Tuscany on cutting-edge
advances in AI, Deep Learning, LLMs, Data Sc. & Generative AI with lectures
delivered by world-renowned experts.
If
you want to learn
Transformers, Diffusion Models,
Large language models,
Vision - Large-scale vision models,
Vision and language,
Beyond vision and language,
Multimodal Foundation Models,
NLP, Generative AI
and much more
then
take part in ACDL 2025! ;-)
Riva del Sole Resort & SPA - Tuscany, Italy, June 9-13, 2025
https://acdl2025.icas.events
acdl(a)icas.cc
EARLY REGISTRATION: by February 23 (AoE)
https://acdl2025.icas.events/registration/
Oral Presentation Submission Deadline: by February 23 (AoE)
LECTURERS: TBA
Each Lecturer will hold up to four lectures on one or more research topics.
https://acdl2025.icas.events/lecturers/
PAST LECTURERS:
https://acdl2025.icas.events/past-lecturers/
VENUE:
https://acdl2025.icas.events/venue/
Riva del Sole Resort & SPA
Località Riva del Sole‚ Castiglione della Pescaia (Grosseto)
CAP 58043‚ Tuscany‚ Italy
p: +39-0564-928111
e: booking.events(a)rivadelsole.it
w: https://www.rivadelsole.it/en/
PAST EDITIONS: https://acdl2025.icas.events/past-editions/
REGISTRATION: https://acdl2025.icas.events/registration/
CERTIFICATE & 8 ECTS:
The 8th Advanced Course on Data Science & Machine Learning – ACDL 2025 is a
full-immersion five-day Course at the Riva del Sole Resort & SPA
(Castiglione della Pescaia – Grosseto – Tuscany, Italy) on cutting-edge
advances in Deep Learning, Data Science and Generative AI with lectures
delivered by world-renowned experts. The Course provides a stimulating
environment for PhD students, Post-Docs, junior academics (only up to
assistant professors), early career researches, and industry leaders (and
highly motivated, promising and brilliant Master students / BSc students).
Participants will also have the chance to present their results with talks,
and to interact with their colleagues, in a convivial, professional and
productive environment.
PhD students, PostDocs, Industry Practitioners and Junior Academics (only
up to assistant professors) will be typical profiles of the ACDL
attendants.The Course will involve a total of 36–40 hours of lectures,
according to the academic system the final achievement will be equivalent
to 8 ECTS points for the PhD Students (and some strongly motivated Master
Student – BSc Student) attending the Course.
Language: English.
To participate in the ACDL 2025, all attendants must
(1/2) register for the course (by February 23, 2025) and
(2/2) book accommodation at the course venue, “Riva del Sole Resort & SPA”
(by April 23, 2025); all attendants must stay at the “Riva del Sole Resort
& SPA”. Booking accommodation at the Riva del Sole must be made exclusively
using the accommodation form attached to the registration confirmation
email. No other methods must be used (if you use other booking methods the
hotel will cancel the reservation). Finally, it is not possible to extend
the stay, the special accommodation rates are valid only for the period of
the course, no exceptions will be made. To contact the Riva del Sole Resort
& SPA (the course venue) use the following email:
booking.events(a)rivadelsole.it
Once accommodation has been booked at “Riva del Sole Resort & SPA“, the
participant must send this information (including the Booking Number) to
the ACDL organizing committee (acdl(a)icas.cc).
ACDL is a residential course, so all lecturers and participants must reside
in the same Hotel (Riva del Sole Resort & SPA). No exceptions are made.
For privacy reasons, the Hotel can not match people. If you have someone to
share the apartment with (or a double room in Hotel), please send to the
Hotel ( booking.events(a)rivadelsole.it ) the name, surname and email
address. Otherwise the solution is to book a hotel room in single use.
Please note that only ACDL registered participants can book a room (in
hotel or apartment) at the Riva del Sole Resort & SPA with the
accommodation form attached in the registration email and with the ACDL
Discounted Rates. The Booking Office of the Riva del Sole Resort & SPA will
verify the names of the participants and the corresponding registration
number to confirm the booking.
Anyone interested in participating in ACDL 2025 should register as soon as
possible.
See you in Riva del Sole in June!
ACDL 2025 Directors.
ACDL 2025 Scientific & Organizing Committees.
https://acdl2025.icas.events
acdl(a)icas.cc
Obviously this is only a Call for Participation, to have complete and
updated information we recommend you access the relevant website:
https://acdl2025.icas.events
--
*8th Advanced Course on Data Science & Machine Learning - ACDL 2025, *9-13
June, Riva del Sole Resort & SPA, Castiglione della Pescaia (Grosseto) –
Tuscany, Italy
An Interdisciplinary Course: Big Data, Deep Learning & AI without Borders
*Early Registration: by February 23, 2025 (AoE)*
https://acdl2025.icas.events/registration/https://acdl2025.icas.events/
acdl(a)icas.cc
The Course is equivalent to 8 ECTS points for the PhD Students and the
Master Students attending the Course.
*10th International Conference on Learning, Optimization and Data – LOD
2024, *22–25 September
Riva del Sole Resort & SPA, Castiglione della Pescaia (Grosseto) Tuscany,
Italy
https://lod2024.icas.events/
lod(a)icas.cc
*4th Advanced Course ** and Symposium **on Artificial Intelligence and
Neuroscience – ACAIN 2024,* 22–25 September
Riva del Sole Resort & SPA, Castiglione della Pescaia (Grosseto) Tuscany,
Italy
https://acain2024.icas.events/
acain(a)icas.cc
*Author Registration Deadline: June 23 *
*Early Registration Deadline for the Course: June 23*
The Course is equivalent to 8 ECTS points for the PhD Students and the
Master Students attending the Course.
*ICAS* *-* *The Interdisciplinary Centre of Advanced Studies*
https://icas.cc/
Track on Accessible Devices and Technologies (ADT ‘25)
Sicily, Italy, March 31 – April 4, 2025
Part of the 40thACM/SIGAPP Symposium on Applied Computing (SAC ‘25)
https://sites.google.com/view/adt-sac-2025
<https://sites.google.com/view/adt-sac-2025>
https://www.sigapp.org/sac/sac2025/ <https://www.sigapp.org/sac/sac2025/>
Theme and Scope
Modern devices and technologies can represent a digital barrier for
users with disabilities, but they can be exploited to become enabling
tools for them. Accessibility of devices and technologies is a critical
topic to allow inclusion of all users, especially due to the European
laws that impose accessibility for new products and the definition of an
updated version of WCAG (Web Accessibility Guidelines). This track
invites scientists, engineers, and decision-makers from government,
industry, and academia to present technical papers on their research and
development results in areas of accessibility.
This track can interest many researchers since it would give the chance
to face a wide range of topics, i.e., web or mobile technologies, with
different points of view, taking into account specific technological
constraints and digital barriers. It is well-known that the so-called
“curb cut effect” can be applied to any technological and digital
context (in terms of devices, content, and services): technologies that
were originally meant to benefit people with disabilities can help any
other users. Moreover, the history and the evolution of several
technologies have been influenced and/or motivated by the special needs
of people with disabilities.
We welcome submission on a wide range of topics, including but not
limited to:
*
Accessible devices/assistive technologies: assistive technologies
refer to all the assistive, adaptive, and rehabilitative devices for
people with disabilities that enable users to perform tasks they
were formerly unable to accomplish. On the one hand, the widespread
diffusion of new devices and technologies stimulates researchers to
find and apply new solutions to make them accessible to anyone. On
the other hand, experiences in accessibility-related fields have
been exploited and have provided benefits to users equipped with
non-conventional devices when they emerged in the market.
*
Accessible solutions for e-learning, e-commerce, e-banking, etc:
e-services and content often require specific technologies, being
bounded by specific constraints when accessed by people with
disabilities equipped with assistive technologies. Specific
interaction modalities may affect interactive service access, while
richness and quantity of content may affect the users’ ability to
process information.
*
Accessible content: e-books, accessible TV, accessible broadcasting,
etc.
*
Accessibility of games.
*
AI for Accessibility: AI can be exploited both for personalization
(i.e., integrating AI-based personalization to support specific and
special needs) and “enabler” (i.e., exploiting LLM to support the
creation of accessible applications).
Submission Guidelines
We would like to invite authors to submit papers on research on the
Accessibility area, with particular emphasis on assessing the current
state of the art and identifying future directions. Original papers
addressing any of the listed topics of interest (or related topics) will
be considered. Each submitted paper will be fully refereed and undergo a
double-blind review process by at least three referees. Accepted papers
will be included in the ACM SAC 2025 proceedings and published in the
ACM digital library, being indexed by Thomson ISI Web of Knowledge and
Scopus.
The track accepts full papers (max 8 pages), posters (max 2 pages), and
SRC abstracts (max 2 pages). Submissions should be properly anonymized
to facilitate blind reviewing. Papers that will receive high reviews
(that is acceptable by reviewer standard) but will not be accepted due
to space limitations can be invited for poster session. Authors of
accepted papers must be prepared to sign a copyright statement and must
pay the registration fee and guarantee that their paper will be
presented at the conference. No-show of scheduled papers will result in
excluding the papers from the ACM Digital Library.
See the track website https://sites.google.com/view/adt-sac-2025
<https://sites.google.com/view/adt-sac-2025>for more details.
Important Dates
*
October 4, 2024: Submission of regular papers and SRC research
abstracts [Extended deadline!]
*
October 30, 2024: Notification of papers, posters, and SRC research
abstracts
*
November 29, 2024: Camera-ready copies of accepted papers
*
December 6, 2024: Authors registration due
Organization
*
Ombretta Gaggi, University of Padua
*
Silvia Mirri, University of Bologna
*
Mike Paciello, AudioEye, WebABLE
*
Catia Prandi, University of Bologna
Submission Portal
Please submit your contribution through our online submission portal
available at https://www.sigapp.org/sac/sac2025/submission.php
<https://www.sigapp.org/sac/sac2025/submission.php>(regular papers) and
https://www.sigapp.org/sac/sac2025/submission_src.php
<https://www.sigapp.org/sac/sac2025/submission_src.php>(SRC abstracts).
Contact us
For any inquires regarding the call for papers, please contact
gaggi(a)math.unipd.it <mailto:gaggi@math.unipd.it>.
We look forward to your contributions and to seeing you at the ACM SAC
2025 Conference!
Track on Accessible Devices and Technologies (ADT ‘25)
Sicily, Italy, March 31 – April 4, 2025
Part of the 40thACM/SIGAPP Symposium on Applied Computing (SAC ‘25)
https://sites.google.com/view/adt-sac-2025
<https://sites.google.com/view/adt-sac-2025>
https://www.sigapp.org/sac/sac2025/ <https://www.sigapp.org/sac/sac2025/>
Theme and Scope
Modern devices and technologies can represent a digital barrier for
users with disabilities, but they can be exploited to become enabling
tools for them. Accessibility of devices and technologies is a critical
topic to allow inclusion of all users, especially due to the European
laws that impose accessibility for new products and the definition of an
updated version of WCAG (Web Accessibility Guidelines). This track
invites scientists, engineers, and decision-makers from government,
industry, and academia to present technical papers on their research and
development results in areas of accessibility.
This track can interest many researchers since it would give the chance
to face a wide range of topics, i.e., web or mobile technologies, with
different points of view, taking into account specific technological
constraints and digital barriers. It is well-known that the so-called
“curb cut effect” can be applied to any technological and digital
context (in terms of devices, content, and services): technologies that
were originally meant to benefit people with disabilities can help any
other users. Moreover, the history and the evolution of several
technologies have been influenced and/or motivated by the special needs
of people with disabilities.
We welcome submission on a wide range of topics, including but not
limited to:
*
Accessible devices/assistive technologies: assistive technologies
refer to all the assistive, adaptive, and rehabilitative devices for
people with disabilities that enable users to perform tasks they
were formerly unable to accomplish. On the one hand, the widespread
diffusion of new devices and technologies stimulates researchers to
find and apply new solutions to make them accessible to anyone. On
the other hand, experiences in accessibility-related fields have
been exploited and have provided benefits to users equipped with
non-conventional devices when they emerged in the market.
*
Accessible solutions for e-learning, e-commerce, e-banking, etc:
e-services and content often require specific technologies, being
bounded by specific constraints when accessed by people with
disabilities equipped with assistive technologies. Specific
interaction modalities may affect interactive service access, while
richness and quantity of content may affect the users’ ability to
process information.
*
Accessible content: e-books, accessible TV, accessible broadcasting,
etc.
*
Accessibility of games.
*
AI for Accessibility: AI can be exploited both for personalization
(i.e., integrating AI-based personalization to support specific and
special needs) and “enabler” (i.e., exploiting LLM to support the
creation of accessible applications).
Submission Guidelines
We would like to invite authors to submit papers on research on the
Accessibility area, with particular emphasis on assessing the current
state of the art and identifying future directions. Original papers
addressing any of the listed topics of interest (or related topics) will
be considered. Each submitted paper will be fully refereed and undergo a
double-blind review process by at least three referees. Accepted papers
will be included in the ACM SAC 2025 proceedings and published in the
ACM digital library, being indexed by Thomson ISI Web of Knowledge and
Scopus.
The track accepts full papers (max 8 pages), posters (max 2 pages), and
SRC abstracts (max 2 pages). Submissions should be properly anonymized
to facilitate blind reviewing. Papers that will receive high reviews
(that is acceptable by reviewer standard) but will not be accepted due
to space limitations can be invited for poster session. Authors of
accepted papers must be prepared to sign a copyright statement and must
pay the registration fee and guarantee that their paper will be
presented at the conference. No-show of scheduled papers will result in
excluding the papers from the ACM Digital Library.
See the track website https://sites.google.com/view/adt-sac-2025
<https://sites.google.com/view/adt-sac-2025>for more details.
Important Dates
*
October 4, 2024: Submission of regular papers and SRC research
abstracts [Extended deadline!]
*
October 30, 2024: Notification of papers, posters, and SRC research
abstracts
*
November 29, 2024: Camera-ready copies of accepted papers
*
December 6, 2024: Authors registration due
Organization
*
Ombretta Gaggi, University of Padua
*
Silvia Mirri, University of Bologna
*
Mike Paciello, AudioEye, WebABLE
*
Catia Prandi, University of Bologna
Submission Portal
Please submit your contribution through our online submission portal
available at https://www.sigapp.org/sac/sac2025/submission.php
<https://www.sigapp.org/sac/sac2025/submission.php>(regular papers) and
https://www.sigapp.org/sac/sac2025/submission_src.php
<https://www.sigapp.org/sac/sac2025/submission_src.php>(SRC abstracts).
Contact us
For any inquires regarding the call for papers, please contact
gaggi(a)math.unipd.it <mailto:gaggi@math.unipd.it>.
We look forward to your contributions and to seeing you at the ACM SAC
2025 Conference!
Reminder: Upcoming Deadlines for ACM IUI 2025 Workshops and Full Papers
We would like to remind you of the upcoming submission deadlines for the
*ACM Conference on Intelligent User Interfaces (ACM IUI) 2025*, the 30th
annual event where researchers and practitioners from around the world
come together to discuss the latest advances at the intersection of
*Artificial Intelligence (AI)*and *Human-Computer Interaction (HCI)*.
The conference will take place in *Cagliari, Italy*, from *March 24 to
27, 2025*.
Workshop Proposals:
* *Submission Deadline*: September 21, 2024 (4 days left)
We encourage you to submit your *workshop proposals*to contribute to
this year’s program and engage the IUI community with important and
emerging topics.
Full Papers:
* *Abstract Submission Deadline*: October 2, 2024 (15 days left)
* *Full Paper Submission Deadline*: October 9, 2024 (22 days left)
Please ensure that your *abstracts and full papers*are submitted on time
to be considered for this premier conference.
For more details, please visit the official *ACM IUI 2025*website:
https://iui.acm.org/2025/index.html <https://iui.acm.org/2025/index.html>
We look forward to your valuable contributions!
Dear All,
A kind reminder that the seminar by Prof. Jonathan Lazar on "Born-Accessible Design: Methods, Tools, and Policies" is starting now at the Dept. of Computer Science of the University of Milan in via Celoria 18, Milano (Council Room, 8th floor). It is also streamed on Zoom (https://us02web.zoom.us/j/81149147782?pwd=5BfqSTzTWxDDujCiVij2u6RoeeXW1D.1).
Link of the event: https://di.unimi.it/it/seminario-born-accessible-design-methods-tools-and-p…
Title: Born-Accessible Design: Methods, Tools, and Policies
Abstract:
Digital technologies, applications, websites, and documents are often created without considering accessibility for people with disabilities. Often, a technology is built inaccessibly, and then either remediated for accessibility, remediated for accessibility only when there is a complaint from a person with a disability, or is never remediated for accessibility. Building inaccessible technologies or content and then remediating them for accessibility after-the-fact is not an effective approach. The time delay between when digital technologies and content are built and released and when they are made accessible can itself be a form of societal discrimination, as some people have access to the technologies and content while others do not until a later date. Furthermore, remediating a technology after-the-fact tends to cost more than accessibility built-in from the start, which unfortunately leads to the misperception that accessibility is expensive. While disability rights advocates often call for digital technologies and content to be built using a born-accessible approach, the research literature in HCI and UX does not define the details for a born-accessible model. This presentation will report on work being done by the Maryland Initiative for Digital Accessibility (MIDA) at the University of Maryland, in collaboration with partners Adobe and the U.S. Access Board, to help define methods, tools, and policies for the born-accessible design approach. The presentation will include information on methods for involving disability rights groups into the born-accessible design process, the shifting power dynamics that occur in born-accessible design, mockups of interface features that support born-accessible design, and three examples where born-accessible concepts have been incorporated into U.S. State and Federal policies.
Bio:
Jonathan Lazar, PhD, LLM is a professor in the College of Information at the University of Maryland, where he is the executive director of the Maryland Initiative for Digital Accessibility (MIDA), and is a faculty member in the Human- Computer Interaction Lab (HCIL). Dr. Lazar has over 25 years of experience in research and teaching in human-computer interaction, with a focus on technology accessibility for people with disabilities, user-centered design methods, assistive technologies, and law and public policy related to HCI. Dr. Lazar has authored or edited 17 books, including Research Methods in Human-Computer Interaction (2nd edition, co- authored with Feng and Hochheiser), Ensuring Digital Accessibility Through Process and Policy (co-authored with Goldstein and Taylor), Foundations of Information Law (co-authored with Jaeger, Gorham, and Greene-Taylor), and Accessible Technology and the Developing World (co-edited with Stein). Dr. Lazar has published over 200 refereed articles in journals, conference proceedings, edited books, and magazines, and has received research funding from the U.S. National Science Foundation, the U.S. National Institute on Disability, Independent Living, and Rehabilitation Research (NIDILRR), Google, and Adobe. At the University of Maryland, he frequently teaches courses on Human-Computer Interaction, Accessibility, User-Centered Design, and Legal Research Methods. He is the recipient of the 2020 ACM SIGACCESS Award for Outstanding Contributions to Computing and Accessibility and the 2016 ACM SIGCHI Social Impact Award, is a member of the ACM SIGCHI Academy, and has served as the general chair of the 2021 ACM ASSETS conference.
Best,
Dragan Ahmetovic<http://dragan.ahmetovic.it/>
Associate Professor
EveryWare Lab.<http://everywarelab.di.unimi.it/>
Dept. of Computer Science<http://www.di.unimi.it/>
Università degli Studi di Milano<https://www.unimi.it/>
Apologies for crossposting.
========================================
CFP Special Issue
* User Perspectives in Human-Centered Artificial Intelligence *
International Journal of Human-Computer Studies (IJHCS) - Elsevier Journal
(IF 5.4 @ 2023)
Springer journal website:
https://www.sciencedirect.com/journal/international-journal-of-human-comput…
========================================
Call for Papers
We are excited to invite submissions for the Special Issue of the
International Journal of Human-Computer Studies (IJHCS) entitled “User
Perspectives in Human-Centered Artificial Intelligence“ (VSI:HCAI).
Guest Editors:
- Ludovico Boratto
University of Cagliari, Cagliari, Italy
ludovico.boratto(a)acm.org
- Erasmo Purificato
Otto von Guericke University Magdeburg, Magdeburg, Germany
erasmo.purificato(a)acm.org
- Ernesto William De Luca
Otto von Guericke University Magdeburg, Magdeburg, Germany
Leibniz Institute for Educational Media | Georg Eckert Institute,
Brunswick, Braunschweig, Germany
ernesto.deluca(a)ovgu.de
- Stefano Marrone
University of Naples Federico II, Napoli, Italy
stefano.marrone(a)unina.it
- Carlo Sansone
University of Naples Federico II, Napoli, Italy
carlo.sansone(a)unina.it
** Special Issue Focus **
This special issue focuses on the rapidly evolving field of Human-Centered
Artificial Intelligence (HCAI), which aims to shift the development and
application of AI technologies towards enhancing human capabilities while
ensuring systems are transparent, equitable, privacy-conscious, and under
human control. It seeks to unite a wide range of stakeholders, including
researchers, developers, business leaders, policymakers, and end-users, to
examine AI's multifaceted impacts from a user-centric viewpoint. The issue
will delve into the benefits and challenges of automated decision-making
systems, with a particular emphasis on reliability, safety, and
trustworthiness, and how these factors influence user interactions and
experiences with AI. The goal is to foster a comprehensive discourse on
creating AI systems that are not only technologically advanced but also
ethically and socially attuned to user needs, encouraging submissions that
assess user perception in real-world scenarios beyond algorithmic and
model-centric evaluations. Topics of interest include system design and
user interaction, ethical and societal considerations, and technological
advancements aimed at improving user experience. This includes the design
and evaluation of reliable and safe AI systems, empirical studies on HCAI's
real-world impact, human-in-the-loop methodologies, innovative design and
assessment methods, adaptive user interfaces, approaches to mitigate bias,
privacy preservation, the impact of regulations, and the development of
user-adaptive and explainable AI systems across various sectors. The issue
invites original research, case studies, and review articles to promote
cross-disciplinary dialogue and address the complex challenges and
opportunities in HCAI.
We invite submissions on a range of topics:
- System Design and User Interaction
- Design and evaluation of reliable, safe, and trustworthy AI systems.
- Empirical studies on the real-world impact of HCAI systems.
- Human-in-the-loop approaches and methodologies in HCAI.
- Innovative methods and metrics for designing and assessing HCAI
systems.
- Adaptive and personalized user interfaces in HCAI.
- Novel approaches to Human-Computer Interaction (HCI) in HCAI
contexts.
- Ethical and Societal Considerations
- Potential risks and threats for users in HCAI systems.
- Strategies for detecting and mitigating bias in real-world
applications.
- Privacy-preserving methodologies in AI systems.
- Impact of regulations and policies on the development and use of
HCAI systems.
- Transparent user profiling methods and their implications.
- Technological Advancements and User Experience
- User-adaptive and explainable AI systems.
- Development of explainable user interfaces.
- Case studies and user-centric evaluations of HCAI systems in
various sectors (e.g., healthcare, education, finance).
We welcome original research papers, case studies, and review articles
contributing to the knowledge in these areas.
** Submission Guidelines **
Authors are invited to submit original and unpublished papers. All
submissions will be peer-reviewed and judged on originality, significance,
quality, and relevance to the special issue topics of interest.
Submitted papers should not have appeared in or be under consideration for
another journal.
More info here:
https://www.sciencedirect.com/journal/international-journal-of-human-comput…
Instructions for authors:
https://www.sciencedirect.com/journal/international-journal-of-human-comput…
** Important Dates **
- Submission Open Date: September 16th, 2024
- Final Manuscript Submission Deadline: November 18th, 2024
- Editorial Acceptance Deadline: February 20th, 2025
*** Apologies for multiple copies ***
The 1st Workshop on Education for Artificial Intelligence (edu4AI) will
host a Dissemination Track to encourage the submission of papers already
published over the last three years or papers submitted but not yet
accepted, and whose authors desire to share them with the workshop
attendees.
Papers accepted to the Dissemination Track will be granted a slot for
oral presentation, but will not be included in the edu4AI CEUR proceedings.
The workshop is co-located with the 23rd International Conference of the
Italian Association for Artificial Intelligence (AIxIA 2024)
November 25 – November 28, 2024, Bolzano (Italy)
https://aixia2024.events.unibz.it/
Workshop website:https://edu4ai.di.unito.it/
Dissemination track: https://edu4ai.di.unito.it/dissemination-track/
***********************
Topics of interest
***********************
Topic of interest for the Dissemination Track are the same of the edu4AI
main track, thus including (but not limited to)
Challenges and Opportunities in Education for AI
Leveraging online platforms for widespread AI Education
Innovative Education Techniques and methodologies to support AI
Education
Hands-on research initiatives to support AI awareness and comprehension
Program development for Educators
Resources and techniques to explain AI in simple terms
AI Literacy kits and educational games
Educational tools and resources for correcting AI misconceptions
Case studies on AI Literacy courses for elderly people
Domain-specific threats due to AI biases and educational solutions
to overcome them
Education on AI-Ethical aspects
Training programs to convey AI awareness
Teaching Methodologies
Experimentation and reports on the practical applications of the above
topics in domain-specific contexts are welcomed (such as in healthcare,
K-12 and higher education systems, finance, Lifelong Learning, Adult
Education, and such like).
The edu4AI workshop focuses on “Education on AI to promote AI awareness
and AI literacy”.
All papers on Artificial Intelligence models for enhancing learning
experience and supporting teachers in their roles are invited to visit
the website of the complementary workshop AIxEDU
<https://aixedu.pa.itd.cnr.it/home>.
***********************
Submissions
***********************
A dissemination paper can be submitted in its original format (preprint
or editorial version). Additionally, it must include a cover page
containing the Title, the authors, the abstract, the complete reference
of the publication (i.e., venue and date), and an explicit statement of
the paper’s status (e.g., published, accepted, or submitted).
Papers can be submitted in PDF format via the online submission system
CMT <https://cmt3.research.microsoft.com/EDU4AI2024> by selecting the
dissemination track:
Papers will be selected based on the relevance to the topics of the workshop
***********************
Important Dates
***********************
Paper submission deadline: September 28, 2024
Notifications of paper acceptance: October 6, 2024
***********************
Organization Chairs
***********************
- Elisa Marengo - University of Torino, Italy
email: elisa.marengo(a)unito.it
- Michela Ponticorvo - University “Federico II” of Napoli, Italy
email: michela.ponticorvo(a)unina.it
- Manuel Striani - University of Piemonte Orientale, Italy
email: manuel.striani(a)uniupo.it
Care Tutte e cari Tutti,
Con immenso piacere vi comunico che Luigi De Russis è stato confermato
Executive Vice-President di ACM SIGCHI con Neha Kumar President!
https://www.acm.org/elections/sigs/2024-sig-election/sigchi-2024-results
Grazie a tutti per aver votato e buon lavoro a Luigi e all’intero Committee
per i prossimi 3 anni!
Giuliana
--
---
Prof. Giuliana Vitiello, PhD
Director HCI-UsE Lab
Department of Computer Science
University of Salerno
Italy
phone +39 089 963317
cell +39 3666758965
https:// <https://docenti.unisa.it/003730/home>
docenti.unisa.it/giuliana.vitiello
Track on Accessible Devices and Technologies (ADT ‘25)
Sicily, Italy, March 31 – April 4, 2025
Part of the 40thACM/SIGAPP Symposium on Applied Computing (SAC ‘25)
https://sites.google.com/view/adt-sac-2025
<https://sites.google.com/view/adt-sac-2025>
https://www.sigapp.org/sac/sac2025/ <https://www.sigapp.org/sac/sac2025/>
Theme and Scope
Modern devices and technologies can represent a digital barrier for
users with disabilities, but they can be exploited to become enabling
tools for them. Accessibility of devices and technologies is a critical
topic to allow inclusion of all users, especially due to the European
laws that impose accessibility for new products and the definition of an
updated version of WCAG (Web Accessibility Guidelines). This track
invites scientists, engineers, and decision-makers from government,
industry, and academia to present technical papers on their research and
development results in areas of accessibility.
This track can interest many researchers since it would give the chance
to face a wide range of topics, i.e., web or mobile technologies, with
different points of view, taking into account specific technological
constraints and digital barriers. It is well-known that the so-called
“curb cut effect” can be applied to any technological and digital
context (in terms of devices, content, and services): technologies that
were originally meant to benefit people with disabilities can help any
other users. Moreover, the history and the evolution of several
technologies have been influenced and/or motivated by the special needs
of people with disabilities.
We welcome submission on a wide range of topics, including but not
limited to:
*
Accessible devices/assistive technologies: assistive technologies
refer to all the assistive, adaptive, and rehabilitative devices for
people with disabilities that enable users to perform tasks they
were formerly unable to accomplish. On the one hand, the widespread
diffusion of new devices and technologies stimulates researchers to
find and apply new solutions to make them accessible to anyone. On
the other hand, experiences in accessibility-related fields have
been exploited and have provided benefits to users equipped with
non-conventional devices when they emerged in the market.
*
Accessible solutions for e-learning, e-commerce, e-banking, etc:
e-services and content often require specific technologies, being
bounded by specific constraints when accessed by people with
disabilities equipped with assistive technologies. Specific
interaction modalities may affect interactive service access, while
richness and quantity of content may affect the users’ ability to
process information.
*
Accessible content: e-books, accessible TV, accessible broadcasting,
etc.
*
Accessibility of games.
*
AI for Accessibility: AI can be exploited both for personalization
(i.e., integrating AI-based personalization to support specific and
special needs) and “enabler” (i.e., exploiting LLM to support the
creation of accessible applications).
Submission Guidelines
We would like to invite authors to submit papers on research on the
Accessibility area, with particular emphasis on assessing the current
state of the art and identifying future directions. Original papers
addressing any of the listed topics of interest (or related topics) will
be considered. Each submitted paper will be fully refereed and undergo a
double-blind review process by at least three referees. Accepted papers
will be included in the ACM SAC 2025 proceedings and published in the
ACM digital library, being indexed by Thomson ISI Web of Knowledge and
Scopus.
The track accepts full papers (max 8 pages), posters (max 2 pages), and
SRC abstracts (max 2 pages). Submissions should be properly anonymized
to facilitate blind reviewing. Papers that will receive high reviews
(that is acceptable by reviewer standard) but will not be accepted due
to space limitations can be invited for poster session. Authors of
accepted papers must be prepared to sign a copyright statement and must
pay the registration fee and guarantee that their paper will be
presented at the conference. No-show of scheduled papers will result in
excluding the papers from the ACM Digital Library.
See the track website https://sites.google.com/view/adt-sac-2025
<https://sites.google.com/view/adt-sac-2025>for more details.
Important Dates
*
September 20, 2024, 11:59 PM (UTC+0.00): Submission of regular
papers and SRC research abstracts
*
October 30, 2024: Notification of papers, posters, and SRC research
abstracts
*
November 29, 2024: Camera-ready copies of accepted papers
*
December 6, 2024: Authors registration due
Organization
*
Ombretta Gaggi, University of Padua
*
Silvia Mirri, University of Bologna
*
Mike Paciello, AudioEye, WebABLE
*
Catia Prandi, University of Bologna
Submission Portal
Please submit your contribution through our online submission portal
available at https://www.sigapp.org/sac/sac2025/submission.php
<https://www.sigapp.org/sac/sac2025/submission.php>(regular papers) and
https://www.sigapp.org/sac/sac2025/submission_src.php
<https://www.sigapp.org/sac/sac2025/submission_src.php>(SRC abstracts).
Contact us
For any inquires regarding the call for papers, please contact
gaggi(a)math.unipd.it <mailto:gaggi@math.unipd.it>.
We look forward to your contributions and to seeing you at the ACM SAC
2025 Conference!
/Apologize for unintended cross-mailing/
=========================================================
Special Issue on
*Digital Crossroads: Enhancing Mediterranean Values through
Human-Computer Interaction Research *
Call for Papers -> link
<https://ixdea.org/digital-crossroads-enhancing-mediterranean-values-through…>
to be published at the
/*Interaction Design and Architecture(s) Journal (IxD&A)*/
(ISSN 1826-9745, eISSN 2283-2998)
https://ixdea.org/https://doi.org/10.55612/s-5002-000
----------------------------------------------------------------
**** Since 2007 also in Scopus ****
**** *Since 2015 also* in *Emerging Sources Citation Index* and *Web of
Science* ***
*----------------------------------------------------------------
IxD&A implements the Gold Open Access (OA) road to its contents
with no charge to the authors (submission & paper processing)
Help us in improving the quality of the editorial process and of the
journal, please donate: -> link
=========================================================
*Guest Editors:*
--------------------------------------------------------- --
* George Caridakis, University of the Aegean, Greece
* Houda El Mimouni, Indiana University, Bloomington, USA
* Joel Lanir, University of Haifa, Israel
* Valentina Nisi, University of Lisbon, Portugal
* Giuliana Vitiello, Università degli Studi di Salerno, Italy
===========================================
*Important dates:*
-----------------------------------------------------------
* Deadline: *September 30th, 2024*
* Notification to the authors: November 30th, 2024
* Camera ready paper: December 20th, 2024
* Publication of the special issue: January 2025 (tentatively)
===========================================
*Overview*
-----------------------------------------------------------
The Mediterranean region stands at a crucial intersection of tradition
and modernity, offering a fertile ground where the intersection of rich
cultural heritage and cutting-edge technological advancements invites
exploration. As a result, a unique opportunity arises to investigate how
Human-Computer Interaction research can enrich and advocate for these
intrinsic values in the digital age. By leveraging the fusion of modern
technology and timeless Mediterranean culture, HCI research can play a
pivotal role in enhancing various aspects of life in the Mediterranean
region.
This special issue aims to bring together scholars, researchers, and
practitioners to delve into the multifaceted relationship between
digital technologies and Mediterranean values through the lens of HCI.
Relevant questions to be answered include:
* How can HCI research contribute to the preservation and promotion of
Mediterranean cultural heritage in the digital era?
* What are the ethical considerations and challenges in designing
digital solutions that respect Mediterranean values and traditions?
* How can HCI methodologies be adapted to better serve the diverse
populations of the Mediterranean region?
* What innovative HCI applications can support sustainable tourism and
economic development in Mediterranean countries?
* How can digital technologies facilitate intercultural dialogue and
understanding among Mediterranean communities
-----------------------------------------------------------
*Topics of Interest*
-----------------------------------------------------------
Topics of interest for this special issue include, but not limited toWe
invite submissions that address, but are not limited to, the following
topics:
* Digital preservation and promotion of Mediterranean cultural heritage
* HCI approaches for sustainable development in Mediterranean communities
* Designing inclusive digital solutions for diverse Mediterranean
populations
* Ethical considerations in HCI research within the Mediterranean context
* User-centered design methodologies for Mediterranean users
* Digital storytelling and narrative approaches to promote
Mediterranean values
* Technologies for fostering intercultural dialogue and understanding
in the Mediterranean region
* Innovative HCI applications for supporting Mediterranean tourism and
hospitality
* Collaborative platforms for knowledge exchange and community
engagement in the Mediterranean context
* Digital interventions for addressing societal challenges in
Mediterranean countries
. ===========================================
/*Submission guidelines and procedure*/
----------------------------------------------------------
All submissions (abstracts and later final manuscripts) must be original
and may not be under review by another publication.
The manuscripts should be submitted either in .doc or in .rtf format.
All papers will be blindly peer-reviewed by at least two reviewers.
Authors are invited to submit 8-30 pages paper (including authors'
information, abstract, all tables, figures, references, etc.).
The paper should be written according to the IxD&A authors' guidelines
->https://ixdea.org/authors-guidelines/
==========================================================
*Authors' guidelines*
----------------------------------------------------------
Paper submission page:
-> link <https://ojs.ixdea.org/>
(Please upload all submissions using the Submission page.
When submitting the paper, please, choose the section:
"SI: Digital Crossroads: Enhancing Mediterranean Values through
Human-Computer Interaction Research")
More information on the submission procedure and on the characteristics
of the paper format can be found on the website of the IxD&A Journal
where information on the copyright policy and responsibility of authors,
publication ethics and malpractice are published.
For scientific advice and queries, please contact the IxD&A scientific
editor marking the subject as:
/SI: //Digital Crossroads: Enhancing Mediterranean Values through
Human-Computer Interaction Research/
* George Caridakis, gcari [at] aegean [dot] gr
* Houda El Mimouni, h [dot] elmimouni [at] gmail [dot] com
* Joel Lanir, ylanir [at] is [dot] haifa [dot] ac [dot] il
* Valentina Nisi, valentina [dot] nisi [at] tecnico [dot] ulisboa [dot] pt
* Giuliana Vitiello, gvitiello [at] unisa [dot] it
-----------------------------------------------------------------------------
*** Apologies for multiple copies ***
1st Workshop on Education for Artificial Intelligence (edu4AI)
Co-located with the 23rd International Conference of the Italian
Association for Artificial Intelligence (AIxIA 2024)
November 25 – November 28, 2024, Bolzano (Italy)
https://aixia2024.events.unibz.it/
Workshop website:https://edu4ai.di.unito.it/
***********************
News
***********************
*[Deadline Extended]*
The paper submission deadline has been extended to: *September, 21*
*[Dissemination track]*
We introduced a dissemination track to encourage the submission of
papers already published over the last three years, and whose authors
desire to share them with the edu4AI attendees. Papers accepted to the
Dissemination Track will be granted a slot for oral presentation, but
will not be included in the CEUR proceedings.
The *Dissemination Track CFP will be shared soon* in a separate email.
***********************
edu4AI CFP
***********************
The goal of this workshop is to establish a forum for researchers and
professionals interested in understanding, envisioning, and discussing
the challenges and opportunities of AI awareness by promoting education
for Artificial Intelligence, promoting aspects such as methodologies,
educational pathways, and AI literacy.
Conference proceedings will be published on CEUR in the AI*IA series
***********************
Important Dates
***********************
Paper submission deadline: September, 10*September, 21*
Notifications of paper acceptance: October, 6
Camera-ready version deadline: October, 20
Workshop (at AI*IA 2024): November 26-28, 2024
***********************
Topics of interest
***********************
Topic of interest include (but are not limited to)
Challenges and Opportunities in Education for AI
Leveraging online platforms for widespread AI Education
Innovative Education Techniques and methodologies to support AI
Education
Hands-on research initiatives to support AI awareness and comprehension
Program development for Educators
Resources and techniques to explain AI in simple terms
AI Literacy kits and educational games
Educational tools and resources for correcting AI misconceptions
Case studies on AI Literacy courses for elderly people
Domain-specific threats due to AI biases and educational solutions
to overcome them
Education on AI-Ethical aspects
Training programs to convey AI awareness
Teaching Methodologies
Experimentation and reports on the practical applications of the above
topics in domain-specific contexts are welcomed (such as in healthcare,
K-12 and higher education systems, finance, Lifelong Learning, Adult
Education, and such like).
***********************
Submissions
***********************
All papers will be peer-reviewed by at least two members of the program
committee and evaluated on the basis of relevance, originality,
significance, soundness, and clarity. Papers should be formatted
according to the CEUR-WS's single-column style
(http://ceur-ws.org/HOWTOSUBMIT.html).
We welcome three categories of paper submission
Full papers (8-10 pages)
Short papers (6 pages) -- Suitable for work in progress,
software prototypes, doctoral theses extended abstracts
Project papers (6 pages) excluding references -- General
overviews of research projects
***********************
Organization Chairs
***********************
- Elisa Marengo - University of Torino, Italy
email: elisa.marengo(a)unito.it
- Michela Ponticorvo - University “Federico II” of Napoli, Italy
email: michela.ponticorvo(a)unina.it
- Manuel Striani - University of Piemonte Orientale, Italy
email: manuel.striani(a)uniupo.it
Dear All,
I am pleased to announce a seminar by Prof. Jonathan Lazar on "Born-Accessible Design: Methods, Tools, and Policies", which will take place on 2024-09-17 at 10:30, at the Dept. of Computer Science of the University of Milan in via Celoria 18, Milano (Council Room, 8th floor). It will also be streamed on Zoom (https://us02web.zoom.us/j/81149147782?pwd=5BfqSTzTWxDDujCiVij2u6RoeeXW1D.1).
Link of the event: https://di.unimi.it/it/seminario-born-accessible-design-methods-tools-and-p…
Title: Born-Accessible Design: Methods, Tools, and Policies
Abstract:
Digital technologies, applications, websites, and documents are often created without considering accessibility for people with disabilities. Often, a technology is built inaccessibly, and then either remediated for accessibility, remediated for accessibility only when there is a complaint from a person with a disability, or is never remediated for accessibility. Building inaccessible technologies or content and then remediating them for accessibility after-the-fact is not an effective approach. The time delay between when digital technologies and content are built and released and when they are made accessible can itself be a form of societal discrimination, as some people have access to the technologies and content while others do not until a later date. Furthermore, remediating a technology after-the-fact tends to cost more than accessibility built-in from the start, which unfortunately leads to the misperception that accessibility is expensive. While disability rights advocates often call for digital technologies and content to be built using a born-accessible approach, the research literature in HCI and UX does not define the details for a born-accessible model. This presentation will report on work being done by the Maryland Initiative for Digital Accessibility (MIDA) at the University of Maryland, in collaboration with partners Adobe and the U.S. Access Board, to help define methods, tools, and policies for the born-accessible design approach. The presentation will include information on methods for involving disability rights groups into the born-accessible design process, the shifting power dynamics that occur in born-accessible design, mockups of interface features that support born-accessible design, and three examples where born-accessible concepts have been incorporated into U.S. State and Federal policies.
Bio:
Jonathan Lazar, PhD, LLM is a professor in the College of Information at the University of Maryland, where he is the executive director of the Maryland Initiative for Digital Accessibility (MIDA), and is a faculty member in the Human- Computer Interaction Lab (HCIL). Dr. Lazar has over 25 years of experience in research and teaching in human-computer interaction, with a focus on technology accessibility for people with disabilities, user-centered design methods, assistive technologies, and law and public policy related to HCI. Dr. Lazar has authored or edited 17 books, including Research Methods in Human-Computer Interaction (2nd edition, co- authored with Feng and Hochheiser), Ensuring Digital Accessibility Through Process and Policy (co-authored with Goldstein and Taylor), Foundations of Information Law (co-authored with Jaeger, Gorham, and Greene-Taylor), and Accessible Technology and the Developing World (co-edited with Stein). Dr. Lazar has published over 200 refereed articles in journals, conference proceedings, edited books, and magazines, and has received research funding from the U.S. National Science Foundation, the U.S. National Institute on Disability, Independent Living, and Rehabilitation Research (NIDILRR), Google, and Adobe. At the University of Maryland, he frequently teaches courses on Human-Computer Interaction, Accessibility, User-Centered Design, and Legal Research Methods. He is the recipient of the 2020 ACM SIGACCESS Award for Outstanding Contributions to Computing and Accessibility and the 2016 ACM SIGCHI Social Impact Award, is a member of the ACM SIGCHI Academy, and has served as the general chair of the 2021 ACM ASSETS conference.
Best,
Dragan Ahmetovic<http://dragan.ahmetovic.it>
Associate Professor
EveryWare Lab.<http://everywarelab.di.unimi.it>
Dept. of Computer Science<http://www.di.unimi.it>
Università degli Studi di Milano<https://www.unimi.it>
Dear Colleagues,
We are excited to invite you to MobileHCI 2024, a premier conference
organized by the Association for Computing Machinery (ACM) and its Special
Interest Group on Computer-Human Interaction (SIGCHI). MobileHCI, which
began in 1998 and has been sponsored by ACM SIGCHI since 2012, offers a
unique platform for academics and industry experts to explore the
challenges and advancements in Human-Computer Interaction (HCI) with a
focus on mobile systems and services. This year’s conference will be held
in Melbourne, Australia, marking the first time MobileHCI is hosted in
Australia, from September 30 to October 3, 2024.
https://mobilehci.acm.org/2024/
MobileHCI 2024 will feature a diverse program including keynote talks,
paper sessions, posters/demos, student design competitions, industry
perspectives, and three workshops. The theme for this year’s
conference is Connecting
Cultures. Australia, as a unique cultural hub, bridges ancient wisdom with
modern technological advancements. With over 50,000 years of custodianship
of these lands, the integration of ancient knowledge into contemporary
solutions is increasingly relevant in addressing today’s challenges.
MobileHCI is renowned for its intellectually stimulating environment. It
provides an excellent opportunity to engage in thought-provoking
discussions, share insights, and gain valuable knowledge. Attendees will
also benefit from the chance to collaborate with industry professionals and
academic researchers, fostering the cross-pollination of ideas and
exploring real-world challenges and solutions.
Below are some highlights of the conference:
Keynote Speakers:
-
Professor Genevieve Bell, Vice-Chancellor and President, ANU
Keynote Title: Messages Passed Through
-
Professor Thad Starner, Georgia Tech
Keynote Title: Mobile Sign Language Recognition: Creating Useful and
Usable Interfaces for the Deaf
-
Professor Dr. Paul Lukowicz, DFKI Kaiserslautern
Keynote Title: Generative AI for Seamless Any Time Any Place Wearable
Interaction
https://mobilehci.acm.org/2024/keynotes.php
Paper Sessions:
1.
Privacy in the Virtual and Physical World
2.
Health and Exercise
3.
Accessibility and Support
4.
Digital Well-Being
5.
User Perceptions and Attention
6.
Supporting Navigation
7.
Mobile Input Methods
8.
Augmented and Virtual Reality
https://mobilehci.acm.org/2024/program.php
Workshops:
1.
Affective Computing for Mobile Technologies <https://acimt.github.io/>
2.
mobiCHAI - 1st International Workshop on Mobile Cognition-Altering
Technologies (CAT) using Human-Centered AI
<https://ai-enhanced-cognition.com/mobichai/>
3.
Designing Age-Inclusive Interfaces: Emerging Mobile, Conversational, and
Generative AI to Support Interactions across the Life Spa
<http://www.speech-interaction.org/MobileHCI2024-OA/>
We look forward to your participation in these engaging and innovative
sessions. Attendees can register to attend MobileHCI 2024 using the
following link: https://cvent.me/P2N3Le.
Best regards,
Tilman Dingler & Flora Salim | General Chairs, MobileHCI 2024
Ying Ma | Social Media Chair, MobileHCI 2024
*** Second Call for Contributions ***
20th International Conference on Persuasive Technology (PERSUASIVE 2025)
May 5-7, 2025, 5* St. Raphael Resort and Marina, Limassol, Cyprus
https://2025.persuasivetech.org
(*** Proceedings to be published by Springer in LNCS ***)
In a world in which technology is increasingly present in people’s lives, and changing human
behavior and attitudes is often the key to solving many societal and personal problems,
studying how technology might be used to influence humans (in their behavior, attitudes and
information processing), is paramount.
Persuasive Technology is a vibrant interdisciplinary research field, focusing on the design,
development and evaluation of interactive technologies aimed at influencing people’s attitudes
and/or behaviors through persuasion, but not through coercion or deception. The research
community aims at enriching people’s lives in various domains such as health and sustainability
by supporting people in setting and achieving their own goals, thus helping them change their
behavior.
The 2025 conference will be hosted in Limassol, Cyprus at the 5* St. Raphael Resort and Marina.
The previous successful conferences have been organized in Wollongong, Limassol, Eindhoven,
Stanford, Oulu, Claremont, Copenhagen, Columbus, Linköping, Sydney, Padua, Chicago,
Salzburg, Amsterdam, and Waterloo. The conference series seeks to bring together researchers
and practitioners from industry and academia working with various topics of persuasive
technology.
We welcome the following categories of papers and extended abstracts:
• Technical papers that introduce novel persuasive technology approaches and solutions
alongside evidence of their potential.
• Empirical studies which seek to provide evidence and explanation of methods, principles and
theories in persuasive systems.
• Conceptual-theoretical papers which primarily seek to contribute to the general
understanding of the field’s core themes and specificities.
• Other papers, e.g. literature reviews or experience reports.
SCOPE
The scope of the conference includes (but is not limited to) the following topics:
• Persuasive systems’ design
• Behavior change support systems
• Interaction with persuasive systems, interfaces, visualization
• Interactive agents in persuasive systems
• (Generative) AI for persuasive technology
• Tailored and personalized persuasion
• Gamification for persuasion
• Evaluation and validation of persuasive applications
• Fitting methods for development, evaluation and implementation of persuasive systems
• Optimizing engagement with persuasive systems
• Software architectures and technical infrastructures for persuasive systems
• Smart environments, e.g. IoT, and persuasion
• Digital Marketing, eCommerce, eTourism and SMART ecosystems
• Motivational, cognitive and perceptual factors in persuasive technology
• Application domains for persuasive technologies such as safety, healthy living, sustainable
behaviors, learning and training, marketing and commerce, work environments, organizations
• Positive technology
• Humanizing and/or dehumanizing effects of persuasive technology
• Values and ethics in persuasive technology
• Privacy, perceived security and trust in persuasive technology
• Resilience and counter-persuasion
• Detecting persuasive strategies in social media posts
• Encouraging adherence to safety measures in pandemic situations
Questions that we hope to be addressed include, but are not limited to:
• How to recognize and demonstrate the real life effects of persuasive technology on people’s
attitudes and behaviours?
• How to conduct studies that not just show their effectiveness but are also able to explain in
more detail why a design or intervention works?
• How to design an evaluation study so that it yields insights that are applicable to other
designs or interventions?
• How theoretical insight can help improve application and/or intervention planning and design?
• How can design and intervention studies improve theory?
SUBMISSION TYPES
Regular Papers
This format is suitable for original research, which is completed work at the time of submission
and, regardless of the length of the paper, is a self-sufficient scientific contribution. Papers can
be full papers (12 pages, excluding references) or short papers (6 pages, excluding references)
in Springer LNCS format, and describe work not presented, published or simultaneously
submitted elsewhere. Accepted papers will be included in the Springer LNCS conference
proceedings and be devoted a timeslot for oral presentation. Selected papers will be invited for
submission to Behaviour & Information Technology journal (Taylor & Francis).
Extended Abstracts
We also welcome extended abstract submissions to showcase the results of already conducted
studies where authors do not wish to publish them as regular papers in the conference
proceedings but rather present them at the conference for discussions that can shape the final
version (that may be submitted elsewhere later). The studies will be also be devoted a timeslot
for oral presentation in a special session. Extended abstracts must not be more than 2 pages in
CEUR format (including references). Accepted abstracts will be included in the adjunct
conference proceedings (CEUR Workshop Proceedings, 1 column style, see here). Selected
papers in this category, based on their quality, level of timeliness and relevance, and
completion, will also be invited for submission to Behaviour & Information Technology
journal.
Poster Presentations
This format is suitable for descriptions of smaller studies, project outlines, literature reviews or
work-in-progress. Authors should submit a 2-page abstract in CEUR format (1 column style).
Accepted posters will be included in the adjunct conference proceedings (CEUR Workshop
Proceedings). Posters will be displayed and presented during a dedicated session of the
conference.
Demonstrations and Artefacts
The Persuasive 2025 track on Demonstrations and Artefact is intended to foster discussion and
exchange of ideas among researchers and practitioners from academia and industry by
demonstrating or presenting hardware and software products or artefacts, including those in
virtual settings (e.g., simulation systems, VR, and games), that range from early research
prototypes to mature production-ready systems. The contribution should be the result of
original, innovative work, including solving novel technical or research problems, and/or
creating novel individual or industrial UI/UX. Accepted demonstrations or presentations shall be
presented live during the conference.
Doctoral Consortium Papers
The Doctoral Consortium is a special session of the conference where PhD students can receive
advice in a constructive atmosphere. Students present and discuss their research with other PhD
students and a panel of established researchers in the area of persuasive technology. Students
interested in participating in the Doctoral Consortium should submit a 4-page abstract in CEUR
format (1 column style) describing their research question, its position with respect to the state
of the art, their research plans and methodology, ideas, and results achieved so far. Accepted
abstracts will be included in the adjunct conference proceedings (CEUR Workshop Proceedings)
unless opted out by the student.
Workshops and Tutorial Proposals
Workshops are meant to gather a number of people to work interactively on an emerging topic
and exchange ideas. Tutorials are intended to help people attending the conference organize a
related scientific meeting on a specific topic or instruct on a specific practice. Approved
workshops and tutorials will be announced on the conference website. Tutorials and workshops
will take place during a half- or full-day session before the conference. If you want to organize
a workshop, please submit a proposal as a maximum 4-page description in Springer LNCS
format (https://www.springer.com/gp/computer-science/lncs/conference-proceedings-
guidelines), including a description of the topic, motivation, organization (including the list of
organizing members, how the organizers will form a program committee, duration of the
workshop and mode of delivery: in-person/hybrid), expected outcome, and supporting
materials (if applicable).
Workshop and tutorial descriptions will be included in the adjunct conference proceedings
(CEUR Workshop Proceedings) https://ceur-ws.org/HOWTOSUBMIT.html. Workshop organisers
must commit to creating their Call for Papers and their website within one week of the
notification.
Please email your proposal by December 01, 2024, to the workshop chairs: Wenzhen Xu
(wenzhen.xu(a)r.hit-u.ac.jp), Rhoda Abadia (Rhoda.Abadia(a)unisa.edu.au), and Kaoru Sumi
(kaoru.sumi(a)acm.org).
The organizing committee will review the proposals and communicate the results by December
15, 2024.
IMPORTANT DATES
Paper submission:
• Submission deadline: January 03, 2025 (AoE)
• Decision notification: February 15, 2025
• Camera ready submission: February 28, 2025
Workshop and tutorial proposals:
• Submission deadline: December 1, 2024 (AoE)
• Decision notification: December 15, 2024
Workshop papers, posters, demos, artefacts, and doctoral consortium submission:
• Submission deadline: March 1, 2025 (AoE)
• Decision notification: March 15, 2025
• Camera ready: March 28, 2025
Registration:
• Author registration deadline for the main track: February 28, 2025
• Author registration deadline for the rest of the categories: March 28, 2025
• Early bird registration: April 5, 2025
PUBLICATION
Accepted papers of the main track (both Full and Short) will be published by Springer in a
volume of the Lecture Notes in Computer Science series (https://www.springer.com/gp/
computer-science/lncs). Workshop and demo descriptions, extended abstracts , abstracts
from posters, and doctoral consortium abstracts will be published as an adjunct CEUR
proceedings.
Extended versions of the best papers and selected papers from the conference will be invited to
submit to a special issue on Persuasive Technology 2025 in Behaviour and Information
Technology, a Taylor & Francis publication.
ORGANISATION
General Chairs
• Evangelos Karapanos, Cyprus University of Technology, Cyprus
• George A. Papadopoulos, University of Cyprus, Cyprus
Program Chairs
• Raian Ali, HBKU, Qatar
• Khin Than Win, University of Wollongong, Australia
Demo, Poster and Artefacts
• Ruben Hgouveia, Universidade de Lisboa, Portugal
• Hanne Spelt, Philips, Netherlands
Workshops and Tutorial Chairs
• Rhodora Abadia, University of South Australia, Australia
• Kaoru Sumi, Future University of Hakodate, Japan
• Wenzhen Xu, Hitotsubashi University, Japan
Doctoral Consortium Chairs
• Sriram Iyengar, University of of Arizona, USA
• Roberto Legaspi, KDDI, Japan
• Shahla Meedya, Australian Catholic University, Australia
Proceedings Chairs
• Elena Vlahu-Gjorgievska, University of Wollongong, Australia
• Kiemute Oyibo, University of York, Canada
Society for Persuasion and Technology Steering Committee
• Raian Ali – Chair
Professor, College of Science and Engineering, Hamad Bin Khalifa University, Qatar
• Luca Chittaro – General Member
Professor, Human-Computer Interaction Lab, Department of Mathematics, Computer Science,
and Physics, University of Udine, Italy
• Roberto Legaspi – General Member Research Scientist, Collaborative AI Lab, Human-centered AI Laboratories KDDI Research, Inc.,
Japan
• Harri Oinas-Kukkonen – General Member Professor, Information Systems Science and Dean of Graduate School, University of Oulu, Finland
• Kiemute Oyibo – General Member Assistant Professor, Interactive Systems Research Group, Department of Electrical Engineering
and Computer Science, York University, Canada
• Khin Than Win – Secretary Professor at the University of Wollongong, Australia
Track on Accessible Devices and Technologies (ADT ‘25)
Sicily, Italy, March 31 – April 4, 2025
Part of the 40thACM/SIGAPP Symposium on Applied Computing (SAC ‘25)
https://sites.google.com/view/adt-sac-2025
<https://sites.google.com/view/adt-sac-2025>
https://www.sigapp.org/sac/sac2025/ <https://www.sigapp.org/sac/sac2025/>
Theme and Scope
Modern devices and technologies can represent a digital barrier for
users with disabilities, but they can be exploited to become enabling
tools for them. Accessibility of devices and technologies is a critical
topic to allow inclusion of all users, especially due to the European
laws that impose accessibility for new products and the definition of an
updated version of WCAG (Web Accessibility Guidelines). This track
invites scientists, engineers, and decision-makers from government,
industry, and academia to present technical papers on their research and
development results in areas of accessibility.
This track can interest many researchers since it would give the chance
to face a wide range of topics, i.e., web or mobile technologies, with
different points of view, taking into account specific technological
constraints and digital barriers. It is well-known that the so-called
“curb cut effect” can be applied to any technological and digital
context (in terms of devices, content, and services): technologies that
were originally meant to benefit people with disabilities can help any
other users. Moreover, the history and the evolution of several
technologies have been influenced and/or motivated by the special needs
of people with disabilities.
We welcome submission on a wide range of topics, including but not
limited to:
*
Accessible devices/assistive technologies: assistive technologies
refer to all the assistive, adaptive, and rehabilitative devices for
people with disabilities that enable users to perform tasks they
were formerly unable to accomplish. On the one hand, the widespread
diffusion of new devices and technologies stimulates researchers to
find and apply new solutions to make them accessible to anyone. On
the other hand, experiences in accessibility-related fields have
been exploited and have provided benefits to users equipped with
non-conventional devices when they emerged in the market.
*
Accessible solutions for e-learning, e-commerce, e-banking, etc:
e-services and content often require specific technologies, being
bounded by specific constraints when accessed by people with
disabilities equipped with assistive technologies. Specific
interaction modalities may affect interactive service access, while
richness and quantity of content may affect the users’ ability to
process information.
*
Accessible content: e-books, accessible TV, accessible broadcasting,
etc.
*
Accessibility of games.
*
AI for Accessibility: AI can be exploited both for personalization
(i.e., integrating AI-based personalization to support specific and
special needs) and “enabler” (i.e., exploiting LLM to support the
creation of accessible applications).
Submission Guidelines
We would like to invite authors to submit papers on research on the
Accessibility area, with particular emphasis on assessing the current
state of the art and identifying future directions. Original papers
addressing any of the listed topics of interest (or related topics) will
be considered. Each submitted paper will be fully refereed and undergo a
double-blind review process by at least three referees. Accepted papers
will be included in the ACM SAC 2025 proceedings and published in the
ACM digital library, being indexed by Thomson ISI Web of Knowledge and
Scopus.
The track accepts full papers (max 8 pages), posters (max 2 pages), and
SRC abstracts (max 2 pages). Submissions should be properly anonymized
to facilitate blind reviewing. Papers that will receive high reviews
(that is acceptable by reviewer standard) but will not be accepted due
to space limitations can be invited for poster session. Authors of
accepted papers must be prepared to sign a copyright statement and must
pay the registration fee and guarantee that their paper will be
presented at the conference. No-show of scheduled papers will result in
excluding the papers from the ACM Digital Library.
See the track website https://sites.google.com/view/adt-sac-2025
<https://sites.google.com/view/adt-sac-2025>for more details.
Important Dates
*
September 20, 2024, 11:59 PM (UTC+0.00): Submission of regular
papers and SRC research abstracts
*
October 30, 2024: Notification of papers, posters, and SRC research
abstracts
*
November 29, 2024: Camera-ready copies of accepted papers
*
December 6, 2024: Authors registration due
Organization
*
Ombretta Gaggi, University of Padua
*
Silvia Mirri, University of Bologna
*
Mike Paciello, AudioEye, WebABLE
*
Catia Prandi, University of Bologna
Submission Portal
Please submit your contribution through our online submission portal
available at https://www.sigapp.org/sac/sac2025/submission.php
<https://www.sigapp.org/sac/sac2025/submission.php>(regular papers) and
https://www.sigapp.org/sac/sac2025/submission_src.php
<https://www.sigapp.org/sac/sac2025/submission_src.php>(SRC abstracts).
Contact us
For any inquires regarding the call for papers, please contact
gaggi(a)math.unipd.it <mailto:gaggi@math.unipd.it>.
We look forward to your contributions and to seeing you at the ACM SAC
2025 Conference!
Call for Papers
Extended and Firm Deadline: August 31, 2024
Track 2 – Networking Solutions for Social Applications, Multimedia, and
Games
Track Chairs:
Ombretta Gaggi, University of Padua, Italy (email: gaggi(a)math.unipd.it
<mailto:gaggi@math.unipd.it>)
Manuela Montangero, University of Modena and Reggio Emilia, Italy
(email: manuela.montangero(a)unimore.it
<mailto:manuela.montangero@unimore.it>)
IEEE Consumer Communications & Networking Conference
10–13 January 2025
Las Vegas, NV, USA
https://ccnc2025.ieee-ccnc.org/authors/call-technical-papers
<https://ccnc2025.ieee-ccnc.org/authors/call-technical-papers>
IMPORTANT DATES
Conference Dates: 10 January - 13 January 2025
Technical Papers due: August 31, 2024 [Extended and Firm Deadline]
Acceptance Notification: September 30, 2024
Summit at: https://edas.info/newPaper.php?c=32162&track=123255
Scope and Motivation:
Social applications, multimedia, and games play a substantial role in
shaping Internet traffic and have emerged as dominant mode of social
interaction online. This recent trend has sparked significant research
interests, both at the network level and in terms of application and
service development. Moreover, with the advent of the metaverse,
research focus within these domains has expanded to encompass virtual
worlds, immersive experiences, and social interactions in virtual
environments. Given their increasing prevalence and interdisciplinary
nature, social applications, multimedia, and games have also garnered
research attention across diverse fields, including big data analytics,
cloud computing, artificial intelligence, data sensing, information
security, and privacy protection.
Main Topics of Interest: The Networking solutions for social
applications, multimedia, and games track seeks original contributions
in the following areas, as well as others that are not explicitly listed
but are closely related:
● Artificial Intelligence for social applications, multimedia, and games.
● Architectures, Platforms, and Protocols.
● Business models for social applications, multimedia, and games.
● Communication security for social applications, multimedia, and games.
● Data Sensing.
● Distributed games engines.
● Ethical considerations in social applications, multimedia, and games.
● Gamification and game-based learning in applications.
● Human-Computer Interfaces and Human-Machine Interfaces.
● Immersive storytelling and narrative techniques in multimedia and games.
● Knowledge discovery for social applications, multimedia, and games.
● Metaverse, virtual worlds, immersive experiences.
● Naming and routing of media streams.
● New paradigms of future communications networks.
● Non-visual Interfaces for accessibility and/or Virtual Reality.
● Novel applications for the social, multimedia, and games scenario.
● Smart moving and smart objects.
● Social computing and collective intelligence.
● Social influence and persuasion in multimedia and games.
● Social interactions in communication networks.
● Recommender algorithms.
● Rumor source localization in large-scale, real-world networking solutions.
● User profiling and behavior analysis.
● User engagement and retention strategies in social applications and
games.
● Virtual reality and augmented reality applications.
10th International Conference on Networks & Communications (NWCOM 2024)
October 19 ~ 20, 2024, Sydney, Australia
https://csity2024.org/nwcom/index
Scope & Topics
10th International Conference on Networks & Communications (NWCOM 2024) will provide an excellent international forum for sharing knowledge and results in theory, methodology and applications of Networks & Communications. The Conference looks for significant contributions to all major fields of the IOT, Networks & Communications in theoretical and practical aspects.
Authors are solicited to contribute to the conference by submitting articles that illustrate research results, projects, surveying works and industrial experiences that describe significant advances in the following areas, but are not limited to.
Topics of interest include, but are not limited to, the following
* 5G/6G Cellular Systems and Heterogeneous Networks
* Adhoc and sensor networks
* Big data / Cloud computing and Networks
* Big Data / IoT Analytics in Networking
* Blockchain and Distributed Ledger
* Heterogeneous wireless networks
* High speed networks
* Information / Content Centric Networks (ICN)
* Internet and Web applications
* Internet of Things (IoT)
* Machine Learning and AI in Networking
* Measurement & Performance Analysis
* Mobile & Broadband Wireless Internet
* Mobile Communications and Telematics
* Mobile networks & Wireless LAN
* Network Architectures
* Network Based applications
* Network Operations & management
* Network Protocols & Wireless Networks
* Network Security
* Next Generation Internet
* Next Generation Web Architectures
* Peer to peer and overlay networks
* QoS and Resource Management
* Recent trends & Developments in Computer Networks
* Routing, switching and addressing techniques
* SDN/NFV and Network Programmability
* Self-Organizing Networks and Networked Systems
* Software-Defined Networking (SDN) and Network Virtualization
* Ubiquitous networks
* Vehicle-to-everything (V2X) and Autonomous cars
* Vehicular Networks & Intelligent Transportation
* VR/AR Streaming
* Wireless communications
* Wireless Multimedia systems
Paper Submission
Authors are invited to submit papers through the conference Submission System<https://csity2024.org/submission/index.php> by August 10, 2024. Submissions must be original and should not have been published previously or be under consideration for publication while being evaluated for this conference. The proceedings of the conference will be published by Computer Science Conference Proceedings<https://csitcp.com/> in Computer Science & Information Technology (CS & IT)<https://csitcp.com/> series (Confirmed).
Selected papers from NWCOM 2024, after further revisions, will be published in the special issue of the following journals.
* International Journal of Computer Networks & Communications (IJCNC)<https://airccse.org/journal/ijcnc.html>-ERA, Scopus, WJCI Indexed
* International Journal of Network Security & Its Applications (IJNSA)<https://airccse.org/journal/ijnsa.html> <https://airccse.org/journal/ijnsa.html> - ERA, WJCI Indexed
* International Journal of Wireless & Mobile Networks (IJWMN)<https://airccse.org/journal/ijwmn.html>-ERA, WJCI Indexed
* International Journal of Web & Semantic Technology (IJWesT)<https://airccse.org/journal/ijwest/ijwest.html>-IS Indexed
* International Journal of Ubiquitous Computing (IJU)<https://airccse.org/journal/iju/index.html>
* Information Technology in Industry (ITII)<https://it-in-industry.com/>
Important Dates
* Submission Deadline: August 10, 2024
* Authors Notification: August 31, 2024
* Registration & camera - Ready Paper Due: September 07, 2024
Contact Us
Here's where you can reach us : nwcom(a)csity2024.org<mailto:nwcom@csity2024.org> (or) nwcomconfe(a)gmail.com<mailto:nwcomconfe@gmail.com>
Submission Link: https://csity2024.org/submission/index.php
*** Apologies for multiple copies ***
1st Workshop on Education for Artificial Intelligence (edu4AI)
Co-located with the 23rd International Conference of the Italian
Association for Artificial Intelligence (AIxIA 2024)
November 25 – November 28, 2024, Bolzano (Italy)
https://aixia2024.events.unibz.it/
Workshop website: https://edu4ai.di.unito.it/
***********************
Abstract
***********************
The goal of this workshop is to establish a forum for researchers and
professionals interested in understanding, envisioning, and discussing
the challenges and opportunities of AI awareness by promoting education
for Artificial Intelligence, promoting aspects such as methodologies,
educational pathways, and AI literacy.
Conference proceedings will be published on CEUR in the AI*IA series
***********************
Important Dates
***********************
Paper submission deadline: September, 10th
Notifications of paper acceptance: October, 6th
Camera-ready version deadline: October, 20th
Workshop (at AI*IA 2024): November 26-28th, 2024
***********************
Topics of interest
***********************
Topic of interest include (but are not limited to)
Challenges and Opportunities in Education for AI
Leveraging online platforms for widespread AI Education
Innovative Education Techniques and methodologies to support AI
Education
Hands-on research initiatives to support AI awareness and comprehension
Program development for Educators
Resources and techniques to explain AI in simple terms
AI Literacy kits and educational games
Educational tools and resources for correcting AI misconceptions
Case studies on AI Literacy courses for elderly people
Domain-specific threats due to AI biases and educational solutions
to overcome them
Education on AI-Ethical aspects
Training programs to convey AI awareness
Teaching Methodologies
Experimentations and reports on the practical applications of the above
topics in domain-specific contexts are welcomed (such as in healthcare,
K-12 and higher education systems, finance, Lifelong Learning, Adult
Education, and such like).
***********************
Submissions
***********************
All papers will be peer-reviewed by at least two members of the program
committee and evaluated on the basis of relevance, originality,
significance, soundness, and clarity. Papers should be formatted
according to the CEUR-WS's single-column style
(http://ceur-ws.org/HOWTOSUBMIT.html).
We welcome three categories of paper submission
Full papers (8-10 pages)
Short papers (6 pages) -- Suitable for work in progress,
software prototypes, doctoral theses extended abstracts
Project papers (6 pages) excluding references -- General
overviews of research projects
***********************
Organisation Chairs
***********************
- Elisa Marengo - University of Torino, Italy
email: elisa.marengo(a)unito.it
- Michela Ponticorvo - University “Federico II” of Napoli, Italy
email: michela.ponticorvo(a)unina.it
- Manuel Striani - University of Piemonte Orientale, Italy
email: manuel.striani(a)uniupo.it
Wewelcome youto submityourhigh-qualitywork to IUI’25 thatwilltake place
in Cagliari, Italy, on March 24-27, 2025!
Importantdates:
Abstract submissiondeadline: October2nd, 2024
Paper submissiondeadline: October9th, 2024
Pleasevisitthe website for more information: https://iui.acm.org/2025/
<https://iui.acm.org/2025/>
The ACM Conference on IntelligentUser Interfaces(ACM IUI) isthe
annualpremiere venuewhereresearchersand practitionersmeetand
discussstate-of-the-art advancesatthe intersectionof
ArtificialIntelligence (AI) and Human-Computer Interaction (HCI). Ideal
IUI submissionsshouldaddresspracticalHCI challenges usingmachine
intelligence and discussbothcomputationaland human-centricaspectsof
suchmethodologies, techniques and systems.
Contributionsare welcome from allrelevantarenas, includingacademia,
industry, government, and non-profit organizations.
Westronglybelievethatdiverse insights are criticalto the vitalityof the
IUI community and the conference willacceptpapers for bothlong and short
oralpresentations. Contributionsto IUI are expectedto be supportedby
rigorousevidenceappropriate to the claims(e.g., user study, system
evaluation, computationalanalysis).
IUI topicsof interestinclude, butare notlimited to:
Human-centeredAI methods, approaches, and systems
* ExplainableAI methods
* Democratizationof AI
* Persuasive technologiesin IUI
* Privacy and security of IUI
* Recommendationsin IUI
* Knowledge-basedapproachesto user interfacedesign and generation
* User modellingfor intelligentinterfaces
* User-adaptiveinteraction and personalization
* IUI for crowdcomputing and human computation
* Human control in dailyautomations
Computationalinnovation
* Interactive machine learning
* Human-in-the loop AI testing and debugging
* Human-centeredrecommendationand recommendersystems
* Generative models
* Human-in-the-loop reinforcementlearning
* Intelligentuser interfacesfor generative AI
Innovative User Interfaces
* Affectiveinterfaces
* Intelligentaestheticinterfaces
* Intelligentcollaborative interfaces
* IntelligentAR/VR interfaces
* Intelligentvisualizationand visual analytics
* Intelligentwearable and mobile interfaces
* Intelligenttangibleinterfaces
* Intelligentconversationalinterfaces
IntelligentMultimodalSystems
* Embodiedagents
* MultimodalAI assistants
* Intelligentmultimodalinterfaces
* Evaluationsof IntelligentUser Interfaces
* User experimentsand studies
* Reproducibility(includingbenchmarks, datasets, and challenges)
* Meta-analysis
* Mixed-methodsevaluations
IntelligentApplications
* Educationand learning-relatedtechnologies
* Healthcare and wellbeing
* Automotive
* Assistive technologies
* Entertainment
* Workplacehappiness
* Social media
* Information retrieval
* Internet of things(IoT)
* Smart homes
* Generative AI
Large Language Models
* End-user interaction with LLMsand Multimodalmodels (e.g., chatbots,
image generation)
* LLMsin the workplace
* TrustworthyLLMs
* Biasin LLMs
* The effectsof LLMsuse on creative tasks
* Personalizeduser interaction with LLMs
* Prompt Engineering
* User control and steering of LLMs(e.g. RLHF)
Lookingforwardto yoursubmissions!
IUI’25 Technical ProgrammeChairs
Luis Leiva, Davide Spano, KatrienVerbert
program2025(a)iui.acm.org <mailto:program2025@iui.acm.org>
IUI’25 General Chairs
Toby Li, Fabio Paterno, KaisaVäänänen
chairs2025(a)iui.acm.org <mailto:chairs2025@iui.acm.org>
Call for Papers – Digital Wellbeing for Teens: Designing Educational Systems
Special issue of Interaction Design & Architecture(s) Journal (IxD&A)
https://ixdea.org/digital-wellbeing-for-teens-designing-educational-systems/
————
Overview
Recently, researchers have been exploring the unexpected issues arising from the excessive use of personal devices and social media apps, particularly as companies adopt “attention-capture” tactics like guilty-pleasure recommendations and automatic content playback. These strategies exploit users’ psychological vulnerabilities to increase advertising revenue, resulting in significant impacts on users’ perceived agency and often leading to a sense of losing control over their technology use. This has led to the emergence of a new focus on “digital wellbeing,” studied in fields such as Human Computer Interaction and psychology. Traditional approaches by practitioners and researchers to tackle these issues involve developing Digital Self-Control Tools (DSCTs), such as mobile apps and browser extensions, that help users track their usage patterns and implement interventions like timers and lock-out mechanisms to regulate device use. However, both researchers and users are beginning to emphasize that achieving digital wellbeing requires more than just self-monitoring strategies; it is a journey of personal growth that necessitates education.
Topics of Interest
The goal of this special issue is to discuss ongoing research and ideas at the intersection of digital wellbeing and education. It aims to foster the development of strategies and interactive tools that mentor users, especially children and teenagers, towards a more meaningful and conscious use of technology. This can be accomplished in various ways, such as by designing new Digital Self-Control Tools with educational components, developing serious games, or creating collaborative platforms to introduce and support digital wellbeing learning in schools.
Topics of interest include, but not limited to:
• participatory and co-design of digital wellbeing systems;
• tools and strategies to teach digital wellbeing at school;
• strategies and tools for measuring students’ digital wellbeing;
• novel DSCTs that include educational aspects;
• gamification strategies for digital wellbeing;
• ethical, social, and political factors.
Submission
All submissions must be original and may not be under review by another publication.
The manuscripts should be submitted anonymized either in .doc or in .pdf format.
All papers will be blindly peer-reviewed by at least two reviewers. Prospective participants are invited to submit an 8-20 pages paper (including authors’ information, abstract, all tables, figures, references, etc.).
Important dates
Deadline: October 15th, 2024
Notification to the authors: January 15th, 2025
Camera ready paper: February 15th, 2025
Publication of the special issue: March 2025 (tentatively)
Guest Editors
Chiara Ceccarini, University of Bologna (Italy)
Catia Prandi, University of Bologna (Italy)
Alberto Monge Roffarello, Politecnico di Torino (Italy)
Luigi De Russis, Politecnico di Torino (Italy)
_________________________________________
Chiara Ceccarini, PhD.
Junior Assistant Professor (RTD-A)
Department of Computer Science and Engineering
University of Bologna
Track on Accessible Devices and Technologies (ADT ‘25)
Sicily, Italy, March 31 – April 4, 2025
Part of the 40thACM/SIGAPP Symposium on Applied Computing (SAC ‘25)
https://sites.google.com/view/adt-sac-2025
<https://sites.google.com/view/adt-sac-2025>
https://www.sigapp.org/sac/sac2025/ <https://www.sigapp.org/sac/sac2025/>
Theme and Scope
Modern devices and technologies can represent a digital barrier for
users with disabilities, but they can be exploited to become enabling
tools for them. Accessibility of devices and technologies is a critical
topic to allow inclusion of all users, especially due to the European
laws that impose accessibility for new products and the definition of an
updated version of WCAG (Web Accessibility Guidelines). This track
invites scientists, engineers, and decision-makers from government,
industry, and academia to present technical papers on their research and
development results in areas of accessibility.
This track can interest many researchers since it would give the chance
to face a wide range of topics, i.e., web or mobile technologies, with
different points of view, taking into account specific technological
constraints and digital barriers. It is well-known that the so-called
“curb cut effect” can be applied to any technological and digital
context (in terms of devices, content, and services): technologies that
were originally meant to benefit people with disabilities can help any
other users. Moreover, the history and the evolution of several
technologies have been influenced and/or motivated by the special needs
of people with disabilities.
We welcome submission on a wide range of topics, including but not
limited to:
*
Accessible devices/assistive technologies: assistive technologies
refer to all the assistive, adaptive, and rehabilitative devices for
people with disabilities that enable users to perform tasks they
were formerly unable to accomplish. On the one hand, the widespread
diffusion of new devices and technologies stimulates researchers to
find and apply new solutions to make them accessible to anyone. On
the other hand, experiences in accessibility-related fields have
been exploited and have provided benefits to users equipped with
non-conventional devices when they emerged in the market.
*
Accessible solutions for e-learning, e-commerce, e-banking, etc:
e-services and content often require specific technologies, being
bounded by specific constraints when accessed by people with
disabilities equipped with assistive technologies. Specific
interaction modalities may affect interactive service access, while
richness and quantity of content may affect the users’ ability to
process information.
*
Accessible content: e-books, accessible TV, accessible broadcasting,
etc.
*
Accessibility of games.
*
AI for Accessibility: AI can be exploited both for personalization
(i.e., integrating AI-based personalization to support specific and
special needs) and “enabler” (i.e., exploiting LLM to support the
creation of accessible applications).
Submission Guidelines
We would like to invite authors to submit papers on research on the
Accessibility area, with particular emphasis on assessing the current
state of the art and identifying future directions. Original papers
addressing any of the listed topics of interest (or related topics) will
be considered. Each submitted paper will be fully refereed and undergo a
double-blind review process by at least three referees. Accepted papers
will be included in the ACM SAC 2025 proceedings and published in the
ACM digital library, being indexed by Thomson ISI Web of Knowledge and
Scopus.
The track accepts full papers (max 8 pages), posters (max 2 pages), and
SRC abstracts (max 2 pages). Submissions should be properly anonymized
to facilitate blind reviewing. Papers that will receive high reviews
(that is acceptable by reviewer standard) but will not be accepted due
to space limitations can be invited for poster session. Authors of
accepted papers must be prepared to sign a copyright statement and must
pay the registration fee and guarantee that their paper will be
presented at the conference. No-show of scheduled papers will result in
excluding the papers from the ACM Digital Library.
See the track website https://sites.google.com/view/adt-sac-2025
<https://sites.google.com/view/adt-sac-2025>for more details.
Important Dates
*
September 20, 2024, 11:59 PM (UTC+0.00): Submission of regular
papers and SRC research abstracts
*
October 30, 2024: Notification of papers, posters, and SRC research
abstracts
*
November 29, 2024: Camera-ready copies of accepted papers
*
December 6, 2024: Authors registration due
Organization
*
Ombretta Gaggi, University of Padua
*
Silvia Mirri, University of Bologna
*
Mike Paciello, AudioEye, WebABLE
*
Catia Prandi, University of Bologna
Submission Portal
Please submit your contribution through our online submission portal
available at https://www.sigapp.org/sac/sac2025/submission.php
<https://www.sigapp.org/sac/sac2025/submission.php>(regular papers) and
https://www.sigapp.org/sac/sac2025/submission_src.php
<https://www.sigapp.org/sac/sac2025/submission_src.php>(SRC abstracts).
Contact us
For any inquires regarding the call for papers, please contact
gaggi(a)math.unipd.it <mailto:gaggi@math.unipd.it>.
We look forward to your contributions and to seeing you at the ACM SAC
2025 Conference!
Call for Papers
Deadline extension: August 1, 2024
Track 2 – Networking Solutions for Social Applications, Multimedia, and
Games
Track Chairs:
Ombretta Gaggi, University of Padua, Italy (email: gaggi(a)math.unipd.it
<mailto:gaggi@math.unipd.it>)
Manuela Montangero, University of Modena and Reggio Emilia, Italy
(email: manuela.montangero(a)unimore.it
<mailto:manuela.montangero@unimore.it>)
IEEE Consumer Communications & Networking Conference
10–13 January 2025
Las Vegas, NV, USA
https://ccnc2025.ieee-ccnc.org/authors/call-technical-papers
<https://ccnc2025.ieee-ccnc.org/authors/call-technical-papers>
IMPORTANT DATES
Conference Dates: 10 January - 13 January 2025
Technical Papers due: August 1, 2024
Acceptance Notification: August 31, 2024
Summit at: https://edas.info/newPaper.php?c=32162&track=123255
Scope and Motivation:
Social applications, multimedia, and games play a substantial role in
shaping Internet traffic and have emerged as dominant mode of social
interaction online. This recent trend has sparked significant research
interests, both at the network level and in terms of application and
service development. Moreover, with the advent of the metaverse,
research focus within these domains has expanded to encompass virtual
worlds, immersive experiences, and social interactions in virtual
environments. Given their increasing prevalence and interdisciplinary
nature, social applications, multimedia, and games have also garnered
research attention across diverse fields, including big data analytics,
cloud computing, artificial intelligence, data sensing, information
security, and privacy protection.
Main Topics of Interest: The Networking solutions for social
applications, multimedia, and games track seeks original contributions
in the following areas, as well as others that are not explicitly listed
but are closely related:
● Artificial Intelligence for social applications, multimedia, and games.
● Architectures, Platforms, and Protocols.
● Business models for social applications, multimedia, and games.
● Communication security for social applications, multimedia, and games.
● Data Sensing.
● Distributed games engines.
● Ethical considerations in social applications, multimedia, and games.
● Gamification and game-based learning in applications.
● Human-Computer Interfaces and Human-Machine Interfaces.
● Immersive storytelling and narrative techniques in multimedia and games.
● Knowledge discovery for social applications, multimedia, and games.
● Metaverse, virtual worlds, immersive experiences.
● Naming and routing of media streams.
● New paradigms of future communications networks.
● Non-visual Interfaces for accessibility and/or Virtual Reality.
● Novel applications for the social, multimedia, and games scenario.
● Smart moving and smart objects.
● Social computing and collective intelligence.
● Social influence and persuasion in multimedia and games.
● Social interactions in communication networks.
● Recommender algorithms.
● Rumor source localization in large-scale, real-world networking solutions.
● User profiling and behavior analysis.
● User engagement and retention strategies in social applications and
games.
● Virtual reality and augmented reality applications.
*** First Call for Contributions ***
20th International Conference on Persuasive Technology (PERSUASIVE 2025)
May 5-7, 2025, 5* St. Raphael Resort and Marina, Limassol, Cyprus
https://2025.persuasivetech.org
(*** Proceedings to be published by Springer in LNCS ***)
In a world in which technology is increasingly present in people’s lives, and changing human
behavior and attitudes is often the key to solving many societal and personal problems,
studying how technology might be used to influence humans (in their behavior, attitudes and
information processing), is paramount.
Persuasive Technology is a vibrant interdisciplinary research field, focusing on the design,
development and evaluation of interactive technologies aimed at influencing people’s attitudes
and/or behaviors through persuasion, but not through coercion or deception. The research
community aims at enriching people’s lives in various domains such as health and sustainability
by supporting people in setting and achieving their own goals, thus helping them change their
behavior.
The 2025 conference will be hosted in Limassol, Cyprus at the 5* St. Raphael Resort and Marina.
The previous successful conferences have been organized in Wollongong, Limassol, Eindhoven,
Stanford, Oulu, Claremont, Copenhagen, Columbus, Linköping, Sydney, Padua, Chicago,
Salzburg, Amsterdam, and Waterloo. The conference series seeks to bring together researchers
and practitioners from industry and academia working with various topics of persuasive
technology.
We welcome the following categories of papers and extended abstracts:
• Technical papers that introduce novel persuasive technology approaches and solutions
alongside evidence of their potential.
• Empirical studies which seek to provide evidence and explanation of methods, principles and
theories in persuasive systems.
• Conceptual-theoretical papers which primarily seek to contribute to the general
understanding of the field’s core themes and specificities.
• Other papers, e.g. literature reviews or experience reports.
SCOPE
The scope of the conference includes (but is not limited to) the following topics:
• Persuasive systems’ design
• Behavior change support systems
• Interaction with persuasive systems, interfaces, visualization
• Interactive agents in persuasive systems
• (Generative) AI for persuasive technology
• Tailored and personalized persuasion
• Gamification for persuasion
• Evaluation and validation of persuasive applications
• Fitting methods for development, evaluation and implementation of persuasive systems
• Optimizing engagement with persuasive systems
• Software architectures and technical infrastructures for persuasive systems
• Smart environments, e.g. IoT, and persuasion
• Digital Marketing, eCommerce, eTourism and SMART ecosystems
• Motivational, cognitive and perceptual factors in persuasive technology
• Application domains for persuasive technologies such as safety, healthy living, sustainable
behaviors, learning and training, marketing and commerce, work environments, organizations
• Positive technology
• Humanizing and/or dehumanizing effects of persuasive technology
• Values and ethics in persuasive technology
• Privacy, perceived security and trust in persuasive technology
• Resilience and counter-persuasion
• Detecting persuasive strategies in social media posts
• Encouraging adherence to safety measures in pandemic situations
Questions that we hope to be addressed include, but are not limited to:
• How to recognize and demonstrate the real life effects of persuasive technology on people’s
attitudes and behaviours?
• How to conduct studies that not just show their effectiveness but are also able to explain in
more detail why a design or intervention works?
• How to design an evaluation study so that it yields insights that are applicable to other
designs or interventions?
• How theoretical insight can help improve application and/or intervention planning and design?
• How can design and intervention studies improve theory?
SUBMISSION TYPES
Regular Papers
This format is suitable for original research, which is completed work at the time of submission
and, regardless of the length of the paper, is a self-sufficient scientific contribution. Papers can
be full papers (12 pages, excluding references) or short papers (6 pages, excluding references)
in Springer LNCS format, and describe work not presented, published or simultaneously
submitted elsewhere. Accepted papers will be included in the Springer LNCS conference
proceedings and be devoted a timeslot for oral presentation. Selected papers will be invited for
submission to Behaviour & Information Technology journal (Taylor & Francis).
Extended Abstracts
We also welcome extended abstract submissions to showcase the results of already conducted
studies where authors do not wish to publish them as regular papers in the conference
proceedings but rather present them at the conference for discussions that can shape the final
version (that may be submitted elsewhere later). The studies will be also be devoted a timeslot
for oral presentation in a special session. Extended abstracts must not be more than 2 pages in
CEUR format (including references). Accepted abstracts will be included in the adjunct
conference proceedings (CEUR Workshop Proceedings, 1 column style, see here). Selected
papers in this category, based on their quality, level of timeliness and relevance, and
completion, will also be invited for submission to Behaviour & Information Technology
journal.
Poster Presentations
This format is suitable for descriptions of smaller studies, project outlines, literature reviews or
work-in-progress. Authors should submit a 2-page abstract in CEUR format (1 column style).
Accepted posters will be included in the adjunct conference proceedings (CEUR Workshop
Proceedings). Posters will be displayed and presented during a dedicated session of the
conference.
Demonstrations and Artefacts
The Persuasive 2025 track on Demonstrations and Artefact is intended to foster discussion and
exchange of ideas among researchers and practitioners from academia and industry by
demonstrating or presenting hardware and software products or artefacts, including those in
virtual settings (e.g., simulation systems, VR, and games), that range from early research
prototypes to mature production-ready systems. The contribution should be the result of
original, innovative work, including solving novel technical or research problems, and/or
creating novel individual or industrial UI/UX. Accepted demonstrations or presentations shall be
presented live during the conference.
Doctoral Consortium Papers
The Doctoral Consortium is a special session of the conference where PhD students can receive
advice in a constructive atmosphere. Students present and discuss their research with other PhD
students and a panel of established researchers in the area of persuasive technology. Students
interested in participating in the Doctoral Consortium should submit a 4-page abstract in CEUR
format (1 column style) describing their research question, its position with respect to the state
of the art, their research plans and methodology, ideas, and results achieved so far. Accepted
abstracts will be included in the adjunct conference proceedings (CEUR Workshop Proceedings)
unless opted out by the student.
Workshops and Tutorial Proposals
Workshops are meant to gather a number of people to work interactively on an emerging topic
and exchange ideas. Tutorials are intended to help people attending the conference organize a
related scientific meeting on a specific topic or instruct on a specific practice. Approved
workshops and tutorials will be announced on the conference website. Tutorials and workshops
will take place during a half- or full-day session before the conference. If you want to organize
a workshop, please submit a proposal as a maximum 4-page description in Springer LNCS
format (https://www.springer.com/gp/computer-science/lncs/conference-proceedings-
guidelines), including a description of the topic, motivation, organization (including the list of
organizing members, how the organizers will form a program committee, duration of the
workshop and mode of delivery: in-person/hybrid), expected outcome, and supporting
materials (if applicable).
Workshop and tutorial descriptions will be included in the adjunct conference proceedings
(CEUR Workshop Proceedings) https://ceur-ws.org/HOWTOSUBMIT.html. Workshop organisers
must commit to creating their Call for Papers and their website within one week of the
notification.
Please email your proposal by December 01, 2024, to the workshop chairs: Wenzhen Xu
(wenzhen.xu(a)r.hit-u.ac.jp), Rhoda Abadia (Rhoda.Abadia(a)unisa.edu.au), and Kaoru Sumi
(kaoru.sumi(a)acm.org).
The organizing committee will review the proposals and communicate the results by December
15, 2024.
IMPORTANT DATES
Paper submission:
• Submission deadline: January 03, 2024 (AoE)
• Decision notification: February 15, 2025
• Camera ready submission: February 28, 2025
Workshop and tutorial proposals:
• Submission deadline: December 1, 2024 (AoE)
• Decision notification: December 15, 2024
Workshop papers, posters, demos, artefacts, and doctoral consortium submission:
• Submission deadline: March 1, 2025 (AoE)
• Decision notification: March 15, 2025
• Camera ready: March 28, 2025
Registration:
• Author registration deadline for the main track: February 28, 2025
• Author registration deadline for the rest of the categories: March 28, 2025
• Early bird registration: April 5, 2025
PUBLICATION
Accepted papers of the main track (both Full and Short) will be published by Springer in a
volume of the Lecture Notes in Computer Science series (https://www.springer.com/gp/
computer-science/lncs). Workshop and demo descriptions, extended abstracts , abstracts
from posters, and doctoral consortium abstracts will be published as an adjunct CEUR
proceedings.
Extended versions of the best papers and selected papers from the conference will be invited to
submit to a special issue on Persuasive Technology 2025 in Behaviour and Information
Technology, a Taylor & Francis publication.
ORGANISATION
General Chairs
• Evangelos Karapanos, Cyprus University of Technology, Cyprus
• George A. Papadopoulos, University of Cyprus, Cyprus
Program Chairs
• Raian Ali, HBKU, Qatar
• Khin Than Win, University of Wollongong, Australia
Demo, Poster and Artefacts
• Ruben Hgouveia, Universidade de Lisboa, Portugal
• Hanne Spelt, Philips, Netherlands
Workshops and Tutorial Chairs
• Rhodora Abadia, University of South Australia, Australia
• Kaoru Sumi, Future University of Hakodate, Japan
• Wenzhen Xu, Hitotsubashi University, Japan
Doctoral Consortium Chairs
• Sriram Iyengar, University of of Arizona, USA
• Roberto Legaspi, KDDI, Japan
• Shahla Meedya, Australian Catholic University, Australia
Proceedings Chairs
• Elena Vlahu-Gjorgievska, University of Wollongong, Australia
• Kiemute Oyibo, University of York, Canada
Society for Persuasion and Technology Steering Committee
• Raian Ali – Chair
Professor, College of Science and Engineering, Hamad Bin Khalifa University, Qatar
• Luca Chittaro – General Member
Professor, Human-Computer Interaction Lab, Department of Mathematics, Computer Science,
and Physics, University of Udine, Italy
• Roberto Legaspi – General Member Research Scientist, Collaborative AI Lab, Human-centered AI Laboratories KDDI Research, Inc.,
Japan
• Harri Oinas-Kukkonen – General Member Professor, Information Systems Science and Dean of Graduate School, University of Oulu, Finland
• Kiemute Oyibo – General Member Assistant Professor, Interactive Systems Research Group, Department of Electrical Engineering
and Computer Science, York University, Canada
• Khin Than Win – Secretary Professor at the University of Wollongong, Australia
Applications are invited for a research fellowship (Assegno di Ricerca) on "Multisensory analysis of human and artificial trajectories" at the Music Informatics Laboratory (LIM - https://www.lim.di.unimi.it/) of the Università degli Studi di Milano.
The position is funded by the Italian research funding programme PRIN 2022. The successful applicant will be part of the project MAHATMA "Multiscale Analysis of Human and Artificial Trajectories: Models and Applications" (principal investigator: Davide Rocchesso<https://www.unimi.it/it/ugov/person/davide-rocchesso>). The appointment term is one year.
The successful applicant will have the opportunity to contribute to experimental research and modeling of multisensory representations of trajectories at different scales in interactive contexts, exploiting the diversity of the senses and of the motor abilities.
Details about the position and application are available at:
https://www.unimi.it/it/ricerca/ricerca-lastatale/fare-ricerca-da-noi/asseg…
Application deadline: August 28, 2024.
La Statale per il futuro
Salute, transizione digitale, sostenibilità
Il tuo 5xmille<https://www.unimi.it/it/ateneo/sostenere-la-statale/cinque-mille> ai nuovi progetti di ricerca dell'Università degli Studi di Milano.
Codice fiscale 80012650158
================ CFP ================
Special Issue on Prototyping and Developing Real-World Applications for
Extended Reality
The Virtual Reality Journal, published by Springer Nature, announces a call
for papers to appear in a special edition that will focus on the
transformative impact of Extended Reality (XR), encompassing Virtual
Reality, Augmented Reality, and Mixed Reality, on real-world applications
and end-user development.
https://link.springer.com/journal/10055/updates/27263798
================ GUEST EDITORS ================
- Andrea Bellucci (Universidad Carlos III de Madrid)
- Lucio Davide Spano (University of Cagliari)
- Nanjia Wang (University of Calgary)
- Judith Friedl-Knirsch (University of Applied Sciences Upper Austria)
Please direct questions to: andrea.bellucci(a)uc3m.es
================ FOCUS OF THIS CALL ================
We invite submissions of original and mature research papers that explore
the potential of Extended Reality (XR) technology in various real-world
applications, such as medical training simulations, immersive data
visualization, and remote collaboration. This special issue aims to
showcase cutting-edge XR applications and to provide empirical evidence
supporting their effectiveness in solving real-life tasks. Additionally, we
seek contributions that address the open challenges in enabling end
users—be they developers, domain experts, or regular users—to create,
program, and tailor XR experiences to their specific goals, interests,
needs, and abilities.
We are particularly interested in rigorous studies that demonstrate the
benefits of XR in practical scenarios, alongside innovative applications,
tools, approaches, and interfaces that streamline XR development or
prototyping, all supported by thorough evaluation. For example, involving
the different stakeholders in the configuration, adaptation, and management
of the environment. The integration of technologies such as Machine
Learning, LLMs and Virtual Agents with XR are expected to be significant
emerging themes.
The special issue aims to highlight the transition of XR technology from
theoretical concepts to practical, impactful applications, emphasizing the
significance of end-user development.
================ IMPORTANT DATES ================
- Submission open: October 1st, 2024
- Paper submission deadline: January 31st, 2025
- Anticipated first decision: 2-3 months after submission
Earlier submissions are encouraged. Papers will be published as soon as
they are accepted.
================ PUBLISHING MODEL ================
Virtual Reality is a fully open-access (OA) journal. All articles will be
freely available to readers worldwide, ensuring the widest possible
dissemination and reuse. Transforming Virtual Reality to a full OA
demonstrates Springer Nature commitment to open research, providing
researchers with OA publication venues that enhance their visibility and
comply with funder and institutional requirements. See the FAQs for more
information: https://link.springer.com/journal/10055/updates/25856886
================ SUBMISSION GUIDELINES ================
Authors should prepare their manuscript in line with the Virtual Reality
Guide to Authors available at
https://link.springer.com/journal/10055/submission-guidelines.
Authors should submit through the online submission site at
https://submission.springernature.com/new-submission/10055/3 and select
“Prototyping and Developing Real-World Applications for Extended Reality"
when they reach the “Article Type” step in the submission process.
Submitted papers should present original, unpublished work, relevant to the
topics of the special issue.
All submitted papers will be evaluated on the basis of relevance,
significance of contribution, technical quality, scholarship, and quality
of presentation, by at least three independent reviewers. It is the policy
of the journal that no submission, or substantially overlapping submission,
be published or be under review at another journal or conference at any
time during the review process. Final decisions on all papers are made by
the Editor in Chief.
On behalf of the guest editors,
Andrea Bellucci
Associate Professor / Profesor Titular de Universidad
Universidad Carlos III de Madrid
Computer Science and Engineering Department
Office: 2.2.B.15 / +34916245935 / http://dei.inf.uc3m.es/abellucci
Call for Papers for the First Submission Round of
EICS 2025: The 17th ACM SIGCHI Symposium on Engineering Interactive
Computing Systems, June 24-28, 2025 - Trier, Germany
https://eics.acm.org/2025/
Submission deadline for the 1st Round of PACM EICS 2025 for Full Papers
and Technical Notes: July 26, 2024
EICS 2025 is the seventeenth international ACM SIGCHI conference devoted
to engineering interactive computing systems and their user interfaces,
addressing one or more software quality factors, such as usability, user
experience, reliability, security, etc. Work presented at EICS covers
all stages of the engineering life-cycle of interactive systems -
inception, requirements, design, specification, coding, data analytics,
validation and verification, deployment and maintenance.
EICS has the longest tradition of bringing together researchers who
contribute to better ways of creating interactive computing systems,
stemming from the conference on command languages in the seventies. The
conference is best known for rigorously contributing and disseminating
research results that hold the midst in between user interface design,
software engineering and computational interaction.
EICS focuses on models, languages, notations, methods, techniques and
tools that support designing, developing, validating and verifying
interactive systems. The conference brings together people who study or
practice the engineering of interactive systems, drawing from design,
HCI, software engineering, requirements engineering, software
development, modeling, and programming.
Submissions advance the state of the art of the engineering of
interactive systems. Topics include, but are not limited to:
*Modelling, specification and analysis of interaction and interactive
systems
*Requirements engineering for interactive systems
*Methods, processes, principles and/or tools for building interactive
systems (e.g., design, implementation, prototyping, evaluation,
verification and validation, testing)
*Software architectures for interactive systems
*Formal methods within interactive systems engineering
*Bridging the gap between engineering and design practices.
*Engineering design and evaluation tools
*Computational techniques for designing and evaluating interactive systems
*Interactive data-driven systems
*Explore and/or employ of diverse interaction techniques and devices
(e.g., adaptive, context-aware, tangible, haptic, touch and multitouch
input, voice, gestures, recognition of physiological signals, multimodal
input, mobile and wearable systems, virtual, augmented, mixed and
extended reality)
*Engineering hardware or software integration in interactive systems
(e.g., fabrication and maker processes, physical computing,
cyber-physical systems)
*Engineering interactive systems for diverse user groups (e.g.,
children, elderly, people with disabilities,…)
*Engineering collaborative multi-user interactive systems
*Engineering interactive systems embedding AI-technologies
*Engineering interaction-driven AI-technologies
*Applying AI technologies in methods, processes and tools for building
interactive systems in all stages of the engineering lifecycle
A newcomer’s guide to EICS is available at
https://dl.acm.org/doi/10.1145/3300960
------------------------------------------------------------------------
FULL PAPERS and TECHNICAL NOTES SUBMISSIONS
EICS Full Papers and Technical Notes are published as articles in the
Journal Proceedings of the ACM on Human-Computer Interaction (PACM -
EICS series). There are three submission deadlines per year, and authors
can choose when to submit. Papers follow the traditional journal model
of reviewing: papers may be accepted after submission and review, or may
be recommended for revisions and re-submission to the next round to
enable authors to refine papers based on reviewer recommendations.
Submissions for the journal of this venue should present original and
mature research work within the scope of the conference. Note that
accepted journal papers can be either regular research papers, or
technical notes. Technical Notes are shorter, more focused
contributions, that focus specifically on system contributions and
technical work. Elucidating technical details of complex interactive
systems, preferably ensuring the work can be reproduced or put to
practice, is a primary objective of a Technical Note. Tech Notes require
an illustrative example of the system, and they can, but do not need to,
be validated by formal user evaluations or user studies. Validation can
also be done through e.g. simulation, feasibility, or comparisons. Tech
Notes will be judged on their technical merits and relevance to
interactive systems concerns.
There are no length restrictions on Full Papers and Technical Notes, nor
any limit to the number of references that may be included. We advise
authors to ensure the length of their papers is in function of the
contributions. Concise and clear is often to be preferred over lengthy
and verbose.
Full Papers and Technical Notes should be written in the ACM format, see
https://www.acm.org/publications/authors/submissions
Papers should comply with the ACM policy on Research Involving Human
Participants and Subjects, see
https://www.acm.org/publications/policies/research-involving-human-particip…
Papers are submitted using https://new.precisionconference.com
The PACM-EICS deadline for the First Round of Full Papers and Technical
Notes submissions is 26 July 2024.
Papers are submitted using https://new.precisionconference.com
PACM-EICS Full Papers and Technical Notes chairs for EICS 2025
Anke Dittmar and Célia Martinie
--
Questa email è stata esaminata alla ricerca di virus dal software antivirus AVG.
www.avg.com
Call for Papers
Deadline extension: August 1, 2024
Track 2 – Networking Solutions for Social Applications, Multimedia, and
Games
Track Chairs:
Ombretta Gaggi, University of Padua, Italy (email: gaggi(a)math.unipd.it
<mailto:gaggi@math.unipd.it>)
Manuela Montangero, University of Modena and Reggio Emilia, Italy
(email: manuela.montangero(a)unimore.it
<mailto:manuela.montangero@unimore.it>)
IEEE Consumer Communications & Networking Conference
10–13 January 2025
Las Vegas, NV, USA
https://ccnc2025.ieee-ccnc.org/authors/call-technical-papers
<https://ccnc2025.ieee-ccnc.org/authors/call-technical-papers>
IMPORTANT DATES
Conference Dates: 10 January - 13 January 2025
Technical Papers due: August 1, 2024
Acceptance Notification: August 31, 2024
Summit at: https://edas.info/newPaper.php?c=32162&track=123255
Scope and Motivation:
Social applications, multimedia, and games play a substantial role in
shaping Internet traffic and have emerged as dominant mode of social
interaction online. This recent trend has sparked significant research
interests, both at the network level and in terms of application and
service development. Moreover, with the advent of the metaverse,
research focus within these domains has expanded to encompass virtual
worlds, immersive experiences, and social interactions in virtual
environments. Given their increasing prevalence and interdisciplinary
nature, social applications, multimedia, and games have also garnered
research attention across diverse fields, including big data analytics,
cloud computing, artificial intelligence, data sensing, information
security, and privacy protection.
Main Topics of Interest: The Networking solutions for social
applications, multimedia, and games track seeks original contributions
in the following areas, as well as others that are not explicitly listed
but are closely related:
● Artificial Intelligence for social applications, multimedia, and games.
● Architectures, Platforms, and Protocols.
● Business models for social applications, multimedia, and games.
● Communication security for social applications, multimedia, and games.
● Data Sensing.
● Distributed games engines.
● Ethical considerations in social applications, multimedia, and games.
● Gamification and game-based learning in applications.
● Human-Computer Interfaces and Human-Machine Interfaces.
● Immersive storytelling and narrative techniques in multimedia and games.
● Knowledge discovery for social applications, multimedia, and games.
● Metaverse, virtual worlds, immersive experiences.
● Naming and routing of media streams.
● New paradigms of future communications networks.
● Non-visual Interfaces for accessibility and/or Virtual Reality.
● Novel applications for the social, multimedia, and games scenario.
● Smart moving and smart objects.
● Social computing and collective intelligence.
● Social influence and persuasion in multimedia and games.
● Social interactions in communication networks.
● Recommender algorithms.
● Rumor source localization in large-scale, real-world networking solutions.
● User profiling and behavior analysis.
● User engagement and retention strategies in social applications and
games.
● Virtual reality and augmented reality applications.
Dear Colleagues,
We are excited to announce that registration for the Visual Languages and
Human-Centric Computing Conference (VL/HCC 2024) and The Psychology of
Programming Interest Group (PPIG) is now open!
*Early Bird Discount:* Register by July 11th to enjoy a 20% discount on
your registration fee.
*Combo Discount:* Book both VL/HCC24 and PPIG together and receive an
additional 25% off!
*How to Register*: Visit our Registration Page
<https://conf.researchr.org/attending/vlhcc-2024/registration> to secure
your spot today.
Let's make VLHCC 2024 a memorable event together. We look forward to
meeting you all in Liverpool!
Best regards,
Dulaji Hidellaarachchi
Publicity & Social Media Chair
VL/HCC’2024 & PPIG 2024
On behalf of VL/HCC & PPIG organising committees
[image: Registration Flyer -VLHCC.png]
*------*
*Dr Dulaji Hidellaarachchi*
* | Research Fellow*
* | Department of Software Systems and Cybersecurity*
* | Faculty of Information Technology*
* | Monash University*
* | Clayton VIC 3800*
* | Australia *
E: Dulaji.Hidellaarachchi(a)monash.edu
https://dulajih.com <https://www.dulajih.com/>
** Please forward this to anyone who might be interested **
*Apologies for multiple postings*
--------------------------------------------------------------------
CALL FOR PAPERS
International Workshop on Health Recommender Systems,
*Deadline August 30th, 2024 *
to be held in Bari, Italy,
co-located with ACM RecSys 2024 (https://recsys.acm.org/)
Website: https://healthrecsys.github.io/
--------------------------------------------------------------------
Important Dates:
================
** August 30th, 2024, Paper submission deadline
** September 13th, 2024, Author notification
** September 20th, 2024, Camera-ready version deadline
** October tba, 2024, HRS Workshop
** 14nd-18th October 2024 RecSys conference
Workshop Organizers:
====================
Hanna Hauptmann (University of Utrecht, Netherlands)
Christoph Trattner (University of Bergen, Norway)
Helma Torkamaan (Delft University of Technology, Netherlands)
Objectives & Topics:
====================
Background: The HealthRecSys workshop discussions over the years have
spanned a broad spectrum of topics, reflecting the multifaceted nature of
health recommender systems and the diverse applications and challenges of
recommender systems in the health domain. Previous workshops encouraged
discussions of the potential of recommender systems in the health domain,
various new applications, associated challenges, and practical solutions
for existing systems or scenarios. These discussions have not only
introduced new challenges to the recommender system community but have also
underscored the critical role of human oversight in ensuring the
reliability and safety of health recommendations. The diversity of
application domains discussed, from mental health to nutrition, and the
variety of stakeholders involved, from patients to healthcare providers,
underscore the complexity and importance of this research area.
Goals: Our aim with the 6th HealthRecSys is to reignite these conversations
and provide a forward-thinking platform that revisits the foundational
elements that have contributed to the field's growth. However, the workshop
aspires to do more by infusing new perspectives and tackling the most
pressing global challenges and technological innovations head-on. The
workshop will explore contemporary themes such as the impact of global
health crises on recommender systems, the integration of Large Language
Models and other generative AI models in health applications, the
increasing emphasis on personalized and self-managed care, and the
increasing focus on health equity leading to consideration of literacy,
accessibility and monetary means when building health recommender systems.
These topics not only reflect the current state of the world but also align
with the broader shifts towards ethical AI, and the need for systems that
can adapt to and address individual health and care needs. Furthermore,
HealthRecSys is dedicated to strengthening the network of researchers
working on health recommender systems, drawing participants from an array
of health and care domains. This effort is aimed at cultivating a
cross-disciplinary community that promotes collaboration among recommender
systems specialists, healthcare professionals, ethicists, and policymakers,
among others. To enhance cross-sector collaboration, the 6th HealthRecSys
workshop will encourage joint projects and funding prospects, in addition
to promoting the sharing of resources, datasets, and tools among scholars
and industry practitioners.
The workshop is calling for submissions on a wide array of topics within
health recommender systems. This includes systems aimed at health
promotion, preventive, curative care, and recommender systems that are
health-aware. The scope of topics for the workshop is extensive, covering
various aspects within the domain of health recommender systems and
health-aware recommender systems, which include, but are not limited to:
** Accessibility, Usability, and Augmented Decision-Making
** Adherence and Patient (User) Compliance
** Algorithms and Recommendation Strategies
** Behavioral Interventions
** Case studies of Health Recommender Systems, Success and Failures and
Lesson learned
** Domain Knowledge Representation
** Electronic Health Records Integration
** Empowerment and Autonomy
** Ethics
** Evaluation and Metrics
** Equity
** Explanations and Justifications in Health Recommendations
** From Participatory Design and Co-Creation to HealthRecSys
** Gamification and Serious Games
** Generative AI
** Health-Aware Recommender Systems
** Health and Care Workers and Interactive Intelligent Systems
** Human/Expert-in-the-Loop
** Human-RecSys Collaboration for Personalized Health
** Interfaces, Visual, Context-aware, Conversational, Mobile
** In-the-Wild Personalization
** Longitudinal Studies
** LLM-based recommendations in Health
** Medical Evaluation Techniques
** Mobile Health Recommender Systems
** Multi-objective Challenges
** Multi-stakeholder Challenges
** Patient Needs/Satisfaction
** Personalization
** Persuasion/Nudging/Behavioral Change
** Pervasive Systems
** Privacy and Security
** Research Methods and tools
** Recommendations VS. Not Clinical Decision Supports
** Regulations and Standards
** Self-Care
** Trust and Transparency
** User Interaction Design
** User Profiling and Adaptive Systems
** Value-Driven Design of Health Recommender Systems
** Wearables for Recommender Systems
Submissions:
============
We solicit short research papers (4-6 pages) and short position papers (2
pages + references), both in the ACM conference paper style-double-column
format. Participants can decide between a research-focused submission and a
project-focused submission.
Submission category research: innovative research ideas, preliminary
findings, or system prototypes that contribute new knowledge to the field
Submission category project: presentations on funded research initiatives,
collaborations between industry and academia, or partnerships between
healthcare entities and research institutions.
Submission guidelines:
======================
All submitted papers must:
** be written in English;
** contain author names, affiliations, and email addresses;
** be formatted according to the ACM SIG Proceedings Template
-double-column format, with a font size no smaller than 9pt;
** be in PDF (make sure that the PDF can be viewed on any platform), and
formatted for US Letter size;
Submissions are encouraged to include links or demos as attachments to
enhance their presentation. All submissions will undergo a rigorous
peer-review process to ensure quality and originality. It is imperative
that submitted works are not concurrently under review at any other
conference, workshop, or journal and contain original, unpublished
contributions. Accepted papers will be published according to the ACM
RECSYS 2024 WS publication rules, with prior proceedings having been
published in CEUR workshop proceedings.
A Few Remarks
=============
** The title of the paper, authors, and the author order cannot be changed
after the acceptance
** Major changes to the text of the reviewed and accepted papers are not
permitted after the review
** At least one of the authors should participate in the workshop, register
in the RecSys conference, and personally present the paper in the workshop.
Location:
=========
RecSys 2024 will be hosted in Bari, Italy, from 14–18 October 2024.
Please visit the RecSys 2024 website for more
information about this location: https://recsys.acm.org/recsys24/location/
Contact:
========
If you have questions regarding the workshop, do not hesitate to contact
the workshop chairs: healthrecsys(a)gmail.com
Cari tutti,
vi ricordo che stiamo conducendo una nuova edizione del censimento dei
gruppi di ricerca attivi nell'area Human-Computer Interaction in Italia e
dei corsi attualmente erogati. I risultati saranno pubblicati sul sito di
SIGCHI Italy.
La scadenza è Lunedì *1 luglio 2024*.
Trovate la situazione attuale ai seguenti link:
- didattica: https://sigchi-italy.github.io/sigchi-italy/courses/
- ricerca: https://sigchi-italy.github.io/sigchi-italy/research_groups/
Vi preghiamo di controllare che le informazioni riguardo il vostro gruppo e
i vostri corsi siano aggiornate.
Nel caso fossero necessarie modifiche potete compilare il seguente form:
https://forms.gle/TVCFSgK4BagQnaZH6
Se avete delle domande, potete inviare un'e-mail a:
salvatore.andolina(a)polimi.it o alberto.monge(a)polito.it o acantone(a)unisa.it
Grazie per il vostri contributo e buon weekend!
--
Andrea Antonio Cantone
Ph.D. Student
HCI-UsE Lab Member
Department of Computer Science
University of Salerno
via Giovanni Paolo II, 132
84084 Fisciano (SA), Italy
https://www.linkedin.com/in/andrea-antonio-cantone-151bb319b/
e-mail: *acantone(a)unisa.it <acantone(a)unisa.it>*
*** Apologies for cross-posting ***
*** Extended deadline ***
We are excited to announce the first XAI Hackathon
<http://xai-hackathon.isti.cnr.it/> supported by the FAIR
<https://fondazione-fair.it/> PNRR and XAI <https://xai-project.eu/> projects!
This event is open to young researchers, PhD candidates, and Master's
students with some background knowledge in Explainable Artificial
Intelligence.
Challenge
Use the XAI-LIB <https://github.com/kdd-lab/XAI-Lib> to integrate XAI
techniques into a ML prediction pipeline and improve transparency in
black-box AI decisions. Specifically, this involves
-
enhancing the prediction task with various explanation types (e.g.,
instance-based or rule-based);
-
assessing the impact of explanations on model transparency under
different critical conditions (model performs well or not);
-
developing a use-case scenario that showcases the benefits of
explanations.
Final project evaluation will be based on:
-
The variety and effectiveness of the explanations used;
-
Assessment of the robustness, validity, and quality of the explanations;
-
A use-case scenario enriched with progressive explanation steps.
Event Highlights
-
Location: Officine Garibaldi, Via Vincenzo Gioberti, 39, 56124 Pisa PI
-
Date: July 5-6, 2024
-
Website: http://xai-hackathon.isti.cnr.it/
-
Schedule: To be announced
-
Registration: Free of charge, but mandatory!
-
Teams: maximum of 3 people
Why Participate?
-
Prizes: The event offers significant cash prizes—*€2,500* for the
winning team, *€1,000* for the runner-up, and *€500* rewarding up to *three
teams in third place*.
-
Professional Support: Participants will benefit from technical support
and mentorship provided by senior researchers from the KDD lab in Pisa.
Registration (Deadline: 28th June)
-
Secure your spot: The Hackathon is restricted to 10 teams. Early
registration is strongly encouraged as spots are expected to fill
rapidly.
-
Please confirm your participation by filling via this Google Form
<https://docs.google.com/forms/d/e/1FAIpQLSdyAcfCsN50pJRxVNxKbA2Yp3Ub9z7uGCv…>
by
June 28th!
If you have any queries, or have any difficulties completing the
registration form, please email our dedicated mailbox:
hackathon(a)xai-project.eu.
Track on Accessible Devices and Technologies (ADT ‘25)
Sicily, Italy, March 31 – April 4, 2025
Part of the 40thACM/SIGAPP Symposium on Applied Computing (SAC ‘25)
https://sites.google.com/view/adt-sac-2025
<https://sites.google.com/view/adt-sac-2025>
https://www.sigapp.org/sac/sac2025/ <https://www.sigapp.org/sac/sac2025/>
Theme and Scope
Modern devices and technologies can represent a digital barrier for
users with disabilities, but they can be exploited to become enabling
tools for them. Accessibility of devices and technologies is a critical
topic to allow inclusion of all users, especially due to the European
laws that impose accessibility for new products and the definition of an
updated version of WCAG (Web Accessibility Guidelines). This track
invites scientists, engineers, and decision-makers from government,
industry, and academia to present technical papers on their research and
development results in areas of accessibility.
This track can interest many researchers since it would give the chance
to face a wide range of topics, i.e., web or mobile technologies, with
different points of view, taking into account specific technological
constraints and digital barriers. It is well-known that the so-called
“curb cut effect” can be applied to any technological and digital
context (in terms of devices, content, and services): technologies that
were originally meant to benefit people with disabilities can help any
other users. Moreover, the history and the evolution of several
technologies have been influenced and/or motivated by the special needs
of people with disabilities.
We welcome submission on a wide range of topics, including but not
limited to:
*
Accessible devices/assistive technologies: assistive technologies
refer to all the assistive, adaptive, and rehabilitative devices for
people with disabilities that enable users to perform tasks they
were formerly unable to accomplish. On the one hand, the widespread
diffusion of new devices and technologies stimulates researchers to
find and apply new solutions to make them accessible to anyone. On
the other hand, experiences in accessibility-related fields have
been exploited and have provided benefits to users equipped with
non-conventional devices when they emerged in the market.
*
Accessible solutions for e-learning, e-commerce, e-banking, etc:
e-services and content often require specific technologies, being
bounded by specific constraints when accessed by people with
disabilities equipped with assistive technologies. Specific
interaction modalities may affect interactive service access, while
richness and quantity of content may affect the users’ ability to
process information.
*
Accessible content: e-books, accessible TV, accessible broadcasting,
etc.
*
Accessibility of games.
*
AI for Accessibility: AI can be exploited both for personalization
(i.e., integrating AI-based personalization to support specific and
special needs) and “enabler” (i.e., exploiting LLM to support the
creation of accessible applications).
Submission Guidelines
We would like to invite authors to submit papers on research on the
Accessibility area, with particular emphasis on assessing the current
state of the art and identifying future directions. Original papers
addressing any of the listed topics of interest (or related topics) will
be considered. Each submitted paper will be fully refereed and undergo a
double-blind review process by at least three referees. Accepted papers
will be included in the ACM SAC 2025 proceedings and published in the
ACM digital library, being indexed by Thomson ISI Web of Knowledge and
Scopus.
The track accepts full papers (max 8 pages), posters (max 2 pages), and
SRC abstracts (max 2 pages). Submissions should be properly anonymized
to facilitate blind reviewing. Papers that will receive high reviews
(that is acceptable by reviewer standard) but will not be accepted due
to space limitations can be invited for poster session. Authors of
accepted papers must be prepared to sign a copyright statement and must
pay the registration fee and guarantee that their paper will be
presented at the conference. No-show of scheduled papers will result in
excluding the papers from the ACM Digital Library.
See the track website https://sites.google.com/view/adt-sac-2025
<https://sites.google.com/view/adt-sac-2025>for more details.
Important Dates
*
September 20, 2024, 11:59 PM (UTC+0.00): Submission of regular
papers and SRC research abstracts
*
October 30, 2024: Notification of papers, posters, and SRC research
abstracts
*
November 29, 2024: Camera-ready copies of accepted papers
*
December 6, 2024: Authors registration due
Organization
*
Ombretta Gaggi, University of Padua
*
Silvia Mirri, University of Bologna
*
Mike Paciello, AudioEye, WebABLE
*
Catia Prandi, University of Bologna
Submission Portal
Please submit your contribution through our online submission portal
available at https://www.sigapp.org/sac/sac2025/submission.php
<https://www.sigapp.org/sac/sac2025/submission.php>(regular papers) and
https://www.sigapp.org/sac/sac2025/submission_src.php
<https://www.sigapp.org/sac/sac2025/submission_src.php>(SRC abstracts).
Contact us
For any inquires regarding the call for papers, please contact
gaggi(a)math.unipd.it <mailto:gaggi@math.unipd.it>.
We look forward to your contributions and to seeing you at the ACM SAC
2025 Conference!
We welcome you to submit your high-quality work to IUI’25 that will take
place in Cagliari, Italy, on March 24-27, 2025!
Important dates:
Abstract submission deadline: October 2nd, 2024
Paper submission deadline: October 9th, 2024
Please visit the website for more information: https://iui.acm.org/2025/
The ACM Conference on Intelligent User Interfaces (ACM IUI) is the annual
premiere venue where researchers and practitioners meet and discuss
state-of-the-art advances at the intersection of Artificial Intelligence
(AI) and Human-Computer Interaction (HCI). Ideal IUI submissions should
address practical HCI challenges using machine intelligence and discuss
both computational and human-centric aspects of such methodologies,
techniques and systems.
Contributions are welcome from all relevant arenas, including academia,
industry, government, and non-profit organizations. We strongly believe
that diverse insights are critical to the vitality of the IUI community and
the conference will accept papers for both long and short oral
presentations. Contributions to IUI are expected to be supported by
rigorous evidence appropriate to the claims (e.g., user study, system
evaluation, computational analysis).
IUI topics of interest include, but are not limited to:
Human-centered AI methods, approaches, and systems
-
Explainable AI methods
-
Democratization of AI
-
Persuasive technologies in IUI
-
Privacy and security of IUI
-
Recommendations in IUI
-
Knowledge-based approaches to user interface design and generation
-
User modelling for intelligent interfaces
-
User-adaptive interaction and personalization
-
IUI for crowd computing and human computation
-
Human control in daily automations
Computational innovation
-
Interactive machine learning
-
Human-in-the loop AI testing and debugging
-
Human-centered recommendation and recommender systems
-
Generative models
-
Human-in-the-loop reinforcement learning
-
Intelligent user interfaces for generative AI
Innovative User Interfaces
-
Affective interfaces
-
Intelligent aesthetic interfaces
-
Intelligent collaborative interfaces
-
Intelligent AR/VR interfaces
-
Intelligent visualization and visual analytics
-
Intelligent wearable and mobile interfaces
-
Intelligent tangible interfaces
-
Intelligent conversational interfaces
Intelligent Multimodal Systems
-
Embodied agents
-
Multimodal AI assistants
-
Intelligent multimodal interfaces
-
Evaluations of Intelligent User Interfaces
-
User experiments and studies
-
Reproducibility (including benchmarks, datasets, and challenges)
-
Meta-analysis
-
Mixed-methods evaluations
Intelligent Applications
-
Education and learning-related technologies
-
Healthcare and wellbeing
-
Automotive
-
Assistive technologies
-
Entertainment
-
Workplace happiness
-
Social media
-
Information retrieval
-
Internet of things (IoT)
-
Smart homes
-
Generative AI
Large Language Models
-
End-user interaction with LLMs and Multimodal models (e.g., chatbots,
image generation)
-
LLMs in the workplace
-
Trustworthy LLMs
-
Bias in LLMs
-
The effects of LLMs use on creative tasks
-
Personalized user interaction with LLMs
-
Prompt Engineering
-
User control and steering of LLMs (e.g. RLHF)
Looking forward to your submissions!
IUI’25 Technical Programme Chairs
Luis Leiva, Davide Spano, Katrien Verbert
program2025(a)iui.acm.org
IUI’25 General Chairs
Toby Li, Fabio Paterno, Kaisa Väänänen
chairs2025(a)iui.acm.org
RO-MAN 2024 Call for Paper: 2nd International Workshop Weighing the benefits of Autonomous Robot persoNalisation (WARN)
https://warn-ws.github.io/
26th August 2024, in Pasadena, California & Virtual (Hybrid Format)
Submission deadline: *July 1st 2024*
https://easychair.org/conferences/?conf=warn24
If you have questions, please send us an e-mail at warn-workshop(a)proton.me<mailto:warn-workshop@proton.me>
===========================================
*Details*
Personalisation in human-robot interaction (HRI) has demonstrated significant advantages in numerous scenarios and is becoming a dominant direction in the field. This workshop explores the multiple aspects of personalisation and behavioural adaptation in social HRI, highlighting the advantages and potential disadvantages. The workshop aims to explore how personalisation impacts interactions and users. While robots designed for end-to-end social interactions can enhance trust and rapport, they can also create filter bubbles or amplify cultural bias and stereotypes.
*The Program*
The workshop will be hosted in hybrid mode to engage the entire community. The workshop programme will alternate interactive activities with panel sessions and keynote presentations. We strongly encourage multidisciplinary discussion and invite researchers from various disciplines, including engineering, computer science, social science, psychology, philosophy, and law.
*Keynote speaker*
• Lauriel Riek - UC San Diego
*Panellists*
• Bahar Irfan - KTH Royal Institute of Technology
• Barbara Bruno - Karlsruhe Institute of Technology (KIT)
• Elaine Short - Tufts University
• Emmanuel Senft - Idiap Research Institute
• Maja Mataric - USC Viterbi School of Engineering
• Ryan Calo - University of Washington
• Vicky Charisi - European Commission
• Wafa Johal - University of Melbourne
===========================================
Andrea Rezzani
anrezzani(a)unibz.it
Faculty of Engineering
Free University of Bozen-Bolzano
Dominikanerplatz 3 - piazza Domenicani, 3
39100 - Italy UniBZ
Carissimi,
sperando di fare cosa gradita, vi annunciamo il programma del workshop organizzato dal Mediterranean CHI (MedCHI) in occasione della conferenza womENcourage.
La conferenza si svolgerà a Madrid dal 26 al 28 Giugno 2024 (https://womencourage.acm.org/2024/program/). Il Workshop si svolgerà la mattina del 27, dalle 11 alle 13 e si concentrerà sull'impatto della ricerca in HCI sulla valorizzazione della cultura e delle comunità del Mediterraneo, con particolare attenzione all'inclusività e alla parità di genere.
Di seguito trovate i dettagli del programma:
*
11:00 - 11:10: Introduzione e benvenuto
*
11.10 - 11.30: Sessione interattiva (con partecipazione dell’audience)
*
11.30 - 12.30: Panel: “The role of HCI research in promoting gender-inclusive computing practices and technologies”.
Interverranno Antinisca Di Marco, Tania Di Mascio e Laura Tarantino (Università dell’Aquila). Styliani Kleanthous (CYENS CoE, Cyprus), Barbara Crosetto (Università Carlos III, Madrid), Monica Landoni (Università della Svizzera Italiana)
*
12.30-13.00: Discussione con i partecipanti su possibili iniziative che il MedCHI potrà successivamente promuovere.
Lasciatemi ringraziare Antinisca, Tania e Laura per la loro disponiblità a condividere le esperienze e i risultati della loro ricerca in rappresentanza della nostra comunità italiana. Invitiamo chi di voi è già iscritto alla conferenza a partecipare al workshop in presenza. Per chi volesse partecipare online, abbiamo predisposto una stanza virtuale in Zoom: https://polimi-it.zoom.us/j/94570235360.
Speriamo di poter contare sulla vostra partecipazione per arricchire la discussione su temi cruciali per la nostra comunità. Non esitate a contattarci per ulteriori informazioni o domande.
Un caro saluto a tutti!
Maristella e Giuliana (per il comitato Mediterranean CHI).
Deadline extension - Call for bids to host MobileHCI 2026
In short: Are you interested in bidding to host MobileHCI 2026? The deadline for bids has been extended to August 16th, 2024.
In more detail:
On behalf of the steering committee for the MobileHCI conference series we are inviting bids to host MobileHCI 2026. MobileHCI’24 (https://mobilehci.acm.org/2024/index.php) will be in Melbourne, Australia. Details of the conference series can be found here: http://mobilehci.acm.org/sc/
MobileHCI is the forum that provides academics and practitioners a valuable place to discuss the challenges, potential solutions and innovations towards effective interaction with mobile systems and services. Our conference series brings together academics, designers, and practitioners from multiple disciplines to discuss the challenges and future of people interacting with and through technologies, applications, and services in a mobile world. The exact nature of a bid can of course include and seek to extend or focus this as the proposers envisage.
For the contents of the bids, please see below. We are paying special attention to the diversity (gender, cultural, economic, etc.) both in the organizing committee and in how the organisers plan to attract diverse audience to MobileHCI.
Bids should be sent to marcos.serrano(a)irit.fr <mailto:marcos.serrano@irit.fr> by ** August 16th, 2024 **. After receiving bids, the MobileHCI steering committee will review and vote on the bids and everyone who submits will be given the decision with feedback in the summer.
If you have any questions please feel free to contact any of the steering committee members. Information about the MobileHCI bidding process can be found at the International Steering Committee web pages here: https://mobilehci.acm.org/sc/bidding.html
The form of the bid is fairly open but we do need the following information in order to make an informed decision:
* The initial planned dates. MobileHCI has typically been held in September. For 2026, we are suggesting either end of August or end of September.
* Intended location for the conference
* How will the conference be organised
* Will there be program chairs who manage the entire program or only papers chairs who manage the papers while the conference chairs manage the conference and program. Ideally, programme chairs should manage the main papers track and the entire program while the conference chairs manage the logistics of the conference
* Who will be conference chair - inc brief bio (1/2 page) and what will they be expected to handle
* Brief statement of chairs' experience of running conferences
* Who will be programme chair - inc brief bio (1/2 page) and what will they be expected to handle
* Who will edit the proceedings (default = both programme and conference chairs)
* Dates for submission that are in accordance with the PACM journal procedures (this includes a commitment for ACs and Paper Chairs to serve for 2 years)
* What are the initial planned dates for the conference and paper submission, which should include a 8 week revise and resubmit timeline
* A draft program for the conference: we suggest that the first day is the workshop day, followed by three days of the main conference
* Which research groups will support the conference
* Which sponsors are likely and how will you attract sponsorship
* Any letters of support from local entities offering help
* A plan on how to increase diversity
* A plan on how to increase accesibility
* a plan on how to make some or all of the conference sessions deliverable online
* Any direction/theme change you would envisage for MobileHCI (default = none)
* Any new features/tracks you would like to include or other changes you would like to make to the conference (default = none)
* Brief description (1/2 - 1 page) of conference venue
* Brief description (1/2 - 1 page) of conference city and region/country
* Rough idea of likely costs of (estimates only):
registration rates (normal is to include everything inc workshops and dinner for all delegates, bar one-day attendees) venue hire travel costs and rough times from several world cities: e.g., London, Frankfurt, Paris, Milan, New York, Taipei, and Sydney a basic decent hotel for 5 nights
* Bidders can include a full budget (using their own or the ACM TMRF budget templates) which can include costs such as food, AV, room rental, registration, badges, PC meeting, speakers, conference management and ACM overhead (16%) and revenue details including registration, tutorials, workshops, sponsorship etc.
Bids are welcome from any organisation or group of organisations, provided that:
* they have reviewed and agree with the guidance in the ACM SIGCHI Organising a Conference Page <https://sigchi.org/conferences/organizer-resources/organising-a-sigchi-spon…> (https://sigchi.org/conferences/organizer-resources/organising-a-sigchi-spon…)
* they agree to accept the committee guidelines on publication, refereeing and finance
* dates are agreed with the committee through negotiation after bidding
* the proposing team consists of at least one permanent faculty member
* the bidders have realistic expectations around how long different aspects of the conference organization take. For example, an ACM PAF takes time to approve, a TMRF may result in a series of questions and clarifications with the ACM and may take weeks to complete and a venue/hotel negotiation and contract signature by the ACM may take several weeks depending on the country, language or complexity of the contract.
Please submit your bid as a single PDF document by August 16th, 2024 by sending it to marcos.serrano(a)irit.fr <mailto:marcos.serrano@irit.fr>. You can request an example of an earlier successful bid from Marcos.
Looking forward to your bids!
Marcos Serrano and Jessica Cauchard
Chairs of the Mobile HCI Steering Committee https://mobilehci.acm.org/sc/sc.html
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Dear colleagues,
Please find enclosed the call for papers for our Special Issue.
*IMPORTANT*: The *submission period* *is approaching!*
Please accept our apologies for the multiple postings.
Synthetic Images to Support Computer-Aided Diagnosis Systems – Call for
Papers
https://www.sciencedirect.com/journal/pattern-recognition-letters/about/cal…
<https://eu-central-1.protection.sophos.com/?d=sciencedirect.com&u=aHR0cHM6L…>
*IMPORTANT DATES*
*- Submission Period: 1-31 July 2024*
- Acceptance Deadline: *9 December 2024*
*DESCRIPTION OF THE ISSUE*
Today's health systems collect and deliver most medical data in digital
format, mainly thanks to the scientific and technological advances that
have led to digitization and increased generation and collection of data
describing real-world applications or processes.
The availability of medical data enables a large number of artificial
intelligence applications, and there is growing interest in quantitative
analysis of clinical images, such as Positron Emission Tomography,
Computerized Tomography, and Magnetic Resonance Imaging.
In addition, machine and deep learning models and data-driven artificial
intelligence applications have proven to improve the management and
decision-making to improve the discovery of new therapeutic tools, support
diagnostic decisions, aid in the rehabilitation process, etc.
Despite the potential of data-driven solutions, many problems prevent or
delay the development of such solutions. For example, the increasing amount
of available data can lead to increased effort to make a diagnosis and is
even more challenging due to high inter/intra patient variability, the
availability of different imaging techniques, the absence of completely
standard acquisition procedures, and the need to consider data from
multiple sensors and sources.
Additional relevant issues are data access and the representativeness of
the captured sample compared to the actual population. Access to real data
may be delayed or even prevented for various reasons, such as privacy,
security, and intellectual property, or the development of the necessary
(quality) acquisition and preparation technology. Sample representativeness
is another critical issue involving class imbalance and the representation
of rare and extreme events, which is crucial for the performance of
artificial intelligence models.
For these reasons, researchers have recently explored the use of synthetic
data (SD) with three different use cases regarding (i) data augmentation to
balance data sets or supplement available data before training a model,
(ii) privacy preservation to enable secure and private sharing of sensitive
data; and (iii) simulation: to estimate and teach systems in situations
that have not been observed in actual reality.
The main goals of this special issue are to bring together diverse, new,
and impactful research on synthetic data generation for biomedical imaging
with a powerful impact on Computer-Aided Diagnosis systems for real-world
clinical applications.
*TOPICS*
Topics of interest to this special issue include, but are not limited to:
- Synthetic Images for Privacy-Preserving Computer-Aided Diagnosis Systems
- Computer-Aided Diagnosis Systems Training with Synthetic Images
- Synthetic Images for Benchmarking Computer-Aided Diagnosis Systems
- Medical Image Translation
- Text-guided Medical Image Generation
- Multimodal Medical Image Generation
- Synthetic Images for Computer-Aided Diagnosis Systems Domain Adaptation
- Synthetic Images for Computer-Aided Diagnosis Systems Domain
Generalisation
*SUBMISSION GUIDELINES*
The PRL's submission system (Editorial Manager®) will be open for
submissions to our Special Issue from July 1st, 2024. When submitting your
manuscript, please select the article type VSI: SISCAD. Both the Guide for
Authors and the submission portal can be found on the Journal Homepage:
Guide for authors - Pattern Recognition Letters - ISSN 0167-8655 |
ScienceDirect.com by Elsevier.
*GUEST EDITORS*
Andrea Loddo, University of Cagliari (Italy)
Lorenzo Putzu, University of Cagliari (Italy)
Cecilia Di Ruberto, University of Cagliari (Italy)
Carsten Marr, Institute of AI for Health, Helmholtz Munich (Germany)
Albert Comelli, Ri.MED Foundation (Italy)
Alessandro Stefano, Institute of Molecular Bioimaging and Physiology,
National Research Council of Cefalu’ (Italy)
___________
Andrea Loddo
PhD | Dept. Of Mathematics and Computer Science | University of Cagliari
Via Ospedale 72, Cagliari, Italy
Office: +39 070 675 8503
*And after all we're only ordinary men*
Call for Participation (apologies for multiple copies)
_______________________________________________________________
The 4th International Advanced Course on Artificial Intelligence &
Neuroscience,
September 22-25, 2024, Riva del Sole Resort & SPA, Castiglione della
Pescaia (Grosseto) Tuscany, Italy
W: https://acain2024.icas.events
E: acain(a)icas.cc
FB: https://www.facebook.com/ACAIN.LakeDistrict/
Course Deadline
Regular Registration (Course): by June 23
https://acain2024.icas.events/registration/
SCOPE & MOTIVATION:
ACAIN 2024: AI meets Computational Neuroscience and Cognitive Science
The ACAIN 2024 is an interdisciplinary event featuring leading scientists
from AI and Neuroscience, providing a special opportunity to learn about
cutting-edge research in the fields of AI, Neuroscience,
Neuroscience-Inspired AI, Human-Level AI, and Cognitive Science.
The 4th Advanced Course on Artificial Intelligence & Neuroscience (ACAIN)
is a full-immersion four-day Course and Symposium in Tuscany on
cutting-edge advances in Artificial Intelligence and Neuroscience with
lectures delivered by world-renowned experts. The Course provides a
stimulating environment for academics, early career researchers, Post-Docs,
PhD students and industry leaders. Participants will also have the chance
to present their results with oral talks or posters, and to interact with
their colleagues, in a convivial and productive environment.
Two days of keynote talks and oral presentations, the ACAIN Symposium,
(September 24-25), will be preceded by lectures of leading scientists, the
ACAIN Course, (September 22-23).
Bringing together AI and neuroscience promises to yield benefits for both
fields. The future impact and progress in both AI and Neuroscience will
strongly depend on continuous synergy, exchange, collaboration and
efficient cooperation between the two research communities. These are the
goals of the International Course and Symposium - ACAIN 2024, which is
aimed both at AI experts with interests in Neuroscience and at
neuroscientists with an interest in AI. ACAIN 2024 accepts rigorous
research that promotes and fosters multidisciplinary interactions between
artificial intelligence and neuroscience.
The Advanced Course is suited for scholars, academics, early career
researchers, Post-Docs, PhD students and industry leaders.
The Event (Course and Symposium) will involve a total of 36-40 hours of
lectures.
Academically, this will be equivalent to 8 ECTS points for the PhD Students
and
the Master Students attending the Event.
LECTURERS
https://acain2024.icas.events/course-lecturers/
* Maria Eckstein, Google DeepMind, London, UK
* Auke Jan Ijspeert, EPFL, Switzerland
* Zeb Kurth-Nelson, Google DeepMind & UCL, London, UK
* Loic Matthey, Google DeepMind, London, UK
* Kevin J. Miller, DeepMind & UCL, London, UK
* Thomas Parr, Oxford University, UK
* Melika Payvand, Institute of Neuroinformatics, University of Zurich & ETH
Zurich, Switzerland
* Alessandro Treves, International School for Advanced Studies, Italy
More Lecturers TBA
COURSE DESCRIPTION:
https://acain2024.icas.events/course-description/
VENUE & ACCOMMODATION:
https://acain2024.icas.events/venue/
ACAIN 2024 is a *Residential Conference*, all participants (invited
speakers, authors, organizers, chairs, participants)
must book and stay at the Riva del Sole Resort and Spa. No exceptions are
allowed.
https://lod2024.icas.events/lod-2024-a-residential-conference/
Riva del Sole Resort & SPA
a: Località Riva del Sole - Castiglione della Pescaia (Grosseto) CAP 58043,
Tuscany - Italy
p: +39-0564-928111
f: +39-0564-935607
e: booking.events(a)rivadelsole.it
w: www.rivadelsole.it/en
ACTIVITIES:
https://acain2024.icas.events/activities/
REGISTRATION:
https://acain2024.icas.events/registration/
See you in Tuscany in September!
ACAIN 2024 Organizing Committee.
E: acain(a)icas.cc
W: https://acain2024.icas.events
*4th Advanced Course and Symposium on Artificial Intelligence and
Neuroscience – ACAIN 2024,* 22–25 September
Riva del Sole Resort & SPA, Castiglione della Pescaia (Grosseto) Tuscany,
Italy
https://acain2024.icas.events/
acain(a)icas.cc
*Author Registration Deadline: June 23 *
*Early Registration Deadline for the Course: June 23*
The Course is equivalent to 8 ECTS points for the PhD Students and the
Master Students attending the Course.
https://acain2024.icas.events/past-editions/https://acain2024.icas.events/past-lecturers/
*** Apologies for cross postings ***
CoFI Workshop @ICMI2024 - 2nd CALL FOR PAPERS
----------------------------------------------------------------------
First Multimodal Banquet: Exploring Innovative Technology for
Commensality and Human-Food Interaction (CoFI 2024)
November 4 - 8, 2024
co-located with ICMI 2024 (https://icmi.acm.org/2024/
<https://urlsand.esvalabs.com/?u=https%3A%2F%2Ficmi.acm.org%2F2024%2F&e=ed7a…>)
- San José, Costa Rica
Website: https://cofi2024.github.io/
<https://urlsand.esvalabs.com/?u=https%3A%2F%2Fcofi2024.github.io%2F&e=ed7a5…>
Submissions: https://easychair.org/conferences/?conf=cofi2024
<https://urlsand.esvalabs.com/?u=https%3A%2F%2Feasychair.org%2Fconferences%2…>
=========
HIGHLIGHTS
=========
- DEADLINE: June 30th, 2024
- ACM Proceedings
=========
ABSTRACT
=========
Commensality, the act of eating together, offers rich opportunities for
multisensory and social experiences that can be enhanced through
technology. Dining involves interactions with food, where smells,
colors, sounds, and textures contribute to a multisensory experience;
likewise, the table becomes a focal point for social interaction, with
non verbal cues and conversations being indispensable elements of the event.
This workshop aims to explore how interactive, immersive, and otherwise
emergent technology can enrich eating experiences. The other aim is to
build an interdisciplinary community around the topics of related to
commensality and human-food interaction, with special focus on the role
of multimodal interaction among commensal partners sharing food, being
humans or artificial dining companions (such as social robots). We aim
to collect novel contributions that explore how technology can enhance,
facilitate, or make these experiences more enjoyable.
======
TOPICS
======
Topics of Interest include but are not limited to:
• Multimodal interaction in commensal setting
• Commensal activity recognition
• Cultural aspects of commensality
• Artificial agents (social robots, virtual companions) in
commensality setting
• Interactive technology for sustainable. healthy eating and
well-being
• Tele- and remote dining
• Food and eating as playful experience
• Commensality and food interaction in digital (VR/AR) spaces
• Critical human-food interaction design and research
• Food, interactive tech, and sustainability
• Multimodal food perception
• Tracking edible objects
• Designing cross-cultural food and commensal interactions
• Sensory augmentation for novel eating experience
• Gamification in Human-Food Interaction (HFI) and commensality
• Personalizing eating experiences
• Eating as a multisensory experience
• Computational models of commensals interaction
• Commensality and Food in Social Media
• Social AI and commensal practices
============
SUBMISSIONS
============
We encourage the submission of original contributions, investigating
novel methodologies to build creative systems and algorithms for
commensality and HFI. The call is open for both complete and ongoing
works, research ideas and the position papers, especially
interdisciplinary contributions in line with the main goals of the
workshop. In particular, authors can submit:
(A) Long papers (max. 7 pages + references – ACM format);
(B) Short/Position/Discussion papers (max 4 pages + references – ACM
format);
Submission Site https://easychair.org/conferences/?conf=cofi2024
<https://urlsand.esvalabs.com/?u=https%3A%2F%2Feasychair.org%2Fconferences%2…>
ACM formats: https://www.acm.org/publications/authors/submissions
<https://urlsand.esvalabs.com/?u=https%3A%2F%2Fwww.acm.org%2Fpublications%2F…>
All submitted papers will be evaluated by at least two members of the
program committee, based on originality, significance, relevance, and
technical quality. Submissions should be single blinded, i.e. authors
names should be included in the submissions.
At least one of the authors should register and take part at the
workshop to make the presentation.
================
IMPORTANT DATES
===============
*Paper submission (long and short): June 30, 2024
*Notification of acceptance: July 15, 2024
*Camera-ready version: July 25, 2024
*Workshop date: November 4 or 8, 2024
===============
PROCEEDINGS
===============
All accepted papers will be published in the ACM companion proceedings
of ICMI2024.
=============
ORGANIZATORS
=============
Radoslaw Niewiadomski, University of Genoa
Ferran Altarriba Bertran, Escola Universitària ERAM
Christopher Dawes, University College London
Marianna Obrist, University College London
Maurizio Mancini, Sapienza University of Rome
*** Last Call for Demo and Poster Submissions ***
12th IEEE International Conference on Cloud Engineering (IC2E)
September 24-27, 2024, 5* Aliathon Resort, Paphos, Cyprus
https://conferences.computer.org/IC2E/2024/,
The IEEE International Conference on Cloud Engineering (IC2E) is a premier conference on Cloud Computing,
which in the last two decades has significantly changed the way IT resources are consumed.
###IMPORTANT DATES###
* Demo and poster submission deadline: June 23, 2024 (AoE)
* Author notification: July 15, 2024
* Camera-ready due: August 2, 2024
###TOPICS OF INTEREST###
IC2E 2024 invites submissions of high-quality demo and poster papers describing all aspects of cloud engineering. Some representative topics of interest include, but are not limited to:
* Cloud management and engineering, from single (micro-)services to complete system landscapes.
* Cloud applications, ranging from the Internet of Things (IoT) over Big Data to Machine Learning.
* Cloud systems, including storage, data distribution, and serverless computing.
* Cloud security and privacy concerns on all levels of the Cloud stack.
* Fog and Edge Computing, and all other system types in the Cloud-Edge Compute Continuum.
* Everything as a Service.
* Non-technical aspects of Cloud Computing, e.g., cloud governance or cloud economics.
### SUBMISSION ###
Authors must submit poster/demo papers in PDF at EasyChair,
https://easychair.org/conferences/?conf=ic2e2024, upon selecting the Posters/Demos Track option. Papers
should use the IEEE Manuscript Template for Conference Proceedings for formatting. LaTeX users must use
\documentclass[10pt,conference]{IEEEtran}, without including the compsoc or compsocconf options. Poster and
demo papers may not exceed 2 double-column pages and should be single-blind. Depending on the paper type, the
paper title should start with either "Demo:" or "Poster:".
### REVIEW PROCESS AND PUBLICATION ###
All submitted papers will be peer-reviewed based on technical merit, novelty, and potential to stimulate
interesting discussions at the conference, as well as alignment with the conference theme. The papers must
contain original ideas and must not have been published or under review elsewhere, except for demo papers
which may showcase previously published systems. In this case, authors must clearly state this and include the
original publication as part of their submission. Accepted papers will be published by IEEE Computer Society
Conference Publishing Services (indexed by EI).
### ORGANIZATION & CONTACT ###
Demo and Poster Chairs:
* Thaleia Dimitra Doudali, IMDEA Software Institute, Spain (thaleia.doudali(a)imdea.org)
* Lena Mashayekhy, University of Delaware, USA (mlena(a)udel.edu)
General Chairs:
* George Pallis University of Cyprus, Cyprus
* Weisong Shi University of Delaware, US
* We apologize if you receive multiple copies of this email *
* Online version: https://www.um.org/umap2024/registration/
ACM UMAP 2024 – Standard Registration until 21 June
ACM UMAP 2024: The 32nd ACM Conference on User Modeling, Adaptation and Personalization
Cagliari, Sardinia, Italy
July 1-4, 2024
ACM UMAP – User Modeling, Adaptation and Personalization – is the premier international conference for researchers and practitioners working on systems that adapt to individual users, to groups of users, and that collect, represent, and model user information. ACM UMAP is the successor to the biennial User Modeling (UM) and Adaptive Hypermedia and Adaptive Web-based Systems (AH) conferences that were merged in 2009. It is sponsored by ACM SIGCHI and SIGWEB, and organized with User Modeling Inc. as the Steering Committee. Proceedings are published by ACM and part of the ACM Digital Library.
ACM UMAP 2024 is organized as an in-presence event, with online attendance support only during workshops and tutorials (i.e., the main conference will be run fully in-presence). Only workshops and tutorials will be streamed.
ACM UMAP 2024’s organizers seek to foster an accessible and inclusive conference. We recognize that attendees have differing abilities to pay, and have instituted a tiered pricing program to accommodate different financial needs.
Thanks for your interest in UMAP 2024!
Please read the information link below carefully regarding costs and deadlines.
* Registration information: https://www.um.org/umap2024/registration/
- Standard Registration until June 21, 2024
- Onsite Registration By July 4, 2024
* Registration Link: https://cvent.me/ekykDz
Contact Information
If you have any questions or enquiries, please contact: umap2024-chair(a)um.org<mailto:umap2024-chair@um.org>.
Bando di Concorso per l'ammissione al Dottorato di ricerca in Informatica e Intelligenza Artificiale - Università degli Studi di Udine
Il Dottorato in Informatica e Intelligenza Artificiale presso il Dipartimento di Scienze Matematiche, Informatiche e Fisiche (DMIF) dell'Università degli Studi di Udine, in collaborazione con la Fondazione Bruno Kessler (Trento), offre 12 borse di dottorato completamente finanziate.
Gli argomenti di ricerca includono l'HCI, la Realtà Virtuale e i Serious Game.
Questo programma triennale prevede uno stipendio annuo di € 19.367,00 al lordo delle ritenute previdenziali (circa € 1440 netti al mese), insieme a un sostegno finanziario per hardware di ricerca, conferenze, scuole di dottorato e finanziamenti per visite di ricerca all'estero prolungate (fino a 6 mesi con +50% sulla borsa mensile).
Il DMIF, uno dei dipartimenti di informatica più grandi e antichi d'Italia (fondato nel 1978), offre un ambiente di ricerca dinamico con un corpo docente di rilievo che copre una vasta gamma di argomenti di informatica e intelligenza artificiale (si vedano i dettagli qui: https://www.dmif.uniud.it/dottorato/iai/), favorendo un'atmosfera di supporto e collaborazione.
Oltre agli aspetti accademici, Udine, posizionata a un’ora dalle Alpi e dal mar Adriatico, offre un'elevata qualità della vita, costantemente classificata tra le migliori d'Italia; ciò nonostante, il costo della vita rimane inferiore rispetto alle grandi città.
Le candidature devono essere presentate entro il 20 giugno 2024 (ore 14:00, ora italiana). Si terranno colloqui per i candidati selezionati (date da annunciare). L'anno accademico inizia il 1° novembre 2024.
Pronto per il prossimo passo? Candidati ora!
https://www.uniud.it/it/ricerca/lavorare-nella-ricerca/dottorato-ricerca/am…
——————————————————————————————————
Call for Applications for admission to the PhD program in Computer Science and Artificial Intelligence - University of Udine
The PhD program in Computer Science and Artificial Intelligence at the Department of Mathematics, Computer Science and Physics (DMIF) of the University of Udine, Italy, in collaboration with Fondazione Bruno Kessler (Trento), offers 12 fully funded scholarships.
Research topics include HCI, Virtual Reality, and Serious Games.
This 3-year program provides an annual stipend of € 19,367.00 before social security (about € 1440/month, net) along with financial support for research hardware, conferences, and PhD schools, and funding for extended research visits abroad (up to 6 months with +50% on the monthly scholarship).
DMIF, one of Italy's oldest and largest computer science departments (established in 1978), provides a vibrant research environment with a distinguished faculty covering a wide range of CS and AI topics (see details here: https://www.dmif.uniud.it/dottorato/iai/), fostering a supportive and collaborative atmosphere.
Beyond academics, Udine, close to both the Alps and the Adriatic Sea, offers a very high quality of life, consistently ranked among Italy's best. Still, it boasts a lower cost of living than major cities.
Applications are due by June 20, 2024 (2 PM, Italian time). Interviews will be held for shortlisted applicants (specific dates to be announced). The academic year starts on November 1st, 2024.
Ready to take the next step? Apply now!
https://www.uniud.it/en/research/do-research/doctorate-res/ammissione/activ…
The Free University of Bozen-Bolzano (Faculty of Design and Art) is
launching an innovative PhD Programme in Experimental Research through
Design, Art and Technologies. We are looking for outstanding and
enthusiastic candidates willing to make a difference in our technological
futures.
Deadline: 11 July 2024, 12:00 Noon PM (GMT +2.00)
The programme aims to train a new generation of researchers, artists and
developers capable of embracing the opportunities offered by the
convergence of Design, Art, the Social Sciences and the Humanities
alongside Computer Science and Engineering. Working together in an
interdisciplinary and international environment, our students integrate
complex knowledge to address multiple global challenges and opportunities
opened by the acceleration of technology adoption in everyday life.
We are looking for candidates in the following project spaces:
1. Human Creativity and Stochastic Algorithms: Exploring new Forms of
Artistic Development (Advisor: Prof. De Angeli - antonella.deangeli(a)unibz.it
)
2. Promoting Sustainable Behaviour: Awareness, Information and Knowledge
(Advisor: Prof. De Angeli - antonella.deangeli(a)unibz.it)
3. Inclusive Digital Education (Advisor: Prof. De Angeli -
antonella.deangeli(a)unibz.it)
4. Phygital Design in Cultural / Intangible / Landscape Heritage and
Experience (Advisor: Prof. Gennari - rosella.gennari(a)unibz.it)
5. Multimodal Intelligent Interactions (Advisor: Prof. Gennari -
rosella.gennari(a)unibz.it)
6. Dialoguing Species - More-than-human Ethnography (Advisor: Prof. Tauber
- elisabeth.tauber(a)unibz.it)
7. Simulation of Smart Materials and Devices (Advisor: Prof. Lugli -
paolo.lugli(a)unibz.it)
8. Material characterization of the development of advanced SiC- based
sensors (Advisor: Prof. Lugli - paolo.lugli(a)unibz.it)
9. Design, Fabrication and Characterization of Smart Devices (Advisor:
Prof. Lugli - paolo.lugli(a)unibz.it)
10. Numerical simulation to explore distinctive SiC features for the
development of cutting-edge devices (Advisor: Prof. Lugli -
paolo.lugli(a)unibz.it)
11. Designing Embodied Human-Data IntraActions (Advisor: Prof. Ugur Yavuz -
secil.uguryavuz(a)unibz.it)
Interested students are invited to email the advisor for an informal
discussion. We also welcome original proposals from students and invite
informal contacts with the School Coordinator Prof. De Angeli (
antonella.deangeli(a)unibz.it).
The programme is delivered in English and lasts three years. All types of
MSc and MA are eligible, but applicants are required to be willing and
capable of engaging in interdisciplinary research. The position with
scholarship (N=7) provides a grant of approx. 1,450 Euro net per month
(increased by 50% during the research period abroad) a personal budget for
travelling (2,500 Euro per year) and a personal laptop.
The application deadline is 11 July 2024, 12:00 midday (GMT +2.00) at
https://aws.unibz.it/exup
For more information and application, please visit
https://www.unibz.it/en/faculties/design-art/phd-experimental-research-desi…
and/or contact the PhD coordinator, Professor Antonella De Angeli:
antonella.deangeli(a)unibz.it
* We apologize if you receive multiple copies of this email *
* Online version: https://www.um.org/umap2024/registration/
ACM UMAP 2024 – Online Registration until 21 June
ACM UMAP 2024: The 32nd ACM Conference on User Modeling, Adaptation and Personalization
Cagliari, Sardinia, Italy
July 1-4, 2024
ACM UMAP – User Modeling, Adaptation and Personalization – is the premier international conference for researchers and practitioners working on systems that adapt to individual users, to groups of users, and that collect, represent, and model user information. ACM UMAP is the successor to the biennial User Modeling (UM) and Adaptive Hypermedia and Adaptive Web-based Systems (AH) conferences that were merged in 2009. It is sponsored by ACM SIGCHI and SIGWEB, and organized with User Modeling Inc. as the Steering Committee. Proceedings are published by ACM and part of the ACM Digital Library.
ACM UMAP 2024 is organized as an in-presence event, with online attendance support only during workshops and tutorials (i.e., the main conference will be run fully in-presence). Only workshops and tutorials will be streamed.
ACM UMAP 2024’s organizers seek to foster an accessible and inclusive conference. We recognize that attendees have differing abilities to pay, and have instituted a tiered pricing program to accommodate different financial needs.
Thanks for your interest in UMAP 2024!
Please read the information link below carefully regarding costs and deadlines.
* Registration information: https://www.um.org/umap2024/registration/
- Standard Registration until June 21, 2024
- Onsite Registration By July 4, 2024
* Registration Link: https://cvent.me/ekykDz
Contact Information
If you have any questions or enquiries, please contact: umap2024-chair(a)um.org<mailto:umap2024-chair@um.org>.
Cari tutti,
Stiamo conducendo una nuova edizione del censimento dei gruppi di ricerca attivi nell'area Human-Computer Interaction in Italia e dei corsi attualmente erogati. I risultati saranno pubblicati sul sito di SIGCHI Italy.
La situazione attuale è descritta qui: https://sigchi-italy.github.io/sigchi-italy/
Vi preghiamo di controllare che le informazioni riguardo il vostro gruppo siano aggiornate. Nel caso fossero necessarie modifiche potete compilare il seguente form, possibilmente entro il giorno 1 luglio 2024:
https://forms.gle/TVCFSgK4BagQnaZH6
Se avete delle domande, potete inviare un'e-mail a: salvatore.andolina(a)polimi.it o alberto.monge(a)polito.it o acantone(a)unisa.it
Grazie per il vostro contributo!
--
Salvatore Andolina
Assistant Professor (RTDb)
Dipartimento di Elettronica, Informazione e Bioingegneria
Politecnico di Milano
Via Ponzio 34/5 - 20133 Milano, Italy
https://andolina.faculty.polimi.it/