*** Last Call for Papers ***
20th International Conference on Persuasive Technology (PERSUASIVE 2025)
May 5-7, 2025, 5* St. Raphael Resort and Marina, Limassol, Cyprus
https://2025.persuasivetech.org
(*** Proceedings to be published by Springer in LNCS ***)
In a world in which technology is increasingly present in people’s lives, and changing human
behavior and attitudes is often the key to solving many societal and personal problems,
studying how technology might be used to influence humans (in their behavior, attitudes and
information processing), is paramount.
Persuasive Technology is a vibrant interdisciplinary research field, focusing on the design,
development and evaluation of interactive technologies aimed at influencing people’s attitudes
and/or behaviors through persuasion, but not through coercion or deception. The research
community aims at enriching people’s lives in various domains such as health and sustainability
by supporting people in setting and achieving their own goals, thus helping them change their
behavior.
The 2025 conference will be hosted in Limassol, Cyprus at the 5* St. Raphael Resort and Marina.
The previous successful conferences have been organized in Wollongong, Limassol, Eindhoven,
Stanford, Oulu, Claremont, Copenhagen, Columbus, Linköping, Sydney, Padua, Chicago,
Salzburg, Amsterdam, and Waterloo. The conference series seeks to bring together researchers
and practitioners from industry and academia working with various topics of persuasive
technology.
We welcome the following categories of papers and extended abstracts:
• Technical papers that introduce novel persuasive technology approaches and solutions
alongside evidence of their potential.
• Empirical studies which seek to provide evidence and explanation of methods, principles and
theories in persuasive systems.
• Conceptual-theoretical papers which primarily seek to contribute to the general
understanding of the field’s core themes and specificities.
• Other papers, e.g. literature reviews or experience reports.
SCOPE
The scope of the conference includes (but is not limited to) the following topics:
• Persuasive systems’ design
• Behavior change support systems
• Interaction with persuasive systems, interfaces, visualization
• Interactive agents in persuasive systems
• (Generative) AI for persuasive technology
• Tailored and personalized persuasion
• Gamification for persuasion
• Evaluation and validation of persuasive applications
• Fitting methods for development, evaluation and implementation of persuasive systems
• Optimizing engagement with persuasive systems
• Software architectures and technical infrastructures for persuasive systems
• Smart environments, e.g. IoT, and persuasion
• Digital Marketing, eCommerce, eTourism and SMART ecosystems
• Motivational, cognitive and perceptual factors in persuasive technology
• Application domains for persuasive technologies such as safety, healthy living, sustainable
behaviors, learning and training, marketing and commerce, work environments, organizations
• Positive technology
• Humanizing and/or dehumanizing effects of persuasive technology
• Values and ethics in persuasive technology
• Privacy, perceived security and trust in persuasive technology
• Resilience and counter-persuasion
• Detecting persuasive strategies in social media posts
• Encouraging adherence to safety measures in pandemic situations
Questions that we hope to be addressed include, but are not limited to:
• How to recognize and demonstrate the real life effects of persuasive technology on people’s
attitudes and behaviours?
• How to conduct studies that not just show their effectiveness but are also able to explain in
more detail why a design or intervention works?
• How to design an evaluation study so that it yields insights that are applicable to other
designs or interventions?
• How theoretical insight can help improve application and/or intervention planning and design?
• How can design and intervention studies improve theory?
SUBMISSION TYPES
Regular Papers
This format is suitable for original research, which is completed work at the time of submission
and, regardless of the length of the paper, is a self-sufficient scientific contribution. Papers
should be up to 12 pages in length (excluding references), in Springer LNCS format
(https://www.springer.com/gp/computer-science/lncs/conference-proceedings-gu…)
and describe work not presented, published or simultaneously submitted elsewhere. Accepted
papers will be included in the Springer LNCS conference proceedings and be devoted a time slot
for oral presentation. Selected papers will be invited for submission to Behaviour &
Information Technology journal (Taylor & Francis).
Extended Abstracts
We also welcome extended abstract submissions to showcase the results of already conducted
and unpublished studies where authors do not wish to publish them as regular papers in the
conference proceedings but rather present them at the conference for discussions that can
shape the final version (that may be submitted elsewhere later). The studies will also be devoted
a time slot for oral presentation in a special session. Extended abstracts must be 4 to 6 pages
in Springer LNCS format (including references). Accepted abstracts will be published in the
adjunct Springer proceedings (pending approval). Selected papers in this category, based on
their quality, level of timeliness and relevance, and completion, will also be invited for
submission to Behaviour & Information Technology journal.
Poster Presentations
This format is suitable for descriptions of smaller studies, project outlines, literature reviews or
work-in-progress. Authors should submit a 4-page paper in Springer LNCS format. Accepted
posters will be included in the adjunct Springer proceedings (pending approval). Posters will be
displayed and presented during a dedicated session of the conference.
Demonstrations and Artefacts
The Persuasive 2025 track on Demonstrations and Artefact is intended to foster discussion and
exchange of ideas among researchers and practitioners from academia and industry by
demonstrating or presenting hardware and software products or artefacts, including those in
virtual settings (e.g., simulation systems, VR, and games), that range from early research
prototypes to mature production-ready systems. The contribution should be the result of
original, innovative work, including solving novel technical or research problems, and/or
creating novel individual or industrial UI/UX. Accepted demonstrations or presentations shall be
presented live during the conference and will be included as a 4-pages paper in the adjunct
Springer proceedings (pending approval).
Doctoral Consortium Papers
The Doctoral Consortium is a special session of the conference where PhD students can receive
advice in a constructive atmosphere. Students present and discuss their research with other PhD
students and a panel of established researchers in the area of persuasive technology. Students
interested in participating in the Doctoral Consortium should submit a 6- to 8-page proposal
in Springer LNCS format describing their research question, its position with respect to the state
of the art, their research plans and methodology, ideas, and results achieved so far. Accepted
abstracts will be included in the adjunct Springer proceedings (pending approval) unless opted
out by the student.
IMPORTANT DATES
Paper submission:
• Submission deadline: January 14, 2025 (AoE)
• Decision notification: February 15, 2025
• Camera ready submission: February 28, 2025
Posters, demos, artefacts, and doctoral consortium submission:
• Submission deadline: March 1, 2025 (AoE)
• Decision notification: March 15, 2025
• Camera ready: March 28, 2025
Registration:
• Author registration deadline for the main track: February 28, 2025
• Author registration deadline for the rest of the categories: March 28, 2025
• Early bird registration: April 5, 2025
PUBLICATION
Accepted papers of the main track (both Full and Short) will be published by Springer in a
volume of the Lecture Notes in Computer Science series (https://www.springer.com/gp/
computer-science/lncs). Workshop and demo descriptions, extended abstracts , abstracts
from posters, and doctoral consortium abstracts will be published as an adjunct CEUR
proceedings.
Extended versions of the best papers and selected papers from the conference will be invited to
submit to a special issue on Persuasive Technology 2025 in Behaviour and Information
Technology, a Taylor & Francis publication.
ORGANISATION
General Chairs
• Evangelos Karapanos, Cyprus University of Technology, Cyprus
• George A. Papadopoulos, University of Cyprus, Cyprus
Program Chairs
• Raian Ali, HBKU, Qatar
• Khin Than Win, University of Wollongong, Australia
Demo, Poster and Artefacts
• Ruben Hgouveia, Universidade de Lisboa, Portugal
• Hanne Spelt, Philips, Netherlands
Workshops and Tutorial Chairs
• Rhodora Abadia, University of South Australia, Australia
• Kaoru Sumi, Future University of Hakodate, Japan
• Wenzhen Xu, Hitotsubashi University, Japan
Doctoral Consortium Chairs
• Sriram Iyengar, University of of Arizona, USA
• Roberto Legaspi, KDDI, Japan
• Shahla Meedya, Australian Catholic University, Australia
Proceedings Chairs
• Elena Vlahu-Gjorgievska, University of Wollongong, Australia
• Kiemute Oyibo, University of York, Canada
Society for Persuasion and Technology Steering Committee
• Raian Ali – Chair
Professor, College of Science and Engineering, Hamad Bin Khalifa University, Qatar
• Luca Chittaro – General Member
Professor, Human-Computer Interaction Lab, Department of Mathematics, Computer Science,
and Physics, University of Udine, Italy
• Roberto Legaspi – General Member Research Scientist, Collaborative AI Lab, Human-centered AI Laboratories KDDI Research, Inc.,
Japan
• Harri Oinas-Kukkonen – General Member Professor, Information Systems Science and Dean of Graduate School, University of Oulu, Finland
• Kiemute Oyibo – General Member Assistant Professor, Interactive Systems Research Group, Department of Electrical Engineering
and Computer Science, York University, Canada
• Khin Than Win – Secretary Professor at the University of Wollongong, Australia
*** Third Call for Paper Submission, Tools & Demos, and Workshop Proposals ***
19th European Conference on Software Architecture (ECSA 2025)
September 15-19, 2025, 5* St. Raphael Resort and Marina, Limassol, Cyprus
https://conf.researchr.org/home/ecsa-2025
(*** Proceedings to be published by Springer in LNCS ***)
The European Conference on Software Architecture (ECSA) is the premier European software
architecture conference, providing researchers, practitioners, and educators with a platform to
present and discuss the most recent, innovative, and significant findings and experiences in the
field of software architecture research and practice. The 19th European Conference on Software
Architecture (ECSA 2025) will be held from September 15 to 19, 2025. ECSA 2025 is planned as
an in-person conference taking place in the beautiful city of Limassol (Cyprus).
SCOPE
The theme for ECSA 2025 is “impactful software architecture”. The software architecture
discipline has had a critical role in shaping robust, scalable, and maintainable systems. We are
interested in learning about software architecture principles and practices, emergence trends
and case studies highlighting strategic architectural choices that can lead to enhanced
performance, improved collaboration, and long-term sustainability. The overarching question is
how these architectural principles and practices, both well-established and emerging, are
making an impact in real-world systems, and how that impact is being felt across various
domains, from enterprise systems to more novel areas like, e.g., AI-driven or autonomous
applications?
The Program Committee of the 19th European Conference on Software Architecture seeks
submissions of original and unpublished high-quality papers describing fundamental and
applied research; new methods, approaches, and processes; novel applications; education and
training in software architecture; and experience reports on all topics related to software
architecture.
We particularly encourage papers that demonstrate that diversity in gender, culture, religion,
country, etc. are key factors for success and innovation in software architecture.
Topics of interest include, but are not limited to:
• Foundational principles of software architecture
• Relationship of requirements engineering and software architecture
• Quality attributes and software architectures
• Architecture practices for secure, explainable, and trustworthy software
• Architecture design and analysis
• Architecture description languages and meta-models
• Architecture verification and validation
• Management of architectural knowledge, decisions, and rationale
• Architecture patterns, styles, and tactics; reference architectures
• Architecture viewpoints and views
• Architecture conformance
• Software architecture virtualization and visualization
• Architecture-centric process models and frameworks
• Software architecture and agile, incremental, iterative, and continuous development
• Component-based models and deployment; middleware
• Software architecture and system architecture
• Software tools and environments for architecture-centric software engineering
• Ethics, cultural, economic, business, social, human, and managerial aspects of software
architecture
• Architecture and technical debt
• Architecting for sustainable and environment friendly systems
• Applying AI and LLMs in software architecture and architecting for AI and LLM intensive
systems
• Software architecture education
• Cross-disciplinary approaches to software architecture
• Architectures for reconfigurable and self-adaptive systems
• Architectural concerns of autonomic systems
• Software architecture applied to new and emerging areas, such as the cloud/edge, big data,
blockchain, cyber-physical systems, IoT, autonomous systems, systems-of-systems, energy-
aware software, quantum computing, AI-enabled systems
• Empirical studies, systematic literature reviews, and mapping studies in software architecture
• Diversity, equity, and inclusion in activities related to software architecture
PAPER SUBMISSIONS
ECSA 2025 seeks four types of papers for the research track:
• Research papers (max. 16 pages in LNCS style) which describe novel contributions to software
architecture research (submissions should cover work that has a sound scientific/technological
basis and has been validated)
• Education and training papers (max. 16 pages in LNCS style) that address methodologies,
experiences and best practices for teaching and training software architecture
• Experience reports (max. 16 pages in LNCS style) that cover innovative implementations,
novel applications, insightful performance results and experience in applying software
architecture research advances to practical situations and systems
• Short papers (max. 8 pages in LNCS style) that present novel and preliminary work-in-
progress or challenges in a topic of software architecture research, education, and training.
Submissions must have a sound basis, but not necessarily be validated in full.
All submitted papers will undergo a rigorous double-blind peer review process. Papers will be
selected based on originality, quality, soundness, and relevance. All contributions must be
original, not published, accepted, or submitted for publication elsewhere. Contravention of this
concurrent submission policy will be deemed a serious breach of ethics, and appropriate action
will be taken in all such cases. Plagiarism checking will be conducted and any paper reporting
more than a 20% match with published work will be desk-rejected.
To note is that research papers, education and training papers, and experience reports that are
rejected in their categories may be re-evaluated as short papers only if the committee decides
on rejection of the full paper on the basis that it presents preliminary work.
The research track of ECSA 2025 supports an Open Science policy. We encourage all
contributing authors to disclose (anonymized and curated) data/artifacts to increase
reproducibility. Note that sharing research artifacts is not mandatory for submission or
acceptance. Upon submission to the research track, authors are required:
• To make their artifacts available to the program committee (via a link to an anonymous
repository) and provide instructions on how to access this data in the paper; or
• To include in the paper an explanation as to why this is not possible or desirable; and
• To indicate why they do not intend to make their data or study materials publicly available
upon acceptance, if that is the case
While sharing research artifacts is not mandatory for submission or acceptance, authors are
required to include a Data Availability statement after the Conclusions section in a section
named "Data Availability". This statement should explain whether or not data and/or artifacts
are available or how they could be accessed (or not). Upon acceptance, papers with Open
Science artifacts (e.g., data, tools, etc.) will be invited to upload their artifacts into the ECSA
Zenodo community (https://zenodo.org/communities/ecsa/) to make them accessible and
visible to the ECSA community. Sharing artifacts via the ECSA Zenodo community is required for
authors to be eligible for the best Open Artifact award.
All contributions must be formatted according to the Springer LNCS style
(https://www.springer.com/gp/computer-science/lncs/conference-proceedings-gu…).
Page limits include figures and references.
Contributions need to be submitted in PDF format via EasyChair to the ECSA 2025 Research
Track: https://easychair.org/conferences/?conf=ecsa2025. Please select the “Research Track”
in EasyChair for your submission and click "Continue".
The proceedings will be published by Springer as part of the LNCS series. We also plan to
organize a Journal Special Issue on the theme of ECSA 2025 and to invite authors of selected
papers to submit an extended version of their research.
TOOLS AND DEMOS
The Tools and Demonstrations (Tools & Demos) Track provides an opportunity for both
researchers and practitioners to present and discuss the most recent advances, ideas,
experiences, and challenges in the field of Software Architecture by means of Tools & Demos
presentations.
Tools & Demos papers are intended to address any aspect of: (i) tool support for software
architectures, or (ii) demonstrate results about the application of architectural approaches.
Papers submitted to this track can belong to two distinct categories:
• Tool papers: These papers deal with the development and evaluation of tools to support
software architecture. They may present new tools, extensions to existing tools, or evaluations
of the effectiveness of tools. The aim is to provide a platform for the exchange of innovative
tools and techniques that help design, implement and analyze software architectures.
• Demo papers: These papers will demonstrate concepts, techniques or systems related to
software architectures. The focus is on presenting practical applications and implementations
of architectural approaches. Demo papers may include live demonstrations, prototypes or
simulations that emphasize the benefits and potential of specific architecture solutions.
Both Tool Papers and Demo Papers contribute to the advancement of the field by providing
insights, experiences and practical solutions related to software architectures. Tools and
Demos should not be used as a means for commercial advertisement.
We will strive to keep ECSA’s tradition to select the Best Tools & Demo Paper, awarded during
the conference. The selection of the best tool and demo paper will be made based on the votes
of the attendants of the conference.
Submissions of Tools & Demos papers should describe the work, how it relates to other
industrial or research efforts, including references, what the expected benefits are, a video of
the tool or demo (if one exists), and the web-page and/or open-source repository for the tool
(if one exists). All submissions must conform to the LNCS template and must not exceed 8
pages.
Tools & Demos submissions should provide a link to a video, with audio commentary, of a
maximum of ten minutes in length, with high resolution (e.g., details of the tool’s functionality
should be clearly visible). The video must be uploaded on a server (e.g., YouTube, Google
Drive, Dropbox), and the link must be included in the submission for its evaluation (as a
footnote on the first page of the submission or as links after the abstract of the submission).
In addition, it is possible to provide open material, e.g., source code and/or a running instance
of the tool. The links to the video and (if applicable) the additional material should be included
in the contribution after the abstract and before the introduction sections.
Paper submissions must be made electronically via the online EasyChair submission site for the
ECSA 2024 conference, selecting the “Tools & Demos Track”:
https://easychair.org/conferences/?conf=ecsa2025 .
The selection criteria of Tools & Demos papers will consider their originality, relevance for the
ECSA audience, technical soundness, and presentation quality. Each submission will be
evaluated by at least two PC members, in a single-step review process.
The accepted papers will be included in the ECSA 2025 companion volume to be published in Springer LNCS series.
WORKSHOP PROPOSAL SUBMISSIONS
Researchers and practitioners are invited to submit proposals for workshops and tutorials held
in conjunction with ECSA 2025. Workshops and tutorials will be held on September 15-16,
2025 (right before the main conference on September 17-19, 2025).
ECSA workshops allow researchers and practitioners to exchange and explore innovative
software architecture (scientific or engineering) ideas and challenges at an early stage.
Topics of interest are, but are not limited to:
• Software Architecture challenges for AI- and ML-based Systems
• Software Architecture challenges for Self-Adaptive Systems
• Software Architecture challenges for Cyber-Physical Systems
• Software Architecture challenges in Big Data and Cloud Computing
• Software Architecture challenges in IoT-based Systems
• Software Architecture challenges in DevOps and MLOps
• Software Architecture challenges in Blockchain Engineering
• Software Architecture challenges in Quantum Software
• Quality-of-service (QoS) measurements of Software Architectures
• Privacy and Security in Software Architectural Design
• Context-aware, Autonomous, and Smart Architectures
• Sustainability in Software Architectures
• Software Architecture Erosion and Architectural Consistency
• Technical Debt in Software Architecture Design
• Architecting the Digital Twin
• Continuous Architecting
• Agile Software Architecting
• Human Aspects of Software Architecting
• Software Architecture Assessment
• AI assisted Software Architecting
• Agile Modeling
All proposals must conform to a maximum of 8 pages following the LNCS format (see below),
including references, appendices, and figures.
The proposal must include the following information in the order specified:
• Workshop title and acronym
• Contact information for the workshop organizers (name, affiliation, email) and the main
contact
• Abstract (up to 200 words) for the ECSA 2025 website (if the workshop is accepted)
• Motivation and Objectives
○ Relevance of the workshop to the field of software architecture
○ Anticipated goals and outcomes (e.g., open research problems to pursue, validation
objectives, empirical studies)
• Format
○ Workshop format (e.g., paper presentations, keynotes, breakout sessions, panel-like
discussions) and plans for generating discussions
○ Duration - half day, one day or two days
○ Preliminary workshop schedule
○ Special services, logistic and/or equipment constraints
• Participation
○ Target Audience and expected background
○ Plans regarding the mix of industry and research participation
○ Expected minimum and maximum number of workshop participants
○ Plans for participant solicitation and dissemination
• Submission
○ Types of contributions (e.g., extended abstracts, position papers, research papers, etc.) and
their estimated number.
○ Review and evaluation process deciding about the acceptance of submissions
○ Program committee, including tentative and already committed members
○ Strategy for the proceedings
• Organizers
○ Brief description of each organizer’s background, including relevant past experience in
organizing conferences and workshops
○ Brief organizers’ bios
• Previous editions
○ Where and when the workshop has been offered previously, the past numbers of submitted
and accepted papers, numbers of attendees
○ Number of registered attendees and websites of previous editions (if any)
• Draft Call-for-Papers (1 page)
Submissions must follow the LNCS style
(https://www.springer.com/gp/computer-science/lncs/conference-proceedings-gu…).
All proposals should be submitted before the submission deadline (see below) using the online
submission site: EasyChair ECSA 2025 Workshop track
(https://easychair.org/conferences/?conf=ecsa2025).
ECSA 2025 will use a single review process for workshop proceedings. For accepted papers, the
minimum number of pages for each workshop paper is 8 and the maximum is 16 pages in the
LNCS format. The proceedings of the workshops will be published by Springer in the LNCS series.
IMPORTANT DATES
Main Conference
• Abstract submission: March 14, 2025
• Paper submission: March 21, 2025
• Notification: May 9, 2025
• Camera-ready paper: June 23, 2025
Tools & Demos
• Abstract submission: May 16, 2025
• Paper submission: May 23, 2025
• Notification: June 20, 2025
• Camera-ready paper: June 27, 2025
Workshops
• Workshop proposals: February 15, 2025
• Workshop proposals notification: March 7, 2025
• Workshop papers abstracts: May 12, 2025
• Workshop papers submission: May 19, 2025
• Workshop papers notification: June 20, 2025
• Workshop papers camera-ready: June 27, 2025
• Workshop dates: September 15-16, 2025
Early/Author registration for all accepted contributions: June 27, 2025
All dates are 23:59h AoE (Anywhere on Earth).
ORGANISATION
General Chairs
• Cesare Pautasso, University of Lugano, Switzerland
• Vasilios Andrikopoulos, University of Groeningen, The Netherlands
Program Co-Chairs
• Nour Ali, Brunel University London, UK
• Jacopo Soldani, University of Pisa, Pisa
Tools & Demos Co-Chairs
• Mohamed Soliman, Heinz Nixdorf Institut, Paderborn University, Germany
• Use Zdun, University of Vienna, Austria
Workshop Co-Chairs
• Tommi Mikkonen, University of Jyvaskyla, Finland
• Jennifer Perez, Universidad Politécnica de Madrid, Spain
Care Tutte e cari Tutti,
è con immenso piacere che faccio le mie congratulazioni a Franca Garzotto e
ad Alessio Malizia, che quest'anno hanno preso servizio come professori
ordinari. L'impegno che Franca e Alessio hanno profuso nell'area della *Human
Computer Interaction* vede oggi il giusto riconoscimento. Il loro successo
è motivo di orgoglio per la nostra comunità scientifica e sono certa che
entrambi continueranno a ispirare non solo i colleghi ma soprattutto i
giovani ricercatori che intraprendono questa strada e che accresceranno la
nostra comunità, contribuendo a far crescere ulteriormente questo ambito
così rilevante e stimolante.
In questa occasione speciale, desidero anche inviare a tutti voi i miei più
sinceri auguri di un sereno Natale e di un felice Anno Nuovo. Che queste
festività possano portarvi gioia, serenità e rinnovata energia per
affrontare con entusiasmo il nuovo anno.
Un caro saluto,
Giuliana
---
Prof. Giuliana Vitiello, PhD
Director HCI-UsE Lab
Department of Computer Science
University of Salerno
Italy
phone +39 089 963317
cell +39 3666758965
https:// <https://docenti.unisa.it/003730/home>
docenti.unisa.it/giuliana.vitiello
*** Second Call for Papers ***
37th International Conference on Testing Software and Systems (ICTSS 2025)
September 17-19, 2025, 5* St. Raphael Resort and Marina, Limassol, Cyprus
https://conf.researchr.org/home/ictss-2025
(*** Proceedings to be published by Springer in LNCS ***)
IFIP-ICTSS is a well-established conference where researchers, developers, testers, and users
from industry get together to present and discuss the most recent innovations, experiences
and open challenges related to testing software and systems and measuring software quality.
Topics of interest include, but are not limited to:
■ AI for Software Testing and Testing of AI: the growing interest in the use of AI has also
spread in to various aspects of software testing. In addition, work is underway to test and
validate AI systems/applications (machine learning, expert systems, neural networks).
■ Aspects of testing: test derivation, test selection, test generation, test coverage, test
concretization, test implementation and execution, test result analysis, test oracle, verdict
computation, test management, active testing and passive testing, monitoring and runtime
verification.
■ Testing new technologies: this year we encourage submissions focused on testing Large
Language Models (LLMs), audit machine learning systems (especially for applications to Health)
and Quantum systems (programs, computers, and simulators).
■ Diversity on testing: diverse generation, selecting diverse test suites, foundations of testing
and diversity, applications of entropy and Kolmogorov complexity on test suite diversity.
■ Theoretical approaches: formalisms (such as automata, state machines, process algebra,
logics, Markov-chains...), testing frameworks, results for compositionality, refinement,
soundness and completeness, addressing complex systems, heterogeneous or hybrid systems.
■ Modelling languages (such as UML, MATLAB, Simulink, Modelica...) and associated
tooling for model-based testing: test generation from models, model-based oracles.
Scalability, traceability, quantification issues. Automated support of any parts of the testing
activities, testing processes, test-driven development, sound metrics and measurements.
■ Testing of quality aspects: Functional, interoperability, unit, integration, performance, load,
conformance, non-regression, reliability, robustness.
■ Security Testing: methodologies and techniques for continuous security assessment, security
monitoring, security review, penetration testing, verification of certification compliance;
automation of security testing processes.
■ Testing emerging technologies: quantum systems (programs, computers, and simulators),
genetic algorithms, metaverse, and any other technology in the early stages of testing.
■ Human Aspects of Testing: human psychology and management attitude play major roles
in formulating and adopting testing in practice.
■ Cross domains and combination of techniques: using other techniques such as proof,
model-checking, symbolic execution, abstract interpretation, static analysis, simulation,
model learning, ... to improve quality and reduce the effort in testing processes.
■ Cross domains and combination of techniques: using other techniques such as proof,
model-checking, symbolic execution, abstract interpretation, static analysis, simulation, model
learning, machine learning, expert systems, neural networks, genetic algorithms... to improve
quality and reduce the effort in testing processes.
■ Application aspects and case studies: Communicating systems such as cyberphysical
systems, systems of systems, embedded systems, web services systems, smart grids, cloud
computing systems, business information systems, real-time systems, distributed and
concurrent systems. Case studies and industrial applications involving qualified empirical
evaluations.
IFIP-ICTSS Invites:
Full papers (12 to 15 pages plus at most 2 extra pages for references in the one-column
Springer LNCS format) describing original research contributions with sufficient evidence for
the interest of the proposed approach.
Industry papers (12 to 15 pages plus at most 2 extra pages for references in the one-column
Springer LNCS format) describing original research or experience report conducted within an
industrial environment or in collaboration with an industry partner.
Short papers or work-in-progress papers (up to 6 pages plus at most 1 extra page for
references in the one-column Springer LNCS format) describing academic work in progress or
tool implementations, as well as testing processes, achievements and feedback on testing
methods for industrial case studies.
Journal-First. The aim of the Journal-First (JF) submission category is to further enrich the
program of ICTSS, as well as to provide an overall more flexible path to publication and
dissemination of original research that is within the scope of ICTSS. A submission in this
category must adhere to the following criteria:
■ It should be clearly within the scope of the conference.
■ It should be recent: it should have been accepted and made publicly available in a journal
(online or in print) by January 1, 2023 or more recently.
■ It has not been presented at, and is not under consideration for, Journal- First tracks of other
conferences or workshops.
■ The submission has to be in the form of a 4-page extended abstract and has to provide a
concise summary of the published journal paper.
■ It must be marked as such in the submission’s, and must explicitly include full bibliographic
details (including a DOI) of the journal publication they are based on. Since the referenced
journal papers have already been reviewed and accepted by the corresponding journals,
submissions in the JF category will not be reviewed again for technical content. Submissions will
be judged on the basis of the above criteria, but also considering how well they would
complement the conference’s technical program. Accepted submissions in this category will be
part of the proceedings of ICTSS 2025, with the title equal to the original title of the article with
the prefix.
The submission link is: https://easychair.org/my/conference?conf=ictss2025
The papers will be published by Springer in the LNCS volume.
Authors should consult Springer’s Instructions for Authors of Proceedings
(https://www.springer.com/gp/computer-science/lncs/conference-proceedings-gu…)
and use either the LaTeX or the Word templates provided on the authors’ page. Springer’s
proceedings LaTeX templates are available in Overleaf.
Authors are encouraged to include their ORCIDs in their papers.
Journal Special Issue
Best papers of the conference will be invited to submit an extended version of their article at a
special (topical) issue of the Springer Nature of Computer Science
(https://link.springer.com/journal/42979). Deadline will be near the end of December 2025
with a tentative publication date for the middle 2026.
Collocation
ICTSS 2025 will be collocated with the 19th European Conference on Software Architecture
(https://conf.researchr.org/home/ecsa-2025).
IMPORTANT DATES
■ Paper Submission: May 19, 2025 (AoE)
■ Author Notification: June 30, 2025 (AoE)
■ Camera-ready Versions and Author Registration: July 14, 2025 (AoE)
ORGANISATION
Conference Chairs
■ Silvia Bonfanti, University of Bergamo, Italy
■ George A. Papadopoulos, University of Cyprus, Cyprus
**
*CFP: 1st International Workshop on Web3 Applications and the eVolution
of dEcentralized finance (WAVE) 2025 @ IEEE ISCC 2025*
*
https://sites.google.com/unipi.it/wave2025/home
2-5 July 2025, Bologna, Italy
Accepted papers will be published by IEEE and will be available via the
IEEE Xplore.
Motivation and Rationale
Web3 and Decentralized Finance (DeFi) are two key factors of the new
Internet era. They are redefining the landscape of digital
communications and distributed systems, offering new opportunities for
secure, resilient, and scalable applications. The worldwide adoption of
Web3 is reshaping how users experience Internet services by including
concepts such as decentralization, democratization and rewarding in
existing services. The main engine of Web3 is blockchain technology.
However, there are numerous areas where there is room for improvement.
To begin with, most Web3 applications revolve around DeFi, however, the
decentralisation offered by blockchain technology could help plenty of
scenarios. Promising scenarios are supply chains, health, decentralized
storage, data sharing, power grids, virtual worlds (like the Metaverse)
and many more. Additionally, there are other scenarios where Web3 could
have a meaningful impact, including IoT, vehicular networks, cloud and
edge computing, digital identities, intellectual property management,
digital twins, and integration with the physical world. DeFi is still
quite far from perfect. Indeed, fungible and non-fungible assets are
constantly evolving to include more advanced functionalities as so to
increase their adoption. Moreover, DeFi was shown to be susceptible to
malicious activity, including fake NFTs, sleepminting, washtrading, rug
pull, pump and dump, Maximal Extractable Value and other scams. Finding
solutions to foresee and prevent such malevolent practices becomes
crucial for the true adoption of this technology. Lastly, blockchain
technology has some inherent limitations that are still to be addressed,
including creating efficient consensus protocols for public blockchains,
and secure channels for transaction confirmation among others.
The Web3 Applications and the eVolution of dEcentralized finance (WAVE)
workshop analyses the technological challenges and the potential of Web3
and DeFi applications. By bringing together researchers and
practitioners, the workshop aims to attract contributions that can
discuss how these emerging technologies can shape the future of
blockchain, and address the challenges of their adoption. Papers on both
theoretical and design aspects are welcomed, which describe and evaluate
novel design methods and system prototypes. The workshop also welcomes
work-in-progress and position papers.
Topics
We welcome submission on a wide range of topics, including but not
limited to:
*
Web3 Applications and Technologies
*
Web3 storage decentralization and data sharing
*
Novel Web3 applications (IoT, networks, cloud computing)
*
DLTs and Blockchain Technology
*
Blockchain security and performance
*
Adoption of blockchain in innovative scenarios
*
Decentralized Finance (DeFi) and similars (e.g. GameFi, SocialFi)
*
Application of DeFi to novel scenarios
*
DeFi vulnerability identification and mitigation
*
New DeFi services
*
Decentralized Social Networking: analysis and applications
*
Decentralized Technology for the Metaverse
*
NFTs analysis and applications
*
AI for Web3 and DeFi
*
Privacy, scalability, and governance
*
Networking and communications for Web3 and DeFi
*
Solutions for safe online environments
Submission
Submissions will be made via EDAS.
WAVE'25 uses a double-blind review process. The workshop accepts
manuscripts up to 6 pages long in the IEEE double-column proceedings
format, including tables, figures and references.
Important Dates
*
Papers submission: January 10, 2025 (AoE, UCT -12) (to be extended)
*
Notification of acceptance: March 14, 2025
*
Camera-ready paper due: April 14, 2025
*
Workshop: July 2-5, 2025 (tbc)
*
/Apologies for unintended cross-mailing/
=========================================================
*10th International Conference on Smart Learning Ecosystems and Regional
Development**
*
*2025:A decade of SLERD - facts and future directions
*
*June 12-13, 2025*
/*on-line format*/
www.slerd.org <https://www.slerd.org/>
Contacts:
1st: elvira [dot] popescu [at] gmail [dot] com /(Elvira Popescu -
conference chair)/
2nd: aslerd [dot] org [at] gmail [dot] com
=========================================================
Deadline for paper submission: *March 1, 2025
*call for papers <https://www.slerd.org/call-for-papers/>
*=========================================================
*SLERD 2025 will host also the 6th edition of the *International*
*Student Design Contest* -> see call for proposal and demo
<https://www.slerd.org/contest/>
**=========================================================
* *
*SLERD 2025* is organized by /University of Craiova /in collaboration
with /ASLERD/ <http://www.aslerd.org>/./
*
* /*Short Intro*/
On occasion of the 10th edition of the SLERD conference – themed “*/A
Decade of SLERD: Facts and Future Directions/*” – we intend to reflect
on a journey of impactful research, transformative insights, and
collaboration that followed the evolution of smart learning ecosystems.
Over the past ten years, SLERD has become a venue for academics,
practitioners, and students worldwide, fostering innovative approaches
to education that prioritize the human factor, social innovation,
inclusivity, and accessibility.
This milestone conference is an invitation to both celebrate the
achievements of the past decade and engage in discussions that will
define the future of smart learning environments. As SLERD 2025 unfolds,
participants will contribute to shaping a vision that aligns
technological advancements with the needs of diverse communities,
ensuring that the future of education is adaptive and inclusive.
The themes for this year’s conference emphasize the overarching nature
of smart learning ecosystems: /*places for smart education,
people-centered design, and supportive technologies*/. Through these
lenses, SLERD 2025 will address evolving models of institutional
learning, the role of design and co-creation, the integration of AI and
immersive technologies, and ethical considerations essential to a
sustainable educational future.
/*Topics of interests*/
*SLERD 2025* is proud to invite colleagues - researchers and
practitioners - from all over the world to share the efforts concerning
the development of smart learning ecosystems and, contributions on how
to build together a brilliant future, where smart learning ecosystems
and smart education will be even more central in the education of future
citizens, and in the promotion of social innovation and territorial
development.
General topics of interests can be grouped under three big themes:
/*• places for smart education
*/
* future of institutional learning
* interplay between formal and informal learning
* new educational models and settings
* continuity-discontinuity of time, technology, place/space, processes
in learning
* role of, and case studies of, games and gamification in smart education
* dual education and other alternation scheme approaches
* monitoring and benchmarking of smartness (individual, institution,
city, region)
/*• people in place centered design for smart education*/
* general frameworks and methodological advances
* design, data and other relevant literacies
* teachers’ and students’ continuous training (literacies, skills and
competencies)
* initial teacher education
* smart citizens’ literacies, skill and competences
* communities and co-design in smart learning
* sharing & participatory practices
* open access to any resource and disparity
* educational design for all
* cultural influences
* ethical aspects in smart learning
/*• supportive learning technologies for smart education*/
* general frameworks and methodological advances
* design, data and other relevant literacies
* teachers’ and students’ continuous training (literacies, skills and
competencies)
* initial teacher education
* smart citizens’ literacies, skill and competences
* communities and co-design in smart learning
* sharing & participatory practices
* open access to any resource and disparity
* educational design for all
* cultural influences
* ethical aspects in smart learning
=========================================================
/*Important dates:*/
---------------------------------------------------------
• Deadline for papers submission: *March**1, 2025*
• Notification to the authors: April 1, 2025
• Camera ready paper: June 1, 2025
• Conference: June 12-13, 2025
==========================================
/*Submissions:*/
---------------------------------------------------------
Accepted papers also presented at the conference will be published in a
special issue of theIxD&A Journal
<https://doi.org/10.55612/s-5002-000>(https://ixdea.org/; ISSN
1826-9745, e-ISSN 2283-2998) indexed by SCOPUS and Emerging Sources of
Web of Science (Citescore: 2.5).
Papers should be written according to the Instruction for Authors
available athttps://ixdea.org/authors-guidelines/.
<https://ixdea.org/authors-guidelines/>
Accepted papers will be candidate to a/best paper award/in collaboration
with IAALDE.
Papers submission is handled through OJS
–https://ojs.ixdea.org/index.php/ixdea/about/submissions. SLERD and
IxD&A follow a double-blind reviewing process, thus papers need to be
fully anonymized.
=========================================================
Information about SLERD 2025 will continuously updated on the ASLERD
Linkedin page -> link <https://www.linkedin.com/groups/5103530/>
Facebook page -> link
<https://www.facebook.com/people/Aslerd-Association-for-Smart-learning-Ecosy…>
=========================================================
See ASLERD website <http://www.aslerd.org> for
Request of membership, membership fees and legal
=========================================================
*Deadline extended*
The new submission deadline is December 29, 2024
*Call for papers*
First Workshop on "Social Interaction and Collaboration in eXtended Reality
(SIC-XR)"
https://sites.google.com/view/sic-xr
To be held as part of IEEEVR25 https://ieeevr.org/2025/
32nd IEEE Conference on Virtual Reality and 3D User Interfaces
Saint-Malo, France
March 8-12, 2025
*Important Dates*
Submissions deadline: December 20, 2024 December 29, 2024
Notification: January 03, 2025 January 09, 2025
Camera-ready deadline: January 13, 2025
*Submission webpage*
https://easychair.org/conferences/?conf=sicxr2025
*Topic*
Extended Reality (XR) technologies, including Virtual Reality (VR),
Augmented Reality (AR) and Mixed Reality (MR), are profoundly reshaping the
way people interact and collaborate in the digital world, breaking down
physical barriers and creating new opportunities for social connection.
These immersive solutions offer experiences ranging from integrating
digital elements into the real world to building entirely virtual
environments, expanding the boundaries of human interaction. However, the
expansion of XR also brings significant challenges in terms of social
cohesion, collaboration, inclusiveness and accessibility.
The workshop Social Interaction and Collaboration in eXtended Reality
(SIC-XR) is an opportunity to explore the dynamics of social interaction
and collaboration in immersive technologies, with a specific focus on
eXtended Reality (XR) applications. As the use of these technologies
expands in contexts such as remote work, education, and healthcare, it is
essential to understand and optimize how people interact and collaborate in
virtual environments.
The goal of the workshop is to bring together researchers, practitioners,
developers, and interaction design experts to discuss current challenges
and future potential in the area of social interaction and collaboration in
XR.
The workshop aims to explore aspects of social interaction and
collaboration within the eXtended Reality by considering several topics,
including but not limited to:
- Social dynamics in XR
- Accessibility in XR
- Inclusivity in Immersive Technologies
- User Safety and Ethical Standards
- Designing for Engagement and Cohesion
- Emotional and Psychological Impacts of XR
- Educational and Collaborative Uses of XR
*Organizers*
Andrea Antonio Cantone, *University of Salerno, Italy*
Giuliana Vitiello, *University of Salerno, Italy*
Pablo Cesar, *Centrum Wiskunde & Informatica (CWI), The Netherlands*
Tanja Kojić, *TU Berlin, Germany*
---
Prof. Giuliana Vitiello, PhD
Director HCI-UsE Lab
Department of Computer Science
University of Salerno
Italy
phone +39 089 963317
cell +39 3666758965
https:// <https://docenti.unisa.it/003730/home>
docenti.unisa.it/giuliana.vitiello
*** Call for Workshop Proposals ***
20th International Conference on Persuasive Technology (PERSUASIVE 2025)
May 5-7, 2025, 5* St. Raphael Resort and Marina, Limassol, Cyprus
https://2025.persuasivetech.org
(*** Workshop proceedings to be published by Springer in LNCS ***)
In a world in which technology is increasingly present in people’s lives, and changing human
behavior and attitudes is often the key to solving many societal and personal problems,
studying how technology might be used to influence humans (in their behavior, attitudes and
information processing), is paramount.
Persuasive Technology is a vibrant interdisciplinary research field, focusing on the design,
development and evaluation of interactive technologies aimed at influencing people’s attitudes
and/or behaviors through persuasion, but not through coercion or deception. The research
community aims at enriching people’s lives in various domains such as health and sustainability
by supporting people in setting and achieving their own goals, thus helping them change their
behavior.
The 2025 conference will be hosted in Limassol, Cyprus at the 5* St. Raphael Resort and Marina.
The previous successful conferences have been organized in Wollongong, Limassol, Eindhoven,
Stanford, Oulu, Claremont, Copenhagen, Columbus, Linköping, Sydney, Padua, Chicago,
Salzburg, Amsterdam, and Waterloo. The conference series seeks to bring together researchers
and practitioners from industry and academia working with various topics of persuasive
technology.
SCOPE
The scope of the conference includes (but is not limited to) the following topics:
• Persuasive systems’ design
• Behavior change support systems
• Interaction with persuasive systems, interfaces, visualization
• Interactive agents in persuasive systems
• (Generative) AI for persuasive technology
• Tailored and personalized persuasion
• Gamification for persuasion
• Evaluation and validation of persuasive applications
• Fitting methods for development, evaluation and implementation of persuasive systems
• Optimizing engagement with persuasive systems
• Software architectures and technical infrastructures for persuasive systems
• Smart environments, e.g. IoT, and persuasion
• Digital Marketing, eCommerce, eTourism and SMART ecosystems
• Motivational, cognitive and perceptual factors in persuasive technology
• Application domains for persuasive technologies such as safety, healthy living, sustainable
behaviors, learning and training, marketing and commerce, work environments, organizations
• Positive technology
• Humanizing and/or dehumanizing effects of persuasive technology
• Values and ethics in persuasive technology
• Privacy, perceived security and trust in persuasive technology
• Resilience and counter-persuasion
• Detecting persuasive strategies in social media posts
• Encouraging adherence to safety measures in pandemic situations
Questions that we hope to be addressed include, but are not limited to:
• How to recognize and demonstrate the real life effects of persuasive technology on people’s
attitudes and behaviours?
• How to conduct studies that not just show their effectiveness but are also able to explain in
more detail why a design or intervention works?
• How to design an evaluation study so that it yields insights that are applicable to other
designs or interventions?
• How theoretical insight can help improve application and/or intervention planning and design?
• How can design and intervention studies improve theory?
WORKSHOP PROPOSALS
Workshops are meant to gather a number of people to work interactively on an emerging topic
and exchange ideas. Approved workshops will be announced on the conference website.
Workshops will take place during a half- or full-day session before the conference. If you want
to organize a workshop, please submit a proposal as a maximum 4-page description in
Springer LNCS format
(https://www.springer.com/gp/computer-science/lncs/conference-proceedings-gu…),
including a description of the topic, motivation, organization (including the list of
organizing members, how the organizers will form a program committee), duration of the
workshop, expected outcome, and supporting materials (if applicable).
Accepted workshop papers will be included in the adjunct conference proceedings to be
published by Springer in LNCS (pending approval). Alternatively, the workshop organisers
have the option of publishing the accepted papers to their workshops in CEUR
(https://ceur-ws.org/HOWTOSUBMIT.html).
Workshop organisers must commit to creating their Call for Papers and their website within
one week of the notification.
Please email your proposal by January 10, 2025, to the workshop chairs: Wenzhen Xu
(wenzhen.xu AT r.hit-u.ac.jp), Rhoda Abadia (Rhoda.Abadia AT unisa.edu.au), and Kaoru Sumi
(kaoru.sumi AT acm.org).
The organizing committee will review the proposals and communicate the results by January
17, 2025.
IMPORTANT DATES
Workshop and tutorial proposals:
• Submission deadline: January 10, 2025 (AoE)
• Decision notification: January 17, 2025
Workshop papers submission:
• Submission deadline: March 1, 2025 (AoE)
• Decision notification: March 15, 2025
• Camera ready and author registration: March 28, 2025
ORGANISATION
General Chairs
• Evangelos Karapanos, Cyprus University of Technology, Cyprus
• George A. Papadopoulos, University of Cyprus, Cyprus
Program Chairs
• Raian Ali, HBKU, Qatar
• Khin Than Win, University of Wollongong, Australia
Demo, Poster and Artefacts
• Ruben Hgouveia, Universidade de Lisboa, Portugal
• Hanne Spelt, Philips, Netherlands
Workshops and Tutorial Chairs
• Rhodora Abadia, University of South Australia, Australia
• Kaoru Sumi, Future University of Hakodate, Japan
• Wenzhen Xu, Hitotsubashi University, Japan
Doctoral Consortium Chairs
• Sriram Iyengar, University of of Arizona, USA
• Roberto Legaspi, KDDI, Japan
• Shahla Meedya, Australian Catholic University, Australia
Proceedings Chairs
• Elena Vlahu-Gjorgievska, University of Wollongong, Australia
• Kiemute Oyibo, University of York, Canada
Society for Persuasion and Technology Steering Committee
• Raian Ali – Chair
Professor, College of Science and Engineering, Hamad Bin Khalifa University, Qatar
• Luca Chittaro – General Member
Professor, Human-Computer Interaction Lab, Department of Mathematics, Computer Science,
and Physics, University of Udine, Italy
• Roberto Legaspi – General Member Research Scientist, Collaborative AI Lab, Human-centered AI Laboratories KDDI Research, Inc.,
Japan
• Harri Oinas-Kukkonen – General Member Professor, Information Systems Science and Dean of Graduate School, University of Oulu, Finland
• Kiemute Oyibo – General Member Assistant Professor, Interactive Systems Research Group, Department of Electrical Engineering
and Computer Science, York University, Canada
• Khin Than Win – Secretary
Professor at the University of Wollongong, Australia
*[Apologies for cross-posting]*
Please share widely with interested colleagues and networks!
# CALL FOR PAPERS: Adaptive eXplainable AI Workshop 2025
We are delighted to announce the second edition of the Adaptive XAI (AXAI) Workshop, to be held in conjunction with ACM IUI 2025. As the integration of Artificial Intelligence into daily decision-making processes intensifies, the need for clear communication between humans and AI systems becomes crucial. This workshop is dedicated to exploring the design and development of intelligent interfaces that adaptively explain AI's decision-making processes, with a strong focus on human-centric principles.
## Important Dates
* Submission Deadline: January 13, 2025
* Notification: January 20, 2025
* Camera Ready: February 10, 2025
* Workshop Date: March 24, 2025
## Submission Guidelines
* Length: 5-10 pages
* Format: CEUR-ART 1-column Template
* Submission Website: https://cmt3.research.microsoft.com/AXAI2025/
## Workshop Focus
In line with the human-centric principles of the Future Artificial Intelligence Research (FAIR) project, this workshop seeks to explore, understand and develop interfaces that dynamically adapt, thereby creating explanations of AI-based systems that both relate to and resonate with a range of users with different explanation-based requirements.
As AI's role in our lives becomes ever more embedded, the ways in which such systems explain elements about the system need to be malleable and responsive to the ever-evolving individual's cognitive state, relating to contextual needs/focus and to the social setting.
## Topics
Building on the success of our first edition, we welcome submissions that address, but are not limited to, the following emerging trends and challenges:
1. **Personalized XAI Interfaces**
* Adaptive systems responding to users' evolving needs
* Context-aware explanation mechanisms
* User modeling for explanation adaptation
2. **Novel Interaction Modalities for XAI**
* Multimodal explanation interfaces
* Immersive XAI experiences
* Visual Languages for AI interaction
3. **Ethical Considerations in Adaptive XAI**
* Transparency and trust
* User autonomy
* Fairness in adaptive systems
4. **Domain-Specific XAI Applications**
* Healthcare
* Finance
* Autonomous systems
5. **Evaluation Methodologies**
* Assessment frameworks for adaptive interfaces
* User studies and empirical evaluations
* Metrics for explanation quality
6. **Over-reliance and Automation Bias**
* Maintaining appropriate user skepticism
* Engagement strategies
* Balance between trust and critical thinking
7. **LLMs in XAI**
* Potential and limitations
* Human-understandable explanation generation
* Integration with existing XAI frameworks
8. **Interactive Machine Learning**
* User-in-the-loop systems
* Real-time adjustments
* Dynamic explanation generation
9. **Hybrid Decision-Making Frameworks**
* Human-AI collaboration
* Adaptive explanation support
* Knowledge integration
## Organizers
* Tommaso Turchi, University of Pisa
* Alessio Malizia, University of Pisa
* Fabio Paternò, CNR-ISTI, Pisa
* Simone Borsci, University of Twente
* Alan Chamberlain, University of Nottingham
* Andrew Fish, University of Liverpool
For more information, please visit our website at https://axai.trx.li or contact Tommaso Turchi (tommaso.turchi(a)unipi.it).
Join us in Cagliari, Sardinia (Italy) to shape the future of human-AI interaction!
We encourage you to forward this call to relevant mailing lists and share with colleagues who might be interested in contributing to this workshop!
//==============================\\
Tommaso Turchi
Department of Computer Science
University of Pisa
\\==============================//
*Call for Demo and Poster IUI2025*
**
*Important Dates*
* Submission Deadline: *January 7 (Tuesday), 2025*
* Notification to Authors: February 4 (Tuesday) 2025
* Camera Ready Deadline: February 10 (Monday), 2025
ACM Conference on Intelligent User Interfaces (ACM IUI) 2025 is the 30th
annual premiere venue, where researchers and practitioners will meet and
discuss state-of-the-art advances at the intersection of Artificial
Intelligence (AI) and Human-Computer Interaction (HCI). Ideal IUI
submissions should address practical HCI challenges using machine
intelligence and discuss both computational and human-centric aspects of
such methodologies, techniques, and systems. We welcome contributions
from related fields such as psychology, behavioral science, cognitive
science, computer graphics, design, the arts, and more. Our focus is to
improve the interaction between humans and machines, by leveraging both
HCI approaches and state-of-the-art AI techniques from machine learning,
natural language processing, data mining, knowledge representation and
reasoning. ACM IUI welcomes contributions from all relevant arenas,
academia, industry, government, and non-profit organizations, and gives
its participants the opportunity to present and see cutting-edge IUI
work in a focused and interactive setting.
*Posters*
Posters provide an opportunity for sharing valuable last-minute ideas,
eliciting useful feedback on early-stage work and fostering discussions
and collaborations among colleagues. We invite submissions relevant to
all conference topics. All submissions should convey a scientific result
or work in progress that is not yet ready to be published as a
full-length research paper at a refereed conference.
The page limit for poster papers is 4 pages (references do not count
toward the page limit). Submitting a draft poster along with your
submission is not required but is recommended. Accepted poster papers
will appear in the companion proceedings of the conference. Each
accepted contribution is expected to be presented in person during the
poster session.
*Demos*
The demonstration track complements the overall program of the
conference. Demonstrations show implementations of novel, interesting,
and important intelligent user interface concepts or systems. We invite
submissions relevant to intelligent user interfaces and which address,
but are not limited to, the topics of the conference. All submissions
are intended to convey a scientific result or work in progress and
should not be advertisements for commercial software packages.
The page limit for demo papers is 4 pages (references do not count
toward the page limit). Authors further need to submit a video (max. 5
mins) along with their demo paper to showcase their work. Accepted demo
papers will be presented as interactive demonstrations at IUI and
published in the companion proceedings of the conference. Each accepted
contribution is expected to be presented in person during the demo sessions.
Authors who submitted a long or short research paper are welcome to also
propose a demo of their work to exemplify their work at the conference
(In this case, the paper will not be included in the ACM Digital
Library). Alternatively, the authors of accepted papers may also opt to
submit a regular 4-page paper for the demonstration, which will be
included in the ACM Digital Library if accepted.
*Topics*
In addition to the conference topics, we would like to encourage authors
to also consider the following topics:
* Enhance Web Accessibility through the AI
* Intelligent Human-Robot Applications
* Designing Interfaces for GenAI Systems
* Applications of Intelligent User Interfaces to Support
Underrepresented Users
* Societal and Ethical Considerations of Intelligent User Interfaces,
Particularly as Prompted by Emerging Technology such as GenAI
*Submission Instructions*
A video (up to 5 mins) is required for demo submissions. The video
should showcase the system that will be demonstrated during the
conference. Please follow the SIGCHI Technical Requirements and
Guidelines for Videos.
<https://sigchi.org/resources/guides-for-authors/videos/>
Please submit your demos and posters at
http://new.precisionconference.com/~sigchi
<http://new.precisionconference.com/~sigchi>under the IUI 2025 Demos and
Posters track. In PCS 2.0, first click "Submissions" at the top of the
page, from the dropdown menus for society, conference, and track select
"SIGCHI", "IUI 2025" and "IUI 2025 Posters and Demos", respectively, and
press "Go".
Looking forward to your submissions!
IUI’25 Organizers
[Apologies for cross-posting]
************WORKSHOP CALL FOR PAPERS**************
SOCIALIZE Workshop @ ACM IUI 2025
Fifth Workshop on SOcial and Cultural IntegrAtion with PersonaLIZEd Interfaces (SOCIALIZE)
March 24, 2025
Co-located with the 30th ACM International Conference on Intelligent User Interfaces (IUI) 2025 (https://iui.acm.org/2025/) Cagliari, Italy, March 24-27, 2025
Workshop website: http://socialize2025.di.unito.it/
Submission: https://easychair.org/conferences/?conf=socialize2025
For any information: socialize2025(a)easychair.org<mailto:socialize2025@easychair.org>
******************Important Dates*******************
Submission deadline: January 15, 2025
Authors notification: January 20, 2025
Camera-ready: March 1, 2025
Workshop date: March 24, 2025
*********************Overview**********************
The SOCIALIZE workshop aims to bring together all interested in developing interactive techniques, including social robots, that can help promote social and cultural inclusion of a broad range of users, with a focus on vulnerable groups (e.g., children, elderly, autistic, and disabled people) and disadvantaged, at-risk categories (e.g., refugees and migrants).
**********************Topics***********************
The main topics of the workshop are (but not limited to):
• Multi-cultural system design;
• Empirical studies on the impact of culture on systems;
• Cultural and social influence in online learning platforms (e.g., MOOC);
• Cultural and social influence in recommender systems;
• Cultural and social aspects as contextual factors;
• Inclusive recommender systems;
• Methods for automatic assessment of social and cultural background from social media;
• Strategies for adapting systems to groups of users with different cultural and social backgrounds;
• Social-cultural integration and large language models;
• Cultural and social situation awareness;
• Cross-cultural analyses of trust in systems;
• Human-robot interaction and adaptation for cross-cultural users, including under-represented groups;
• Humanoid robots and social inclusion;
• Adaptation strategies for social human-robot interaction;
• Machine learning for social robots;
• Emotion, personality, and empathy detection in social human-robot interaction;
• Social robots as conversational recommender systems;
• Social robots in the real world;
• Social assistive robots (e.g., for elderly people or children with autism spectrum disorder);
• Impact of the COVID-19 pandemic on cultural and social inclusion;
• Algorithmic bias detection and mitigation for marginalized groups.
********************Submissions********************
Papers should be submitted via Easychair (https://easychair.org/conferences/?conf=socialize2025) by January 15, 2024. All submissions will undergo a peer-review process. Reviewers will consider originality, significance, technical soundness, clarity, and relevance to the workshop’s topics.
At least one author of each accepted paper must register for and attend the workshop.
The papers accepted at IUI workshops 2025 will be published in common proceedings via CEUR-WS (please see https://ceur-ws.org/Vol-3660/ for last year’s workshop proceedings).
- Paper template (single column): http://ceur-ws.org/Vol-XXX/CEURART.zip
- Regular papers need to be at least ten pages long (single column) to be published in CEUR-WS proceedings, and short papers need to have at least five pages (please see https://ceur-ws.org/HOWTOSUBMIT.html for more details).
For further questions, please contact the workshop organizers at <socialize2025(a)easychair.org<mailto:socialize2025@easychair.org>>.
********************Organization********************
Berardina De Carolis, University of Bari, Italy
Fabio Gasparetti, Roma Tre University, Italy
Cristina Gena, University of Torino, Italy
Styliani Kleanthous, Open University of Cyprus, Cyprus
Giuseppe Sansonetti, Roma Tre University, Italy
[Apologies for cross-posting, please distribute]
*6th IEEE International Symposium on the Internet of Sounds*
University of L’Aquila - Centro Congressi “Luigi Zordan”, L’Aquila, Italy
29 October - 31 October 2025
*https://internetofsounds2025.ieee-is2.org/*
<https://internetofsounds2025.ieee-is2.org/>
We are pleased to invite you to the 6th IEEE International Symposium on the
Internet of Sounds (IEEE IS2 2025). The Internet of Sounds is an emerging
research field at the intersection of the Sound and Music Computing and the
Internet of Things domains.
The symposium will be hosted at the Centro Congressi “Luigi Zordan” in the
vibrant city of L'Aquila, Italy, known for its rich history, dynamic
culture, and rapidly growing technology sector.
The aim is to bring together academics and industry to investigate and
advance the development of Internet of Sounds technologies by using novel
tools and processes.
The event will consist of presentations, keynotes, panels, poster
presentations, demonstrations, tutorials, music performances, and
installations.
*Call for Papers and Demos*
Topics of interest include and are not limited to:
- Wireless acoustic sensor networks
- Web Audio
- Networked music performances
- Networked immersive audio
- Embedded systems for audio applications
- 5G/6G architectures for the Internet of Sounds
- Music information retrieval in networked applications
- Ecoacoustics
- Detection and classification of sounds in acoustic sensor networks
- Networked Musical XR
- Semantic Audio applications for the Internet of Sounds
- Sonification for Internet of Sounds applications
- Smart musical instruments
- Ubiquitous music
- Audio packet loss concealment methods
- Participatory live music performances
- Musical haptics for the Internet of Musical Things
- Music education applications for the Internet of Musical Things
- Intelligent music production in Internet of Musical Things contexts
- Protocols and exchange formats for the Internet of Sounds
- Energy-Efficient and Green Networking for the Internet of Sounds
- Internet of Sounds networks and protocols
- Privacy and security in acoustic sensor networks
- Audio datasets for Deep Learning and Data Mining
- Challenges in the management and delivery of large audio databases
- Visualization, access, and indexing of audio databases
- Cloud-based services for musical and audio applications
- Improving accessibility and inclusiveness within the Internet of Sounds
- Sustainability and ethical aspects of the Internet of Sounds
- Brain-Computer Interfaces for the Internet of Sounds
- Model compression (quantization, knowledge distillation) for real-time
AI for audio
- Standardization for the Internet of Sounds
- Visualization and Sonification of acoustic sensor networks
- UAVs and Non-Terrestrial Networks for the Internet of Sounds
- Robots for the Internet of Musical Things
We consider submissions in the form of:
- Full paper (min 5 pages, max 10 pages)
- Poster paper (min 2 pages, max 4 pages)
- Demo proposal (max 2 pages)
Authors are welcome to submit to all three tracks. We encourage the
submission of work in progress as well as more mature work. However, only
the accepted contributions of at least 4 pages are eligible for inclusion
in the conference proceedings to be submitted to IEEE.
*Satellite Events*
The program will include 3 satellite events:
- The 2nd IEEE International Workshop on the Musical Metaverse
<https://internetofsounds2025.ieee-is2.org/workshops/2nd-ieee-international-…>
(2nd
IEEE IWMM)
- The 3rd IEEE International Workshop on Networked Immersive Audio
<https://internetofsounds2025.ieee-is2.org/workshops/3rd-ieee-international-…>
(3rd
IEEE IWNIA)
- The 2nd IEEE Music Packet Loss Concealment Challenge
<https://internetofsounds2025.ieee-is2.org/workshops/3rd-ieee-international-…>
For the topics addressed in each event please visit the respective
webpages.
*Keynote Speakers*
The program includes three confirmed keynotes:
- Valentina Presutti - Università di Bologna, Italy
- Carlo Fischione - KTH: Royal Institute of Technology, Stockholm, Sweden
- Mel Slater - University of Barcelona, Spain
*Paper Submission*
All submissions will be fully, single-blind peer-reviewed. The expected
number of pages for contribution should not exceed 10 pages for paper.
Authors must follow IEEE ethical and writing guidelines.
LaTeX and Word template:
https://www.ieee.org/conferences/publishing/templates.html
Submission portal: https://easychair.org/my/conference?conf=ieeeis22025
*Call for Internet of Sounds Performances and Installations*
We invite submissions that showcase the internet of sounds in performance
and sound installations. Proposed works should have a clear connection to
the conference and may relate to a technical paper or demo submission. We
particularly invite pieces that last 5-12 minutes, however, shorter and
longer performance proposals will be considered.
*Performances and Installations Submission*
A proposal (compiled in a single pdf) should include:
- One-page project description
- One-page description of technical requirements
- Short program notes
- Artist bio(s)
- URL to any performance/installation audio or audio-visual
documentation (if available). The documentation link should use
streaming-only services, e.g., SoundCloud, Vimeo, YouTube.
Please keep in mind the following when preparing performance and
installation submissions:
- Space requirements: Indicate whether the work would be more suitable
for a university environment (hallways, staircases, indoor and outdoor
plazas), club, traditional concert stage, gallery, public space, or other
venue. For questions regarding equipment and venue descriptions, please
contact the Music & Installations Co-chairs
- Performer(s): List all performers that would need to be involved.
Please note that the organizers cannot provide funding to support
performers' travel or accommodation.
- Feasibility: Provide evidence of the feasibility of the performance or
installation. Include documentation and list of previous performances of
the submitted or related work that demonstrate the submitter's capacity to
implement the proposal.
Submission portal: to be announced
*Important Dates*
- All submission deadlines: July 1, 2025
- Author notification: September 1, 2025
- Camera-ready due: October 1, 2025
- Early registration deadline: October 2, 2025
- Late registration deadline: October 15, 2025
- Symposium dates: 29 to 31 October, 2025
*Awards*
The Organizing Committee will select the winners for the Best Paper, Best
Student Paper, and Best Demo awards. To be eligible for the Best Student
Paper award, the presenting and first author of the paper must be a
full-time student.
*Organizing Committee*
- General Co-Chair: Claudia Rinaldi - CNIT National Inter-University
Consortium for Telecommunications
- Paper Co-chair: Carlo Centofanti - University of L’Aquila
- Paper Co-chair: Stephen Roddy - University College Cork
- Paper Co-chair: Marcelo M. Wanderly - McGill University
- Paper Co-chair: Toon van Waterschoot - KU Leuven
- Demo Chair: Andrea Marotta - University of L'Aquila
- Poster Chair: Michel Buffa - University Côte d'Azur
- Music and Installations Co-chair: Giusy Caruso - Royal Conservatoire
Antwerp
- Music and Installations Co-chair: Maria Cristina De Amicis -
Conservatorio di Musica “A. Casella"
- Music and Installations Co-chair: Alessio Gabriele - Conservatorio di
Musica “A. Casella”
- Facility Chair: Marco Giordano - University of L’Aquila
- Publication Chair: Alex Piccioni - University of L’Aquila
- Publicity Chair: Chrisoula Alexandraki - Hellenic Mediterranean
University
- Tutorial Chair: Josè Santos - University of Ghent
- Industry Liaison Chair: Andrea Genovese - Qualcomm
- Travel Grants Chair: Lina Mohjazi - University of Glasgow
- Student Volunteer Coordinator: Stefano Giacomelli - University of
L’Aquila
- General Chair: Luca Turchet – University of Trento
*General Contact*
Enquiries can be addressed to claudia.rinaldi(a)univaq.it
-----------------------------------------------------------------------------------------
*Luca Turchet*, Ph.D.
Associate Professor
Head of the *Creative, Intelligent & Multisensory Interactions Laboratory*
<https://www.cimil.disi.unitn.it/>
Chair of the *IEEE Emerging Technology Initiative on the Internet of Sounds*
<https://www.comsoc.org/about/committees/emerging-technologies-initiatives/i…>
Founder and President of the* Internet of Sounds Research Network
<https://www.internetofsounds.net/>*
Department of Information Engineering and Computer Science
University of Trento
Via Sommarive 9 - 38123 Trento - Italy
E-mail: luca.turchet(a)unitn.it
Tel: +39 0461 283792
/Apologize for unintended cross-mailing/
=========================================================
Special Issue on
*Digital Wellbeing for Teens: Designing Educational Systems *
Call for Papers -> link
<https://ixdea.org/digital-wellbeing-for-teens-designing-educational-systems/>
to be published at the
/*Interaction Design and Architecture(s) Journal (IxD&A)*/
(ISSN 1826-9745, eISSN 2283-2998)
https://ixdea.org/https://doi.org/10.55612/s-5002-000
----------------------------------------------------------------
**** Since 2007 also in Scopus ****
**** *Since 2015 also* in *Emerging Sources Citation Index* and *Web of
Science* ***
*----------------------------------------------------------------
IxD&A implements the Gold Open Access (OA) road to its contents
with no charge to the authors (submission & paper processing)
Help us in improving the quality of the editorial process and of the
journal, please donate: -> link
=========================================================
*Guest Editors:*
--------------------------------------------------------- --
* Chiara Ceccarini, University of Bologna (Italy)
* Catia Prandi, University of Bologna (Italy)
* Alberto Monge Roffarello, Politecnico di Torino (Italy)
* Luigi De Russis, Politecnico di Torino (Italy)
===========================================
*Important dates:*
-----------------------------------------------------------
* Deadline: *December 31st, 2024 (extended deadline)
*
* Notification to the authors: February 28th, 2025
* Camera ready paper: March 30th, 2025
* Publication of the special issue: June 2025 (tentatively)
===========================================
*Overview*
-----------------------------------------------------------
Recently, researchers have been exploring the unexpected issues arising
from the excessive use of personal devices and social media apps,
particularly as companies adopt “attention-capture” tactics like
guilty-pleasure recommendations and automatic content playback. These
strategies exploit users’ psychological vulnerabilities to increase
advertising revenue, resulting in significant impacts on users’
perceived agency and often leading to a sense of losing control over
their technology use. This has led to the emergence of a new focus on
“digital wellbeing,” studied in fields such as Human Computer
Interaction and psychology. Traditional approaches by practitioners and
researchers to tackle these issues involve developing Digital
Self-Control Tools (DSCTs), such as mobile apps and browser extensions,
that help users track their usage patterns and implement interventions
like timers and lock-out mechanisms to regulate device use. However,
both researchers and users are beginning to emphasize that achieving
digital wellbeing requires more than just self-monitoring strategies; it
is a journey of personal growth that necessitates education.
-----------------------------------------------------------
*Topics of Interest*
-----------------------------------------------------------
The goal of this special issue is to discuss ongoing research and ideas
at the intersection of digital wellbeing and education. It aims to
foster the development of strategies and interactive tools that mentor
users, especially children and teenagers, towards a more meaningful and
conscious use of technology. This can be accomplished in various ways,
such as by designing new Digital Self-Control Tools with educational
components, developing serious games, or creating collaborative
platforms to introduce and support digital wellbeing learning in schools.
Topics of interest include, but not limited to:
• participatory and co-design of digital wellbeing systems;
• tools and strategies to teach digital wellbeing at school;
• strategies and tools for measuring students’ digital wellbeing;
• novel DSCTs that include educational aspects;
• gamification strategies for digital wellbeing;
• ethical, social, and political factors.
===========================================
/*Submission guidelines and procedure*/
----------------------------------------------------------
All submissions (abstracts and later final manuscripts) must be original
and may not be under review by another publication.
The manuscripts should be submitted either in .doc or in .rtf format.
All papers will be blindly peer-reviewed by at least two reviewers.
Authors are invited to submit 8-30 pages paper (including authors'
information, abstract, all tables, figures, references, etc.).
The paper should be written according to the IxD&A authors' guidelines
->https://ixdea.org/authors-guidelines/
==========================================================
*Authors' guidelines*
----------------------------------------------------------
Paper submission page:
-> link <https://ojs.ixdea.org/>
(Please upload all submissions using the Submission page.
When submitting the paper, please, choose the section:
"SI: Digital Wellbeing for Teens")
More information on the submission procedure and on the characteristics
of the paper format can be found on the website of the IxD&A Journal
where information on the copyright policy and responsibility of authors,
publication ethics and malpractice are published.
For scientific advice and queries, please contact the IxD&A scientific
editor marking the subject as: IxD&A special issue on ‘Digital Wellbeing
for Teens‘.
* chiara [dot] ceccarini6 [at] unibo [dot] it
* catia [dot] prandi2 [at] unibo [dot] it
* alberto [dot] monge [at] polito [dot] it
* luigi [dot] derussis [at] polito [dot] it
-----------------------------------------------------------------------------
*Call for papers*
First Workshop on "Social Interaction and Collaboration in eXtended Reality
(SIC-XR)"
https://sites.google.com/view/sic-xr
To be held as part of IEEEVR25 https://ieeevr.org/2025/
32nd IEEE Conference on Virtual Reality and 3D User Interfaces
Saint-Malo, France
March 8-12, 2025
*Important Dates*
Submissions deadline: December 20, 2024
Notification: January 03, 2025
Camera-ready deadline: January 11, 2025
*Submission webpage*
https://easychair.org/conferences/?conf=sicxr2025
*Topic*
Extended Reality (XR) technologies, including Virtual Reality (VR),
Augmented Reality (AR) and Mixed Reality (MR), are profoundly reshaping the
way people interact and collaborate in the digital world, breaking down
physical barriers and creating new opportunities for social connection.
These immersive solutions offer experiences ranging from integrating
digital elements into the real world to building entirely virtual
environments, expanding the boundaries of human interaction. However, the
expansion of XR also brings significant challenges in terms of social
cohesion, collaboration, inclusiveness and accessibility.
The workshop Social Interaction and Collaboration in eXtended Reality
(SIC-XR) is an opportunity to explore the dynamics of social interaction
and collaboration in immersive technologies, with a specific focus on
eXtended Reality (XR) applications. As the use of these technologies
expands in contexts such as remote work, education, and healthcare, it is
essential to understand and optimize how people interact and collaborate in
virtual environments.
The goal of the workshop is to bring together researchers, practitioners,
developers, and interaction design experts to discuss current challenges
and future potential in the area of social interaction and collaboration in
XR.
The workshop aims to explore aspects of social interaction and
collaboration within the eXtended Reality by considering several topics,
including but not limited to:
· Social dynamics in XR
· Accessibility in XR
· Inclusivity in Immersive Technologies
· User Safety and Ethical Standards
· Designing for Engagement and Cohesion
· Emotional and Psychological Impacts of XR
· Educational and Collaborative Uses of XR
*Organizers*
Andrea Antonio Cantone, *University of Salerno, Italy*
Giuliana Vitiello, *University of Salerno, Italy*
Pablo Cesar, *Centrum Wiskunde & Informatica (CWI), The Netherlands*
Tanja Kojić, *TU Berlin, Germany*
---
Prof. Giuliana Vitiello, PhD
Director HCI-UsE Lab
Department of Computer Science
University of Salerno
Italy
phone +39 089 963317
cell +39 3666758965
https:// <https://docenti.unisa.it/003730/home>
docenti.unisa.it/giuliana.vitiello
========================================================
/Apologize for unintended cross-mailing/
-----------------------------------------------------------------------------
*International Journal on Interaction Design & Architecture(s) - IxD&A*
*https://doi.org/10.55612/s-5002-000
*established in 2005
SCOPUS and ESCI (Emerging Sources Citation Index - Web of Science,
Thomson Reuters) indexed Journal
implements also video presentations of the published contributions.
CiteScore 2023: 2.5 (Q1: Design (/Architecture); Q2: Multidisciplinary,
Media Technology, Education; Q3: Computer Science Applicationms, Human
Computer Interaction)
To help us to improve the *reader/author experience* please, if you have
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<https://docs.google.com/forms/d/e/1FAIpQLSfpUR_mbeNMSOjjNqSRa7ko-BJ6nkFh7w_…>
-----------------------------------------------------------------------------
*Issue N. 61*
featuring
the special issue on ‘*/Designing for People in Human-Robot
Collaboration./*’
guest edited by /Stine S. Johansen, Alan Burden, Eike Schneiders,
Alexander N. Walzer
/that includes the “stimulated paper” by /Laurianne Sitbon, Saminda
Balasuriya, Alicia Mitchell/ on
‘*/Inclusively Designing for People in Human-Robot Collaboration./*’;
and
+ regular papers
is now available for free downloading
https://doi.org/10.55612/s-5002-061 <https://doi.org/10.55612/s-5002-060>
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/IxD&A implements the Gold/Diamond Open Access road to its contents with
no charge to the authors/
If you wish to help us in improving the quality of the journal, please
donate:
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=5EUX7C…
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------------------------------------------------------------------------------
*
*
*IxD&A Journal, Issue N. 61 - ToC*/
/
/Special issue on:/
*Designing for People in Human-Robot Collaboration.*
/*Preface*/
(https://doi.org/10.55612/s-5002-061-001psi)
/Stine S. Johansen, Alan Burden, Eike Schneiders, Alexander N. Walzer/
p. 5 – 10
*Stimulated paper*
/Laurianne Sitbon, Saminda Balasuriya, Alicia Mitchell/
Inclusively Designing for People in Human-Robot Collaboration.
pp. 11 – 41
(https://doi.org/10.55612/s-5002-061-001sp)
*Contributed paper*
/Jasper Vermeulen, Glenda Caldwell, Müge Belek Fialho Teixeira, Alan
Burden, Matthias Guertler/
To Safety and Beyond! A Scoping Review of Human Factors Enriching the
Design of Human-Robot Collaboration , pp. 42 – 65
(https://doi.org/10.55612/s-5002-061-001)
/Laura Tomidei, Matthias Guertler, Nathalie Sick, Gavin Paul, Marc
Carmichael/
Design Principles for Safe Human Robot Collaboration, pp. 66 – 97
(https://doi.org/10.55612/s-5002-061-002)
/Belinda J Dunstan, Guy Hoffman/
Rethinking Bodily Expression in Human-Robot Communication: Insights from
Sculpture, pp. 98 – 116
(https://doi.org/10.55612/s-5002-061-003)
/Wei Win Loy, Anthony Franze, Jared Donovan, Muge Fialho Leandro Alves
Teixeira, Matt Adcock, Markus Rittenbruch/
Design Considerations for AR-Enabled Human-Robot Collaboration in
Fabrication-Centric Architectural Design Process: A Co-design Approach.,
pp. 117 – 143
(https://doi.org/10.55612/s-5002-061-004)
/Cryston Sahae, Shuyue Gu, Lige Yang, Elin A. Björling, Nichelle Song/
An Exploration of a Social Robot as a Digital Shield for Law Enforcement
Interviews: Designing a Prototype, pp. 144 – 163
(https://doi.org/10.55612/s-5002-061-005)
/Janika Leoste, Kristel Marmor, Mati Heidmets/
Nonverbal Behavior of Service Robots in Social Interactions – A Survey
on Recent Studies, pp. 164 – 192
(https://doi.org/10.55612/s-5002-061-006)
*Regular paper*
/Georgina Guillen-Hanson, Mattia Thibault/
Knee deep in the hoopla: rebuilding our cities beyond rocks and walls. A
review of human-need satisfaction during the COVID-19 pandemic, pp. 193
– 215,
(https://doi.org/10.55612/s-5002-061-007)
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*To keep updated join the IxD&A groups @:
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Forthcoming issues:*
https://doi.org/10.55612/s-5002-000
• ‘STEAM teaching and learning: advances beyond the state of the art’
Guest editors: Hector Cardona-Reyes, Carlos Alberto Lara-Álvarez, Miguel
Angel Ortiz Esparza, Klinge Orlando Villalba-Condori
• ‘Smart Learning Ecosystems beyond 2030′
Guest editors: Gabriella Dodero, Carlo Giovannella, Francesca Pozzi
• ‘Digital Crossroads: Enhancing Mediterranean Values through
Human-Computer Interaction Research’
Guest editors: George Caridakis, Houda El Mimouni, Joel Lanir, Valentina
Nisi, Giuliana Vitiello
• ‘Digital Technologies for Supporting Inclusion’
Guest editors: Hasan Ferdous, Carsten Röcker, Syed Isthiaque Ahmed,
Nusrat Jahan Mim
• ‘Map-based interfaces and interactions’
Guest editors: Masood Masoodian, Saturnino Luz
• ‘Digital Wellbeing for Teens: Designing Educational Systems’
Guest editors: Chiara Ceccarini, Catia Prandi, Alberto Monge Roffarello,
Luigi De Russis
----------------------------------------------------------
*** Last Call for Workshop and Tutorial Proposals ***
20th International Conference on Persuasive Technology (PERSUASIVE 2025)
May 5-7, 2025, 5* St. Raphael Resort and Marina, Limassol, Cyprus
https://2025.persuasivetech.org
In a world in which technology is increasingly present in people’s lives, and changing human
behavior and attitudes is often the key to solving many societal and personal problems,
studying how technology might be used to influence humans (in their behavior, attitudes and
information processing), is paramount.
Persuasive Technology is a vibrant interdisciplinary research field, focusing on the design,
development and evaluation of interactive technologies aimed at influencing people’s attitudes
and/or behaviors through persuasion, but not through coercion or deception. The research
community aims at enriching people’s lives in various domains such as health and sustainability
by supporting people in setting and achieving their own goals, thus helping them change their
behavior.
The 2025 conference will be hosted in Limassol, Cyprus at the 5* St. Raphael Resort and Marina.
The previous successful conferences have been organized in Wollongong, Limassol, Eindhoven,
Stanford, Oulu, Claremont, Copenhagen, Columbus, Linköping, Sydney, Padua, Chicago,
Salzburg, Amsterdam, and Waterloo. The conference series seeks to bring together researchers
and practitioners from industry and academia working with various topics of persuasive
technology.
Workshops are meant to gather a number of people to work interactively on an emerging topic
and exchange ideas. Tutorials are intended to help people attending the conference organize a
related scientific meeting on a specific topic or instruct on a specific practice. Approved
workshops and tutorials will be announced on the conference website. Tutorials and workshops
will take place during a half- or full-day session before the conference. If you want to organize
a workshop, please submit a proposal as a maximum 4-page description in Springer LNCS
format (https://www.springer.com/gp/computer-science/lncs/conference-proceedings-gu…), including a description of the topic, motivation, organization (including the list of
organizing members, how the organizers will form a program committee, and duration of the
workshop, expected outcome, and supporting materials (if applicable).
Workshop and tutorial descriptions will be included in the adjunct conference proceedings
(CEUR Workshop Proceedings) https://ceur-ws.org/HOWTOSUBMIT.html. Workshop organisers
must commit to creating their Call for Papers and their website within one week of the
notification.
Please email your proposal by December 01, 2024, to the workshop chairs: Wenzhen Xu
(wenzhen.xu AT r.hit-u.ac.jp), Rhoda Abadia (Rhoda.Abadia AT unisa.edu.au), and Kaoru Sumi
(kaoru.sumi AT acm.org).
The organizing committee will review the proposals and communicate the results by December
15, 2024.
IMPORTANT DATES
Workshop and tutorial proposals:
• Submission deadline: December 1, 2024 (AoE)
• Decision notification: December 15, 2024
Workshop papers submission:
• Submission deadline: March 1, 2025 (AoE)
• Decision notification: March 15, 2025
• Camera ready: March 28, 2025
Registration:
• Author registration deadline for workshops: March 28, 2025
• Early bird registration: April 5, 2025
ORGANISATION
General Chairs
• Evangelos Karapanos, Cyprus University of Technology, Cyprus
• George A. Papadopoulos, University of Cyprus, Cyprus
Program Chairs
• Raian Ali, HBKU, Qatar
• Khin Than Win, University of Wollongong, Australia
Demo, Poster and Artefacts
• Ruben Hgouveia, Universidade de Lisboa, Portugal
• Hanne Spelt, Philips, Netherlands
Workshops and Tutorial Chairs
• Rhodora Abadia, University of South Australia, Australia
• Kaoru Sumi, Future University of Hakodate, Japan
• Wenzhen Xu, Hitotsubashi University, Japan
Doctoral Consortium Chairs
• Sriram Iyengar, University of of Arizona, USA
• Roberto Legaspi, KDDI, Japan
• Shahla Meedya, Australian Catholic University, Australia
Proceedings Chairs
• Elena Vlahu-Gjorgievska, University of Wollongong, Australia
• Kiemute Oyibo, University of York, Canada
Society for Persuasion and Technology Steering Committee
• Raian Ali – Chair
Professor, College of Science and Engineering, Hamad Bin Khalifa University, Qatar
• Luca Chittaro – General Member
Professor, Human-Computer Interaction Lab, Department of Mathematics, Computer Science,
and Physics, University of Udine, Italy
• Roberto Legaspi – General Member Research Scientist, Collaborative AI Lab, Human-centered AI Laboratories KDDI Research, Inc.,
Japan
• Harri Oinas-Kukkonen – General Member Professor, Information Systems Science and Dean of Graduate School, University of Oulu, Finland
• Kiemute Oyibo – General Member Assistant Professor, Interactive Systems Research Group, Department of Electrical Engineering
and Computer Science, York University, Canada
• Khin Than Win – Secretary Professor at the University of Wollongong, Australia
*** Second Call for Paper Submission and Workshop Proposals ***
19th European Conference on Software Architecture (ECSA 2025)
September 15-19, 2025, 5* St. Raphael Resort and Marina, Limassol, Cyprus
https://conf.researchr.org/home/ecsa-2025
(*** Proceedings to be published by Springer in LNCS ***)
The European Conference on Software Architecture (ECSA) is the premier European software
architecture conference, providing researchers, practitioners, and educators with a platform to
present and discuss the most recent, innovative, and significant findings and experiences in the
field of software architecture research and practice. The 19th European Conference on Software
Architecture (ECSA 2025) will be held from September 15 to 19, 2025. ECSA 2025 is planned as
an in-person conference taking place in the beautiful city of Limassol (Cyprus).
SCOPE
The theme for ECSA 2025 is “impactful software architecture”. The software architecture
discipline has had a critical role in shaping robust, scalable, and maintainable systems. We are
interested in learning about software architecture principles and practices, emergence trends
and case studies highlighting strategic architectural choices that can lead to enhanced
performance, improved collaboration, and long-term sustainability. The overarching question is
how these architectural principles and practices, both well-established and emerging, are
making an impact in real-world systems, and how that impact is being felt across various
domains, from enterprise systems to more novel areas like, e.g., AI-driven or autonomous
applications?
The Program Committee of the 19th European Conference on Software Architecture seeks
submissions of original and unpublished high-quality papers describing fundamental and
applied research; new methods, approaches, and processes; novel applications; education and
training in software architecture; and experience reports on all topics related to software
architecture.
We particularly encourage papers that demonstrate that diversity in gender, culture, religion,
country, etc. are key factors for success and innovation in software architecture.
Topics of interest include, but are not limited to:
• Foundational principles of software architecture
• Relationship of requirements engineering and software architecture
• Quality attributes and software architectures
• Architecture practices for secure, explainable, and trustworthy software
• Architecture design and analysis
• Architecture description languages and meta-models
• Architecture verification and validation
• Management of architectural knowledge, decisions, and rationale
• Architecture patterns, styles, and tactics; reference architectures
• Architecture viewpoints and views
• Architecture conformance
• Software architecture virtualization and visualization
• Architecture-centric process models and frameworks
• Software architecture and agile, incremental, iterative, and continuous development
• Component-based models and deployment; middleware
• Software architecture and system architecture
• Software tools and environments for architecture-centric software engineering
• Ethics, cultural, economic, business, social, human, and managerial aspects of software
architecture
• Architecture and technical debt
• Architecting for sustainable and environment friendly systems
• Applying AI and LLMs in software architecture and architecting for AI and LLM intensive
systems
• Software architecture education
• Cross-disciplinary approaches to software architecture
• Architectures for reconfigurable and self-adaptive systems
• Architectural concerns of autonomic systems
• Software architecture applied to new and emerging areas, such as the cloud/edge, big data,
blockchain, cyber-physical systems, IoT, autonomous systems, systems-of-systems, energy-
aware software, quantum computing, AI-enabled systems
• Empirical studies, systematic literature reviews, and mapping studies in software architecture
• Diversity, equity, and inclusion in activities related to software architecture
PAPER SUBMISSIONS
ECSA 2025 seeks four types of papers for the research track:
• Research papers (max. 16 pages in LNCS style) which describe novel contributions to software
architecture research (submissions should cover work that has a sound scientific/technological
basis and has been validated)
• Education and training papers (max. 16 pages in LNCS style) that address methodologies,
experiences and best practices for teaching and training software architecture
• Experience reports (max. 16 pages in LNCS style) that cover innovative implementations,
novel applications, insightful performance results and experience in applying software
architecture research advances to practical situations and systems
• Short papers (max. 8 pages in LNCS style) that present novel and preliminary work-in-
progress or challenges in a topic of software architecture research, education, and training.
Submissions must have a sound basis, but not necessarily be validated in full.
All submitted papers will undergo a rigorous double-blind peer review process. Papers will be
selected based on originality, quality, soundness, and relevance. All contributions must be
original, not published, accepted, or submitted for publication elsewhere. Contravention of this
concurrent submission policy will be deemed a serious breach of ethics, and appropriate action
will be taken in all such cases. Plagiarism checking will be conducted and any paper reporting
more than a 20% match with published work will be desk-rejected.
To note is that research papers, education and training papers, and experience reports that are
rejected in their categories may be re-evaluated as short papers only if the committee decides
on rejection of the full paper on the basis that it presents preliminary work.
The research track of ECSA 2025 supports an Open Science policy. We encourage all
contributing authors to disclose (anonymized and curated) data/artifacts to increase
reproducibility. Note that sharing research artifacts is not mandatory for submission or
acceptance. Upon submission to the research track, authors are required:
• To make their artifacts available to the program committee (via a link to an anonymous
repository) and provide instructions on how to access this data in the paper; or
• To include in the paper an explanation as to why this is not possible or desirable; and
• To indicate why they do not intend to make their data or study materials publicly available
upon acceptance, if that is the case
While sharing research artifacts is not mandatory for submission or acceptance, authors are
required to include a Data Availability statement after the Conclusions section in a section
named "Data Availability". This statement should explain whether or not data and/or artifacts
are available or how they could be accessed (or not). Upon acceptance, papers with Open
Science artifacts (e.g., data, tools, etc.) will be invited to upload their artifacts into the ECSA
Zenodo community (https://zenodo.org/communities/ecsa) to make them accessible and
visible to the ECSA community. Sharing artifacts via the ECSA Zenodo community is required for
authors to be eligible for the best Open Artifact award.
All contributions must be formatted according to the Springer LNCS style
http://www.springer.com/computer/lncs?SGWID=0-164-6-793341-0. Page limits include
figures and references.
Contributions need to be submitted in PDF format via EasyChair to the ECSA 2025 Research
Track: https://easychair.org/conferences/?conf=ecsa2025. Please select the “Research Track”
in EasyChair for your submission and click "Continue".
The proceedings will be published by Springer as part of the LNCS series. We also plan to
organize a Journal Special Issue on the theme of ECSA 2025 and to invite authors of selected
papers to submit an extended version of their research.
WORKSHOP PROPOSAL SUBMISSIONS
Researchers and practitioners are invited to submit proposals for workshops and tutorials held
in conjunction with ECSA 2025. Workshops and tutorials will be held on September 15-16,
2025 (right before the main conference on September 17-19, 2025).
ECSA workshops allow researchers and practitioners to exchange and explore innovative
software architecture (scientific or engineering) ideas and challenges at an early stage.
Topics of interest are, but are not limited to:
• Software Architecture challenges for AI- and ML-based Systems
• Software Architecture challenges for Self-Adaptive Systems
• Software Architecture challenges for Cyber-Physical Systems
• Software Architecture challenges in Big Data and Cloud Computing
• Software Architecture challenges in IoT-based Systems
• Software Architecture challenges in DevOps and MLOps
• Software Architecture challenges in Blockchain Engineering
• Software Architecture challenges in Quantum Software
• Quality-of-service (QoS) measurements of Software Architectures
• Privacy and Security in Software Architectural Design
• Context-aware, Autonomous, and Smart Architectures
• Sustainability in Software Architectures
• Software Architecture Erosion and Architectural Consistency
• Technical Debt in Software Architecture Design
• Architecting the Digital Twin
• Continuous Architecting
• Agile Software Architecting
• Human Aspects of Software Architecting
• Software Architecture Assessment
• AI assisted Software Architecting
• Agile Modeling
All proposals must conform to a maximum of 8 pages following the LNCS format (see below),
including references, appendices, and figures.
The proposal must include the following information in the order specified:
• Workshop title and acronym
• Contact information for the workshop organizers (name, affiliation, email) and the main
contact
• Abstract (up to 200 words) for the ECSA 2025 website (if the workshop is accepted)
• Motivation and Objectives
○ Relevance of the workshop to the field of software architecture
○ Anticipated goals and outcomes (e.g., open research problems to pursue, validation
objectives, empirical studies)
• Format
○ Workshop format (e.g., paper presentations, keynotes, breakout sessions, panel-like
discussions) and plans for generating discussions
○ Duration - half day, one day or two days
○ Preliminary workshop schedule
○ Special services, logistic and/or equipment constraints
• Participation
○ Target Audience and expected background
○ Plans regarding the mix of industry and research participation
○ Expected minimum and maximum number of workshop participants
○ Plans for participant solicitation and dissemination
• Submission
○ Types of contributions (e.g., extended abstracts, position papers, research papers, etc.) and
their estimated number.
○ Review and evaluation process deciding about the acceptance of submissions
○ Program committee, including tentative and already committed members
○ Strategy for the proceedings
• Organizers
○ Brief description of each organizer’s background, including relevant past experience in
organizing conferences and workshops
○ Brief organizers’ bios
• Previous editions
○ Where and when the workshop has been offered previously, the past numbers of submitted
and accepted papers, numbers of attendees
○ Number of registered attendees and websites of previous editions (if any)
• Draft Call-for-Papers (1 page)
Submissions must follow the LNCS style
(https://www.springer.com/gp/computer-science/lncs/conference-proceedings-gu…).
All proposals should be submitted before the submission deadline (see below) using the online
submission site: EasyChair ECSA 2025 Workshop track
(https://easychair.org/conferences/?conf=ecsa2025).
ECSA 2025 will use a single review process for workshop proceedings. For accepted papers, the
minimum number of pages for each workshop paper is 8 and the maximum is 16 pages in the
LNCS format. The proceedings of the workshops will be published by Springer in the LNCS series.
IMPORTANT DATES
Main Conference
• Abstract submission: March 14, 2025
• Paper submission: March 21, 2025
• Notification: May 9, 2025
• Camera-ready paper: June 23, 2025
Workshops
• Workshop proposals: February 15, 2025
• Workshop proposals notification: March 7, 2025
• Workshop papers abstracts: May 12, 2025
• Workshop papers submission: May 19, 2025
• Workshop papers notification: June 20, 2025
• Workshop papers camera-ready: June 27, 2025
• Workshop dates: September 15-16, 2025
Early/Author registration for all accepted contributions: June 27, 2025
All dates are 23:59h AoE (Anywhere on Earth).
ORGANISATION
General Chairs
• Cesare Pautasso, University of Lugano, Switzerland
• Vasilios Andrikopoulos, University of Groeningen, The Netherlands
Program Co-Chairs
• Nour Ali, Brunel University London, UK
• Jacopo Soldani, University of Pisa, Pisa
Workshop Co-Chairs
• Tommi Mikkonen, University of Jyvaskyla, Finland
• Jennifer Perez, Universidad Politécnica de Madrid, Spain
IS-EUD 2025 Call for Papers
10th International Symposium on End-User Development
16-18 June 2025, Munich (Germany)
https://iseud2025.ubicomp.net/
End-User Development (EUD) aims to empower end-users who are not
necessarily experts in software development to create their own software
to address their specific needs.
IS-EUD is a bi-annual event that gathers researchers interested in
extending the knowledge about how to design end-user development
technologies and provide scientific accounts of phenomena surrounding
EUD practices.
Topics
The conference welcomes contributions on:
• Simple and efficient environments for EUD
• GenAI to support EUD
• No-code/low-code paradigms and visual languages to create software and
systems
• Theoretical concepts and foundations for the EUD field
• New processes, methods, and techniques for EUD
• Approaches empowering users to create, modify, and tailor digital
artefacts
• Case studies and design implications on challenges and practices of EUD
Papers
We invite two types of paper submissions:
- Regular papers, up to 16 pages (not counting references), describing
original unpublished research making a substantial contribution to the
research field;
- Short papers, up to 8 pages (not counting references), describing
original unpublished research, making a small but solid contribution to
the field.
All submissions will be reviewed by the Program Committee. The review
process is double-blind, thus submissions must be anonymized. Accepted
papers (both regular and short) will appear in the archival proceedings
of IS-EUD 2025, published by Springer in the Lecture Notes on Computer
Science (LNCS) series, and will be presented at the conference.
Important Dates
* Regular and Short Papers:
Submission: 28 February 2025
Notification: 21 March 2025
Camera-ready: 4 April 2025
* Workshop Proposals:
Submission: 7 February 2025
Notification: 14 February 2025
* Submissions to Accepted Workshops:
Submission: 28 March 2025
Notification: 18 April 2025
* Demonstrations, Work in Progress, Doctoral Consortium:
Submission: 28 March 2025
Notification: 18 April 2025
Camera-ready: 28 April 2025
Organisation
- General Chairs
Albrecht Schmidt, LMU Munich
Carmen Santoro, CNR-ISTI
- Program Chairs
Andrea Bellucci, Universidad Carlos III de Madrid
Maristella Matera, Politecnico di Milano
- Workshop Chairs
Viktorija Paneva, LMU Munich
Daniel Tetteroo, Eindhoven University of Technology
- Demo and Work in Progress Chairs
Sebastian Feger, TH Rosenheim
Vittoria Frau, Aarhus University
- Doctoral Consortium Chairs
Fabio Paternò, CNR-ISTI
Davide Spano, University of Cagliari
- Web Chair
Andrea Esposito, University of Bari "Aldo Moro"
*** Second Call for Papers ***
The 24th IFIP Conference e-Business, e-Services, and e-Society (I3E 2025)
September 9-11, 2025, 5* St. Raphael Resort and Marina, Limassol, Cyprus
https://cyprusconferences.org/i3e2025/
(*** Proceedings to be published by Springer in LNCS ***)
(*** Journal Special Issue with Springer's SN Computer Science ***)
Conference theme: “Pervasive digital services for people’s well-being, inclusion and
sustainable development”
OVERVIEW
Next-gen digital services contribute to people’s well-being, inclusion, and sustainable
development, re-shaping e-business, e-services, and e-society. Such services are pervasive
both since they run on a large variety of heterogeneous devices and they permeate various
aspects of daily life, by offering accessible and personalised experiences to all individuals. The
proposed theme advocates for the design, implementation and operations of novel digital
solutions that satisfy the needs of different individuals, while contributing to their well-being
and to preserving the Planet.
I3E 2025 will collect contributions about the creation and management of user-centric
accessible platforms, applications, and services that empower individuals to live healthier and
more fulfilling lives. The proposed theme aims at emphasizing how it is possible to leverage
different technologies to address pressing societal challenges such as, for instance, healthcare
access, education, poverty alleviation, sustainable usage of resources, and social equity,
towards a more inclusive and sustainable future.
TOPICS OF INTEREST
Areas of particular interest include but are not limited to:
e-Business
• Innovative e-business models
• Inter-organizational systems
• Business process integration
• Business process re-engineering
• e-Marketplaces, e-Hubs and portals
• Digital goods and products
• User behaviour modeling
• Mobile business
• Enterprise application integration
• e-Negotiations, auctioning and contracting
• Supply, demand, and value chains
• e-Commerce content management
• Dynamic pricing models
• Trust and security
• Mobile Commerce
• Business Intelligence
• Business Ontologies and Models
• E-Business Models
e-Services
• e-Service composition
• Inter-organizational services
• e-Collaboration and e-Services
• Service-oriented computing
• Web services
• Semantic web services
• Service workflows
• Virtual organizations and coalitions
• Virtual enterprises and virtual markets
• Web 2.0 applications
• Agent-oriented e-Services
• P2P co-operation models
• Ubiquitous, mobile, and pervasive services
• Application service management
• Services and service management in the cloud-edge continuum
• Next-gen AI services
• Enterprise Ontologies
• Accessibility
• Usability
e-Society
• e-Government (e.g. G2G, G2B, or G2C)
• Digital cities and regions
• e-Democracy and e-Governance
• e-Inclusion to information society
• e-Health and e-Education
• Public e-Services for citizens and enterprises
• One-stop government service integration
• Mobile public services
• Multimedia and multilingualism
• Digital culture and digital divide
• Privacy and security
• Legal societal and cultural issues
• Public-private partnerships
• International dimension of e-Gov
• E-society and AI
• Digital Transformation
• Social Computing
• Green Computing
• Sustainable Technologies
• Humanitarian & Emergency Management
• Digital Inclusion
• Digital Literacy
SUBMISSION
Authors should submit original, unpublished research papers. All papers must not
simultaneously be submitted to another journal or conference. All accepted papers will be
published in the conference proceedings. Therefore, submissions should not be under
consideration for any other conference or journal outlet. Authors should consult Springer’s
authors’ guidelines and use their proceedings templates to prepare their papers
(https://www.springer.com/gp/computer-science/lncs/conference-proceedings-gu…).
Authors can submit their proceedings articles using the EasyChair platform. Please use the
following link: https://easychair.org/conferences/?conf=i3e2025 .
Length of papers
The most common types of papers accepted for publication are full papers (12 pages) and
short papers (7 pages). We only wish to publish papers of significant scientific content.
Journal Special Issue
Authors of selected papers will be invited to submit an extended and revised version of their
paper (with at least 30% additional material) for fast-track review and publication in Springer's
SN Computer Science (https://link.springer.com/journal/42979).
IMPORTANT DATES
• Paper Submission: May 19, 2025 (AoE)
• Author Notification: June 23, 2025
• Camera-ready: June 30, 2025
• Author Registration: June 30, 2025
ORGANISATION
Conference Chair
• George A. Papadopoulos, University of Cyprus
Conference Co-Chairs
• Yogesh K. Dwivedi, Emerging Markets Research Centre (EMaRC)
• Georgia Kapitsaki, University of Cyprus
• Matti Mäntymäki, University of Turku
• Ilias Pappas, Norwegian University of Science and Technology
• Marinos Themistocleous, University of Nicosia
Program Co-Chairs
• Achilleas Achilleos, Frederick University of Cyprus
• Stefano Forti, University of Pisa
• Angelika Kokkinaki, University of Nicosia
Cari Membri di SIGCHI italy,
Vi scrivo per segnalarvi che il GRIN sta chiedendo ai rappresentanti di
sede di raccogliere suggerimenti sulla lista di riviste pubblicata sul sito
dell'ANVUR per la VQR per Informatica INFO-01/A:
https://www.anvur.it/attivita/vqr/vqr-2020-2024/gev/area-1-scienze-matemati…
La giunta GRIN, vorrebbe farla diventare (eventualmente emendata) una
proposta ufficiale del GRIN. C'è anche la proposta di raffinarla taggando
le riviste sulla base delle parole chiave della declaratoria. Quest'ultimo
aspetto ci interessa particolarmente come comunità HCI e per questo vi
prego, se potete, di compilare il seguente form, dopo aver esaminato il
file cui il form fa riferimento
https://docs.google.com/forms/d/e/1FAIpQLSf98qaFNg7hie-7TZL9k27l4rtNzsi2QKA…
Purtroppo, come forse avrete già appreso dai vostri rappresentanti di sede,
la giunta terrà una prima riunione il 14 novembre e una seconda il 21
novembre. Tutto ciò che riusciremo a suggerire in questo breve tempo sarà
prezioso non solo per gli informatici ma per tutta la comunità HCI italiana.
Vi ringrazio. Un caro saluto,
Giuliana
---
Prof. Giuliana Vitiello, PhD
Director HCI-UsE Lab
Department of Computer Science
University of Salerno
Italy
phone +39 089 963317
cell +39 3666758965
https:// <https://docenti.unisa.it/003730/home>
docenti.unisa.it/giuliana.vitiello
Ciao a tutti,
Mi pare che tutte le riviste segnalate nel settore HCI su SCIMAGO che mancavano nella lista ANVUR siano state aggiunte nel foglio condiviso, complimenti per l'accuratissimo lavoro.
Invece, ho trovato su SCIMAGO svariate riviste che menzionano il settore HCI, ma non ce l'hanno tra le categorie. Moltissime di queste sono ad esempio nel settore "ergonomics". Oppure svariate riviste che trattano tecnologie assistive sono in settori diversi (es "rehabilitation") ma sono delle venue ragionevoli per chi ci lavora anche lato HCI. È il caso di segnalare anche queste?
Grazie,
Dragan
Dragan Ahmetovic
Associate Professor
EveryWare Lab.
Dept. of Computer Science
Università degli Studi di Milano
On Nov 18, 2024 10:03, Fabio Paternò <fabio.paterno(a)isti.cnr.it> wrote:
Si, a supporto di quello che diceva Davide farei notare che nella classificazione di Scimago delle riviste su human-computer interaction, disponible a https://www.scimagojr.com/journalrank.php?category=1709&area=1700&page=1&to… è inclusa anche Proceedings of ACM on Human Computer Interaction, oltre che Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies
Ciao
Fabio
Da: Davide Spano <davide.spano(a)unica.it>
Inviato: martedì 12 novembre 2024 23:16
A: Giuliana VITIELLO <gvitiello(a)unisa.it>
Cc: hcitaly(a)isti.cnr.it
Oggetto: [Hcitaly] Re: Elenco riviste ANVUR Informatica, sull'HCI
Cara Giuliana,
grazie per la segnalazione. Credo che sia particolarmente importante per la nostra comunità far notare che nell'elenco manca la rivista Proceedings of ACM on Human Computer Interaction (https://dl.acm.org/journal/pacmhci), che pubblica gli articoli di alcune conferenze importanti che hanno adottato un journal model come CSCW, ISS, MobileHCI e EICS. Alcune hanno perso il ranking CORE proprio per aver adottato questo modello e quindi potrebbero cadere in un "limbo valutativo": non si considerano journal, ma la conferenza non ha ranking.
La scelta del nome è stata particolarmente infelice, ma il modello è quello dei Proceedings of IEEE o Procedia in Computer Science, presenti nella lista Anvur.
Ho inserito la segnalazione nel form, ma credo sia importante spargere la voce più possibile fra i rappresentanti di sede.
Un caro saluto
--Davide
On Tue, 12 Nov 2024 at 19:34, Giuliana VITIELLO <gvitiello(a)unisa.it<mailto:gvitiello@unisa.it>> wrote:
Cari Membri di SIGCHI italy,
Vi scrivo per segnalarvi che il GRIN sta chiedendo ai rappresentanti di sede di raccogliere suggerimenti sulla lista di riviste pubblicata sul sito dell'ANVUR per la VQR per Informatica INFO-01/A:
https://www.anvur.it/attivita/vqr/vqr-2020-2024/gev/area-1-scienze-matemati…
La giunta GRIN, vorrebbe farla diventare (eventualmente emendata) una proposta ufficiale del GRIN. C'è anche la proposta di raffinarla taggando le riviste sulla base delle parole chiave della declaratoria. Quest'ultimo aspetto ci interessa particolarmente come comunità HCI e per questo vi prego, se potete, di compilare il seguente form, dopo aver esaminato il file cui il form fa riferimento
https://docs.google.com/forms/d/e/1FAIpQLSf98qaFNg7hie-7TZL9k27l4rtNzsi2QKA…
Purtroppo, come forse avrete già appreso dai vostri rappresentanti di sede, la giunta terrà una prima riunione il 14 novembre e una seconda il 21 novembre. Tutto ciò che riusciremo a suggerire in questo breve tempo sarà prezioso non solo per gli informatici ma per tutta la comunità HCI italiana.
Vi ringrazio. Un caro saluto,
Giuliana
---
Prof. Giuliana Vitiello, PhD
Director HCI-UsE Lab
Department of Computer Science
University of Salerno
Italy
phone +39 089 963317
cell +39 3666758965
https://<https://docenti.unisa.it/003730/home>docenti.unisa.it/giuliana.vitiello<http://docenti.unisa.it/giuliana.vitiello>
--
Hcitaly mailing list
hcitaly(a)isti.cnr.it<mailto:hcitaly@isti.cnr.it>
https://mailman.isti.cnr.it/postorius/lists/hcitaly.isti.cnr.it/
--
[Immagine rimossa dal mittente. photo]
Prof. Lucio Davide Spano
Dipartimento di Matematica e Informatica
Università di Cagliari
Via Ospedale 72, 09124, Cagliari, Italy
Tel: +39 070 675 8760
Website<https://www.unica.it/unica/page/it/luciod_spano> | RG<https://www.researchgate.net/profile/Lucio_Spano> | ORCHID<https://orcid.org/0000-0001-7106-0463>
*** Fourth Call for Contributions ***
20th International Conference on Persuasive Technology (PERSUASIVE 2025)
May 5-7, 2025, 5* St. Raphael Resort and Marina, Limassol, Cyprus
https://2025.persuasivetech.org
(*** Proceedings to be published by Springer in LNCS ***)
In a world in which technology is increasingly present in people’s lives, and changing human
behavior and attitudes is often the key to solving many societal and personal problems,
studying how technology might be used to influence humans (in their behavior, attitudes and
information processing), is paramount.
Persuasive Technology is a vibrant interdisciplinary research field, focusing on the design,
development and evaluation of interactive technologies aimed at influencing people’s attitudes
and/or behaviors through persuasion, but not through coercion or deception. The research
community aims at enriching people’s lives in various domains such as health and sustainability
by supporting people in setting and achieving their own goals, thus helping them change their
behavior.
The 2025 conference will be hosted in Limassol, Cyprus at the 5* St. Raphael Resort and Marina.
The previous successful conferences have been organized in Wollongong, Limassol, Eindhoven,
Stanford, Oulu, Claremont, Copenhagen, Columbus, Linköping, Sydney, Padua, Chicago,
Salzburg, Amsterdam, and Waterloo. The conference series seeks to bring together researchers
and practitioners from industry and academia working with various topics of persuasive
technology.
We welcome the following categories of papers and extended abstracts:
• Technical papers that introduce novel persuasive technology approaches and solutions
alongside evidence of their potential.
• Empirical studies which seek to provide evidence and explanation of methods, principles and
theories in persuasive systems.
• Conceptual-theoretical papers which primarily seek to contribute to the general
understanding of the field’s core themes and specificities.
• Other papers, e.g. literature reviews or experience reports.
SCOPE
The scope of the conference includes (but is not limited to) the following topics:
• Persuasive systems’ design
• Behavior change support systems
• Interaction with persuasive systems, interfaces, visualization
• Interactive agents in persuasive systems
• (Generative) AI for persuasive technology
• Tailored and personalized persuasion
• Gamification for persuasion
• Evaluation and validation of persuasive applications
• Fitting methods for development, evaluation and implementation of persuasive systems
• Optimizing engagement with persuasive systems
• Software architectures and technical infrastructures for persuasive systems
• Smart environments, e.g. IoT, and persuasion
• Digital Marketing, eCommerce, eTourism and SMART ecosystems
• Motivational, cognitive and perceptual factors in persuasive technology
• Application domains for persuasive technologies such as safety, healthy living, sustainable
behaviors, learning and training, marketing and commerce, work environments, organizations
• Positive technology
• Humanizing and/or dehumanizing effects of persuasive technology
• Values and ethics in persuasive technology
• Privacy, perceived security and trust in persuasive technology
• Resilience and counter-persuasion
• Detecting persuasive strategies in social media posts
• Encouraging adherence to safety measures in pandemic situations
Questions that we hope to be addressed include, but are not limited to:
• How to recognize and demonstrate the real life effects of persuasive technology on people’s
attitudes and behaviours?
• How to conduct studies that not just show their effectiveness but are also able to explain in
more detail why a design or intervention works?
• How to design an evaluation study so that it yields insights that are applicable to other
designs or interventions?
• How theoretical insight can help improve application and/or intervention planning and design?
• How can design and intervention studies improve theory?
SUBMISSION TYPES
Regular Papers
This format is suitable for original research, which is completed work at the time of submission
and, regardless of the length of the paper, is a self-sufficient scientific contribution. Papers can
be full papers (12 pages, excluding references) or short papers (6 pages, excluding references)
in Springer LNCS format, and describe work not presented, published or simultaneously
submitted elsewhere. Accepted papers will be included in the Springer LNCS conference
proceedings and be devoted a timeslot for oral presentation. Selected papers will be invited for
submission to Behaviour & Information Technology journal (Taylor & Francis).
Extended Abstracts
We also welcome extended abstract submissions to showcase the results of already conducted
studies where authors do not wish to publish them as regular papers in the conference
proceedings but rather present them at the conference for discussions that can shape the final
version (that may be submitted elsewhere later). The studies will be also be devoted a timeslot
for oral presentation in a special session. Extended abstracts must not be more than 2 pages in
CEUR format (including references). Accepted abstracts will be included in the adjunct
conference proceedings (CEUR Workshop Proceedings, 1 column style, see here). Selected
papers in this category, based on their quality, level of timeliness and relevance, and
completion, will also be invited for submission to Behaviour & Information Technology
journal.
Poster Presentations
This format is suitable for descriptions of smaller studies, project outlines, literature reviews or
work-in-progress. Authors should submit a 2-page abstract in CEUR format (1 column style).
Accepted posters will be included in the adjunct conference proceedings (CEUR Workshop
Proceedings). Posters will be displayed and presented during a dedicated session of the
conference.
Demonstrations and Artefacts
The Persuasive 2025 track on Demonstrations and Artefact is intended to foster discussion and
exchange of ideas among researchers and practitioners from academia and industry by
demonstrating or presenting hardware and software products or artefacts, including those in
virtual settings (e.g., simulation systems, VR, and games), that range from early research
prototypes to mature production-ready systems. The contribution should be the result of
original, innovative work, including solving novel technical or research problems, and/or
creating novel individual or industrial UI/UX. Accepted demonstrations or presentations shall be
presented live during the conference.
Doctoral Consortium Papers
The Doctoral Consortium is a special session of the conference where PhD students can receive
advice in a constructive atmosphere. Students present and discuss their research with other PhD
students and a panel of established researchers in the area of persuasive technology. Students
interested in participating in the Doctoral Consortium should submit a 4-page abstract in CEUR
format (1 column style) describing their research question, its position with respect to the state
of the art, their research plans and methodology, ideas, and results achieved so far. Accepted
abstracts will be included in the adjunct conference proceedings (CEUR Workshop Proceedings)
unless opted out by the student.
Workshops and Tutorial Proposals
Workshops are meant to gather a number of people to work interactively on an emerging topic
and exchange ideas. Tutorials are intended to help people attending the conference organize a
related scientific meeting on a specific topic or instruct on a specific practice. Approved
workshops and tutorials will be announced on the conference website. Tutorials and workshops
will take place during a half- or full-day session before the conference. If you want to organize
a workshop, please submit a proposal as a maximum 4-page description in Springer LNCS
format (https://www.springer.com/gp/computer-science/lncs/conference-proceedings-
guidelines), including a description of the topic, motivation, organization (including the list of
organizing members, how the organizers will form a program committee, duration of the
workshop and mode of delivery: in-person/hybrid), expected outcome, and supporting
materials (if applicable).
Workshop and tutorial descriptions will be included in the adjunct conference proceedings
(CEUR Workshop Proceedings) https://ceur-ws.org/HOWTOSUBMIT.html. Workshop organisers
must commit to creating their Call for Papers and their website within one week of the
notification.
Please email your proposal by December 01, 2024, to the workshop chairs: Wenzhen Xu
(wenzhen.xu(a)r.hit-u.ac.jp), Rhoda Abadia (Rhoda.Abadia(a)unisa.edu.au), and Kaoru Sumi
(kaoru.sumi(a)acm.org).
The organizing committee will review the proposals and communicate the results by December
15, 2024.
IMPORTANT DATES
Paper submission:
• Submission deadline: January 03, 2025 (AoE)
• Decision notification: February 15, 2025
• Camera ready submission: February 28, 2025
Workshop and tutorial proposals:
• Submission deadline: December 1, 2024 (AoE)
• Decision notification: December 15, 2024
Workshop papers, posters, demos, artefacts, and doctoral consortium submission:
• Submission deadline: March 1, 2025 (AoE)
• Decision notification: March 15, 2025
• Camera ready: March 28, 2025
Registration:
• Author registration deadline for the main track: February 28, 2025
• Author registration deadline for the rest of the categories: March 28, 2025
• Early bird registration: April 5, 2025
PUBLICATION
Accepted papers of the main track (both Full and Short) will be published by Springer in a
volume of the Lecture Notes in Computer Science series (https://www.springer.com/gp/
computer-science/lncs). Workshop and demo descriptions, extended abstracts , abstracts
from posters, and doctoral consortium abstracts will be published as an adjunct CEUR
proceedings.
Extended versions of the best papers and selected papers from the conference will be invited to
submit to a special issue on Persuasive Technology 2025 in Behaviour and Information
Technology, a Taylor & Francis publication.
ORGANISATION
General Chairs
• Evangelos Karapanos, Cyprus University of Technology, Cyprus
• George A. Papadopoulos, University of Cyprus, Cyprus
Program Chairs
• Raian Ali, HBKU, Qatar
• Khin Than Win, University of Wollongong, Australia
Demo, Poster and Artefacts
• Ruben Hgouveia, Universidade de Lisboa, Portugal
• Hanne Spelt, Philips, Netherlands
Workshops and Tutorial Chairs
• Rhodora Abadia, University of South Australia, Australia
• Kaoru Sumi, Future University of Hakodate, Japan
• Wenzhen Xu, Hitotsubashi University, Japan
Doctoral Consortium Chairs
• Sriram Iyengar, University of of Arizona, USA
• Roberto Legaspi, KDDI, Japan
• Shahla Meedya, Australian Catholic University, Australia
Proceedings Chairs
• Elena Vlahu-Gjorgievska, University of Wollongong, Australia
• Kiemute Oyibo, University of York, Canada
Society for Persuasion and Technology Steering Committee
• Raian Ali – Chair
Professor, College of Science and Engineering, Hamad Bin Khalifa University, Qatar
• Luca Chittaro – General Member
Professor, Human-Computer Interaction Lab, Department of Mathematics, Computer Science,
and Physics, University of Udine, Italy
• Roberto Legaspi – General Member Research Scientist, Collaborative AI Lab, Human-centered AI Laboratories KDDI Research, Inc.,
Japan
• Harri Oinas-Kukkonen – General Member Professor, Information Systems Science and Dean of Graduate School, University of Oulu, Finland
• Kiemute Oyibo – General Member Assistant Professor, Interactive Systems Research Group, Department of Electrical Engineering
and Computer Science, York University, Canada
• Khin Than Win – Secretary Professor at the University of Wollongong, Australia
*** Apologies for cross-posting ***
------------------------------------------------------
CALL FOR PAPERS: Adaptive eXplainable AI Workshop 2025
------------------------------------------------------
We are delighted to announce the second edition of the Adaptive XAI (AXAI) Workshop, to be held in conjunction with ACM IUI 2025. As the integration of Artificial Intelligence into daily decision-making processes intensifies, the need for clear communication between humans and AI systems becomes crucial. This workshop is dedicated to exploring the design and development of intelligent interfaces that adaptively explain AI's decision-making processes, with a strong focus on human-centric principles.
== Important Dates ==
* Submission Deadline: January 13, 2025
* Notification: January 27, 2025
* Camera Ready: February 10, 2025
* Workshop Date: March 24, 2025
== Submission Guidelines ==
* Length: 5-10 pages
* Format: CEUR-ART 1-column Template
* Submission Website: TBA
== Workshop Focus ==
In line with the human-centric principles of the Future Artificial Intelligence Research (FAIR) project, this workshop seeks to explore, understand and develop interfaces that dynamically adapt, thereby creating explanations of AI-based systems that both relate to and resonate with a range of users with different explanation-based requirements.
As AI's role in our lives becomes ever more embedded, the ways in which such systems explain elements about the system need to be malleable and responsive to the ever-evolving individual's cognitive state, relating to contextual needs/focus and to the social setting.
== Topics ==
Building on the success of our first edition, we welcome submissions that address, but are not limited to, the following emerging trends and challenges:
1. **Personalized XAI Interfaces**
- Adaptive systems responding to users' evolving needs
- Context-aware explanation mechanisms
- User modeling for explanation adaptation
2. **Novel Interaction Modalities for XAI**
- Multimodal explanation interfaces
- Immersive XAI experiences
- Visual Languages for AI interaction
3. **Ethical Considerations in Adaptive XAI**
- Transparency and trust
- User autonomy
- Fairness in adaptive systems
4. **Domain-Specific XAI Applications**
- Healthcare
- Finance
- Autonomous systems
5. **Evaluation Methodologies**
- Assessment frameworks for adaptive interfaces
- User studies and empirical evaluations
- Metrics for explanation quality
6. **Over-reliance and Automation Bias**
- Maintaining appropriate user skepticism
- Engagement strategies
- Balance between trust and critical thinking
7. **LLMs in XAI**
- Potential and limitations
- Human-understandable explanation generation
- Integration with existing XAI frameworks
8. **Interactive Machine Learning**
- User-in-the-loop systems
- Real-time adjustments
- Dynamic explanation generation
9. **Hybrid Decision-Making Frameworks**
- Human-AI collaboration
- Adaptive explanation support
- Knowledge integration
== Organizers ==
* Tommaso Turchi, University of Pisa
* Alessio Malizia, University of Pisa
* Fabio Paternò, CNR-ISTI, Pisa
* Simone Borsci, University of Twente
* Alan Chamberlain, University of Nottingham
* Andrew Fish, University of Liverpool
For more information, please visit our website at https://axai.trx.li or contact Tommaso Turchi (tommaso.turchi(a)unipi.it).
Join us in Cagliari, Sardinia (Italy) to shape the future of human-AI interaction!
//==============================\\
Tommaso Turchi
Department of Computer Science
University of Pisa
\\==============================//
Buongiorno,
il World Usability Day (WUD) SIGCHI-Italy
<https://hintlab.polimi.it/wud-sigchi-italy-2024/> è domani. Chi
desiderasse seguirlo online potrà collegarsi da remoto al *link WebEx*
<https://politecnicomilano.webex.com/politecnicomilano/j.php?MTID=mfa4953208…>
dell'evento.
Il programma dei lavori è questo:
Ore 9:15 Saluti iniziali
Prof.ssa Giuliana Vitiello, Università degli Studi di Salerno e
Presidentessa del SIGCHI-Italy
Prof.ssa Cristina Gena, Università degli Studi di Torino, organizzatrice di
numerose precedenti edizioni del WUD SIGCHI-Italy
Introdurranno brevemente alla giornata gli organizzatori:
Prof.ssa Maristella Matera, Politecnico di Milano
Prof.ssa Angela Locoro Università degli Studi di Brescia
Prof.ssa Barbara Rita Barricelli, Università degli Studi di Brescia
Prof.ssa Daniela Fogli, Università degli Studi di Brescia
Prof. Stefano Valtolina,Università degli Studi di Milano
INVITED SPEAKER
Ore 9:30 Dott.ssa Eleonora Mencarini, Fondazione Bruno Kessler
Azioni collettive e piani per il futuro: come la Sustainable HCI può
contribuire a contrastare il cambiamento climatico.
Ore 10:30-11:00 break
La parola alle aziende
Ore 11:00 Jie Yuan e Andrea Cardillo, Microsoft Italia, L'accessibilità in
Microsoft e l'impatto dell'intelligenza artificiale
Ore 11:20 Dr. Carlo Boccazzi Varotto, Hackability, Cambiare le cose:
l'importanza di un approccio strutturato al co-design per sviluppare
soluzioni per l'accessibilità, generando innovazione e impatti sociali ed
economici.
Sostenibilità
Ore 11:40 Prof.ssa Catia Prandi, Università degli Studi di Bologna. Citizen
Science in HCI: un approccio inclusivo per promuovere la consapevolezza e
l’impegno civico
Ore 12:00 Prof.ssa Monica Vitali, Politecnico di Milano. Progettare per la
sostenibilità: come il design di applicazioni Web a basso consumo
energetico influisce sull'esperienza utente
Ore 12:20 Prof.ssa Tania di Mascio, Università dell’Aquila. Educare
l'intelligenza artificiale seguendo le traiettorie di sviluppo dei bambini
Accessibilità
Ore 12:40 Prof. Alberto Arenghi, Università degli Studi di Brescia. Universal
Design: un approccio trasversale per migliorare la qualità della vita
Ore 13:00 Prof. Dragan Ahmetovic, Università degli Studi di Milano.
Accessibilità
delle informazioni tecnico-scientifiche per le persone con disabilità visive
Ore 13:20 Prof.ssa Ines Di Loreto, Université de Technologie de Troyes
(Francia). Interazione Multisensoriale per l'Apprendimento e la
Riabilitazione
Grazie a tutti per l'attenzione.
A domani!
Un caro saluto,
Gli organizzatori di WUD-SIGCHI Italy 2024
Angela Locoro, Maristella Matera, Barbara Rita Barricelli, Daniela Fogli,
Stefano Valtolina
ReplyForward
Add reaction
**
*** Please accept our apologies for cross-postings ***
*****************************************************************************************
*
INTERACT 2025 - 20th IFIP TC.13 International Conference on
Human-Computer Interaction
September 08 – 12, 2025Belo Horizonte, Brazil
www.interact2025.org
***************************************************************************************
Call for Papers
INTERACT 2025 is the 20th International Conference of Technical
Committee 13 (Human- Computer Interaction) of IFIP (International
Federation for Information Processing).
INTERACT is a highly international conference and welcomes papers on all
aspects of human-computer interaction.The theme of the conference is
“Blending Experiences in Interaction Design”. INTERACT 2025 will be
hosted at Belo Horizonte, the capital of Minas Gerais in Brazil. The
state of Minas Gerais has a rich diversity with the blending of
experiences encompassing a hot pot of cultures and ancestries from
around the world, mixing heritage and modern, hand-made traditional
artifacts and high-tech industry.
This context provides inspiration to bring research challenges to
designing blending experiences with virtual and physical, different
cultures, and a growing blending of human-created and artifacts
generated by artificial intelligence.
The call for papers is now open for the following categories:
Tracks with submission deadline 17 February 2025- Full papers- Workshops
Tracks with submission deadline 19 May 2025- Short papers- Posters-
Courses- Panels- Interactive Demos- Doctoral Consortium- Industrial
Experiences
All contributions are peer reviewed, juried or curated by the members of
the international program committee. Papers accepted in all the tracks
will be published in the proceedings edited by Springer in the LNCS
series, except the Doctoral Consortium papers. Consortium attendees are
encouraged to submit a paper or contribution to any of the other tracks
on content similar to that in the proposal for the Doctoral Consortium.
A selection of papers accepted and presented in workshops organized by
the IFIP TC-13 Working Groups will be published as post proceedings in a
Springer LNCS volume.
Submission Information is available at the Conference Website.
**Technical Program chairs*
*Carmelo Ardito - LUM Giuseppe Degennaro University, Italy*
*Isabela Gasparini - Universidade do Estado de Santa Catarina, Brazil*
****Tayana Conte - Universidade Federal do Amazonas, Brazil****
**
*General chairs*
*Raquel Prates - Universidade Federal de Minas Gerais, Brazil*
*André Freire- Universidade Federal de Lavras, Brazil*
*--------------------------------------------------------------------------------------------
For further information please visit the web site: www.interact2025.org*
--
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Carmelo Ardito, PhD
Professore Ordinario di Sistemi di Elaborazione delle Informazioni
Dipartimento di Ingegneria
Università LUM Giuseppe Degennaro
SS 100 km 18 - 70010 Casamassima (Bari, Italy)
ardito(a)lum.it
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
--
--
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