*CFP: 1st International Workshop on Web3 Applications and the eVolution
of dEcentralized finance (WAVE) 2025 @ IEEE ISCC 2025*
https://sites.google.com/unipi.it/wave2025/home
2-5 July 2025, Bologna, Italy
Accepted papers will be published by IEEE and will be available via the
IEEE Xplore.
Motivation and Rationale
Web3 and Decentralized Finance (DeFi) are two key factors of the new
Internet era. They are redefining the landscape of digital
communications and distributed systems, offering new opportunities for
secure, resilient, and scalable applications. The worldwide adoption of
Web3 is reshaping how users experience Internet services by including
concepts such as decentralization, democratization and rewarding in
existing services. The main engine of Web3 is blockchain technology.
However, there are numerous areas where there is room for improvement.
To begin with, most Web3 applications revolve around DeFi, however, the
decentralisation offered by blockchain technology could help plenty of
scenarios. Promising scenarios are supply chains, health, decentralized
storage, data sharing, power grids, virtual worlds (like the Metaverse)
and many more. Additionally, there are other scenarios where Web3 could
have a meaningful impact, including IoT, vehicular networks, cloud and
edge computing, digital identities, intellectual property management,
digital twins, and integration with the physical world. DeFi is still
quite far from perfect. Indeed, fungible and non-fungible assets are
constantly evolving to include more advanced functionalities as so to
increase their adoption. Moreover, DeFi was shown to be susceptible to
malicious activity, including fake NFTs, sleepminting, washtrading, rug
pull, pump and dump, Maximal Extractable Value and other scams. Finding
solutions to foresee and prevent such malevolent practices becomes
crucial for the true adoption of this technology. Lastly, blockchain
technology has some inherent limitations that are still to be addressed,
including creating efficient consensus protocols for public blockchains,
and secure channels for transaction confirmation among others.
The Web3 Applications and the eVolution of dEcentralized finance (WAVE)
workshop analyses the technological challenges and the potential of Web3
and DeFi applications. By bringing together researchers and
practitioners, the workshop aims to attract contributions that can
discuss how these emerging technologies can shape the future of
blockchain, and address the challenges of their adoption. Papers on both
theoretical and design aspects are welcomed, which describe and evaluate
novel design methods and system prototypes. The workshop also welcomes
work-in-progress and position papers.
Topics
We welcome submission on a wide range of topics, including but not
limited to:
Web3 Applications and Technologies
Web3 storage decentralization and data sharing
Novel Web3 applications (IoT, networks, cloud computing)
DLTs and Blockchain Technology
Blockchain security and performance
Adoption of blockchain in innovative scenarios
Decentralized Finance (DeFi) and similars (e.g. GameFi, SocialFi)
Application of DeFi to novel scenarios
DeFi vulnerability identification and mitigation
New DeFi services
Decentralized Social Networking: analysis and applications
Decentralized Technology for the Metaverse
NFTs analysis and applications
AI for Web3 and DeFi
Privacy, scalability, and governance
Networking and communications for Web3 and DeFi
Solutions for safe online environments
Submission
Submissions will be made via EDAS using the following link:
https://edas.info/newPaper.php?c=33279.
Note that accepted papers of up to 6 pages will be published with no
additional charge. Exceeding pages will be charged an additional fee.
Papers exceeding 7 pages will not be accepted. At least one author of
each accepted paper is required to register to the conference and
present the paper. Only registered and presented papers will be
published in the conference proceedings. Accepted papers will be
included in the ISCC 2025 proceedings and will be submitted for
inclusion to IEEE Xplore. The ISCC proceedings have been indexed in the
past by ISI, DBLP and Scopus. This makes the ISCC conference one of the
publication venues with very high visibility and impact in both Computer
and Communications areas.
Important Dates
Papers submission: [Extended Deadline] February 10, 2025 (AoE, UCT -12)
Notification of acceptance: March 14, 2025
Camera-ready paper due: April 14, 2025
Workshop: July 2-5, 2025 (tbc)
Early Registration IUI 2025
We’re excited to remind you that the *early registration for IUI 2025*
is open until *February 2, 2025*.
Don’t miss this opportunity to secure your spot at the *International
Conference on Intelligent User Interfaces (IUI) 2025* and take advantage
of the discounted early bird rate. Join leading experts and researchers
in *Human-Computer Interaction (HCI)* and *Artificial Intelligence (AI)*
as they share the latest advancements and ideas.
👉 *Register now*: https://iui.acm.org/2025/registration.html
<https://iui.acm.org/2025/registration.html>
We look forward to seeing you at IUI 2025!
[Apologies for Multiple Postings]
================================================
CHItaly 2025 <https://chitaly2025.di.unisa.it/> - Technologies and
Methodologies of Human-Computer Interaction in the Third Millenium
The International Biannual Conference of the Italian SIGCHI Chapter
================================================
6–10 October 2025
Location: Salerno, Italy
https://chitaly2025.di.unisa.it/
We invite researchers and practitioners to submit contributions to CHItaly
2025 for the following tracks:
-
Long and Short Papers
<https://chitaly2025.di.unisa.it/contributions-call-for-papers/>
(Deadline: April 21st)
-
Pictorials
<https://chitaly2025.di.unisa.it/contributions-call-for-pictorials/>
(Deadline: April 21st)
-
Workshop Proposals
<https://chitaly2025.di.unisa.it/contributions-call-for-workshops/>
(Deadline: March 15th)
-
Interactive Experience <https://chitaly2025.di.unisa.it/contributions/>
(Deadline: June 24th)
-
Poster <https://chitaly2025.di.unisa.it/contributions/> (Deadline: June
24th)
-
PhD Consortium <https://chitaly2025.di.unisa.it/contributions/>
(Deadline: May 31st)
All submissions will undergo a double-blind peer-review process. Accepted
papers will be published in the ACM Digital Library within the
International Conference Proceedings Series. Additionally, authors of
selected high-quality papers will be invited to submit extended versions
for potential publication in special issues of leading international
journals.
Call for papers and paper topics
Over the past two decades, the field of Human-Computer Interaction (HCI)
has undergone radical transformations due to the spread of new technologies
and methodologies. With the advent of Artificial Intelligence, Augmented
Reality, Virtual Reality, Robotics, voice interfaces, and wearable devices,
it is necessary to explore how these innovations influence and shape
interactions between users and digital systems. The conference aims to
bring together researchers, practitioners, and developers to discuss the
challenges and opportunities of these new technologies and methodologies in
the contemporary context.
This year’s conference aims to inspire a comprehensive dialogue on how
these technologies are reshaping the landscape of HCI and redefining the
boundaries of human capabilities. Participants will be invited to engage
with questions surrounding ethical implications, accessibility,
inclusivity, user experience, and the sustainability of emerging
technologies. The theme encourages contributors to share insights on
methodologies that adapt to these changes, from user-centred design
practices to innovative evaluation methods for complex, adaptive systems.
CHItaly 2025 welcomes contributions on a broad range of research topics
within the field of human-computer interaction, including but not limited
to the following:
-
Emerging Technologies for HCI
-
Innovative Methodologies for HCI
-
Ethics and Sustainability in HCI Technologies
-
Social and Organizational Impacts of HCI
-
New Frontiers in HCI
Chitaly 2025 Organizing Committee <https://chitaly2025.di.unisa.it/327-2/>
========================================================
/Apologize for unintended cross-mailing/
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*International Journal on Interaction Design & Architecture(s) - IxD&A*
*https://doi.org/10.55612/s-5002-000
*established in 2005
SCOPUS and ESCI (Emerging Sources Citation Index - Web of Science,
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*Issue N. 62*
featuring
a special issue on ‘*/SLE: Looking for trace of future in the present –
supporting well-being growth for all./*’
guest edited by /Mihai Dascalu, Janika Leonte, Elvira Popescu/
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*IxD&A Journal, Issue N. 62 - ToC*/
/
/Special issue on:/
*/SLE: Looking for trace of future in the present – supporting
well-being growth for all/**.*
Preface <https://ixdea.org/preface-n-62-special-issue/>
(https://doi.org/10.55612/s-5002-062-001psi)
/Mihai Dascalu, Janika //Leonte, Elvira Popescu/
p. 5 – 9
*Contributed paper*
/Benedicte H. Gangstø and Monica Divitini/
Sustainability in IT education: A game-based approach, pp. 10 – 25
(https://doi.org/10.55612/s-5002-062-001)
/Francesca Pozzi and Donatella Persico/
Gamification for teacher professional development: the case for
narrative approaches, pp. 26 – 40
(https://doi.org/10.55612/s-5002-062-002)
/Alexandru Smarandache and Elvira Popescu/
Designing a Collaborative Learning Platform Based on Learnersourcing and
Gamification, pp. 41 – 53
(https://doi.org/10.55612/s-5002-062-003)
/Åse Håtveit, Simone Mora, Titus Venverloo, Fábio Duarte, Monica Divitini/
Teaching urban sensing skills – experiences from a summer school, pp. 54
– 68
(https://doi.org/10.55612/s-5002-062-004)
/Fabio Sartori, Claudia Maga, Barbara Tosi, Alessandro Varallo/
Phygital Education through Storytelling and Learning by Doing: the
Binario 9 ¾ project, pp. 69 – 83
(https://doi.org/10.55612/s-5002-062-005)
/Angélique Ferrandon, Inès Di Loreto, Yann Verchier/
Maintain the schooling of school refusers: conceptualization of a school
reception protocol using digital technology, pp. 84 – 97
(https://doi.org/10.55612/s-5002-062-006)
/Carlo Giovannella/
An integrated evaluation framework – smartness, well-being, e-maturity –
for participatory evaluation of learning ecosystems: first application
to two Italian high schools, pp. 98 – 122
(https://doi.org/10.55612/s-5002-062-007)
/Carlo Giovannella, Licia Cianfriglia, and Antonello Giannelli/
AIs @ School: the perception of the actors of the learning processes,
pp. 123 – 140
(https://doi.org/10.55612/s-5002-062-008)
/Remus-Dan Ungureanu and Mihai Dascalu/
Echo: A crowd-sourced Romanian speech dataset, pp. 141 – 152
(https://doi.org/10.55612/s-5002-062-009)
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Forthcoming issues:*
https://doi.org/10.55612/s-5002-000
• ‘STEAM teaching and learning: advances beyond the state of the art’
Guest editors: Hector Cardona-Reyes, Carlos Alberto Lara-Álvarez, Miguel
Angel Ortiz Esparza, Klinge Orlando Villalba-Condori
• ‘Smart Learning Ecosystems beyond 2030′
Guest editors: Gabriella Dodero, Carlo Giovannella, Francesca Pozzi
• ‘Digital Technologies for Supporting Inclusion’
Guest editors: Hasan Ferdous, Carsten Röcker, Syed Isthiaque Ahmed,
Nusrat Jahan Mim
• ‘Map-based interfaces and interactions’
Guest editors: Masood Masoodian, Saturnino Luz
• ‘Digital Wellbeing for Teens: Designing Educational Systems’
Guest editors: Chiara Ceccarini, Catia Prandi, Alberto Monge Roffarello,
Luigi De Russis
----------------------------------------------------------
Dear colleagues,
We are happy to invite you to volunteer as Associate Chairs (AC) for the
Mensch und Computer (MuC) 2025 Program Committee!
Launched in 2001, the “Mensch und Computer” (MuC) conference is the
German-based HCI conference.
MuC Program Committee (PC) members are expected to oversee around 8
submissions through a formal review process. As a 1AC, you are expected to
recruit and support 2 reviewers for about 4 submissions and act as a
2AC/reviewer for another 4 submissions.
The process will begin after 11 April, and the main reviewing tasks will be
finished before 9 May. However, the PC meeting is scheduled for mid-May, so
we might come back to you to revise your meta-reviews before then.
More details about the MuC 2025 paper track can be found at:
https://muc2025.mensch-und-computer.de/en/full-paper/
Please use the form below to express your interest in serving as an AC for
the MuC 2025 full paper track: https://forms.gle/w1vwTj9etdbVgAKv9
The deadline for completing the application form is 1 March 2025.
For additional details, do not hesitate to contact us at
papers(a)mensch-und-computer.de
Best regards,
The MuC 2025 Full Paper Chairs (Tilman, Fiona, Eleonora)
*** Apologies for cross-posting, please distribute ***
*3rd IEEE International Workshop on Networked Immersive Audio*
*L'Aquila, 31 October 2025*
https://internetofsounds2025.ieee-is2.org/workshops/3rd-ieee-international-…
*Call for papers and demos*
Networked Immersive Audio is an emerging topic in sound-based
communications. To date, scarce research has been conducted on how to
integrate networking systems with immersive audio rendering techniques able
to enrich a listener's perception of sharing the same acoustic environment
and to provide the localization information of remote users or other real
or virtual acoustic sources.
The aim of IEEE IWNIA 2025 is to bring together academics and industry to
investigate and advance the development of systems at the confluence of
spatial audio and networking, as well as the understanding of human
perception in immersive, networked contexts.
Topics of interest include, but are not limited to, the following areas:
- Frameworks for Networked Immersive Audio
- Spatial audio systems for networked interactions
- 3D audio perception in networked settings
- Spatial audio for Web Audio
- Spatial audio for the Metaverse
- Embedded spatial audio systems
- Codecs for spatial audio
- Experimental results of prototype/testbed for Networked Immersive Audio
- Datasets
- Spatial audio and personal area networks
- Standardization activities for Networked Immersive Audio
- Packet loss concealment methods for Networked Immersive Audio
- 5G/6G architectures leveraging slicing and Multi-access Edge Computing
- Network traffic predictions in Networked Immersive Audio applications
- Optimization in the placement of Virtual Network Functions
- Security and privacy in Networked Immersive Audio
We consider contributions in the form of full papers (min 5 pages, max 10
pages), poster papers (4 pages), or a demo proposal (max 2 pages). We
encourage the submission of work in progress as well as more mature work.
For music submissions please refer to the call of the main IEEE IS2 2025
event:
*Activities*
Besides the presentations of the accepted contributions (papers, posters,
demos), the program of the workshop will include a tutorial, a keynote and
a panel with experts from both academia and industry.
*Awards*
The Organizing Committee will select the winners for the Best Paper, Best
Student Paper, and Best Demo awards. To be eligible for the Best Student
Paper award, the presenting and first author of the paper must be a
full-time student.
*Venue*
The workshop is a satellite event of the 6th IEEE International Symposium
on the Internet of Sounds (IEEE IS2 2025: https://internet sounds
2025.ieee-is2.org/ <https://internetofsounds2025.ieee-is2.org/>), which
will be hosted in the city of L'Aquila, Italy, and will take place between
the 29 and 31st of October 2025. The workshop as well as the main Symposium
will be held in hybrid form, virtual and in presence.
*Important dates*
- Submission deadline: July 1, 2025
- Author notification: September 1, 2025
- Camera ready due: October 1, 2025
- Registration deadline: October 15, 2025
- Workshop date: October 31, 2025
*Publications*
The workshop proceedings will be part of the IEEE IS2 2025 proceedings,
which will be submitted to the IEEE for publication.
*Organizing Committee*
- Luca Turchet (Università di Trento)
- Jan Duerre (Sennheiser)
- Cristina Rottondi (Politecnico di Torino)
- Nils Peters (Trinity College Dublin)
- Stefania Cecchi (Università Politecnica delle Marche)
-----------------------------------------------------------------------------------------
*Luca Turchet*, Ph.D.
Associate Professor
Head of the *Creative, Intelligent & Multisensory Interactions Laboratory*
<https://www.cimil.disi.unitn.it/>
Chair of the *IEEE Emerging Technology Initiative on the Internet of Sounds*
<https://www.comsoc.org/about/committees/emerging-technologies-initiatives/i…>
Founder and President of the* Internet of Sounds Research Network
<https://www.internetofsounds.net/>*
Department of Information Engineering and Computer Science
University of Trento
Via Sommarive 9 - 38123 Trento - Italy
E-mail: luca.turchet(a)unitn.it
Tel: +39 0461 283792
*** Call for Papers ***
38th IEEE International Symposium on Computer-Based Medical Systems
(IEEE CBMS 2025)
June 18-20, 2025, Universidad Politécnica de Madrid (UPM), Madrid, Spain
https://2025.cbms-conference.org
Attracting a worldwide audience, CBMS is the premier conference for computer-based medical
systems, and one of the main conferences within the fields of medical informatics and
biomedical informatics. CBMS allows the exchange of ideas and technologies between academic
and industrial scientists. The scientific program of IEEE CBMS 2023 will consist of regular and
special track sessions with technical contributions reviewed and selected by an international program committee as well as keynote talks, and tutorials given by leading experts in their
fields. The IEEE CBMS 2023 edition also aims to host high-quality papers about industry and
real case applications as well as allow to researchers leading international projects to show to
the scientific community the main aims, goals, and results of their projects.
We solicit submissions on previously unpublished research work. Example areas include but are
not limited to:
- Active and Healthy Ageing System
- Analytics and solutions in Public Health
- Artificial intelligence in healthcare
- Big Data Analytics in Healthcare
- Bioinformatics
- Biomedical Signal and Image Processing and Machine Vision
- Cognitive Computing in Healthcare
- Computer Supported Cooperative Work in Healthcare (CSCW)
- Databases and blockchain in Medicine or Healthcare
- Data Analysis and Knowledge Discovery in Medicine or Healthcare
- Decision Support and Recommendation Systems in Medicine or Healthcare
- e-Health
- Ethics in the application of ICT to biomedicine
- Human-Computer Interaction (HCI) in Healthcare
- Knowledge Representation in Medicine or Healthcare
- m-Health
- Medical education using ICT
- Medical Robotics, Intelligent Medical Devices, and Smart Technologies
- Network and Telemedicine Systems
- Privacy and security in healthcare
- Radiomics and Radiogenomics
- Serious Games for Healthcare
- Software Systems in Medicine
- Technology in Clinical and Healthcare Services Research
- Web-Based Delivery of Medical Information
TRACKS
Apart from the regular, CBMS 2025 has special and dedicated tracks. Concretely:
- Showcases/Research projects: Specific track to submit a) scientific papers,
(b) demonstrations/posters and (c) research-projects descriptions.
More info: https://2025.cbms-conference.org/call-for-showcases-research-projects/
- Doctoral Consortium: Doctoral Consortium for CBMS 2025 will provide an opportunity for
PhD students to present their research plans or their preliminary work in an informal and
supportive atmosphere. More info: https://2025.cbms-conference.org/doctoral-consortium/
SPECIAL TRACKS
- Special Track on Computational Intelligence on Medical Imaging (CIMI):
https://2025.cbms-conference.org/special-track-cimi/
- Special Track on Generative Artificial Intelligence for Biomedical Applications (GAI4BA):
https://2025.cbms-conference.org/special-track-gai4ba/
- Special Track on Multimodal Artificial Intelligence in Healthcare (MAIH):
https://2025.cbms-conference.org/special-track-maih/
- Special Track on Network Medicine (NM):
https://2025.cbms-conference.org/special-track-nm/
- Special Track on Security and Privacy in Health Systems—Addressing Technology, Society,
and Law:
https://2025.cbms-conference.org/special-track-on-security-and-privacy/
- Special Track on Semantic Interoperability of Biomedical Data (SIBIDA):
https://2025.cbms-conference.org/special-track-sibida/
- Special Track on Surgery AI (SAI):
https://2025.cbms-conference.org/special-track-sai/
SPECIAL ISSUES
CBMS 2025 aims to organize several special issues in reputed journals where invited authors
will be able to submit extended versions of their works. Current accepted special issues are:
Special Issue on Connected Healthcare: Data-Driven and Scalable Solutions (HISS Journal): https://2025.cbms-conference.org/special-issue-hiss/
Special Issue on Artificial Intelligence for Next-Generation Healthcare Solutions (AIIM Journal):
https://2025.cbms-conference.org/special-issue-aiim/
ORGANIZERS
- Alejandro Rodríguez González, Universidad Politécnica de Madrid (Spain)
- Rosa Sicilia, Università Campus Bio-Medico di Roma (Italy)
PAPER SUBMISSION AND PUBLICATION
Submitted papers have to be original, containing new and original results.
Submission implies the willingness of at least one of the authors to register and present the
paper at the CBMS 2025 Symposium.
All papers will be peer reviewed by at least two independent referees.
- Prospective authors are invited to submit papers in any of the topics listed above.
- Instructions for preparing the manuscript (in Word and Latex formats) are available at:
https://2025.cbms-conference.org/
- Please also check the Guidelines.
- Papers must be submitted electronically via the web-based submission system.
CONTACT
info(a)cbms-conference.org
IMPORTANT DATES
- Paper submission deadline: March 7, 2025 (AoE)
- Notification of acceptance: April 20, 2025
- Camera-ready due: April 30, 2025
*** Call for Late Breaking Results ***
20th International Conference on Persuasive Technology (PERSUASIVE 2025)
May 5-7, 2025, 5* St. Raphael Resort and Marina, Limassol, Cyprus
https://2025.persuasivetech.org
(*** Proceedings to be published by Springer in LNCS ***)
In a world in which technology is increasingly present in people’s lives, and changing human
behavior and attitudes is often the key to solving many societal and personal problems,
studying how technology might be used to influence humans (in their behavior, attitudes and
information processing), is paramount.
Persuasive Technology is a vibrant interdisciplinary research field, focusing on the design,
development and evaluation of interactive technologies aimed at influencing people’s attitudes
and/or behaviors through persuasion, but not through coercion or deception. The research
community aims at enriching people’s lives in various domains such as health and sustainability
by supporting people in setting and achieving their own goals, thus helping them change their
behavior.
The 2025 conference will be hosted in Limassol, Cyprus at the 5* St. Raphael Resort and Marina.
The previous successful conferences have been organized in Wollongong, Limassol, Eindhoven,
Stanford, Oulu, Claremont, Copenhagen, Columbus, Linköping, Sydney, Padua, Chicago,
Salzburg, Amsterdam, and Waterloo. The conference series seeks to bring together researchers
and practitioners from industry and academia working with various topics of persuasive
technology.
SCOPE
The scope of the conference includes (but is not limited to) the following topics:
• Persuasive systems’ design
• Behavior change support systems
• Interaction with persuasive systems, interfaces, visualization
• Interactive agents in persuasive systems
• (Generative) AI for persuasive technology
• Tailored and personalized persuasion
• Gamification for persuasion
• Evaluation and validation of persuasive applications
• Fitting methods for development, evaluation and implementation of persuasive systems
• Optimizing engagement with persuasive systems
• Software architectures and technical infrastructures for persuasive systems
• Smart environments, e.g. IoT, and persuasion
• Digital Marketing, eCommerce, eTourism and SMART ecosystems
• Motivational, cognitive and perceptual factors in persuasive technology
• Application domains for persuasive technologies such as safety, healthy living, sustainable
behaviors, learning and training, marketing and commerce, work environments, organizations
• Positive technology
• Humanizing and/or dehumanizing effects of persuasive technology
• Values and ethics in persuasive technology
• Privacy, perceived security and trust in persuasive technology
• Resilience and counter-persuasion
• Detecting persuasive strategies in social media posts
• Encouraging adherence to safety measures in pandemic situations
Questions that we hope to be addressed include, but are not limited to:
• How to recognize and demonstrate the real life effects of persuasive technology on people’s
attitudes and behaviours?
• How to conduct studies that not just show their effectiveness but are also able to explain in
more detail why a design or intervention works?
• How to design an evaluation study so that it yields insights that are applicable to other
designs or interventions?
• How theoretical insight can help improve application and/or intervention planning and design?
• How can design and intervention studies improve theory?
LATE BREAKING RESULTS
We welcome submissions for Late Breaking Results. The papers in this category cover new
research in any topic that regular paper submissions cover and are expected to present new
and emerging results. Authors should submit a 6-8 pages paper (excluding references) in
Springer LNCS format:
(https://www.springer.com/gp/computer-science/lncs/conference-proceedings-gu…).
Accepted papers in this category will be published by Springer in an adjunct volume of the
Lecture Notes in Computer Science series (pending approval,
https://www.springer.com/gp/computer-science/lncs).
The submission link is: https://easychair.org/conferences/?conf=persuasive2025 (choose LBR).
IMPORTANT DATES
• Submission deadline: March 1, 2025 (AoE)
• Decision notification: March 15, 2025
• Camera ready: March 28, 2025
• Author registration deadline: March 28, 2025
ORGANISATION
General Chairs
• Evangelos Karapanos, Cyprus University of Technology, Cyprus
• George A. Papadopoulos, University of Cyprus, Cyprus
Program Chairs
• Raian Ali, HBKU, Qatar
• Khin Than Win, University of Wollongong, Australia
Proceedings Chairs
• Elena Vlahu-Gjorgievska, University of Wollongong, Australia
• Kiemute Oyibo, University of York, Canada
Society for Persuasion and Technology Steering Committee
• Raian Ali – Chair
Professor, College of Science and Engineering, Hamad Bin Khalifa University, Qatar
• Luca Chittaro – General Member
Professor, Human-Computer Interaction Lab, Department of Mathematics, Computer Science,
and Physics, University of Udine, Italy
• Roberto Legaspi – General Member Research Scientist, Collaborative AI Lab, Human-centered AI Laboratories KDDI Research, Inc.,
Japan
• Harri Oinas-Kukkonen – General Member Professor, Information Systems Science and Dean of Graduate School, University of Oulu, Finland
• Kiemute Oyibo – General Member Assistant Professor, Interactive Systems Research Group, Department of Electrical Engineering
and Computer Science, York University, Canada
• Khin Than Win – Secretary Professor at the University of Wollongong, Australia
**********apologies for cross-posting**********
Dear all,
The 10th International Symposium on End-User Development (IS-EUD 2025)
will be held in Munich, Germany from 16 to 18 June 2025.
https://iseud2025.ubicomp.net/
This biennial event brings together researchers to share their research
and discuss how to advance End-User Development (EUD). Topics range
from new approaches to no-code/low-code paradigms, visual programming,
and intelligent support for software creation. The focus is on human
centered approach.
Empowering non-programmers to create, modify and adapt software to their
specific needs is of great relevance to enable people to shape and
contribute to the digital world.
Advances in generative AI and large language models (LLMs) are boosting
this field and changing the way we - as developers and end users -
design and build software systems.
At IS-EUD 2025, we are looking for your contributions on how we can
empower individuals to create digital systems. We want to be a space to
discuss how these transformative developments are reshaping the field of
EUD.
Important deadlines
* Regular and short paper submission: 28 February 2025
* Workshop proposals submission: 7 February 2025
The conference welcomes papers on
* Simple and efficient environments for EUD
* GenAI in support of EUD
* No-code/low-code paradigms and visual languages for building software
and systems
* Theoretical concepts and foundations for EUD
*New processes, methods and techniques for EUD
* Approaches that empower users to create, modify and adapt digital
artefacts
* Case studies and design implications of EUD challenges and practices
Accepted papers will be published in the Springer Lecture Notes in
Computer Science (LNCS) series. Workshop proposals and other
contributions will be published in the CEUR-WS Adjunct Proceedings.
For more details on topics, all deadlines, submission guidelines, and
authors instructions, please see:
https://iseud2025.ubicomp.net/
Best regards,
The IS-EUD 2025 Organizing Committee
Dear Colleagues,
I hope this message finds you well.
I am pleased to inform you that the Ca’ Foscari University of Venice is currently seeking a candidate for a research grant (Assegno di Ricerca) in the field of Interaction Design and Physical Computing, funded by the Italian PRIN 2022 programme.
Please find the details below:
Title of the research grant: WatHEMOT (Water - Helmet for EMOTions): A psycho-educational training on emotional preparedness to promote resilience in the context of hydrogeological risk (PRIN 2022)
Supervisor: Prof. Alessandra Melonio
Location: Ca’ Foscari University of Venice, Department of Environmental Science, Informatics and Statistics, Via Torino 155, Mestre
Brief description of the activity:
Through a series of workshops, the research aims to raise awareness among primary and middle school children about safety behaviours and emotional regulation strategies, fostering a reflective and practical understanding of disaster resilience. The researcher will co-design and develop phygital (physical + digital) artefacts, working closely with and for children to create innovative solutions that address the key objectives of the project.
Duration: 1 year
Estimated start date: March or April 2025
Total salary: €19.367,00 (including VAT)
Admission criteria: Master’s degree in Computer Science, Computer Engineering, or an equivalent qualification.
Application deadline: 5 February 2025, 11:00 (Italian time)
Link to the call for applications: https://www.unive.it/data/12137/ <https://www.unive.it/data/12137/> Click on Bando - WatHEMOT
For further details regarding the position, requirements, and application process, please refer to the application link above.
If you need any additional information, please feel free to contact me.
Kindly share this opportunity with potential candidates in your network.
Best regards,
Alessandra Melonio
Alessandra Melonio, PhD
Associate Professor
Department of Environmental Sciences, Informatics and Statistics
Ca’ Foscari University of Venice
alessandra.melonio(a)unive.it
*** Apologies for cross-posting, please distribute ***
*2nd IEEE International Workshop on the Musical Metaverse*
*L'Aquila, 30 October 2025*
https://internetofsounds2025.ieee-is2.org/workshops/2nd-ieee-international-…
*Call for papers and demos*
The so-called Metaverse relates to a vision of a virtual, digital world
which is parallel to the real, physical world, where each user owns and
interacts through his/her own avatar. Music is one of the possible
activities that can be conducted in such a space. The “Musical Metaverse”,
the metaverse part which is dedicated to musical activities, is currently
in its infancy, although is a concept that is constantly evolving and is
progressing at a steady pace. The Musical Metaverse is an emerging topic in
communications as well as in human-computer interaction. To date, scarce
research has been conducted on how to integrate networking systems with
Musical XR systems.
The aim of the workshop is to bring together academics, artists and
industry representatives to investigate and advance the development of
systems at the confluence of Musical XR and networking, as well as the
understanding of human perception in immersive, networked contexts.
Topics of interest include, but are not limited to, the following areas:
- Musical XR systems for networked interactions
- Multisensory systems for the Musical Metaverse
- WebXR-based musical systems
- Networking for the Musical Metaverse
- Digital twins for musical applications
- Multi-user interactions in Musical XR
- Hardware systems for the Musical Metaverse
- Performance, composition and pedagogy in the Musical Metaverse
- Virtual/augmented reality musical instruments
- Design frameworks for the Musical Metaverse
- Experimental results of prototype/testbed for Musical Metaverse
applications
- Ultra-reliable low-latency communications
- 5G/6G architectures leveraging slicing and Multi-access Edge Computing
- Blockchain and NFTs applications for the Musical Metaverse
- Standardization activities for the Musical Metaverse
- Security and privacy in the Musical Metaverse
- Ethical, accessibility and sustainability aspects of the Musical
Metaverse
- Brain-Computer Interfaces for the Musical Metaverse
We consider contributions in the form of full papers (min 5 pages, max 10
pages), poster papers (4 pages), or a demo proposal (max 2 pages). We
encourage the submission of work in progress as well as more mature work.
For music submissions please refer to the call of the main IEEE IS2 2025
event:
*Activities*
Besides the presentations of the accepted contributions (papers, posters,
demos), the program of the workshop will include a tutorial, a keynote and
a panel with experts from both academia and industry.
*Awards*
The Organizing Committee will select the winners for the Best Paper, Best
Student Paper, and Best Demo awards. To be eligible for the Best Student
Paper award, the presenting and first author of the paper must be a
full-time student.
*Venue*
The workshop is a satellite event of the 6th IEEE International Symposium
on the Internet of Sounds (IEEE IS2 2025: https://internet sounds
2025.ieee-is2.org/ <https://internetofsounds2025.ieee-is2.org/>), which
will be hosted in the city of L'Aquila, Italy, and will take place between
the 29 and 31st of October 2025. The workshop as well as the main Symposium
will be held in hybrid form, virtual and in presence.
*Important dates*
- Submission deadline: July 1, 2025
- Author notification: September 1, 2025
- Camera ready due: October 1, 2025
- Registration deadline: October 15, 2025
- Workshop date: October 30, 2025
*Publications*
The workshop proceedings will be part of the IEEE IS2 2025 proceedings,
which will be submitted to the IEEE for publication.
*Organizing Committee*
- Luca Turchet (University of Trento)
- Edo Fouilloux (PatchXR)
- Michael Oehler (University of Osnabruck)
- Pieter-Jan Maes (University of Ghent)
- Ruben Schlagowski (University of Augsburg)
- Omran Ayoub (University of Applied Sciences and Arts of Southern
Switzerland)
-----------------------------------------------------------------------------------------
*Luca Turchet*, Ph.D.
Associate Professor
Head of the *Creative, Intelligent & Multisensory Interactions Laboratory*
<https://www.cimil.disi.unitn.it/>
Chair of the *IEEE Emerging Technology Initiative on the Internet of Sounds*
<https://www.comsoc.org/about/committees/emerging-technologies-initiatives/i…>
Founder and President of the* Internet of Sounds Research Network
<https://www.internetofsounds.net/>*
Department of Information Engineering and Computer Science
University of Trento
Via Sommarive 9 - 38123 Trento - Italy
E-mail: luca.turchet(a)unitn.it
Tel: +39 0461 283792
*** Call for Extended Abstracts, Posters, Demos, Artefacts and DC Papers ***
20th International Conference on Persuasive Technology (PERSUASIVE 2025)
May 5-7, 2025, 5* St. Raphael Resort and Marina, Limassol, Cyprus
https://2025.persuasivetech.org
(*** Proceedings to be published by Springer in LNCS ***)
In a world in which technology is increasingly present in people’s lives, and changing human
behavior and attitudes is often the key to solving many societal and personal problems,
studying how technology might be used to influence humans (in their behavior, attitudes and
information processing), is paramount.
Persuasive Technology is a vibrant interdisciplinary research field, focusing on the design,
development and evaluation of interactive technologies aimed at influencing people’s attitudes
and/or behaviors through persuasion, but not through coercion or deception. The research
community aims at enriching people’s lives in various domains such as health and sustainability
by supporting people in setting and achieving their own goals, thus helping them change their
behavior.
The 2025 conference will be hosted in Limassol, Cyprus at the 5* St. Raphael Resort and Marina.
The previous successful conferences have been organized in Wollongong, Limassol, Eindhoven,
Stanford, Oulu, Claremont, Copenhagen, Columbus, Linköping, Sydney, Padua, Chicago,
Salzburg, Amsterdam, and Waterloo. The conference series seeks to bring together researchers
and practitioners from industry and academia working with various topics of persuasive
technology.
We welcome the following categories of papers and extended abstracts:
• Technical papers that introduce novel persuasive technology approaches and solutions
alongside evidence of their potential.
• Empirical studies which seek to provide evidence and explanation of methods, principles and
theories in persuasive systems.
• Conceptual-theoretical papers which primarily seek to contribute to the general
understanding of the field’s core themes and specificities.
• Other papers, e.g. literature reviews or experience reports.
SCOPE
The scope of the conference includes (but is not limited to) the following topics:
• Persuasive systems’ design
• Behavior change support systems
• Interaction with persuasive systems, interfaces, visualization
• Interactive agents in persuasive systems
• (Generative) AI for persuasive technology
• Tailored and personalized persuasion
• Gamification for persuasion
• Evaluation and validation of persuasive applications
• Fitting methods for development, evaluation and implementation of persuasive systems
• Optimizing engagement with persuasive systems
• Software architectures and technical infrastructures for persuasive systems
• Smart environments, e.g. IoT, and persuasion
• Digital Marketing, eCommerce, eTourism and SMART ecosystems
• Motivational, cognitive and perceptual factors in persuasive technology
• Application domains for persuasive technologies such as safety, healthy living, sustainable
behaviors, learning and training, marketing and commerce, work environments, organizations
• Positive technology
• Humanizing and/or dehumanizing effects of persuasive technology
• Values and ethics in persuasive technology
• Privacy, perceived security and trust in persuasive technology
• Resilience and counter-persuasion
• Detecting persuasive strategies in social media posts
• Encouraging adherence to safety measures in pandemic situations
Questions that we hope to be addressed include, but are not limited to:
• How to recognize and demonstrate the real life effects of persuasive technology on people’s
attitudes and behaviours?
• How to conduct studies that not just show their effectiveness but are also able to explain in
more detail why a design or intervention works?
• How to design an evaluation study so that it yields insights that are applicable to other
designs or interventions?
• How theoretical insight can help improve application and/or intervention planning and design?
• How can design and intervention studies improve theory?
SUBMISSION TYPES
Extended Abstracts
We also welcome extended abstract submissions to showcase the results of already conducted
and unpublished studies where authors do not wish to publish them as regular papers in the
conference proceedings but rather present them at the conference for discussions that can
shape the final version (that may be submitted elsewhere later). The studies will also be devoted
a time slot for oral presentation in a special session. Extended abstracts must be 4 to 6 pages
in Springer LNCS format (including references). Accepted abstracts will be published in the
adjunct Springer proceedings (pending approval). Selected papers in this category, based on
their quality, level of timeliness and relevance, and completion, will also be invited for
submission to Behaviour & Information Technology journal.
Poster Presentations
This format is suitable for descriptions of smaller studies, project outlines, literature reviews or
work-in-progress. Authors should submit a 4-page paper in Springer LNCS format. Accepted
posters will be included in the adjunct Springer proceedings (pending approval). Posters will be
displayed and presented during a dedicated session of the conference.
Demonstrations and Artefacts
The Persuasive 2025 track on Demonstrations and Artefact is intended to foster discussion and
exchange of ideas among researchers and practitioners from academia and industry by
demonstrating or presenting hardware and software products or artefacts, including those in
virtual settings (e.g., simulation systems, VR, and games), that range from early research
prototypes to mature production-ready systems. The contribution should be the result of
original, innovative work, including solving novel technical or research problems, and/or
creating novel individual or industrial UI/UX. Accepted demonstrations or presentations shall be
presented live during the conference and will be included as a 4-pages paper in the adjunct
Springer proceedings (pending approval).
Doctoral Consortium Papers
The Doctoral Consortium is a special session of the conference where PhD students can receive
advice in a constructive atmosphere. Students present and discuss their research with other PhD
students and a panel of established researchers in the area of persuasive technology. Students
interested in participating in the Doctoral Consortium should submit a 6- to 8-page proposal
in Springer LNCS format describing their research question, its position with respect to the state
of the art, their research plans and methodology, ideas, and results achieved so far. Accepted
abstracts will be included in the adjunct Springer proceedings (pending approval) unless opted
out by the student.
IMPORTANT DATES
• Submission deadline: March 1, 2025 (AoE)
• Decision notification: March 15, 2025
• Camera ready: March 28, 2025
• Author registration deadline: March 28, 2025
• Early bird registration: April 5, 2025
PUBLICATION
Accepted papers in these categories will be published by Springer in an adjunct volume of the
Lecture Notes in Computer Science series (pending approval,
https://www.springer.com/gp/computer-science/lncs).
ORGANISATION
General Chairs
• Evangelos Karapanos, Cyprus University of Technology, Cyprus
• George A. Papadopoulos, University of Cyprus, Cyprus
Program Chairs
• Raian Ali, HBKU, Qatar
• Khin Than Win, University of Wollongong, Australia
Demo, Poster and Artefacts
• Ruben Hgouveia, Universidade de Lisboa, Portugal
• Hanne Spelt, Philips, Netherlands
Workshops and Tutorial Chairs
• Rhodora Abadia, University of South Australia, Australia
• Kaoru Sumi, Future University of Hakodate, Japan
• Wenzhen Xu, Hitotsubashi University, Japan
Doctoral Consortium Chairs
• Sriram Iyengar, University of of Arizona, USA
• Roberto Legaspi, KDDI, Japan
• Shahla Meedya, Australian Catholic University, Australia
Proceedings Chairs
• Elena Vlahu-Gjorgievska, University of Wollongong, Australia
• Kiemute Oyibo, University of York, Canada
Society for Persuasion and Technology Steering Committee
• Raian Ali – Chair
Professor, College of Science and Engineering, Hamad Bin Khalifa University, Qatar
• Luca Chittaro – General Member
Professor, Human-Computer Interaction Lab, Department of Mathematics, Computer Science,
and Physics, University of Udine, Italy
• Roberto Legaspi – General Member Research Scientist, Collaborative AI Lab, Human-centered AI Laboratories KDDI Research, Inc.,
Japan
• Harri Oinas-Kukkonen – General Member Professor, Information Systems Science and Dean of Graduate School, University of Oulu, Finland
• Kiemute Oyibo – General Member Assistant Professor, Interactive Systems Research Group, Department of Electrical Engineering
and Computer Science, York University, Canada
• Khin Than Win – Secretary Professor at the University of Wollongong, Australia
Ciao a tutte e tutti,
A seguito del censimento dei gruppi di ricerca attivi nell'area Human-Computer Interaction in Italia che abbiamo recentemente condotto, vi informiamo che la pagina aggiornata è ora disponibile sul sito di SIGCHI Italy al seguente indirizzo: https://sigchitaly.eu/hci-in-italy/
Se fossero necessarie modifiche o integrazioni, vi invitiamo a contattarci a uno dei seguenti indirizzi:
Andrea - acantone(a)unisa.it
Salvatore - salvatore.andolina(a)polimi.it
Alberto - alberto.monge(a)polito.it
Grazie e buon fine settimana!
Alberto
Dear all,
The 10th International Symposium on End-User Development (IS-EUD 2025)
will be held in Munich, Germany from 16 to 18 June 2025.
https://iseud2025.ubicomp.net/
This biennial event brings together researchers to share their research
and discuss how to advance End-User Development (EUD). Topics range from
new approaches to no-code/low-code paradigms, visual programming, and
intelligent support for software creation. The focus is on human
centered approach.
Empowering non-programmers to create, modify and adapt software to their
specific needs is of great relevance to enable people to shape and
contribute to the digital world.
Advances in generative AI and large language models (LLMs) are boosting
this field and changing the way we - as developers and end users -
design and build software systems.
At IS-EUD 2025, we are looking for your contributions on how we can
empower individuals to create digital systems. We want to be a space to
discuss how these transformative developments are reshaping the field of
EUD.
Important deadlines
* Regular and short paper submission: 28 February 2025
* Workshop proposals submission: 7 February 2025
The conference welcomes papers on
* Simple and efficient environments for EUD
* GenAI in support of EUD
* No-code/low-code paradigms and visual languages for building software
and systems
* Theoretical concepts and foundations for EUD
*New processes, methods and techniques for EUD
* Approaches that empower users to create, modify and adapt digital
artefacts
* Case studies and design implications of EUD challenges and practices
Accepted papers will be published in the Springer Lecture Notes in
Computer Science (LNCS) series. Workshop proposals and other
contributions will be published in the CEUR-WS Adjunct Proceedings.
For more details on topics, all deadlines, submission guidelines, and
authors instructions, please see:
https://iseud2025.ubicomp.net/
Best regards,
Carmen and Albrecht and the IS-EUD 2025 Organizing Committee
**
**CFP: 1st International Workshop on Web3 Applications and the eVolution
of dEcentralized finance (WAVE) 2025 @ IEEE ISCC 2025**
*
https://sites.google.com/unipi.it/wave2025/home
2-5 July 2025, Bologna, Italy
Accepted papers will be published by IEEE and will be available via the
IEEE Xplore.
Motivation and Rationale
Web3 and Decentralized Finance (DeFi) are two key factors of the new
Internet era. They are redefining the landscape of digital
communications and distributed systems, offering new opportunities for
secure, resilient, and scalable applications. The worldwide adoption of
Web3 is reshaping how users experience Internet services by including
concepts such as decentralization, democratization and rewarding in
existing services. The main engine of Web3 is blockchain technology.
However, there are numerous areas where there is room for improvement.
To begin with, most Web3 applications revolve around DeFi, however, the
decentralisation offered by blockchain technology could help plenty of
scenarios. Promising scenarios are supply chains, health, decentralized
storage, data sharing, power grids, virtual worlds (like the Metaverse)
and many more. Additionally, there are other scenarios where Web3 could
have a meaningful impact, including IoT, vehicular networks, cloud and
edge computing, digital identities, intellectual property management,
digital twins, and integration with the physical world. DeFi is still
quite far from perfect. Indeed, fungible and non-fungible assets are
constantly evolving to include more advanced functionalities as so to
increase their adoption. Moreover, DeFi was shown to be susceptible to
malicious activity, including fake NFTs, sleepminting, washtrading, rug
pull, pump and dump, Maximal Extractable Value and other scams. Finding
solutions to foresee and prevent such malevolent practices becomes
crucial for the true adoption of this technology. Lastly, blockchain
technology has some inherent limitations that are still to be addressed,
including creating efficient consensus protocols for public blockchains,
and secure channels for transaction confirmation among others.
The Web3 Applications and the eVolution of dEcentralized finance (WAVE)
workshop analyses the technological challenges and the potential of Web3
and DeFi applications. By bringing together researchers and
practitioners, the workshop aims to attract contributions that can
discuss how these emerging technologies can shape the future of
blockchain, and address the challenges of their adoption. Papers on both
theoretical and design aspects are welcomed, which describe and evaluate
novel design methods and system prototypes. The workshop also welcomes
work-in-progress and position papers.
Topics
We welcome submission on a wide range of topics, including but not
limited to:
*
Web3 Applications and Technologies
*
Web3 storage decentralization and data sharing
*
Novel Web3 applications (IoT, networks, cloud computing)
*
DLTs and Blockchain Technology
*
Blockchain security and performance
*
Adoption of blockchain in innovative scenarios
*
Decentralized Finance (DeFi) and similars (e.g. GameFi, SocialFi)
*
Application of DeFi to novel scenarios
*
DeFi vulnerability identification and mitigation
*
New DeFi services
*
Decentralized Social Networking: analysis and applications
*
Decentralized Technology for the Metaverse
*
NFTs analysis and applications
*
AI for Web3 and DeFi
*
Privacy, scalability, and governance
*
Networking and communications for Web3 and DeFi
*
Solutions for safe online environments
Submission
Submissions will be made via EDAS using the following link:
https://edas.info/newPaper.php?c=33279
<https://edas.info/newPaper.php?c=33279>.
WAVE'25 uses a double-blind review process. The workshop accepts
manuscripts up to 6 pages long in the IEEE double-column proceedings
format, including tables, figures and references.
Important Dates
*
Papers submission: [Extended Deadline] February 10, 2025 (AoE, UCT -12)
*
Notification of acceptance: March 14, 2025
*
Camera-ready paper due: April 14, 2025
*
Workshop: July 2-5, 2025 (tbc)
*
[Apologies for cross-posting]
***Paper Submission Deadline Extended: January 23, 2025***
************WORKSHOP CALL FOR PAPERS**************
SOCIALIZE Workshop @ ACM IUI 2025
Fifth Workshop on SOcial and Cultural IntegrAtion with PersonaLIZEd Interfaces (SOCIALIZE)
March 24, 2025
Co-located with the 30th ACM International Conference on Intelligent User Interfaces (IUI) 2025 (https://iui.acm.org/2025/) Cagliari, Italy, March 24-27, 2025
Workshop website: http://socialize2025.di.unito.it/
Submission: https://easychair.org/conferences/?conf=socialize2025
For any information: socialize2025(a)easychair.org<mailto:socialize2025@easychair.org>
******************Important Dates*******************
Submission deadline: January 23, 2025 (EXTENDED)
Authors notification: February 13, 2025 (EXTENDED)
Camera-ready: March 1, 2025
Workshop date: March 24, 2025
*********************Overview**********************
The SOCIALIZE workshop aims to bring together all interested in developing interactive techniques, including social robots, that can help promote social and cultural inclusion of a broad range of users, with a focus on vulnerable groups (e.g., children, elderly, autistic, and disabled people) and disadvantaged, at-risk categories (e.g., refugees and migrants).
**********************Topics***********************
The main topics of the workshop are (but not limited to):
• Multi-cultural system design;
• Empirical studies on the impact of culture on systems;
• Cultural and social influence in online learning platforms (e.g., MOOC);
• Cultural and social influence in recommender systems;
• Cultural and social aspects as contextual factors;
• Inclusive recommender systems;
• Methods for automatic assessment of social and cultural background from social media;
• Strategies for adapting systems to groups of users with different cultural and social backgrounds;
• Social-cultural integration and large language models;
• Cultural and social situation awareness;
• Cross-cultural analyses of trust in systems;
• Human-robot interaction and adaptation for cross-cultural users, including under-represented groups;
• Humanoid robots and social inclusion;
• Adaptation strategies for social human-robot interaction;
• Machine learning for social robots;
• Emotion, personality, and empathy detection in social human-robot interaction;
• Social robots as conversational recommender systems;
• Social robots in the real world;
• Social assistive robots (e.g., for elderly people or children with autism spectrum disorder);
• Impact of the COVID-19 pandemic on cultural and social inclusion;
• Algorithmic bias detection and mitigation for marginalized groups.
********************Submissions********************
Papers should be submitted via Easychair (https://easychair.org/conferences/?conf=socialize2025) by January 23, 2025 (extended). All submissions will undergo a peer-review process. Reviewers will consider originality, significance, technical soundness, clarity, and relevance to the workshop’s topics.
At least one author of each accepted paper must register for and attend the workshop.
The papers accepted at IUI workshops 2025 will be published in common proceedings via CEUR-WS (please see https://ceur-ws.org/Vol-3660/ for last year’s workshop proceedings).
- Paper template (single column): http://ceur-ws.org/Vol-XXX/CEURART.zip
- Regular papers need to be at least ten pages long (single column) to be published in CEUR-WS proceedings, and short papers need to have at least five pages (please see https://ceur-ws.org/HOWTOSUBMIT.html for more details).
For further questions, please contact the workshop organizers at <socialize2025(a)easychair.org<mailto:socialize2025@easychair.org>>.
********************Organization********************
Berardina De Carolis, University of Bari, Italy
Fabio Gasparetti, Roma Tre University, Italy
Cristina Gena, University of Torino, Italy
Styliani Kleanthous, Open University of Cyprus, Cyprus
Giuseppe Sansonetti, Roma Tre University, Italy
[Apologies for cross-posting]
***Paper Submission Deadline Extended: January 23, 2025***
************WORKSHOP CALL FOR PAPERS**************
SOCIALIZE Workshop @ ACM IUI 2025
Fifth Workshop on SOcial and Cultural IntegrAtion with PersonaLIZEd Interfaces (SOCIALIZE)
March 24, 2025
Co-located with the 30th ACM International Conference on Intelligent User Interfaces (IUI) 2025 (https://iui.acm.org/2025/) Cagliari, Italy, March 24-27, 2025
Workshop website: http://socialize2025.di.unito.it/
Submission: https://easychair.org/conferences/?conf=socialize2025
For any information: socialize2025(a)easychair.org<mailto:socialize2025@easychair.org>
******************Important Dates*******************
Submission deadline: January 23, 2025 (EXTENDED)
Authors notification: February 13, 2025 (EXTENDED)
Camera-ready: March 1, 2025
Workshop date: March 24, 2025
*********************Overview**********************
The SOCIALIZE workshop aims to bring together all interested in developing interactive techniques, including social robots, that can help promote social and cultural inclusion of a broad range of users, with a focus on vulnerable groups (e.g., children, elderly, autistic, and disabled people) and disadvantaged, at-risk categories (e.g., refugees and migrants).
**********************Topics***********************
The main topics of the workshop are (but not limited to):
• Multi-cultural system design;
• Empirical studies on the impact of culture on systems;
• Cultural and social influence in online learning platforms (e.g., MOOC);
• Cultural and social influence in recommender systems;
• Cultural and social aspects as contextual factors;
• Inclusive recommender systems;
• Methods for automatic assessment of social and cultural background from social media;
• Strategies for adapting systems to groups of users with different cultural and social backgrounds;
• Social-cultural integration and large language models;
• Cultural and social situation awareness;
• Cross-cultural analyses of trust in systems;
• Human-robot interaction and adaptation for cross-cultural users, including under-represented groups;
• Humanoid robots and social inclusion;
• Adaptation strategies for social human-robot interaction;
• Machine learning for social robots;
• Emotion, personality, and empathy detection in social human-robot interaction;
• Social robots as conversational recommender systems;
• Social robots in the real world;
• Social assistive robots (e.g., for elderly people or children with autism spectrum disorder);
• Impact of the COVID-19 pandemic on cultural and social inclusion;
• Algorithmic bias detection and mitigation for marginalized groups.
********************Submissions********************
Papers should be submitted via Easychair (https://easychair.org/conferences/?conf=socialize2025) by January 23, 2025. All submissions will undergo a peer-review process. Reviewers will consider originality, significance, technical soundness, clarity, and relevance to the workshop’s topics.
At least one author of each accepted paper must register for and attend the workshop.
The papers accepted at IUI workshops 2025 will be published in common proceedings via CEUR-WS (please see https://ceur-ws.org/Vol-3660/ for last year’s workshop proceedings).
- Paper template (single column): http://ceur-ws.org/Vol-XXX/CEURART.zip
- Regular papers need to be at least ten pages long (single column) to be published in CEUR-WS proceedings, and short papers need to have at least five pages (please see https://ceur-ws.org/HOWTOSUBMIT.html for more details).
For further questions, please contact the workshop organizers at <socialize2025(a)easychair.org<mailto:socialize2025@easychair.org>>.
********************Organization********************
Berardina De Carolis, University of Bari, Italy
Fabio Gasparetti, Roma Tre University, Italy
Cristina Gena, University of Torino, Italy
Styliani Kleanthous, Open University of Cyprus, Cyprus
Giuseppe Sansonetti, Roma Tre University, Italy
*** Last Mile for Paper Submission ***
20th International Conference on Persuasive Technology (PERSUASIVE 2025)
May 5-7, 2025, 5* St. Raphael Resort and Marina, Limassol, Cyprus
https://2025.persuasivetech.org
(*** Proceedings to be published by Springer in LNCS ***)
In a world in which technology is increasingly present in people’s lives, and changing human
behavior and attitudes is often the key to solving many societal and personal problems,
studying how technology might be used to influence humans (in their behavior, attitudes and
information processing), is paramount.
Persuasive Technology is a vibrant interdisciplinary research field, focusing on the design,
development and evaluation of interactive technologies aimed at influencing people’s attitudes
and/or behaviors through persuasion, but not through coercion or deception. The research
community aims at enriching people’s lives in various domains such as health and sustainability
by supporting people in setting and achieving their own goals, thus helping them change their
behavior.
The 2025 conference will be hosted in Limassol, Cyprus at the 5* St. Raphael Resort and Marina.
The previous successful conferences have been organized in Wollongong, Limassol, Eindhoven,
Stanford, Oulu, Claremont, Copenhagen, Columbus, Linköping, Sydney, Padua, Chicago,
Salzburg, Amsterdam, and Waterloo. The conference series seeks to bring together researchers
and practitioners from industry and academia working with various topics of persuasive
technology.
We welcome the following categories of papers and extended abstracts:
• Technical papers that introduce novel persuasive technology approaches and solutions
alongside evidence of their potential.
• Empirical studies which seek to provide evidence and explanation of methods, principles and
theories in persuasive systems.
• Conceptual-theoretical papers which primarily seek to contribute to the general
understanding of the field’s core themes and specificities.
• Other papers, e.g. literature reviews or experience reports.
SCOPE
The scope of the conference includes (but is not limited to) the following topics:
• Persuasive systems’ design
• Behavior change support systems
• Interaction with persuasive systems, interfaces, visualization
• Interactive agents in persuasive systems
• (Generative) AI for persuasive technology
• Tailored and personalized persuasion
• Gamification for persuasion
• Evaluation and validation of persuasive applications
• Fitting methods for development, evaluation and implementation of persuasive systems
• Optimizing engagement with persuasive systems
• Software architectures and technical infrastructures for persuasive systems
• Smart environments, e.g. IoT, and persuasion
• Digital Marketing, eCommerce, eTourism and SMART ecosystems
• Motivational, cognitive and perceptual factors in persuasive technology
• Application domains for persuasive technologies such as safety, healthy living, sustainable
behaviors, learning and training, marketing and commerce, work environments, organizations
• Positive technology
• Humanizing and/or dehumanizing effects of persuasive technology
• Values and ethics in persuasive technology
• Privacy, perceived security and trust in persuasive technology
• Resilience and counter-persuasion
• Detecting persuasive strategies in social media posts
• Encouraging adherence to safety measures in pandemic situations
Questions that we hope to be addressed include, but are not limited to:
• How to recognize and demonstrate the real life effects of persuasive technology on people’s
attitudes and behaviours?
• How to conduct studies that not just show their effectiveness but are also able to explain in
more detail why a design or intervention works?
• How to design an evaluation study so that it yields insights that are applicable to other
designs or interventions?
• How theoretical insight can help improve application and/or intervention planning and design?
• How can design and intervention studies improve theory?
SUBMISSION TYPES
Regular Papers
This format is suitable for original research, which is completed work at the time of submission
and, regardless of the length of the paper, is a self-sufficient scientific contribution. Papers
should be up to 12 pages in length (excluding references), in Springer LNCS format
(https://www.springer.com/gp/computer-science/lncs/conference-proceedings-gu…)
and describe work not presented, published or simultaneously submitted elsewhere. Accepted
papers will be included in the Springer LNCS conference proceedings and be devoted a time slot
for oral presentation. Selected papers will be invited for submission to Behaviour &
Information Technology journal (Taylor & Francis).
Extended Abstracts
We also welcome extended abstract submissions to showcase the results of already conducted
and unpublished studies where authors do not wish to publish them as regular papers in the
conference proceedings but rather present them at the conference for discussions that can
shape the final version (that may be submitted elsewhere later). The studies will also be devoted
a time slot for oral presentation in a special session. Extended abstracts must be 4 to 6 pages
in Springer LNCS format (including references). Accepted abstracts will be published in the
adjunct Springer proceedings (pending approval). Selected papers in this category, based on
their quality, level of timeliness and relevance, and completion, will also be invited for
submission to Behaviour & Information Technology journal.
Poster Presentations
This format is suitable for descriptions of smaller studies, project outlines, literature reviews or
work-in-progress. Authors should submit a 4-page paper in Springer LNCS format. Accepted
posters will be included in the adjunct Springer proceedings (pending approval). Posters will be
displayed and presented during a dedicated session of the conference.
Demonstrations and Artefacts
The Persuasive 2025 track on Demonstrations and Artefact is intended to foster discussion and
exchange of ideas among researchers and practitioners from academia and industry by
demonstrating or presenting hardware and software products or artefacts, including those in
virtual settings (e.g., simulation systems, VR, and games), that range from early research
prototypes to mature production-ready systems. The contribution should be the result of
original, innovative work, including solving novel technical or research problems, and/or
creating novel individual or industrial UI/UX. Accepted demonstrations or presentations shall be
presented live during the conference and will be included as a 4-pages paper in the adjunct
Springer proceedings (pending approval).
Doctoral Consortium Papers
The Doctoral Consortium is a special session of the conference where PhD students can receive
advice in a constructive atmosphere. Students present and discuss their research with other PhD
students and a panel of established researchers in the area of persuasive technology. Students
interested in participating in the Doctoral Consortium should submit a 6- to 8-page proposal
in Springer LNCS format describing their research question, its position with respect to the state
of the art, their research plans and methodology, ideas, and results achieved so far. Accepted
abstracts will be included in the adjunct Springer proceedings (pending approval) unless opted
out by the student.
IMPORTANT DATES
Paper submission:
• Submission deadline: January 14, 2025 (AoE)
• Decision notification: February 15, 2025
• Camera ready submission: February 28, 2025
Posters, demos, artefacts, and doctoral consortium submission:
• Submission deadline: March 1, 2025 (AoE)
• Decision notification: March 15, 2025
• Camera ready: March 28, 2025
Registration:
• Author registration deadline for the main track: February 28, 2025
• Author registration deadline for the rest of the categories: March 28, 2025
• Early bird registration: April 5, 2025
PUBLICATION
Accepted papers of the main track (both Full and Short) will be published by Springer in a
volume of the Lecture Notes in Computer Science series (https://www.springer.com/gp/
computer-science/lncs). Workshop and demo descriptions, extended abstracts , abstracts
from posters, and doctoral consortium abstracts will be published as an adjunct CEUR
proceedings.
Extended versions of the best papers and selected papers from the conference will be invited to
submit to a special issue on Persuasive Technology 2025 in Behaviour and Information
Technology, a Taylor & Francis publication.
ORGANISATION
General Chairs
• Evangelos Karapanos, Cyprus University of Technology, Cyprus
• George A. Papadopoulos, University of Cyprus, Cyprus
Program Chairs
• Raian Ali, HBKU, Qatar
• Khin Than Win, University of Wollongong, Australia
Demo, Poster and Artefacts
• Ruben Hgouveia, Universidade de Lisboa, Portugal
• Hanne Spelt, Philips, Netherlands
Workshops and Tutorial Chairs
• Rhodora Abadia, University of South Australia, Australia
• Kaoru Sumi, Future University of Hakodate, Japan
• Wenzhen Xu, Hitotsubashi University, Japan
Doctoral Consortium Chairs
• Sriram Iyengar, University of of Arizona, USA
• Roberto Legaspi, KDDI, Japan
• Shahla Meedya, Australian Catholic University, Australia
Proceedings Chairs
• Elena Vlahu-Gjorgievska, University of Wollongong, Australia
• Kiemute Oyibo, University of York, Canada
Society for Persuasion and Technology Steering Committee
• Raian Ali – Chair
Professor, College of Science and Engineering, Hamad Bin Khalifa University, Qatar
• Luca Chittaro – General Member
Professor, Human-Computer Interaction Lab, Department of Mathematics, Computer Science,
and Physics, University of Udine, Italy
• Roberto Legaspi – General Member Research Scientist, Collaborative AI Lab, Human-centered AI Laboratories KDDI Research, Inc.,
Japan
• Harri Oinas-Kukkonen – General Member Professor, Information Systems Science and Dean of Graduate School, University of Oulu, Finland
• Kiemute Oyibo – General Member Assistant Professor, Interactive Systems Research Group, Department of Electrical Engineering
and Computer Science, York University, Canada
• Khin Than Win – Secretary Professor at the University of Wollongong, Australia
Care Colleghe e cari Colleghi,
Con profonda emozione e un pizzico di nostalgia, desideriamo condividere
con voi una notizia importante: Maria Francesca Costabile, cui dobbiamo la
nascita e lo sviluppo del gruppo italiano di HCI, lo scorso 31 dicembre
2024 ha concluso la sua straordinaria carriera accademica presso
l'Università di Bari, avviandosi verso il meritato pensionamento.
Francesca è stata una pioniera nel nostro settore, fondando e poi guidando
con passione, dedizione e una visione unica lo sviluppo della nostra
comunità. Il suo lavoro e il suo impegno costante e tenace hanno gettato le
basi per la crescita dell’HCI in Italia, creando spazi di dialogo e
collaborazione che hanno ispirato diversi ricercatori.
Come comunità, le dobbiamo molto: il suo contributo non è stato solo
scientifico, ma anche umano, grazie alla sua capacità di unire persone e di
promuovere uno spirito di condivisione e coesione. Siamo certi che, anche
in questa nuova fase della sua vita, Francesca continuerà a ispirarci con
il suo entusiasmo e a dispensare consigli su come far crescere sempre più
la nostra comunità e l'impatto della nostra ricerca.
A Francesca va il nostro più sentito ringraziamento e un caloroso augurio
per un futuro ricco di soddisfazioni e serenità!
Un caro saluto a tutti,
Maristella Matera, Rosa Lanzilotti e Giuliana Vitiello
---
Prof. Giuliana Vitiello, PhD
Director HCI-UsE Lab
Department of Computer Science
University of Salerno
Italy
phone +39 089 963317
cell +39 3666758965
https:// <https://docenti.unisa.it/003730/home>
docenti.unisa.it/giuliana.vitiello
IJCAI-2025 Special Track on AI, the Arts, and Creativity
AI has been used in recent years to generate creative artefacts or behaviours in domains such as music, visual arts, storytelling, literature and poetry, games, architecture, design, autonomously or in collaboration with humans. There is also a growing interest in developing AI techniques to play roles in creative processes beyond generation, including analysis, evaluation and curation, as well as in creative solving of complex problems and in supporting co-creation environments.
The IJCAI 2025 AI, Arts & Creativity special track aims to explore the relationships between AI and the arts, creativity and creative practice. We welcome original technical submissions addressing, e.g., the following questions, but stating explicitly how the proposed research relates with the underlying creative process:
* AI systems that autonomously produce artistic outputs
* Design of AI systems that support, challenge and provoke human creativity through collaboration and co-creation
* Techniques aiming at combining fast inference and problem solving for creative tasks, in the spirit of Kahneman’s System I and System II.
* Ethical issues raised by creative AI systems, including appropriation, authorship, integrity and bias
* The application of AI to creative problem-solving, ideation and generation of creative behaviour in robotics, software systems, and other non-artistic domains
* Computational paradigms, architectures and algorithms to model, simulate or implement creativity and creative processes
* Methodologies for the evaluation or curation of artefacts created with AI systems
* The cultural and social impacts of AI on creativity, creative practice, education and society
* Evaluation of the role and application of AI to better understand human creative processes
* Computational implementations inspired by fields such as psychology or cognitive science
Important Dates
Submission deadline (full papers, no separate abstract submission): February 11, 2025
Notification: April 28, 2025
Note: All deadlines are anywhere on earth.
Submission of Research Papers
Research papers are submitted with the same format and general guidelines as for the main conference (https://2025.ijcai.org/call-for-papers-main-track/) except that there will be no summary reject phase and no rebuttal, and we do not require extra files to be uploaded for previously rejected papers.
Please note that submissions should relate explicitly to the theme of the track, ideally in the abstract, and will be desk-rejected otherwise. General machine learning papers should be submitted to IJCAI’s main track.
Research paper submissions must meet all the Submission Requirements described in the above general instructions. In particular, they must be anonymous, and papers are expected to satisfy the highest scientific standards as submissions to the main track of IJCAI 2025. Also, double submissions to the special track and main conference are not allowed.
Submit your research paper here:
https://cmt3.research.microsoft.com/IJCAI2025
Accepted research papers will be included in the IJCAI 2025 proceedings.
Submission of Demos
As in previous editions, the authors will not be able to submit demos to the AI, Arts & Creativity track. However, they are invited to submit demos that are relevant to this special track’s topic to the IJCAI 2025 Demo track, indicating the “AI, Arts & Creativity” nature of the demo within the submission procedure.
Participation in the conference
At least one author of each accepted paper must participate in the conference at Montreal and present the work. We are looking forward to the community meeting in person. Authors who possess evidence indicating their inability to obtain visas for Canada may submit a request to pcchair(a)2025.ijcai.org to participate in the satellite event in Guangzhou.
Papers not presented in person, whether at the main conference in Montreal or the satellite event in Guangzhou, will be excluded from the proceedings unless one of the authors provides notification of exceptional circumstances to IJCAI via pcchair(a)2025.ijcai.org. Any such exceptional circumstances must receive prior approval from IJCAI.
The Track Chairs,
F. Amilcar Cardoso
François Pachet
Allegra De Filippo
Enquiries
Please, send all enquiries about the AI, Arts & Creativity Track to the Track Co-Chairs via email: arts(a)2025.ijcai.org
Call for Participation & Call for Papers (apologies for multiple copies)
_______________________________________________________
The 5th International Advanced *Course* & *Symposium* on Artificial
Intelligence & Neuroscience, September 21-24, 2025, Riva del Sole Resort &
SPA, Castiglione della Pescaia (Grosseto) Tuscany, Italy
W: https://acain2025.icas.events
E: acain(a)icas.cc
FB: https://www.facebook.com/ACAIN.LakeDistrict/
Symposium Deadlines:
Paper Submission (Symposium): by March 23 (AoE)
https://acain2025.icas.events/symposium-call-for-papers/https://easychair.org/conferences/?conf=acain2025
Course Deadlines:
Regular Registration (Course): by March 23 (AoE)
https://acain2025.icas.events/course-description/https://acain2025.icas.events/registration/https://2025.iaiss.cc/deadlines/
SCOPE & MOTIVATION:
ACAIN: AI meets Computational Neuroscience and Cognitive Science
The ACAIN symposium and course is an interdisciplinary event featuring
leading scientists from AI and Neuroscience, providing a special
opportunity to learn about cutting-edge research in the fields of AI,
Neuroscience, Neuroscience-Inspired AI, Human-Level AI, and Cognitive
Science.
The Advanced Course and Symposium on Artificial Intelligence &
Neuroscience (ACAIN) is a full-immersion four-day Course and Symposium in
Tuscany on cutting-edge advances in Artificial Intelligence and
Neuroscience with lectures delivered by world-renowned experts. The Course
provides a stimulating environment for academics, early career researchers,
Post-Docs, PhD students and industry leaders. Participants will also have
the chance to present their results with oral talks or posters, and to
interact with their colleagues, in a convivial and productive environment.
Two days of keynote talks and oral presentations, the ACAIN Symposium,
(September 23-24), will be preceded by lectures of leading scientists, the
ACAIN Course, (September 21-22).
Bringing together AI and neuroscience promises to yield benefits for both
fields. The future impact and progress in both AI and Neuroscience will
strongly depend on continuous synergy, exchange, collaboration and
efficient cooperation between the two research communities. These are the
goals of the International Course and Symposium - ACAIN, which is aimed
both at AI experts with interests in Neuroscience and at neuroscientists
with an interest in AI. ACAIN accepts rigorous research that promotes and
fosters multidisciplinary interactions between artificial intelligence and
neuroscience.
The Advanced Course is suited for scholars, academics, early career
researchers, Post-Docs, PhD students and industry leaders.
The Event (Course and Symposium) will involve a total of 36-40 hours of
lectures. Academically, this will be equivalent to 8 ECTS points for the
PhD Students and the Master Students attending the Event.
LECTURERS:
György Buzsáki, NYU Neuroscience Institute, New York University, USA
Panos Pardalos, University of Florida, USA
Maneesh Sahani, University College London, UK
Jonathon Shlens, Google DeepMind, USA
Dimitra Thomaidou, Hellenic Pasteur Institute, Greece
Marina Vidaki, University of Crete, Medical School, Crete, Greece
More Speakers TBA
https://acain2025.icas.events/course-lecturers/
SYMPOSIUM PROGRAM COMMITTEE (partial list, confirmed members):
https://acain2025.icas.events/program-committee/
ORGANIZING COMMITTEE:
https://acain2025.icas.events/symposium-committee/
VENUE & ACCOMMODATION:
https://acain2025.icas.events/venue/
ACAIN is a *Residential Conference*, all participants (invited speakers,
authors, organizers, chairs, participants) must book and stay at the Riva
del Sole Resort and Spa. No exceptions are allowed.
Riva del Sole Resort & SPA
a: Località Riva del Sole - Castiglione della Pescaia (Grosseto) CAP 58043,
Tuscany - Italy
p: +39-0564-928111
f: +39-0564-935607
e: booking.events(a)rivadelsole.it
w: www.rivadelsole.it/en
ACTIVITIES:
https://acain2025.icas.events/activities/
REGISTRATION:
https://acain2025.icas.events/registration/
See you in Tuscany in September!
ACAIN Organizing Committee.
E: acain(a)icas.cc
W: https://acain2025.icas.events
FB: https://www.facebook.com/ACAIN.LakeDistrict
Obviously, this is only a Call for Participation & Call for Papers, to have
complete and updated information we recommend you access the relevant
website: https://acain2025.icas.events
* Apologies for multiple copies. Please forward to anybody who might be
interested *
*** Third Call for Papers ***
The 24th IFIP Conference e-Business, e-Services, and e-Society (I3E 2025)
September 9-11, 2025, 5* St. Raphael Resort and Marina, Limassol, Cyprus
https://cyprusconferences.org/i3e2025/
(*** Proceedings to be published by Springer in LNCS ***)
(*** Journal Special Issue with Springer's SN Computer Science ***)
Conference theme: “Pervasive digital services for people’s well-being,
inclusion and sustainable development”
OVERVIEW
Next-gen digital services contribute to people’s well-being, inclusion, and sustainable
development, re-shaping e-business, e-services, and e-society. Such services are pervasive
both since they run on a large variety of heterogeneous devices and they permeate various
aspects of daily life, by offering accessible and personalised experiences to all individuals. The
proposed theme advocates for the design, implementation and operations of novel digital
solutions that satisfy the needs of different individuals, while contributing to their well-being
and to preserving the Planet.
I3E 2025 will collect contributions about the creation and management of user-centric
accessible platforms, applications, and services that empower individuals to live healthier and
more fulfilling lives. The proposed theme aims at emphasizing how it is possible to leverage
different technologies to address pressing societal challenges such as, for instance, healthcare
access, education, poverty alleviation, sustainable usage of resources, and social equity,
towards a more inclusive and sustainable future.
TOPICS OF INTEREST
Areas of particular interest include but are not limited to:
e-Business
• Innovative e-business models
• Inter-organizational systems
• Business process integration
• Business process re-engineering
• e-Marketplaces, e-Hubs and portals
• Digital goods and products
• User behaviour modeling
• Mobile business
• Enterprise application integration
• e-Negotiations, auctioning and contracting
• Supply, demand, and value chains
• e-Commerce content management
• Dynamic pricing models
• Trust and security
• Mobile Commerce
• Business Intelligence
• Business Ontologies and Models
• E-Business Models
e-Services
• e-Service composition
• Inter-organizational services
• e-Collaboration and e-Services
• Service-oriented computing
• Web services
• Semantic web services
• Service workflows
• Virtual organizations and coalitions
• Virtual enterprises and virtual markets
• Web 2.0 applications
• Agent-oriented e-Services
• P2P co-operation models
• Ubiquitous, mobile, and pervasive services
• Application service management
• Services and service management in the cloud-edge continuum
• Next-gen AI services
• Enterprise Ontologies
• Accessibility
• Usability
e-Society
• e-Government (e.g. G2G, G2B, or G2C)
• Digital cities and regions
• e-Democracy and e-Governance
• e-Inclusion to information society
• e-Health and e-Education
• Public e-Services for citizens and enterprises
• One-stop government service integration
• Mobile public services
• Multimedia and multilingualism
• Digital culture and digital divide
• Privacy and security
• Legal societal and cultural issues
• Public-private partnerships
• International dimension of e-Gov
• E-society and AI
• Digital Transformation
• Social Computing
• Green Computing
• Sustainable Technologies
• Humanitarian & Emergency Management
• Digital Inclusion
• Digital Literacy
SUBMISSION
Authors should submit original, unpublished research papers. All papers must not
simultaneously be submitted to another journal or conference. All accepted papers will be
published in the conference proceedings. Therefore, submissions should not be under
consideration for any other conference or journal outlet. Authors should consult Springer’s
authors’ guidelines and use their proceedings templates to prepare their papers
(https://www.springer.com/gp/computer-science/lncs/conference-proceedings-gu…).
Authors can submit their proceedings articles using the EasyChair platform. Please use the
following link: https://easychair.org/conferences/?conf=i3e2025 .
Length of papers
The most common types of papers accepted for publication are full papers (12 pages) and
short papers (7 pages). We only wish to publish papers of significant scientific content.
Journal Special Issue
Authors of selected papers will be invited to submit an extended and revised version of their
paper (with at least 30% additional material) for fast-track review and publication in Springer's
SN Computer Science (https://link.springer.com/journal/42979).
IMPORTANT DATES
• Paper Submission: May 19, 2025 (AoE)
• Author Notification: June 23, 2025
• Camera-ready: June 30, 2025
• Author Registration: June 30, 2025
ORGANISATION
Conference Chair
• George A. Papadopoulos, University of Cyprus
Conference Co-Chairs
• Yogesh K. Dwivedi, Emerging Markets Research Centre (EMaRC)
• Georgia Kapitsaki, University of Cyprus
• Matti Mäntymäki, University of Turku
• Ilias Pappas, Norwegian University of Science and Technology
• Marinos Themistocleous, University of Nicosia
Program Co-Chairs
• Achilleas Achilleos, Frederick University of Cyprus
• Stefano Forti, University of Pisa
• Angelika Kokkinaki, University of Nicosia
*** Last Call for Workshop Proposals ***
20th International Conference on Persuasive Technology (PERSUASIVE 2025)
May 5-7, 2025, 5* St. Raphael Resort and Marina, Limassol, Cyprus
https://2025.persuasivetech.org
(*** Workshop proceedings to be published by Springer in LNCS ***)
In a world in which technology is increasingly present in people’s lives, and changing human
behavior and attitudes is often the key to solving many societal and personal problems,
studying how technology might be used to influence humans (in their behavior, attitudes and
information processing), is paramount.
Persuasive Technology is a vibrant interdisciplinary research field, focusing on the design,
development and evaluation of interactive technologies aimed at influencing people’s attitudes
and/or behaviors through persuasion, but not through coercion or deception. The research
community aims at enriching people’s lives in various domains such as health and sustainability
by supporting people in setting and achieving their own goals, thus helping them change their
behavior.
The 2025 conference will be hosted in Limassol, Cyprus at the 5* St. Raphael Resort and Marina.
The previous successful conferences have been organized in Wollongong, Limassol, Eindhoven,
Stanford, Oulu, Claremont, Copenhagen, Columbus, Linköping, Sydney, Padua, Chicago,
Salzburg, Amsterdam, and Waterloo. The conference series seeks to bring together researchers
and practitioners from industry and academia working with various topics of persuasive
technology.
SCOPE
The scope of the conference includes (but is not limited to) the following topics:
• Persuasive systems’ design
• Behavior change support systems
• Interaction with persuasive systems, interfaces, visualization
• Interactive agents in persuasive systems
• (Generative) AI for persuasive technology
• Tailored and personalized persuasion
• Gamification for persuasion
• Evaluation and validation of persuasive applications
• Fitting methods for development, evaluation and implementation of persuasive systems
• Optimizing engagement with persuasive systems
• Software architectures and technical infrastructures for persuasive systems
• Smart environments, e.g. IoT, and persuasion
• Digital Marketing, eCommerce, eTourism and SMART ecosystems
• Motivational, cognitive and perceptual factors in persuasive technology
• Application domains for persuasive technologies such as safety, healthy living, sustainable
behaviors, learning and training, marketing and commerce, work environments, organizations
• Positive technology
• Humanizing and/or dehumanizing effects of persuasive technology
• Values and ethics in persuasive technology
• Privacy, perceived security and trust in persuasive technology
• Resilience and counter-persuasion
• Detecting persuasive strategies in social media posts
• Encouraging adherence to safety measures in pandemic situations
Questions that we hope to be addressed include, but are not limited to:
• How to recognize and demonstrate the real life effects of persuasive technology on people’s
attitudes and behaviours?
• How to conduct studies that not just show their effectiveness but are also able to explain in
more detail why a design or intervention works?
• How to design an evaluation study so that it yields insights that are applicable to other
designs or interventions?
• How theoretical insight can help improve application and/or intervention planning and design?
• How can design and intervention studies improve theory?
WORKSHOP PROPOSALS
Workshops are meant to gather a number of people to work interactively on an emerging topic
and exchange ideas. Approved workshops will be announced on the conference website.
Workshops will take place during a half- or full-day session before the conference. If you want
to organize a workshop, please submit a proposal as a maximum 4-page description in
Springer LNCS format
(https://www.springer.com/gp/computer-science/lncs/conference-proceedings-gu…),
including a description of the topic, motivation, organization (including the list of
organizing members, how the organizers will form a program committee), duration of the
workshop, expected outcome, and supporting materials (if applicable).
Accepted workshop papers will be included in the adjunct conference proceedings to be
published by Springer in LNCS (pending approval). Alternatively, the workshop organisers
have the option of publishing the accepted papers to their workshops in CEUR
(https://ceur-ws.org/HOWTOSUBMIT.html).
Workshop organisers must commit to creating their Call for Papers and their website within
one week of the notification.
Please email your proposal by January 10, 2025, to the workshop chairs: Wenzhen Xu
(wenzhen.xu AT r.hit-u.ac.jp), Rhoda Abadia (Rhoda.Abadia AT unisa.edu.au), and Kaoru Sumi
(kaoru.sumi AT acm.org).
The organizing committee will review the proposals and communicate the results by January
17, 2025.
IMPORTANT DATES
Workshop and tutorial proposals:
• Submission deadline: January 10, 2025 (AoE)
• Decision notification: January 17, 2025
Workshop papers submission:
• Submission deadline: March 1, 2025 (AoE)
• Decision notification: March 15, 2025
• Camera ready and author registration: March 28, 2025
ORGANISATION
General Chairs
• Evangelos Karapanos, Cyprus University of Technology, Cyprus
• George A. Papadopoulos, University of Cyprus, Cyprus
Program Chairs
• Raian Ali, HBKU, Qatar
• Khin Than Win, University of Wollongong, Australia
Demo, Poster and Artefacts
• Ruben Hgouveia, Universidade de Lisboa, Portugal
• Hanne Spelt, Philips, Netherlands
Workshops and Tutorial Chairs
• Rhodora Abadia, University of South Australia, Australia
• Kaoru Sumi, Future University of Hakodate, Japan
• Wenzhen Xu, Hitotsubashi University, Japan
Doctoral Consortium Chairs
• Sriram Iyengar, University of of Arizona, USA
• Roberto Legaspi, KDDI, Japan
• Shahla Meedya, Australian Catholic University, Australia
Proceedings Chairs
• Elena Vlahu-Gjorgievska, University of Wollongong, Australia
• Kiemute Oyibo, University of York, Canada
Society for Persuasion and Technology Steering Committee
• Raian Ali – Chair
Professor, College of Science and Engineering, Hamad Bin Khalifa University, Qatar
• Luca Chittaro – General Member
Professor, Human-Computer Interaction Lab, Department of Mathematics, Computer Science,
and Physics, University of Udine, Italy
• Roberto Legaspi – General Member Research Scientist, Collaborative AI Lab, Human-centered AI Laboratories KDDI Research, Inc.,
Japan
• Harri Oinas-Kukkonen – General Member Professor, Information Systems Science and Dean of Graduate School, University of Oulu, Finland
• Kiemute Oyibo – General Member Assistant Professor, Interactive Systems Research Group, Department of Electrical Engineering
and Computer Science, York University, Canada
• Khin Than Win – Secretary
Professor at the University of Wollongong, Australia
*[Apologies for cross-posting]*
Happy New Year to all! As we begin 2025, we would like to remind you of our upcoming workshop and kindly request you to share this final call with your networks.
# CALL FOR PAPERS: Adaptive eXplainable AI Workshop 2025 - Final Call
With the submission deadline approaching in 10 days, we are reaching out one final time regarding the second edition of the Adaptive XAI (AXAI) Workshop, to be held in conjunction with ACM IUI 2025. As the integration of Artificial Intelligence into daily decision-making processes intensifies, the need for clear communication between humans and AI systems becomes crucial. This workshop is dedicated to exploring the design and development of intelligent interfaces that adaptively explain AI's decision-making processes, with a strong focus on human-centric principles.
## Important Dates
* Submission Deadline: January 13, 2025 (10 days remaining)
* Notification: January 20, 2025
* Camera Ready: February 10, 2025
* Workshop Date: March 24, 2025
## Submission Guidelines
* Length: 5-10 pages
* Format: CEUR-ART 1-column Template
* Submission Website: https://cmt3.research.microsoft.com/AXAI2025/
## Workshop Focus
In line with the human-centric principles of the Future Artificial Intelligence Research (FAIR) project, this workshop seeks to explore, understand and develop interfaces that dynamically adapt, thereby creating explanations of AI-based systems that both relate to and resonate with a range of users with different explanation-based requirements.
As AI's role in our lives becomes ever more embedded, the ways in which such systems explain elements about the system need to be malleable and responsive to the ever-evolving individual's cognitive state, relating to contextual needs/focus and to the social setting.
## Topics
Building on the success of our first edition, we welcome submissions that address, but are not limited to, the following emerging trends and challenges:
1. **Personalized XAI Interfaces**
* Adaptive systems responding to users' evolving needs
* Context-aware explanation mechanisms
* User modeling for explanation adaptation
2. **Novel Interaction Modalities for XAI**
* Multimodal explanation interfaces
* Immersive XAI experiences
* Visual Languages for AI interaction
3. **Ethical Considerations in Adaptive XAI**
* Transparency and trust
* User autonomy
* Fairness in adaptive systems
4. **Domain-Specific XAI Applications**
* Healthcare
* Finance
* Autonomous systems
5. **Evaluation Methodologies**
* Assessment frameworks for adaptive interfaces
* User studies and empirical evaluations
* Metrics for explanation quality
6. **Over-reliance and Automation Bias**
* Maintaining appropriate user skepticism
* Engagement strategies
* Balance between trust and critical thinking
7. **LLMs in XAI**
* Potential and limitations
* Human-understandable explanation generation
* Integration with existing XAI frameworks
8. **Interactive Machine Learning**
* User-in-the-loop systems
* Real-time adjustments
* Dynamic explanation generation
9. **Hybrid Decision-Making Frameworks**
* Human-AI collaboration
* Adaptive explanation support
* Knowledge integration
## Organizers
* Tommaso Turchi, University of Pisa
* Alessio Malizia, University of Pisa
* Fabio Paternò, CNR-ISTI, Pisa
* Simone Borsci, University of Twente
* Alan Chamberlain, University of Nottingham
* Andrew Fish, University of Liverpool
For more information, please visit our website at https://axai.trx.li or contact Tommaso Turchi (tommaso.turchi(a)unipi.it).
Join us in Cagliari, Sardinia (Italy) to shape the future of human-AI interaction!
As we start the new year, we warmly encourage you to forward this final call to relevant mailing lists and share with colleagues who might be interested in contributing to this exciting workshop. We look forward to receiving your submissions and to a stimulating exchange of ideas in Cagliari!
//==============================\\
Tommaso Turchi
Department of Computer Science
University of Pisa
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[Apologies for cross-posting]
************WORKSHOP CALL FOR PAPERS**************
SOCIALIZE Workshop @ ACM IUI 2025
Fifth Workshop on SOcial and Cultural IntegrAtion with PersonaLIZEd Interfaces (SOCIALIZE)
March 24, 2025
Co-located with the 30th ACM International Conference on Intelligent User Interfaces (IUI) 2025 (https://iui.acm.org/2025/) Cagliari, Italy, March 24-27, 2025
Workshop website: http://socialize2025.di.unito.it/
Submission: https://easychair.org/conferences/?conf=socialize2025
For any information: socialize2025(a)easychair.org<mailto:socialize2025@easychair.org>
******************Important Dates*******************
Submission deadline: January 15, 2025
Authors notification: January 20, 2025
Camera-ready: March 1, 2025
Workshop date: March 24, 2025
*********************Overview**********************
The SOCIALIZE workshop aims to bring together all interested in developing interactive techniques, including social robots, that can help promote social and cultural inclusion of a broad range of users, with a focus on vulnerable groups (e.g., children, elderly, autistic, and disabled people) and disadvantaged, at-risk categories (e.g., refugees and migrants).
**********************Topics***********************
The main topics of the workshop are (but not limited to):
• Multi-cultural system design;
• Empirical studies on the impact of culture on systems;
• Cultural and social influence in online learning platforms (e.g., MOOC);
• Cultural and social influence in recommender systems;
• Cultural and social aspects as contextual factors;
• Inclusive recommender systems;
• Methods for automatic assessment of social and cultural background from social media;
• Strategies for adapting systems to groups of users with different cultural and social backgrounds;
• Social-cultural integration and large language models;
• Cultural and social situation awareness;
• Cross-cultural analyses of trust in systems;
• Human-robot interaction and adaptation for cross-cultural users, including under-represented groups;
• Humanoid robots and social inclusion;
• Adaptation strategies for social human-robot interaction;
• Machine learning for social robots;
• Emotion, personality, and empathy detection in social human-robot interaction;
• Social robots as conversational recommender systems;
• Social robots in the real world;
• Social assistive robots (e.g., for elderly people or children with autism spectrum disorder);
• Impact of the COVID-19 pandemic on cultural and social inclusion;
• Algorithmic bias detection and mitigation for marginalized groups.
********************Submissions********************
Papers should be submitted via Easychair (https://easychair.org/conferences/?conf=socialize2025) by January 15, 2025. All submissions will undergo a peer-review process. Reviewers will consider originality, significance, technical soundness, clarity, and relevance to the workshop’s topics.
At least one author of each accepted paper must register for and attend the workshop.
The papers accepted at IUI workshops 2025 will be published in common proceedings via CEUR-WS (please see https://ceur-ws.org/Vol-3660/ for last year’s workshop proceedings).
- Paper template (single column): http://ceur-ws.org/Vol-XXX/CEURART.zip
- Regular papers need to be at least ten pages long (single column) to be published in CEUR-WS proceedings, and short papers need to have at least five pages (please see https://ceur-ws.org/HOWTOSUBMIT.html for more details).
For further questions, please contact the workshop organizers at <socialize2025(a)easychair.org<mailto:socialize2025@easychair.org>>.
********************Organization********************
Berardina De Carolis, University of Bari, Italy
Fabio Gasparetti, Roma Tre University, Italy
Cristina Gena, University of Torino, Italy
Styliani Kleanthous, Open University of Cyprus, Cyprus
Giuseppe Sansonetti, Roma Tre University, Italy