The Ph.D. program in Computer Science and Artificial Intelligence at the University of Udine, Italy, welcomes candidates applying for 12 three-year positions (10 of which are supported by scholarship).
Applicants will focus their research project on topics that can be chosen in a wide range listed here https://www.dmif.uniud.it/en/phd-courses/iai/
The deadline for applications is June 22, 2023, at 14:00 CEST.
Detailed instructions, as well as a link to the official call and application forms, are available here:
ENGLISH VERSION: https://www.uniud.it/en/research/do-research/doctorate-res/ammissione/activ…
VERSIONE ITALIANA: https://www.uniud.it/it/ricerca/lavorare-nella-ricerca/dottorato-ricerca/am…
Prospective applicants can contact the coordinator for further details and/or one or more Ph.D. Supervisors for project-related questions.
All contacts can be found on the Ph.D. website https://www.dmif.uniud.it/en/phd-courses/iai/phd-board/
---------------------------------------------------------------------------------
Fabio Buttussi, Ph.D.
Laboratorio di Interazione Uomo-Macchina (HCI Lab)
Dipartimento di Scienze Matematiche, Informatiche e Fisiche
Università degli Studi di Udine
Human-Computer Interaction Laboratory (HCI Lab)
Department of Mathematics, Computer Science, and Physics
University of Udine - Italy
==========================================
*CHItaly 2023 - Crossing HCI and AI* *- **https://chitaly2023.it/*
<https://chitaly2023.it/>
CALL FOR DOCTORAL CONSORTIUM PAPERS
====================================================
GOALS AND TOPICS
The goal of the Doctoral Consortium is to provide a setting for PhD
students to present their work and receive feedback on their doctoral
research plan and progress. Students will be offered the opportunity to
articulate and discuss their problem statement, goals, methods, and
results. The Doctoral Consortium also aims at providing students with
guidance on various aspects of their research from established researchers
and the other students participating in the sessions. Finally, the Doctoral
Consortium seeks to motivate students in the development of their
scientific curiosity and facilitate their networking within the research
community.
The topics of the Doctoral Consortium are the same as CHItaly’s. A
particular focus will be on Human-Centered Artificial Intelligence (HCAI)
and its applications to support humans, improve their performance as well
as increase safety and trustworthiness. The main scope of the consortium is
to enable PhD students to interact with their peers, as well as with more
senior researchers, on a wide range of Human-Computer Interaction related
topics, and related to the conference theme.
The consortium is open to PhD students worldwide at any stage in their
research. Students at an initial stage should be able to challenge their
ideas and current research directions. Students at a more mature stage
should be able to present their thesis and get advice on ways to further
improve and better communicate their contributions and findings.
Participation is particularly encouraged from PhD students who are close to
proposing a thesis.
Students will be connected with a mentor that will provide more specific
feedback on their research.
====================================================
PAPER FORMAT AND PROCEEDINGS
Submitted papers must be in English and single-author, but the name of the
supervisor could be mentioned within the paper. Papers must be 5-page long
using the 1-column CEUR template (http://ceur-ws.org/Vol-XXX/CEURART.zip).
An Overleaf page for LaTeX users (https://www.overleaf.com/read/gwhxnqcghhdt)
is also available.
Papers must:
Identify a significant research problem in the field of HCI.
Outline the current status of the problem domain and related solutions.
Describe the contribution of the student by presenting the proposed
approach and the results achieved so far.
Accepted papers will be collected and published in CEUR-WS proceedings.
Each author of an accepted paper will present orally their contribution
during the conference.
====================================================
MAIN DEADLINES (AOT)
Submission deadline: May 31st, 2023
Notifications to contributors: June 30th, 2023
Camera-ready/final version deadline: July 15th, 2023
====================================================
PAPER CHAIRS
Giovanna Varni, University of Trento, Italy
Gualtiero Volpe, University of Genova, Italy
email: dc(a)chitaly2023.it
SUBMISSIONS
Submit on EasyChair:
https://easychair.org/conferences/?conf=chitaly2023
Dear colleagues,
we are starting a new activity at the IFIP WG 2.7/13.4: the UI-Engineering
Live Talks. The group will organize a bimonthly webinar given by a group
member or by an invited expert. Group members will participate in the
online meetings, while the live stream on YouTube will be publicly
available.
Our group member Célia Martinie will give the inaugural talk on the 26th of
May at 14:00 CET. We would be delighted by your participation.
Title: Considering modelling techniques in HCI engineering education
Speaker: Célia Martinie, IRIT, France
Link: https://www.youtube.com/live/WKkEGSON1AM?feature=share
Abstract:
Teaching HCI requires to take into account the field’s diverse perspectives
(e.g. interaction design, human factors, software development…), as well as
its constant state of change (e.g. new contexts, new devices, new
programming languages…). Teaching HCI engineering particularly focuses on
preparing students to the design, development and implementation of usable
and effective interactive computing systems.
Amongst the engineering approaches that can be taught for that purpose,
model-based techniques are interesting because they match the industry
needs for techniques to develop usable and reliable interactive computing
systems. Beyond this concrete motivation for teaching students how to build
and use models, models are also interesting because they help students to
reason and understand problems, and can even make them better at
identifying and solving problems. However, students do not always
understand the benefits of using modelling techniques, and can find them
abstract, cumbersome and worthless to use. The purpose of this presentation
is to discuss the importance of teaching modelling for HCI engineering,
especially in a context where new technologies and new methodology trends
are continuously emerging. Several strategies can be envisioned to increase
the involvement of students with modelling techniques and I will detail one
possible strategy.
--
[image: photo]
Prof. Lucio Davide Spano
Dipartimento di Matematica e Informatica
Università di Cagliari
Via Ospedale 72, 09124, Cagliari, Italy
Tel: +39 070 675 8760
Website <https://www.unica.it/unica/page/it/luciod_spano> | RG
<https://www.researchgate.net/profile/Lucio_Spano> | ORCHID
<https://orcid.org/0000-0001-7106-0463>
*** Combo Call for Workshop Papers ***
19th IEEE eScience Conference (eScience 2023)
October 9-13, 2023, St. Raphael Resort, Limassol, Cyprus
https://www.escience-conference.org/2023/
The 19th IEEE eScience Conference will be held in Limassol, Cyprus on October 9-13, 2023.
eScience 2023 will host a number of workshops which will be co-located with the main
conference on Monday, October 9 and Tuesday, October 10, 2023.
The eScience conference has a long history of hosting well-attended workshops. These
workshops share the goal of bringing together international and interdisciplinary research
communities, developers, and users of eScience applications and enabling IT technologies.
Workshops play a crucial role in the conference by providing an opportunity for researchers
and practitioners to present their work in a more focused way than the conference itself and
to have in-depth discussions of particular topics of interest to the community.
eScience 2023 will host the following workshops:
● 1st Workshop on cItizeN Science engagemenT based on Ict soLutions (INSTIL 2023)
http://www.instil-science.eu
● 3rd Workshop on E-science ReseaRch leading tO negative Results (ERROR 2023)
https://error-workshop.org
● 3rd Workshop on Reproducible Workflows, Data Management, and Security
(ReWorDS 2023)
https://sites.google.com/vols.utk.edu/rewords23/home
● 4th Global Research Platform (4GRP) Workshop
https://www.theglobalresearchplatform.net
● IEEE International Workshop on Artificial Intelligence for Health (AI4Health 2023)
https://www.ai4health.icar.cnr.it
● Research Software Engineers in eScience: Sustainable RSE Ecosystems within eScience
(RSE-eScience-2023)
https://us-rse.org/rse-escience-2023/
KEY DATES
● Workshop papers submission deadline: Defined per workshop, not before end June 2023
● Notification of acceptance: Defined per workshop
● IEEE proceedings camera ready: July 21, 2023
● Workshop days: October 9-10, 2023
Deadlines refer to 23:59 in the AoE (Anywhere on Earth) time zone.
ORGANISATION
General Chair
• George Angelos Papadopoulos, University of Cyprus, Cyprus
Technical Program Co-Chairs
• Rafael Ferreira da Silva, Oak Ridge National Laboratory, USA
• Rosa Filgueira, University of St Andrews, UK
Organisation Committee
https://www.escience-conference.org/2023/organizers
Steering Committee
https://www.escience-conference.org/about/#steering-committee
***Apologies for cross-postings***
Last Call for Tutorials for MobileHCI 2023 in Athens, 26-29 September
Deadline: May, 26
MobileHCI tutorials are in-depth presentations of fundamental or state-of-the-art topics presented by researchers or practitioners within the field of MobileHCI, which is about effective interaction with and through mobile devices, applications, and services. The tutorials empower attendees to learn new skills and offer possibilities to meet new people and discuss topics of shared interest. The scope for tutorials is broad and includes topics, such as new technologies, research approaches and methodologies, design practices, user/consumer insights, investigations into new services/applications/interfaces, statistics, and much more. Virtual or Augmented Reality, wearable computing, and generally applications with technology on the go in mind are highly recommended.
The overall conference theme in 2023 is "Beyond morality: Ethics and action in MobileHCI"<https://mobilehci.acm.org/2023/conferencetheme.php>, so we invite tutorials to discuss ethical aspects in their work, as part of their problem definitions, system design, experiment design, instrument and metric adoption and conclusions.
In your proposal please include:
* The title of the tutorial
* Length of the tutorial (recommended at least one hour, three hours maximum)
* Learning goals of the tutorial
* The intended audience(s) of the tutorial
* The covered topics and the depths to which you will cover them
* Overview of the materials provided to the participants
* A brief biography of the instructor(s)
* Information on the delivery model of the tutorial (e.g., in presence or hybrid). A tutorial with physical presenter(s) is highly recommended.
More information at: https://mobilehci.acm.org/2023/callfortutorials.php
Feel free to contact us for any questions and share this call with your network!
Kind regards from Tutorial Organizers,
Dr. Dimitra Anastasiou | Senior R&T Associate
Project coordinator of ENRICH4ALL<https://www.enrich4all.eu/>
(+352) 275 888 2838 | LinkedIn<https://www.linkedin.com/in/dimitraanastasiou/>
Luxembourg Institute of Science and Technology (LIST)
5, avenue des Hauts-Fourneaux | L-4362 Esch-sur-Alzette
LIST.lu
[cid:image001.png@01D98A4E.D91F9C70]<https://lu.linkedin.com/company/luxembourg-institute-of-science-and-technol…> [cid:image002.png@01D98A4E.D91F9C70] <https://www.youtube.com/channel/UCTRznhKNBzYDkB2dJWmTQfQ> [signature_1608235888] <https://twitter.com/LIST_Luxembourg> [cid:image004.png@01D98A4E.D91F9C70] <https://www.facebook.com/LISTLuxembourg/>
[signature_347910317] <http://www.list.lu/>
CALL FOR POSTERS AND DEMOS
====================================================
CONTRIBUTION TYPES
Posters and demos provide a unique opportunity to share valuable new ideas,
elicit feedback on early-stage work, and foster discussions and
collaborations among colleagues. Demos also provide a space for researchers
and practitioners to bring hands-on experiences to conference attendees.
A poster is a concise report of recent findings or other innovative or
thought-provoking work relevant to the CHItaly community. Appropriate
submissions should be complete enough to contribute to the HCI knowledge
and inspire future works, and must not have been presented elsewhere.
Besides presenting the poster during the posters & demos session, authors
will have the possibility to:
preview their poster in a 1-minute slot within the plenary session;
present their poster within the Metaverse session.
Posters will be published in the conference proceedings. Furthermore, a
special jury will check all the accepted contributions and the best posters
will be awarded with a best-poster certificate.
A demo is an interactive demonstration of a completed or ongoing research
effort, in the form of software or any working prototype or technical
solution of direct relevance to HCI. We welcome demos from students and
researchers in all stages of their careers. We particularly encourage
undergraduate students and authors of accepted full and short papers to
contribute their demos. An appealing and innovative demonstration presents
an opportunity to display further and disseminate your research and attract
attendees’ participation. Note that demos must be about research: the track
is not meant for presenting commercial products. Business-related
visibility is achieved via sponsorship. Demos can have been presented
elsewhere.
Posters and demos will be reviewed by at least two members of the Program
Committee.
====================================================
TOPICS
In particular, but not exclusively, we solicit submissions related to the
conference’s main topics:
methods, approaches, and systems relating to the Human and the AI;
innovative AI-based interfaces and interactions empowering humans, and;
experiences in good and bad practices in applying AI to the interaction.
You may refer to the main call for papers for a more detailed list of
topics of interest.
====================================================
SUBMISSION INSTRUCTIONS
Poster submissions must be up to 2 pages (+1 for references), not
anonymized. The poster should have “Poster:” at the beginning of the
manuscript’s title.
Demo submissions must be up to 2 pages (+1 for references), not anonymized.
The demo should have “Demo:” at the beginning of the manuscript’s title.
The submission must also outline how the authors plan to present their
work, with a description of any special equipment for setup that will be
required.
All submissions must be formatted according to the ACM single column
submission template, available for Word and LaTeX.
Word template. Download and use the most recent Submission Template (
https://www.acm.org/binaries/content/assets/publications/taps/acm_submissio…)
from the ACM website (
https://authors.acm.org/proceedings/production-information/preparing-your-a…
).
LaTeX template. There are two alternatives:
Download the Primary Article Template – LaTeX folder from the ACM website.
The correct template for submission is single-column LaTeX.
Go to Overleaf and use ACM Conference Proceedings Primary Article Template (
https://www.overleaf.com/latex/templates/acm-conference-proceedings-primary…).
The correct template for submission is single-column LaTeX (
https://www.acm.org/publications/taps/word-template-workflow).
For further specifications concerning the ACM format for manuscripts,
please, refer to the ACM website.
Manuscripts, in PDF format, must be uploaded via Easy Chair (
https://easychair.org/my/conference?conf=chitaly2023) by selecting the
proper track (“posters and demos” submissions).
====================================================
PRESENTATION FORMAT
At least one author of a demo or a poster must register to the conference.
Authors will be assigned a time and location to present their posters and
demos to CHItaly.
Posters should include (1) the title, authors’ names, and affiliations, (2)
a concise overview of the research, (3) clear illustrations of key aspects
of the poster, and (4) a compelling visual design. Posters might also
include QR codes to link to online materials (e.g., scenario videos,
interactive prototypes).
Demos will be presented according to the plan included in the related
submissions.
Posters and demos will also have a 1-minute presentation at the plenary
session in addition to the dedicated sessions. The presentation must be
supported by 2 slides: a title-slide and a slide with the content.
====================================================
MAIN DEADLINES (AOE)
Submission deadline: June 20th, 2023
Notification: July 15th, 2023
Camera-ready deadline: July 31st, 2023
Deadline for sending the slides for the 1-minute presentation: September
15th, 2023
====================================================
PAPER CHAIRS
Anna Spagnolli (Università di Padova)
Alberto Monge Roffarello (Politecnico di Torino)
email: demo_poster(a)chitaly2023.it
====================================================
SUBMISSIONS
Submit on EasyChair by selecting the “posters and demos” track:
https://easychair.org/conferences/?conf=chitaly2023
CHITALY 2023 TORINO
INDUSTRY TRACK - CALL FOR PAPERS
CHItaly 2023, the biannual Conference of the Italian SIGCHI Chapter, will
be held from 20th to 22nd of September 2023 in Torino.
Beyond all other sessions, there will be an Industry session, in which are
very welcome contributions from industry stakeholders, experts,
professionals on topics that include but are not limited to:
1.
Human Computer Artificial Intelligence (HCAI) effect on industry
decision making and smart solutions deployment
2.
Impact of HCAI on learning and organizational transformation
3.
HCAI and automated processes and products
4.
HCAI & User Experience
5.
HCAI impact on industry sustainable and green innovation and growth
6.
Long term impact of HCAI on manufacturing, mobility, tourism, health,
security, and safety
7.
Effects of economic/energetic crisis on HCAI activities in industries
and vice versa
8.
Quantification of Return of Investment of HCAI contributions into
industry process and activities
9.
Industry needs toward HCAI research
10.
New ways of collaboration between industry and HCAI academic / research
world
11.
Needed human competences and digital/non digital assets to optimally
integrate HCAI activities into industry processes
12.
HCAI training needs & modalities in industry environment
13.
HCAI experts’ professional growth opportunities within companies
14.
Current industry process and needed changes to deeply integrating HCAI
into product/process design and development
15.
New perspectives of integration of HCAI activities into the product
design & development
SUBMISSION’S INSTRUCTIONS
The required format for submissions are posters and demos.
A poster is a concise report of recent findings or other innovative or
thought-provoking work relevant to the CHItaly community. Appropriate
submissions should be complete enough to contribute to the HCI knowledge
and inspire future works, and must not have been presented elsewhere.
Besides presenting the poster during the posters & demos session, authors
will have the possibility to:
-
preview their poster in a 1-minute slot within the plenary session;
-
present their poster within the Metaverse session.
Poster papers will be published in the conference proceedings.
A demo is an interactive demonstration of a completed or ongoing research
effort, in the form of software or any working prototype or technical
solution of direct relevance to HCI. An appealing and innovative
demonstration presents an opportunity to display further and disseminate
your research and attract attendees’ participation. Demos can have been
presented elsewhere.
Poster paper submissions must be up to 2 pages (+1 for references), not
anonymized. The paper should have “Poster:” at the beginning of the
manuscript’s title.
Demo paper submissions must be up to 2 pages (+1 for references), not
anonymized. The demo should have “Demo:” at the beginning of the
manuscript’s title. The submission must also outline how the authors plan
to present their work, with a description of any special equipment for
setup that will be required.
Demo papers will be published in the conference proceedings.
All submissions must be formatted according to the ACM single column
submission template, available for Word and LaTeX.
Word template. Download and use the most recent Submission Template
<https://www.acm.org/binaries/content/assets/publications/taps/acm_submissio…>
from
the ACM website
<https://authors.acm.org/proceedings/production-information/preparing-your-a…>
.
LaTeX template. There are two alternatives:
-
Download the Primary Article Template – LaTeX
<https://portalparts.acm.org/hippo/latex_templates/acmart-primary.zip>
folder
from the ACM website
<https://authors.acm.org/proceedings/production-information/preparing-your-a…>.
The correct template for submission is single-column LaTeX.
-
Go to Overleaf and use ACM Conference Proceedings Primary Article
Template
<https://www.overleaf.com/latex/templates/acm-conference-proceedings-primary…>.
The correct template for submission is single-column LaTeX.
For further specifications concerning the ACM format for manuscripts,
please, refer to the ACM website
<https://www.acm.org/publications/taps/word-template-workflow>.
Manuscripts, in PDF format, must be uploaded via Easy Chair
<https://easychair.org/conferences/?conf=chitaly2023> by selecting the
proper track (“Industry” submissions).
At least one author of a demo or a poster must register to the conference.
Authors will be assigned a time and location to present their papers and
demos to CHItaly.
PRESENTATION FORMAT
Poster should include (1) the title, authors’ names, and affiliations, (2)
a concise overview of the research, (3) clear illustrations of key aspects
of the poster, and (4) a compelling visual design. Poster papers might
also include QR codes to link to online materials (e.g., scenario videos,
interactive prototypes).
Demos will be presented according to the plan included in the related
submissions.
IMPORTANT DATES
Paper/Demo submission deadline: July 1st 2023
Notification: July 15th, 2023
Camera-ready deadline (strict): July 31st, 2023
Deadline for sending the slides for the 1-minute presentation: September
15th, 2023
*** Fifth Call for Papers ***
19th IEEE eScience Conference (eScience 2023)
October 9-13, 2023, St. Raphael Resort, Limassol, Cyprus
https://www.escience-conference.org/2023/
eScience 2023 provides an interdisciplinary forum for researchers, developers, and users of
eScience applications and enabling IT technologies. Its objective is to promote and encourage
all aspects of eScience and its associated technologies, applications, algorithms, and tools,
with a strong focus on practical solutions and open challenges. The conference welcomes
conceptualization, implementation, and experience contributions enabling and driving
innovation in data- and compute-intensive research across all disciplines, from the physical
and biological sciences to the social sciences, arts, and humanities; encompassing artificial
intelligence and machine learning methods; and targeting a broad spectrum of architectures,
including HPC, Cloud, and IoT.
The overarching theme of the eScience 2023 conference is “open eScience”. This year, the
conference is promoting four additional key topics:
• Computational Science for sustainable development
• FAIR
• Research Infrastructures for eScience
• Continuum Computing: Convergence between Cloud Computing and the Internet of Things
(IoT)
The conference is soliciting two types of contributions:
• Full papers (10 pages) presenting previously unpublished research achievements or
eScience experiences and solutions
• Posters (2 pages) showcasing early-stage results and innovations
Submitted papers should use the IEEE 8.5×11 manuscript guidelines: double-column text
using single-spaced 10-point font on 8.5×11-inch pages. Templates are available from
http://www.ieee.org/conferences_events/conferences/publishing/templates.html .
Submissions should be made via the Easy Chair system using the submission link:
https://easychair.org/conferences/?conf=escience2023 .
All submissions will be single-blind peer reviewed. Selected full papers will receive a slot for
an oral presentation. Accepted posters will be presented during a poster reception. Accepted
full papers and poster papers will be published in the conference proceedings. Rejected full
papers can be re-submitted for a poster presentation. At least one author of each accepted
paper or poster must register as an author at the full registration rate. Each author registration
can be applied to only one accepted submission.
AWARDS
eScience 2023 will host the following awards, which will be announced at the conference.
• Best Paper Award
• Best Student Paper Award
• Best Poster Award
• Best Student Poster Award
• Outstanding Early Career Contribution – this award is associated with poster submissions
and short presentations of attendees in their early career phase (i.e., postdoctoral researchers
and junior scientists).
KEY DATES
• Paper Submissions Due: Friday, May 26, 2023 (AoE)
• Notification of Paper Acceptance: Friday, June 30, 2023
• Poster Submissions due: Friday, July 7, 2023 (AoE)
• Poster Acceptance Notification: Monday, July 24, 2023
• All Camera-ready Submissions due: Monday, August 14, 2023
• Author Registration Deadline: Monday, August 14, 2023
ORGANISATION
General Chair
• George Angelos Papadopoulos, University of Cyprus, Cyprus
Technical Program Co-Chairs
• Rafael Ferreira da Silva, Oak Ridge National Laboratory, USA
• Rosa Filgueira, University of St Andrews, UK
Organisation Committee
https://www.escience-conference.org/2023/organizers
Steering Committee
https://www.escience-conference.org/about/#steering-committee
Email contact: Technical-Program(a)eScience-conference.org
* Please accept our apologies if you have received multiple copies. *
Call for Papers
IEEE PICom 2023
The 21st IEEE International Conference on
Pervasive Intelligence and Computing (PICom 2023)
Nov 13-17, 2023, Abu Dhabi, UAE
Sponsored by IEEE, IEEE Computer Society
https://icnetlab.org/cyber-science2023/picom/index.html
Over the last fifty years, computational intelligence has evolved from
artificial intelligence, nature-inspired computing, and social-oriented
technology to cyber-physical integrated ubiquitous intelligence towards
Pervasive Intelligence (PI). The IEEE International Conference on
Pervasive Intelligence and Computing is intended to cover all kinds of
these intelligent paradigms as well as their applications in various
pervasive computing domains. PICom-2023 is the conference on Pervasive
Intelligence and Computing. It aims to bring together computer
scientists and engineers, to discuss and exchange experimental and
theoretical results, work-in-progress, novel designs, and
test-environments or testbeds in the important areas of Pervasive
Intelligence and Computing. PICom 2023 invites original papers
addressing all aspects related to Pervasive Intelligence and Computing.
=====================TOPICS=====================================
Topics of interest include but are not limited to the following:
- Deep Learning and Deep Computation
- Big Data and Smart Data
- Brain-inspired Computing
- Crowdsourcing and Social Computing
- Collective Intelligence
- Agent-based Computing
- Ubiquitous Intelligence
- Cyber-Physical Computing
- The Internet of Things
- Edge Intelligence
- Embedded HW, SW and Systems
- Pervasive Devices and RFIDs
- Wearable Devices and Applications
- Sensor Technology and Networks
- Pervasive Networks/Communications
- Edge and Fog Computing
- Device Virtualization
- Privacy, Security and Trust
- Context-Aware Computing
- Mobile Data Mining
- Ubiquitous Data Mining
- Activity Recognition
- Intelligent Cloud Computing
- Services for Pervasive Computing
- Smart Cities and Smart Homes
- Intelligent Social Networking
- Pervasive Technologies for ITS
- HCI for Pervasive Computing
- Middleware for Pervasive Computing
- Intelligent/Smart IoT
- Programming Abstractions for IoT
=====================RESEARCH TRACKS=============================
The 2023 edition of IEEE PICom will be organized in research tracks.
Therefore, papers should be submitted to a single track, the one that
better fits their subject, from the following:
Track 1: Computational Intelligence
Track 2: Intelligent Networks, Middleware and Applications
Track 3: Pervasive Computing and Activity/Affect Recognition
Track 4: Smart Object, Environment, System and City
=====================IMPORTANT DATES=============================
Main Conference Papers
Paper Submission Due: 1 July, 2023
Authors Notification: 15 September, 2023
Camera-ready Submission: 30 September, 2023
Submission Link :
https://easychair.org/conferences/?conf=dascpicomcbdcomcyber0
General Chair
Flavia C. Delicato, Fluminense Federal University, Brazil
Program Co-Chairs
Antonio Liotta, University of Bolzano, Italy
Deepak Puthal, Khalifa University, UAE
*** Apologies for cross postings ***
*BehavRec Workshop @RecSys 2023 - Call For Papers - *** DEADLINE July, 18
***
----------------------------------------------------------------------
International Workshop on Behavior Change and Persuasive Recommender Systems
co-located with the 17th ACM Conference on Recommender Systems (RecSys ’23)
Singapore, 18th-22nd September 2023
Web: https://behavrec.wordpress.com/
Submission site: https://easychair.org/my/conference?conf=behavrec23
For any information: amon.rapp(a)unito.it
=========
ABSTRACT
=========
For solving a variety of personal and societal problems, changing human
behavior is crucial. Persuasive and behavior change recommender systems are
intentionally designed to provide users with suggestions on how to modify
their behavior, habits, beliefs and opinions. Research in this area has
advanced over the years attracting interest from both practitioners and
researchers also due to the increasing availability of personal data, like
medical records, physiological parameters, and psychological states, which
may enable novel forms of tailored suggestions that can be delivered
anywhere at any time, leveraging multiple technologies (e.g., natural
language processing) and different devices (e.g., ambient, wearable and
mobile devices).
The BehavRec workshop aims to provide a forum for discussing open problems
and innovative research approaches in this area. Some questions that
motivate the workshop are: What kind of data should be used to design
“persuasive” recommendations? How should they be delivered? What kind of
strategies should be implemented to design timely and contextualized
persuasive recommendations? What kind of theories should we rely on to
design effective persuasive recommendations? How to support the user’s
motivation and help them sustain the desired behavior in the long term?
What contextual factors may affect the effectiveness of behavior change
recommender systems and should be considered in design?
This workshop will deepen the discussion of novel approaches and
applications of recommender systems that might want to persuade users into
taking beneficial actions in domains as diverse as health and wellness,
safety and security, food and environmental sustainability, education and
politics.
======
TOPICS
======
Topics of interest include but are not limited to:
∑ RECOMMENDER SYSTEMS
– Persuasive and Behavior change recommender systems
– Health recommender systems
– Food recommender systems
– Recommender systems for education
– Persuasive conversational recommender systems
∑ USER INTERFACES FOR PERSUASIVE AND BEHAVIOR CHANGE RECOMMENDER SYSTEMS
– Visual interfaces
– Context-aware interfaces
– Ubiquitous, wearable and mobile interfaces
– Conversational interfaces
∑ NEW APPROACHES TO DESIGNING AND DELIVERING PERSUASIVE RECOMMENDATIONS
– Controllability, transparency, and explainability
– Persuasive recommendation (e.g., argumentation-aware recommendation)
– Cultural differences (e.g., culture-aware recommendation)
– Context-aware recommendation
– How to balance the cost and benefit of behavior change recommender systems
– Challenges and limitations of implementing behavior change recommender
systems
∑ ETHICS, PRIVACY AND THEORIES
– Theories of behavior change and persuasion
– How to develop ethical and privacy-sensitive behavior change recommender
systems
– Frameworks and models for developing personalized persuasive technology
– Objective and subjective approaches to behavior change recommendations
∑ EVALUATION
– Empirical studies and evaluations of recommender systems for behavior
change
– Evaluation methods and metrics (e.g., evaluation questionnaire design)
– Case studies and examples of behavior change recommender systems
– Success and failure stories with regard to behavior change recommender
systems
– Long-term evaluation and evidence of long-term effects of behavior change
recommender systems.
============
SUBMISSIONS
============
We accept four kinds of submissions:
(A) Regular papers (5-12 pages + references - single-column CEURART style)
(B) Position papers, Ongoing projects and Demos (5-8 pages + references -
single-column CEURART style);
(C) Journal papers (already published - 2 pages including abstract,
highlights, and a pointer to the complete paper single-column CEURART
style);
(D) Manifestations of interest (max 2 pages including a bio of the
participant and a brief statement about why they are interest in the
workshop)
Submission site: https://easychair.org/my/conference?conf=behavrec23
All submitted papers will be evaluated by two members of the program
committee, based on originality, significance, relevance, and technical
quality. Note that the references do not count toward page limits.
Submissions should be single-blinded, i.e. authors’ names should be
included in the submissions.
We aim to publish all accepted papers, except from the (C-D) submission
type in CEUR WS Proceedings, as a joint volume. At least one author of each
accepted paper must register for the workshop.
The templates and format instructions are available here:
https://ceur-ws.org/HOWTOSUBMIT.html
================
IMPORTANT DATES
================
Early submission are strongly encouraged. We adopt a rolling review system:
early submissions will be immediately reviewed and the notification will be
sent out approximately two weeks after the submission.
* Paper submission final deadline: July 18, 2023 (GMT)
* Paper notification: August 18, 2023 (GMT)
* Camera-ready version deadline: September 10, 2023
=============
ORGANIZATION
=============
Amon Rapp
University of Torino, Torino, Italy
Federica Cena
University of Torino, Torino, Italy
Christoph Trattner
University of Bergen, Norway
Rita Orji
Dalhousie University, Canada
Julita Vassileva
University of Saskatchewan, Canada
Alain Starke
University of Amsterdam, Netherlands
Dear list members,
please find below the call for papers of the 4th International Symposium on
the Internet of Sounds.
We are happy to announce that the program will include not only paper,
poster, demo and tutorial presentations, but also two satellite events:
- the 1st International Workshop on Networked Immersive Audio
- the 2nd International Workshop on Multilayer Music Representation and
Processing
For both of them a separate call for papers will be circulated soon.
The conference will be held in hybrid form.
Best wishes
Luca
[Apologies for cross-posting, please distribute]
*4th International Symposium on the Internet of Sounds*
Pisa, October 26-27, 2023
https://internetofsounds.net/is2_2023/
*Call for papers and demos*
We are pleased to invite the community to submit to the 4th International
Symposium on the Internet of Sounds (IS2 2023). The Internet of Sounds is
an emerging research field positioned at the intersection of the Internet
of Things and the Sound and Music Computing domains. The symposium will be
hosted at the congress center “Ex Monastero delle Benedettine” in the city
of Pisa, Italy, and will take place on the 26 and 27 of October 2023.
The aim of the symposium is to bring together academics and industry to
investigate and advance the development of Internet of Sounds technologies
by using cutting-edge tools and processes. The event will consist of oral
presentations, keynotes, poster presentations, demonstrations, as well as
tutorials.
Topics of interest include, but are not limited to, the following areas:
- Wireless acoustic sensor networks
- Networked music performances
- Web Audio
- Networked Musical XR
- Detection and classification of sounds in acoustic sensor networks
- Sound-based anomaly detection and sound-based predictive maintenance
in networked settings
- Spatial audio for the Internet of Sounds
- Cloud-based services for musical and audio applications
- Ecoacoustics
- Embedded audio
- Privacy and security in acoustic sensor networks
- Smart Musical Instruments
- Musical haptics for the Internet of Musical Things
- Participatory live music performances
- Music education applications for the Internet of Musical Things
- Intelligent music production in Internet of Musical Things contexts
- Ubiquitous music
- Sonification for Internet of Sounds applications
- Protocols and exchange formats for the Internet of Sounds
- Improving accessibility and inclusiveness within the Internet of Sounds
- Open audio databases for Deep Learning and Data Mining
- Challenges in the management and delivery of large audio databases
- Visualization and Sonification of acoustic sensor networks
- Sustainability and ethical aspects of the Internet of Sounds
We consider contributions in the form of a full paper (min 5 pages, max 10
pages), a poster paper (4 pages), or a demo proposal (max 2 pages). Authors
are welcome to submit to all three tracks. We encourage the submission of
work in progress as well as more mature work. LaTeX and Word templates are
available: IEEE conference templates.
<https://www.ieee.org/conferences/publishing/templates.html>
*Important dates*
- Papers and demos submission deadline: July 15, 2023
- Author notification: September 1, 2023
- Camera ready due: October 1, 2023
- Registration deadline: October 1, 2023
- Symposium dates: October 26-27, 2023
*Satellite events*
The program will include two satellite events:
- the 1st International Workshop on Networked Immersive Audio
- the 2nd International Workshop on Multilayer Music Representation and
Processing
*Publications*
The IS2 2023 proceedings will be submitted to the IEEE for publication.
*Awards*
The Organizing Committee will select the winners for the Best Paper, Best
Student Paper and Best Demo awards. To be eligible for the best student
paper award, the presenting and first author of the paper must be a
full-time student.
*Organizing Committee*
- Stefano Giordano (University of Pisa)
- Gregorio Procissi (University of Pisa)
- Nils Peters (University of Erlangen-Nürnberg and Fraunhofer IIS)
- Sacha Krstulovic (Music Tribe)
- Claudia Rinaldi (University of L’Aquila)
- Benjamin Matuszewski (IRCAM)
- Chrisoula Alexandraki (Hellenic Mediterranean University)
- Luca Borgianni (University of Pisa)
- Luca Turchet (University of Trento)
*Sponsors*
- ZTE - Italia <https://www.zteitalia.it/en/home/>
- Vianova <https://www.vianova.it/>
- Italtel <https://www.italtel.com/>
- Cubitlab <https://cubitlab.com/>
-----------------------------------------------------------------------------------------
*Luca Turchet*, Ph.D.
Associate Professor
Head of the *Creative, Intelligent & Multisensory Interactions Laboratory*
<https://www.cimil.disi.unitn.it/>
Chair of the *IEEE Emerging Technology Initiative on the Internet of Sounds*
<https://www.comsoc.org/about/committees/emerging-technologies-initiatives/i…>
Founder and President of the* Internet of Sounds Research Network
<https://www.internetofsounds.net/>*
Department of Information Engineering and Computer Science
University of Trento
Via Sommarive 9 - 38123 Trento - Italy
E-mail: luca.turchet(a)unitn.it
Tel: +39 0461 283792
*** Apologies for cross-posting ***
=== ACM GoodIt 2023 Call for Papers ===
ACM GoodIT 2023 will focus on the application of IT technologies to social good. Social good is typically defined as an action that provides some sort of benefit to the general public.
### Important Dates
-> All tracks Submission extended deadline: June 1
-> Notification of acceptance: July 7th, 2023
### Link
http://goodit.campusfc.unibo.it/
### Scope
The ACM GoodIT conference seeks papers describing significant research contributions related to the application of information technologies (IT) to social good. The latter is defined as something that provides a benefit to the general public, such as clean air, clean water, internet access, education, or healthcare. However, new media innovations and the proliferation of online communities have added new meaning to the term. Social good can now reflect global citizens uniting to unlock the potential of individuals, technology, and collaboration towards a positive societal impact.
The conference will feature regular and special tracks papers, work-in-progress and PhD papers.
### Papers length
* Full papers (main track and special tracks): papers must not exceed twelve (12) single-column pages, excluding references. Papers with a length disproportionate to their contribution will likely be rejected.
*
Work in Progress Tracks Papers: papers must not exceed eight (8) single-column pages, excluding references.
* PhD Tracks Papers: papers must not exceed five (5) single-column pages, excluding references.
### Publication of papers
Submitted papers (in each of the special tracks) must be original works and must not have been previously published. They will be peer-reviewed (three reviews). All accepted and presented papers will be included in the conference proceedings published in ACM Digital Library. At least one of the authors of all accepted papers must register and present the work in presence at the conference; otherwise, the paper will not be published in the proceedings.
_________________________________________
Catia Prandi, PhD.
Senior Assistant professor (RTD B),
Department of Computer Science and Engineering,
University of Bologna
TLDR: The submission deadline has been extended to May 30th
-------------------
Call for Papers
-------------------
HCI-E2: Workshop on HCI Engineering Education
http://ui-engineering.org/activities/hci-engineering-education-2023/
Submission website: https://ise.di.uminho.pt/hci-e2/openconf.php
In conjunction with INTERACT 2023
York 28 August - 1 September 2023
https://interact2023.org
----------------
Overview
----------------
The workshop aims at carrying forward work on identifying, examining,
structuring, and sharing educational resources and approaches to support
the process of teaching/learning Human-Computer Interaction (HCI)
Engineering. The widening range of available interaction technologies and
their applications in increasingly varied contexts (private or
professional) underlines the importance of teaching HCI Engineering but
also the difficulty of taking into account changes and developments in this
field in often static university curricula. Besides, as these technologies
are taught in diverse curricula (ranging from Human Factors and Psychology
to hardcore Computer Science), we are interested in what the best
approaches and best practices are to integrate HCI Engineering topics in
the curricula of programs in Software Engineering, Computer Science,
Human-computer Interaction, Psychology, Design, etc.
-----------------
Scope
-----------------
Engineering interactive systems is a multidisciplinary endeavour positioned
at the intersection of Human-Computer Interaction (HCI), Software
Engineering, Usability Engineering, Interaction Design, Visual Design, and
other disciplines. The Human-Computer Interaction Engineering (HCI-E) field
is concerned with providing methods, techniques, and tools for the
systematic and effective design, development, testing, evaluation, and
deployment of interactive systems in a wide range of application domains.
HCI techniques, methods and tools, as well as many other novel forms of
interaction, involve aspects that need to be adequately addressed in the
curricula of programs in HCI, Software Engineering and Computer Science.
This begs the question of how best to address these topics in those
curricula, and what the best approaches to address them are. When
considering education about HCI Engineering, we need to think about who is
being educated as there is likely to be different curriculum scope and
educational methods for different types of learners. There are two main
distinctions likely influencing these methods:
- Technical vs non-technical. Students in Computer Science and similar
areas are likely to be the main consumers of detailed HCI-E education.
However, the creation of interactive applications “requires input from
science, engineering and design disciplines” and multidisciplinary teamwork
requires from participants an increased understanding and appreciation for
other disciplines. It is also important for those who are likely to have a
more interface design or user research role to able to appreciate the
limits of technology and the potential impacts of architectural design
choices.
- Student vs practitioner. It is likely that the primary interest of many
participants will be university education. However, developers are often
involved in lively online discussions about different frameworks, and even
in the use of monads in interactive JavaScript. Interaction Design
Foundation courses attract tens of thousands of UX practitioners worldwide,
evidencing the desire of on-the-job learning in both communities.
-----------------
Audience
-----------------
We would like to bring together experiences from people teaching HCI
concepts impacting how we engineer interactive systems and from people
working in HCI-E to identify topics and methods that should be included in
teaching this subject. Besides the courses in HCI-E, interesting inputs may
arrive from HCI courses outside the CS curriculum requiring to communicate
engineering challenges, or from more general software engineering courses
discussing aspects related to human factors. Hence, we will solicit
contributions from the HCI-E-related communities, and we will be very
interested in welcoming members of the educational community, for a
fruitful discussion.
-----------------
Goals
-----------------
We identify two types of potential outcomes that could define the group
activities during the workshop:
Educational resources – One goal is to create a repository of educational
resources for HCI-E including cases studies, projects and exercises. These
educational resources need to be described in a common structure. The
definition of this structure was started at the previous workshop. A goal
of the workshop will be to extend and consolidate this structure as well as
to describe these resources according to this structure.
HCI-E Education Roadmap – Edited volume: Depending on the quality of the
submissions and the workshop results, revised versions of the contributions
will be published on an edited volume. Alternatively, we will produce a
journal paper summarizing and consolidating the contributions, in the form
of an HCI Engineering Education roadmap.
-----------------
Submissions
-----------------
Position papers (6-10 pages in Springer format) must report experiences
related to HCI Engineering education. Submissions could report software
engineering units including some aspects of HCI-E, curricula or teaching
units dedicated to HCI-E, case studies/projects demonstrating aspects of
HCI-E, evaluation of students’ skills related to HCI-E, training
non-technical and mixed students in HCI-E, training appropriate aspects of
HCI-E to professionals/practitioners, a new teaching modality promising for
teaching HCI-E, introducing HCI-E into existing curricula, etc. Authors
could also provide in their submission a short summary of their experience
in the field and their motivation to participate in this workshop.
-----------------
Important Dates
-----------------
Submission deadline: May 30th, 2023
Notification deadline: June 15th, 2023
Workshop: August Monday 28th or Tuesday 29th
Deadlines are AoE.
-----------------
Organizers
-----------------
José C. Campos, University of Minho & HASLab/INESC TEC, Portugal
Laurence Nigay, University Grenoble Alpes, France
Alan Dix, Computational Foundry, Swansea University, Wales, UK
Anke Dittmar, University of Rostock, Germany
Simone DJ Barbosa, PUC Rio, Brazil
Lucio Davide Spano, University of Cagliari, Italy
--
[image: photo]
Prof. Lucio Davide Spano
Dipartimento di Matematica e Informatica
Università di Cagliari
Via Ospedale 72, 09124, Cagliari, Italy
Tel: +39 070 675 8760
Website <https://www.unica.it/unica/page/it/luciod_spano> | RG
<https://www.researchgate.net/profile/Lucio_Spano> | ORCHID
<https://orcid.org/0000-0001-7106-0463>
Call for paper
Workshop on Engineering Interactive Systems Embedding AI Technologies (at
EICS 2023 conference)
https://sites.google.com/view/engineering-is-ai/home
Swansea, Tuesday 27th of June 2023
Deadline for submission: June 2nd, 2023 AoE via
https://easychair.org/conferences/?conf=eiseait2023
Submissions: up to 6 pages Springer LNCS format
Post-workshop publication: Springer LNCS volume
You are kindly invited to submit contributions to this workshop.
The main goal of this workshop is to offer a platform for scientists who
are interested in the design, development, evaluation, and use of
interactive systems involving AI technologies.
The first objective is to identify and gather information about knowledge
and practice in the workshop’s domain:
· Get an overview of current R&D practices (methods/notations/tools) to
engineer usable interactive systems embedding AI technologies, as well as
lessons learned and recommendations;
· Get an overview of current R&D practices (methods/notations/tools) to
architect usable interactive systems embedding AI technologies, as well as
lessons learned and recommendations;
· Identify a systematic approach for describing AI technologies and
assessing their impact on properties such as users’ UX and systems’
usability;
· Understand how the multiple stakeholders involved in interactive systems
design and development identify properties, how they describe them, and how
they assess their relative importance when they embed AI technologies
(going beyond the classical UX and usability but also addressing
performance, dependability, safety, ...);
· Identify an engineering approach to find an equilibrium between
(AI-based) automation and human interaction.
The second objective is to elicit the main gaps in AI technologies which
hinders their exploitation in the design and development of interactive
systems, especially if a user-centered design process is followed.
--
Emanuele Panizzi
Associate Professor
Computer Science Department
Faculty of Information Engineering, Informatics, and Statistics
Sapienza University of Rome, Italy
Call for paper
Workshop on Engineering Interactive Systems Embedding AI Technologies (at
EICS 2023 conference)
https://sites.google.com/view/engineering-is-ai/home
Swansea, Tuesday 27th of June 2023
Deadline for submission: June 2nd, 2023 AoE via
https://easychair.org/conferences/?conf=eiseait2023
Submissions: up to 6 pages Springer LNCS format
Post-workshop publication: Springer LNCS volume
You are kindly invited to submit contributions to this workshop.
The main goal of this workshop is to offer a platform for scientists who
are interested in the design, development, evaluation, and use of
interactive systems involving AI technologies.
The first objective is to identify and gather information about knowledge
and practice in the workshop’s domain:
· Get an overview of current R&D practices (methods/notations/tools) to
engineer usable interactive systems embedding AI technologies, as well as
lessons learned and recommendations;
· Get an overview of current R&D practices (methods/notations/tools) to
architect usable interactive systems embedding AI technologies, as well as
lessons learned and recommendations;
· Identify a systematic approach for describing AI technologies and
assessing their impact on properties such as users’ UX and systems’
usability;
· Understand how the multiple stakeholders involved in interactive systems
design and development identify properties, how they describe them, and how
they assess their relative importance when they embed AI technologies
(going beyond the classical UX and usability but also addressing
performance, dependability, safety, ...);
· Identify an engineering approach to find an equilibrium between
(AI-based) automation and human interaction.
The second objective is to elicit the main gaps in AI technologies which
hinders their exploitation in the design and development of interactive
systems, especially if a user-centered design process is followed.
--
Emanuele Panizzi
Associate Professor
Computer Science Department
Faculty of Information Engineering, Informatics, and Statistics
Sapienza University of Rome, Italy
/Apologize for unintended cross-mailing/
=========================================================
/Note: //*Interaction Design and Architecture(s) Journal has migrated to
https://ixdea.org/*//
//The old website is no longer be updated since last 5 March 2023 onwards./
=========================================================
Special Issue on
*Design Education for Hybrid Environments: Pedagogies, frameworks, and
tools for crafting next-generation physical-digital spaces
*Call for Papers -> link
<https://ixdea.org/design-education-for-hybrid-environments-pedagogies-frame…>
to be published at the
/*Interaction Design and Architecture(s) Journal (IxD&A)*/
(ISSN 1826-9745, eISSN 2283-2998)
https://ixdea.org/https://doi.org/10.55612/s-5002-000
----------------------------------------------------------------
**** Since 2012 also in Scopus ****
**** *Since 2015 also* in *Emerging Sources Citation Index* and *Web of
Science* ***
*----------------------------------------------------------------
IxD&A implements the Gold Open Access (OA) road to its contents
with no charge to the authors (submission & paper processing)
Help us in improving the quality of the editorial process and of the
journal, please donate: -> link
=========================================================
*Guest Editors:*
--------------------------------------------------------- --
/• Daniel Rosenberg Munoz, Carnegie Mellon University, USA
• Dina El Zanfaly, Carnegie Mellon University, USA
• Peter Scupelli, Carnegie Mellon University, USA
• Daragh Byrne, Carnegie Mellon University, USA/
===========================================
*Important dates:*
-----------------------------------------------------------
• Deadline: *May 20th, 2023*
• Notification to the authors: July 31st, 2023
• Camera ready paper: September 20th, 2023
• Publication of the special issue: October 2023 (tentatively)
===========================================
*Overview*
-----------------------------------------------------------
Over the past few decades, interactive technologies have become more and
more embedded in and blended with our physical world. These
technologies—mobile computing, AR and VR, interactive IoTs, tangible
interfaces, and responsive architectures—are increasingly shaping our
daily experiences in our homes, workplaces, neighborhoods, and cities.
We call these physical-digital spaces Hybrid Environments . As these
technologies continue to transform the way we live, many new
opportunities emerge for design education and practice.
Within higher education, more and more programs aim to cross-train
designers, architects, creative technologists, and artists to operate in
these emerging terrains. This is a complex pedagogical practice.
Designing for Hybrid Environments requires knowledge and training in the
design of both physical environments and interactive technologies.
Solutions cut across, and often operate at multiple, scales: from the
object to the room, from the neighborhood to the city. Consequently, the
design of good physical-digital spaces must often bridge fundamental
knowledge in design, architecture, art, interactivity, and computation.
How are we meeting this emergent need? How do we educate cross-trained
students to creatively respond and adapt to these complex design spaces?
In this special issue, we invite design educators to share their
pedagogies, frameworks, and tools for crafting next-generation
physical-digital spaces. We hope to gather, reflect, and share valuable
examples and instructional practices so that we might learn from one
another and critically examine how to teach students to design Hybrid
Environments. Ultimately, we seek to form a common understanding and
begin building the foundations for design education in this emerging field.
-----------------------------------------------------------
*Topics of Interest*
-----------------------------------------------------------
The indicative list of topics of interest for this special issue devoted
to Design Education for Hybrid Environments includes, but is not limited to:
• Teaching for and within VR, AR, and XR technologies.
• Teaching for interactive IoT, spatial computing, ambient media, and
responsive architecture.
• CAD and CAM tools to help conceive, represent, prototype, and test
Hybrid Environments.
• Theoretical frameworks and representational techniques to navigating
scales of design —from the object to the room, from the neighborhood to
the city.
• Cognitive approaches to explain and study reasoning, conceiving, and
building Hybrid Environments.
• Post-Pandemic Hybrid Environments, including telepresence, distributed
spaces, and the temporality of experience.
• Assessment and performance methods, including pilot studies,
curricula, or cases of evaluating Hybrid Environments design and
instruction.
• Instructional experiences resilient to rapid change in technology
infrastructures and toolsets.
• Research methods supporting the design process and evaluation of
Hybrid Environments.
===========================================
/*Submission guidelines and procedure*/
----------------------------------------------------------
All submissions (abstracts and later final manuscripts) must be original
and may not be under review by another publication.
The manuscripts should be submitted either in .doc or in .rtf format.
All papers will be blindly peer-reviewed by at least two reviewers.
Authors are invited to submit 8-20 pages paper (including authors'
information, abstract, all tables, figures, references, etc.).
The paper should be written according to the IxD&A authors' guidelines
->https://ixdea.org/authors-guidelines/
==========================================================
*Authors' guidelines*
----------------------------------------------------------
Paper submission page:
-> link <https://www-2020.ixdea.uniroma2.it/ojs/ixdea/login>
(Please upload all submissions using the Submission page.
When submitting the paper, please, choose the section:
"SI: Design Education for Hybrid Environments")
More information on the submission procedure and on the characteristics
of the paper format can be found on the website of the IxD&A Journal
where information on the copyright policy and responsibility of authors,
publication ethics and malpractice are published.
For scientific advice and queries, please contact the IxD&A scientific
editor marking the subject as:
/IxD&A special issue on Design Education for Hybrid Environments/
• drosenb2 [at] andrew [dot] cmu [dot] edu
-----------------------------------------------------------------------------*
***
* Forthcoming issues:*
https://doi.org/10.55612/s-5002-000
• N.60
• ‘SLE as engines of the twin transition’
Guest editors: Mihai Dascalu, Oscar Mealha, Sirje Virkus
• ‘Technologies, Tools, and Techniques for Online Design-Based
Activities with Children’
Guest editors: Naska Goagoses, Heike Winschiers-Theophilus, Erkki
Rötkönen, Tariq Zaman
• ‘Designing for People in Human-Robot Collaboration’
Guest editors: Stine S. Johansen, Alan Burden, Eike Schneiders,
Alexander N. Walzer
----------------------------------------------------------
/Apologize for unintended cross-mailing/
=========================================================
/Note: //*Interaction Design and Architecture(s) Journal has migrated to
https://ixdea.org/*//
//The old website is no longer updated from 5 March 2023 onwards./
=========================================================
Special Issue on
*AI for Humans and Humans for AI: Towards Cultures of Participation in
the Digital Age
*Call for Papers -> link
<https://ixdea.org/ai-for-humans-and-humans-for-ai-towards-cultures-of-parti…>
to be published at the
/*Interaction Design and Architecture(s) Journal (IxD&A)*/
(ISSN 1826-9745, eISSN 2283-2998)
https://ixdea.org/https://doi.org/10.55612/s-5002-000
----------------------------------------------------------------
**** Since 2012 also in Scopus ****
**** *Since 2015 also* in *Emerging Sources Citation Index* and *Web of
Science* ***
*----------------------------------------------------------------
IxD&A implements the Gold Open Access (OA) road to its contents
with no charge to the authors (submission & paper processing)
Help us in improving the quality of the editorial process and of the
journal, please donate: -> link
=========================================================
*Guest Editors:*
--------------------------------------------------------- --
• Renate Andersen, Oslo Metropolitan University, Norway
• Vita Santa Barletta, University of Bari, Italy
• Anders Mørch, University of Oslo, Norway
• Alessandro Pagano, University of Bari, Italy
===========================================
*Important dates:*
-----------------------------------------------------------
• Deadline: *May 20th, 2023*
• Notification to the authors: July 31st, 2023
• Camera ready paper: September 20th, 2023
• Publication of the special issue: October 2023 (tentatively)
===========================================
*Overview*
-----------------------------------------------------------
This special issue is intended to explore the assumption (and to provide
at least partial evidence) that the most successful Artificial
Intelligence (AI) systems out there today are dependent on teams of
humans, just as humans depend on these systems to gain access to
information, provide insights and perform tasks beyond their own
capabilities. An assumption that implies a confrontation between AI,
Human-Centered AI and HCD and a reflection on the role of HCD in the AI age.
The issue, thus, is not intended to be focalized on the design of user
interfaces of systems containing embedded AI features, per se; rather,
it is expected to be grounded in research activities involving a broad
spectrum of academic disciplines – from computer science to social
science – that will critically analyze the interplay between
AI, Human-Centered AI and HCD, in order to investigate the impact on
individuals, social groups, and society as a whole.
In particular this special issue wish to explore the relationship
between AI, aimed at replacing human beings, and Intelligence
Augmentation (IA), focused on empowering human beings in their daily
life and work. Balancing between these two perspectives means changing
the research paradigm from traditional human-computer interaction, to
designing the collaboration between humans and computers. This will
foster creativity, meaningful work, intersubjectivity, and learning, and
eventually improve the quality of life of individuals. However, a
variety of issues and ethical problems need to be addressed in this new
age – e.g., privacy intrusions, massive unemployment, knowledge and
competence loss, lack of control, autonomous weapons, new research
methods, etc.
The guest editors encourage researchers to submit articles that will
consider these aspects.
-----------------------------------------------------------
*Topics of Interest*
-----------------------------------------------------------
Topics of interest for this special issue include, but not limited to:
* AI and Human control: privacy and ethical issues
* AI support in everyday work
* Collaborative human-centered design
* End-User Development for AI-based systems
* Empirical evaluation of AI-based systems
* Explainable AI through meta design
* Human-centred AI
* Learning analytics for teachers participation and learning effectiveness
* Research methods in Human-Centered AI and Design
===========================================
/*Submission guidelines and procedure*/
----------------------------------------------------------
All submissions (abstracts and later final manuscripts) must be original
and may not be under review by another publication.
The manuscripts should be submitted either in .doc or in .rtf format.
All papers will be blindly peer-reviewed by at least two reviewers.
Authors are invited to submit 8-20 pages paper (including authors'
information, abstract, all tables, figures, references, etc.).
The paper should be written according to the IxD&A authors' guidelines
->https://ixdea.org/authors-guidelines/
==========================================================
*Authors' guidelines*
----------------------------------------------------------
Paper submission page:
-> link <https://www-2020.ixdea.uniroma2.it/ojs/ixdea/login>
(Please upload all submissions using the Submission page.
When submitting the paper, please, choose the section:
"SI: AI for Humans and Humans for AI")
More information on the submission procedure and on the characteristics
of the paper format can be found on the website of the IxD&A Journal
where information on the copyright policy and responsibility of authors,
publication ethics and malpractice are published.
For scientific advice and queries, please contact the IxD&A scientific
editor marking the subject as:
/IxD&A special issue on AI for Humans and Humans for AI/
• renatea [at] oslomet [dot] no
• vita [dot] barletta [at] uniba [dot] it
• anders [dot] morch [at] iped [dot] uio [dot] no
• alessandro [dot] pagano [at] uniba [dot] it
-----------------------------------------------------------------------------*
***
* Forthcoming issues:*
https://doi.org/10.55612/s-5002-000
• N.58
'Age Against the Machine: A Call for Designing Ethical AI for and with
Children'
Guest editors: Sumita Sharma, Eva Durall Gazulla, Marianne Kinnula,
Nitin Sawhney
• N.59
'AI for Humans and Humans for AI: Towards Cultures of Participation in
the Digital Age'
Guest editors: Renate Andersen, Vita Santa Barletta, anders Mørch,
Alesandro Pagano
'Design Education for Hybrid Environments: Pedagogies, frameworks, and
tools for crafting next-generation physical-digital spaces'
Guest editors: Daniel Rosenberg Munoz, Dina El Zanfaly, Peter Scupelli,
Daragh Byrne
• N.60
• ‘SLE as engines of the twin transition’
Guest editors: Mihai Dascalu, Oscar Mealha, Sirje Virkus
• ‘Technologies, Tools, and Techniques for Online Design-Based
Activities with Children’
Guest editors: Naska Goagoses, Heike Winschiers-Theophilus, Erkki
Rötkönen, Tariq Zaman
• ‘Designing for People in Human-Robot Collaboration’
Guest editors: Stine S. Johansen, Alan Burden, Eike Schneiders,
Alexander N. Walzer
----------------------------------------------------------
***** *Workshop date confirmed for August 29, 2023 ***** *
*
*
**** Submission deadline extended to May 30, 2023 ****
_Attending the HCSE@INTERACT 2023 workshop does not require paper
submission/acceptance!_
If you only want to participate or present your work without submitting a paper,
please contact the organizers!
*
*
*(Apologies if you receive multiple e-mails on this subject via different
channels!)*
https://sites.google.com/view/hcse-interact2023
*Call for Papers*
HCSE@INTERACT 2023
International Workshop on
Human-Centered Software Engineering
Rethinking the Interplay of
Human–Computer Interaction and Software Engineering
in the Age of Digital Transformation
organized by IFIP Working Group 13.2 onMethodologies for User-Centered Systems
Design
atINTERACT 2023 <https://interact2023.org/>
The 19th IFIP TC.13 International Conference on Human–Computer Interaction
August 29, 2023
York, United Kingdom
Theme
The Fourth Industrial Revolution is characterized by a process of technological
transformation that is affecting the social structure across the globe. It has
changed the way of shopping, of relating to others, of living. At the core of
the process are technologies that generate important cultural impacts in our
lives. In Europe, this process is differently named, depending on the different
countries: digitisation, digital transformation, digital transition, etc. Here
we call it digital transformation, but no matter how you name it, it has in fact
revolutionized every market and company, as well as our life.
We follow the definition by Gong & Ribiere (2020) that states that Digital
transformation is “A fundamental change process, enabled by the innovative use
of digital technologies accompanied by the strategic leverage of key resources
and capabilities, aiming to radically improve an entity* and redefine its value
proposition for its stakeholders.” (*An entity could be: an organization, a
business network, an industry, or society.).
Various technologies enable the digital transformation process: mobile and
wearable devices, Internet of Things, Cloud Computing, Big Data, Blockchain,
Augmented, Virtual and Mixed Reality, Artificial Intelligence and Machine
Learning, Digital Twin, Cybersecurity. However, while introducing undeniable
benefits, they also bring some important issues.
This workshop is looking for contributions from various fields, with a focus on:
*
the domain of Internet of Things (IoT) and IoT devices that are becoming
more pervasive and social
*
IoT also introduces issues from the cybersecurity perspective
*
The impact of Artificial Intelligence (AI) on human lives and the
economywith the problem thatthe required computing power is high, there are
worriesof how AI models predict the output, data privacy and securityetc
*
Digital Twin (DT) is another protagonist of the digital transformation
process. It is a virtual replica of a real-world object that is run in a
simulation environment to mirror its physical pendant, with digital and
physical twins influencing each other including the ability to perform
predictions.
*
benefits and issues of other technologies: usability of mobile and wearable
devices, as well as of Augmented, Virtual and Mixed Reality; user awareness
about the usage and the security of Cloud Computing, Big Data, Blockchain.
What emerges is that Human-Centered Software Engineering (HCSE) is more relevant
than ever. The interplay between Human–Computer Interaction and Software
Engineering needs to be rethought and fortified for a rapid response to the
evolution of technologies, while also considering aspects such as greater
agility in service development, sustainability, ethical considerations,
cybersecurity, user mindset and awareness, to name just a few. But also the
approaches for addressing them have to be carefully considered. For example,
some software development companies show an increasing interest in low-code
development platforms to facilitate application development by domain experts
without sophisticated software development knowledge, as a possible solution to
the need of more agile, fast and also sustainable service development. Domain
experts are, however, not trained in software development methods. This
introduces a risk of domain experts creating unusable applications or exceeding
the designated time frame of a project (or both).
<https://sites.google.com/view/hcse-interact2023#h.kzuma82xxlaf>
Objective
In this workshop, we aim to broaden the traditional scope of the workshop series
of IFIP Working Group 13.2beyond the traditional themes of IFIP 13.2 workshops.
Particularly, this edition promotes sharing of knowledge and experiences that
address how to deal with the challenges of the digital transformation and its
influence on human-centered socio-technical system design and development
practices.
This workshop is a follow-up of the successful workshops organized atINTERACT
2015 in Bamberg, Germany
<https://www.irit.fr/recherches/ICS/events/conferences/workshop-IFIPWG13.2-B…>,INTERACT
2017 in Mumbai, India
<http://ifip-tc13.org/wg-13-213-5-workshop-interact17-mumbai/>,INTERACT 2019 in
Paphos, Cyprus
<https://sites.google.com/view/ifip-wg-13-2-workshop-interact/home>, andINTERACT
2021 in Bari, Italy <https://sites.google.com/view/hcse-workshop-interact2021/>.
<https://sites.google.com/view/hcse-interact2023#h.p_iJ1JDR1kenC0>
Target Audience and Expected Outcomes
This workshop is open to everyone who is interested in aspects of human–computer
interaction from a user-centered perspective. Typical contributions to this
workshop focus on methods, processes and approaches for designing, building and
testing interactive systems. We expect a high participation of IFIP Working
Group 13.2 members. We particularly invite participants to present position
papers describing real-life case studies that illustrate how they rethought
HCI’s and SE’s interplay in order to address aspects such as agile development,
sustainability, ethical considerations, and cybersecurity. Any perspective and
related aspects of user interface design are welcome. We are especially
interested in work that deals with current trends that change the way humans
use, interact and collaborate with technical components in socio-technical
systems. We are also interested in methods, theories and tools that combine
human-centered design and software engineering practices. Position papers will
be made available through the workshop website. Furthermore, an extended version
of selected papers will be considered for inclusion in a Springer LNCS
post-proceedings volume published in conjunction with the other INTERACT
workshops organized by the IFIP TC13 Working Groups.
<https://sites.google.com/view/hcse-interact2023#h.p_OX43lXt1eneG>
Workshop Format
This full-day workshopisin person only. Itisorganized around presentation of
position papers and working activities in small groups. From the set of
contributions, a subset of selected case studies will be invited to be presented
at the beginning of the workshop and will be used to support the discussion that
follows. The morning session will be dedicated to welcoming participants and
presenting case studies. Participants will be invited to comment on the case
studies and to report similar experiences. The afternoon sessions will be
devoted to interactive sessions, where participants will be engaged to work in
small groups and propose solutions to the problems of the case st udies seen in
the morning. Solutions proposed by the participants will be compiled and
compared. Based on the lessons learned, participants will be incited to draft an
agenda of future work that can be accomplished. We plan to run the
workshoponsite in person only. If circumstances require it, we intend to switch
to a completely digital format that will be run online. We will continuously
adapt to any decision regarding the conference format by the INTERACT 2023
organizers.
<https://sites.google.com/view/hcse-interact2023#h.p_ID_80>
Submission Instructions
In order to attend the workshop, participants are invited to submit position
papers reporting original academic or industrial research relevant to the
workshop's theme. These position papers (PDF files, 6-10 pages
inSpringerLNCSformat
<https://www.springer.com/it/computer-science/lncs/conference-proceedings-gu…>,
including abstract) shall report(practical) experiences related to research
challenges and results on human-centered software engineering or user-centered
development processes for interactive systems with a particular focus on
digital-transformation aspects and technologies (such as mobile and wearable
devices, Internet of Things, Cloud Computing, Big Data, Blockchain, Augmented,
Virtual and Mixed Reality, Artificial Intelligence and Machine Learning, Digital
Twin, Cybersecurity) and their impact on software properties or software
development practices.Submissions are not anonymous and should include all
author names, affiliations, and contact information.Authors should also provide
in their submission a short summary of their experience in the field and their
motivation to participate in this workshop. Submissions will be processed via
the workshop web pages that will be managed by the workshop organizers at IFIP
WG 13.2.Papers are submitted through theEasyChair website
<https://easychair.org/conferences/?conf=hcse-interact2023>.
Submitted position paperswill be reviewed byan international program committee
comprisingthe organizers and selected members of IFIP Working Group 13.2 who are
experts in the field. Participants will be invited to attend the workshop based
on the result of the reviewing process. Accepted position paperswill be made
available through the workshop website.Upon acceptance, at least one author of
each accepted position paper must register and attend the workshop.Furthermore,
an extended version of selected papers will be considered for inclusion in a
Springer LNCS post-proceedings volume published in conjunction with the other
INTERACT 2023 workshops organized by the IFIP TC13 Working Groups.
<https://sites.google.com/view/hcse-interact2023#h.p_ID_94>
Important Dates
Deadline for submission: May 30, 2023 [extended!](May 8, 2023)
Acceptance notification:June 7, 2023[extended!] (May 31, 2023)
Final version of position paper: June30, 2023
Workshop date: August29, 2023 (confirmed)
<https://sites.google.com/view/hcse-interact2023#h.p_ID_104>
Organizers
Carmelo Ardito, UniversityLUM Giuseppe Degennaro, Italy
Regina Bernhaupt, Eindhoven University of Technology, The Netherlands
Stefan Sauer, Paderborn University, Germany
<https://sites.google.com/view/hcse-interact2023#h.ubmtv0mjluv3>
Contact
Please write toorganizers(a)hcse-conference.org
<mailto:organizers@hcse-conference.org>if you have any question.
<https://sites.google.com/view/hcse-interact2023#h.p_ID_110>
Venue
The workshop will be hosted in the frame of the 19th IFIP TC13 International
Conference on Human-Computer Interaction, August28– September1, 2023, inYork,
United Kingdom. Look at the main conference web site for further information
(https://www.interact2023.org/ <https://www.interact2023.org/>).
*
*
**
#############################################################
CALL FOR PAPERS
Workshop: Sustainable Human-Work Interaction Designs (SHWID)
https://hwid.unibs.it/events/SHWID/
Organized by WG13.6 on Human Work Interaction Design and WG13.10 on Human-Centred Technology for Sustainability
Co-located with INTERACT 2023: 19th International Conference of Technical Committee 13 (Human-Computer Interaction) of IFIP (International Federation for Information Processing)
28 August - 1 September 2023 - York, UK
#############################################################
Theme:
Sustainable HCI explores ways to design interactive systems in a more sustainable way and to make user behavior more sustainable. Social justice and equity aspects became emergent domains in HCI during the last decade.
This workshop proposes to explore how HWID design methods and exemplary HWID designs can contribute to the implementation of environmental practices in the workplace, sustainable manufacturing processes, or socially fair systems and processes.
This workshop aims to (a) investigate processes and methods for creating sustainable designs and workplaces, (b) collect case studies that analyze experiences with introducing and learning from sustainability at work, and (c) formulate a research agenda for future work on sustainable human-work interaction designs.
--------------------------------------------------------------
Participants are asked to submit a position paper describing work on processes, methods, or results and evaluation of these to support (but not limited to):
- Digital sobriety
- Green IT
- Slow design, craft design
- Sustainable digitalization
- Users' experience in sustainable environment
- Engagement in environmental behavior
- System-organization fit, organizational implementation, or benefits realization
--------------------------------------------------------------
Participation and submission:
Papers must be two- to four-page position paper formatted according to the INTERACT proceedings format (https://www.springer.com/gp/computer-science/lncs/conference-proceedings-gu…). We encourage both senior and early-stage researchers to submit position papers describing work in progress or completed research.
Position papers must be submitted in PDF format (non-anonymized) in EasyChair system: https://easychair.org/conferences/?conf=shwid2023.
Submissions will be reviewed by two reviewers based on relevance, originality, significance, and quality. Upon acceptance, at least one author of each accepted position paper must attend the workshop. In agreement with the authors, revised version of accepted position papers will be published in INTERACT Workshop Proceedings volume.
--------------------------------------------------------------
Important dates:
Paper submission deadline: May 16th, 2023 (extended)
Paper notification of acceptance: May 29th, 2023
--------------------------------------------------------------
Workshop organizers:
- Elodie Bouzekri (contact: elodie.bouzekri(a)estia.fr<mailto:elodie.bouzekri@estia.fr>)
- Barbara Rita Barricelli
- Torkil Clemmensen
- Morten Hertzum
- Masoodian Masood
[Apologies for the cross-posting]
Computer Supported Cooperative Work (CSCW) 2023—for the first time—will
offer Special Interest Groups (SIGs) as another way for people from diverse
backgrounds and interests to join together around shared research
initiatives. SIGs enable conference attendees to meet informally about a
common interest, which may include specific technologies, societal
concerns, curious human behaviors or any other topic where there has been
or could be CSCW research. A SIG can be an excellent space for dialog and
may incorporate novel facilitation strategies, from group discussion to
collective storytelling, roleplay, and even sketching activities to help
SIG participants creatively engage with a topic. While CSCW 2023 will be a
hybrid conference from October 16-18, the SIG sessions will all be
facilitated in-person in Minnesota, USA.
Submission Details
SIG proposals must be submitted via the PCS system as a single PDF by May
11, 2023. Each submission must include a SIG Proposal (5-pages) as well as
Supplementary Materials describing the facilitation strategy and
requirements for the in-person session at the conference (2-pages).
Accepted proposals will be published as Extended Abstracts in the
Conference Proceedings. During the conference, CSCW will provide each SIG
with a meeting space for 75-minutes and will help to advertise the meetings
in various ways.
-
Online submission: PCS Submission System
-
Template: ACM Master Article Submission Templates (single column)
-
Submission format: A proposal including references (maximum 5-pages) and
mandatory supplementary material describing the SIG (2-pages).
-
Selection Process: Juried
How have other academic communities engaged with the topic of your SIG? The
SIG Proposal (5-pages) should clearly articulate a compelling reason for
the SIG. Authors are strongly encouraged to describe the topic in a maximum
of 20 primary references with approximately half of the references coming
from ACM publications and the other half from sources beyond the ACM. This
is not a hard rule as much as it is a challenge to seek out
interdisciplinary opportunities for collaboration.
Develop the proposal collaboratively with a group of people. While not
strictly required, we prefer that proposals be authored by a minimum of two
individuals representing at least two different organizations or
communities.
Clearly describe the activities you would like to facilitate during your SIG.
The Supplementary Material (also mandatory) using the same template should
be no more than 2-pages in length. Accepted SIGs will have a
scheduled, 75-minute
long session at the conference. After your SIG is accepted, we will notify
you what technical support will be available. Rooms will be set up to
facilitate discussion.
The following details about the SIG session should be included in the
Supplementary Material: (1) A brief description of the community (or
communities) to which this SIG would be of interest and why it is of
interest, (2) assumed attendee background, (3) the approach you will use
for organizing and presenting the SIG, (4) an informal schedule of
discussion topics, (5) your plan to attract a reasonable number of
attendees, and (6) which organizer should serve as the primary contact.
As you develop a plan for your SIG proposal, please pay attention to
accessibility considerations. Follow recommendations found in the Guide to
an Accessible Submission
<https://sigchi.org/conferences/author-resources/accessibility-guide/>. If
you have any questions or concerns about creating accessible submissions,
please contact the Accessibility Chairs at accessibility2023(a)cscw.acm.org
<accessibility(a)chi2023.acm.org>.
All deadlines are 23:59 Anywhere on Earth (AoE) time
-
Deadline for submissions due: Thursday, May 11, 2023
-
Notification of acceptance: Thursday, June 15, 2023
Selection process
Although the process is highly selective, it does not necessarily follow a
reviewing process by a committee, and authors should not expect to receive
formal feedback on their submission other than the selection decision.
Specifically, we will consider the following criteria:
1.
Appeal to the community: Is the topic both timely and of wide enough
appeal to attract a significant audience? At the same time, is the topic
sufficiently focused to allow for productive discussion during the SIG
meeting? Too narrow, and the SIG might attract too few people; too broad,
and it is difficult for progress to be made in the relatively short
duration of a SIG.
2.
Format: Is the proposed format conducive to discussion and shared
insight? Will it be possible to achieve its aims? SIGs are not workshops,
nor project showcases, nor tutorials.
3.
Diversity of perspective: It helps to be able to show that the SIG will
be able to encompass a wide perspective, and that the organizers can
accommodate and facilitate discussion across this breadth. Places to show
this are in the description of the intended community, the assumed attendee
background, and the home institutions and disciplines of the organizers.
4.
Continuity: Does the SIG support the development of a longer term
interest group, for example follow-on SIGs or other types of contributions
at subsequent CSCW and other conferences? If the topic is a very recent or
new one, or a revival of an old topic, then arguments will need to be made,
to demonstrate that it is a topic that will persist, rather than simply
being this year’s fashion. If the topic is a continuation of previous
SIG(s), then it is necessary to present the latest developments of the
topic and their projection into the future.
5.
Anonymity: Submissions should not contain sensitive, private, or
proprietary information that cannot be disclosed at publication time.
Submissions should NOT be anonymous. However, confidentiality of
submissions will be maintained during the review process. All rejected
submissions will be kept confidential in perpetuity. All submitted
materials for accepted submissions will be kept confidential until the
start of the conference, with the exception of title and author information
which will be published on the website prior to the conference.
Upon Acceptance of Your Submission
The corresponding author of a conditionally accepted paper has to follow
the instructions on preparing and submitting a final version by the
Publication-Ready Deadline. If the authors cannot meet these requirements
by the Publication-Ready deadline, the venue chairs will be notified and
may be required to remove the paper from the program. The publication-ready
version has to follow the LaTeX and Word templates from ACM. Should you
need technical assistance, please direct your technical query to:
pubs2023(a)cscw.acm.org.
For more details, check the website:
https://cscw.acm.org/2023/index.php/submit-sig/
Thanks for your time and we hope to see you at CSCW 2023!
Best,
Brian McInnis and Sayan Sarcar
sigs2023(a)cscw.acm.org
---------------------------------------------------------------------------
ACM MobileHCI 2023
The ACM International Conference on Mobile Human-Computer Interaction
Athens, Greece
September 26—29, 2023
https://mobilehci.acm.org/2023/
---------------------------------------------------------------------------
CALL FOR PAPERS & STUDENT VOLUNTEERS
MobileHCI conference brings together people from diverse areas and
provides a multidisciplinary forum for academics, hardware and software
developers, designers and practitioners to discuss the challenges and
potential solutions for effective interaction with and through mobile
devices, applications, and services. The conference welcomes
contributions that promote the exchange of ideas and rational discourse
between academics, researchers, and industries all over the world.
Please refer to https://mobilehci.acm.org/2023 for more details.
=====================================
Demos, Tutorials, Panels, and Industrial Perspectives
=====================================
Submission May 26, 2023
Notifications June 23, 2023
Camera-Ready July 7, 2023
Web (Demos): https://mobilehci.acm.org/2023/callfordemos.php
Web (Tutorials): https://mobilehci.acm.org/2023/callfortutorials.php
Web (Panels): https://mobilehci.acm.org/2023/callforpanels.php
Web (Industrial Perspectives):
https://mobilehci.acm.org/2023/callforindustpersp.php
=========================
Late-Breaking Work
=========================
Submission May 26, 2023
Notifications June 30, 2023
Camera-Ready July 21, 2023
Web (Late-Breaking Work):
https://mobilehci.acm.org/2023/callforlatebreaking.php
=========================
Doctoral Consortium
=========================
Submission June 23, 2023
Notifications July 7, 2023
Camera-Ready July 21, 2023
Web(Doctoral Consortium):
https://mobilehci.acm.org/2023/callfordoctoralconsortium.php
=========================
Student Volunteers
=========================
Lottery opens on May 1st, 2023
Lottery closes on July 1st, 2023
Notifications July 15th, 2023
Lottery site:
https://docs.google.com/document/d/1FNIiZHyeBRnAI7N1ElchZxKrFdCu_gHZKoUgyEF…
* All deadlines are AoE
If you have any inquiries, please feel free to send an email to the
organizing committee
https://mobilehci.acm.org/2023/committee.php
We hope to see you this year in Athens!
Dear all,
We are excited to announce the 3rd season of Life in Academia
<https://uol.de/en/media-informatics/teaching/courses/life-in-academia>.
Join us for this online series of talks and engage with an absolutely
brilliant array of experts and interested audiences in critical
conversations around academia. Believing that academia is more than
research results and publications, this seminar series offers a wide
variety of impulses, empowering diverse voices.
Life in Academia
<https://uol.de/en/media-informatics/teaching/courses/life-in-academia>
takes place this summer 2023 (May – July), *Tuesdays at 4pm CEST via
Zoom*. We look forward to seeing you there!
*Upcoming sessions: *
*Decolonial Praxis as an Academic and Pedagogical Imperative - *09/05/2023
Rima Saini (Middlesex University London, UK)
*Academia as a Masculinity Contest - *16/05/2023
Jennifer Berdahl (University of British Columbia, Canada)
*Designing with menstruating bodies and doing feminist science - *23/05/2023
Nadia Campo Woytuk (KTH Royal Institute of Technology, Sweden)
*Power abuse in academia: problem description and suggestions for
solutions - *30/05/2023
Jana Lasser (Graz University of Technology, Austria)
*#IchBinHanna #IchBinReyhan – Academic Precarity and Current Debates -
*05/06/2023
Jennifer S. Henke (Greifswald University, Germany)
*Community Service in Academia - *04/07/2023
Monica Pereira (Brunel University London, UK)
We hope to see you there!
Life in Academia members
*Please join our mailing list
<https://us20.mailchimp.com/mctx/clicks?url=http%3A%2F%2Feepurl.com%2FhRwNL5…> to
be updated on all our activities.
*
*
*
--
Gözel Shakeri (she/her)
Sustainable Human-Computer Interaction
If this email arrives outside your normal working hours, please don't feel obliged to respond.
Fühlen Sie sich bitte nicht verpflichtet auf diese Email ausserhalb Ihrer regulären Arbeitszeit zu antworten.
CALL FOR DOCTORAL CONSORTIUM PAPERS
====================================================
GOALS AND TOPICS
The goal of the Doctoral Consortium is to provide a setting for PhD
students to present their work and receive feedback on their doctoral
research plan and progress. Students will be offered the opportunity to
articulate and discuss their problem statement, goals, methods, and
results. The Doctoral Consortium also aims at providing students with
guidance on various aspects of their research from established researchers
and the other students participating in the sessions. Finally, the Doctoral
Consortium seeks to motivate students in the development of their
scientific curiosity and facilitate their networking within the research
community.
The topics of the Doctoral Consortium are the same as CHItaly’s. A
particular focus will be on Human-Centered Artificial Intelligence (HCAI)
and its applications to support humans, improve their performance as well
as increase safety and trustworthiness. The main scope of the consortium is
to enable PhD students to interact with their peers, as well as with more
senior researchers, on a wide range of Human-Computer Interaction related
topics, and related to the conference theme.
The consortium is open to PhD students worldwide at any stage in their
research. Students at an initial stage should be able to challenge their
ideas and current research directions. Students at a more mature stage
should be able to present their thesis and get advice on ways to further
improve and better communicate their contributions and findings.
Participation is particularly encouraged from PhD students who are close to
proposing a thesis.
Students will be connected with a mentor that will provide more specific
feedback on their research.
====================================================
PAPER FORMAT AND PROCEEDINGS
Submitted papers must be in English and single-author, but the name of the
supervisor could be mentioned within the paper. Papers must be 5-page long
using the 1-column CEUR template (http://ceur-ws.org/Vol-XXX/CEURART.zip).
An Overleaf page for LaTeX users (https://www.overleaf.com/read/gwhxnqcghhdt)
is also available.
Papers must:
Identify a significant research problem in the field of HCI.
Outline the current status of the problem domain and related solutions.
Describe the contribution of the student by presenting the proposed
approach and the results achieved so far.
Accepted papers will be collected and published in CEUR-WS proceedings.
Each author of an accepted paper will present orally their contribution
during the conference.
====================================================
MAIN DEADLINES (AOT)
Submission deadline: May 31st, 2023
Notifications to contributors: June 30th, 2023
Camera-ready/final version deadline: July 15th, 2023
====================================================
PAPER CHAIRS
Giovanna Varni, University of Trento, Italy
Gualtiero Volpe, University of Genova, Italy
email: dc(a)chitaly2023.it
SUBMISSIONS
Submit on EasyChair:
https://easychair.org/conferences/?conf=chitaly2023
=== ACM GoodIt 2023 Call for Papers ===
ACM GoodIT 2023 will focus on the application of IT technologies to social good. Social good is typically defined as an action that provides some sort of benefit to the general public.
### Important Dates
-> All tracks Submission deadline: May 15th, 2023
-> Notification of acceptance: July 7th, 2023
### Link
http://goodit.campusfc.unibo.it/
### Scope
The ACM GoodIT conference seeks papers describing significant research contributions related to the application of information technologies (IT) to social good. The latter is defined as something that provides a benefit to the general public, such as clean air, clean water, internet access, education, or healthcare. However, new media innovations and the proliferation of online communities have added new meaning to the term. Social good can now reflect global citizens uniting to unlock the potential of individuals, technology, and collaboration towards a positive societal impact.
The conference will feature regular and special tracks papers, work-in-progress and PhD papers.
### Papers length
* Full papers (main track and special tracks): papers must not exceed twelve (12) single-column pages, excluding references. Papers with a length disproportionate to their contribution will likely be rejected.
*
Work in Progress Tracks Papers: papers must not exceed eight (8) single-column pages, excluding references.
* PhD Tracks Papers: papers must not exceed five (5) single-column pages, excluding references.
### Publication of papers
Submitted papers (in each of the special tracks) must be original works and must not have been previously published. They will be peer-reviewed (three reviews). All accepted and presented papers will be included in the conference proceedings published in ACM Digital Library. At least one of the authors of all accepted papers must register and present the work in presence at the conference; otherwise, the paper will not be published in the proceedings.
_________________________________________
Catia Prandi, PhD.
Senior Assistant professor (RTD B),
Department of Computer Science and Engineering,
University of Bologna
WORKSHOP PROPOSAL SUBMISSION DEADLINE EXTENSION (8 MAY, 2023)
====================================================
*CHItaly 2023 - Crossing HCI and AI* *- **https://chitaly2023.it/*
<https://chitaly2023.it/>
CALL FOR WORKSHOP PROPOSALS
The International Biannual Conference of the Italian SIGCHI Chapter
====================================================
Date: 20 September, 2023
Location: Turin, Piedmont, Italy
In cooperation with SIGCHI Italy and ACM-SIGCHI
====================================================
We are pleased to invite you to contribute to the 15th Edition of the
Biannual Conference (chitaly2023.it) of the Italian SIGCHI Chapter (
http://sigchitaly.eu/en/general-info/), whose main theme is “Crossing HCI
and AI”. CHItaly2023 welcomes proposals for workshops to be held in
conjunction with the main conference. The goal of the workshops is to
provide additional venues for discussing and exploring emerging areas of
research in HCI, in general, and HCAI (Human-Centered AI), in particular,
with a group of like-minded researchers and practitioners from industry and
academia. Besides the special theme of CHItaly 2023, the workshop proposal
can focus on all aspects of HCI:
* Crossing HCI and AI
* Fundamentals of HCI
* Interactive Environments
* Interaction Techniques, Modalities and Devices
* Applications of HCI
Workshops in CHItaly are co-located events that are held the day before the
main conference starts. They represent forums where specific topics
relevant to CHItaly get discussed.
====================================================
WORKSHOP PROPOSALS
=========================================================
Workshop proposals will be reviewed according to quality criteria, which
consider the relevance of workshop proposals for CHItaly 2023, their
potential of gathering quality contributions, and their review
process. All workshops will be half-day.
====================================================
>Structure of the Proposal
====================================================
The workshop proposal should be organized as follows:
- Workshop title
- Workshop acronym (if any)
- Workshop edition and, if not on the first one, previous venues, number of
attendees, and links to the websites
- List of organizers (with a short bio) and main contact person
- Motivation and objectives
- List of topics
- Target audience and expected number of attendees
- Papers Review process (if any): the strategy used to collect
contributions (such as online conference management systems or submitting
by emails to the workshop chairs, etc.), minimum numbers of reviews, ...
- Workshop setting (paper presentations, discussions, group works, …)
- Dedicated proceedings (if any): type of papers, reviewing process, venue
(Journal special issue, CEUR-WS, …)
- PC tentative list
====================================================
>Important dates for workshop proposals
====================================================
Submission deadline: May, 8 EXTENDED
Review notification: May 16, 2023
Camera-ready for workshop summary: July 31, 2023
====================================================
> TENTATIVE dates of the workshop review cycle
====================================================
Submission deadline for workshop papers: June 23, 2023
Report workshop status to chairs: June 26, 2023
Go/No-go Decision on Workshops: June 30, 2023
Notifications to authors: July 14, 2023
Camera-ready/final version deadline: 28 July 21, 2023
Workshop held: September 20, 2023
=========================================================
SUBMISSION and REVIEW PROCESS
=========================================================
Workshop proposals, in PDF format (no specific template is required), must
be uploaded via Easy Chair (
https://easychair.org/conferences/?conf=chitaly2023) by selecting the Track
“Workshop Proposals”.
We encourage both researchers and industry practitioners to submit workshop
proposals and suggest involving organizers from different institutions,
bringing different perspectives to the workshop topic. We welcome workshops
with a creative structure that may attract various types of contributions
and may ensure rich interactions.
The organizers of accepted workshops will prepare a workshop website
containing the call for papers and detailed information about the workshop
organization and timeline. They will be responsible for their own publicity
and reviewing processes.
Finally, a paper describing each accepted workshop will be included in the
main conference Proceedings (submission deadline, format and requirements
will be defined later).
====================================================
WORKSHOP CHAIRS
====================================================
Berardina Nadja De Carolis, Università di Bari, Italy (
berardina.decarolis(a)uniba.it)
Giuseppe Sansonetti, Università Roma Tre, Italy (
giuseppe.sansonetti(a)uniroma3.it)