*** Call for Workshop Papers ***
UMAP ’23: 31st ACM Conference on User Modeling, Adaptation and Personalization
June 26 - 29, 2023, St. Raphael Resort, Limassol, Cyprus
https://www.um.org/umap2023/workshops/
ACM UMAP 2023, the premier international conference for researchers and
practitioners working on systems that adapt to individual users or to groups of users,
and which collect, represent, and model user information, is organising a number of
workshops to be held in conjunction with the conference. The workshops provide a
venue to discuss and explore emerging areas of User Modeling and Adaptive
Hypermedia research with a group of like-minded researchers and
practitioners from industry and academia. There will be a conference adjunct
proceedings published by ACM where all the workshop papers will be published.
● CRUM 2023: The first edition of the workshop on Context Representation in
User Modelling
https://crum-workshop.github.io/
● ExUM 2023: 5th Workshop on Explainable User Models and Personalised
Systems
http://www.di.uniba.it/~swap/exum
● GMAP 2023: 2nd Workshop on Group Modelling, Adaptation and
Personalisation
https://sites.google.com/view/gmap2023
● HAAPIE 2023: 8th International Workshop on Human Aspects in Adaptive and
Personalised Interactive Environments
http://haapie.cs.ucy.ac.cy
● PATCH 2023: The 14th International Workshop on Personalised Access to
Cultural Heritage
https://patch2023.di.unito.it/
● FairUMAP: 6th UMAP Workshop on Fairness in Uder Modelling, Adaptation, and
Personalisation
https://fairumap.wordpress.com/
● ADAPPT: Adaptive and Personalised Persuasive Technologies Workshop
https://adappt2023.wordpress.com/
IMPORTANT DATES FOR WORKSHOP PAPERS SUBMISSIONS
● Workshop papers submission deadline: Defined per workshop, not before April 20
● Notification of acceptance: Defined per workshop, around May 8, 2023
● Adjunct proceedings camera ready: May 18, 2023
● Workshop day: June 26, 2023
Deadlines refer to 23:59 in the AoE (Anywhere on Earth) time zone.
WORKSHOPS CHAIRS
● Veronika Bogina, Haifa University, Israel
sveron AT gmail.com
● Antonela Tommasel, ISISTAN, CONICET-UNICEN
antonela.tommasel AT isistan.unicen.edu.ar
Apologies for multiple posting
ECCE 2023 - EUROPEAN CONFERENCE ON COGNITIVE ERGONOMICS
34th annual conference of the European Association of Cognitive Ergonomics (EACE)
19 - 22 September 2023 | Swansea, United Kingdom
CONFERENCE WEBSITE
Please visit the conference website for up-to-date information, including registration:
https://digitaleconomy.wales/ecce2023/
CALL FOR PAPERS
ECCE 2023 invites contributions from researchers and practitioners which address the broad spectrum of Cognitive Ergonomics challenges in the analysis, design, and evaluation of virtual and physical interactive systems as part of a rich conference program including keynote talks, paper presentation as well as a doctoral consortium. The 34th ECCE conference will target state-of-the-art as well as emerging topics pertaining to cognitive ergonomics and its role in design processes, information presentation and visualization, human factors and simulation, prototyping, cross / extended reality, user interfaces development, evaluations, and emerging ethical issues.
IMPORTANT DATES AND DEADLINES
February 28, 2023: Deadline for workshop proposals (now closed)
March 31, 2023: Deadline for paper submissions*
June 22, 2023: Deadline for camera-ready submissions**
July 16, 2023: Early registration deadline
September 19, 2023: ECCE 2023 doctoral consortium and workshops
September 20-22, 2023: ECCE 2023 main conference
*Submissions of full papers are handled through EasyChair:
https://easychair.org/conferences/?conf=ecce2023
** One author per accepted paper is required to register and attend the conference to guarantee publication in the conference proceedings.
KEYNOTE SPEAKERS
Elizabeth Churchill, Senior Director of UX at Google.
Clara Crivellaro, Senior Research Fellow in Digital Local Democracy at Newcastle University.
John McCarthy, Head of School of Applied Psychology, University of Cork, Ireland
Robert Pepperell, Professor of Fine Art, Cardiff Metropolitan University & Co-founder and leader of Fovolab at Cardiff Metropolitan University
SPECIAL THEME AND TOPICS OF INTEREST
The Special Theme of ECCE 2023 is Responsible Technology: Community, Culture and Sustainability.
We are cordially inviting contributions on topics along, but not limited to, the following general topics of interest:
* Perception and Augmented Perception
* Design for sense-making and embodiment
* Emotion research for interactive technologies
* Mixed, augmented, and virtual realities
* Human factors and control systems
* Computer-Supported Cooperative Work
* Recent developments in AI
* History of computers and of ECCE
* Ethics of responsible technology
* Online Safety Bill & Digital Services Act
* Digital and interaction issues for education
* Social inclusion and diversity in a digital age
* Teaching Cognitive Ergonomics and Human-Computer Interaction
SUBMISSION CATEGORIES
For ECCE 2023 we invite authors to submit novel research contributions and innovative applications related to the conference topics. The following paper categories are welcome: full papers, demonstrations, workshops, and doctoral consortium proposals.
Papers
Long papers must not exceed 10 pages, including all sections, references, and possible appendices.
Short papers must not exceed 6 pages, including all sections, references, and possible appendices.
All papers must be original and not simultaneously submitted to another journal or conference.
Please consult the website for publishing and formatting instructions. Submissions of full papers are handled through EasyChair: https://easychair.org/conferences/?conf=ecce2023
The deadline for full paper submissions is March 31st, 2023.
Demonstrations
Demonstrations are about showing work in a setting that allows for open discussion. These sessions are suitable for authors who wish to present and demonstrate their work, small projects, systems, or prototypes in an interactive and informal setting during ECCE 2023. Demonstration proposals should be no longer than 2 pages and should explain the work to be presented, the nature of the presentation, and the relevance of the presentation to the conference themes.
Demonstration proposals, along with specific requirements for the demonstration (e.g., size of equipment, power, networking, etc.) should be directed to the general chairs (on ecce2023(a)gmail.com) by March 31st, 2023.
Workshops (now closed)
This year we welcome ideas for workshops, which will take place on Tuesday 19th September 2023. The suggested topics should be related to the aforementioned themes. Inquiries and Submissions of workshop proposals must be directed to the program chairs (ecce2023(a)gmail.com) by February 28th, 2023.
Doctoral Consortium papers
We warmly encourage doctoral students to apply to the doctoral consortium held one day prior to the conference (Monday 18th September 2023), which will be supervised by two leading experts. Submissions to the Doctoral Consortium should include a 2-page summary of the Ph.D. student’s work (including research context, past accomplishments, future directions, and problems encountered) and a 1-page CV.
Upon acceptance, students have to submit a consortium paper (no longer than 6 pages), including references and possible attachments. DC papers revised and submitted according to reviewer comments will be published in the ACM Digital Library along with the conference proceedings. Inquiries and Submissions of the Doctoral Consortium papers should be sent directly to the doctoral consortium chairs by March 31st, 2023.
Students whose Doctoral Consortium (DC) papers are accepted will get free registration to the conference (supported by EACE).
ORGANISATION
General Chairs
Alan Dix, Swansea University and Cardiff Metropolitan University
Irene Reppa, Swansea University
Carina Westling, Bournemouth University
Harry Witchel, Brighton & Sussex Medical School
Doctoral Consortium Chairs
Dr. Stéphane Safin, Institut Polytechnique de Paris
Prof. Gerrit van der Veer, Vrije Universiteit Amsterdam
Workshop Chairs
Harry Witchel, Brighton and Sussex Medical School
Raymond Bond, Ulster University
CONTACT
Contact us on: ecce2023(a)gmail.com
________________________________
From: Lammers, H.A. (Elly) <h.a.lammers(a)vu.nl>
Sent: Wednesday, March 8, 2023 17:19
To: Lammers, H.A. (Elly) <h.a.lammers(a)vu.nl>
Subject: Fw: Call for papers - reminder
________________________________
Apologies for multiple posting
ECCE 2023 - EUROPEAN CONFERENCE ON COGNITIVE ERGONOMICS
34th annual conference of the European Association of Cognitive Ergonomics (EACE)
19 - 22 September 2023 | Swansea, United Kingdom
CONFERENCE WEBSITE
Please visit the conference website for up-to-date information, including registration:
https://digitaleconomy.wales/ecce2023/
CALL FOR PAPERS
ECCE 2023 invites contributions from researchers and practitioners which address the broad spectrum of Cognitive Ergonomics challenges in the analysis, design, and evaluation of virtual and physical interactive systems as part of a rich conference program including keynote talks, paper presentation as well as a doctoral consortium. The 34th ECCE conference will target state-of-the-art as well as emerging topics pertaining to cognitive ergonomics and its role in design processes, information presentation and visualization, human factors and simulation, prototyping, cross / extended reality, user interfaces development, evaluations, and emerging ethical issues.
IMPORTANT DATES AND DEADLINES
February 28, 2023: Deadline for workshop proposals (now closed)
March 31, 2023: Deadline for paper submissions*
June 22, 2023: Deadline for camera-ready submissions**
July 16, 2023: Early registration deadline
September 19, 2023: ECCE 2023 doctoral consortium and workshops
September 20-22, 2023: ECCE 2023 main conference
*Submissions of full papers are handled through EasyChair:
https://easychair.org/conferences/?conf=ecce2023
** One author per accepted paper is required to register and attend the conference to guarantee publication in the conference proceedings.
KEYNOTE SPEAKERS
Elizabeth Churchill, Senior Director of UX at Google.
Clara Crivellaro, Senior Research Fellow in Digital Local Democracy at Newcastle University.
John McCarthy, Head of School of Applied Psychology, University of Cork, Ireland
Robert Pepperell, Professor of Fine Art, Cardiff Metropolitan University & Co-founder and leader of Fovolab at Cardiff Metropolitan University
SPECIAL THEME AND TOPICS OF INTEREST
The Special Theme of ECCE 2023 is Responsible Technology: Community, Culture and Sustainability.
We are cordially inviting contributions on topics along, but not limited to, the following general topics of interest:
* Perception and Augmented Perception
* Design for sense-making and embodiment
* Emotion research for interactive technologies
* Mixed, augmented, and virtual realities
* Human factors and control systems
* Computer-Supported Cooperative Work
* Recent developments in AI
* History of computers and of ECCE
* Ethics of responsible technology
* Online Safety Bill & Digital Services Act
* Digital and interaction issues for education
* Social inclusion and diversity in a digital age
* Teaching Cognitive Ergonomics and Human-Computer Interaction
SUBMISSION CATEGORIES
For ECCE 2023 we invite authors to submit novel research contributions and innovative applications related to the conference topics. The following paper categories are welcome: full papers, demonstrations, workshops, and doctoral consortium proposals.
Papers
Long papers must not exceed 10 pages, including all sections, references, and possible appendices.
Short papers must not exceed 6 pages, including all sections, references, and possible appendices.
All papers must be original and not simultaneously submitted to another journal or conference.
Please consult the website for publishing and formatting instructions. Submissions of full papers are handled through EasyChair: https://easychair.org/conferences/?conf=ecce2023
The deadline for full paper submissions is March 31st, 2023.
Demonstrations
Demonstrations are about showing work in a setting that allows for open discussion. These sessions are suitable for authors who wish to present and demonstrate their work, small projects, systems, or prototypes in an interactive and informal setting during ECCE 2023. Demonstration proposals should be no longer than 2 pages and should explain the work to be presented, the nature of the presentation, and the relevance of the presentation to the conference themes.
Demonstration proposals, along with specific requirements for the demonstration (e.g., size of equipment, power, networking, etc.) should be directed to the general chairs (on ecce2023(a)gmail.com) by March 31st, 2023.
Workshops (now closed)
This year we welcome ideas for workshops, which will take place on Tuesday 19th September 2023. The suggested topics should be related to the aforementioned themes. Inquiries and Submissions of workshop proposals must be directed to the program chairs (ecce2023(a)gmail.com) by February 28th, 2023.
Doctoral Consortium papers
We warmly encourage doctoral students to apply to the doctoral consortium held one day prior to the conference (Monday 18th September 2023), which will be supervised by two leading experts. Submissions to the Doctoral Consortium should include a 2-page summary of the Ph.D. student’s work (including research context, past accomplishments, future directions, and problems encountered) and a 1-page CV.
Upon acceptance, students have to submit a consortium paper (no longer than 6 pages), including references and possible attachments. DC papers revised and submitted according to reviewer comments will be published in the ACM Digital Library along with the conference proceedings. Inquiries and Submissions of the Doctoral Consortium papers should be sent directly to the doctoral consortium chairs by March 31st, 2023.
Students whose Doctoral Consortium (DC) papers are accepted will get free registration to the conference (supported by EACE).
ORGANISATION
General Chairs
Alan Dix, Swansea University and Cardiff Metropolitan University
Irene Reppa, Swansea University
Carina Westling, Bournemouth University
Harry Witchel, Brighton & Sussex Medical School
Doctoral Consortium Chairs
Dr. Stéphane Safin, Institut Polytechnique de Paris
Prof. Gerrit van der Veer, Vrije Universiteit Amsterdam
Workshop Chairs
Harry Witchel, Brighton and Sussex Medical School
Raymond Bond, Ulster University
CONTACT
Contact us on: ecce2023(a)gmail.com
With apologies for cross postings - deadline March 6th
AISB Convention 2023
13-14 April 2023
Swansea, Wales, UK
The AISB Convention is a flourishing annual conference that thrives from an interdisciplinary audience and facilitates discourse amongst a diverse set of researchers and research cultures. Attendance will be free for AISB members.
The 2023 convention of the Society for the Study of Artificial Intelligence and Simulation of Behaviour (AISB) will be held as a hybrid in-person and online event 13-14 April 2023. The convention will consist of several tracks based on popular symposia of previous AISB conventions instead of separately organised symposia. This decision was made to streamline the processes involved in organising the convention in the context of reduced timeframes due to COVID-19 disruptions from the past years and the longer-term changes this has brought about for the reseach community. In addition to the thematic tracks, we will run a general track that can accommodate papers on any topic related to AI. Each track acts like a mini conference with its own chair and programme committee.
Please see below for a list of tracks for 2023.
AI & Games (AIG)
This track focuses on the application of artificial intelligence or intelligent-like techniques, frameworks and theories to the creation of intelligent games.
AI can be used in any manner suitable in the game, from the algorithm to making the game more engaging, personalised, and/or interactive.
The following non-exhaustive list of research and practice shows potential submission topics:
* Use of AI techniques (e.g. planning, learning, evolution etc.)
* Design and engineering of AI components
* Procedural content generation
* Intelligent or adaptive player interaction
* Game analytics
* Data-driven player modelling
* Agent decision making systems
* Intelligent agents
* Environmental simulations
* Interactive narrative generation
* Intelligent narrative technologies
* Experimental AI
* Serious games & gamification
AI Ethics (AIE)
Recent years have seen an increased awareness of ethical issues stemming from a lack of responsibility in the design and deployment of AI- and data-driven technology systems. This track explores solutions to these issues. Some topics of interest:
* Algorithmic fairness
* Diversity
* Data governance
* Accountability
* Data privacy
* AI ethics principles
* Implementing ethical reasoning
* AI regulation
* Explainable AI
Computational Creativity (CC)
Computational creativity is continuing to attract researchers from both arts and science backgrounds. Philosophers, cognitive psychologists, computer scientists and artists have all contributed to and enriched the literature.
Many argue a machine is creative if it simulates or replicates human creativity (e.g. evaluation of AI systems via a Turing-style test), while others have conceived of computational creativity as an inherently different discipline, where computer generated (art)work should not be judged on the same terms, i.e. being necessarily producible by a human artist, or having similar attributes, etc.
More general topics of interest for this symposium include, but are not limited to:
* Novel systems and theories in computational creativity, in any domain, e.g. drawing and painting, music, storytelling, poetry, conversation, games, etc.
* The evaluation of computational creative systems, processes and artefacts
* Theory of computational aesthetics
* Representational issues in creativity, including visual and perceptual representations
* Social aspects of computational creativity, and intellectual property issues
* Creative autonomy and constraint
* Computational appreciation of artefacts, including human artwork
Philosophy & AI (AIP)
With its origins in the Philosophy after AI symposium from previous AISB Conventions, this track sets out to investigate the philosophical and linguistic perspectives of the research paths which deal with language as it is conceived by AI. Contributions to a general philosophical discourse on AI are also welcome.
We invite talks on the following (but not exclusively) topics:
* Linguistics and AI;
* AI research on language;
* Learning, creativity and AI;
* Meaning and AI;
* Creativity, machine-learning and language;
* Robots and communication;
* Truth, post-truth and AI;
* Social media, devices and human sociality.
General Track (GT)
This track accommodates AI research that does not align with any of the other special tracks. Possible topics include:
* Agents and multi-agent systems
* Agent-based social simulation
* Verification of AI systems
* Combining learning and reasoning
* Argumentation
* AI & cyber security
* Natural language processing
* Knowledge representation
Submission
Submissions to any of the tracks are in the form of extended abstracts and are subject to peer review. Proceedings will then accommodate final papers as short or regular papers. These are limited to the following page restrictions.
* Extended abstract (max. 2 pages)
* Short paper (max. 4 pages)
* Regular paper (max. 8 pages)
Page limits include references. Please use Springer Nature LaTeX or Word templates to prepare your papers.
Web site and submission links will be available from mid-January 2023.
Please use the following submission links:
* AISB - AI & Games 2023: https://easychair.org/my/conference?conf=aisbaig2023
* AISB - AI Ethics 2023: https://easychair.org/my/conference?conf=aisbaie2023
* AISB - Philosophy & AI 2023: Please email your submission to aip2023(a)aisb.org.uk
* AISB - Computational Creativity 2023: Please email your submission to cc2023(a)aisb.org.uk
* AISB - General Track 2023: Please email your submission to gt2023(a)aisb.org.uk
Important Dates
* Submission: 6 March 2023
* Notification of acceptance: 27 March 2023
* Camera-ready paper: 3 April 2023
Program Committee
General Chair: Bertie Müller (Swansea University)
Track Chairs:
* AISB - AI & Games 2023: Swen Gaudl (University of Plymouth, UK)
* AISB - AI Ethics 2023: Bertie Müller (Swansea University, UK)
* AISB - Philosophy & AI 2023: Giusy Gallo (Università della Calabria, Italy), Claudia Stancati (Università della Calabria, Italy)
* AISB - Computational Creativity 2023: Jiaxiang Zhang (Swansea University, UK)
* AISB - General Track 2023: Floriana Grasso (University of Liverpool, UK)
CHItaly 2023: Call for Papers
[Apologies for Multiple Postings]
================================================
CHItaly 2023 - Crossing HCI and AI
The International Biannual Conference of the Italian SIGCHI Chapter
================================================
20-22 September 2023
Location: from Turin to the World, using Metaverse
https://chitaly2023.it/
================================================
SPECIAL THEME: Crossing HCI and AI
================================================
Besides traditional HCI topics, CHItaly 2023 aims at debating the
intersection of HCI and AI as an emerging field of research, devoted mostly
to Intelligent User Interfaces, i.e., interfaces developed using the
approaches from HCI and the tools from AI.
In addition to consolidated HCI contributions, we solicit research on
methods, approaches, and systems relating the Human and the AI, innovative
AI-based interfaces and interactions empowering humans, experiences in good
and bad practices in applying AI to the interaction.
================================================
CALL FOR LONG AND SHORT PAPERS
================================================
We welcome research contributions in the form of either long or short
research papers.
Long papers present original and substantially new research in HCI. Short
papers present original and provocative research or novel applications in
HCI.
All paper manuscripts undergo a selective review process. Accepted papers
are invited for inclusion in the electronic ACM International Conference
Proceedings Series (ICPS - pending approval), published in the ACM Digital
Library.
Authors of top-quality papers will be invited to submit extended versions
to special issues in international journals.
Besides the special theme of CHItaly 2023, the conference is interested in
all aspects of HCI:
* Crossing HCI and AI
* Fundamentals of HCI
* Interactive Environments
* Interaction Techniques, Modalities and Devices
* Applications of HCI
A more detailed list is available at https://chitaly2023.it/call_for_papers/
Submit on easychair: https://easychair.org/conferences/?conf=chitaly2023
Main deadlines:
- Submission deadline: March 31th, 2023
- Review notification: June 1st, 2023
- Initial camera-ready submission: June 30th, 2023
- Final submission: July 31st, 2023
All times are in Anywhere on Earth (AoE) time zone. When the deadline is
day D, the last time to submit is when D ends AoE.
Papers Chairs
Tania Di Mascio (Università dell’Aquila)
Rosa Lanzilotti (Università di Bari)
Davide Spano (Università di Cagliari)
email: papers(a)chitaly2023.it
****** One Week Left ******
Call for Papers
Special Session on
"eXtended Reality as a gateway to the Metaverse:
Practices, Theories, Technologies and Applications"
Abstract (1-2 pages)
or alternatively, a Graphical Abstract
by March 15, 2023
*********************************
Dear Colleagues,
a friendly reminder that there is only one week left to contribute with an
Abstract (1-2 pages) or a Graphical Abstract to the Special Session on
“eXtended Reality as a gateway to the Metaverse: Practices, Theories,
Technologies and Applications” - IEEE International Conference on Metrology
for eXtended Reality, Artificial Intelligence, and Neural Engineering (IEEE
MetroXRAINE 2023) - October 25-27, 2023 - Milan -
https://metroxraine.org/special-session-17.
After the abstract submission, you will have time until April 30 to
finalize your contribution.
Please see the CfP below for details and forward it to colleagues who might
be interested in contributing to this special session.
Visit the conference website for further and updated information
https://metroxraine.org/.
I'm looking forward to meeting you, virtually or in your presence, at IEEE
MetroXRAINE 2023.
Best wishes,
Giuseppe Caggianese
Giuseppe Caggianese, Ph.D.
-------------------------------------------------------------
Research Scientist
National Research Council (CNR)
Institute for High-Performance Computing and Networking (ICAR)
Via Pietro Castellino 111, 80131, Naples, Italy
Telefono: +39 0816139227
Mobile: +39 3371588044
Skype: giuseppe.caggianese
Email: giuseppe.caggianese(a)cnr.it
====================================================================================
Call for Papers - Special Session on: “EXTENDED REALITY AS A GATEWAY TO THE
METAVERSE: PRACTICES, THEORIES, TECHNOLOGIES AND APPLICATIONS”
https://metroxraine.org/special-session-17
2023 IEEE International Conference on Metrology for eXtended Reality,
Artificial Intelligence, and Neural Engineering (IEEE MetroXRAINE 2023)
https://metroxraine.org/
October 25-27, 2023 - Milan, Italy.
====================================================================================
SPECIAL SESSION DESCRIPTION
-------------------------
The fast development of Virtual Reality (VR), Augmented Reality (AR), and
Mixed Reality (MR) solutions over the last few years are transforming how
people interact, work, and communicate. The eXtended Reality (XR) term
encloses all those immersive technologies that can shift the boundaries
between digital and physical worlds to realize the metaverse. According to
tech companies and venture capitalists, the metaverse will be a
super-platform that convenes sub-platforms: social media, online video
games, and ease-of-life apps, all accessible through the same digital space
and sharing the same digital economy. Inside the metaverse, virtual worlds
will allow avatars to carry out all human endeavours, including creation,
display, entertainment, social, and trading. Thus, the metaverse will
evolve how users interact with brands, intellectual properties, health
services, cultural heritage, and each other things on the Internet. A user
could join friends to play a multiplayer game, watch a movie via a
streaming service and then attend a university course precisely the same as
in the real world.
The metaverse development will require new software architecture that will
enable decentralized and collaborative virtual worlds. These self-organized
virtual worlds will be permanent and will require maintenance operations.
In addition, it will be necessary to design an efficient data management
system and prevent privacy violations. Finally, the convergence of physical
reality, virtually enhanced, and an always-on virtual space highlighted the
need to rethink the actual paradigms for visualization, interaction, and
sharing of digital information, moving toward more natural, intuitive,
dynamically customizable, multimodal, and multi-user solutions.
This special session aims to focus on exploring how the realization of the
metaverse can transform certain application domains such us: (i)
healthcare, in which the metaverse solutions can, for instance, improve the
communication between patients and physicians; (ii) cultural heritage, with
potentially more effective solutions for tourism guidance, site
maintenance, and heritage object conservation; and (iii) industry, where to
enable data-driven decision making, smart maintenance, and overall asset
optimisation.
More information can be found here:
https://metroxraine.org/special-session-17
TOPICS
----------
The topics of interest include, but are not limited to, the following:
- Hardware/Software Architectures for metaverse
- Decentralized and Collaborative Architectures for metaverse
- Interoperability for metaverse
- Tools to help creators to build the metaverse
- Operations and Maintenance in metaverse
- Data security and privacy mechanisms for metaverse
- Cryptocurrency, token, NFT Solutions for metaverse
- Fraud-Detection in metaverse
- Cyber Security for metaverse
- Data Analytics to Identify Malicious Behaviors in metaverse
- Blockchain/AI technologies in metaverse
- Emerging Technologies and Applications for metaverse
- New models to evaluate the impact of the metaverse
- Interactive Data Exploration and Presentation in metaverse
- Human-Computer Interaction for metaverse
- Human factors issues related to metaverse
- Proof-of-Concept in Metaverse: Experimental Prototyping and Testbeds
IMPORTANT DATES
------------------------
Abstract Submission Deadline: March 15, 2023. **NOTE that the abstract
should be 1 - 2 pages.
Final Paper Submission Deadline: April 30, 2023.
Full Paper Acceptance Notification: June 15, 2023
Final Paper Submission Deadline: July 31, 2023
SUBMISSION AND DECISIONS
------------------------
Authors should prepare an Abstract (1 - 2 pages) that clearly indicates the
originality of the contribution and the relevance of the work. The Abstract
should include the title of the paper, names and affiliations of the
authors, an abstract, keywords, an introduction describing the nature of
the problem, a description of the contribution, the results achieved and
their applicability.
As an alternative to the traditional abstract, it is possible to submit a
Graphical Abstract. For further information, please see here:
https://metroxraine.org/initial-author-instructions.
When the first review process has been completed, authors receive a
notification of either acceptance or rejection of the submission. If the
abstract has been accepted, the authors can prepare a full paper.
The format for the full paper is identical to the format for the abstract
except for the number of pages: the full paper has a required minimum
length of five (5) pages and a maximum of six (6) pages.
Full Papers will be reviewed by the Technical Program Committee. Authors of
accepted full papers must submit the final paper version according to the
deadline, register for the workshop, and attend to present their papers.
The maximum length for final papers is 6 pages.
All contributions will be peer-reviewed and acceptance will be based on
quality, originality and relevance. Accepted papers will be submitted for
inclusion into IEEE Xplore Digital Library.
Submissions must be written in English and prepared according to the IEEE
Conference Proceedings template. LaTeX and Word templates and an Overleaf
sample project can be found at:
https://metroxraine.org/initial-author-instructions.
The papers must be submitted in PDF format electronically via EDAS online
submission and review system: https://edas.info/newPaper.php?c=30746.
To submit abstracts or draft papers to the special session, please follow
the submission instructions for regular sessions, but remind to specify the
special session to which the paper is directed.
The special session organizers and other external reviewers will review all
submissions.
More information can be found here:
https://metroxraine.org/initial-author-instructions
CONFERENCE PROCEEDINGS
-----------------------------------
All contributions will be peer-reviewed, and acceptance will be based on
quality, originality, and relevance. Accepted papers will be submitted for
inclusion into IEEE Xplore Digital Library.
Extended versions of presented papers are eligible for post-publication;
more information will be provided soon.
ORGANIZERS
-------------
Giuseppe Caggianese
National Research Council of Italy
giuseppe.caggianese@.cnr.it
Ugo Erra
University of Basilicata
ugo.erra(a)unibas.it
Luigi Gallo
National Research Council of Italy
luigi.gallo(a)cnr.it
For any questions about the special session, please feel free to contact us
via email.
*** Third Call for Papers ***
19th IEEE eScience Conference (eScience 2023)
October 9-13, 2023, St. Raphael Resort, Limassol, Cyprus
https://www.escience-conference.org/2023/
eScience 2023 provides an interdisciplinary forum for researchers, developers, and users of
eScience applications and enabling IT technologies. Its objective is to promote and encourage
all aspects of eScience and its associated technologies, applications, algorithms, and tools,
with a strong focus on practical solutions and open challenges. The conference welcomes
conceptualization, implementation, and experience contributions enabling and driving
innovation in data- and compute-intensive research across all disciplines, from the physical
and biological sciences to the social sciences, arts, and humanities; encompassing artificial
intelligence and machine learning methods; and targeting a broad spectrum of architectures,
including HPC, Cloud, and IoT.
The overarching theme of the eScience 2023 conference is “open eScience”. This year, the
conference is promoting four additional key topics:
• Computational Science for sustainable development
• FAIR
• Research Infrastructures for eScience
• Continuum Computing: Convergence between Cloud Computing and the Internet of Things
(IoT)
The conference is soliciting two types of contributions:
• Full papers (10 pages) presenting previously unpublished research achievements or
eScience experiences and solutions
• Posters (2 pages) showcasing early-stage results and innovations
Submitted papers should use the IEEE 8.5×11 manuscript guidelines: double-column text
using single-spaced 10-point font on 8.5×11-inch pages. Templates are available from
http://www.ieee.org/conferences_events/conferences/publishing/templates.html .
Submissions should be made via the Easy Chair system using the submission link:
https://easychair.org/conferences/?conf=escience2023 .
All submissions will be single-blind peer reviewed. Selected full papers will receive a slot for
an oral presentation. Accepted posters will be presented during a poster reception. Accepted
full papers and poster papers will be published in the conference proceedings. Rejected full
papers can be re-submitted for a poster presentation. At least one author of each accepted
paper or poster must register as an author at the full registration rate. Each author registration
can be applied to only one accepted submission.
AWARDS
eScience 2023 will host the following awards, which will be announced at the conference.
• Best Paper Award
• Best Student Paper Award
• Best Poster Award
• Best Student Poster Award
• Outstanding Early Career Contribution – this award is associated with poster submissions
and short presentations of attendees in their early career phase (i.e., postdoctoral researchers
and junior scientists).
KEY DATES
• Paper Submissions Due: Friday, May 26, 2023 (AoE)
• Notification of Paper Acceptance: Friday, June 30, 2023
• Poster Submissions due: Friday, July 7, 2023 (AoE)
• Poster Acceptance Notification: Monday, July 24, 2023
• All Camera-ready Submissions due: Monday, August 14, 2023
• Author Registration Deadline: Monday, August 14, 2023
ORGANISATION
General Chair
• George Angelos Papadopoulos, University of Cyprus, Cyprus
Technical Program Co-Chairs
• Rafael Ferreira da Silva, Oak Ridge National Laboratory, USA
• Rosa Filgueira, University of St Andrews, UK
Organisation Committee
https://www.escience-conference.org/2023/organizers
Steering Committee
https://www.escience-conference.org/about/#steering-committee
Email contact: Technical-Program(a)eScience-conference.org
/Apologize for unintended cross-mailing/
=========================================================
/Note: //*Interaction Design and Architecture(s) Journal has migrated to
https://ixdea.org/*//
//The old website will no longer be updated from 5 March 2023 onwards./
=========================================================
Special Issue on
*Design Education for Hybrid Environments: Pedagogies, frameworks, and
tools for crafting next-generation physical-digital spaces
*Call for Papers -> link
<https://ixdea.org/design-education-for-hybrid-environments-pedagogies-frame…>
to be published at the
/*Interaction Design and Architecture(s) Journal (IxD&A)*/
(ISSN 1826-9745, eISSN 2283-2998)
https://ixdea.org/https://doi.org/10.55612/s-5002-000
----------------------------------------------------------------
**** Since 2012 also in Scopus ****
**** *Since 2015 also* in *Emerging Sources Citation Index* and *Web of
Science* ***
*----------------------------------------------------------------
IxD&A implements the Gold Open Access (OA) road to its contents
with no charge to the authors (submission & paper processing)
Help us in improving the quality of the editorial process and of the
journal, please donate: -> link
=========================================================
*Guest Editors:*
--------------------------------------------------------- --
/• Daniel Rosenberg Munoz, Carnegie Mellon University, USA
• Dina El Zanfaly, Carnegie Mellon University, USA
• Peter Scupelli, Carnegie Mellon University, USA
• Daragh Byrne, Carnegie Mellon University, USA/
===========================================
*Important dates:*
-----------------------------------------------------------
• Deadline: *May 20th, 2023*
• Notification to the authors: July 31st, 2023
• Camera ready paper: September 20th, 2023
• Publication of the special issue: October 2023 (tentatively)
===========================================
*Overview*
-----------------------------------------------------------
Over the past few decades, interactive technologies have become more and
more embedded in and blended with our physical world. These
technologies—mobile computing, AR and VR, interactive IoTs, tangible
interfaces, and responsive architectures—are increasingly shaping our
daily experiences in our homes, workplaces, neighborhoods, and cities.
We call these physical-digital spaces Hybrid Environments . As these
technologies continue to transform the way we live, many new
opportunities emerge for design education and practice.
Within higher education, more and more programs aim to cross-train
designers, architects, creative technologists, and artists to operate in
these emerging terrains. This is a complex pedagogical practice.
Designing for Hybrid Environments requires knowledge and training in the
design of both physical environments and interactive technologies.
Solutions cut across, and often operate at multiple, scales: from the
object to the room, from the neighborhood to the city. Consequently, the
design of good physical-digital spaces must often bridge fundamental
knowledge in design, architecture, art, interactivity, and computation.
How are we meeting this emergent need? How do we educate cross-trained
students to creatively respond and adapt to these complex design spaces?
In this special issue, we invite design educators to share their
pedagogies, frameworks, and tools for crafting next-generation
physical-digital spaces. We hope to gather, reflect, and share valuable
examples and instructional practices so that we might learn from one
another and critically examine how to teach students to design Hybrid
Environments. Ultimately, we seek to form a common understanding and
begin building the foundations for design education in this emerging field.
-----------------------------------------------------------
*Topics of Interest*
-----------------------------------------------------------
The indicative list of topics of interest for this special issue devoted
to Design Education for Hybrid Environments includes, but is not limited to:
• Teaching for and within VR, AR, and XR technologies.
• Teaching for interactive IoT, spatial computing, ambient media, and
responsive architecture.
• CAD and CAM tools to help conceive, represent, prototype, and test
Hybrid Environments.
• Theoretical frameworks and representational techniques to navigating
scales of design —from the object to the room, from the neighborhood to
the city.
• Cognitive approaches to explain and study reasoning, conceiving, and
building Hybrid Environments.
• Post-Pandemic Hybrid Environments, including telepresence, distributed
spaces, and the temporality of experience.
• Assessment and performance methods, including pilot studies,
curricula, or cases of evaluating Hybrid Environments design and
instruction.
• Instructional experiences resilient to rapid change in technology
infrastructures and toolsets.
• Research methods supporting the design process and evaluation of
Hybrid Environments.
===========================================
/*Submission guidelines and procedure*/
----------------------------------------------------------
All submissions (abstracts and later final manuscripts) must be original
and may not be under review by another publication.
The manuscripts should be submitted either in .doc or in .rtf format.
All papers will be blindly peer-reviewed by at least two reviewers.
Authors are invited to submit 8-20 pages paper (including authors'
information, abstract, all tables, figures, references, etc.).
The paper should be written according to the IxD&A authors' guidelines
->https://ixdea.org/authors-guidelines/
==========================================================
*Authors' guidelines*
----------------------------------------------------------
Paper submission page:
-> link <https://www-2020.ixdea.uniroma2.it/ojs/ixdea/login>
(Please upload all submissions using the Submission page.
When submitting the paper, please, choose the section:
"SI: Design Education for Hybrid Environments")
More information on the submission procedure and on the characteristics
of the paper format can be found on the website of the IxD&A Journal
where information on the copyright policy and responsibility of authors,
publication ethics and malpractice are published.
For scientific advice and queries, please contact the IxD&A scientific
editor marking the subject as:
/IxD&A special issue on Design Education for Hybrid Environments/
• drosenb2 [at] andrew [dot] cmu [dot] edu
-----------------------------------------------------------------------------*
***
* Forthcoming issues:*
https://doi.org/10.55612/s-5002-000
• N.56
'Hybrid Games and Interaction Design'
Guest editors: Nelson Zagalo, Micael Sousa, Ana Patrícia Oliveira, Fotis
Liarokapis
• N.57
'Competence based education: from school to responsible citizenship,
wellbeing and democracy.'
Guest editors: Stefania Bocconi, Stefano Cacciamani, Romina Cachia,
Arianna Sala, Nadia Sansone
• N.58
'Age Against the Machine: A Call for Designing Ethical AI for and with
Children'
Guest editors: Sumita Sharma, Eva Durall Gazulla, Marianne Kinnula,
Nitin Sawhney
• N.59
'AI for Humans and Humans for AI: Towards Cultures of Participation in
the Digital Age'
Guest editors: Renate Andersen, Vita Santa Barletta, anders Mørch,
Alesandro Pagano
'Design Education for Hybrid Environments: Pedagogies, frameworks, and
tools for crafting next-generation physical-digital spaces'
Guest editors: Daniel Rosenberg Munoz, Dina El Zanfaly, Peter Scupelli,
Daragh Byrne
• N.60
• ‘SLE as engines of the twin transition’
Guest editors: Mihai Dascalu, Oscar Mealha, Sirje Virkus
• ‘Technologies, Tools, and Techniques for Online Design-Based
Activities with Children’
Guest editors: Naska Goagoses, Heike Winschiers-Theophilus, Erkki
Rötkönen, Tariq Zaman
• ‘Designing for People in Human-Robot Collaboration’
Guest editors: Stine S. Johansen, Alan Burden, Eike Schneiders,
Alexander N. Walzer
----------------------------------------------------------
*** Fourth Call for Late-Breaking Results and Demos ***
UMAP ’23: 31st ACM Conference on User Modeling, Adaptation and
Personalization
June 26 - 29, 2023, St. Raphael Resort, Limassol, Cyprus
https://www.um.org/umap2023/call-for-late-breaking-results-and-demos/
Submissions due: April 24, 2023
Submission site: https://easychair.org/conferences/?conf=umap23
IMPORTANT DATES
● Submission of papers: April 24, 2023
● Notification of acceptance: May 10, 2023
● Camera-ready versions of accepted papers: May 18, 2023
● Conference: June 26-29, 2023
Note: The submission times are 11:59 pm AoE time (Anywhere on Earth)
SUBMISSION FORMATS
Demonstrations
● Max. 5 pages + max. 1 additional page for references;
● (Optional) video or external material demonstrating the system;
● Publication in ACM UMAP 2023 Adjunct Proceedings;
● Presentation as a demo + poster at the conference.
Description: Demonstrations will showcase research prototypes and
commercially available products in a dedicated session. Demo submissions must
be based on an implemented and tested system that pursues one or more
innovative ideas in the interest areas of the conference.
Demonstrations are an excellent and exciting way to showcase implementations
and get valuable feedback from the community. Each demo submission must
make clear which aspects of the system will be demonstrated, and how these will
be demonstrated on-site as well as online.
To better identify the value of demos, we also encourage authors to submit a
pointer to a screencast (max. 5 minutes on Vimeo or YouTube) or any
external material related to the demo (e.g., shared code on GitHub).
Descriptions of demonstrations should have a length of max. 5 pages + 1 page
of references in the new ACM single-column style. On an extra page (not to
be published), submissions should include a specification of the
technical requirements for demonstrating the system at UMAP 2023.
Late-Breaking Results
● Max. 7 pages + max. 2 additional pages for references;
● (Required) unpublished page with a list of questions the authors aim to get
feedback on;
● Publication in ACM UMAP 2023 Adjunct Proceedings;
● Presentation as a (potentially virtual) poster at the conference.
Description: Late-Breaking Results (LBR) are research-in-progress that must
contain original and unpublished accounts of innovative research ideas,
preliminary results, industry showcases, and system prototypes, addressing both
the theory and practice of User Modeling, Adaptation, and Personalization. In
addition, papers introducing recently started research projects or summarizing
project results are welcome as well.
We encourage researchers and practitioners to submit late-breaking work as
it provides a unique opportunity for sharing valuable ideas, eliciting useful
feedback on early-stage work, and fostering discussions and collaborations
among colleagues.
Late-Breaking Results papers have a length of up to 7 pages + 2 pages of
references in the new ACM single-column style and will be presented to
the conference as posters. On an extra page (not to be published),
submissions should include a list of questions that the authors aim to get feedback
on during the poster session at UMAP 2023.
SUBMISSION AND REVIEW PROCESS
Papers will be reviewed single-blind and do not need to be anonymised before
submission
Papers must be formatted according to the new workflow for ACM publications. The
templates and instructions are available here:
https://www.acm.org/publications/taps/word-template-workflow.
Authors should submit their papers as single-column. The templates are
available here (we strongly recommend the usage of LaTeX for the
camera-ready papers to minimize the extent of reformatting):
● LaTeX (use \documentclass[manuscript,review]{acmart} in the sample-
authordraft.tex file for single-column):
https://www.acm.org/binaries/content/assets/publications/consolidated-tex-t…
● Overleaf (use \documentclass[manuscript,review]{acmart} for single-column):
https://www.overleaf.com/latex/templates/acm-conference-proceedings-master-…
● MS Word:
https://www.acm.org/binaries/content/assets/publications/taps/acm_submissio…
Note: Accepted papers will require further revision to meet the requirements and
page limits of the camera-ready format required by ACM. Instructions for
the preparation of the camera-ready versions of the papers will be provided
after acceptance.
The ACM Code of Ethics gives the UMAP program committee the right to (desk-)
reject papers that perpetuate harmful stereotypes, employ unethical
research practices, or uncritically present outcomes/implications that
clearly disadvantage minority communities.
Submit your papers in PDF format via EasyChair for ACM UMAP 2023 Demos and
Late-Breaking Results at https://easychair.org/conferences/?conf=umap23
(choose “New Submission” and make sure to select “UMAP'23 - LBR and
Demos” track).
The review process will be single-blind, i.e., authors’ names should be included in
the papers. Submissions will be reviewed by at least two independent reviewers.
They will be assessed based on their originality and novelty, potential contribution
to the research field, potential impact in particular use cases, and the usefulness
of presented experiences, as well as their overall readability.
Papers that exceed the page limits or do not adhere to the formatting guidelines
will be returned without review.
UMAP has a *no dual submission* policy, which is why full paper submissions should
not be currently under review at another publication venue. Further, UMAP operates
under the ACM Conference Code of Conduct
(https://www.acm.org/about-acm/policy-against-harassment)
as well as the ACM Publication Policies and Procedures
(https://www.acm.org/publications/policies).
PUBLICATION AND PRESENTATION
Accepted Demo and Late-Breaking Results papers will be published in the ACM UMAP
2023 Adjunct Proceedings in the ACM Digital Library. Papers will be accessible from
the UMAP 2023 website through ACM OpenToc Service for one year after publication
in the ACM Digital Library. All categories will be presented at the poster reception of
the conference, in the form of a poster and/or a software demonstration following
poster format. This form of presentation will provide presenters with an opportunity
to obtain direct feedback about their work from a wide audience during the
conference.
To be included in the Proceedings, at least one author of each accepted paper
must register for the conference and present the paper there.
LATE-BREAKING RESULTS AND DEMO CHAIRS
● Ludovico Boratto, University of Cagliari, Italy
● Alisa Rieger, Delft University of Technology, Netherlands
● Shaghayegh (Sherry) Sahebi, University at Albany – SUNY, USA
● Contact: HYPERLINK "mailto:umap2023-lbr@um.org"umap2023-lbr(a)um.org
*** Apologies for cross postings ***
**AI per la Sostenibilità @Ital-IA 2023*- Call For Papers - *** DEADLINE
March, 19 ***
https://www.ital-ia2023.it/workshop/ai-per-la-sostenibilita
----------------------------------------------------------------------
Workshop presso il*Terzo Convegno Nazionale CINI sull'Intelligenza
Artificiale Ital-IA*(https://www.ital-ia2023.it/)
29-31 Maggio 2023, Pisa, Italy
Ital-IA è il terzo Convegno Nazionale CINI sull'Intelligenza
Artificiale, organizzato per sviluppare obiettivi comuni tra istituzioni
pubbliche, industria italiana e la ricerca scientifica delle università
e dei centri di ricerca nazionali. Ital-IA ha l'ambizione di "fare rete
nazionale" tra tutte le azioni che si stanno disegnando in questi mesi
in Italia per cogliere le potenzialità di sviluppo legate alle
tecnologie dell'Intelligenza Artificiale.
Il convegno è organizzato dal Laboratorio Nazionale "Artificial
Intelligence ed Intelligent Systems" (AIIS), creato dal CINI (Consorzio
Interuniversitario Nazionale per l'Informatica). Il Laboratorio è stato
creato nel Giugno 2018 con il sostegno del Dipartimento di Informazione
e Sicurezza della Presidenza del Consiglio dei Ministri (come indicato
nel recente rapporto del DIS "Relazione sulla Politica dell’Informazione
per La Sicurezza 2018") per sviluppare obiettivi comuni tra istituzioni
pubbliche, industria italiana e la ricerca scientifica delle università
e dei centri di ricerca nazionali. Il laboratorio conta oggi 57 nodi che
includono quasi tutti gli Atenei Italiani oltre a CNR, FBK e IIT.
For any information: marco.polignano(a)uniba.it
=========
ABSTRACT
=========
La rapida evoluzione dell'Intelligenza artificiale dell'ultimo decennio
ha spinto la ricerca verso lo sviluppo di tecnologie sempre più
sofisticate e accurate basate su enormi quantità di dati. Tali sistemi
si sono dimostrati un ottimo strumento per supportare processi volti
alla sostenibilità Ambientale, Economica e Sociale sia lato produttivo
che lato di ricerca grazie alla loro eccezionale capacità di
comprensione dei dati (strutturati e non), pianificazione e reasoning.
In questo workshop si vogliono discutere quei sistemi di AI in grado di
agire in tale ambito ed aiutare aziende e università ad affrontare i
temi della sostenibilità ed efficienza. E' difatti prerogativa
dell'Unione Europea rendere possibile il transitare quanto prima verso
soluzioni produttive sostenibili, efficienti e attente al benessere
dell'ambiente e dei lavoratori.
Tuttavia gli stessi modelli di Intelligenza Artificiale possono essere
estremamente energivori e poco attenti alla sostenibilità, sopratutto
ambientale (eg. basti pensare ai grandi modelli di comprensione del
testo proposti dalle grandi multinazionali). Pertanto oggetto del
workshop è anche il tema della sostenibilità dei modelli di AI e alla
possibilità di renderli meno impattanti e più efficienti.
======
TOPICS
======
Gli argomenti di interesse del workshop sono (ma non limitati a):
• AI e metodi di data mining per la valutazione automatica e il ranking
di valori di sostenibilità sociale, economica e ambientale;
• Risorse e strategie di valutazione per le strategie di sostenibilità
sociale, economica e ambientale;
• Tecnologie basate su AI per il monitoraggio e la valutazione di
diversi aspetti delle procedure di mantenimento della sostenibilità
sociale, economica e ambientale (ma non limitati a), impronta di
carbonio, diversità e inclusione, equo commercio, giustizia sociale,
impatto ambientale, ecc.;
• Rilevamento automatico e prevenzione dei rischi legati alla non
sostenibilità di processi ed attività sia come obblighi nazionali ed
internazionali che di gestione del rischio riferiti (ma non limitati a),
farmacovigilanza, sicurezza alimentare, disuguaglianza ed esclusione,
mobbing sul lavoro, fake o contenuti imprecisi, stereotipi etnici e
altri linguaggi insensibili;
• Approcci di AI e tecnologie di NLP per interpretare e modellare il
posizionamento e la percezione del livello di sostenibilità sociale,
economica e ambientale;
• Modellazione di correlazioni tra le politiche, le azioni e le
dichiarazioni sulla sostenibilità di un'azienda con il pubblico;
• Estrazione, annotazione e integrazione dati, inclusi report aziendali,
studi di impatto ambientale, reclami dei consumatori, registrazioni
delle donazioni relative alle azioni volte alla sostenibilità, problemi,
registrazioni di violazioni e sanzioni relative a questioni di
sostenibilità, notizie e dati dei social media;
• Adattamento e sinergia di approcci e soluzioni di AI e sostenibilità;
• Modelli di AI sostenibili ed efficienti.
============
SUBMISSIONS
============
I contributi dovranno essere caricati, entro il 19 Marzo 2023, al
seguente link: https://www.ital-ia2023.it/submission/insert selezionando
come topic lo workshop cui si intende sottomettere.
* I contributi devono avere valenza tecnica e scientifica, e devono
preferibilmente riferirsi a progetti in corso o avere un taglio
applicativo in relazione al workshop.
* I contributi, la presentazione ed il poster possono essere redatti
sia in lingua italiana che inglese.
* I contributi devono essere di almeno 2 e di massimo 6 pagine
(incluso References) e devono essere redatti seguendo uno dei
template (LaTeX o Word) disponibili ai seguenti URL:
o Latex:https://www.ital-ia2023.it/static/frontend/ital-ia2023.zipo
come template
Overleafhttps://www.overleaf.com/latex/templates/ital-ia-2023-template/hqdd…
o Word:https://www.ital-ia2023.it/static/frontend/ital-ia2023_docx.zip
In particolare, si richiede di utilizzare:
+ il file sample.tex o Template.docx nel caso acconsentiate
alla pubblicazione su CEUR-WS.org e il vostro contributo sia
in inglese e di almeno 5 pagine
+ il file sample_NOPUB.tex o Template_NOPUB.docx nel caso non
acconsentiate alla pubblicazione su CEUR-WS.org
*Ogni contributo dovrà essere coperto da almeno una
registrazione all'evento.*
Tutti i contributi accettati per la presentazione saranno resi
disponibili sul sito della conferenza con licenza Creative Commons
License Attribution 4.0 International (CC BY 4.0). I contributi
accettati redatti in inglese e superiori alle 5 pagine saranno
pubblicati su CEUR Workshop Proceedings (CEUR-WS.org) e indicizzati da
Scopus, previo consenso degli autori esplicitato durante l'invio.
Sono accettati anche contributi che descrivano attività e approcci già
presentati in altri convegni o pubblicati su rivista.
Per garantire la pluralità nelle discussioni all’interno dei workshop,*i
vari gruppi di ricerca sono pregati di inviare al più un solo
contributo*, che può essere complessivo delle varie attività e progetti
in corso, per ogni workshop.
I contributi selezionati v*erranno presentati in forma di poster o di
breve presentazione i giorni 29 e 30 Maggio*, in modo che nella giornata
seguente se ne possano raccogliere i contenuti in forma aggregata, per
delineare un quadro delle attività di ricerca e sviluppo italiane
nell'Intelligenza Artificiale nei diversi settori applicativi.
================
IMPORTANT DATES
================
* Paper submission: March 19, 2023 (GMT)
=============
ORGANIZATION
=============
Prof.ssa Michela Milano, Università di Bologna Alma Master Studiorum, Italy
Dott. Roberto Pellungrini, Scuola Normale Superiore di Pisa, Italy
Dott. Marco Polignano, Università degli Studi di Bari Aldo Moro, Italy
Dear Colleagues,
a friendly reminder to contribute with an Abstract (1-2 pages) to the
special session on “eXtended Reality as a gateway to the Metaverse:
Practices, Theories, Technologies and Applications” in the 2023 IEEE
International Conference on Metrology for eXtended Reality, Artificial
Intelligence, and Neural Engineering (IEEE MetroXRAINE 2023) that will be
held on October 25-27, 2023 in Milan.
https://metroxraine.org/special-session-17
Please see the CfP below for details and forward it to colleagues who might
be interested in contributing to this special session.
Visit the conference website for further and updated information
https://metroxraine.org/.
I'm looking forward to meeting you, virtually or in your presence, at IEEE
MetroXRAINE 2023.
Best wishes,
Giuseppe Caggianese
====================================================================================
Call for Papers - Special Session on: “EXTENDED REALITY AS A GATEWAY TO THE
METAVERSE: PRACTICES, THEORIES, TECHNOLOGIES AND APPLICATIONS”
https://metroxraine.org/special-session-17
2023 IEEE International Conference on Metrology for eXtended Reality,
Artificial Intelligence, and Neural Engineering (IEEE MetroXRAINE 2023)
https://metroxraine.org/
October 25-27, 2023 - Milan, Italy.
====================================================================================
SPECIAL SESSION DESCRIPTION
-------------------------
The fast development of Virtual Reality (VR), Augmented Reality (AR), and
Mixed Reality (MR) solutions over the last few years are transforming how
people interact, work, and communicate. The eXtended Reality (XR) term
encloses all those immersive technologies that can shift the boundaries
between digital and physical worlds to realize the metaverse. According to
tech companies and venture capitalists, the metaverse will be a
super-platform that convenes sub-platforms: social media, online video
games, and ease-of-life apps, all accessible through the same digital space
and sharing the same digital economy. Inside the metaverse, virtual worlds
will allow avatars to carry out all human endeavours, including creation,
display, entertainment, social, and trading. Thus, the metaverse will
evolve how users interact with brands, intellectual properties, health
services, cultural heritage, and each other things on the Internet. A user
could join friends to play a multiplayer game, watch a movie via a
streaming service and then attend a university course precisely the same as
in the real world.
The metaverse development will require new software architecture that will
enable decentralized and collaborative virtual worlds. These self-organized
virtual worlds will be permanent and will require maintenance operations.
In addition, it will be necessary to design an efficient data management
system and prevent privacy violations. Finally, the convergence of physical
reality, virtually enhanced, and an always-on virtual space highlighted the
need to rethink the actual paradigms for visualization, interaction, and
sharing of digital information, moving toward more natural, intuitive,
dynamically customizable, multimodal, and multi-user solutions.
This special session aims to focus on exploring how the realization of the
metaverse can transform certain application domains such us: (i)
healthcare, in which the metaverse solutions can, for instance, improve the
communication between patients and physicians; (ii) cultural heritage, with
potentially more effective solutions for tourism guidance, site
maintenance, and heritage object conservation; and (iii) industry, where to
enable data-driven decision making, smart maintenance, and overall asset
optimisation.
More information can be found here:
https://metroxraine.org/special-session-17
TOPICS
----------
The topics of interest include, but are not limited to, the following:
- Hardware/Software Architectures for metaverse
- Decentralized and Collaborative Architectures for metaverse
- Interoperability for metaverse
- Tools to help creators to build the metaverse
- Operations and Maintenance in metaverse
- Data security and privacy mechanisms for metaverse
- Cryptocurrency, token, NFT Solutions for metaverse
- Fraud-Detection in metaverse
- Cyber Security for metaverse
- Data Analytics to Identify Malicious Behaviors in metaverse
- Blockchain/AI technologies in metaverse
- Emerging Technologies and Applications for metaverse
- New models to evaluate the impact of the metaverse
- Interactive Data Exploration and Presentation in metaverse
- Human-Computer Interaction for metaverse
- Human factors issues related to metaverse
- Proof-of-Concept in Metaverse: Experimental Prototyping and Testbeds
IMPORTANT DATES
------------------------
Abstract Submission Deadline: March 15, 2023. **NOTE that the abstract
should be 1 - 2 pages.
Final Paper Submission Deadline: April 30, 2023.
Full Paper Acceptance Notification: June 15, 2023
Final Paper Submission Deadline: July 31, 2023
SUBMISSION AND DECISIONS
------------------------
Authors should prepare an Abstract (1 - 2 pages) that clearly indicates the
originality of the contribution and the relevance of the work. The Abstract
should include the title of the paper, names and affiliations of the
authors, an abstract, keywords, an introduction describing the nature of
the problem, a description of the contribution, the results achieved and
their applicability.
As an alternative to the traditional abstract, it is possible to submit a
Graphical Abstract. For further information, please see here:
https://metroxraine.org/initial-author-instructions.
When the first review process has been completed, authors receive a
notification of either acceptance or rejection of the submission. If the
abstract has been accepted, the authors can prepare a full paper.
The format for the full paper is identical to the format for the abstract
except for the number of pages: the full paper has a required minimum
length of five (5) pages and a maximum of six (6) pages.
Full Papers will be reviewed by the Technical Program Committee. Authors of
accepted full papers must submit the final paper version according to the
deadline, register for the workshop, and attend to present their papers.
The maximum length for final papers is 6 pages.
All contributions will be peer-reviewed and acceptance will be based on
quality, originality and relevance. Accepted papers will be submitted for
inclusion into IEEE Xplore Digital Library.
Submissions must be written in English and prepared according to the IEEE
Conference Proceedings template. LaTeX and Word templates and an Overleaf
sample project can be found at:
https://metroxraine.org/initial-author-instructions.
The papers must be submitted in PDF format electronically via EDAS online
submission and review system: https://edas.info/newPaper.php?c=30746.
To submit abstracts or draft papers to the special session, please follow
the submission instructions for regular sessions, but remind to specify the
special session to which the paper is directed.
The special session organizers and other external reviewers will review all
submissions.
More information can be found here:
https://metroxraine.org/initial-author-instructions
CONFERENCE PROCEEDINGS
-----------------------------------
All contributions will be peer-reviewed, and acceptance will be based on
quality, originality, and relevance. Accepted papers will be submitted for
inclusion into IEEE Xplore Digital Library.
Extended versions of presented papers are eligible for post-publication;
more information will be provided soon.
ORGANIZERS
-------------
Giuseppe Caggianese
National Research Council of Italy
giuseppe.caggianese(a)cnr.it
Ugo Erra
University of Basilicata
ugo.erra(a)unibas.it
Luigi Gallo
National Research Council of Italy
luigi.gallo(a)cnr.it
For any questions related to the special session, please feel free to
contact us via email.
Giuseppe Caggianese, Ph.D.
-------------------------------------------------------------
Research Scientist
National Research Council (CNR)
Institute for High-Performance Computing and Networking (ICAR)
Via Pietro Castellino 111, 80131, Naples, Italy
Telefono: +39 0816139227
Mobile: +39 3371588044
Skype: giuseppe.caggianese
Email: giuseppe.caggianese(a)cnr.it
*** Third Call for Submissions ***
10th European Conference On Service-Oriented And Cloud Computing (ESOCC 2023)
October 24-26, 2023, Golden Bay Beach Hotel, Larnaca, Cyprus
https://cyprusconferences.org/esocc2023/
(Proceedings to be published in Springer LNCS;
Journal Special Issue with Springer Computing)
AIM AND SCOPE
Nowadays, Service-Oriented and Cloud Computing are the primary approaches to build
large-scale distributed systems and deliver software services to end users. Cloud-native
software is pervading the delivery of enterprise applications, as they are composed of
(micro)services that can be independently developed and deployed by exploiting multiple
heterogeneous technologies. Resulting applications are polyglot service compositions that can
then be shipped in serverful or serverless platforms (e.g., using virtualization technologies).
These characteristics make Service-Oriented and Cloud Computing the natural answers for
fulfilling the industry’s need for flexibly scalable and maintainable enterprise applications, to
be delivered through state-of-the-art methodologies, like DevOps. To further support this,
researchers and practitioners need to create methods, tools and techniques to support
cost-effective and secure development as well as use of dependable devices, platforms,
services and service-oriented applications in the Cloud, now also considering the Cloud-IoT
computing continuum to exploit widespread adoption of smart connected things and the
increasing growth of their computing capabilities.
The European Conference on Service-Oriented and Cloud Computing (ESOCC) is the premier
conference on advances in the state-of-the-art and practice of Service-Oriented Computing
and Cloud Computing in Europe. ESOCC aims to facilitate the exchange between researchers
and practitioners in the areas of Service-Oriented Computing and Cloud Computing, as well as
to explore the new trends in those areas and foster future collaborations in Europe and beyond.
TOPICS OF INTEREST
ESOCC 2023 seeks original, high-quality contributions related to all aspects of Service-Oriented
and Cloud computing. Specific topics of interest include, but are not limited to: • Applications for Service-Oriented and Cloud Computing, e.g., big data, commerce, energy,
finance, health, scientific computing, smart cities • Blockchains for Service-Oriented and Cloud Computing • Business aspects of Service-Oriented and Cloud Computing, e.g., business models,
brokerage, marketplaces, costs, pricing • Business processes, e.g., service-based workflow deployment and management • Cloud interoperability, service and Cloud standards, • Cloud-IoT computing continuum, e.g., edge computing, fog computing, mobility computing,
next generation services/IoT • Cloud-native architectures and paradigms, e.g., microservices and DevOps • Cloud service models, e.g., IaaS, PaaS, SaaS, DBaaS, FaaS, etc. • Deployment, composition, and management of applications in Service-Oriented and Cloud
Computing • Foundations and formal methods for Service-Oriented and Cloud Computing • Enablers for Service-Oriented and Cloud Computing, e.g., service discovery, orchestration,
matchmaking, monitoring, and analytics • Model-Driven Engineering for Service-Oriented and Cloud Computing • Multi-Cloud, cross-Cloud, and federated Cloud solutions • Requirements engineering, design, development, and testing of applications in
Service-Oriented and Cloud Computing • Semantic services and service mining • Service and Cloud middlewares and platforms • Software/service adaptation and evolution in Service-Oriented and Cloud Computing • Storage, computation and network Clouds • Sustainability and energy issues in Service-Oriented and Cloud Computing • Quality aspects (e.g., governance, privacy, security, and trust) of Service-Oriented and Cloud
Computing • Quality of Service (QoS) and Service-Level Agreement (SLA) for Service-Oriented and Cloud
Computing • Social aspects of Service-Oriented and Cloud Computing, e.g., crowdsourcing services, social
and crowd-based Clouds • Virtualization for Service-Oriented and Cloud Computing, e.g., serverless, container-based
virtualization, VMs
IMPORTANT DATES
• Submission of abstracts: June 4th, 2023 (AoE) • Submission of full papers: June 11th, 2023 (AoE) • Notification to authors: July 14th, 2023 (AoE) • Camera-ready versions due: July 31st, 2023 (AoE)
TYPES OF SUBMISSIONS
ESOCC 2023 invites submissions of the following kinds: • Regular Research Papers (15 pages including references, for the technical and special tracks) • PhD Symposium (12 pages including references) • Projects and Industry Reports (Projects and Industry Reports (1 to 6 pages including
references, describing an ongoing EU or national project, or providing industrial perspectives
on innovative applications, technologies, or methods in ESOCC’s scope)
We only accept original papers, not submitted for publication elsewhere. The papers must be
formatted according to the proceedings guidelines of Springer’s Lecture Notes in Computer
Science (LNCS) series (http://www.springer.com/lncs).
They must be submitted to the EasyChair site at: https://easychair.org/conferences/?conf=esocc2023 by selecting the right track.
Accepted papers from all tracks will be published in the main conference proceedings by
Springer in the LNCS series. For publication to happen, at least one author of each accepted
paper is expected to register and present the work at the conference.
The best papers accepted will be invited to submit extended versions for a Journal Special
Issue to be published by Springer Computing.
ORGANISATION
General Chair
• George A. Papadopoulos, University of Cyprus, CY
(george at ucy.ac.cy)
Program Chairs
• Florian Rademacher, University of Applied Sciences and Arts Dortmund, DE
(florian.rademacher at fh-dortmund.de) • Jacopo Soldani, University of Pisa, IT
(jacopo.soldani at unipi.it)
Steering and Program Committee
https://cyprusconferences.org/esocc2023/committees/
/Apologize for unintended cross-mailing/
/=========================================================
*DEADLINE EXTENSION -> March 31, 2023 (new hard deadline)*/
=========================================================
Special Issue on
*Age Against the Machine: A Call for Designing Ethical AI for and with
Children
*Call for Papers -> link
<http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=102&link=call58>
to be published at the
/*Interaction Design and Architecture(s) Journal (IxD&A)*/
(ISSN 1826-9745, eISSN 2283-2998)
https://doi.org/10.55612/s-5002-000
----------------------------------------------------------------
**** Since 2012 also in Scopus ****
**** *Since 2015 also* in *Emerging Sources Citation Index* and *Web of
Science* ***
*----------------------------------------------------------------
IxD&A implements the Gold Open Access (OA) road to its contents
with no charge to the authors (submission & paper processing)
Help us in improving the quality of the editorial process and of the
journal, please donate: -> link
=========================================================
*Guest Editors:*
--------------------------------------------------------- --
/• Sumita Sharma, INTERACT Research Unit, University of Oulu
• Eva Durall Gazulla, INTERACT Research Unit, University of Oulu
• Marianne Kinnula, INTERACT Research Unit, University of Oulu
• Nitin Sawhney, Aalto University/
===========================================
*Important dates:*
-----------------------------------------------------------
• Deadline: *March 31st, 2023 *(new extended hard deadline)
• Notification to the authors: May 15th, 2023
• Camera ready paper: June 15th, 2023
• Publication of the special issue: July 2023 (tentatively)
===========================================
*Overview*
-----------------------------------------------------------
Child-Computer Interaction (CCI) research is focused on cultivating,
nurturing, and nudging children towards technology use and design.
Recently, ethical aspects related to technology have come to the
forefront, including the inherent limitations of technology,
particularly related to Artificial intelligence (AI) and Machine
learning (ML). Further, AI has a known diversity problem where
age-inclusion can be sometimes forgotten. While various global and
national policy frameworks on Children and AI are being developed, the
approaches are child-centered but not child-led, restricting children
from affecting their own digital futures. Further still, there is little
discussion with children on the limitations, inherent biases, and lack
of diversity in current design and development of AI/ML. As AI evolves
to mimic human-like cognition, emotions, conversations, and
decision-making, its impact on children and their futures should be
critically examined for, with, and by children.
Therefore, we invite researchers working on the various challenges and
opportunities related to Children and AI/ ML to submit their work to
this special issue. We welcome research that includes children as equal
partners and empowers them to consider present and future challenges as
experts of their own lives, with diverse interests, backgrounds,
perspectives, and experiences. We also welcome research and design work
with (but not limited to) educators, families, children (as testers,
co-designers, co-researchers, protagonists), and other stakeholders in a
variety of contexts (schools, after-school clubs, out of school
contexts, public spaces, rural, urban).
-----------------------------------------------------------
*Topics of Interest*
-----------------------------------------------------------
Suggested topics include theories,models, frameworks, exploratory
studies, case / user studies on (but not limited to):
• Research on and with Children and AI/ML
• AI Literacy for Al
• Children’s rights and AI
• Ethical AI for children
• Participatory Design and Research with intelligent systems
• Inclusion, diversity, and empowerment of under-represented children
and communities.
===========================================
/*Submission guidelines and procedure*/
----------------------------------------------------------
All submissions (abstracts and later final manuscripts) must be original
and may not be under review by another publication.
The manuscripts should be submitted either in .doc or in .rtf format.
All papers will be blindly peer-reviewed by at least two reviewers.
Authors are invited to submit 8-20 pages paper (including authors'
information, abstract, all tables, figures, references, etc.).
The paper should be written according to the IxD&A authors' guidelines
->link
<http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=101&a=7>
==========================================================
*Authors' guidelines*
----------------------------------------------------------
Paper submission page:
-> link <https://www-2020.ixdea.uniroma2.it/ojs/ixdea/login>
(Please upload all submissions using the Submission page.
When submitting the paper, please, choose the section:
"SI: Age against the machine")
More information on the submission procedure and on the characteristics
of the paper format can be found on the website of the IxD&A Journal
where information on the copyright policy and responsibility of authors,
publication ethics and malpractice are published.
For scientific advice and queries, please contact the IxD&A scientific
editor marking the subject as:
/IxD&A special issue on Age against the machine/
• firstname [dot] lastname [at] oulu [dot] fi for the guest editors from
University of Oulu.
• firstname [dot] lastname [at] aalto [dot] fi for the guest editor from
Aalto University
-----------------------------------------------------------------------------*
***
* Forthcoming issues:*
https://doi.org/10.55612/s-5002-000
• N.56
'Hybrid Games and Interaction Design'
Guest editors: Nelson Zagalo, Micael Sousa, Ana Patrícia Oliveira, Fotis
Liarokapis
• N.57
'Competence based education: from school to responsible citizenship,
wellbeing and democracy.'
Guest editors: Stefania Bocconi, Stefano Cacciamani, Romina Cachia,
Arianna Sala, Nadia Sansone
• N.58
'Age Against the Machine: A Call for Designing Ethical AI for and with
Children'
Guest editors: Sumita Sharma, Eva Durall Gazulla, Marianne Kinnula,
Nitin Sawhney
• N.59
'AI for Humans and Humans for AI: Towards Cultures of Participation in
the Digital Age'
Guest editors: Renate Andersen, Vita Santa Barletta, anders Mørch,
Alesandro Pagano
'Design Education for Hybrid Environments: Pedagogies, frameworks, and
tools for crafting next-generation physical-digital spaces'
Guest editors: Daniel Rosenberg Munoz, Dina El Zanfaly, Peter Scupelli,
Daragh Byrne
----------------------------------------------------------
***** Apologies for any cross-posting *****
CALL FOR PAPERS
The 14th International Workshop on Personalized Access to Cultural Heritage
(PATCH 2023)
Held in conjunction with ACM UMAP 2023 - Limassol, Cyprus.
https://patch2023.di.unito.it/index.html
Important dates:
April 20, 2023: paper submission
May 8, 2023: notification to authors
May 18, 2023: camera-ready due
The workshop will be in person. However, in very exceptional circumstances
we might accept a remote participation, to be discussed with us at paper
submission time.
Abstract and Topics
Following the successful series of PATCH workshops, PATCH 2023 will again
be the meeting point between state-of-the-art cultural heritage (CH)
research and personalization research. Focused on those using different
types of technology, with emphasis on ubiquitous and adaptive scenarios,
used to enhance the personal experience in CH sites. The workshop is aimed
at bringing together researchers and practitioners who are working on
various aspects of CH and are interested in exploring the potential of
state-of-the-art mobile and personalized technology (onsite as well as
online) to enhance the CH visiting experience. The expected result of the
workshop is a multidisciplinary research agenda that will inform future
research directions and, hopefully, forge some research collaborations.
Motivation
Cultural heritage (CH) has traditionally been a primary area for
personalization research. Visitors come to cultural heritage sites willing
to experience and learn new things, with expectations but possibly without
a clear idea of what they will find there. The Museum Experience Revisited,
by John Falk and Lynn Dierking (2013), argues that the visitor’s experience
is constructed by the intertwining of the personal, the social, and the
physical context. The experience begins before the visit, when one starts
to think about it, and lasts well after leaving the building. Indeed CH is
rich in objects and information and offers much more than the visitor can
absorb during their limited time in situ. Hence, visitors may benefit from
individualized support that takes into account contextual and personal
attributes.
We invite cultural heritage professionals and researchers to join us to
discuss findings and trends on personalisation of cultural heritage in the
broadest sense, from online and remote cultural access to onsite visit,
from individuals to groups, from tangible to virtual and robotic mediation.
Topics of interest include, but are not limited to:
-
Adaptive navigation and personalized browsing in digital and physical
cultural heritage collections and in CH sites
-
Ambient Cultural Heritage
-
Personalization for group of visitors to CH sites
-
Personalization for collective CH information authoring and management
-
Creativity and collaboration support in CH
-
Personalized mobile museum guides & personal museum assistants
-
Personalization by Citizen Curation
-
Recommendation strategies for CH
-
Adaptation strategies for text and non-verbal content in CH
-
NLG techniques and conversational agents for CH
-
(User Interaction with) Integration of virtual and physical collections
-
Analysis of behavior patterns to improve CH recommendation
-
Personalization across the whole of a person's digital ecosystem
(including CH)
-
Long-term personalization in CH
-
IoT and Cultural Heritage
-
Human-Robots adaptation in museums
-
3D, Virtual and Augmented Reality for Cultural Heritage
-
Context-aware information presentation in CH
-
Interactive user interfaces for CH applications
-
Use of personality for guiding Cultural Heritage Experiences
-
Participatory CH including multiple viewpoints and perspectives
-
Community mapping for CH information sharing
-
Multiple viewpoints and perspectives for CH
-
Remote access to CH
-
Personalized support to the exploration of Cultural and Natural Heritage
Submissions
Full papers: up to 14 pages excluding references.
Short papers/Position papers/Demo papers: up to 7 pages excluding
references.
Papers that exceed the page limits or formatting guidelines will be
returned without review.
Submissions should be single-blinded, i.e., authors’ names should be
included in the submissions.
Papers must be formatted according to the new workflow for ACM
publications. The templates and instructions are available here:
https://patch2023.di.unito.it/submission.html .
All papers should be submitted in PDF format via the online submission
system by selecting the track "The 14th International Workshop on
Personalized Access to Cultural Heritage (PATCH 2023)":
https://easychair.org/conferences/?conf=umap23 .
An international panel of experts will review all submissions.
Work that has already been published should not be submitted unless it
introduces a significant addition to the previously published work.
There will be a conference adjunct proceedings published by ACM where all
the workshop papers will be published.
Workshop organizers
Liliana Ardissono, University of Torino, Italy, liliana.ardissono(a)unito.it
Noemi Mauro, University of Torino, Italy, noemi.mauro(a)unito.it
Daniela Petrelli, Sheffield Hallam University, UK, d.petrelli(a)shu.ac.uk
George E. Raptis, Human Opsis, Greece, graptis(a)humanopsis.com
Alan J. Wecker, The University of Haifa, Israel, ajwecker(a)gmail.com
*** Fourth Call for Papers ***
7th International Conference on Internet Science (INSCI 2023)
September 13-15, 2023, 5* St. Raphael Resort, Limassol, Cyprus
https://cyprusconferences.org/insci2023/
Submissions due: May 1, 2023 (AoE)
(Proceedings to be published by Springer in LNCS; Best Paper Award
sponsored by Springer with 300 EUR)
“Internet for Survival”: How the effective and democratic evolution of the
Internet towards an infrastructure/ecosystem supporting resilience and
equality depends on deeply intertwined considerations rooted in technological,
social and economic sciences.
INSCI is a multidisciplinary conference that brings together scholars and practitioners
at the intersection of technological, social and economic sciences seeking to learn
how the Internet can be used to make our world a better place. Its insights are
expected to create a better understanding of this complex socio-technical system we
call “Internet”, for instance to inform political decisions on the technological priorities
for public funding and to drive a more sustainable and equitable development of the
innovation and social ecosystems it supports.
INSCI welcomes fundamental and applied multidisciplinary research, including policy-
oriented studies and works offering technological solutions, that investigate the role
of Internet for sustainable development, social and economic resilience, collective
intelligence, reliable information processing and protection, and, more generally, for
a holistic understanding of societal transformations, governance shifts and innovation
quests.
INSCI welcomes works done in interdisciplinary teams that may include computer
scientists, sociologists, policy makers, economists, designers and artists, or complex
system scholars, among others, preferably uniting expertise from social, economic
and technical sciences. This kind of work is expected to close the gap between
societal / economic impact and requirements and technological developments, seen
as both drivers and consequences of each other.
Thus, INSCI 2023 welcomes submissions to a wide range of topics including but not
limited to the following list.
TOPICS
Green, Sustainability, and Innovation
• The challenges of Responsible Research and Innovation on Internet solution
• The technological, social and economic benefits of Transnational and Inter-Cultural
Projects
• Internet solutions supporting Environmental policies related to Climate Change
• Green Computing in a holistic perspective: trade-offs of computing power, social
benefits, economic and environmental impacts (e.g. blockchains)
• Design, Implementation, and Analysis of Novel Platforms for alternative distributed
economic models
• Distributed environmental awareness: creating a collective consciousness of
environmental issues and possible solutions at individual and collective level.
Collective intelligence, sensing and action
• Energy optimisation from from networked production to shared consumption,
relying on top-down and bottom-up approaches
• Networks for circular economy models: conceiving and putting in place platforms
and solutions effectively supporting circular and social economy models,
collaborative making, art and creativity.
Enabling Technologies, Applications and Infrastructures
• Social implications of Reinforcement Algorithms, Machine Learning and Intelligent
Systems
• Feasibility and social /economic aspects of Algorithms for mediation content
• Data Sovereignty and inclusion aspects of Cloud, Grid and Cluster Computing
• Recommender, Adaptive and Context Aware Systems: design, social and inclusion
aspects, feasibility and adoption
• Networking and Wireless Systems as enablers: inclusion, health, privacy and
pervasiveness aspects
• People-driven Internet Technologies and Applications, including Collaborative
Platforms & Social Search, Open Data and New Interfaces
Societal Structures
• How will Internet of Things change Society and interaction models
• Digital Competences and Participation
• Virtual Communities and Behavioural Patterns: how are they affected by the
technological platforms being used
• Knowledge, Education, Technology Enhanced Learning, and Societal Web Impact on
Internet Evolution
• Offline and Online Human Behaviour with Emphasis on Social Media and Online/ER/
VR Interactions
Digital Politics and Governance
• Internet and Political Participation
• Online Political Freedoms in Policing and in Effect: Regional and Local Perspectives,
technological impacts and requirements
• Citizen Involvement into Decision-Making: Platforms, Actors, and Experiences
• Political Discussions Online: Issues and Groups Behind Them, technical and
collaborative solutions to moderate them
• E-governance Practices of Today’s Authorities across the world
• Internet regulation: Security vs. Openness
Free Communication Patterns and Democracy
• Freedom of Speech Online: a Contested Area of Policing
• Algorithms as New Total Communicative Power
• Extremist and Radical Talk Online and Policies or socio-Technical solutions to
counteract it
• Universal Internet Freedoms vs. Dark Web
• Participatory Democracy and Budgeting: citizens’ involvement in democratic
processes, for more equal and inclusive resource allocation
• Cognitive, Psychological Aspects and Incentive Mechanisms for online Engagement,
Collaboration and Participation (smart citizenship, e-literacy, participation skills,
decision support and recommendations for informed citizens and collective actions)
• E-Democracy and E-Participation: risks and opportunities, lessons learnt from
currently deployed solutions (e.g. e-voting, Decidim)
• Reliable online information: collaborative models and processes to produce/qualify
online information (e.g. post-truth Practices Online, filter bubble and fact checking),
for health (e.g. vaccination), democracy (international decision-making, political
campaigns, opinion and sentiment modelling, governmental censure and influence),
economy (product labelling, ethical marketing), safety of online ecosystems (children
protection, fake news, digital rebels)
• Crowdsourcing: implications, enablers
Sustainable Network Economy
• Legal, economic, technological and innovation hurdles related to Intellectual
Property and the Digital Commons
• New Collaborative Markets Analytics
• Economic Power of Online Platforms: Expropriation of Digital Labour, Open Data
solutions and their applicability
• Digital Corporations: World Leaders and Regional Alternatives
• Analogous Elites, Technological Precariat
• Digital Professions and Reshaping of Online Labour Markets
• New decentralised economic models: enabling and sustaining a distributed
ecosystem of platforms and solutions intrinsically respectful of privacy, self-
disclosure and digital sovereignty
• The consumer perspective: unlawful profiling, discrimination and lock-in,
automated contracts and warranties
Global Access Opportunities
• Internet Resilience: Defining/Comparing non-disconnection Technologies,
Monitoring Approaches and Internet Governance Models ensuring resiliency and
citizens’ empowerment and sovereignty
• Global and Local Faces of Today’s Digital Divide
• Comparing existing and future Open Distance Education and Life-long Learning
Environments on online/Virtual Reality Platforms, Practices Around the World
• Global Media Online: Translation and Language Divide
• Empowerment of Disabled with New Body Extensions
• Post-human and Tech-human Individuals and Societies
Data Sharing and Protection
• Data Openness vs. User Protection: tech and social aspects of open data policies
• Limits of Privacy and Anonymization, their dependance on technological solutions
and intended applications
• Clouds, Big Data and Data Protection Regulation vs. knowledge sharing and open
innovation
• Global Tech Powers and Alternative Solutions based on decentralisation
• Open Science and Access to Scientific Production: technological enablers, platform
governance, economic and innovation aspects
IMPORTANT DATES
• Submission of Papers: May 1, 2023 (AoE)
• Notification of Decision: July 1, 2023
• Camera-Ready Submission: July 15, 2023
• Author Registration Deadline: July 15. 2023
PAPER REQUIREMENTS
All submitted papers must:
• Describe original results that have not been accepted or submitted for publication
elsewhere
• Be written in English and be submitted in PDF format
• Contain author names, affiliations, and email addresses
• Be formatted according to the Springer’s LNCS format Proceedings template:
http://www.springer.de/comp/lncs/authors.html
• Contain three to seven keywords characterizing the paper, to be indicated at the
end of the abstract
• Be submitted via the conference system in EasyChair, using the submission link:
https://easychair.org/conferences/?conf=insci2023
Full paper submissions should not exceed 15 pages (including all text, figures,
references and appendices). We encourage a length of 12 pages for full papers. The
Program Committee reserves the right to accept a submission as a short paper.
Submissions not conforming to the LNCS format, exceeding the submission page
limits or being obviously out of the scope of the conference, will be rejected without
review.
SELECTION
All submissions will be evaluated by at least three members of the international
Program Committee, with a mix of social, economic and technological expertise.
The review process will be single-blind.
Selection will be based on:
• Degree of interdisciplinarity (between social, economic and/or technical sciences)
• Novelty and technical merit
• Relevance of the generated insights for the future Internet development
The best paper will be sponsored with 300 EUR by Springer.
CAMERA-READY
Camera-ready submissions should be corrected by following the remarks of the
reviewers and submitted using the same submission link in zip format including:
• The camera-ready version of the authors’ work in pdf format
• The camera-ready version of the authors’ work in editable sources format
• The Consent to Publish signed in ink and scanned to image file
PUBLICATION
Accepted papers will be presented at INSCI2023 and published in the conference
proceedings volume, which will be published in the Springer Lecture Notes in
Computer Science (LNCS). Authors of selected best papers from the conference will
be contacted in order to consider submission of an expanded version of their papers
for publication in a special issue to be organised with an accredited journal (under
negotiation).
ORGANISATION
General Chair
• George A. Papadopoulos, University of Cyprus, Cyprus
Program Chairs
• Vasileios Mezaris, Information Technologies Institute, Greece
• Fabrizio Sestini, European Commission DG CONNECT, Belgium
Steering & Program Committees
https://cyprusconferences.org/insci2023/committees/
CHItaly 2023: Call for Papers
[Apologies for Multiple Postings]
================================================
CHItaly 2023 - Crossing HCI and AI
The International Biannual Conference of the Italian SIGCHI Chapter
================================================
20-22 September 2023
Location: from Turin to the World, using Metaverse
https://chitaly2023.it/
================================================
SPECIAL THEME: Crossing HCI and AI
================================================
Besides traditional HCI topics, CHItaly 2023 aims at debating the
intersection of HCI and AI as an emerging field of research, devoted mostly
to Intelligent User Interfaces, i.e., interfaces developed using the
approaches from HCI and the tools from AI.
In addition to consolidated HCI contributions, we solicit research on
methods, approaches, and systems relating the Human and the AI, innovative
AI-based interfaces and interactions empowering humans, experiences in good
and bad practices in applying AI to the interaction.
================================================
CALL FOR LONG AND SHORT PAPERS
================================================
We welcome research contributions in the form of either long or short
research papers.
Long papers present original and substantially new research in HCI. Short
papers present original and provocative research or novel applications in
HCI.
All paper manuscripts undergo a selective review process. Accepted papers
are invited for inclusion in the electronic ACM International Conference
Proceedings Series (ICPS - pending approval), published in the ACM Digital
Library.
Authors of top-quality papers will be invited to submit extended versions
to special issues in international journals.
Besides the special theme of CHItaly 2023, the conference is interested in
all aspects of HCI:
* Crossing HCI and AI
* Fundamentals of HCI
* Interactive Environments
* Interaction Techniques, Modalities and Devices
* Applications of HCI
A more detailed list is available at https://chitaly2023.it/call_for_papers/
Submit on easychair: https://easychair.org/conferences/?conf=chitaly2023
Main deadlines:
- Submission deadline: March 31th, 2023
- Review notification: June 1st, 2023
- Initial camera-ready submission: June 30th, 2023
- Final submission: July 31st, 2023
All times are in Anywhere on Earth (AoE) time zone. When the deadline is
day D, the last time to submit is when D ends AoE.
Papers Chairs
Tania Di Mascio (Università dell’Aquila)
Rosa Lanzilotti (Università di Bari)
Davide Spano (Università di Cagliari)
email: papers(a)chitaly2023.it
*** First Call for Papers and Special Session Proposals ***
10th International Conference on Behavioural and Social Computing (BESC 2023)
October 30 - November 1, 2023, 5* Golden Bay Beach Hotel, Larnaca, Cyprus
http://besc-conf.org/2023/
The International Conference on Behavioural and Social Computing (BESC) is a major
international forum that brings together academic researchers and industry practitioners from
artificial intelligence, computational social sciences, natural language processing, business
and marketing, and behavioural and psychological sciences to present updated research
efforts and progresses on foundational and emerging interdisciplinary topics of BESC,
exchange new ideas and identify future research directions.
The BESC series of conferences are technically sponsored by IEEE SMC (Systems, Man and
Cybernetics) Society as well as IEEE CIS (Computational Intelligence Society) (currently pending
approval for the 2023 edition) and the proceedings are published by IEEE
BESC 2023 invites submissions of original, high-quality research papers addressing
cutting-edge developments from all areas of behavioural and social computing. The
conference aims to bring together researchers and practitioners from academia and industry to
share their knowledge, experience, and perspectives on the latest trends, challenges, and
opportunities in this rapidly evolving field. Topics of interest include, but are not limited to:
Social Computing, Computational Social Science and Applications
• Computational models of social phenomena
• Social behaviour
• Social network analysis
• Semantic web
• Collective intelligence
• Security, privacy, trust in social contexts
• Social recommendation
• Social influence and social contagions
• Quantifying offline phenomena through online data
• Forecasting of social phenomena
• Science and technology studies approaches to computational social science
• Social media and health behaviours
• Social psychology and personality
• New theories, methods, and objectives in computational social science
Digital Humanities
• Digital media
• Digital humanities
• Digital games and learning
• Digital footprints and privacy
• Crowd dynamics
• Digital arts
• Digital healthcare
• Activity streams and experience design
• Virtual communities (e.g., open-source, multiplayer gaming, etc.)
Information Management and Information Systems (IS)
• Decision analytics
• E-Business
• Decision analytics
• Computational finance
• Societal impacts of IS
• Human behaviour and IS
• IS in healthcare
• IS security and privacy
• IS strategy, structure and organizational impacts
• Service science and IS
Natural Language Processing
• Web mining and its social interpretations
• Sentiment Analysis, Stylistic Analysis, and Argument Mining
• Opinion mining and social media analytics
• Credibility of online content
• Computational Linguistics
• Mining big social data
• Cognitive Modelling and Psycholinguistics
Behaviour and User Modelling, Privacy, and Ethics
• Behaviour change
• Positive technology
• Personalization for individuals, groups and populations
• Large scale personalization, adaptation and recommendation
• Web dynamics and personalization
• Privacy, perceived security and trust
• Technology and Wellbeing
• Ethics of computational research on human behaviour
Technology Enhanced Learning (TEL)
• E-Learning and M-Learning
• Open and Distance Learning
• User modeling and personalization in TEL
• TEL in secondary and in higher education
• New tools for TEL
SUBMISSION INSTRUCTIONS
The paper submission system is using Easy Chair and the submission link is:
https://easychair.org/conferences/?conf=besc2023 .
All papers will be reviewed by the Program Committee on the basis of technical quality,
relevance to BESC 2023, originality, significance and clarity.
Please note:
• All submissions should use IEEE two-column style. Templates are available here:
https://www.ieee.org/conferences/publishing/templates.html
• All papers must be submitted electronically through the paper submission system in PDF
format only. BESC 2023 accepts research papers (6 pages), special session papers (6 pages)
and Doctoral Symposium papers (4 pages).
• The page count above excludes the references (but includes any appendices).
• Paper review will be double-blind, and submissions not properly anonymized will be
desk-rejected without review.
• Submitted papers must not substantially overlap with papers that have been published or
that are simultaneously submitted to a journal or a conference with proceedings.
• Papers must be clearly submitted in English and will be selected based on their originality,
timeliness, significance, relevance, and clarity of presentation.
• Submission of a paper should be regarded as a commitment that, should the paper be
accepted, at least one of the authors will register and attend the conference to present the
work.
• All accepted papers will be included in IEEE Xplore and indexed by EI. Top quality papers
after presented in the conference will be selected for extension and publication in several
special issues of international journals, e.g., World Wide Web Journal (Springer), Web
Intelligence (IOS Press), and Social Network Analysis and Mining (Springer), Human-Centric
Intelligent Systems (Springer), Information Discovery and Delivery (Emerald Publishing).
SPECIAL SESSION PROPOSALS
The Organizing Committee invites proposals for Special Sessions that cover any topic related
to BESC. Special Sessions can also cover any other area focusing on challenging open problems
of relevance in applications on Behavioural, Economic, and Socio-Cultural Computing.
Papers accepted in the Special Sessions will be included in the same conference volume with
those accepted in the main track and will be candidates for being invited to the journal special
issues that will be organised for BESC 2023.
The proposals for organising Special Sessions should be submitted to the Special Sessions
Chairs by the indicated deadline. A proposal should be submitted in PDF, be no longer than 2
pages in length, and contain the following:
(i) Title of the proposed Special Session.
(ii) Names, affiliations and contact information of the proposers.
(iii) Names and affiliations of the Program Committee of the proposed Special Session.
(iv) Description of the proposed Special Session, including the covered topics and the rationale
as to why it fits into the themes of BESC.
(v) A dissemination plan of the CFP for the proposed Special Session that the proposers will
undertake, if their proposal is accepted.
IMPORTANT DATES
• Submission of Special Session proposals: 10 April 2023
• Acceptance notification for Special Session proposals: 15 April 2023
• Submission of all papers: 15 July 2023
• Notification of acceptance for submitted papers: 15 September 2023
• Camera-Ready Submission: 1 October 2023
• Author Registration: 1 October 2023
ORGANISATION
Steering Committee Chair
• Guandong Xu, University of Technology Sydney, Australia
General Chair
• George A. Papadopoulos, University of Cyprus, Cyprus
Program Chairs
• Georgia Kapitsaki, University of Cyprus, Cyprus
• Ji Zhang, University of Southern Queensland, Australia
Special Session Chairs
• Taotao Cai, University of Southern Queensland, Australia (taotao.cai AT usq.edu.au)
• Ting Yu, Zhejiang Lab, China (yuting AT zhejianglab.com)
Doctoral Symposium Chair
• Barbara Caci, University of Palermo, Italy
Panel and Tutorial Chair
• Philippe Fournier-Viger, Shenzhen University, China
Proceedings Chair
• Md Rafiqul Islam, University of Technology Sydney, Australia
Publicity Chairs
• Chandan Gautam, Institute for Infocomm Research (I2R), A*STAR, Singapore
• Thanveer Shaik, University of Southern Queensland, Australia
• Sanjay Sonbhadra, ITER, Siksha 'O' Anusandhan, India
Webmaster
• Shiqing Wu, University of Technology Sydney, Australia
*Update: the workshop submission deadline has been extended to the 15 of
March*
CfP below
*= IS-EUD 2023 = *
9th International Symposium on End-User Development (IS-EUD 2023)
6-8 June 2023, Cagliari, Italy
https://cg3hci.dmi.unica.it/iseud2023/
Complete CfP: https://cg3hci.dmi.unica.it/iseud2023/cfp.html
End-User Development (EUD) aims to empower end-users who are not
necessarily experts in technology development, to create their own
technology to address their specific needs. These technologies might
include mobile, web or software systems, IoT solutions, physical computing
devices or machine learning systems.
IS-EUD is a bi-annual event that gathers researchers interested to extend
our knowledge about how to design end-user development technologies and to
provide scientific accounts of phenomena surrounding end-user development
practices.
*== Topics ==*
The conference welcomes contributions that:
• describe new, simple and efficient environments for end-user development
• describe new processes, methods and techniques for empowering users to
create, modify and tailor technology artefacts
• present case studies and design implications on challenges and practices
of end-user development
• develop theoretical concepts and foundations for the field of end-user
development
*== Contributions ==*
Submission website: https://equinocs.springernature.com/service/IS-EUD2023
*=== Papers ===*
• *Regular papers*, up to 16 pages (not counting references), describing
original unpublished research making a substantial contribution to the
research field
• *Short papers*, up to 8 pages (not counting references), describing
original unpublished research, making a small but solid contribution to the
field
All submissions will be reviewed by the Program Committee. The review
process for this category is double-blind, thus submissions must be
anonymized. Accepted papers (both regular and short) will appear in the
archival proceedings of IS-EUD 2023, published by Springer in the Lecture
Notes on Computer Science (LNCS)
• Submission deadline: 1 March 2023
• Notification: 23 March 2023
• Camera-ready: 16 April 2023
*=== Workshop Proposals ===*
Workshop proposals are invited (up to 6 pages) aligned to the themes of the
conference. Workshops provide an informal setting where participants have
the opportunity to discuss specific topics in an atmosphere that fosters
the active exchange of ideas.
Workshops can be half-day or one-day long and will be held on June 6, 2023.
Accepted workshop proposals will be included in the IS-EUD 2023 adjunct
proceedings, which will be submitted to CEUR-WS.org for online publication.
• Submission deadline: 15 March 2023
• Notification: 5 April 2023
• Camera-ready: 30 April 2023
*=== Demonstrations and Work in Progress ===*
Demonstrations offer the chance to show EUD-related systems to the
community. Submitted contributions should explain the system relevance and
describe a plan for the activities during the conference.
Work in progress submissions (up to 6 pages) are intended for presenting
preliminary results or tentative findings and position papers. The authors
of accepted contributions will have the opportunity to give an oral
presentation during parallel sessions.
Accepted demonstration and work in progress papers will be included in the
IS-EUD 2023 adjunct proceedings, which will be submitted to CEUR-WS.org for
online publication.
• Submission deadline: 30 March 2023
• Notification: 20 April 2023
• Camera-ready: 28 April 2023
*=== Doctoral Consortium ===*
The IS-EUD Doctoral Consortium is intended to bring together PhD students
working on theory and application of EUD. We particularly encourage
students that are about half-way through their doctoral research to submit
doctoral consortium contributions (max 6 pages) describing the topic of
their PhD, their approach and a summary of their progress.
Accepted doctoral consortium papers will be included in the IS-EUD 2023
adjunct proceedings, which will be submitted to CEUR-WS.org for online
publication.
• Submission deadline: 30 March 2023
• Notification: 20 April 2023
• Camera-ready: 28 April 2023
--
[image: photo]
Prof. Lucio Davide Spano
Dipartimento di Matematica e Informatica
Università di Cagliari
Via Ospedale 72, 09124, Cagliari, Italy
Tel: +39 070 675 8760 | Skype: davide.spano5
Website <http://people.unica.it/davidespano> | RG
<https://www.researchgate.net/profile/Lucio_Spano> | ORCHID
<https://orcid.org/0000-0001-7106-0463>
*** Last Mile for Submission of Workshop Proposals ***
19th IEEE eScience Conference (eScience 2023)
October 9-13, 2023, St. Raphael Resort, Limassol, Cyprus
https://www.escience-conference.org/2023/
The 19th IEEE eScience Conference will be held in Limassol, Cyprus on October 9-13, 2023.
eScience 2023 welcomes proposals for workshops to be co-located with the main conference
on Monday, October 9 and Tuesday, October 10, 2023.
The eScience conference has a long history of hosting well-attended workshops broadly
related to eScience and co-located with the main conference. These workshops share the goal
of bringing together international and interdisciplinary research communities, developers, and
users of eScience applications and enabling IT technologies.
Workshops play a crucial role in the conference by providing an opportunity for researchers
and practitioners to present their work in a more focused way than the conference itself and to
have in-depth discussions of particular topics of interest to the community. Workshops may be
focused on any eScience-related topic including, but not limited to interdisciplinary and
translational research, continuum computing infrastructures, data science, sustainability, and
education.
eScience 2023 invites authors of workshop proposals to consider a diverse group of
organizers, paper reviewers, and keynote speakers in terms of race/ethnicity, gender, and
geographic areas.
eScience 2023 accepts two types of workshop proposals:
(1) workshops with peer-reviewed papers and proceedings, and
(2) workshops or mini-symposia with invited talks and no proceedings.
Workshops with peer-reviewed papers and proceedings
The proceedings of workshops with peer-reviewed papers will be included in the eScience
2023 proceedings to be published by the IEEE Computer Society Press, USA and made available
online through the IEEE Digital Library, if the following criteria are followed:
• The solicitation for papers must be open.
• All the papers must be peer-reviewed by a qualified Program Committee.
• The workshops Program Committee must have an appropriate size for the expected number
of submissions.
• The workshop proceedings must have at least 4 papers at a length of at least 6 pages and no
longer than 10 pages (including figure, tables, and citations) in the IEEE conference format.
• For each paper selected for publication, at least one of the authors must be registered to
eScience 2023 to present the paper in person.
Workshop organizers are responsible for establishing a Program Committee and a paper
submission system, collecting and evaluating submissions, notifying authors of acceptance or
rejection in due time, ensuring a transparent and fair selection process, organizing selected
papers into sessions, and assigning session chairs. Proposals showing clear focus and
objectives in areas of emerging or developing interest will be prioritized.
Workshop proposals should be submitted via email to workshops(a)escience-conference.org
and not exceed 5 pages in length.
Proposals should include the following information:
• Workshop name and acronym.
• Workshop description, including its focus and goals (max. 500 words).
• Names and affiliations of the organizers and tentative composition of the committee (we
invite the authors of the proposal to consider a diverse group of organizers and committee
members in terms of e.g., race, ethnicity, gender, geographic areas, etc.).
• Expected number of submissions/accepted papers.
• Prior history of this workshop, if any.
Workshops or mini-symposia with invited talks and no proceedings
Workshop organizers are responsible for inviting the speakers, establishing a program in due
time, organizing the selected talks into sessions, and assigning session chairs. Proposals
gathering experts in areas of emerging or developing interest will be prioritized.
Each speaker must be registered to eScience 2023 to present in a session.
Workshop proposals should be submitted via email to workshops(a)escience-conference.org
and not exceed 5 pages in length.
Proposals for workshops or mini-symposia with invited talks only should include the
following information:
• Workshop name and acronym
• Workshop description (including its focus and goals) (max. 500 words)
• Names and affiliations of the organizers
• Expected number of talks and their length
• Tentative list of speakers and talk titles
• Prior history of this workshop, if any
KEY DATES
• Workshop Submissions due: Friday, February 24, 2023 (AoE)
• Workshop Acceptance Notification: Friday, March 10, 2023
• All Camera-ready Submissions due: Friday, July 21, 2023
• Final list of talks / agenda for no-proceedings workshops: Friday, July 21, 2023
CONTACT INFORMATION
Workshop Chairs (contact: workshops(a)escience-conference.org):
• Iraklis Klampanos, National Centre for Scientific Research “Demokritos”, Greece
• Fred Suter, Oak Ridge National Laboratory, USA
ORGANISATION
General Chair
• George Angelos Papadopoulos, University of Cyprus, Cyprus
Technical Program Co-Chairs
• Rafael Ferreira da Silva, Oak Ridge National Laboratory, USA
• Rosa Filgueira, University of St Andrews, UK
Organisation Committee
https://www.escience-conference.org/2023/organizers
Steering Committee
https://www.escience-conference.org/about/#steering-committee
*** Last Mile for Paper Submission ***
29th International European Conference on Parallel and Distributed Computing
(Euro-Par 2023)
August 28 - September 1, 2023, St. Raphael Resort, Limassol, Cyprus
http://2023.euro-par.org
*** Recipient of the Euro-Par Achievement Award 2023:
Professor Enrique S. Quintana Ortí ***
*** The Best Paper Award will be sponsored by Springer with €2,000 ***
SCOPE
Euro-Par is the prime European conference covering all aspects of parallel and
distributed processing, ranging from theory to practice, from small to the largest
parallel and distributed systems and infrastructures, from fundamental
computational problems to applications, from architecture, compiler, language and
interface design and implementation, to tools, support infrastructures, and
application performance aspects. The main audience of Euro-Par are researchers in
academic institutions, government laboratories and industrial organisations.
Euro-Par aims to be the primary choice of such professionals for the presentation of
new results in their specific areas. Euro-Par provides an excellent forum for focused
technical discussion, as well as interaction with a large, broad and diverse audience.
In addition, Euro-Par conferences provide a platform for a number of accompanying,
technical workshops for smaller and emerging communities.
VENUE AND ORGANIZATION
Euro-Par 2023 will be held as a primarily in-person event (although remote
presentation and participation will be supported, if needed). The venue place is
the 5* St. Raphael Resort, in Limassol, Cyprus. Euro-Par 2023 is organised by the
Department of Computer Science of the University of Cyprus. The General Chair
is George A. Papadopoulos and the Program Chairs are Marios D. Dikaiakos and
Rizos Sakellariou. The Organizing Committee is listed on the web site:
https://2023.euro-par.org/conference/committees/ .
SUBMISSION GUIDELINES
The Euro-Par 2023 proceedings will be published by Springer in the LNCS series.
• Papers must be in PDF format and should not exceed 14 pages (including
references and any appendices)
• Papers must be formatted in the Springer LNCS style:
https://www.springer.com/gp/computer-science/lncs/conference-proceedings-gu…
• The submission process will be single-blind
• Papers that don’t meet these requirements might be rejected without a review
• Contributions submitted elsewhere or currently under review will not be considered
• All submitted papers will be checked for originality by Springer iThenticate;
papers which show an insufficient originality might be rejected without a review
• Paper submissions are made through EasyChair using the link:
https://easychair.org/my/conference?conf=europar2023
IMPORTANT DATES
• Abstract Submission: February 24, 2023 (AoE)
• Paper Submission: March 3, 2023 (AoE)
• Author Notification: April 30, 2023
• Camera-Ready Papers: June 2, 2023
• Author Registration: June 2, 2023
ARTEFACTS
Authors of accepted papers will be invited to submit an artefact that will be evaluated
separately. Accepted Artefacts will be considered for the Euro-Par 2023 Artefact Special
Issue in the Journal of Open Source Software (https://joss.theoj.org).
TOPICS
We invite submissions of high-quality, novel and original research results in areas
of parallel and distributed computing covered by the following list of tracks. More
information on the tracks can be found on the conference web page:
https://2023.euro-par.org/submission-of-papers/call-for-papers/
Track 1. Programming, Compilers and Performance
Chairs:
• Biagio Cosenza, University of Salerno, Italy
• Thomas Fahringer, University of Innsbruck, Austria
Track 2. Scheduling, Resource Management, Cloud, Edge Computing, and Workflows
Chairs:
• Marco Aldinucci, University of Torino, Italy
• Ivona Brandic, Vienna University of Technology, Austria
Track 3. Architectures and Accelerators
Chairs:
• Jesus Carretero, University Carlos III of Madrid, Spain
• Leonel Sousa, University of Lisbon, Portugal
Track 4. Data Analytics, AI, and Computational Science
Chairs:
• Maciej Malawski, AGH University of Science and Technology, Poland
• Radu Prodan, University of Klagenfurt, Austria
Track 5. Theory and Algorithms
Chairs:
• Chryssis Georgiou, University of Cyprus, Cyprus
• Christos Kaklamanis, University of Patras, Greece
Track 6. Multidisciplinary, Domain-specific and Applied Parallel and Distributed Computing
Chairs:
• Francisco F. Rivera, University of Santiago de Compostela, Spain
• Domenico Talia, University of Calabria, Italy
VL/HCC 2023 : IEEE Symposium on Visual Languages and Human-Centric Computing
https://conf.researchr.org/home/vlhcc-2023
The IEEE Symposium on Visual Languages and Human-Centric Computing is the
premier international forum for research on this topic. Established in
1984, the mission of the conference is to support the design, theory,
application, and evaluation of computing technologies and languages for
programming, modeling, and communicating, which are easier to learn, use,
and understand by people.
The 2023 symposium is scheduled to take place October 2-6 in Washington,
DC, USA. VL/HCC 2023 is 100% Sponsored by IEEE Computer Society Technical
Committee on Multimedia Computing (TCMC).
**Call for Research Papers**
SCOPE AND TOPICS
We solicit original, unpublished research papers on computing technologies
for modeling, programming, communicating, and reasoning, which are easier
to learn, use or understand by humans than the current state-of-the-art.
Papers should focus on efforts to design, formalize, implement, or evaluate
those technologies and languages. This includes technologies intended for
general audiences (e.g., professional or novice programmers, or the public)
or domain-specific audiences (e.g., people working in business
administration, production environments, healthcare, urban design or
scientific domains). Empirical papers that validate current proposed
solutions with rigorous scientific means (i.e., empirical studies,
controlled experiments, rigorous case studies, etc.) are also welcome.
Areas of interest include, but are not limited to:
- Visual languages: Novel visual languages, Design, evaluation, and theory
of visual languages and applications, Development of systems for
manipulating and interacting with diagrammatic representations
- Human aspects and psychology of software development and language design,
such as supporting inclusion and diversity in programming
- End-user development: End-user development, adaptation and programming,
Creation and evaluation of technologies and infrastructures for end-user
development
- Crowdsourcing design and development work
- Representations: Novel representations and user interfaces for expressing
computation, Software, algorithm and data visualization
- Modeling: Model-driven development, Domain-specific languages, including
modeling languages, Visual modeling of human behavior and socio-technical
systems
- Thinking more deeply about code: Computational thinking and Computer
Science education, Debugging and program understanding, Explainable ML/AI
If you are not sure if your paper is a good fit for VL/HCC, feel free to
email the PC Co-chairs (see “Contact” below). We welcome those new to the
VL/HCC community to submit!
SPECIAL EMPHASIS FOR 2023: Low-Code / No-Code Development
This year’s special topic is “Low-Code / No-Code Development”. This
development paradigm enables the creation and deployment of fully
functional applications using visual abstractions and interfaces and
requiring little or no procedural code. This way, users are empowered to
create software applications for constrained domains, even if they lack a
programming background. This year, we especially welcome papers at VL/HCC
that design, build, or evaluate any aspects of low-code and no-code
solutions.
PAPER SUBMISSIONS
We invite two kinds of papers:
- full-length research papers, up to 8 pages - plus unlimited additional
pages containing only references and/or acknowledgements
- short research papers, up to 4 pages - plus unlimited additional pages
containing only references and/or acknowledgements
Papers must be submitted using the IEEE two-column conference paper format.
Be sure to use the current IEEE conference paper format (which was updated
in 2019), and to select the “US letter” template:
http://www.ieee.org/conferences_events/conferences/publishing/templates.html
Papers should be submitted via the EasyChair system (
https://easychair.org/conferences/?conf=vlhcc2023).
To facilitate the assigning of papers to reviewers, we require paper
abstracts to be submitted via EasyChair at least 1 week prior to the paper
submission deadline (see Important Dates below). The abstract must be kept
up to date such that it matches exactly the abstract in the submitted
paper. The abstract must be no longer than 250 words.
All accepted papers, whether full or short, should be complete,
self-contained, archival contributions. Contributions from full papers are
more extensive than those from short papers. Note that some full paper
submissions may be accepted as short papers if reviewers deem contributions
to be comparable in size to a short paper. Work-in-progress, which has not
yet yielded an archival contribution, should be submitted to the
Posters/Showpieces category. All submissions will be reviewed by members of
the Program Committee in a double-blind review process. Authors will then
receive the reviews for their submissions and will be able to answer them
in a rebuttal phase. Only after this step the PC will make a final decision
about the acceptance of the submissions. Submissions and reviews for the
technical program are managed with EasyChair. At least one author of each
accepted paper is required to register for VL/HCC 2023 and present the
paper at the conference. There will be a virtual presentation option in
case of travel restrictions. IEEE reserves the right to exclude a paper
from distribution after the conference, including IEEE Xplore Digital
Library, if the paper is not presented by the author at the conference.
The proceedings of IEEE VL/HCC are published in digital form by the IEEE
Computer Science Society and archived in the IEEE Digital Library with an
official ISBN number. Accepted papers will be available to conference
attendees via the IEEE Open Preview program in the IEEE Xplore Digital
Library (http://ieeexplore.ieee.org/).
DOUBLE-BLIND REVIEWING
We follow a double-blind reviewing process. Both authors and reviewers are
expected to make every effort to honor the double-blind reviewing process.
In case of questions, please contact the Program Chairs. Authors should
ensure that the submission can be evaluated without it being obvious who
wrote the paper. This means leaving author names off the paper and using
terms like “previous research” rather than “our previous research” when
describing background. However, do not hide previous work – papers must
still reference all relevant research using full (non-anonymized)
citations, including the author’s own prior work, so that reviewers can
evaluate novelty. Please reference your own prior work in the third-person
just like you would do for any other related work (e.g., avoid “As
described in our previous work [10], … ” and instead write something like
“As described by [10], …”). It is also important that authors specify all
conflicts of interest with potential reviewers during the submission phase.
Reviewers should not undertake any investigation that might lead to the
revealing of authors’ identity. If identities are inadvertently revealed,
please contact the Program Chairs.
The Program Chairs will check all submissions for obvious signs of lack of
anonymity and may ask authors to make changes and resubmit the paper within
three days of the submission deadline. Only changes to resolve anonymity
issues will be permitted.
EVALUATION AND JUSTIFICATION
Papers are expected to support their claims with appropriate evidence. For
example, a paper that claims to improve programmer productivity is expected
to demonstrate improved productivity; a paper that claims to be easier to
use should demonstrate increased ease of use.
However, not all claims necessarily need to be supported with empirical
evidence or studies with people. For example, a paper that claims to make
something feasible that was clearly infeasible might substantiate its claim
through the existence of a functioning prototype.
Moreover, there are many alternatives to empirical evidence that may be
appropriate for justifying claims, including analytical methods, formal
arguments or case studies. Given this criterion, we encourage potential
authors to think carefully about what claims their submission makes and
what evidence would adequately support these claims. In addition, we expect
short papers to have less comprehensive evaluation than long papers.
IMPORTANT DATES
- Abstracts only: April 21, 2023
- Submission deadline: April 28, 2023
- Rebuttal phase: June 5 - 9, 2023
- Notification: June 23, 2023
- Camera-ready: July 14, 2023
CONTACT
PC Co-Chairs:
- Philip Guo (University of California San Diego, United States)
- Esther Guerra (Universidad Autónoma de Madrid, Spain)
- Contact email: vlhcc2023(a)googlegroups.com
/Apologize for unintended cross-mailing/
=========================================================
*DEADLINE EXTENSION -> February 20, 2023 (new hard deadline)*
=========================================================
Special Issue on
*Hybrid Games and Interaction Design*
to be published at the
/*Interaction Design and Architecture(s) Journal (IxD&A)*/
(ISSN 1826-9745, eISSN 2283-2998)
https://doi.org/10.55612/s-5002-000
----------------------------------------------------------------
**** Since 2012 also in Scopus ****
**** *Since 2015 also* in *Emerging Sources Citation Index* and *Web of
Science* ***
*----------------------------------------------------------------
IxD&A implements the Gold Open Access (OA) road to its contents
with no charge to the authors (submission & paper processing)
Help us in improving the quality of the editorial process and of the
journal, please donate:
link
<https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=5EUX7C…>
----------------------------------------------------------------
CFP: link
<http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=102&link=call56>
=========================================================
*Guest Editors:*
--------------------------------------------------------- --
/• Nelson Zagalo, DigiMedia, University of Aveiro, Portugal
• Fotis Liarokapis, University of Technology, Cyprus
• Micael Sousa, University of Coimbra, Portugal
• Ana Patrícia Oliveira, University of Aveiro, Portugal/
===========================================
*Important dates:*
-----------------------------------------------------------
• Deadline: *February**20*, *2023* *(extended)*
• Notification to the authors: March 30, 2023
• Camera ready paper: April 15, 2023
• Publication of the special issue: first half of May, 2023
===========================================
*Overview*
-----------------------------------------------------------
Board games gained significant momentum throughout the past two decades,
with some of the best creations earning millions of dollars in funding
platforms during 2021, in spite of the Covid-19 pandemic. Additionally,
digital games have surpassed all other media, from film to music, in
investments and returns. Board and digital games are two forms of play
which use the same base of design – the game design – so it was without
surprise that a new hybrid approach, that mixed both media, would appear.
Over the past five years, we have seen games with Augmented Reality,
board games using smartphones as assisting tools, tablets being used as
boards, or even games using real food–edible games. This combination of
digital and physical components and strategies in games contributes to a
new experience of play which enhances not only the player’s immersion
and interaction, but also the contents, presentation, atmosphere, and
control of the game. There are some questions emerging in this
discussion, namely about the complementary relationship between physical
and digital games: What are the borderlines between real and virtual
dimensions in hybrid games? How can hybrid games provide a more
participatory gaming experience while players become engaged with
digital and physical components at the same time? Which model of
interaction design of hybrid games best favors player experience,
communication, and engagement?
In this special issue, we want not only to present the current
state-of-the-art of the hybrid games, as the possibilities beyond
current days, making use of speculative approaches to design, as design
fiction, but we want to dig deeper through the lenses of interaction
design, in order to understand the new needs in the realm of
technologies. Furthermore, we want to understand the full impacts and
effects of this move on human interaction with game artifacts and
consequently find out what should we expect from the discipline of
interaction design while using ludic approaches in the next decade.
-----------------------------------------------------------
*Topics of Interest*
-----------------------------------------------------------
The indicative list of topics of interest for this special issue devoted
to Gamification of the Learning Process' includes, but is not limited to:
• Hybrid digital/physical games
• Methods of hybrid game design
• Design Fiction and Hybrid Interaction Design
• Interaction design relation with game design
• Play Hybridism
• Hybrid systems;
• Hybrid design models;
• Hybrid game mechanics and patterns;
• Hybrid storytelling models;
• Hybrid Game interaction models;
• Cognition and game design;
• Aesthetics of Hybrid Digital/Physical Games;
• Board games and Digital Games;
• Hybrid-games design;
• Hybrid game User Experience;
• Players’ physical/digital behavior modelling;
• NPC behavior and Physical Characters
===========================================
/*Submission guidelines and procedure*/
----------------------------------------------------------
All submissions (abstracts and later final manuscripts) must be original
and may not be under review by another publication.
The manuscripts should be submitted either in .doc or in .rtf format.
All papers will be blindly peer-reviewed by at least two reviewers.
Authors are invited to submit 8-20 pages paper (including authors'
information, abstract, all tables, figures, references, etc.).
The paper should be written according to the IxD&A authors' guidelines
-> link
<http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=101&a=7>
==========================================================
*Authors' guidelines*
----------------------------------------------------------
Link to the paper submission page:
link <https://www-2020.ixdea.uniroma2.it/ojs/ixdea/login>
(Please upload all submissions using the Submission page.
When submitting the paper, please, choose the section:
"SI: Hybrid Games and Interaction Design")
More information on the submission procedure and on the characteristics
of the paper format can be found on the website of the IxD&A Journal
where information on the copyright policy and responsibility of authors,
publication ethics and malpractice are published.
For scientific advice and queries, please contact the IxD&A scientific
editor marking the subject as:
/Hybrid Games and Interaction Design/
• nzagalo [at] ua [dot] pt
-----------------------------------------------------------------------------**
* *To keep updated join the IxD&A groups @:
IxD&A Linkedin -> link <https://www.linkedin.com/groups/3785204/>
IxD&A Facebook -> link <https://www.facebook.com/groups/528301461963022>
Enjoy the videos of the "Meeting the Authors" events @:
IxD&A Youtube channel -> link
<https://www.youtube.com/channel/UC_F6Aa-zJERXS1H7IqbTtKA/videos>
-----------------------------------------------------------------------------*
***
* Forthcoming issues:*
https://doi.org/10.55612/s-5002-000
• N.57
'Competence based education: from school to responsible citizenship,
wellbeing and democracy.'
Guest editors: Stefania Bocconi, Stefano Cacciamani, Romina Cachia,
Arianna Sala, Nadia Sansone
• N.58
'Age Against the Machine: A Call for Designing Ethical AI for and with
Children'
Guest editors: Sumita Sharma, Eva Durall Gazulla, Marianne Kinnula,
Nitin Sawhney
• N. 59
'AI for Humans and Humans for AI: Towards Cultures of Participation in
the Digital Age'
Guest editors: Renate Andersen, Vita Santa Barletta, anders Mørch,
Alesandro Pagano
'Design Education for Hybrid Environments: Pedagogies, frameworks, and
tools for crafting next-generation physical-digital spaces'
Guest editors: Daniel Rosenberg Munoz, Dina El Zanfaly, Peter Scupelli,
Daragh Byrne
----------------------------------------------------------
Dear Colleagues,
We are pleased to invite you to contribute to the special session on
“Extended Reality as a gateway to the Metaverse: Practices, Theories,
Technologies and Applications” (https://metroxraine.org/special-session-17)
hosted by the 2023 IEEE International Conference on Metrology for eXtended
Reality, Artificial Intelligence, and Neural Engineering (IEEE MetroXRAINE
2023) that will be held on October 25-27, 2023 in Milan.
Please see the CfP below for details and forward it to colleagues who might
be interested in contributing to this special session. Visit the conference
website for further and updated information https://metroxraine.org/.
We look forward to meeting you, virtually or in your presence, at IEEE
MetroXRAINE 2023.
Best wishes,
Giuseppe Caggianese, Ugo Erra and Luigi Gallo.
====================================================================================
Call for Papers - Special Session on: “EXTENDED REALITY AS A GATEWAY TO THE
METAVERSE: PRACTICES, THEORIES, TECHNOLOGIES AND APPLICATIONS”
https://metroxraine.org/special-session-17
2023 IEEE International Conference on Metrology for eXtended Reality,
Artificial Intelligence, and Neural Engineering (IEEE MetroXRAINE 2023)
https://metroxraine.org/
October 25-27, 2023 - Milan, Italy.
====================================================================================
SPECIAL SESSION DESCRIPTION
-------------------------
The fast development of Virtual Reality (VR), Augmented Reality (AR), and
Mixed Reality (MR) solutions over the last few years are transforming how
people interact, work, and communicate. The eXtended Reality (XR) term
encloses all those immersive technologies that can shift the boundaries
between digital and physical worlds to realize the metaverse. According to
tech companies and venture capitalists, the metaverse will be a
super-platform that convenes sub-platforms: social media, online video
games, and ease-of-life apps, all accessible through the same digital space
and sharing the same digital economy. Inside the metaverse, virtual worlds
will allow avatars to carry out all human endeavours, including creation,
display, entertainment, social, and trading. Thus, the metaverse will
evolve how users interact with brands, intellectual properties, health
services, cultural heritage, and each other things on the Internet. A user
could join friends to play a multiplayer game, watch a movie via a
streaming service and then attend a university course precisely the same as
in the real world.
The metaverse development will require new software architecture that will
enable decentralized and collaborative virtual worlds. These self-organized
virtual worlds will be permanent and will require maintenance operations.
In addition, it will be necessary to design an efficient data management
system and prevent privacy violations. Finally, the convergence of physical
reality, virtually enhanced, and an always-on virtual space highlighted the
need to rethink the actual paradigms for visualization, interaction, and
sharing of digital information, moving toward more natural, intuitive,
dynamically customizable, multimodal, and multi-user solutions.
This special session aims to focus on exploring how the realization of the
metaverse can transform certain application domains such us: (i)
healthcare, in which the metaverse solutions can, for instance, improve the
communication between patients and physicians; (ii) cultural heritage, with
potentially more effective solutions for tourism guidance, site
maintenance, and heritage object conservation; and (iii) industry, where to
enable data-driven decision making, smart maintenance, and overall asset
optimisation.
More information can be found here:
https://metroxraine.org/special-session-17
TOPICS
----------
The topics of interest include, but are not limited to, the following:
- Hardware/Software Architectures for metaverse
- Decentralized and Collaborative Architectures for metaverse
- Interoperability for metaverse
- Tools to help creators to build the metaverse
- Operations and Maintenance in metaverse
- Data security and privacy mechanisms for metaverse
- Cryptocurrency, token, NFT Solutions for metaverse
- Fraud-Detection in metaverse
- Cyber Security for metaverse
- Data Analytics to Identify Malicious Behaviors in metaverse
- Blockchain/AI technologies in metaverse
- Emerging Technologies and Applications for metaverse
- New models to evaluate the impact of the metaverse
- Interactive Data Exploration and Presentation in metaverse
- Human-Computer Interaction for metaverse
- Human factors issues related to metaverse
- Proof-of-Concept in Metaverse: Experimental Prototyping and Testbeds
IMPORTANT DATES
------------------------
Abstract Submission Deadline: March 15, 2023.
Final Paper Submission Deadline: April 30, 2023.
Full Paper Acceptance Notification: June 15, 2023
Final Paper Submission Deadline: July 31, 2023
SUBMISSION AND DECISIONS
------------------------
Authors should prepare an Abstract (1 - 2 pages) that clearly indicates the
originality of the contribution and the relevance of the work. The Abstract
should include the title of the paper, names and affiliations of the
authors, an abstract, keywords, an introduction describing the nature of
the problem, a description of the contribution, the results achieved and
their applicability.
As an alternative to the traditional abstract, it is possible to submit a
Graphical Abstract. For further information, please see here:
https://metroxraine.org/initial-author-instructions.
When the first review process has been completed, authors receive a
notification of either acceptance or rejection of the submission. If the
abstract has been accepted, the authors can prepare a full paper.
The format for the full paper is identical to the format for the abstract
except for the number of pages: the full paper has a required minimum
length of five (5) pages and a maximum of six (6) pages.
Full Papers will be reviewed by the Technical Program Committee. Authors of
accepted full papers must submit the final paper version according to the
deadline, register for the workshop, and attend to present their papers.
The maximum length for final papers is 6 pages.
All contributions will be peer-reviewed and acceptance will be based on
quality, originality and relevance. Accepted papers will be submitted for
inclusion into IEEE Xplore Digital Library.
Submissions must be written in English and prepared according to the IEEE
Conference Proceedings template. LaTeX and Word templates and an Overleaf
sample project can be found at:
https://metroxraine.org/initial-author-instructions.
The papers must be submitted in PDF format electronically via EDAS online
submission and review system: https://edas.info/newPaper.php?c=30746.
To submit abstracts or draft papers to the special session, please follow
the submission instructions for regular sessions, but remind to specify the
special session to which the paper is directed.
The special session organizers and other external reviewers will review all
submissions.
More information can be found here:
https://metroxraine.org/initial-author-instructions
CONFERENCE PROCEEDINGS
-----------------------------------
All contributions will be peer-reviewed, and acceptance will be based on
quality, originality, and relevance. Accepted papers will be submitted for
inclusion into IEEE Xplore Digital Library.
Extended versions of presented papers are eligible for post-publication;
more information will be provided soon.
ORGANIZERS
-------------
Giuseppe Caggianese
National Research Council of Italy
giuseppe.caggianese@.cnr.it
Ugo Erra
University of Basilicata
ugo.erra(a)unibas.it
Luigi Gallo
National Research Council of Italy
luigi.gallo(a)cnr.it
For any questions related to the special session, please feel free to
contact us via email.
Giuseppe Caggianese, Ph.D.
-------------------------------------------------------------
Research Scientist
National Research Council (CNR)
Institute for High-Performance Computing and Networking (ICAR)
Via Pietro Castellino 111, 80131, Naples, Italy
Telefono: +39 0816139227
Mobile: +39 3371588044
Skype: giuseppe.caggianese
Email: giuseppe.caggianese(a)cnr.it
*** Last Call for Special Track Proposals ***
10th European Conference On Service-Oriented And Cloud Computing (ESOCC 2023)
October 24-26, 2023, Golden Bay Beach Hotel, Larnaca, Cyprus
https://cyprusconferences.org/esocc2023/
AIM AND SCOPE
The European Conference on Service-Oriented and Cloud Computing (ESOCC) is the premier
conference on advances in the state of the art and practice of Service-Oriented Computing and
Cloud Computing in Europe. The main objectives of this conference are to facilitate the
exchange between researchers and practitioners in the areas of Service-oriented Computing
and Cloud Computing and to foster future collaborations in Europe and beyond.
ESOCC 2023 will host Special Tracks as part of its program. Special Tracks provide a space
where ESOCC participants can discuss, e.g., topics relevant to Service-Oriented and Cloud
Computing even if not explicitly mentioned in ESOCC’s topics of interest
(cf. https://cyprusconferences.org/esocc2023/call-for-papers/), early-stage research ideas
and/or results, or demonstrate industry-ready tools and research prototypes. Special Tracks
may be driven by research interests, needs from specific application domains, or aim at bringing
together practitioners and researchers from the area of Service-Oriented and Cloud Computing.
Proposals for special tracks should indicate the title of the Special Track, its aims and scope
(150-300 words), the Special Track chair(s), and the tentative members of the track’s PC.
Please email your proposals as a PDF file to the PC chairs of ESOCC 2023, Florian Rademacher
(florian.rademacher at fh-dortmund.de) and Jacopo Soldani (jacopo.soldani at unipi.it). Special
Tracks will be selected for ESOCC 2023 using a lightweight review process.
IMPORTANT DATES
• Special Track Proposal Submission: February 26th, 2023 (AoE)
• Notification of Acceptance: March 5th, 2023 (AoE)
ORGANISATIONAL INFORMATION
Chairs of accepted Special Tracks can devise a Call for Papers for their track, which will be
published on ESOCC 2023 website, together with the provided information on the track (title,
aims and scope, PC). The Call for Papers for their track will then be disseminated alongside
that of ESOCC, and submissions will be handled through the EasyChair of ESOCC, which will
include a special track link. Papers accepted for Special Tracks will be included in the main
conference proceedings of ESOCC 2023, published by Springer in the LNCS series.
The best papers accepted in the Special Tracks will be eligible for consideration to be
invited to submit extended versions for a Journal Special Issue to be published by Springer
Computing.
Special Track chairs, presenters, and participants will be required to register through the
ESOCC 2023 registration page.
In case of any questions related to the Special Tracks, please do not hesitate to contact the
Program Chairs.
ORGANISATION
General Chair
• George A. Papadopoulos, University of Cyprus, CY
(george at ucy.ac.cy)
Program Chairs
• Florian Rademacher, University of Applied Sciences and Arts Dortmund, DE
(florian.rademacher at fh-dortmund.de) • Jacopo Soldani, University of Pisa, IT
(jacopo.soldani at unipi.it)
Steering and Program Committee
https://cyprusconferences.org/esocc2023/committees/
/Apologize for unintended cross-mailing/
=========================================================
Special Issue on
*Age Against the Machine: A Call for Designing Ethical AI for and with
Children
*Call for Papers -> link
<http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=102&link=call58>
to be published at the
/*Interaction Design and Architecture(s) Journal (IxD&A)*/
(ISSN 1826-9745, eISSN 2283-2998)
https://doi.org/10.55612/s-5002-000
----------------------------------------------------------------
**** Since 2012 also in Scopus ****
**** *Since 2015 also* in *Emerging Sources Citation Index* and *Web of
Science* ***
*----------------------------------------------------------------
IxD&A implements the Gold Open Access (OA) road to its contents
with no charge to the authors (submission & paper processing)
Help us in improving the quality of the editorial process and of the
journal, please donate: -> link
=========================================================
*Guest Editors:*
--------------------------------------------------------- --
/• Sumita Sharma, INTERACT Research Unit, University of Oulu
• Eva Durall Gazulla, INTERACT Research Unit, University of Oulu
• Marianne Kinnula, INTERACT Research Unit, University of Oulu
• Nitin Sawhney, Aalto University/
===========================================
*Important dates:*
-----------------------------------------------------------
• Deadline: *February 28th, 2023*
• Notification to the authors: April 30th, 2023
• Camera ready paper: May 30th, 2023
• Publication of the special issue: July 2023 (tentatively)
===========================================
*Overview*
-----------------------------------------------------------
Child-Computer Interaction (CCI) research is focused on cultivating,
nurturing, and nudging children towards technology use and design.
Recently, ethical aspects related to technology have come to the
forefront, including the inherent limitations of technology,
particularly related to Artificial intelligence (AI) and Machine
learning (ML). Further, AI has a known diversity problem where
age-inclusion can be sometimes forgotten. While various global and
national policy frameworks on Children and AI are being developed, the
approaches are child-centered but not child-led, restricting children
from affecting their own digital futures. Further still, there is little
discussion with children on the limitations, inherent biases, and lack
of diversity in current design and development of AI/ML. As AI evolves
to mimic human-like cognition, emotions, conversations, and
decision-making, its impact on children and their futures should be
critically examined for, with, and by children.
Therefore, we invite researchers working on the various challenges and
opportunities related to Children and AI/ ML to submit their work to
this special issue. We welcome research that includes children as equal
partners and empowers them to consider present and future challenges as
experts of their own lives, with diverse interests, backgrounds,
perspectives, and experiences. We also welcome research and design work
with (but not limited to) educators, families, children (as testers,
co-designers, co-researchers, protagonists), and other stakeholders in a
variety of contexts (schools, after-school clubs, out of school
contexts, public spaces, rural, urban).
-----------------------------------------------------------
*Topics of Interest*
-----------------------------------------------------------
Suggested topics include theories,models, frameworks, exploratory
studies, case / user studies on (but not limited to):
• Research on and with Children and AI/ML
• AI Literacy for Al
• Children’s rights and AI
• Ethical AI for children
• Participatory Design and Research with intelligent systems
• Inclusion, diversity, and empowerment of under-represented children
and communities.
===========================================
/*Submission guidelines and procedure*/
----------------------------------------------------------
All submissions (abstracts and later final manuscripts) must be original
and may not be under review by another publication.
The manuscripts should be submitted either in .doc or in .rtf format.
All papers will be blindly peer-reviewed by at least two reviewers.
Authors are invited to submit 8-20 pages paper (including authors'
information, abstract, all tables, figures, references, etc.).
The paper should be written according to the IxD&A authors' guidelines
->link
<http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=101&a=7>
==========================================================
*Authors' guidelines*
----------------------------------------------------------
Paper submission page:
-> link <https://www-2020.ixdea.uniroma2.it/ojs/ixdea/login>
(Please upload all submissions using the Submission page.
When submitting the paper, please, choose the section:
"SI: Age against the machine")
More information on the submission procedure and on the characteristics
of the paper format can be found on the website of the IxD&A Journal
where information on the copyright policy and responsibility of authors,
publication ethics and malpractice are published.
For scientific advice and queries, please contact the IxD&A scientific
editor marking the subject as:
/IxD&A special issue on Age against the machine/
• firstname [dot] lastname [at] oulu [dot] fi for the guest editors from
University of Oulu.
• firstname [dot] lastname [at] aalto [dot] fi for the guest editor from
Aalto University
-----------------------------------------------------------------------------*
***
* Forthcoming issues:*
https://doi.org/10.55612/s-5002-000
• N.56
'Hybrid Games and Interaction Design'
Guest editors: Nelson Zagalo, Micael Sousa, Ana Patrícia Oliveira, Fotis
Liarokapis
• N.57
'Competence based education: from school to responsible citizenship,
wellbeing and democracy.'
Guest editors: Stefania Bocconi, Stefano Cacciamani, Romina Cachia,
Arianna Sala, Nadia Sansone
• N.58
'Age Against the Machine: A Call for Designing Ethical AI for and with
Children'
Guest editors: Sumita Sharma, Eva Durall Gazulla, Marianne Kinnula,
Nitin Sawhney
• N.59
'AI for Humans and Humans for AI: Towards Cultures of Participation in
the Digital Age'
Guest editors: Renate Andersen, Vita Santa Barletta, anders Mørch,
Alesandro Pagano
'Design Education for Hybrid Environments: Pedagogies, frameworks, and
tools for crafting next-generation physical-digital spaces'
Guest editors: Daniel Rosenberg Munoz, Dina El Zanfaly, Peter Scupelli,
Daragh Byrne
----------------------------------------------------------