*** Last Call for Posters and Demos ***
29th International European Conference on Parallel and Distributed Computing
(Euro-Par 2023)
August 28 - September 1, 2023, St. Raphael Resort, Limassol, Cyprus
http://2023.euro-par.org
SCOPE
Euro-Par is the prime European conference covering all aspects of parallel and distributed
processing, ranging from theory to practice, from small to the largest parallel and distributed
systems and infrastructures, from fundamental computational problems to applications, from
architecture, compiler, language and interface design and implementation, to tools, support
infrastructures, and application performance aspects.
We invite participants to submit original and unpublished works as posters and/or demos to the
Euro-Par 2023 conference presenting the latest breakthroughs which have been developed in
H2020, Horizon Europe, EuroHPC JU, national, regional and international R&D projects.
Topics of interest should cover the conference scope and tracks (please visit the conference
web site for more information about the topics covered by Euro-Par). The poster/demo
sessions will provide an excellent opportunity for students and researchers to present early-
stage research results and receive valuable feedback on their ongoing research from the
community.
SUBMISSION AND REVIEW PROCESS
The authors are invited to submit poster and/or demo papers formatted in the Springer
LNCS style:
http://www.springer.com/gp/computer-science/lncs/conference-proceedings-gui…
and not exceeding 4 pages (including references, etc.) Submission should be done via
Easy Chair, using the following link: https://easychair.org/my/conference?conf=europar2023
Submissions to the poster and demo track will be evaluated through a comprehensive
peer-review process by the Poster and Demo Track Program Committee. The posters and
demos will be evaluated in terms of technical merit, innovation, and the potential to
stimulate interesting discussions and exchange of ideas at the conference.
The authors of accepted poster and demo papers must register and present them at the
conference. Accepted poster and demo papers will be included in the workshop proceedings
to be published by Springer in LNCS after the conference.
BEST POSTER AND DEMO AWARD
All posters and demos will be considered for the Best Poster Award and the Best Demo Award,
respectively. Decisions will be based on the quality of the submission, as well as live
interactions with the Committee during the conference.
IMPORTANT DATES
• Deadline for Submission of Posters/Demos: May 20, 2023
• Notification of Acceptance: July 1, 2023
POSTER & DEMO CHAIR
• George Pallis, University of Cyprus, Cyprus (pallis-AT-ucy.ac.cy)
====================================================
*CHItaly 2023 - Crossing HCI and AI* *- **https://chitaly2023.it/*
<https://chitaly2023.it/>
CALL FOR WORKSHOP PROPOSALS
The International Biannual Conference of the Italian SIGCHI Chapter
====================================================
Date: 20 September, 2023
Location: Turin, Piedmont, Italy
In cooperation with SIGCHI Italy and ACM-SIGCHI
====================================================
We are pleased to invite you to contribute to the 15th Edition of the
Biannual Conference (chitaly2023.it) of the Italian SIGCHI Chapter (
http://sigchitaly.eu/en/general-info/), whose main theme is “Crossing HCI
and AI”. CHItaly2023 welcomes proposals for workshops to be held in
conjunction with the main conference. The goal of the workshops is to
provide additional venues for discussing and exploring emerging areas of
research in HCI, in general, and HCAI (Human-Centered AI), in particular,
with a group of like-minded researchers and practitioners from industry and
academia. Besides the special theme of CHItaly 2023, the workshop proposal
can focus on all aspects of HCI:
* Crossing HCI and AI
* Fundamentals of HCI
* Interactive Environments
* Interaction Techniques, Modalities and Devices
* Applications of HCI
Workshops in CHItaly are co-located events that are held the day before the
main conference starts. They represent forums where specific topics
relevant to CHItaly get discussed.
====================================================
WORKSHOP PROPOSALS
=========================================================
Workshop proposals will be reviewed according to quality criteria, which
consider the relevance of workshop proposals for CHItaly 2023, their
potential of gathering quality contributions, and their review
process. All workshops will be half-day.
====================================================
>Structure of the Proposal
====================================================
The workshop proposal should be organized as follows:
- Workshop title
- Workshop acronym (if any)
- Workshop edition and, if not on the first one, previous venues, number of
attendees, and links to the websites
- List of organizers (with a short bio) and main contact person
- Motivation and objectives
- List of topics
- Target audience and expected number of attendees
- Papers Review process (if any): the strategy used to collect
contributions (such as online conference management systems or submitting
by emails to the workshop chairs, etc.), minimum numbers of reviews, ...
- Workshop setting (paper presentations, discussions, group works, …)
- Dedicated proceedings (if any): type of papers, reviewing process, venue
(Journal special issue, CEUR-WS, …)
- PC tentative list
====================================================
>Important dates for workshop proposals
====================================================
Submission deadline: April 30, 2023
Review notification: May 16, 2023
Camera-ready for workshop summary: July 31, 2023
====================================================
> TENTATIVE dates of the workshop review cycle
====================================================
Submission deadline for workshop papers: June 23, 2023
Report workshop status to chairs: June 26, 2023
Go/No-go Decision on Workshops: June 30, 2023
Notifications to authors: July 14, 2023
Camera-ready/final version deadline: 28 July 21, 2023
Workshop held: September 20, 2023
=========================================================
SUBMISSION and REVIEW PROCESS
=========================================================
Workshop proposals, in PDF format (no specific template is required), must
be uploaded via Easy Chair (
https://easychair.org/conferences/?conf=chitaly2023) by selecting the Track
“Workshop Proposals”.
We encourage both researchers and industry practitioners to submit workshop
proposals and suggest involving organizers from different institutions,
bringing different perspectives to the workshop topic. We welcome workshops
with a creative structure that may attract various types of contributions
and may ensure rich interactions.
The organizers of accepted workshops will prepare a workshop website
containing the call for papers and detailed information about the workshop
organization and timeline. They will be responsible for their own publicity
and reviewing processes.
Finally, a paper describing each accepted workshop will be included in the
main conference Proceedings (submission deadline, format and requirements
will be defined later).
====================================================
WORKSHOP CHAIRS
====================================================
Berardina Nadja De Carolis, Università di Bari, Italy (
berardina.decarolis(a)uniba.it)
Giuseppe Sansonetti, Università Roma Tre, Italy (
giuseppe.sansonetti(a)uniroma3.it)
*** Second Call for Tutorial Proposals ***
19th IEEE eScience Conference (eScience 2023)
October 9-13, 2023, St. Raphael Resort, Limassol, Cyprus
https://www.escience-conference.org/2023/
The 19th IEEE eScience Conference will be held in Limassol, Cyprus on October 9-13, 2023.
eScience 2023 welcomes proposals for tutorials to be held with the main conference October
9-10 2023.
The eScience 2023 Tutorial Program is intended to teach new and/or state-of-the art tools
and techniques relevant to the eScience audience, disseminate information to conference
attendees on recently emerging topics and trends, or provide surveys and overviews of related
digital technologies.
We encourage all submissions that fall in the area of the conference, and particularly those
that have a practical (hands-on) component that helps attendees learn new technologies in
eScience. We also encourage submissions that disseminate new technologies in eScience to a
more diverse audience.
TUTORIAL SUBMISSION GUIDELINES
Tutorial proposals should be submitted per email as a single pdf file; the file should include
(1) a cover sheet and (2) an extended abstract. Submission email:
tutorials(a)escience-conference.org .
REQUIREMENTS FOR THE COVER SHEET
The cover sheet should include the following elements:
• Full title
• Abstract (300 words)
• Brief schedule - please plan for a half-day tutorial (approx 3 hours plus breaks)
• Intended audience (introductory, intermediate, advanced)
• Prerequisite knowledge or skills required for attendees
• Previous offerings of the tutorial, if any
• Detailed contact information of all presenters (and indication of the main contact person)
• Brief biography (max. 2 paragraphs) for each presenter, highlighting relevant teaching
experience
REQUIREMENTS FOR THE EXTENDED ABSTRACT
The extended abstract (up to 2 pages) should include the following sections:
• Motivation
• Brief outline of the topics to be covered
• Detailed agenda of the tutorial
• Links to related resources
• Type of support materials to be supplied to attendees
• Requirements for online conference system
KEY DATES
• Tutorial Submissions Due: Friday, May 26, 2023 (AoE)
• Tutorial Acceptance: Friday, June 30, 2023
• Tutorials at the Conference: October 9-10, 2023
CONTACT INFORMATION
Tutorial Chairs (tutorials(a)escience-conference.org)
• Silvina Caino-Lores, University of Tennessee, Knoxville, TN, USA
• Philipp Gschwandtner, University of Innsbruck, Austria
ORGANISATION
General Chair
• George Angelos Papadopoulos, University of Cyprus, Cyprus
Technical Program Co-Chairs
• Rafael Ferreira da Silva, Oak Ridge National Laboratory, USA
• Rosa Filgueira, University of St Andrews, UK
Organisation Committee
https://www.escience-conference.org/2023/organizers
Steering Committee
https://www.escience-conference.org/about/#steering-committee
VL/HCC 2023: IEEE Symposium on Visual Languages and Human-Centric Computing
https://conf.researchr.org/home/vlhcc-2023
**Call for Research Papers**
IMPORTANT DATES
- Abstracts only: April 21, 2023
- Submission deadline: April 28, 2023
- Rebuttal phase: June 5 - 9, 2023
- Notification: June 23, 2023
- Camera-ready: July 14, 2023
The IEEE Symposium on Visual Languages and Human-Centric Computing is the
premier international forum for research on this topic. Established in
1984, the mission of the conference is to support the design, theory,
application, and evaluation of computing technologies and languages for
programming, modeling, and communicating, which are easier to learn, use,
and understand by people.
The 2023 symposium is scheduled to take place October 2-6 in Washington,
DC, USA. VL/HCC 2023 is 100% Sponsored by IEEE Computer Society Technical
Committee on Multimedia Computing (TCMC).
SCOPE AND TOPICS
We solicit original, unpublished research papers on computing technologies
for modeling, programming, communicating, and reasoning, which are easier
to learn, use or understand by humans than the current state-of-the-art.
Papers should focus on efforts to design, formalize, implement, or evaluate
those technologies and languages. This includes technologies intended for
general audiences (e.g., professional or novice programmers, or the public)
or domain-specific audiences (e.g., people working in business
administration, production environments, healthcare, urban design or
scientific domains). Empirical papers that validate current proposed
solutions with rigorous scientific means (i.e., empirical studies,
controlled experiments, rigorous case studies, etc.) are also welcome.
Areas of interest include, but are not limited to:
- Visual languages: Novel visual languages, Design, evaluation, and theory
of visual languages and applications, Development of systems for
manipulating and interacting with diagrammatic representations
- Human aspects and psychology of software development and language design,
such as supporting inclusion and diversity in programming
- End-user development: End-user development, adaptation and programming,
Creation and evaluation of technologies and infrastructures for end-user
development
- Crowdsourcing design and development work
- Representations: Novel representations and user interfaces for expressing
computation, Software, algorithm and data visualization
- Modeling: Model-driven development, Domain-specific languages, including
modeling languages, Visual modeling of human behavior and socio-technical
systems
- Thinking more deeply about code: Computational thinking and Computer
Science education, Debugging and program understanding, Explainable ML/AI
If you are not sure if your paper is a good fit for VL/HCC, feel free to
email the PC Co-chairs (see “Contact” below). We welcome those new to the
VL/HCC community to submit!
SPECIAL EMPHASIS FOR 2023: Low-Code / No-Code Development
This year’s special topic is “Low-Code / No-Code Development”. This
development paradigm enables the creation and deployment of fully
functional applications using visual abstractions and interfaces and
requiring little or no procedural code. This way, users are empowered to
create software applications for constrained domains, even if they lack a
programming background. This year, we especially welcome papers at VL/HCC
that design, build, or evaluate any aspects of low-code and no-code
solutions.
PAPER SUBMISSIONS
We invite two kinds of papers:
- full-length research papers, up to 8 pages - plus unlimited additional
pages containing only references and/or acknowledgements
- short research papers, up to 4 pages - plus unlimited additional pages
containing only references and/or acknowledgements
Papers must be submitted using the IEEE two-column conference paper format.
Be sure to use the current IEEE conference paper format (which was updated
in 2019), and to select the “US letter” template:
http://www.ieee.org/conferences_events/conferences/publishing/templates.html
Papers should be submitted via the EasyChair system (
https://easychair.org/conferences/?conf=vlhcc2023).
To facilitate the assigning of papers to reviewers, we require paper
abstracts to be submitted via EasyChair at least 1 week prior to the paper
submission deadline (see Important Dates below). The abstract must be kept
up to date such that it matches exactly the abstract in the submitted
paper. The abstract must be no longer than 250 words.
All accepted papers, whether full or short, should be complete,
self-contained, archival contributions. Contributions from full papers are
more extensive than those from short papers. Note that some full paper
submissions may be accepted as short papers if reviewers deem contributions
to be comparable in size to a short paper. Work-in-progress, which has not
yet yielded an archival contribution, should be submitted to the
Posters/Showpieces category. All submissions will be reviewed by members of
the Program Committee in a double-blind review process. Authors will then
receive the reviews for their submissions and will be able to answer them
in a rebuttal phase. Only after this step the PC will make a final decision
about the acceptance of the submissions. Submissions and reviews for the
technical program are managed with EasyChair. At least one author of each
accepted paper is required to register for VL/HCC 2023 and present the
paper at the conference. There will be a virtual presentation option in
case of travel restrictions. IEEE reserves the right to exclude a paper
from distribution after the conference, including IEEE Xplore Digital
Library, if the paper is not presented by the author at the conference.
The proceedings of IEEE VL/HCC are published in digital form by the IEEE
Computer Science Society and archived in the IEEE Digital Library with an
official ISBN number. Accepted papers will be available to conference
attendees via the IEEE Open Preview program in the IEEE Xplore Digital
Library (http://ieeexplore.ieee.org/).
DOUBLE-BLIND REVIEWING
We follow a double-blind reviewing process. Both authors and reviewers are
expected to make every effort to honor the double-blind reviewing process.
In case of questions, please contact the Program Chairs. Authors should
ensure that the submission can be evaluated without it being obvious who
wrote the paper. This means leaving author names off the paper and using
terms like “previous research” rather than “our previous research” when
describing background. However, do not hide previous work – papers must
still reference all relevant research using full (non-anonymized)
citations, including the author’s own prior work, so that reviewers can
evaluate novelty. Please reference your own prior work in the third-person
just like you would do for any other related work (e.g., avoid “As
described in our previous work [10], … ” and instead write something like
“As described by [10], …”). It is also important that authors specify all
conflicts of interest with potential reviewers during the submission phase.
Reviewers should not undertake any investigation that might lead to the
revealing of authors’ identity. If identities are inadvertently revealed,
please contact the Program Chairs.
The Program Chairs will check all submissions for obvious signs of lack of
anonymity and may ask authors to make changes and resubmit the paper within
three days of the submission deadline. Only changes to resolve anonymity
issues will be permitted.
EVALUATION AND JUSTIFICATION
Papers are expected to support their claims with appropriate evidence. For
example, a paper that claims to improve programmer productivity is expected
to demonstrate improved productivity; a paper that claims to be easier to
use should demonstrate increased ease of use.
However, not all claims necessarily need to be supported with empirical
evidence or studies with people. For example, a paper that claims to make
something feasible that was clearly infeasible might substantiate its claim
through the existence of a functioning prototype.
Moreover, there are many alternatives to empirical evidence that may be
appropriate for justifying claims, including analytical methods, formal
arguments or case studies. Given this criterion, we encourage potential
authors to think carefully about what claims their submission makes and
what evidence would adequately support these claims. In addition, we expect
short papers to have less comprehensive evaluation than long papers.
CONTACT
PC Co-Chairs:
- Philip Guo (University of California San Diego, United States)
- Esther Guerra (Universidad Autónoma de Madrid, Spain)
- Contact email: vlhcc2023(a)googlegroups.com
*** Final Combo Call for Workshop Papers ***
UMAP ’23: 31st ACM Conference on User Modeling, Adaptation and Personalization
June 26 - 29, 2023, St. Raphael Resort, Limassol, Cyprus
https://www.um.org/umap2023/workshops/
ACM UMAP 2023, the premier international conference for researchers and
practitioners working on systems that adapt to individual users or to groups of users,
and which collect, represent, and model user information, is organising a number of
workshops to be held in conjunction with the conference. The workshops provide a
venue to discuss and explore emerging areas of User Modeling and Adaptive
Hypermedia research with a group of like-minded researchers and
practitioners from industry and academia. There will be a conference adjunct
proceedings published by ACM where all the workshop papers will be published.
● CRUM 2023: The first edition of the workshop on Context Representation in
User Modelling
https://crum-workshop.github.io/
● ExUM 2023: 5th Workshop on Explainable User Models and Personalised
Systems
http://www.di.uniba.it/~swap/exum
● GMAP 2023: 2nd Workshop on Group Modelling, Adaptation and
Personalisation
https://sites.google.com/view/gmap2023
● HAAPIE 2023: 8th International Workshop on Human Aspects in Adaptive and
Personalised Interactive Environments
http://haapie.cs.ucy.ac.cy
● PATCH 2023: The 14th International Workshop on Personalised Access to
Cultural Heritage
https://patch2023.di.unito.it/
● FairUMAP: 6th UMAP Workshop on Fairness in Uder Modelling, Adaptation, and
Personalisation
https://fairumap.wordpress.com/
● ADAPPT: Adaptive and Personalised Persuasive Technologies Workshop
https://adappt2023.wordpress.com/
IMPORTANT DATES FOR WORKSHOP PAPERS SUBMISSIONS
● Workshop papers submission deadline: Defined per workshop, not before April 20
● Notification of acceptance: Defined per workshop, around May 8, 2023
● Adjunct proceedings camera ready: May 18, 2023
● Workshop day: June 26, 2023
Deadlines refer to 23:59 in the AoE (Anywhere on Earth) time zone.
WORKSHOPS CHAIRS
● Veronika Bogina, Haifa University, Israel
sveron AT gmail.com
● Antonela Tommasel, ISISTAN, CONICET-UNICEN
antonela.tommasel AT isistan.unicen.edu.ar
Sorry for multiple posting!
=============================================================================
Dear colleague,
this year we are organizing the 14th edition of the
Int. Workshop on
Interactive Environments and Emerging Technologies for eLearning,
IEETeL2023 https://sites.google.com/view/ieetel2023/
It will be held in the framework of the conference
MIS4TEL, 13th Int Conference on Methodologies and Intelligent Systems
for Technology Enhanced Learning
Guimarães (Portugal), 12th-14th July, 2023
https://www.mis4tel-conference.net/
The workshop papers will be published in the MIS4TEL proceedings.
Important Dates
===============
Submission deadline: April 29th, 2023 (extended)
Notification of acceptance: May 13th, 2023
Camera-Ready papers due: 19th May, 2023
The Call for papers is summarized below.
We hope you will find topics of your interest in our workshop, and will
like the idea of submitting a paper.
Please, if you think this call might interest some of your colleagues,
be so kind to forward this message.
Many thanks!
Best wishes and regards
The Workshop Organizers
Malinka Ivanova,
Minoru Nakayama,
Marco Temperini (writing)
=================================================================
14th workshop on
Interactive Environments and Emerging Technologies for eLearning
IEETeL2023
https://sites.google.com/view/ieetel2021/
Rationale
=========
eLearning is a dynamic research area reflecting on the current
requirements of all participants in the educational process for
innovative teaching and meaningful learning combining existing knowledge
with future perspectives.
The aim of IEETeL is to connect researchers, educators and technology
experts giving them an opportunity to share and discuss new solutions,
trends and realizations of eLearning environments and the adoption of
emerging technologies in educational settings. These will draw the
challenging problems in information gathering, processing and usage;
development of web-based and mobile services; building intelligent and
social-oriented applications in support of flexible, personalized,
adaptable, in-demand learning.
This forum invites research, technical papers, and report of work in
progress, investigating eLearning environment development, information
processing/management for education in local/small settings and in
global/large scale ones, practices of implementation in education to
facilitate high school and university students' learning, and to help
then train to become self-organized life-long learners.
Special Topics for IEETeL2023
=============================
- Intelligent Environments and Sensor Networks for Education
- eLearning in Support of Students with Disabilities
Topics of interest
==================
- 3D Virtual Environments
- Adaptive and intuitive environments
- Assessment in education
- Assistive Technologies
- Augmented Reality Implementation
- Educational Data Mining
- Intelligent and smart applications
- Internet of things in Technology Enhanced Learning
- Education with the Internet of things
- Learning Analytics
- Mobile Learning Environments and Applications
- MOOCS
- Peer Learning and Peer Evaluation
- Personal Learning Environments
- Security and Privacy
- Semantic Web
- Social-Collaborative Learning
- Virtual Reality for education
- Visual aspects of Technology Enhanced Learning
Papers (max 10 pages) are prepared and submitted according to the
instructions in the submission page of the conference:
https://www.mis4tel-conference.net/submission
*** Look for IEETeL!
Organization Committee
Malinka Ivanova, Technical University of Sofia, Bulgaria,
m_ivanova(a)tu-sofia.bg
Minoru Nakayama, Tokyo Institute of Technology, Japan,
nakayama(a)ict.e.titech.ac.jp
Marco Temperini, Sapienza University of Rome, Italy, marte(a)diag.uniroma1.it
--
---------------------------------------------------------------------------
Maria De Marsico
Full Professor
Co-Editor-in-Chief of Pattern Recognition Letters
Associate Editor of Pattern Recognition
Associate Editor of IEEE Transactions on Biometrics, Behavior, and Identity
Science
Editor-in-Chief of IEEE Biometrics Newsletter
IEEE Senior member
Sapienza University of Rome
Department of Computer Science
Via Salaria 113 - 00198 Rome - Italy
email: demarsico(a)di.uniroma1.it
tel: +39 06 49918312
#############################################################
CALL FOR PAPERS
Workshop: Sustainable Human-Work Interaction Designs (SHWID)
https://hwid.unibs.it/events/SHWID/
Organized by WG13.6 on Human Work Interaction Design and WG13.10 on Human-Centred Technology for Sustainability
Co-located with INTERACT 2023: 19th International Conference of Technical Committee 13 (Human-Computer Interaction) of IFIP (International Federation for Information Processing)
28 August - 1 September 2023 - York, UK
#############################################################
Theme:
Sustainable HCI explores ways to design interactive systems in a more sustainable way and to make user behavior more sustainable. Social justice and equity aspects became emergent domains in HCI during the last decade.
This workshop proposes to explore how HWID design methods and exemplary HWID designs can contribute to the implementation of environmental practices in the workplace, sustainable manufacturing processes, or socially fair systems and processes.
This workshop aims to (a) investigate processes and methods for creating sustainable designs and workplaces, (b) collect case studies that analyze experiences with introducing and learning from sustainability at work, and (c) formulate a research agenda for future work on sustainable human-work interaction designs.
--------------------------------------------------------------
Participants are asked to submit a position paper describing work on processes, methods, or results and evaluation of these to support (but not limited to):
- Digital sobriety
- Green IT
- Slow design, craft design
- Sustainable digitalization
- Users' experience in sustainable environment
- Engagement in environmental behavior
- System-organization fit, organizational implementation, or benefits realization
--------------------------------------------------------------
Participation and submission:
Papers must be two- to four-page position paper formatted according to the INTERACT proceedings format (https://www.springer.com/gp/computer-science/lncs/conference-proceedings-gu…). We encourage both senior and early-stage researchers to submit position papers describing work in progress or completed research.
Position papers must be submitted in PDF format (non-anonymized) in EasyChair system: https://easychair.org/conferences/?conf=shwid2023.
Submissions will be reviewed by two reviewers based on relevance, originality, significance, and quality. Upon acceptance, at least one author of each accepted position paper must attend the workshop. In agreement with the authors, revised version of accepted position papers will be published in INTERACT Workshop Proceedings volume.
--------------------------------------------------------------
Important dates:
Paper submission deadline: May 8th, 2023
Paper notification of acceptance: May 29th, 2023
--------------------------------------------------------------
Workshop organizers:
- Elodie Bouzekri (contact: elodie.bouzekri(a)estia.fr<mailto:elodie.bouzekri@estia.fr>)
- Barbara Rita Barricelli
- Torkil Clemmensen
- Morten Hertzum
- Masoodian Masood
#############################################################
2nd CALL FOR PAPERS
1st International Workshop on Cyber Security Education for Industry and Academia (CSE4IA)
Co-located with the 9th International Symposium on End User Development (IS-EUD) 2023
06-08 June 2023, Cagliari, Italy
More info: https://sites.google.com/view/cse4ia-23
#############################################################
AIMS AND SCOPE
The aim of this workshop is to provide a forum for researchers and practitioners to present and discuss current challenges in cybersecurity education to train future cybersecurity professionals but also to be able to train employees of private and public industries on real-world cybersecurity scenarios.
We expect that the workshop will help with:
- the adoption of methodologies, techniques, and tools that support cybersecurity education and the design of cybersecurity-related training programs;
- the identification of methods and tools to support Industry and Academia to collaborate in cybersecurity education;
- the identification of new processes, methods, and techniques to empower end-users' development, to set, modify, and increase the security of their technological solutions;
- the proposition of reference taxonomies to characterize the common understanding of the relevant roles, competencies, skills, and knowledge required;
- the design of new techniques to develop cybersecurity competencies for professionals aligned with the European Cybersecurity Skills Framework.
#############################################################
TOPICS
Topics of interest include but are not limited to, the following:
- Technology-Enhanced Learning for Cyber Security;
- Artificial Intelligence for Cyber Security Education;
- Virtual reality environments for Cyber Security Education;
- Game-based approaches for Cyber Security Education;
- Quantum solutions for Cyber Security Education;
- Artworks for Cyber Security Education;
- Design and implementation of tools, frameworks, and methodologies for Cyber Security Education;
- Methodologies for Cyber Security Education in formal and informal contexts;
- Innovative technologies to support the identification and articulation of tasks, competencies, skills, and knowledge for professionals' cybersecurity;
- Explainable Security in Public Administration;
- Human, Economics, Ethical, and Legal Aspects in Cyber Security Education;
- Innovative programs and training for Cyber Security Education;
- Processes, methods, and techniques for empowering users to create, modify and tailor technology artifacts taking into account Cyber Security issue;
- Case studies and design implications on Cyber Security challenges and practices of end-user development.
#############################################################
SUBMISSION AND EVALUATION CRITERIA
We are looking for three different types of submissions:
- Regular papers (up to 6 pages) will report original research on how cybersecurity and education can support Academia and Industry to reduce the gap between demand (workplace, recruitment) and supply (qualification, training).
- Vision papers (up to 4 pages) will report novel ideas about the application of the role of cybersecurity education in Academia and Industry.
- Presentation abstracts (up to 2 pages) will report experiences from Industry or previously accepted papers that are relevant to the workshop.
Regular and vision papers will be part of the proceedings, while presentation abstracts will not be included in the proceedings.
All papers should be submitted through Easychair in PDF format, using the “CEUR Template”: http://ceur-ws.org/Vol-XXX/CEURART.zip
An Overleaf page for LaTeX users is also available at: https://www.overleaf.com/read/gwhxnqcghhdt
All papers will be subjected to a thorough peer-review process, focusing on originality, quality, soundness, and relevance. The workshop will use a double-blind review process, with three members of the program committee reviewing each submitted paper.
Authors can submit and update their submissions through the EasyChair system (https://easychair.org/my/conference?conf=cse4ia).
Selected submissions will be considered for publication in a Special Issue of the Multimedia Tools and Applications Journal (https://www.springer.com/journal/11042/).
#############################################################
IMPORTANT DATES
- Papers submission: April 24th, 2023
- Papers notification: May 8th, 2023
- Papers camera-ready: May 15th, 2023
#############################################################
WORKSHOP ORGANIZERS
- Vita Santa Barletta, University of Bari (vita.barletta(a)uniba.it)
- Danilo Caivano, University of Bari (danilo.caivano(a)uniba.it)
- Federica Caruso, University of L’Aquila (federica.caruso1(a)univaq.it)
- Sara Peretti, University of L’Aquila (sara.peretti(a)guest.univaq.it)
- Veronica Rossano, University of Bari (veronica.rossano(a)uniba.it)
CALL FOR PAPERS
The 14th International Workshop on Personalized Access to Cultural Heritage
(PATCH 2023)
Held in conjunction with ACM UMAP 2023 - Limassol, Cyprus.
https://patch2023.di.unito.it/index.html
Important dates:
April 20, 2023: paper submission
May 8, 2023: notification to authors
May 18, 2023: camera-ready due
The workshop will be in person. However, in very exceptional circumstances
we might accept a remote participation, to be discussed with us at paper
submission time.
Abstract and Topics
Following the successful series of PATCH workshops, PATCH 2023 will again
be the meeting point between state-of-the-art cultural heritage (CH)
research and personalization research. Focused on those using different
types of technology, with emphasis on ubiquitous and adaptive scenarios,
used to enhance the personal experience in CH sites. The workshop is aimed
at bringing together researchers and practitioners who are working on
various aspects of CH and are interested in exploring the potential of
state-of-the-art mobile and personalized technology (onsite as well as
online) to enhance the CH visiting experience. The expected result of the
workshop is a multidisciplinary research agenda that will inform future
research directions and, hopefully, forge some research collaborations.
Motivation
Cultural heritage (CH) has traditionally been a primary area for
personalization research. Visitors come to cultural heritage sites willing
to experience and learn new things, with expectations but possibly without
a clear idea of what they will find there. The Museum Experience Revisited,
by John Falk and Lynn Dierking (2013), argues that the visitor’s experience
is constructed by the intertwining of the personal, the social, and the
physical context. The experience begins before the visit, when one starts
to think about it, and lasts well after leaving the building. Indeed CH is
rich in objects and information and offers much more than the visitor can
absorb during their limited time in situ. Hence, visitors may benefit from
individualized support that takes into account contextual and personal
attributes.
We invite cultural heritage professionals and researchers to join us to
discuss findings and trends on personalisation of cultural heritage in the
broadest sense, from online and remote cultural access to onsite visit,
from individuals to groups, from tangible to virtual and robotic mediation.
Topics of interest include, but are not limited to:
-
Adaptive navigation and personalized browsing in digital and physical
cultural heritage collections and in CH sites
-
Ambient Cultural Heritage
-
Personalization for group of visitors to CH sites
-
Personalization for collective CH information authoring and management
-
Creativity and collaboration support in CH
-
Personalized mobile museum guides & personal museum assistants
-
Personalization by Citizen Curation
-
Recommendation strategies for CH
-
Adaptation strategies for text and non-verbal content in CH
-
NLG techniques and conversational agents for CH
-
(User Interaction with) Integration of virtual and physical collections
-
Analysis of behavior patterns to improve CH recommendation
-
Personalization across the whole of a person's digital ecosystem
(including CH)
-
Long-term personalization in CH
-
IoT and Cultural Heritage
-
Human-Robots adaptation in museums
-
3D, Virtual and Augmented Reality for Cultural Heritage
-
Context-aware information presentation in CH
-
Interactive user interfaces for CH applications
-
Use of personality for guiding Cultural Heritage Experiences
-
Participatory CH including multiple viewpoints and perspectives
-
Community mapping for CH information sharing
-
Multiple viewpoints and perspectives for CH
-
Remote access to CH
-
Personalized support to the exploration of Cultural and Natural Heritage
Submissions
Full papers: up to 14 pages excluding references.
Short papers/Position papers/Demo papers: up to 7 pages excluding
references.
Papers that exceed the page limits or formatting guidelines will be
returned without review.
Submissions should be single-blinded, i.e., authors’ names should be
included in the submissions.
Papers must be formatted according to the new workflow for ACM
publications. The templates and instructions are available here:
https://patch2023.di.unito.it/submission.html .
All papers should be submitted in PDF format via the online submission
system by selecting the track "The 14th International Workshop on
Personalized Access to Cultural Heritage (PATCH 2023)":
https://easychair.org/conferences/?conf=umap23 .
An international panel of experts will review all submissions.
Work that has already been published should not be submitted unless it
introduces a significant addition to the previously published work.
There will be a conference adjunct proceedings published by ACM where all
the workshop papers will be published.
Workshop organizers
Liliana Ardissono, University of Torino, Italy, liliana.ardissono(a)unito.it
Noemi Mauro, University of Torino, Italy, noemi.mauro(a)unito.it
Daniela Petrelli, Sheffield Hallam University, UK, d.petrelli(a)shu.ac.uk
George E. Raptis, Human Opsis, Greece, graptis(a)humanopsis.com
Alan J. Wecker, The University of Haifa, Israel, ajwecker(a)gmail.com
www.mis4tel-conference.net<https://www.mis4tel-conference.net>
info(a)mis4tel-conference.net<mailto:info@mis4tel-conference.net>
HYBRID CONFERENCE
13th International Conference on Methodologies and Intelligent Systems for Technology Enhanced Learning<https://www.mis4tel-conference.net>
________________________________
Guimarães (Portugal) | 12th-14th July, 2023<https://www.mis4tel-conference.net>
[https://mis4tel-conference.net/resources/logo_mis4tel-conference.png]<https://www.mis4tel-conference.net/>
SCOPE
Education is the cornerstone of any society, and it serves as one of the foundations for many of its social values and characteristics. State-of-the-art, new interactive technologies and novel methodologies allow researchers, designers, and domain experts to pursue Technology Enhanced Learning (TEL) solutions targeting not only cognitive and social processes but also motivational, personality, or emotional factors. Nowadays, we can identify two main strands, providing necessary and complementary strengths to a TEL-oriented design process: appropriate technologies should be applied, and appropriate methods should guide the design and implementation of such applications. Technologies in TEL are capable of delivering smart, personalized, tailored, and motivating learning solutions. Methods are coming from different fields, such as education, psychology, sociology, computer science, and from diverse communities, where collaboration and co-working are used, such as maker communities and participatory design communities. In addition, current trends concerning the use of Artificial Intelligence (AI) and Learning Analytics (LA) can help manage available (big) data and augment learning opportunities for learners (for instance by supporting self-regulated learning or adaptation of the learning material) and educators (for example, providing information about learners progression or facilitating reflections about teaching approaches and experiences).
As to these topics, the annual appointment of MIS4TEL established itself as a consolidated fertile forum where scholars and professionals from the international community, with a broad range of expertise in the TEL field, share results and compare experiences. The 13th edition of the conference calls for novel research in TEL and expands the topics of the previous editions, highlighting the role of the most recent methods and technological opportunities. As in the tradition of MIS4TEL, this edition aims at offering the different perspectives, and complementary voices, coming from the multidisciplinary field of TEL.
We invite contributions relevant to the following topics, without being limited to them, across approaches, methods, theories, implementations, and applications:
* Technologies and technology-based solutions for TEL
* Methodologies and experiences for TEL
* Learning analytics and AI for TEL
TRACKS OVERVIEW
#1 Digital Technologies integration in the classroom
Schools and higher education institutions are gradually implementing the use of information and communication technologies (ICTs) in the classrooms. Consequently, the teaching -and learning- processes are still to be reinvented and teachers relentlessly face new ways of dealing with their profession. The purpose of this track is to provide a forum to discuss the challenges posed by these technologies in the teaching profession and to offer practical answers for teachers to better make use of them (i.e., not only the technical mastery but also the application of pedagogical strategies to promote students’ learning).
It has been demonstrated that transferring existing programs or traditional lectures does not represent authentic ways of technology integration. The move from teacher-centered instruction to student based learning using interactive environments requires more complex solutions. It is therefore crucial for teachers (both pre-service and in-service) to be able to efficiently use these new tools. Teacher education programmes must then provide the means, models and frameworks to cope with the needs for the new forms of teaching and learning.
The main topics regarding this track are related but not limited to the following ones:
* Pre-service and in-service professional development education.
* Teacher Mentoring and coaching.
* Online and blended teaching
* Self-study to make sense of new ways of online teaching
* Promotion of web based learning, e-learning, and learning objects in classroom.
* Teachers’ technological competences and skills in classroom.
* Teachers’ practical knowledge (content, pedagogical and technological)
* Teachers’ Collaborative Learning and Teachers’ beliefs.
* New teaching methodologies (e.g., gamification).
* Action research and reflection processes for ICT.
* Educational inclusion (Challenges, accessibility, awareness and tools).
Chairs:
* María Cruz Sánchez-Gómez, University of Salamanca (Spain)
* Juan José Mena, University of Salamanca (Spain)
#2 AI for education
In recent years, there has been a great development in Technology Enhanced Learning, caused greatly by the distance learning exponential growth due to the COVID-19 pandemic. As a result, many applications of data analysis and modeling of learning processes, based on emergent AI techniques and method such as machine learning and deep learning, have been proposed. In line with this trend, the main goal of this track, connected to the MIS4Tel 2023 conference, is to discuss and evaluate the contribution that AI, as one of the Technology Enhanced Learning approaches, is bringing to the educational field, especially in the last years. This track is intended to be a great opportunity for researchers and practitioners in the field, both to discuss new ideas and to explore some important aspects regarding the close relationship between AI from an application and theoretical point of view.
The topics of interest for this special session include, but are not limited to:
* Deep Learning and education
* IoT applications in education
* MOOCs
* Peer Assessment
* IRT
* Learning Analytics
* Intelligent Adaptive Learning Environment
* Affective Computing in Education
* Artificial Intelligence algorithms in Education
* Artificial Neural Networks in Education
* Human-Computer Interaction in Teaching System
* Artificial Intelligence in Student Evaluation
* Assessing Student Performance using Artificial Intelligence
* Educational Robotics
* Data Mining, Text Mining and Web Mining in Education
* Intelligent Agent-based Learning Environments
* Smart Chatbots in Education
* Intelligent Tutoring Systems
* Virtual reality and Augmented Reality based Learning Systems
* Pedagogical Artificial Agents
* Digital Assistants
* Metaverse and education
Chairs:
* Dalila Durães, University of Minho (Portugal)
* Filippo Sciarrone, Universitas Mercatorum (Italy)
INVITED SPEAKERS
[https://www.mis4tel-conference.net/sites/default/files/MikeS.jpg]
Mike Sharples
The Open University
(UK)
[https://paams.net/sites/default/files/j-bourgeois.jpg]
Julien Bourgeois
University of Bourgogne Franche-Comté, FEMTO-ST Institute, CNRS (France)
[https://paams.net/sites/default/files/kujala.jpg]
Tuomo Kujala
University of Jyväskylä (Finland)
[https://www.paams.net/sites/default/files/ana-paiva.jpg]
Ana Paiva
University of Lisbon (Portugal)
SPECIAL ISSUES
Authors of selected papers from MIS4TEL will be invited to submit an
extended and improved version to special issue in different journals.
[https://www.paams.net/sites/default/files/sensors-journal.png]
Special issue "Frontiers of Agents and Multiagent Systems" MDPI Sensors JCR (2021): 3.847 (Q2)<https://www.mdpi.com/journal/sensors/special_issues/paams_sensors>
[https://www.paams.net/sites/default/files/sensors-journal.png]
Special issue "Edge Computing in IoT Networks Based on Artificial Intelligence" MDPI Sensors JCR (2021): 3.847 (Q2)<https://www.mdpi.com/journal/sensors/special_issues/M541OYZ1I5>
[https://www.paams.net/sites/default/files/electronics.png]
Special issue "Advanced Architectures for Hybrid Edge Analytics Models on Adaptive Smart Areas" MDPI Electronics JCR (2021): 2.690 (Q3)<https://www.mdpi.com/journal/electronics/special_issues/ZQTH4DY449>
[https://www.paams.net/sites/default/files/systems-journal.jpg]
Special issue "Trends in Practical Applications of Agents, Multi-Agent Systems and Simulating Cognitive Mimetics" MDPI Systems JCR (2021): 2.895 (Q2)<https://www.mdpi.com/journal/systems/special_issues/11932FU9BF>
[https://www.paams.net/sites/default/files/si-adcaij.png]
Special issue ADCAIJ
JCI (2021): 0,05 (Q4)<http://revistas.usal.es/index.php/2255-2863/index>
LIST OF WORKSHOPS IN MIS4TEL 2023<https://www.mis4tel-conference.net/tracks/workshops>
* ETELT: Workshop on Integration of emerging technologies into education and training<https://www.mis4tel-conference.net/tracks/workshops/etelt>
*
IEETeL: Workshop on Interactive Environments and Emerging Technologies for eLearning<https://www.mis4tel-conference.net/tracks/workshops/ieetel>
*
NURSING: Workshop on Technology Enhanced Learning in Nursing Education<https://www.mis4tel-conference.net/tracks/workshops/nursing>
*
TEL4FC: Workshop on Technology - Enhanced Learning for Future Citizens<https://www.mis4tel-conference.net/tracks/workshops/tel4fc>
[List of Workshops]<https://www.mis4tel-conference.net/tracks/workshops>
COMMITTEE
GENERAL CO-CHAIRS
Marcelo Milrad
Linnaeus University
Sweden
Nuno Otero
University of Greenwich
United Kingdom
TRACK CHAIRS
María Cruz Sánchez-Gómez
University of Salamanca
Spain
Juan José Mena
University of Salamanca
Spain
Dalila Durães
University of Minho
Portugal
Filippo Sciarrone
Universitas Mercatorum
Italy
PAPER CHAIR
Claudio Álvarez Gómez
University of Los Andes
Chile
Manuel Rodrigues
University of Minho
Portugal
WORKSHOP CHAIRS
Zuzana Kubincova
Comenius University of Bratislava
Slovakia
Federica Caruso
University of L'Aquila
Italy
PUBLICATION
Accepted papers will be included in MIS4TEL 2023 Proceedings, published by Springer. At least one of the authors will be required to register and attend the symposium to present the paper in order to include the paper in the conference proceedings.
All accepted papers will be published by LNNS Springer Verlag.
[https://www.paams.net/sites/default/files/springer.png]<https://www.springer.com/series/15179>
** Indexing: The books of this series are submitted to DBLP<https://dblp.org>, INSPEC<https://www.theiet.org/publishing/inspec>, Norwegian Register for Scientific Journals and Series<https://kanalregister.hkdir.no/publiseringskanaler/Forside?request_locale=en>, SCImago<https://www.scimagojr.com>, SCOPUS<https://www.scopus.com/search/form.uri?display=basic#basic>, WTI Frankfurt eG<https://www.wti-ag.com/en/home>, zbMATH<https://zbmath.org>, Google Scholar<https://scholar.google.es>, Springerlink<https://link.springer.com>. **
IMPORTANT DATES
Submission date
Notification date
Camera-ready deadline
Conference dates
24th March, 2023
14th April, 2023
24th April, 2023
(last extension)
3rd May, 2023
11th May, 2023
19th May, 2023
12th-14th July, 2023
www.mis4tel-conference.net<https://www.mis4tel-conference.net>
info(a)mis4tel-conference.net<mailto:info@mis4tel-conference.net>
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Unsubscribe: info(a)mis4tel-conference.net<mailto:info@mis4tel-conference.net>
*** Call for Workshop Papers ***
29th International European Conference on Parallel and Distributed Computing
(Euro-Par 2023)
August 28 - September 1, 2023, St. Raphael Resort, Limassol, Cyprus
http://2023.euro-par.org
SCOPE
Euro-Par is the prime European conference covering all aspects of parallel and distributed
processing, ranging from theory to practice, from small to the largest parallel and distributed
systems and infrastructures, from fundamental computational problems to applications, from
architecture, compiler, language and interface design and implementation, to tools, support
infrastructures, and application performance aspects. To provide a meeting point for
researchers to discuss and exchange new ideas and hot topics related to parallel and
distributed computing and their applications, Euro-Par 2023 will co-locate workshops that will
be held on August 28 - August 29, 2023, the first two days of the conference. Accepted papers
are published by Springer in LNCS.
WORKSHOPS TO BE HELD
• AMTE 2023 The 3rd International Asynchronous Many-Task systems for Exascale 2023
http://amte2023.stellar-group.org/
• HETEROPAR 2023 The 21st International Workshop on Algorithms, Models and Tools for Parallel Computing on
Heterogeneous Platforms
https://icl.utk.edu/workshops/heteropar2023/
• PECS 2023 The 3rd International Workshop on Performance and Energy-efficiency in Concurrent and Distributed
Systems
https://pecs-workshop.github.io/
• QUICKPAR 2023 The 1st International Workshop on Urgent Analytics for Distributed Computing
https://quickpar.github.io/
• RAW 2023 The 2nd International Workshop on Resource AWareness of Systems and Society https://www.cerciras.org/action-events/raw-workshop/raw-2023/call-for-paper…
• TDLPP 2023 The 1st International Workshop on Tools for Data Locality, Power and Performance
https://www.tdlpp-workshop.org/
• WSCC 2023 The 1st International Workshop on Scalable Compute Continuum
https://wscc2023.di.unipi.it/
WORKSHOP CO-CHAIRS
• Demetris Zeinalipour, University of Cyprus, Cyprus (dzeina-AT-ucy.ac.cy)
• Dora Blanco Heras, University of Santiago de Compostela, Spain (dora.blanco-AT-
usc.es)
-------------------
Call for Papers
-------------------
CoPDA 2023 - 7th International Workshop on Cultures of Participation in the Digital Age: Artificial and/or Human Intelligence: Nurturing Computational Fluency in the Digital Age
https://homes.di.unimi.it/cslab/copda2023/
June 6th, 2023 - Cagliari, Italy
In conjunction with IS-EUD 2023 (https://cg3hci.dmi.unica.it/iseud2023/)
------------
Overview
------------
In the Middle Ages, most people were dependent on “scribes”, who helped them to write down their thoughts, ideas, and stories, as well as to read the material written by other people. Many people today are in the same situation concerning digital media: they are unable to express themselves, explore problem spaces, and appropriate tools, and act as designers in personally meaningful activities. They must rely on “high-tech scribes”.
This 7th edition of the CoPDA workshop series will explore new conceptual frameworks and innovative computational environments for supporting computational fluency allowing people to become independent of “high-tech scribes”. The workshop will be in continuity with the edition held in 2022 in Frascati (Rome) focused on the relationship between AI and Human-Centered Design. An important challenge for the researchers getting together in the workshop this year will be to explore the foundational idea(s) that these workshops have pursued and how they are related to each other. A particular objective of all previous CoPDA workshops has been to collectively identify important and interesting themes for future workshops and our hope and expectation is that this will happen again this year by exploring conceptual frameworks and socio-technical environments making Computational Fluency a desirable and reachable goal for all citizens.
A student who has proficient skills in computational fluency would be able to use strategies together with the facts he or she knows how to identify a more challenging problem or another representation of the solution. This is a step beyond Digital Literacy, which focuses on mastering the tool in use (e.g.: keyboarding, surfing the internet, proficiency with digital environments for reading, writing, calculating, and communication), and beyond Computational Literacy, which focuses on solving known problems in efficient ways, including the use of coding. Digital Literacy and Computational Literacy (at least some parts) are a prerequisite for Computational Fluency, which emphasizes pursuing personal meaningful problems and shared meaningful activities. Computational Fluency shows mastery and appropriation of computational concepts by allowing one to address new and wicked problems in a creative manner. These abilities cannot be formally taught but can be nurtured, encouraged, and supported with socio-technical environments and education programs that foster reflection, creativity, and sharing.
The workshop aims to discuss Computational Fluency in the Digital Age by considering several topics including (but not limited to):
- Computational Thinking
- Design Thinking
- Printed Fluency
- Digital Fluency
- Human-centered AI (HCAI)
- Explainability of AI-based decisions
- Evaluation of AI-based systems
- AI support in everyday work
- ChatGPT: Promises and Pitfalls
- Big data and privacy
- Adaptive, Adaptable, and Context-Aware Systems
- End-User Development and Meta-Design
- End-User Development for AI-based systems
- Design Trade-offs between AI and EUD
- Distributed cognition
- Cultures of participation
- Multi-dimensional aspects of learning
- Collaborative learning
- Educational nurturing
----------------
Submissions
-----------------
Authors are invited to submit a 6-page position paper using the 1-column CEUR template available at http://ceur-ws.org/Vol-XXX/CEURART.zip. An Overleaf page for LaTeX users is also available at https://www.overleaf.com/read/gwhxnqcghhdt
The papers can be submitted at: https://easychair.org/conferences/?conf=copda2023
All papers will be peer-reviewed by at least two members of the Program Committee.
Accepted papers will be collected and submitted for publication on CEUR-WS proceedings.
--------------------
Important dates
--------------------
- Apr 30th, 2023: Submission deadline (Extended)
- May 10th, 2023: Notification of acceptance (Extended)
- May 17th, 2023: Camera ready (Extended)
- Jun 6th, 2023: CoPDA 2023 workshop
-----------------------------
Organizing Committee
------------------------------
Barbara Rita Barricelli (Università degli Studi di Brescia, Italy)
Gerhard Fischer (University of Colorado, Boulder, USA)
Daniela Fogli (Università degli Studi di Brescia, Italy)
Anders Mørch (University of Oslo, Norway)
Antonio Piccinno (Università degli Studi di Bari, Italy)
Stefano Valtolina (Università degli Studi di Milano, Italy)
For any further information, please contact copda2023(a)easychair.org
--
Informativa sulla Privacy: https://www.unibs.it/it/node/1452
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*** Last Call for Late-Breaking Results and Demos ***
UMAP ’23: 31st ACM Conference on User Modeling, Adaptation and
Personalization
June 26 - 29, 2023, St. Raphael Resort, Limassol, Cyprus
https://www.um.org/umap2023/call-for-late-breaking-results-and-demos/
Submissions due: April 24, 2023
Submission site: https://easychair.org/conferences/?conf=umap23
IMPORTANT DATES
● Submission of papers: April 24, 2023
● Notification of acceptance: May 10, 2023
● Camera-ready versions of accepted papers: May 18, 2023
● Conference: June 26-29, 2023
Note: The submission times are 11:59 pm AoE time (Anywhere on Earth)
SUBMISSION FORMATS
Demonstrations
● Max. 5 pages + max. 1 additional page for references;
● (Optional) video or external material demonstrating the system;
● Publication in ACM UMAP 2023 Adjunct Proceedings;
● Presentation as a demo + poster at the conference.
Description: Demonstrations will showcase research prototypes and
commercially available products in a dedicated session. Demo submissions must
be based on an implemented and tested system that pursues one or more
innovative ideas in the interest areas of the conference.
Demonstrations are an excellent and exciting way to showcase implementations
and get valuable feedback from the community. Each demo submission must
make clear which aspects of the system will be demonstrated, and how these will
be demonstrated on-site as well as online.
To better identify the value of demos, we also encourage authors to submit a
pointer to a screencast (max. 5 minutes on Vimeo or YouTube) or any
external material related to the demo (e.g., shared code on GitHub).
Descriptions of demonstrations should have a length of max. 5 pages + 1 page
of references in the new ACM single-column style. On an extra page (not to
be published), submissions should include a specification of the
technical requirements for demonstrating the system at UMAP 2023.
Late-Breaking Results
● Max. 7 pages + max. 2 additional pages for references;
● (Required) unpublished page with a list of questions the authors aim to get
feedback on;
● Publication in ACM UMAP 2023 Adjunct Proceedings;
● Presentation as a poster at the conference.
Description: Late-Breaking Results (LBR) are research-in-progress that must
contain original and unpublished accounts of innovative research ideas,
preliminary results, industry showcases, and system prototypes, addressing both
the theory and practice of User Modeling, Adaptation, and Personalization. In
addition, papers introducing recently started research projects or summarizing
project results are welcome as well.
We encourage researchers and practitioners to submit late-breaking work as
it provides a unique opportunity for sharing valuable ideas, eliciting useful
feedback on early-stage work, and fostering discussions and collaborations
among colleagues.
Late-Breaking Results papers have a length of up to 7 pages + 2 pages of
references in the new ACM single-column style and will be presented to
the conference as posters. On an extra page (not to be published),
submissions should include a list of questions that the authors aim to get feedback
on during the poster session at UMAP 2023.
SUBMISSION AND REVIEW PROCESS
Papers will be reviewed single-blind and do not need to be anonymised before
submission
Papers must be formatted according to the new workflow for ACM publications. The
templates and instructions are available here:
https://www.acm.org/publications/taps/word-template-workflow.
Authors should submit their papers as single-column. The templates are
available here (we strongly recommend the usage of LaTeX for the
camera-ready papers to minimize the extent of reformatting):
● LaTeX (use \documentclass[manuscript,review]{acmart} in the sample-
authordraft.tex file for single-column):
◦ https://www.acm.org/binaries/content/assets/publications/consolidated-tex-t…
● Overleaf (use \documentclass[manuscript,review]{acmart} for single-column):
◦ https://www.overleaf.com/latex/templates/acm-conference-proceedings-master-…
● MS Word:
◦ https://www.acm.org/binaries/content/assets/publications/taps/acm_submissio…
Note: Accepted papers will require further revision to meet the requirements and
page limits of the camera-ready format required by ACM. Instructions for
the preparation of the camera-ready versions of the papers will be provided
after acceptance.
The ACM Code of Ethics gives the UMAP program committee the right to (desk-)
reject papers that perpetuate harmful stereotypes, employ unethical
research practices, or uncritically present outcomes/implications that
clearly disadvantage minority communities.
Submit your papers in PDF format via EasyChair for ACM UMAP 2023 Demos and
Late-Breaking Results at https://easychair.org/conferences/?conf=umap23
(choose “New Submission” and make sure to select “UMAP'23 - LBR and
Demos” track).
The review process will be single-blind, i.e., authors’ names should be included in
the papers. Submissions will be reviewed by at least two independent reviewers.
They will be assessed based on their originality and novelty, potential contribution
to the research field, potential impact in particular use cases, and the usefulness
of presented experiences, as well as their overall readability.
Papers that exceed the page limits or do not adhere to the formatting guidelines
will be returned without review.
UMAP has a *no dual submission* policy, which is why full paper submissions should
not be currently under review at another publication venue. Further, UMAP operates
under the ACM Conference Code of Conduct
(https://www.acm.org/about-acm/policy-against-harassment)
as well as the ACM Publication Policies and Procedures
(https://www.acm.org/publications/policies).
PUBLICATION AND PRESENTATION
Accepted Demo and Late-Breaking Results papers will be published in the ACM UMAP
2023 Adjunct Proceedings in the ACM Digital Library. Papers will be accessible from
the UMAP 2023 website through ACM OpenToc Service for one year after publication
in the ACM Digital Library. All categories will be presented at the poster reception of
the conference, in the form of a poster and/or a software demonstration following
poster format. This form of presentation will provide presenters with an opportunity
to obtain direct feedback about their work from a wide audience during the
conference.
To be included in the Proceedings, at least one author of each accepted paper
must register for the conference and present the paper there.
LATE-BREAKING RESULTS AND DEMO CHAIRS
● Ludovico Boratto, University of Cagliari, Italy
● Alisa Rieger, Delft University of Technology, Netherlands
● Shaghayegh (Sherry) Sahebi, University at Albany – SUNY, USA
● Contact: umap2023-lbr(a)um.org
*** Fourth Call for Papers ***
19th IEEE eScience Conference (eScience 2023)
October 9-13, 2023, St. Raphael Resort, Limassol, Cyprus
https://www.escience-conference.org/2023/
eScience 2023 provides an interdisciplinary forum for researchers, developers, and users of
eScience applications and enabling IT technologies. Its objective is to promote and encourage
all aspects of eScience and its associated technologies, applications, algorithms, and tools,
with a strong focus on practical solutions and open challenges. The conference welcomes
conceptualization, implementation, and experience contributions enabling and driving
innovation in data- and compute-intensive research across all disciplines, from the physical
and biological sciences to the social sciences, arts, and humanities; encompassing artificial
intelligence and machine learning methods; and targeting a broad spectrum of architectures,
including HPC, Cloud, and IoT.
The overarching theme of the eScience 2023 conference is “open eScience”. This year, the
conference is promoting four additional key topics:
• Computational Science for sustainable development
• FAIR
• Research Infrastructures for eScience
• Continuum Computing: Convergence between Cloud Computing and the Internet of Things
(IoT)
The conference is soliciting two types of contributions:
• Full papers (10 pages) presenting previously unpublished research achievements or
eScience experiences and solutions
• Posters (2 pages) showcasing early-stage results and innovations
Submitted papers should use the IEEE 8.5×11 manuscript guidelines: double-column text
using single-spaced 10-point font on 8.5×11-inch pages. Templates are available from
http://www.ieee.org/conferences_events/conferences/publishing/templates.html .
Submissions should be made via the Easy Chair system using the submission link:
https://easychair.org/conferences/?conf=escience2023 .
All submissions will be single-blind peer reviewed. Selected full papers will receive a slot for
an oral presentation. Accepted posters will be presented during a poster reception. Accepted
full papers and poster papers will be published in the conference proceedings. Rejected full
papers can be re-submitted for a poster presentation. At least one author of each accepted
paper or poster must register as an author at the full registration rate. Each author registration
can be applied to only one accepted submission.
AWARDS
eScience 2023 will host the following awards, which will be announced at the conference.
• Best Paper Award
• Best Student Paper Award
• Best Poster Award
• Best Student Poster Award
• Outstanding Early Career Contribution – this award is associated with poster submissions
and short presentations of attendees in their early career phase (i.e., postdoctoral researchers
and junior scientists).
KEY DATES
• Paper Submissions Due: Friday, May 26, 2023 (AoE)
• Notification of Paper Acceptance: Friday, June 30, 2023
• Poster Submissions due: Friday, July 7, 2023 (AoE)
• Poster Acceptance Notification: Monday, July 24, 2023
• All Camera-ready Submissions due: Monday, August 14, 2023
• Author Registration Deadline: Monday, August 14, 2023
ORGANISATION
General Chair
• George Angelos Papadopoulos, University of Cyprus, Cyprus
Technical Program Co-Chairs
• Rafael Ferreira da Silva, Oak Ridge National Laboratory, USA
• Rosa Filgueira, University of St Andrews, UK
Organisation Committee
https://www.escience-conference.org/2023/organizers
Steering Committee
https://www.escience-conference.org/about/#steering-committee
Email contact: Technical-Program(a)eScience-conference.org
*** CALL FOR PAPERS - MUM 2023 ***
Deadline for Full and Short Papers: 22nd of August 2023, AoE
* We apologize if you receive multiple copies of this CfP *
*For the online version of this Call, please visit: https://mum-conf.org/2023/index.php?web=papers *
* MUM 2023, the 22nd International Conference on Mobile and Ubiquitous Multimedia | Vienna, Austria, December 3-6, 2023 *
MUM 2023, the 22nd International Conference on Mobile and Ubiquitous Multimedia, will be held in Vienna, Austria, December 3rd – 6th. MUM is an interdisciplinary forum for advances in research of mobile and ubiquitous multimedia systems, applications, and services. At MUM, academics and practitioners discuss challenges and achievements in this field from diverse perspectives, such as interaction techniques, user research, system development, software solutions, and devices. This edition of MUM aims to continue the tradition of innovation and excellence in research established by previous MUM conferences.
* Submission Guidelines and List of Topics *
We welcome submissions of high-quality papers that offer original and unpublished contributions relevant to mobile and ubiquitous multimedia. Paper topics include, but are not limited to, the following:
Paper topics include, but are not limited to, the following:
* Prototypes and systems tackling relevant technical challenges
* Novel applications for mobile and ubiquitous gaming, learning, entertainment, social networking, and advertising
* Augmented, mixed, and virtual reality systems and applications
* Case studies, field trials, or user experience evaluations of new applications and services
* Context-aware and location-based mobile and ubiquitous services
* Metrics and measures for evaluating and testing mobile and ubiquitous systems
* Privacy and security-related challenges to multimedia systems
* Social implications of mobile and ubiquitous multimedia systems
* Interaction and collaboration with human-centered AI systems
* Tools and development environments for building mobile, wearable, and ubiquitous multimedia systems
* User interfaces, interaction design, and interaction techniques for mobile and ubiquitous systems
* Interaction design for automotive and other modes of transportation
* Fabrication and device prototyping
Papers should be grounded in existing literature and knowledge, and should be written for an interdisciplinary audience. Papers must be submitted via EasyChair by August 22nd, 2023, AoE at the latest. Accepted papers will appear in the Proceedings of the International Conference on Mobile and Ubiquitous Multimedia, which will be available in the ACM Digital Library, where they will remain accessible to thousands of researchers and practitioners worldwide. The correct template for submissions is the ACM Primary Article Template in single-column format (in PDF format). Submissions should be prepared using either the single-column Word Submission Template or the single-column LaTeX template (using the “manuscript, review, anonymous” style available in the template). Submissions can be of variable length. Paper length must be based on the weight of the contribution, with 16 pages (excluding references) in single-column format being valued as long papers in past editions and 7 pages (excluding references) in single-column format being valued as short papers in past editions.
* Successful submissions of around 16 pages typically represent significant empirical, theoretical, or methodological advances in the field.
* Successful submissions of around 7 pages offer more focused contributions; they are not intended to be work-in-progress reports. Instead, they should offer complete, rigorously developed work with a solid contribution to the field. Short papers have a smaller scope or more focused contribution than long papers.
Submissions should not have been previously published or be concurrently under submission. Papers must be anonymized. Submitted papers will undergo a rigorous double-blind review process managed by the Program Chairs. Each submitted paper will be reviewed by at least three reviewers, chosen from the pool of members of the Program Committee listed below. This pool of reviewers features experts from the previous edition and new researchers to address new emerging research areas and underrepresented communities. Papers will be assigned through a bidding process. Authors are encouraged to submit an optional video of a maximum of 6 minutes to support their submission. To ensure all reviewers can view videos, authors should use the H.264 encoding and the MP4 file format. The bit rate of videos can be lowered to accommodate the upload limits of EasyChair (max. 50 MB per file).
Link to Submission System: https://easychair.org/my/conference?conf=mum20230
* Important Dates *
Submission: August 22nd, 2023 (AoE)
Notification to authors: October 5th, 2023
Conference dates: December 3th - December 6th, 2023
* Technical Program Chairs *
Pascal Knierim, University of Innsbruck
Jonna Häkkilä, University of Lapland
All questions about submissions should be emailed to: papers2023(a)mum-conf.org
Dear Colleagues,
Last days to submit your contribution to our Special Session on “eXtended
Reality as a gateway to the Metaverse: Practices, Theories, Technologies
and Applications” - IEEE International Conference on Metrology for eXtended
Reality, Artificial Intelligence, and Neural Engineering (IEEE MetroXRAINE
2023) - October 25-27, 2023 - Milan -
https://metroxraine.org/special-session-17.
I want to remind you that the deadline of *April 7* is for the submission
of a 1-2 page Abstract or a Graphical Abstract to show the idea you are
proposing.
You will have time to finalise your work by the deadline of *May 15*.
Please see the CfP below for details and forward it to colleagues who might
be interested in contributing to this special session.
I'm looking forward to meeting you, virtually or in your presence, at IEEE
MetroXRAINE 2023.
Best regards,
Giuseppe Caggianese
Giuseppe Caggianese, Ph.D.
-------------------------------------------------------------
Research Scientist
National Research Council (CNR)
Institute for High-Performance Computing and Networking (ICAR)
Via Pietro Castellino 111, 80131, Naples, Italy
Telefono: +39 0816139227
Mobile: +39 3371588044
Skype: giuseppe.caggianese
Email: giuseppe.caggianese(a)cnr.it
[Apologies if you receive multiple copies of this CFP]
====================================================================================
Call for Papers - Special Session on: “EXTENDED REALITY AS A GATEWAY TO THE
METAVERSE: PRACTICES, THEORIES, TECHNOLOGIES AND APPLICATIONS”
https://metroxraine.org/special-session-17
2023 IEEE International Conference on Metrology for eXtended Reality,
Artificial Intelligence, and Neural Engineering (IEEE MetroXRAINE 2023)
https://metroxraine.org/
October 25-27, 2023 - Milan, Italy.
====================================================================================
SPECIAL SESSION DESCRIPTION
-------------------------
The fast development of Virtual Reality (VR), Augmented Reality (AR), and
Mixed Reality (MR) solutions over the last few years are transforming how
people interact, work, and communicate. The eXtended Reality (XR) term
encloses all those immersive technologies that can shift the boundaries
between digital and physical worlds to realize the metaverse. According to
tech companies and venture capitalists, the metaverse will be a
super-platform that convenes sub-platforms: social media, online video
games, and ease-of-life apps, all accessible through the same digital space
and sharing the same digital economy. Inside the metaverse, virtual worlds
will allow avatars to carry out all human endeavours, including creation,
display, entertainment, social, and trading. Thus, the metaverse will
evolve how users interact with brands, intellectual properties, health
services, cultural heritage, and each other things on the Internet. A user
could join friends to play a multiplayer game, watch a movie via a
streaming service and then attend a university course precisely the same as
in the real world.
The metaverse development will require new software architecture that will
enable decentralized and collaborative virtual worlds. These self-organized
virtual worlds will be permanent and will require maintenance operations.
In addition, it will be necessary to design an efficient data management
system and prevent privacy violations. Finally, the convergence of physical
reality, virtually enhanced, and an always-on virtual space highlighted the
need to rethink the actual paradigms for visualization, interaction, and
sharing of digital information, moving toward more natural, intuitive,
dynamically customizable, multimodal, and multi-user solutions.
This special session aims to focus on exploring how the realization of the
metaverse can transform certain application domains such us: (i)
healthcare, in which the metaverse solutions can, for instance, improve the
communication between patients and physicians; (ii) cultural heritage, with
potentially more effective solutions for tourism guidance, site
maintenance, and heritage object conservation; and (iii) industry, where to
enable data-driven decision making, smart maintenance, and overall asset
optimisation.
More information can be found here:
https://metroxraine.org/special-session-17
TOPICS
----------
The topics of interest include, but are not limited to, the following:
- Hardware/Software Architectures for metaverse
- Decentralized and Collaborative Architectures for metaverse
- Interoperability for metaverse
- Tools to help creators to build the metaverse0
- Operations and Maintenance in metaverse
- Data security and privacy mechanisms for metaverse
- Cryptocurrency, token, NFT Solutions for metaverse
- Fraud-Detection in metaverse
- Cyber Security for metaverse
- Data Analytics to Identify Malicious Behaviors in metaverse
- Blockchain/AI technologies in metaverse
- Emerging Technologies and Applications for metaverse
- New models to evaluate the impact of the metaverse
- Interactive Data Exploration and Presentation in metaverse
- Human-Computer Interaction for metaverse
- Human factors issues related to metaverse
- Proof-of-Concept in Metaverse: Experimental Prototyping and Testbeds
IMPORTANT DATES
------------------------
Abstract Submission Deadline: April 7, 2023 (extended) **NOTE: 1-2 pages
abstract or a graphical abstract**
Final Paper Submission Deadline: May 15, 2023 (extended)
Full Paper Acceptance Notification: June 15, 2023
Final Paper Submission Deadline: July 31, 2023
SUBMISSION AND DECISIONS
------------------------
Authors should prepare an Abstract (1 - 2 pages) that clearly indicates the
originality of the contribution and the relevance of the work. The Abstract
should include the title of the paper, names and affiliations of the
authors, an abstract, keywords, an introduction describing the nature of
the problem, a description of the contribution, the results achieved and
their applicability.
As an alternative to the traditional abstract, it is possible to submit a
Graphical Abstract. For further information, please see here:
https://metroxraine.org/initial-author-instructions.
When the first review process has been completed, authors receive a
notification of either acceptance or rejection of the submission. If the
abstract has been accepted, the authors can prepare a full paper.
The format for the full paper is identical to the format for the abstract
except for the number of pages: the full paper has a required minimum
length of five (5) pages and a maximum of six (6) pages.
Full Papers will be reviewed by the Technical Program Committee. Authors of
accepted full papers must submit the final paper version according to the
deadline, register for the workshop, and attend to present their papers.
The maximum length for final papers is 6 pages.
All contributions will be peer-reviewed and acceptance will be based on
quality, originality and relevance. Accepted papers will be submitted for
inclusion into IEEE Xplore Digital Library.
Submissions must be written in English and prepared according to the IEEE
Conference Proceedings template. LaTeX and Word templates and an Overleaf
sample project can be found at:
https://metroxraine.org/initial-author-instructions.
The papers must be submitted in PDF format electronically via EDAS online
submission and review system: https://edas.info/newPaper.php?c=30746.
To submit abstracts or draft papers to the special session, please follow
the submission instructions for regular sessions, but remind to specify the
special session to which the paper is directed.
The special session organizers and other external reviewers will review all
submissions.
More information can be found here:
https://metroxraine.org/initial-author-instructions
CONFERENCE PROCEEDINGS
-----------------------------------
All contributions will be peer-reviewed, and acceptance will be based on
quality, originality, and relevance. Accepted papers will be submitted for
inclusion into IEEE Xplore Digital Library.
Extended versions of presented papers are eligible for post-publication;
more information will be provided soon.
ORGANIZERS
-------------
Giuseppe Caggianese
National Research Council of Italy
giuseppe.caggianese(a)cnr.it
Ugo Erra
University of Basilicata
ugo.erra(a)unibas.it
Luigi Gallo
National Research Council of Italy
luigi.gallo(a)cnr.it
For any questions about the special session, please feel free to contact us
via email.
*** Last Call for Special Session Proposals ***
10th International Conference on Behavioural and Social Computing (BESC 2023)
October 30 - November 1, 2023, 5* Golden Bay Beach Hotel, Larnaca, Cyprus
http://besc-conf.org/2023/
The International Conference on Behavioural and Social Computing (BESC) is a major
international forum that brings together academic researchers and industry practitioners from
artificial intelligence, computational social sciences, natural language processing, business
and marketing, and behavioural and psychological sciences to present updated research
efforts and progresses on foundational and emerging interdisciplinary topics of BESC,
exchange new ideas and identify future research directions.
The BESC series of conferences are technically sponsored by IEEE SMC (Systems, Man and
Cybernetics) Society as well as IEEE CIS (Computational Intelligence Society) and the
proceedings are published by IEEE
The Organizing Committee invites proposals for Special Sessions that cover any topic related
to BESC. Special Sessions can also cover any other area focusing on challenging open problems
of relevance in applications on Behavioural, Economic, and Socio-Cultural Computing.
Papers accepted in the Special Sessions will be included in the same conference volume with
those accepted in the main track and will be candidates for being invited to the journal special
issues that will be organised for BESC 2023.
The proposals for organising Special Sessions should be submitted to the Special Sessions
Chairs by the indicated deadline. A proposal should be submitted in PDF, be no longer than 2
pages in length, and contain the following:
(i) Title of the proposed Special Session.
(ii) Names, affiliations and contact information of the proposers.
(iii) Names and affiliations of the Program Committee of the proposed Special Session.
(iv) Description of the proposed Special Session, including the covered topics and the rationale
as to why it fits into the themes of BESC.
(v) A dissemination plan of the CFP for the proposed Special Session that the proposers will
undertake, if their proposal is accepted.
E-mails for submission of Special Session Proposals:
taotao.cai AT usq.edu.au / yuting AT zhejianglab.com
IMPORTANT DATES
• Submission of Special Session proposals: 10 April 2023
• Acceptance notification for Special Session proposals: 15 April 2023
ORGANISATION
Steering Committee Chair
• Guandong Xu, University of Technology Sydney, Australia
General Chair
• George A. Papadopoulos, University of Cyprus, Cyprus
Program Chairs
• Georgia Kapitsaki, University of Cyprus, Cyprus
• Ji Zhang, University of Southern Queensland, Australia
Special Session Chairs
• Taotao Cai, University of Southern Queensland, Australia (taotao.cai AT usq.edu.au)
• Ting Yu, Zhejiang Lab, China (yuting AT zhejianglab.com)
Doctoral Symposium Chair
• Barbara Caci, University of Palermo, Italy
Panel and Tutorial Chair
• Philippe Fournier-Viger, Shenzhen University, China
Proceedings Chair
• Md Rafiqul Islam, University of Technology Sydney, Australia
Publicity Chairs
• Chandan Gautam, Institute for Infocomm Research (I2R), A*STAR, Singapore
• Thanveer Shaik, University of Southern Queensland, Australia
• Sanjay Sonbhadra, ITER, Siksha 'O' Anusandhan, India
Webmaster
• Shiqing Wu, University of Technology Sydney, Australia
*(Apologies if you receive multiple e-mails on this subject via different
channels!)*
https://sites.google.com/view/hcse-interact2023
*Call for Papers*
HCSE@INTERACT 2023
International Workshop on
Human-Centered Software Engineering
Rethinking the Interplay of
Human–Computer Interaction and Software Engineering
in the Age of Digital Transformation
organized by IFIP Working Group 13.2 onMethodologies for User-Centered Systems
Design
atINTERACT 2023 <https://interact2023.org/>
The 19th IFIP TC.13 International Conference on Human–Computer Interaction
August 28/29, 2023
York, United Kingdom
Theme
The Fourth Industrial Revolution is characterized by a process of technological
transformation that is affecting the social structure across the globe. It has
changed the way of shopping, of relating to others, of living. At the core of
the process are technologies that generate important cultural impacts in our
lives. In Europe, this process is differently named, depending on the different
countries: digitisation, digital transformation, digital transition, etc. Here
we call it digital transformation, but no matter how you name it, it has in fact
revolutionized every market and company, as well as our life.
We follow the definition by Gong & Ribiere (2020) that states that Digital
transformation is “A fundamental change process, enabled by the innovative use
of digital technologies accompanied by the strategic leverage of key resources
and capabilities, aiming to radically improve an entity* and redefine its value
proposition for its stakeholders.” (*An entity could be: an organization, a
business network, an industry, or society.).
Various technologies enable the digital transformation process: mobile and
wearable devices, Internet of Things, Cloud Computing, Big Data, Blockchain,
Augmented, Virtual and Mixed Reality, Artificial Intelligence and Machine
Learning, Digital Twin, Cybersecurity. However, while introducing undeniable
benefits, they also bring some important issues.
This workshop is looking for contributions from various fields, with a focus on:
*
the domain of Internet of Things (IoT) and IoT devices that are becoming
more pervasive and social
*
IoT also introduces issues from the cybersecurity perspective
*
The impact of Artificial Intelligence (AI) on human lives and the
economywith the problem thatthe required computing power is high, there are
worriesof how AI models predict the output, data privacy and securityetc
*
Digital Twin (DT) is another protagonist of the digital transformation
process. It is a virtual replica of a real-world object that is run in a
simulation environment to mirror its physical pendant, with digital and
physical twins influencing each other including the ability to perform
predictions.
*
benefits and issues of other technologies: usability of mobile and wearable
devices, as well as of Augmented, Virtual and Mixed Reality; user awareness
about the usage and the security of Cloud Computing, Big Data, Blockchain.
What emerges is that Human-Centered Software Engineering (HCSE) is more relevant
than ever. The interplay between Human–Computer Interaction and Software
Engineering needs to be rethought and fortified for a rapid response to the
evolution of technologies, while also considering aspects such as greater
agility in service development, sustainability, ethical considerations,
cybersecurity, user mindset and awareness, to name just a few. But also the
approaches for addressing them have to be carefully considered. For example,
some software development companies show an increasing interest in low-code
development platforms to facilitate application development by domain experts
without sophisticated software development knowledge, as a possible solution to
the need of more agile, fast and also sustainable service development. Domain
experts are, however, not trained in software development methods. This
introduces a risk of domain experts creating unusable applications or exceeding
the designated time frame of a project (or both).
<https://sites.google.com/view/hcse-interact2023#h.kzuma82xxlaf>
Objective
In this workshop, we aim to broaden the traditional scope of the workshop series
of IFIP Working Group 13.2beyond the traditional themes of IFIP 13.2 workshops.
Particularly, this edition promotes sharing of knowledge and experiences that
address how to deal with the challenges of the digital transformation and its
influence on human-centered socio-technical system design and development
practices.
This workshop is a follow-up of the successful workshops organized atINTERACT
2015 in Bamberg, Germany
<https://www.irit.fr/recherches/ICS/events/conferences/workshop-IFIPWG13.2-B…>,INTERACT
2017 in Mumbai, India
<http://ifip-tc13.org/wg-13-213-5-workshop-interact17-mumbai/>,INTERACT 2019 in
Paphos, Cyprus
<https://sites.google.com/view/ifip-wg-13-2-workshop-interact/home>, andINTERACT
2021 in Bari, Italy <https://sites.google.com/view/hcse-workshop-interact2021/>.
<https://sites.google.com/view/hcse-interact2023#h.p_iJ1JDR1kenC0>
Target Audience and Expected Outcomes
This workshop is open to everyone who is interested in aspects of human–computer
interaction from a user-centered perspective. Typical contributions to this
workshop focus on methods, processes and approaches for designing, building and
testing interactive systems. We expect a high participation of IFIP Working
Group 13.2 members. We particularly invite participants to present position
papers describing real-life case studies that illustrate how they rethought
HCI’s and SE’s interplay in order to address aspects such as agile development,
sustainability, ethical considerations, and cybersecurity. Any perspective and
related aspects of user interface design are welcome. We are especially
interested in work that deals with current trends that change the way humans
use, interact and collaborate with technical components in socio-technical
systems. We are also interested in methods, theories and tools that combine
human-centered design and software engineering practices. Position papers will
be made available through the workshop website. Furthermore, an extended version
of selected papers will be considered for inclusion in a Springer LNCS
post-proceedings volume published in conjunction with the other INTERACT
workshops organized by the IFIP TC13 Working Groups.
<https://sites.google.com/view/hcse-interact2023#h.p_OX43lXt1eneG>
Workshop Format
This full-day workshopisin person only. Itisorganized around presentation of
position papers and working activities in small groups. From the set of
contributions, a subset of selected case studies will be invited to be presented
at the beginning of the workshop and will be used to support the discussion that
follows. The morning session will be dedicated to welcoming participants and
presenting case studies. Participants will be invited to comment on the case
studies and to report similar experiences. The afternoon sessions will be
devoted to interactive sessions, where participants will be engaged to work in
small groups and propose solutions to the problems of the case st udies seen in
the morning. Solutions proposed by the participants will be compiled and
compared. Based on the lessons learned, participants will be incited to draft an
agenda of future work that can be accomplished. We plan to run the
workshoponsite in person only. If circumstances require it, we intend to switch
to a completely digital format that will be run online. We will continuously
adapt to any decision regarding the conference format by the INTERACT 2023
organizers.
<https://sites.google.com/view/hcse-interact2023#h.p_ID_80>
Submission Instructions
In order to attend the workshop, participants are invited to submit position
papers reporting original academic or industrial research relevant to the
workshop's theme. These position papers (PDF files, 6-10 pages
inSpringerLNCSformat
<https://www.springer.com/it/computer-science/lncs/conference-proceedings-gu…>,
including abstract) shall report(practical) experiences related to research
challenges and results on human-centered software engineering or user-centered
development processes for interactive systems with a particular focus on
digital-transformation aspects and technologies (such as mobile and wearable
devices, Internet of Things, Cloud Computing, Big Data, Blockchain, Augmented,
Virtual and Mixed Reality, Artificial Intelligence and Machine Learning, Digital
Twin, Cybersecurity) and their impact on software properties or software
development practices.Submissions are not anonymous and should include all
author names, affiliations, and contact information.Authors should also provide
in their submission a short summary of their experience in the field and their
motivation to participate in this workshop. Submissions will be processed via
the workshop web pages that will be managed by the workshop organizers at IFIP
WG 13.2.Papers are submitted through theEasyChair website
<https://easychair.org/conferences/?conf=hcse-interact2023>.
Submitted position paperswill be reviewed byan international program committee
comprisingthe organizers and selected members of IFIP Working Group 13.2 who are
experts in the field. Participants will be invited to attend the workshop based
on the result of the reviewing process. Accepted position paperswill be made
available through the workshop website.Upon acceptance, at least one author of
each accepted position paper must register and attend the workshop.Furthermore,
an extended version of selected papers will be considered for inclusion in a
Springer LNCS post-proceedings volume published in conjunction with the other
INTERACT 2023 workshops organized by the IFIP TC13 Working Groups.
<https://sites.google.com/view/hcse-interact2023#h.p_ID_94>
Important Dates
Deadline for submission: May8, 2023
Acceptance notification:May 31, 2023
Final version of position paper: June30, 2023
Workshop date: August28 or 29, 2023
<https://sites.google.com/view/hcse-interact2023#h.p_ID_104>
Organizers
Carmelo Ardito, UniversityLUM Giuseppe Degennaro, Italy
Regina Bernhaupt, Eindhoven University of Technology, The Netherlands
Stefan Sauer, Paderborn University, Germany
<https://sites.google.com/view/hcse-interact2023#h.ubmtv0mjluv3>
Contact
Please write toorganizers(a)hcse-conference.org
<mailto:organizers@hcse-conference.org>if you have any question.
<https://sites.google.com/view/hcse-interact2023#h.p_ID_110>
Venue
The workshop will be hosted in the frame of the 19th IFIP TC13 International
Conference on Human-Computer Interaction, August28– September1, 2023, inYork,
United Kingdom. Look at the main conference web site for further information
(https://www.interact2023.org/ <https://www.interact2023.org/>).
*
*
**
*** Final Call for Special Track Proposals ***
10th European Conference On Service-Oriented And Cloud Computing (ESOCC 2023)
October 24-26, 2023, Golden Bay Beach Hotel, Larnaca, Cyprus
https://cyprusconferences.org/esocc2023/
AIM AND SCOPE
The European Conference on Service-Oriented and Cloud Computing (ESOCC) is the premier
conference on advances in the state of the art and practice of Service-Oriented Computing and
Cloud Computing in Europe. The main objectives of this conference are to facilitate the
exchange between researchers and practitioners in the areas of Service-oriented Computing
and Cloud Computing and to foster future collaborations in Europe and beyond.
ESOCC 2023 will host Special Tracks as part of its program. Special Tracks provide a space
where ESOCC participants can discuss, e.g., topics relevant to Service-Oriented and Cloud
Computing even if not explicitly mentioned in ESOCC’s topics of interest
(cf. https://cyprusconferences.org/esocc2023/call-for-papers/), early-stage research ideas
and/or results, or demonstrate industry-ready tools and research prototypes. Special Tracks
may be driven by research interests, needs from specific application domains, or aim at bringing
together practitioners and researchers from the area of Service-Oriented and Cloud Computing.
Proposals for special tracks should indicate the title of the Special Track, its aims and scope
(150-300 words), the Special Track chair(s), and the tentative members of the track’s PC.
Please email your proposals as a PDF file to the PC chairs of ESOCC 2023, Florian Rademacher
(florian.rademacher at fh-dortmund.de) and Jacopo Soldani (jacopo.soldani at unipi.it). Special
Tracks will be selected for ESOCC 2023 using a lightweight review process.
IMPORTANT DATES
• Special Track Proposal Submission: April 18th, 2023 (AoE)
• Notification of Acceptance: April 24th, 2023 (AoE)
ORGANISATIONAL INFORMATION
Chairs of accepted Special Tracks can devise a Call for Papers for their track, which will be
published on ESOCC 2023 website, together with the provided information on the track (title,
aims and scope, PC). The Call for Papers for their track will then be disseminated alongside
that of ESOCC, and submissions will be handled through the EasyChair of ESOCC, which will
include a special track link. Papers accepted for Special Tracks will be included in the main
conference proceedings of ESOCC 2023, published by Springer in the LNCS series.
The best papers accepted in the Special Tracks will be eligible for consideration to be
invited to submit extended versions for a Journal Special Issue to be published by Springer
Computing.
Special Track chairs, presenters, and participants will be required to register through the
ESOCC 2023 registration page.
In case of any questions related to the Special Tracks, please do not hesitate to contact the
Program Chairs.
ORGANISATION
General Chair
• George A. Papadopoulos, University of Cyprus, CY
(george at ucy.ac.cy)
Program Chairs
• Florian Rademacher, University of Applied Sciences and Arts Dortmund, DE
(florian.rademacher at fh-dortmund.de) • Jacopo Soldani, University of Pisa, IT
(jacopo.soldani at unipi.it)
Steering and Program Committee
https://cyprusconferences.org/esocc2023/committees/
*** Open Invitation for Self-Nomination to the Program Committee of BESC 2023 ***
10th International Conference on Behavioural and Social Computing (BESC 2023)
October 30 - November 1, 2023, 5* Golden Bay Beach Hotel, Larnaca, Cyprus
http://besc-conf.org/2023/
The International Conference on Behavioural and Social Computing (BESC) is a major
international forum that brings together academic researchers and industry practitioners from
artificial intelligence, computational social sciences, natural language processing, business
and marketing, and behavioural and psychological sciences to present updated research
efforts and progresses on foundational and emerging interdisciplinary topics of BESC,
exchange new ideas and identify future research directions.
The BESC series of conferences are technically sponsored by IEEE SMC (Systems, Man and
Cybernetics) Society as well as IEEE CIS (Computational Intelligence Society) and the
proceedings are published by IEEE
BESC 2023 is recruiting new PC members. If you are interested to join the PC and assist in the
review process, please fill the form available here: https://forms.gle/X2cYY2jfmVBMHcNi9
Please note the submission deadline and bear in mind that your assistance in the review
process will be required between mid-July and mid-September.
IMPORTANT DATES
• Submission of all papers: 15 July 2023
• Notification of acceptance for submitted papers: 15 September 2023
ORGANISATION
Steering Committee Chair
• Guandong Xu, University of Technology Sydney, Australia
General Chair
• George A. Papadopoulos, University of Cyprus, Cyprus
Program Chairs
• Georgia Kapitsaki, University of Cyprus, Cyprus
• Ji Zhang, University of Southern Queensland, Australia
Special Session Chairs
• Taotao Cai, University of Southern Queensland, Australia (taotao.cai AT usq.edu.au)
• Ting Yu, Zhejiang Lab, China (yuting AT zhejianglab.com)
Doctoral Symposium Chair
• Barbara Caci, University of Palermo, Italy
Panel and Tutorial Chair
• Philippe Fournier-Viger, Shenzhen University, China
Proceedings Chair
• Md Rafiqul Islam, University of Technology Sydney, Australia
Publicity Chairs
• Chandan Gautam, Institute for Infocomm Research (I2R), A*STAR, Singapore
• Thanveer Shaik, University of Southern Queensland, Australia
• Sanjay Sonbhadra, ITER, Siksha 'O' Anusandhan, India
Webmaster
• Shiqing Wu, University of Technology Sydney, Australia
*** Fourth Call for Submissions ***
10th European Conference On Service-Oriented And Cloud Computing (ESOCC 2023)
October 24-26, 2023, Golden Bay Beach Hotel, Larnaca, Cyprus
https://cyprusconferences.org/esocc2023/
(Proceedings to be published in Springer LNCS;
Journal Special Issue with Springer Computing)
AIM AND SCOPE
Nowadays, Service-Oriented and Cloud Computing are the primary approaches to build
large-scale distributed systems and deliver software services to end users. Cloud-native
software is pervading the delivery of enterprise applications, as they are composed of
(micro)services that can be independently developed and deployed by exploiting multiple
heterogeneous technologies. Resulting applications are polyglot service compositions that can
then be shipped in serverful or serverless platforms (e.g., using virtualization technologies).
These characteristics make Service-Oriented and Cloud Computing the natural answers for
fulfilling the industry’s need for flexibly scalable and maintainable enterprise applications, to
be delivered through state-of-the-art methodologies, like DevOps. To further support this,
researchers and practitioners need to create methods, tools and techniques to support
cost-effective and secure development as well as use of dependable devices, platforms,
services and service-oriented applications in the Cloud, now also considering the Cloud-IoT
computing continuum to exploit widespread adoption of smart connected things and the
increasing growth of their computing capabilities.
The European Conference on Service-Oriented and Cloud Computing (ESOCC) is the premier
conference on advances in the state-of-the-art and practice of Service-Oriented Computing
and Cloud Computing in Europe. ESOCC aims to facilitate the exchange between researchers
and practitioners in the areas of Service-Oriented Computing and Cloud Computing, as well as
to explore the new trends in those areas and foster future collaborations in Europe and beyond.
TOPICS OF INTEREST
ESOCC 2023 seeks original, high-quality contributions related to all aspects of Service-Oriented
and Cloud computing. Specific topics of interest include, but are not limited to: • Applications for Service-Oriented and Cloud Computing, e.g., big data, commerce, energy,
finance, health, scientific computing, smart cities • Blockchains for Service-Oriented and Cloud Computing • Business aspects of Service-Oriented and Cloud Computing, e.g., business models,
brokerage, marketplaces, costs, pricing • Business processes, e.g., service-based workflow deployment and management • Cloud interoperability, service and Cloud standards, • Cloud-IoT computing continuum, e.g., edge computing, fog computing, mobility computing,
next generation services/IoT • Cloud-native architectures and paradigms, e.g., microservices and DevOps • Cloud service models, e.g., IaaS, PaaS, SaaS, DBaaS, FaaS, etc. • Deployment, composition, and management of applications in Service-Oriented and Cloud
Computing • Foundations and formal methods for Service-Oriented and Cloud Computing • Enablers for Service-Oriented and Cloud Computing, e.g., service discovery, orchestration,
matchmaking, monitoring, and analytics • Model-Driven Engineering for Service-Oriented and Cloud Computing • Multi-Cloud, cross-Cloud, and federated Cloud solutions • Requirements engineering, design, development, and testing of applications in
Service-Oriented and Cloud Computing • Semantic services and service mining • Service and Cloud middlewares and platforms • Software/service adaptation and evolution in Service-Oriented and Cloud Computing • Storage, computation and network Clouds • Sustainability and energy issues in Service-Oriented and Cloud Computing • Quality aspects (e.g., governance, privacy, security, and trust) of Service-Oriented and Cloud
Computing • Quality of Service (QoS) and Service-Level Agreement (SLA) for Service-Oriented and Cloud
Computing • Social aspects of Service-Oriented and Cloud Computing, e.g., crowdsourcing services, social
and crowd-based Clouds • Virtualization for Service-Oriented and Cloud Computing, e.g., serverless, container-based
virtualization, VMs
IMPORTANT DATES
• Submission of abstracts: June 4th, 2023 (AoE) • Submission of full papers: June 11th, 2023 (AoE) • Notification to authors: July 14th, 2023 (AoE) • Camera-ready versions due: July 31st, 2023 (AoE)
TYPES OF SUBMISSIONS
ESOCC 2023 invites submissions of the following kinds: • Regular Research Papers (15 pages including references, for the technical and special tracks) • PhD Symposium (12 pages including references) • Projects and Industry Reports (Projects and Industry Reports (1 to 6 pages including
references, describing an ongoing EU or national project, or providing industrial perspectives
on innovative applications, technologies, or methods in ESOCC’s scope)
We only accept original papers, not submitted for publication elsewhere. The papers must be
formatted according to the proceedings guidelines of Springer’s Lecture Notes in Computer
Science (LNCS) series (http://www.springer.com/lncs).
They must be submitted to the EasyChair site at: https://easychair.org/conferences/?conf=esocc2023 by selecting the right track.
Accepted papers from all tracks will be published in the main conference proceedings by
Springer in the LNCS series. For publication to happen, at least one author of each accepted
paper is expected to register and present the work at the conference.
The best papers accepted will be invited to submit extended versions for a Journal Special
Issue to be published by Springer Computing.
ORGANISATION
General Chair
• George A. Papadopoulos, University of Cyprus, CY
(george at ucy.ac.cy)
Program Chairs
• Florian Rademacher, University of Applied Sciences and Arts Dortmund, DE
(florian.rademacher at fh-dortmund.de) • Jacopo Soldani, University of Pisa, IT
(jacopo.soldani at unipi.it)
Steering and Program Committee
https://cyprusconferences.org/esocc2023/committees/
#############################################################
CALL FOR PAPERS
1st International Workshop on Cyber Security Education for Industry and Academia
Co-located with the 9th International Symposium on End User Development (IS-EUD) 2023
06-08 June 2023, Cagliari, Italy
More info: https://sites.google.com/view/cse4ia-23
#############################################################
AIMS AND SCOPE
The aim of this workshop is to provide a forum for researchers and practitioners to present and discuss current challenges in cybersecurity education to train future cybersecurity professionals but also to be able to train employees of private and public industries on real-world cybersecurity scenarios.
We expect that the workshop will help with:
the adoption of methodologies, techniques, and tools that support cybersecurity education and the design of cybersecurity-related training programs;
the identification of methods and tools to support Industry and Academia to collaborate in cybersecurity education;
the identification of new processes, methods, and techniques to empower end-users' development, to set, modify, and increase the security of their technological solutions;
the proposition of reference taxonomies to characterize the common understanding of the relevant roles, competencies, skills, and knowledge required;
the design of new techniques to develop cybersecurity competencies for professionals aligned with the European Cybersecurity Skills Framework.
#############################################################
TOPICS
Topics of interest include but are not limited to, the following:
Technology-Enhanced Learning for Cyber Security;
Artificial Intelligence for Cyber Security Education;
Virtual reality environments for Cyber Security Education;
Game-based approaches for Cyber Security Education;
Quantum solutions for Cyber Security Education;
Artworks for Cyber Security Education;
Design and implementation of tools, frameworks, and methodologies for Cyber Security Education;
Methodologies for Cyber Security Education in formal and informal contexts;
Innovative technologies to support the identification and articulation of task, competencies, skills, and knowledge for professionals' cybersecurity;
Explainable Security in Public Administration;
Human, Economics, Ethical, and Legal Aspects in Cyber Security Education;
Innovative programs and training for Cyber Security Education;
Processes, methods, and techniques for empowering users to create, modify and tailor technology artifacts taking into account Cyber Security issue;
Case studies and design implications on Cyber Security challenges and practices of end-user development.
#############################################################
SUBMISSION AND EVALUATION CRITERIA
We are looking for three different types of submissions:
Regular papers (up to 6 pages), will report original research on how quantum programming can support software engineering tasks;
Vision papers (up to 4 pages), will report novel ideas about the application of quantum programming for software engineering;
Presentation abstracts (up to 2 pages), will report experiences from industry or previously accepted papers that are relevant to the workshop.
Regular and vision papers will be part of the proceedings, while presentation abstracts will not be included in the proceedings.
All papers should be submitted through Easychair in PDF format, using the “CEUR Template”: http://ceur-ws.org/Vol-XXX/CEURART.zip
An Overleaf page for LaTeX users is also available at: https://www.overleaf.com/read/gwhxnqcghhdt
All papers will be subjected to a thorough peer-review process, focusing on originality, quality, soundness, and relevance. The workshop will use a double-blind review process, with three members of the program committee reviewing each submitted paper.
Authors can submit and update their submissions through the EasyChair system.
Selected submissions will be considered for publication in a Special Issue of the Multimedia Tools and Applications Journal (https://www.springer.com/journal/11042/).
#############################################################
IMPORTANT DATES
Papers submission: April 24th, 2023
Papers notification: May 8th, 2023
Papers camera-ready: May 15th, 2023
#############################################################
WORKSHOP ORGANIZERS
Vita Santa Barletta, University of Bari - vita[dot]barletta[at]uniba[dot]it
Danilo Caivano, University of Bari - danilo[dot]caivano[at]uniba[dot]it
Federica Caruso, University of L’Aquila - federica[dot]caruso1[at]univaq[dot]it
Sara Peretti, University of L’Aquila - sara[dot]peretti[at]guest[dot]univaq[dot]it
Veronica Rossano, University of Bari - veronica[dot]rossano[at]uniba[dot]it
*apologies for cross-posting*
*call for papers*
EMPATHY: Empowering People in Dealing with Internet of Things Ecosystems
- 4th Edition
https://empathy-ws.github.io/2023/
June 6th, 2023
Cagliari, Italy
Workshop co-located with IS-EUD 2023
OVERVIEW
In the last decade, the spreading of low-cost technologies integrating
sensors and actuators has favored the development of the so-called smart
objects. This trend has been further fostered by the Internet of Things
(IoT), which connects the physical world with Internet via ubiquitous
sensors and actuators. The opportunities offered by the IoT are
amplified by the use of new approaches that, based on novel interaction
paradigms, involve directly non-technical users in configuring the joint
behavior of their smart objects, among them and with online services.
Existing solutions to define the behavior of such “IoT ecosystems” range
from systems that leave the users complete control for establishing the
joint behavior of smart objects, to solutions that automatically define
smart objects behavior exploiting intelligent techniques. In this
continuum, different technologies, frameworks, and approaches present
different levels of user control and automation. In this perspective it
is also important to consider the emerging role played by social and
humanoid robots, which are integrated sets of sensors and actuators with
human-like behaviours.
DATES
April 30th: Paper submission deadline
May 4th: Paper acceptance notice
May 17th: Camera-ready submission
June 6th: Workshop day
SUGGESTED TOPICS FOR CONTRIBUTIONS
This workshop aims to serve as a venue for discussing ongoing research
and sharing ideas for researchers and practitioners working on solutions
to personalize the behavior of IoT ecosystems. We aim to encourage
participation in order to have stimulating discussion from various
perspectives. Topics include, but are not limited, to:
- End-User Development (EUD) for IoT;
- Interaction Paradigms for IoT;
- Usability of IoT Systems;
- Interface Design for IoT;
- Intelligent Interface for IoT Systems;
- Accessibility for IoT Systems;
- Virtual and Augmented Reality for EUD in IoT settings;
- Conversational User Interfaces for EUD;
- Usable Privacy and Security in IoT systems;
- Personalisation and Recommendations for IoT;
- IoT for Cultural Heritage;
- Ubiquitous computing and mobile human-computer interaction;
- Human-centered artificial intelligence in IoT contexts;
- Explainable AI solutions for EUD;
- User centered design;
- Personalization for Humanoid Robots;
- Integrated and Visual Development Environments for IoT;
- Interaction Paradigms for IoT;
- Industry case studies.
PARTICIPATION
This will be a one-day workshop, oriented towards discussions, hands-on
sessions, and presentations. We invite submissions of two types: short
papers (3-4 pages) and position papers (1-2 pages). Participants are
asked to submit their paper describing their recent or future work in
one of the areas indicated in the topics of interest. All submissions
must be in the 1-column CEURART Template
(https://ceurws.wordpress.com/2020/03/31/ceurws-publishes-ceurart-paper-styl…).
Papers should be submitted in PDF to Easychair
(https://easychair.org/conferences/?conf=empathy2023). All papers will
be reviewed by the organizers and by the program committee based on
relevance and significance in order to provide constructive comments to
the submitters. Reviewing will be single blind (i.e. author names and
affiliations should be listed). If accepted, at least one of the authors
must register and attend the workshop. Final versions of the accepted
papers will be submitted for publication in the CEUR Workshop
Proceedings, which is indexed by Scopus.
ORGANIZERS
- Margherita Andrao, University of Trento and Fondazione Bruno Kessler
- Fabrizio Balducci, University of Bari “Aldo Moro”
- Bernardo Breve, University of Salerno
- Andrea Mattioli, CNR-ISTI
- Fabiana Vernero, University of Torino
For more information, check our website at
https://empathy-ws.github.io/2023/
or contact us at (empathy2023(a)easychair.org).
#############################################################
CALL FOR PAPERS
1st International Workshop on Cyber Security Education for Industry and Academia
Co-located with the 9th International Symposium on End User Development (IS-EUD) 2023
06-08 June 2023, Cagliari, Italy
More info: https://sites.google.com/view/cse4ia-23
#############################################################
AIMS AND SCOPE
The aim of this workshop is to provide a forum for researchers and practitioners to present and discuss current challenges in cybersecurity education to train future cybersecurity professionals but also to be able to train employees of private and public industries on real-world cybersecurity scenarios.
We expect that the workshop will help with:
the adoption of methodologies, techniques, and tools that support cybersecurity education and the design of cybersecurity-related training programs;
the identification of methods and tools to support Industry and Academia to collaborate in cybersecurity education;
the identification of new processes, methods, and techniques to empower end-users development, to set, modify, and increase the security of their technological solutions;
the proposition of reference taxonomies to characterize the common understanding of the relevant roles, competencies, skills, and knowledge required;
the design of new techniques to develop cybersecurity competencies for professionals aligned with the European Cybersecurity Skills Framework.
#############################################################
TOPICS
Topics of interest include but are not limited to, the following:
Technology-Enhanced Learning for Cyber Security;
Artificial Intelligence for Cyber Security Education;
Virtual reality environments for Cyber Security Education;
Game-based approaches for Cyber Security Education;
Quantum solutions for Cyber Security Education;
Artworks for Cyber Security Education;
Design and implementation of tools, frameworks, and methodologies for Cyber Security Education;
Methodologies for Cyber Security Education in formal and informal contexts;
Innovative technologies to support the identification and articulation of task, competencies, skills, and knowledge for professionals' cybersecurity;
Explainable Security in Public Administration;
Human, Economics, Ethical, and Legal Aspects in Cyber Security Education;
Innovative programs and training for Cyber Security Education;
Processes, methods, and techniques for empowering users to create, modify and tailor technology artifacts taking into account Cyber Security issue;
Case studies and design implications on Cyber Security challenges and practices of end-user development.
#############################################################
SUBMISSION AND EVALUATION CRITERIA
We are looking for three different types of submissions:
Regular papers (up to 6 pages), will report original research on how quantum programming can support software engineering tasks;
Vision papers (up to 4 pages), will report novel ideas about the application of quantum programming for software engineering;
Presentation abstracts (up to 2 pages), will report experiences from industry or previously accepted papers that are relevant to the workshop.
Regular and vision papers will be part of the proceedings, while presentation abstracts will not be included in the proceedings.
All papers should be submitted through Easychair in PDF format, using the “CEUR Template”: http://ceur-ws.org/Vol-XXX/CEURART.zip
An Overleaf page for LaTeX users is also available at: https://www.overleaf.com/read/gwhxnqcghhdt
All papers will be subjected to a thorough peer-review process, focusing on originality, quality, soundness, and relevance. The workshop will use a double-blind review process, with three members of the program committee reviewing each submitted paper.
Authors can submit and update their submissions through the EasyChair system.
Selected submissions will be considered for publication in a Special Issue of the Multimedia Tools and Applications Journal (https://www.springer.com/journal/11042/).
#############################################################
IMPORTANT DATES
Papers submission: April 24th, 2023
Papers notification: May 8th, 2023
Papers camera-ready: May 15th, 2023
#############################################################
WORKSHOP ORGANIZERS
Vita Santa Barletta, University of Bari - vita[dot]barletta[at]uniba[dot]it
Danilo Caivano, University of Bari - danilo[dot]caivano[at]uniba[dot]it
Federica Caruso, University of L’Aquila - federica[dot]caruso1[at]univaq[dot]it
Sara Peretti, University of L’Aquila - sara[dot]peretti[at]guest[dot]univaq[dot]it
Veronica Rossano, University of Bari - veronica[dot]rossano[at]uniba[dot]it
LONG AND SHORT PAPER DEADLINE EXTENSION
================================================
CHItaly 2023: Call for Papers
[Apologies for Multiple Postings]
================================================
CHItaly 2023 - Crossing HCI and AI
The International Biannual Conference of the Italian SIGCHI Chapter
================================================
20-22 September 2023
Location: from Turin to the World, using Metaverse
https://chitaly2023.it/
================================================
SPECIAL THEME: Crossing HCI and AI
================================================
Besides traditional HCI topics, CHItaly 2023 aims at debating the
intersection of HCI and AI as an emerging field of research, devoted mostly
to Intelligent User Interfaces, i.e., interfaces developed using the
approaches from HCI and the tools from AI.
In addition to consolidated HCI contributions, we solicit research on
methods, approaches, and systems relating the Human and the AI, innovative
AI-based interfaces and interactions empowering humans, experiences in good
and bad practices in applying AI to the interaction.
================================================
CALL FOR LONG AND SHORT PAPERS
================================================
We welcome research contributions in the form of either long or short
research papers.
Long papers present original and substantially new research in HCI. Short
papers present original and provocative research or novel applications in
HCI.
All paper manuscripts undergo a selective review process. Accepted papers
are invited for inclusion in the electronic ACM International Conference
Proceedings Series (ICPS - pending approval), published in the ACM Digital
Library.
Authors of top-quality papers will be invited to submit extended versions
to special issues in international journals.
Besides the special theme of CHItaly 2023, the conference is interested in
all aspects of HCI:
* Crossing HCI and AI
* Fundamentals of HCI
* Interactive Environments
* Interaction Techniques, Modalities and Devices
* Applications of HCI
A more detailed list is available at https://chitaly2023.it/call_for_papers/
Submit on easychair: https://easychair.org/conferences/?conf=chitaly2023
Main deadlines:
- Submission deadline: April 14th, 2023 (EXTENDED)
- Review notification: June 8th, 2023 (EXTENDED)
- Initial camera-ready submission: June 30th, 2023
- Final submission: July 31st, 2023
All times are in Anywhere on Earth (AoE) time zone. When the deadline is
day D, the last time to submit is when D ends AoE.
Papers Chairs
Tania Di Mascio (Università dell’Aquila)
Rosa Lanzilotti (Università di Bari)
Davide Spano (Università di Cagliari)
email: papers(a)chitaly2023.it