/Apologize for unintended cross-mailing/
=========================================================
/Note: //*Interaction Design and Architecture(s) Journal has migrated to
https://ixdea.org/*//
//The old website is no longer be updated since last 5 March 2023 onwards.
//Note: *also the paper management system of the journal has migrated
to* *https://ojs.ixdea.org/* <https://ojs.ixdea.org/>
The old OJS istance has been discontinued since the 1st of July 2023 and
cannot longer used to submit papers to IxD&A Journal.
/=========================================================
Special Issue on
*Technologies, Tools, and Techniques for Online Design-Based Activities
with Children *
Call for Papers -> link
<https://ixdea.org/technologies-tools-and-techniques-for-online-design-based…>
to be published at the
/*Interaction Design and Architecture(s) Journal (IxD&A)*/
(ISSN 1826-9745, eISSN 2283-2998)
https://ixdea.org/https://doi.org/10.55612/s-5002-000
----------------------------------------------------------------
**** Since 2007 also in Scopus ****
**** *Since 2015 also* in *Emerging Sources Citation Index* and *Web of
Science* ***
*----------------------------------------------------------------
IxD&A implements the Gold Open Access (OA) road to its contents
with no charge to the authors (submission & paper processing)
Help us in improving the quality of the editorial process and of the
journal, please donate: -> link
=========================================================
*Guest Editors:*
--------------------------------------------------------- --
• Naska Goagoses, Carl von Ossietzky University of Oldenburg, Germany
• Heike Winschiers-Theophilus, Namibia University of Technology, Namibia
• Erkki Rötkönen, University of Turku, Finland
• Tariq Zaman, ASSET, University of Technology Sarawak, Malaysia
===========================================
*Important dates:*
-----------------------------------------------------------
• Deadline: *October 30th, 2023*
• Notification to the authors: December 20th, 2023
• Camera ready paper: January 31st, 2024
• Publication of the special issue: May 2024 (tentatively)
===========================================
*Overview*
-----------------------------------------------------------
In this special issue, we are calling for contributions dealing with
distributed online co-design with children and its wider field of
design-based learning. We are looking for both theoretical and
methodological reflections on the position of participatory design and
co-design and empirical cases that advance design practices with
children in online environments. A significant contribution of the
volume will focus on facilitation tools and techniques connected to
the contemporary challenges of distributed online design in formal
settings (i.e. K-12) or informal settings with children.
Effective techniques and tools for co-located environments (Antle et
al., 2020, Zaman et al.,2022), which foster the genuine participation of
children (Kinnula & Iivari, 2021), have been established over the years
within the child-computer interaction community. However, technologies,
tools, and techniques for distributed online co-design with children are
only beginning to emerge, with much room for new developments and the
need for adaptations. Co-design with children in online and hybrid
environments, encountered constraints in the utilization of existing
technologies and tools, and challenges when applying longstanding design
facilitation techniques (Itenge et al., 2021; Rötkönen et al., 2021;
Rötkönen et al., 2022, Winschiers-Theophilus et al., 2022,). Within
online environments, new technological affordances and methods need to
be explored, and established facilitation strategies and co-design
methods need to be amended (Bertran et al., 2022; McVeigh-Schultz &
Isbister, 2021; Walsh et al., 2015; Warren et al., 2022). The move to
online environments offers a variety of challenges but also new
opportunities (Fails et al. 2022), including the collaborative
participation of children that are geographically distributed
(Winschiers-Theophilus et al., 2022). Given the challenges, yet also the
novel opportunities, a larger collection of theoretical and empirical
work about online co-design with children and design-based learning is
required.
-----------------------------------------------------------
*Topics of Interest*
-----------------------------------------------------------
We invite researchers drawing upon design-based research approaches to
share their theoretical, methodological, or practical perspectives. We
welcome submissions that report on qualitative or quantitative studies,
systematic reviews or scoping reviews, as well as theoretical and
reflective pieces.
The indicative list of topics of interest for this special issue
includes, but is not limited to:
● Geographically distributed participants
● Ethical considerations and implications
● Special educational needs
● Inclusion, diversity, and heterogeneity
● Social-emotional learning
● Intergenerational engagement and communication
● Facilitation tools and techniques
● Supportive technologies and platforms
● Formal and informal educational contexts
● Design-based learning in K-12
===========================================
/*Submission guidelines and procedure*/
----------------------------------------------------------
All submissions (abstracts and later final manuscripts) must be original
and may not be under review by another publication.
The manuscripts should be submitted either in .doc or in .rtf format.
All papers will be blindly peer-reviewed by at least two reviewers.
Authors are invited to submit 8-30 pages paper (including authors'
information, abstract, all tables, figures, references, etc.).
The paper should be written according to the IxD&A authors' guidelines
->https://ixdea.org/authors-guidelines/
==========================================================
*Authors' guidelines*
----------------------------------------------------------
Paper submission page:
-> link <https://ojs.ixdea.org/>
(Please upload all submissions using the Submission page.
When submitting the paper, please, choose the section:
"SI: Online Design-Based Activities with Children")
More information on the submission procedure and on the characteristics
of the paper format can be found on the website of the IxD&A Journal
where information on the copyright policy and responsibility of authors,
publication ethics and malpractice are published.
For scientific advice and queries, please contact the IxD&A scientific
editor marking the subject as:
/SI: Online Design-Based Activities with Children/
• naska [dot] goagoses [at] uni-oldenburg [dot] de
• hwinschiers [at] nust [dot] na
• rotkonenerkki [at] utu [dot] fi
• tariqzaman [at] uts [dot] edu [dot] my
-----------------------------------------------------------------------------*
***
* Forthcoming issues:*
https://doi.org/10.55612/s-5002-000
• ‘Smart Learning Ecosystems as engines of the twin transitions’
Guest editors: Mihai Dascalu, Oscar Mealha, Sirje Virkus
• ‘AI for Humans and Humans for AI: Towards Cultures of Participation in
the Digital Age’
Guest editors: Renate Andersen, Vita Santa Barletta, Anders Mørch,
Alessandro Pagano
• ‘Designing for People in Human-Robot Collaboration’
Guest editors: Stine S. Johansen, Alan Burden, Eike Schneiders,
Alexander N. Walzer
• ‘STEAM teaching and learning: advances beyond the state of the art’
Guest editors: Hector Cardona-Reyes, Carlos Alberto Lara-Álvarez, Miguel
Angel Ortiz Esparza, Klinge Orlando Villalba-Condori
----------------------------------------------------------
*** Last Call for Poster Submission ***
19th IEEE eScience Conference (eScience 2023)
October 9-13, 2023, St. Raphael Resort, Limassol, Cyprus
https://www.escience-conference.org/2023/
(*** Submission Deadline: July 14, 2023, AoE ***)
eScience 2023 provides an interdisciplinary forum for researchers, developers, and users of
eScience applications and enabling IT technologies. Its objective is to promote and encourage
all aspects of eScience and its associated technologies, applications, algorithms, and tools,
with a strong focus on practical solutions and open challenges. The conference welcomes
conceptualization, implementation, and experience contributions enabling and driving
innovation in data- and compute-intensive research across all disciplines, from the physical
and biological sciences to the social sciences, arts, and humanities; encompassing artificial
intelligence and machine learning methods; and targeting a broad spectrum of architectures,
including HPC, Cloud, and IoT.
The overarching theme of the eScience 2023 conference is “open eScience”. This year, the
conference is promoting four additional key topics:
• Computational Science for sustainable development
• FAIR
• Research Infrastructures for eScience
• Continuum Computing: Convergence between Cloud Computing and the Internet of Things
(IoT)
The conference is soliciting contributions for Posters (2 pages) showcasing early-stage results
and innovations.
Submitted poster papers should use the IEEE 8.5×11 manuscript guidelines: double-column
text using single-spaced 10-point font on 8.5×11-inch pages. Templates are available from
http://www.ieee.org/conferences_events/conferences/publishing/templates.html .
Submissions should be made via the Easy Chair system using the submission link:
https://easychair.org/conferences/?conf=escience2023 .
All submissions will be single-blind peer reviewed. Accepted posters will be presented during
a poster reception. Accepted poster papers will be published in the conference proceedings. At
least one author of each accepted poster must register as an author at the full registration rate.
Each author registration can be applied to only one accepted submission.
AWARDS
eScience 2023 will host the following awards, which will be announced at the conference.
• Best Poster Award
• Best Student Poster Award
• Outstanding Early Career Contribution – this award is associated with poster submissions
and short presentations of attendees in their early career phase (i.e., postdoctoral researchers
and junior scientists).
KEY DATES
• Poster Submissions due: July 14, 2023 (AoE)
• Poster Acceptance Notification: July 24, 2023
• All Camera-ready Submissions due: August 14, 2023
• Author Registration Deadline: August 14, 2023
ORGANISATION
General Chair
• George Angelos Papadopoulos, University of Cyprus, Cyprus
Technical Program Co-Chairs
• Rafael Ferreira da Silva, Oak Ridge National Laboratory, USA
• Rosa Filgueira, University of St Andrews, UK
Organisation Committee
https://www.escience-conference.org/2023/organizers
Steering Committee
https://www.escience-conference.org/about/#steering-committee
Email contact: Technical-Program(a)eScience-conference.org
Are you passionate about design practices, methods, and tools for CUI design?
Join us at CUI 2023 for our workshop: "Is CUI Design Ready Yet? A Workshop on Community Practices and Gaps in CUI Design & Resource Development"
As CUIs become more prevalent in both academic research and the commercial market, it becomes more essential to design usable and adoptable CUIs. While research has been growing on the methods for designing CUIs for commercial use, there has been little discussion on overall community practice of developing design resources to aid in practical CUI design. The aim of this workshop therefore is to bring the CUI community together to discuss the current practices for developing tools and resources for practical CUI design, the adoption (or non-adoption) of these tools and resources, and how these resources are utilized in the training and education of new CUI designers entering the field. This workshop will bring together all parts of the CUI community to have meaningful discussions on how CUI design resources are currently developed, and how we can improve these resources and tools to aid in their adoption in practical CUI design, and CUI academic & industry design training.
If you are interested in participating, we ask that you submit either a position paper by July 7th, 2023, or a statement of interest can be submitted at any time (there is no formal deadline for statements of interest). Please visit https://speech-interaction.org/cui2023_design_workshop/ for more information
// ORGANIZERS //
Christine Murad, University of Toronto
Cosmin Munteanu, University of Waterloo
Benjamin Cowan, University College Dublin
Leigh Clark, Bold Insight UK
Martin Porcheron, Bold Insight UK
Joel Fischer, University of Nottingham
Heloisa Candello, IBM Research
Raina Langevin, University of Washington
/// KEY DATES ///
Position Paper Deadline: July 7th, 2023 (11:59 PM AOE, email to Christine Murad) [Statements of Interest have no formal deadline]
Acceptance Notifications: On a Rolling Basis
Camera Ready for Position Papers: July 12th, 2023, (11:59 PM AOE)
Workshop date: July 19th, 2023 (9:00 AM - 12:30 PM)
We hope to see you there!
Best Regards,
Christine Murad
————————————
PhD Candidate, Department of Computer Science
University of Toronto
http://cs.toronto.edu/~cmurad
Designing Conversational User Interfaces for Older Adults
A workshop to held at the ACM SIGCHI CUI 2023 conference (Conversational
User Interfaces)
Call for Submissions and for Participation
This multidisciplinary workshop aims to tackle the significant gaps in
theoretical frameworks, methodological approaches, and exploration of new
paradigms within the research and design of Conversational User Interfaces
(CUIs) for Older Adults (OAs). We also aim to build research capacity by
bringing together researchers and practitioners across several disciplines
and industries who are actively working or having an interest toward
understanding older adults’ use of and need for CUIs.
We invite researchers from various fields to present their work on and
collectively engage in synthesizing and collating findings from different
disciplines, and to discuss barriers and approaches to designing CUIs that
are usable, adoptable, personally, and culturally relevant to OAs.
Given the nascent phase of this community, and our goal of encouraging a
grassroots approach to defining this space, we welcome position papers,
short research papers, or short expressions of interest relevant to the
broad space of designing CUIs for OAs.
There is no format for the expression of interest - those wishing to
participate in the workshop without a submitted paper should simply contact
the organizers via email indicating through a short paragraph their prior
experience and/or interest as relevant to the workshop, alongside their
professional website or scholar page.
For those interested in submitting a formal paper, we welcome short papers
describing e.g. a research study, a novel system, a new theoretical
contribution, or position papers that highlight new or ongoing challenges
in the field. Submitted papers will be lightly reviewed by the organizing
committee within 10 days of submission (there is no formal deadline).
Accepted papers will be posted on the workshop website. We recommend papers
to be no more than 4 pages long, following the CHI Extended Abstract
format). Submissions, expressions of interest, and any other queries
related to the workshop should be sent to: cui-oa2023(a)cs.toronto.edu
Submissions will be reviewed according to the fit with the workshop topic
and potential to contribute to the workshop goals. Alternate submission
arrangements may be possible (such as the showcasing of papers previously
accepted at other conferences).
Workshop URL: http://speech-interaction.org/CUI-OA2023
--
Best Regards,
Workshop Organizing Team
We are looking for candidates for one three-year PhD scholarship that will
be carried out at the at the Human Interfaces in Information Systems (HIIS)
Laboratory at CNR-ISTI (http://hiis.isti.cnr.it/), Pisa, Italy.
The fellowship is associated with the PhD school at the Computer Science
department of the University of Pisa (https://dottorato.di.unipi.it/) in the
Adaptive Human-Computer Interaction area. The specific PhD topic will be
defined taking into account the background and the interests of the
candidate.
The HIIS Laboratory is a creative and multi-disciplinary interactive
technologies research laboratory, with deep and extensive research
collaborations, at the national and international levels, industrial
partners, and a supportive and inclusive working environment.
Pisa is a lively small town located in Tuscany, near the coast, with an
international airport, characterised by the presence of a rich research
ecosystem (three Universities and many research centres) very active in the
ICT area. We are therefore looking for deserving candidates. It is useful to
have some programming knowledge, interest and passion for the considered
topics, and to carry out research activities.
The application procedure will be soon available. The deadline will be at
the end of July. Applicants must have earned a master degree by the end of
October 2023.
For further information any interested potential candidate can contact
fabio.paterno at isti.cnr.it
One fully-funded PhD position granted by Fondazione Bruno Kessler is
available for the PhD Programme in "Cognitive Science" at the University of
Trento on the topic of Artificial Intelligence for education.
The aim of this Ph.D project is to explore innovative, technology-based
approaches to facilitate playful education for inclusive, collaborative and
student-centered learning environments. The project aims to develop
semi-automatic and adaptive educational paths, as well as personalized
support systems that benefit both educators and learners. This will involve
utilizing various technologies and methods, such as end-user programming or
multimodal, competence-based learning, to co-create learning activities
that consider specific needs and preferences.
The ideal candidate will have a background in Computer Science, Psychology
or Cognitive Science, with knowledge of data science, artificial
intelligence, and educational theories. Experience in designing interactive
digital technologies, conducting experimental and in-the-wild studies, and
promoting inclusive, collaborative learning environments would be
advantageous and should be gained during the Ph.D training.
For more information on the scholarship:
https://www.unitn.it/drsc/en/182/topic-specific-scholarships
For applying: https://www.unitn.it/en/ateneo/1941/announcement-of-selection
----------------------------------------------------------------------------------------------------
Massimo Zancanaro
Professor of Computer Science/Human-Computer Interaction, University of
Trento
Head of Intelligent Interfaces and Interaction (i3) research unit,
Fondazione Bruno Kessler
Linkdin: https://it.linkedin.com/in/massimozancanaro
Google Scholar: https://scholar.google.it/citations?user=oH1ScJkAAAAJ
Twitter: @MaxZancanaro
Telegram: @MassimoZancanaro
--
--
Le informazioni contenute nella presente comunicazione sono di natura
privata e come tali sono da considerarsi riservate ed indirizzate
esclusivamente ai destinatari indicati e per le finalità strettamente
legate al relativo contenuto. Se avete ricevuto questo messaggio per
errore, vi preghiamo di eliminarlo e di inviare una comunicazione
all’indirizzo e-mail del mittente.
--
The information transmitted is
intended only for the person or entity to which it is addressed and may
contain confidential and/or privileged material. If you received this in
error, please contact the sender and delete the material.
/Apologize for unintended cross-mailing/
=========================================================
/Note: //*Interaction Design and Architecture(s) Journal has migrated to
https://ixdea.org/*//
//The old website is no longer be updated since last 5 March 2023 onwards./
=========================================================
Special Issue on
*Smart Learning Ecosystems as engines of the twin transitions *Call for
Papers -> link
<https://ixdea.org/smart-learning-ecosystems-as-engines-of-twins-transitions/>
to be published at the
/*Interaction Design and Architecture(s) Journal (IxD&A)*/
(ISSN 1826-9745, eISSN 2283-2998)
https://ixdea.org/https://doi.org/10.55612/s-5002-000
----------------------------------------------------------------
**** Since 2012 also in Scopus ****
**** *Since 2015 also* in *Emerging Sources Citation Index* and *Web of
Science* ***
*----------------------------------------------------------------
IxD&A implements the Gold Open Access (OA) road to its contents
with no charge to the authors (submission & paper processing)
Help us in improving the quality of the editorial process and of the
journal, please donate: -> link
=========================================================
*Guest Editors:*
--------------------------------------------------------- --
• Mihai Dascalu, University Politehnica of Bucharest
• Óscar Mealha, University of Aveiro, Portugal
• Sirje Virkus, Tallinn University, Estonia
===========================================
*Important dates:*
-----------------------------------------------------------
• Deadline: *October 15th, 2023*
• Notification to the authors: December 15th, 2023
• Camera ready paper: January 15th, 2024
• Publication of the special issue: March 2024 (tentatively)
===========================================
*Overview*
-----------------------------------------------------------
The development of Smart Learning Ecosystems is of strategic relevance
for all the territorial ambits on which they insist, either because they
can act as a bulwark against degradation in the most critical areas, or
because they can contribute to increasing the well-being of students and
their communities of reference; moreover, they can also act as a driver
for sustainable development of the territories.
The achievement of an adequate level of smartness in the learning
ecosystems is, however, a process that needs a long-term vision,
multidisciplinary competencies, an attitude to understand people and
contexts and to mediate points of view, a dynamic approach to resilience
to keep on track and achieve, step-by-step, the foreseen goals: in
short, an attitude to design and implement sustainable projects and
processes aimed at achieving a people-centered smart environments and
education.
Climate change, pandemics, wars (more or less uncovered), and the energy
and food crises triggered by them, all point towards the need to change
our lifestyles and make them fully sustainable. The SDGs [1] and the
cultural and technological transitions they foster – such as the green
transition – therefore become new challenges with which smart learning
ecosystems and communities must measure themselves to support the
education of competent and responsible future citizens.
Citizens whose future behaviour implies the entrenchment of a sense of
membership [2] and the development of meta-design competencies [3]-,
i.e., the competence of knowing how to explore and manage, the ambiguity
and uncertainty that changes will bring.
Within such an evolving scenario, we also have to face the amplifying
power of digital technologies, which – as discussed in the UNESCO
document “The futures of education for participation in 2050” [4] –
could contribute, through educational processes, to the development of a
fairer and more equitable society and, at the same time, to more careful
use of resources; but, on the other hand, if not adequately utilized,
they could also lead to deepening the existing gaps. Thus, we have to
face a parallel digital transition that raises many questions about its
impact on humans and the environment, including its energy
sustainability. The digital transition – which complements the other
cultural transitions induced by SDGs (giving rise to multiple twin
transitions) – thus, left us with complex questions about when, how, and
why to use digital technologies in and for learning, that can be
approached through multiple perspectives and angles. How can they
contribute sustainably, to transform education, support cultural
transitions, reduce inequalities, and at the same time, empower
individuals according to their needs, expectations, and talents?
1. https://en.unesco.org/sustainabledevelopmentgoals
2. Haste H., Chopra V., “The futures of education for participation in
2050: educating for managing uncertainly and ambiguity”, 2020,
https://unesdoc.unesco.org/ark:/48223/pf0000374441
3. Giovannella C. “Is complexity tameable? Toward a design for the
experience in a complex world” IxD&A Journal, N. 15, 2012, pp. 18-30,
https://doi.org/10.55612/s-5002-015-002
4. Futures of Education. A new Social Contract for Education.
https://unesdoc.unesco.org/ark:/48223/pf0000379707
-----------------------------------------------------------
*Topics of Interest*
-----------------------------------------------------------
General topics of interest acting as background and frame for the twin
transitions can be grouped under three big themes: places for smart
education, people in place- centered design for smart education,
supportive learning technologies and tools for smart education. All can
be related to studies that develop on a post-pandemic view and strategy
for a better learning world, namely nurtured by the pertinence of smart
learning ecosystems as engines of the twin transitions, like the green
and digital one.
*Places for smart education*
* future of institutional learning
* interplay between formal and informal learning
* new educational models and settings
* continuity-discontinuity of time, technology, place/space in the
learning process
* role of games and gamification case studies in smart education
* dual education and other alternate scheme approaches
* monitoring and benchmarking of smartness (individual, institution,
city, region)
*People in place- centered design for smart education*
* general frameworks and methodological advancement
* competence based learning, evaluation and certification
* design, data and other relevant literacies
* literacies, skills and competences of future citizens
* communities and co-design in smart learning ecosystems
sharing & participatory practices
* open access to any resources and disparity
* cultural influences
*Supportive technologies and tools for smart education*
* AI for smart learning ecosystems: Ethical aspects, tools and H-AI
interaction
* knowledge graphsx and applications
* text/opinion mining and sentiment analysis
* intelligent tutoring systems
* real/virtual communities and social network analysis
* interoperability and application of open/smart data and services
* safety & security in education
* IoT, ubiquitous and wearable technologies
* adaptability to educational contexts and citizens
* role of VR in education
===========================================
/*Submission guidelines and procedure*/
----------------------------------------------------------
All submissions (abstracts and later final manuscripts) must be original
and may not be under review by another publication.
The manuscripts should be submitted either in .doc or in .rtf format.
All papers will be blindly peer-reviewed by at least two reviewers.
Authors are invited to submit 8-30 pages paper (including authors'
information, abstract, all tables, figures, references, etc.).
The paper should be written according to the IxD&A authors' guidelines
->https://ixdea.org/authors-guidelines/
==========================================================
*Authors' guidelines*
----------------------------------------------------------
Paper submission page:
-> link <https://www-2020.ixdea.uniroma2.it/ojs/ixdea/login>
(Please upload all submissions using the Submission page.
When submitting the paper, please, choose the section:
"SI: Smart Learning Ecosystems as Engines of Twins Transitions")
More information on the submission procedure and on the characteristics
of the paper format can be found on the website of the IxD&A Journal
where information on the copyright policy and responsibility of authors,
publication ethics and malpractice are published.
For scientific advice and queries, please contact the IxD&A scientific
editor marking the subject as:
/SI: Smart Learning Ecosystems as Engines of Twins Transitions/
• mihai [dot] dascalu [at] upb [dot] ro
• oem [at] ua [dot] pt
• sirje [dot] virkus [at] tlu [dot] ee
-----------------------------------------------------------------------------*
***
* Forthcoming issues:*
https://doi.org/10.55612/s-5002-000
• ‘Technologies, Tools, and Techniques for Online Design-Based
Activities with Children’
Guest editors: Naska Goagoses, Heike Winschiers-Theophilus, Erkki
Rötkönen, Tariq Zaman
• ‘Designing for People in Human-Robot Collaboration’
Guest editors: Stine S. Johansen, Alan Burden, Eike Schneiders,
Alexander N. Walzer
----------------------------------------------------------
*** Fifth Call for Papers ***
10th International Conference on Behavioural and Social Computing (BESC 2023)
October 30 - November 1, 2023, 5* Golden Bay Beach Hotel, Larnaca, Cyprus
http://besc-conf.org/2023/
The International Conference on Behavioural and Social Computing (BESC) is a major
international forum that brings together academic researchers and industry practitioners from
artificial intelligence, computational social sciences, natural language processing, business
and marketing, and behavioural and psychological sciences to present updated research
efforts and progresses on foundational and emerging interdisciplinary topics of BESC,
exchange new ideas and identify future research directions.
The BESC series of conferences are technically sponsored by IEEE SMC (Systems, Man and
Cybernetics) Society as well as IEEE CIS (Computational Intelligence Society) and the
proceedings are published by IEEE
BESC 2023 invites submissions of original, high-quality research papers addressing
cutting-edge developments from all areas of behavioural and social computing. The
conference aims to bring together researchers and practitioners from academia and industry to
share their knowledge, experience, and perspectives on the latest trends, challenges, and
opportunities in this rapidly evolving field. Topics of interest include, but are not limited to:
Social Computing, Computational Social Science and Applications
• Computational models of social phenomena
• Social behaviour
• Social network analysis
• Semantic web
• Collective intelligence
• Security, privacy, trust in social contexts
• Social recommendation
• Social influence and social contagions
• Quantifying offline phenomena through online data
• Forecasting of social phenomena
• Science and technology studies approaches to computational social science
• Social media and health behaviours
• Social psychology and personality
• New theories, methods, and objectives in computational social science
Digital Humanities
• Digital media
• Digital humanities
• Digital games and learning
• Digital footprints and privacy
• Crowd dynamics
• Digital arts
• Digital healthcare
• Activity streams and experience design
• Virtual communities (e.g., open-source, multiplayer gaming, etc.)
Information Management and Information Systems (IS)
• Decision analytics
• E-Business
• Decision analytics
• Computational finance
• Societal impacts of IS
• Human behaviour and IS
• IS in healthcare
• IS security and privacy
• IS strategy, structure and organizational impacts
• Service science and IS
Natural Language Processing
• Web mining and its social interpretations
• Sentiment Analysis, Stylistic Analysis, and Argument Mining
• Opinion mining and social media analytics
• Credibility of online content
• Computational Linguistics
• Mining big social data
• Cognitive Modelling and Psycholinguistics
Behaviour and User Modelling, Privacy, and Ethics
• Behaviour change
• Positive technology
• Personalization for individuals, groups and populations
• Large scale personalization, adaptation and recommendation
• Web dynamics and personalization
• Privacy, perceived security and trust
• Technology and Wellbeing
• Ethics of computational research on human behaviour
Technology Enhanced Learning (TEL)
• E-Learning and M-Learning
• Open and Distance Learning
• User modeling and personalization in TEL
• TEL in secondary and in higher education
• New tools for TEL
BESC 2023 will also host the following Special Sessions. Papers accepted in any of the Special
Sessions will be included in the same IEEE conference proceedings with the papers accepted
for the general technical program.
● Computational Social Psychology in Post Covid-19 Period
● Artificial Intelligence for Mental Health, Mental Illness, Psychiatic Diagnosis, and
Prediction
● Intelligent E-Learning at Post Covid-19 Era
● Big Data and AI-Powered Decision Support Systems in Business
● Understanding the Citizen's Behavior in Cognitive Cities
● Nudges and Behavioural Computing Models for a Sustainable and Equitable
Development
SUBMISSION INSTRUCTIONS
The paper submission system is using Easy Chair and the submission link is:
https://easychair.org/conferences/?conf=besc2023 .
All papers will be reviewed by the Program Committee on the basis of technical quality,
relevance to BESC 2023, originality, significance and clarity.
Please note:
• All submissions should use IEEE two-column style. Templates are available here:
https://www.ieee.org/conferences/publishing/templates.html
• All papers must be submitted electronically through the paper submission system in PDF
format only. BESC 2023 accepts research papers (6 pages), special session papers (6 pages)
and Doctoral Symposium papers (4 pages).
• The page count above excludes the references (but includes any appendices).
• Paper review will be double-blind, and submissions not properly anonymized will be
desk-rejected without review.
• Submitted papers must not substantially overlap with papers that have been published or
that are simultaneously submitted to a journal or a conference with proceedings.
• Papers must be clearly submitted in English and will be selected based on their originality,
timeliness, significance, relevance, and clarity of presentation.
• Submission of a paper should be regarded as a commitment that, should the paper be
accepted, at least one of the authors will register and attend the conference to present the
work.
• The use of artificial intelligence (AI)–generated text in an article shall be disclosed in the
acknowledgements section of any paper submitted to an IEEE Conference or Periodical. The
sections of the paper that use AI-generated text shall have a citation to the AI system used to
generate the text.
• All accepted papers will be included in IEEE Xplore and indexed by EI. Top quality papers
after presented in the conference will be selected for extension and publication in several
special issues of international journals, e.g., World Wide Web Journal (Springer), Web
Intelligence (IOS Press), and Social Network Analysis and Mining (Springer), Human-Centric
Intelligent Systems (Springer), Information Discovery and Delivery (Emerald Publishing).
IMPORTANT DATES
• Submission of all papers: 15 July 2023
• Notification of acceptance for submitted papers: 15 September 2023
• Camera-Ready Submission: 1 October 2023
• Author Registration: 1 October 2023
ORGANISATION
Steering Committee Chair
• Guandong Xu, University of Technology Sydney, Australia
General Chair
• George A. Papadopoulos, University of Cyprus, Cyprus
Program Chairs
• Georgia Kapitsaki, University of Cyprus, Cyprus
• Ji Zhang, University of Southern Queensland, Australia
Special Session Chairs
• Taotao Cai, University of Southern Queensland, Australia
• Ting Yu, Zhejiang Lab, China
Doctoral Symposium Chair
• Barbara Caci, University of Palermo, Italy
Panel and Tutorial Chair
• Philippe Fournier-Viger, Shenzhen University, China
Proceedings Chair
• Md Rafiqul Islam, University of Technology Sydney, Australia
Publicity Chairs
• Chandan Gautam, Institute for Infocomm Research (I2R), A*STAR, Singapore
• Thanveer Shaik, University of Southern Queensland, Australia
• Sanjay Sonbhadra, ITER, Siksha 'O' Anusandhan, India
Webmaster
• Shiqing Wu, University of Technology Sydney, Australia
One fully-funded PhD position is available at the Creative, Intelligent &
Multisensory Interactions Laboratory of University of Trento, Italy (
https://www.cimil.disi.unitn.it/).
The topic concerns* "Musician-AI partnership mediated by smart musical
instruments"*. We are looking for candidates with a background in
artificial intelligence and knowledge of music.
Deadline: *12th of July*
For further information please visit:
https://www.unitn.it/en/ateneo/110057/nrrp-dm118-2023
Do not hesitate to contact me in case of questions: luca.turchet(a)unitn.it
Luca
-----------------------------------------------------------------------------------------
*Luca Turchet*, Ph.D.
Associate Professor
Head of the *Creative, Intelligent & Multisensory Interactions Laboratory*
<https://www.cimil.disi.unitn.it/>
Chair of the *IEEE Emerging Technology Initiative on the Internet of Sounds*
<https://www.comsoc.org/about/committees/emerging-technologies-initiatives/i…>
Founder and President of the* Internet of Sounds Research Network
<https://www.internetofsounds.net/>*
Department of Information Engineering and Computer Science
University of Trento
Via Sommarive 9 - 38123 Trento - Italy
E-mail: luca.turchet(a)unitn.it
Tel: +39 0461 283792
*** Apologies for cross postings ***
GENERAL Workshop @CHITALY 2023 - Call For Papers - !!! EXTENDED DEADLINE
June, 30 !!!
----------------------------------------------------------------------
1st International Workshop on GENerative, Explainable and Reasonable
Artificial Learning
co-located with the CHITALY 2023, Italy
Web: https://bit.ly/generalworkshop2023
Submission site: https://easychair.org/my/conference?conf=general23
For any information: federico.torrielli(a)unito.it
=========
ABSTRACT
=========
The GENERAL workshop explores advances in General and Generative
Artificial Intelligence (GGAI), including breakthroughs in areas like
natural language processing (NLP) and computer vision (CV). It
emphasizes the emerging capabilities of Large Language Models (LLMs) and
Latent Diffusion Models (LDMs) and promotes Human-Centered AIs with
applications like ChatGPT and Midjourney. The workshop delves into
generating human-like content across text and images, highlighting the
creative, coherent, and unexpected properties of these AI models. A key
aspect is AI explainability, focusing on understanding, explaining, and
controlling the complexities of these AI systems in terms of fairness,
accountability, and transparency. Additionally, it encourages
interdisciplinary collaboration between fields like HCI, psychology,
social studies, and the arts to enrich the understanding of AI's
societal and cultural impacts.
======
TOPICS
======
Topics of interest include but are not limited to:
∑ GENERATIVE AI
– Users perceptions of images, texts and sounds generated by Generative AIs
– Machine Psychology
– AI Assistants, Chatbots and Virtual Agents
– Emerging properties of human-like intelligence in Large Language
Models (LLMs) and Latent Diffusion Models (LDMs)
– Interfaces and techniques for interacting with Generative AIs
– User studies on systems leveraging Generative AI
∑ AI EXPLAINABILITY TRANSPARENCY AND ACCOUNTABILITY
– AI explainability, transparency, and accountability in large-scale models
– Human-machine cooperation
∑ ETHICS IN GENERATIVE AI
– Ethical issues in Generative AI
– Consequences of Generative AIs on individuals and societies
– Safety and control mechanisms for large language models: analyzing and
mitigating harms from generative AI like misinformation, biases, or
synthetic media
∑ INTERDISCIPLINARY RESEARCH AND AI COMMUNICATION
– Emerging applications of AI and interdisciplinary research
– Communicating the potential of AI to the general public and fostering
public understanding.
============
SUBMISSIONS
============
We accept two kinds of submissions:
(A) Regular papers (up to 12 pages, including references)
(B) Position Papers, Ongoing projects and Demos (5-8 pages + references)
Submission site: https://easychair.org/my/conference?conf=general23
All submitted papers will be evaluated by two members of the program
committee, based on originality, significance, relevance, and technical
quality. Note that the references do not count toward page limits.
Submissions should be single-blinded, i.e. authors’ names should be
included in the submissions.
We aim to publish all accepted papers in CEUR WS Proceedings, as a joint
volume. At least one author of each accepted paper must register for the
workshop.
================
IMPORTANT DATES
================
Early submissions are strongly encouraged. We adopt a rolling review
system: early submissions will be immediately reviewed and the
notification will be sent out approximately two weeks after the submission.
* Paper submissionfinal deadline: !!! EXTENDED TO June 30, 2023 !!!
* Notifications to authors: July 14, 2023
* Camera-ready version deadline: July 21, 2023.
=============
ORGANIZATION
=============
Federico Torrielli
University of Torino, Italy
Amon Rapp
University of Torino, Italy
Luigi Di Caro
University of Torino, Italy
Dear students,
We are very excited that at the Media Interaction Lab (www.mediainteractionlab.eu<http://www.mediainteractionlab.eu/>) and at the Electronic Materials Devices & Systems Group (https://physics.groups.unibz.it/) of the Free University of Bozen-Bolzano, Italy, we are looking for two PhD candidates with a focus on Sensing, Human Computer Interaction, Unobtrusive Electronics, and the Design and Development of Next-Generation Interfaces. Both positions are supported by amazing partners, namely by the BMW Group and by Tratter Engineering.
The topics are as follows:
1) Smart Surfaces for the Automotive (in collaboration with Tratter Engineering, supervisor Prof. Michael Haller)
2) Unobtrusive physiological sensors for a car seat (in collaboration with BMW Group, supervisors Prof. Michael Haller/Prof. Niko Münzenrieder)
More information about the PhD programme can be found at: https://www.unibz.it/en/faculties/engineering/phd-advanced-systems-engineer…
Details about the call and application can be extracted from: https://www.unibz.it/assets/Documents/PhD/Phd-2-call/scheda-descrittva_117-… and https://www.unibz.it/assets/Documents/PhD/Phd-2-call/2023-24_General-part-2…
The application needs to be submitted online via: https://aws.unibz.it/exup/
Application deadline: July 18, 2023, 12pm (Rome time)
Our university has a strong international outlook, as testified by its multilingual courses (English, Italian, German) and a high number of students and teaching staff from abroad. The PhD programme will be in English.
The candidate must fulfil the following conditions to be eligible for employment:
- a Master's (MSc) degree in Electronics, (Textile-) Design, Computer Science, HCI, Physics, or a related area,
- fluency in written/spoken English,
The positions are available for 3 years starting in fall 2023 (or as soon as possible thereafter).
If you are interested, please contact us in advance to get additional infos
michael.haller(a)unibz.it <mailto:michael.haller@unibz.it> & niko.muenzenrieder(a)unibz.it<mailto:niko.muenzenrieder@unibz.it>
-------------------------------------------
Prof. Dr. Michael Haller
Free University of Bozen-Bolzano
NOI Techpark
Via Volta 13
39100 Bolzano | ITALY
www.unibz.it | www.mediainteractionlab.eu
/Apologize for unintended cross-mailing/
-----------------------------------------------------------------------------
*International Journal on Interaction Design & Architecture(s) - IxD&A
- a SCOPUS and Web of Science - Emerging Sources (Thomson Reuters)
indexed Journal -*
https://doi.org/10.55612/s-5002-000
that implements also video presentations of the published contributions.
CireScore 2022 = 2.0
(Q1: Design (/Architecture); Q2: Education, Media Technology and Social
Science (SRJ); Q3: Human Computer Interaction)
-----------------------------------------------------------------------------
*Videos of the on-line event are now avilable*
-----------------------------------------------------------------------------
*Special issue N. 54
*
*Regular papers*
and a focus section on
*Online Social Environments for Active Ageing
*/Ana Isabel Veloso, Carlos Santos, Sonia Ferreira, Liliana Vale Costa/
*Meet the authors *
authors list <https://ixdea.org/authors-of-issue-54-short-bios/>
Videos can be accessed from the IxD&A Journal website ->
<https://doi.org/10.55612/s-5002-052>https://doi.org/10.55612/s-5002-054
or
from the IxD&A Youtube Channel -> link
<https://www.youtube.com/channel/UC_F6Aa-zJERXS1H7IqbTtKA/videos>
(play list issue 54: link
<https://www.youtube.com/watch?v=4u_7LjlaZxQ&list=PLe5rmM-FoE9FsMiCb0oH6rjgY…>)
-----------------------------------------------------------------------------
To keep updated join IxD&A Linkedin group -> link
<https://www.linkedin.com/groups/3785204/>
------------------------------------------------------------------------------
/IxD&A implements the Gold Open Access road to its contents with no
charge to the authors
/
If you wish to help us in improving the quality of the journal, please
donate:
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=5EUX7C…
/////
/////=========================================================
IxD&A Privacy Policy <https://ixdea.org/privacy-policy-2/>
=========================================================
CHITALY 2023 TORINO
INDUSTRY TRACK - CALL FOR PAPERS
CHItaly 2023, the biannual Conference of the Italian SIGCHI Chapter, will
be held from 20th to 22nd of September 2023 in Torino.
Beyond all other sessions, there will be an Industry session, in which are
very welcome contributions from industry stakeholders, experts,
professionals on topics that include but are not limited to:
1.
Human Computer Artificial Intelligence (HCAI) effect on industry
decision making and smart solutions deployment
2.
Impact of HCAI on learning and organizational transformation
3.
HCAI and automated processes and products
4.
HCAI & User Experience
5.
HCAI impact on industry sustainable and green innovation and growth
6.
Long term impact of HCAI on manufacturing, mobility, tourism, health,
security, and safety
7.
Effects of economic/energetic crisis on HCAI activities in industries
and vice versa
8.
Quantification of Return of Investment of HCAI contributions into
industry process and activities
9.
Industry needs toward HCAI research
10.
New ways of collaboration between industry and HCAI academic / research
world
11.
Needed human competences and digital/non digital assets to optimally
integrate HCAI activities into industry processes
12.
HCAI training needs & modalities in industry environment
13.
HCAI experts’ professional growth opportunities within companies
14.
Current industry process and needed changes to deeply integrating HCAI
into product/process design and development
15.
New perspectives of integration of HCAI activities into the product
design & development
SUBMISSION’S INSTRUCTIONS
The required format for submissions are posters and demos.
A poster is a concise report of recent findings or other innovative or
thought-provoking work relevant to the CHItaly community. Appropriate
submissions should be complete enough to contribute to the HCI knowledge
and inspire future works, and must not have been presented elsewhere.
Besides presenting the poster during the posters & demos session, authors
will have the possibility to:
-
preview their poster in a 1-minute slot within the plenary session;
-
present their poster within the Metaverse session.
Poster papers will be published in the conference proceedings.
A demo is an interactive demonstration of a completed or ongoing research
effort, in the form of software or any working prototype or technical
solution of direct relevance to HCI. An appealing and innovative
demonstration presents an opportunity to display further and disseminate
your research and attract attendees’ participation. Demos can have been
presented elsewhere.
Poster paper submissions must be up to 2 pages (+1 for references), not
anonymized. The paper should have “Poster:” at the beginning of the
manuscript’s title.
Demo paper submissions must be up to 2 pages (+1 for references), not
anonymized. The demo should have “Demo:” at the beginning of the
manuscript’s title. The submission must also outline how the authors plan
to present their work, with a description of any special equipment for
setup that will be required.
Demo papers will be published in the conference proceedings.
All submissions must be formatted according to the ACM single column
submission template, available for Word and LaTeX.
Word template. Download and use the most recent Submission Template
<https://www.acm.org/binaries/content/assets/publications/taps/acm_submissio…>
from
the ACM website
<https://authors.acm.org/proceedings/production-information/preparing-your-a…>
.
LaTeX template. There are two alternatives:
-
Download the Primary Article Template – LaTeX
<https://portalparts.acm.org/hippo/latex_templates/acmart-primary.zip>
folder
from the ACM website
<https://authors.acm.org/proceedings/production-information/preparing-your-a…>.
The correct template for submission is single-column LaTeX.
-
Go to Overleaf and use ACM Conference Proceedings Primary Article
Template
<https://www.overleaf.com/latex/templates/acm-conference-proceedings-primary…>.
The correct template for submission is single-column LaTeX.
For further specifications concerning the ACM format for manuscripts,
please, refer to the ACM website
<https://www.acm.org/publications/taps/word-template-workflow>.
Manuscripts, in PDF format, must be uploaded via Easy Chair
<https://easychair.org/conferences/?conf=chitaly2023> by selecting the
proper track (“Industry” submissions).
At least one author of a demo or a poster must register to the conference.
Authors will be assigned a time and location to present their papers and
demos to CHItaly.
PRESENTATION FORMAT
Poster should include (1) the title, authors’ names, and affiliations, (2)
a concise overview of the research, (3) clear illustrations of key aspects
of the poster, and (4) a compelling visual design. Poster papers might
also include QR codes to link to online materials (e.g., scenario videos,
interactive prototypes).
Demos will be presented according to the plan included in the related
submissions.
IMPORTANT DATES
Paper/Demo submission deadline: July 1st 2023
Notification: July 15th, 2023
Camera-ready deadline (strict): July 31st, 2023
Deadline for sending the slides for the 1-minute presentation: September
15th, 2023
*** Last Mile for Paper Submission ***
10th European Conference On Service-Oriented And Cloud Computing (ESOCC 2023)
October 24-26, 2023, Golden Bay Beach Hotel, Larnaca, Cyprus
https://cyprusconferences.org/esocc2023/
(Proceedings to be published in Springer LNCS;
Journal Special Issue with Springer Computing)
Submission Deadline: Abstracts by June 25, 2023; Full Papers by July 2, 2023
AIM AND SCOPE
Nowadays, Service-Oriented and Cloud Computing are the primary approaches to build
large-scale distributed systems and deliver software services to end users. Cloud-native
software is pervading the delivery of enterprise applications, as they are composed of
(micro)services that can be independently developed and deployed by exploiting multiple
heterogeneous technologies. Resulting applications are polyglot service compositions that can
then be shipped in serverful or serverless platforms (e.g., using virtualization technologies).
These characteristics make Service-Oriented and Cloud Computing the natural answers for
fulfilling the industry’s need for flexibly scalable and maintainable enterprise applications, to
be delivered through state-of-the-art methodologies, like DevOps. To further support this,
researchers and practitioners need to create methods, tools and techniques to support
cost-effective and secure development as well as use of dependable devices, platforms,
services and service-oriented applications in the Cloud, now also considering the Cloud-IoT
computing continuum to exploit widespread adoption of smart connected things and the
increasing growth of their computing capabilities.
The European Conference on Service-Oriented and Cloud Computing (ESOCC) is the premier
conference on advances in the state-of-the-art and practice of Service-Oriented Computing
and Cloud Computing in Europe. ESOCC aims to facilitate the exchange between researchers
and practitioners in the areas of Service-Oriented Computing and Cloud Computing, as well as
to explore the new trends in those areas and foster future collaborations in Europe and beyond.
TOPICS OF INTEREST
ESOCC 2023 seeks original, high-quality contributions related to all aspects of Service-Oriented
and Cloud computing. Specific topics of interest include, but are not limited to:
• Applications for Service-Oriented and Cloud Computing, e.g., big data, commerce, energy,
finance, health, scientific computing, smart cities
• Blockchains for Service-Oriented and Cloud Computing • Business aspects of Service-Oriented and Cloud Computing, e.g., business models,
brokerage, marketplaces, costs, pricing
• Business processes, e.g., service-based workflow deployment and management
• Cloud interoperability, service and Cloud standards
• Cloud-IoT computing continuum, e.g., edge computing, fog computing, mobility computing,
next generation services/IoT
• Cloud-native architectures and paradigms, e.g., microservices and DevOps
• Cloud service models, e.g., IaaS, PaaS, SaaS, DBaaS, FaaS, etc.
• Deployment, composition, and management of applications in Service-Oriented and Cloud
Computing
• Foundations and formal methods for Service-Oriented and Cloud Computing
• Enablers for Service-Oriented and Cloud Computing, e.g., service discovery, orchestration,
matchmaking, monitoring, and analytics
• Model-Driven Engineering for Service-Oriented and Cloud Computing
• Multi-Cloud, cross-Cloud, and federated Cloud solutions
• Requirements engineering, design, development, and testing of applications in
Service-Oriented and Cloud Computing
• Semantic services and service mining
• Service and Cloud middlewares and platforms
• Software/service adaptation and evolution in Service-Oriented and Cloud Computing
• Storage, computation and network Clouds
• Sustainability and energy issues in Service-Oriented and Cloud Computing
• Quality aspects (e.g., governance, privacy, security, and trust) of Service-Oriented and Cloud
Computing
• Quality of Service (QoS) and Service-Level Agreement (SLA) for Service-Oriented and Cloud
Computing
• Social aspects of Service-Oriented and Cloud Computing, e.g., crowdsourcing services, social
and crowd-based Clouds
• Virtualization for Service-Oriented and Cloud Computing, e.g., serverless, container-based
virtualization, VMs
IMPORTANT DATES
• Submission of abstracts: June 25th, 2023 (AoE)
• Submission of full papers: July 2nd, 2023 (AoE)
• Notification to authors: August 4th, 2023 (AoE)
• Camera-ready versions due: August 21st, 2023 (AoE)
• Author registration due: August 21st, 2023 (AoE)
TYPES OF SUBMISSIONS
ESOCC 2023 invites submissions of the following kinds:
• Regular Research Papers (15 pages including references)
• PhD Symposium (12 pages including references)
• Projects and Industry Reports (Projects and Industry Reports (1 to 6 pages including
references, describing an ongoing EU or national project, or providing industrial perspectives
on innovative applications, technologies, or methods in ESOCC’s scope)
We only accept original papers, not submitted for publication elsewhere. The papers must be
formatted according to the proceedings guidelines of Springer’s Lecture Notes in Computer
Science (LNCS) series (http://www.springer.com/lncs).
They must be submitted to the EasyChair site at: https://easychair.org/conferences/?conf=esocc2023 by selecting the right track.
Accepted papers from all tracks will be published in the main conference proceedings by
Springer in the LNCS series. For publication to happen, at least one author of each accepted
paper is expected to register and present the work at the conference.
The best papers accepted will be invited to submit extended versions for a Journal Special
Issue to be published by Springer Computing.
ORGANISATION
General Chair
• George A. Papadopoulos, University of Cyprus, CY
(george at ucy.ac.cy)
Program Chairs
• Florian Rademacher, University of Applied Sciences and Arts Dortmund, DE
(florian.rademacher at fh-dortmund.de)
• Jacopo Soldani, University of Pisa, IT
(jacopo.soldani at unipi.it)
Steering and Program Committee
https://cyprusconferences.org/esocc2023/committees/
*** Combo Call for Workshop Papers ***
19th IEEE eScience Conference (eScience 2023)
October 9-13, 2023, St. Raphael Resort, Limassol, Cyprus
https://www.escience-conference.org/2023/
The 19th IEEE eScience Conference will be held in Limassol, Cyprus on October 9-13, 2023.
eScience 2023 will host a number of workshops which will be co-located with the main
conference on Monday, October 9 and Tuesday, October 10, 2023.
The eScience conference has a long history of hosting well-attended workshops. These
workshops share the goal of bringing together international and interdisciplinary research
communities, developers, and users of eScience applications and enabling IT technologies.
Workshops play a crucial role in the conference by providing an opportunity for researchers
and practitioners to present their work in a more focused way than the conference itself and
to have in-depth discussions of particular topics of interest to the community.
eScience 2023 will host the following workshops:
● 1st Workshop on cItizeN Science engagemenT based on Ict soLutions (INSTIL 2023)
http://www.instil-science.eu
● 3rd Workshop on E-science ReseaRch leading tO negative Results (ERROR 2023)
https://error-workshop.org
● 3rd Workshop on Reproducible Workflows, Data Management, and Security
(ReWorDS 2023)
https://sites.google.com/vols.utk.edu/rewords23/home
● 4th Global Research Platform (4GRP) Workshop
https://www.theglobalresearchplatform.net
● IEEE International Workshop on Artificial Intelligence for Health (AI4Health 2023)
https://www.ai4health.icar.cnr.it
● Research Software Engineers in eScience: Sustainable RSE Ecosystems within eScience
(RSE-eScience-2023)
https://us-rse.org/rse-escience-2023/
KEY DATES
● Workshop papers submission deadline: Defined per workshop, not before end June 2023
● Notification of acceptance: Defined per workshop
● IEEE proceedings camera ready: July 21, 2023
● Workshop days: October 9-10, 2023
Deadlines refer to 23:59 in the AoE (Anywhere on Earth) time zone.
ORGANISATION
General Chair
• George Angelos Papadopoulos, University of Cyprus, Cyprus
Technical Program Co-Chairs
• Rafael Ferreira da Silva, Oak Ridge National Laboratory, USA
• Rosa Filgueira, University of St Andrews, UK
Organisation Committee
https://www.escience-conference.org/2023/organizers
Steering Committee
https://www.escience-conference.org/about/#steering-committee
VL/HCC 2023: IEEE Symposium on Visual Languages and Human-Centric Computing
https://conf.researchr.org/home/vlhcc-2023
The IEEE Symposium on Visual Languages and Human-Centric Computing is the
premier international forum for research on this topic. Established in
1984, the mission of the conference is to support the design, theory,
application, and evaluation of computing technologies and languages for
programming, modeling, and communicating, which are easier to learn, use,
and understand by people.
The 2023 symposium is scheduled to take place October 2-6 in Washington,
DC, USA. VL/HCC 2023 is 100% Sponsored by IEEE Computer Society Technical
Committee on Multimedia Computing (TCMC).
We invite you to consider submitting work to our posters/showpieces,
tutorials, and graduate consortium tracks:
(due June 28 AoE) Posters and Showpieces
(due June 30 AoE) Tutorials ***NEW***
(due July 7 AoE) Graduate Consortium
----------------------
Posters and Showpieces
Submission deadline: June 28, 2023 AoE
The Posters and Showpieces track (called the “showpieces track” for short)
offers an interactive opportunity to discuss recent research, experiences,
challenges, ideas, prototypes, and accomplishments with the VL/HCC
community. Formerly called “posters and demonstrations”, the category now
includes posters, videos, downloadable apps, handouts, electronic devices,
physical prototypes, or any other artifacts that facilitate meaningful
interactions with other conference attendees.
A broad range of topics are appropriate for showpieces. The following
non-exhaustive list illustrates the possibilities:
-
Current research in progress. This might include:
-
Original or innovative technologies or prototypes that may or may not
be accompanied by an evaluation
-
Short qualitative or quantitative studies
-
Reflections, provocations, or proposals about theory or methods
-
Results presented in the main VL/HCC conference
-
Results already presented at another conference or published in a journal
-
Existing commercial products and/or services
-
Efforts aimed at integrating research into education
-
Efforts aimed at commercializing research
Showpieces can help accomplish many goals, such as:
-
Helping graduate student presenters to meet faculty from other
universities
-
Building community interest in a novel way of approaching a research
topic
-
Starting conversations that could lead to new collaborations
-
Demonstrating to industry sponsors that a specific line of research has
practical applications
-
Showcasing products or services available for sale
More details:
https://conf.researchr.org/track/vlhcc-2023/vlhcc-2023-posters-and-showpiec…
Tutorials
Submission deadline: June 30, 2023 AoE
The 2023 IEEE Symposium on Visual Languages and Human-Centric Computing
(VL/HCC) invites proposals for tutorials to be held in conjunction with the
symposium. Tutorials allow conference attendees to expand their knowledge
by introducing researchers to emerging areas or new technologies, or
providing an overview of the state of the art in an existing research area.
Tutorials should be on topics related to the conference, such as (but not
limited to) end-user programming, visual programming, domain-specific
languages, software visualization, and CS education.
Tutorial organizers must submit a proposal package and may either be
accepted or rejected. The preferred format for tutorials is either a half
day or full-day standalone session. However, we are also happy to consider
alternative or experimental topics and formats. If the tutorial is
accepted, then both the symposium organizers and the tutorial organizers
will publicize the event to help ensure that it draws a sufficient number
of attendees. Please note that a tutorial may be cancelled due to low
registration if the number of participants (including the organizers) is
less than fifteen.
Please submit proposals via email by June 30, 2023. Decision notifications
will be sent by Friday, July 7, 2023 at the latest.
More details:
https://conf.researchr.org/track/vlhcc-2023/vlhcc-2023-tutorials
Graduate Consortium
Submission deadline: July 7, 2023 AoE
The primary goal of this year’s event is to stimulate graduate students’
and other researchers’ thinking about “Low-Code / No-Code Development”.
This development paradigm enables the creation and deployment of fully
functional applications using visual abstractions and interfaces and
requiring little or no procedural code to empower users in creating
software applications for constrained domains, even if they lack a
programming background. This goal aligns with the theme of the 2023 VL/HCC
main conference. Other areas within the remit of VL/HCC are also welcome.
Why You Should Participate
-
Present your work to a smaller, more attentive audience
-
Get detailed, critical, constructive feedback from a diverse panel of
experts
-
Meet other students working on similar problems
-
Travel funding may be available to help cover your cost of attending
VL/HCC (details below).
Who Can Participate?
The consortium is open to both Master’s and PhD students worldwide.
Participation is particularly encouraged from PhD students who are close to
proposing a thesis, as well as from members of groups identified by NSF as
underrepresented in the sciences and engineering. If multiple applicants
from a particular university apply for the consortium this year, then no
more than two per university will be selected to participate. To be
eligible, each applicant may have participated no more than once in the
VL/HCC graduate consortia of past years.
More details:
https://conf.researchr.org/track/vlhcc-2023/vlhcc-2023-graduate-consortium
/Apologize for unintended cross-mailing/
=========================================================
/Note: //*Interaction Design and Architecture(s) Journal has migrated to
https://ixdea.org/*//
//The old website is no longer updated from 5 March 2023 onwards./
=========================================================
D*EADLINE EXTENSION -> September 15th 2023* (hard deadline)
Special Issue on
*AI for Humans and Humans for AI: Towards Cultures of Participation in
the Digital Age
*Call for Papers -> link
<https://ixdea.org/ai-for-humans-and-humans-for-ai-towards-cultures-of-parti…>
to be published at the
/*Interaction Design and Architecture(s) Journal (IxD&A)*/
(ISSN 1826-9745, eISSN 2283-2998)
https://ixdea.org/https://doi.org/10.55612/s-5002-000
----------------------------------------------------------------
**** Since 2012 also in Scopus ****
**** *Since 2015 also* in *Emerging Sources Citation Index* and *Web of
Science* ***
*----------------------------------------------------------------
IxD&A implements the Gold Open Access (OA) road to its contents
with no charge to the authors (submission & paper processing)
Help us in improving the quality of the editorial process and of the
journal, please donate: -> link
=========================================================
*Guest Editors:*
--------------------------------------------------------- --
• Renate Andersen, Oslo Metropolitan University, Norway
• Vita Santa Barletta, University of Bari, Italy
• Anders Mørch, University of Oslo, Norway
• Alessandro Pagano, University of Bari, Italy
===========================================
*Important dates:*
-----------------------------------------------------------
• Extended deadline: *September 15th, 2023 (new hard deadline)*
• Notification to the authors: November 10th, 2023
• Camera ready paper: November 30th, 2023
• Publication of the special issue: December 2023/January 2024 (tentatively)
===========================================
*Overview*
-----------------------------------------------------------
This special issue is intended to explore the assumption (and to provide
at least partial evidence) that the most successful Artificial
Intelligence (AI) systems out there today are dependent on teams of
humans, just as humans depend on these systems to gain access to
information, provide insights and perform tasks beyond their own
capabilities. An assumption that implies a confrontation between AI,
Human-Centered AI and HCD and a reflection on the role of HCD in the AI age.
The issue, thus, is not intended to be focalized on the design of user
interfaces of systems containing embedded AI features, per se; rather,
it is expected to be grounded in research activities involving a broad
spectrum of academic disciplines – from computer science to social
science – that will critically analyze the interplay between
AI, Human-Centered AI and HCD, in order to investigate the impact on
individuals, social groups, and society as a whole.
In particular this special issue wish to explore the relationship
between AI, aimed at replacing human beings, and Intelligence
Augmentation (IA), focused on empowering human beings in their daily
life and work. Balancing between these two perspectives means changing
the research paradigm from traditional human-computer interaction, to
designing the collaboration between humans and computers. This will
foster creativity, meaningful work, intersubjectivity, and learning, and
eventually improve the quality of life of individuals. However, a
variety of issues and ethical problems need to be addressed in this new
age – e.g., privacy intrusions, massive unemployment, knowledge and
competence loss, lack of control, autonomous weapons, new research
methods, etc.
The guest editors encourage researchers to submit articles that will
consider these aspects.
-----------------------------------------------------------
*Topics of Interest*
-----------------------------------------------------------
Topics of interest for this special issue include, but not limited to:
* AI and Human control: privacy and ethical issues
* AI support in everyday work
* Collaborative human-centered design
* End-User Development for AI-based systems
* Empirical evaluation of AI-based systems
* Explainable AI through meta design
* Human-centred AI
* Learning analytics for teachers participation and learning effectiveness
* Research methods in Human-Centered AI and Design
===========================================
/*Submission guidelines and procedure*/
----------------------------------------------------------
All submissions (abstracts and later final manuscripts) must be original
and may not be under review by another publication.
The manuscripts should be submitted either in .doc or in .rtf format.
All papers will be blindly peer-reviewed by at least two reviewers.
Authors are invited to submit 8-20 pages paper (including authors'
information, abstract, all tables, figures, references, etc.).
The paper should be written according to the IxD&A authors' guidelines
->https://ixdea.org/authors-guidelines/
==========================================================
*Authors' guidelines*
----------------------------------------------------------
Paper submission page:
-> link <https://www-2020.ixdea.uniroma2.it/ojs/ixdea/login>
(Please upload all submissions using the Submission page.
When submitting the paper, please, choose the section:
"SI: AI for Humans and Humans for AI")
More information on the submission procedure and on the characteristics
of the paper format can be found on the website of the IxD&A Journal
where information on the copyright policy and responsibility of authors,
publication ethics and malpractice are published.
For scientific advice and queries, please contact the IxD&A scientific
editor marking the subject as:
/IxD&A special issue on AI for Humans and Humans for AI/
• renatea [at] oslomet [dot] no
• vita [dot] barletta [at] uniba [dot] it
• anders [dot] morch [at] iped [dot] uio [dot] no
• alessandro [dot] pagano [at] uniba [dot] it
=========================
Doctoral Consortium
=========================
Submission June 23, 2023
Notifications July 7, 2023
Camera-Ready July 21, 2023
Web(Doctoral Consortium): https://mobilehci.acm.org/2023/callfordoctoralconsortium.php
* All deadlines are AoE
CALL FOR Doctoral Consortium
The Mobile HCI 2023 Doctoral Consortium (DC) is a forum for PhD students working on Mobile HCI topics to discuss their research goals, methods, and results at an early stage in their research. It aims to provide useful guidance for completion of the doctoral research and the initiation of a research career in a constructive way. The DC provides an opportunity for student participants to interact with other students, established researchers, and the broader Mobile HCI community.
The Doctoral Consortium will be held on Tuesday, 26th of September 2023. The Consortium will be a closed event, open only to the selected participants and other invited attendees.
---------------------------------------------------------------------------
ACM MobileHCI 2023
The ACM International Conference on Mobile Human-Computer Interaction Athens, Greece September 26 29, 2023 https://mobilehci.acm.org/2023/
---------------------------------------------------------------------------
If you have any inquiries, please feel free to send an email to the organizing committee
https://mobilehci.acm.org/2023/committee.php
We hope to see you this year in Athens!
POSTERS AND DEMOS DEADLINE EXTENSION
====================================================
CONTRIBUTION TYPES
Posters and demos provide a unique opportunity to share valuable new ideas,
elicit feedback on early-stage work, and foster discussions and
collaborations among colleagues. Demos also provide a space for researchers
and practitioners to bring hands-on experiences to conference attendees.
A poster is a concise report of recent findings or other innovative or
thought-provoking work relevant to the CHItaly community. Appropriate
submissions should be complete enough to contribute to the HCI knowledge
and inspire future works, and must not have been presented elsewhere.
Besides presenting the poster during the posters & demos session, authors
will have the possibility to:
preview their poster in a 1-minute slot within the plenary session;
present their poster within the Metaverse session.
Posters will be published in the conference proceedings. Furthermore, a
special jury will check all the accepted contributions and the best posters
will be awarded with a best-poster certificate.
A demo is an interactive demonstration of a completed or ongoing research
effort, in the form of software or any working prototype or technical
solution of direct relevance to HCI. We welcome demos from students and
researchers in all stages of their careers. We particularly encourage
undergraduate students and authors of accepted full and short papers to
contribute their demos.
Demo submissions will be published in the conference proceedings.
An appealing and innovative demonstration presents an opportunity to
display further and disseminate your research and attract attendees’
participation. Note that demos must be about research: the track is not
meant for presenting commercial products. Business-related visibility is
achieved via sponsorship. Demos can have been presented elsewhere.
Posters and demos will be reviewed by at least two members of the Program
Committee.
====================================================
TOPICS
In particular, but not exclusively, we solicit submissions related to the
conference’s main topics:
methods, approaches, and systems relating to the Human and the AI;
innovative AI-based interfaces and interactions empowering humans, and;
experiences in good and bad practices in applying AI to the interaction.
You may refer to the main call for papers for a more detailed list of
topics of interest.
====================================================
SUBMISSION INSTRUCTIONS
Poster submissions must be up to 2 pages (+1 for references), not
anonymized. The poster should have “Poster:” at the beginning of the
manuscript’s title.
Demo submissions must be up to 2 pages (+1 for references), not anonymized.
The demo should have “Demo:” at the beginning of the manuscript’s title.
The submission must also outline how the authors plan to present their
work, with a description of any special equipment for setup that will be
required.
All submissions must be formatted according to the ACM single column
submission template, available for Word and LaTeX.
Word template. Download and use the most recent Submission Template (
https://www.acm.org/binaries/content/assets/publications/taps/acm_submissio…)
from the ACM website (
https://authors.acm.org/proceedings/production-information/preparing-your-a…
).
LaTeX template. There are two alternatives:
Download the Primary Article Template – LaTeX folder from the ACM website.
The correct template for submission is single-column LaTeX.
Go to Overleaf and use ACM Conference Proceedings Primary Article Template (
https://www.overleaf.com/latex/templates/acm-conference-proceedings-primary…).
The correct template for submission is single-column LaTeX (
https://www.acm.org/publications/taps/word-template-workflow).
For further specifications concerning the ACM format for manuscripts,
please, refer to the ACM website.
Manuscripts, in PDF format, must be uploaded via Easy Chair (
https://easychair.org/my/conference?conf=chitaly2023) by selecting the
proper track (“posters and demos” submissions).
====================================================
PRESENTATION FORMAT
At least one author of a demo or a poster must register to the conference.
Authors will be assigned a time and location to present their posters and
demos to CHItaly.
Posters should include (1) the title, authors’ names, and affiliations, (2)
a concise overview of the research, (3) clear illustrations of key aspects
of the poster, and (4) a compelling visual design. Posters might also
include QR codes to link to online materials (e.g., scenario videos,
interactive prototypes).
Demos will be presented according to the plan included in the related
submissions.
Posters and demos will also have a 1-minute presentation at the plenary
session in addition to the dedicated sessions. The presentation must be
supported by 2 slides: a title-slide and a slide with the content.
====================================================
MAIN DEADLINES (AOE)
EXTENDED Submission deadline: June 25th, 2023
Notification: July 15th, 2023
Camera-ready deadline: July 31st, 2023
Deadline for sending the slides for the 1-minute presentation: September
15th, 2023
All times are in Anywhere on Earth (AoE) time zone. When the deadline is
day D, the last time to submit is when D ends AoE.
====================================================
PAPER CHAIRS
Anna Spagnolli (Università di Padova)
Alberto Monge Roffarello (Politecnico di Torino)
email: demo_poster(a)chitaly2023.it
====================================================
SUBMISSIONS
Submit on EasyChair by selecting the “posters and demos” track:
https://easychair.org/conferences/?conf=chitaly2023
*** CALL FOR POSTERS - MUM 2023 ***
Deadline for Posters: 9th of October 2023, AoE
* We apologize if you receive multiple copies of this CfP *
*For the online version of this Call, please visit: https://mum-conf.org/2023/index.php?web=posters*
* MUM 2023, the 22nd International Conference on Mobile and Ubiquitous Multimedia | Vienna, Austria, December 3-6, 2023 *
MUM is an interdisciplinary forum for presenting the advances in research of mobile and ubiquitous multimedia systems, applications, and services. At MUM, academics and practitioners gather to discuss challenges and achievements in this field from diverse perspectives, such as interaction techniques, user research, system development, software solutions, and devices. This year's edition aims to continue the tradition of innovation and excellence in research established by previous MUM conferences.
The MUM poster track provides an opportunity for researchers and practitioners to present their early-stage and ongoing work on mobile and ubiquitous multimedia systems, services, interactions and experiences. The submissions can also describe preliminary research results that have not been fully designed, implemented or tested but show great promise, summarise several small-scale studies, or introduce novel, challenging and provoking research directions. Posters provide the opportunity for researchers and practitioners to present their work to the MUM community in an informal manner, receive valuable feedback on their research, discuss potential collaborations and address burning issues.
*Submission Guidelines and List of Topics*
* Topics of interest are those defined for the main paper conference track. They include, but are not limited to:
* Prototypes and systems tackling relevant technical challenges
* Novel applications for mobile and ubiquitous gaming, learning, entertainment, social networking, and advertising
* Augmented, mixed, and virtual reality systems and applications
* Case studies, field trials, or user experience evaluations of new applications and services
* Context-aware and location-based mobile and ubiquitous services
* Metrics and measures for evaluating and testing mobile and ubiquitous systems
* Privacy and security-related challenges to multimedia systems
* Social implications of mobile and ubiquitous multimedia systems
* Interaction and collaboration with human-centered AI systems
* Tools and development environments for building mobile, wearable, and ubiquitous multimedia systems
* User interfaces, interaction design, and interaction techniques for mobile and ubiquitous systems
* Interaction design for automotive and other modes of transportation
* Fabrication and device prototyping
* Poster submissions should be maximum 3 pages long (excluding references), and should contain an abstract of maximum 150 words, that clearly states the poster's contribution to the field. The submission should be prepared as a PDF file, in single-column format, using either Word or LaTeX ACM Primary Article Templates.<https://authors.acm.org/proceedings/production-information/taps-production-…> If LaTeX is used, single-column mode should be configured by using "\documentclass[manuscript,review,anonymous]{acmart}" as document class setting.
* Poster papers must be submitted via EasyChair<https://easychair.org/my/conference?conf=mum20230>. The submissions will undergo a rigorous review process managed by the poster chairs. The authors of the accepted submissions will receive instructions about the format requirements for the poster. They are also expected to bring the posters to the conference site with them and be present throughout the posters and demos session of the conference.
* Submissions should be anonymized and will undergo a double-blind review process. They should not have been previously published or be concurrently under submission elsewhere. Final camera-ready versions of accepted submissions must be accompanied by a signed copyright form. Accepted posters will appear in the Proceedings of the International Conference on Mobile and Ubiquitous Multimedia. The proceedings will be available in the ACM Digital Library, where they will remain accessible to thousands of researchers and practitioners worldwide.
* Authors are encouraged to submit an optional video of maximum 3 minutes to support their submission, which will be on acceptance published in the ACM Digital Library (as additional material to the paper). To ensure videos can be viewed by all reviewers, authors should preferably use 720p or 1080p resolution, H.264 encoding and the MP4 file format. To accommodate the upload limits of EasyChair (max. 50mb per file), the bit rate of videos can be lowered.
Link to Submission System: https://easychair.org/my/conference?conf=mum20230
* Important Dates *
Submission: October 9th, 2023 (AoE)
Notification to authors: November 2nd, 2023
Conference dates: December 3th - December 6th, 2023
* Poster Chairs *
Christina Schneegass, Delft University of Technology
Markus Löchtefeld, Aalborg University
All questions about submissions should be emailed to: posters2023(a)mum-conf.org<mailto:papers2023@mum-conf.org>
*** Last Mile for Paper Submission ***
19th IEEE eScience Conference (eScience 2023)
October 9-13, 2023, St. Raphael Resort, Limassol, Cyprus
https://www.escience-conference.org/2023/
(*** Submission Deadline Extension: June 19, 2023, AoE, FIRM!)
eScience 2023 provides an interdisciplinary forum for researchers, developers, and users of
eScience applications and enabling IT technologies. Its objective is to promote and encourage
all aspects of eScience and its associated technologies, applications, algorithms, and tools,
with a strong focus on practical solutions and open challenges. The conference welcomes
conceptualization, implementation, and experience contributions enabling and driving
innovation in data- and compute-intensive research across all disciplines, from the physical
and biological sciences to the social sciences, arts, and humanities; encompassing artificial
intelligence and machine learning methods; and targeting a broad spectrum of architectures,
including HPC, Cloud, and IoT.
The overarching theme of the eScience 2023 conference is “open eScience”. This year, the
conference is promoting four additional key topics:
• Computational Science for sustainable development
• FAIR
• Research Infrastructures for eScience
• Continuum Computing: Convergence between Cloud Computing and the Internet of Things
(IoT)
The conference is soliciting two types of contributions:
• Full papers (10 pages) presenting previously unpublished research achievements or
eScience experiences and solutions
• Posters (2 pages) showcasing early-stage results and innovations
Submitted papers should use the IEEE 8.5×11 manuscript guidelines: double-column text
using single-spaced 10-point font on 8.5×11-inch pages. Templates are available from
http://www.ieee.org/conferences_events/conferences/publishing/templates.html .
Submissions should be made via the Easy Chair system using the submission link:
https://easychair.org/conferences/?conf=escience2023 .
All submissions will be single-blind peer reviewed. Selected full papers will receive a slot for
an oral presentation. Accepted posters will be presented during a poster reception. Accepted
full papers and poster papers will be published in the conference proceedings. Rejected full
papers can be re-submitted for a poster presentation. At least one author of each accepted
paper or poster must register as an author at the full registration rate. Each author registration
can be applied to only one accepted submission.
AWARDS
eScience 2023 will host the following awards, which will be announced at the conference.
• Best Paper Award
• Best Student Paper Award
• Best Poster Award
• Best Student Poster Award
• Outstanding Early Career Contribution – this award is associated with poster submissions
and short presentations of attendees in their early career phase (i.e., postdoctoral researchers
and junior scientists).
KEY DATES
• Paper Submissions Due: June 19, 2023 (AoE) (FIRM!)
• Notification of Paper Acceptance: July 10, 2023
• Poster Submissions due: July 7, 2023 (AoE)
• Poster Acceptance Notification: July 24, 2023
• All Camera-ready Submissions due: August 14, 2023
• Author Registration Deadline: August 14, 2023
ORGANISATION
General Chair
• George Angelos Papadopoulos, University of Cyprus, Cyprus
Technical Program Co-Chairs
• Rafael Ferreira da Silva, Oak Ridge National Laboratory, USA
• Rosa Filgueira, University of St Andrews, UK
Organisation Committee
https://www.escience-conference.org/2023/organizers
Steering Committee
https://www.escience-conference.org/about/#steering-committee
Email contact: Technical-Program(a)eScience-conference.org
Cari Tutti!
Vorrei segnalare il workshop AI and Sustainability in the Wine Industry, in programma per mercoledi 20 Settembre, a Torino, parte del programma di CHItaly 2023.
Stiamo pianificando un fantastico programma denso di talk e presentazioni (al mattino) e visite ad alcune wineries locali (pomeriggio) per riflettere sul futuro dell’industria eno-gastronomica.
Tutte le informazioni per partecipare sul sito della conferenza https://chitaly2023.it/accepted-workshops/ e maggiore dettagli al sito del workshop https://jeni92.wixsite.com/sustainablewine
Un salute dall’Australia 😊
Alessandro
Associate Professor Alessandro Soro | School of Computer Science
Academic Lead International & Engagement (School of Computer Science)
Faculty of Science | Queensland University of Technology
S Block, Level 10, Room 1050, Gardens Point Campus
E: alessandro.soro(a)qut.edu.au<mailto:alessandro.soro@qut.edu.au> | P: +61 07 3138 9569
CRICOS No. 00213J
/Apologize for unintended cross-mailing/
=========================================================
/Note: //*Interaction Design and Architecture(s) Journal has migrated to
https://ixdea.org/*//
//The old website is no longer updated since last 5 March 2023 onwards./
=========================================================
D*EADLINE EXTENSION -> June 19th 2023* (hard deadline)
Special Issue on
*Design Education for Hybrid Environments: Pedagogies, frameworks, and
tools for crafting next-generation physical-digital spaces
*Call for Papers -> link
<https://ixdea.org/design-education-for-hybrid-environments-pedagogies-frame…>
to be published at the
/*Interaction Design and Architecture(s) Journal (IxD&A)*/
(ISSN 1826-9745, eISSN 2283-2998)
https://ixdea.org/https://doi.org/10.55612/s-5002-000
----------------------------------------------------------------
**** Since 2012 also in Scopus ****
**** *Since 2015 also* in *Emerging Sources Citation Index* and *Web of
Science* ***
*----------------------------------------------------------------
IxD&A implements the Gold Open Access (OA) road to its contents
with no charge to the authors (submission & paper processing)
Help us in improving the quality of the editorial process and of the
journal, please donate: -> link
=========================================================
*Guest Editors:*
--------------------------------------------------------- --
/• Daniel Rosenberg Munoz, Carnegie Mellon University, USA
• Dina El Zanfaly, Carnegie Mellon University, USA
• Peter Scupelli, Carnegie Mellon University, USA
• Daragh Byrne, Carnegie Mellon University, USA/
===========================================
*Important dates:*
-----------------------------------------------------------
• *Extended Deadline*: *June 19th, 2023 /(hard deadline)/*
• Notification to the authors: July 31st, 2023
• Camera ready paper: September 20th, 2023
• Publication of the special issue: October 2023 (tentatively)
===========================================
*Overview*
-----------------------------------------------------------
Over the past few decades, interactive technologies have become more and
more embedded in and blended with our physical world. These
technologies—mobile computing, AR and VR, interactive IoTs, tangible
interfaces, and responsive architectures—are increasingly shaping our
daily experiences in our homes, workplaces, neighborhoods, and cities.
We call these physical-digital spaces Hybrid Environments . As these
technologies continue to transform the way we live, many new
opportunities emerge for design education and practice.
Within higher education, more and more programs aim to cross-train
designers, architects, creative technologists, and artists to operate in
these emerging terrains. This is a complex pedagogical practice.
Designing for Hybrid Environments requires knowledge and training in the
design of both physical environments and interactive technologies.
Solutions cut across, and often operate at multiple, scales: from the
object to the room, from the neighborhood to the city. Consequently, the
design of good physical-digital spaces must often bridge fundamental
knowledge in design, architecture, art, interactivity, and computation.
How are we meeting this emergent need? How do we educate cross-trained
students to creatively respond and adapt to these complex design spaces?
In this special issue, we invite design educators to share their
pedagogies, frameworks, and tools for crafting next-generation
physical-digital spaces. We hope to gather, reflect, and share valuable
examples and instructional practices so that we might learn from one
another and critically examine how to teach students to design Hybrid
Environments. Ultimately, we seek to form a common understanding and
begin building the foundations for design education in this emerging field.
-----------------------------------------------------------
*Topics of Interest*
-----------------------------------------------------------
The indicative list of topics of interest for this special issue devoted
to Design Education for Hybrid Environments includes, but is not limited to:
• Teaching for and within VR, AR, and XR technologies.
• Teaching for interactive IoT, spatial computing, ambient media, and
responsive architecture.
• CAD and CAM tools to help conceive, represent, prototype, and test
Hybrid Environments.
• Theoretical frameworks and representational techniques to navigating
scales of design —from the object to the room, from the neighborhood to
the city.
• Cognitive approaches to explain and study reasoning, conceiving, and
building Hybrid Environments.
• Post-Pandemic Hybrid Environments, including telepresence, distributed
spaces, and the temporality of experience.
• Assessment and performance methods, including pilot studies,
curricula, or cases of evaluating Hybrid Environments design and
instruction.
• Instructional experiences resilient to rapid change in technology
infrastructures and toolsets.
• Research methods supporting the design process and evaluation of
Hybrid Environments.
===========================================
/*Submission guidelines and procedure*/
----------------------------------------------------------
All submissions (abstracts and later final manuscripts) must be original
and may not be under review by another publication.
The manuscripts should be submitted either in .doc or in .rtf format.
All papers will be blindly peer-reviewed by at least two reviewers.
Authors are invited to submit 8-30 pages paper (including authors'
information, abstract, all tables, figures, references, etc.).
The paper should be written according to the IxD&A authors' guidelines
->https://ixdea.org/authors-guidelines/
==========================================================
*Authors' guidelines*
----------------------------------------------------------
Paper submission page:
-> link <https://www-2020.ixdea.uniroma2.it/ojs/ixdea/login>
(Please upload all submissions using the Submission page.
When submitting the paper, please, choose the section:
"SI: Design Education for Hybrid Environments")
More information on the submission procedure and on the characteristics
of the paper format can be found on the website of the IxD&A Journal
where information on the copyright policy and responsibility of authors,
publication ethics and malpractice are published.
For scientific advice and queries, please contact the IxD&A scientific
editor marking the subject as:
/IxD&A special issue on Design Education for Hybrid Environments/
• drosenb2 [at] andrew [dot] cmu [dot] edu
-----------------------------------------------------------------------------*
*
*** APOLOGIES FOR CROSS-POSTING ***
We invite you to the workshop:
Creating custom visualization templates with RAWGraphs 2.0
20 September 2023 @ CHItaly conference (Turin, IT)
[6475b91bf36e14ee9baac43b_Screenshot 2023-05-30 at 10.50.28.png]
Focusing on expanding access to data visualization, RAWGraphs (https://www.rawgraphs.io/) is an open-source software that offers a variety of visualization templates, such as Sankey diagrams, bubble charts, bump charts, horizon charts, and many more.
In this upcoming workshop, participants will be taught how to develop custom visualization templates using RAWGraphs. The new version, 2.0, has simplified the process of creating templates, allowing for easy usage through a straightforward loading function (to be released soon). This 4-hour workshop will be held during the CHItaly 2023 conference and is intended for visualization experts, designers, developers, and researchers (including PhDs) who desire to create specialized tools to support specific requirements and/or progress in their research. Our objective is to guide participants in creating 5 new templates. Hence, a fundamental prerequisite is a good understanding of data visualization and Javascript development.
Participation is possible as individuals or groups. It is also possible to participate in the idea of someone else in case you just want to learn more about the software.
Use this form to submit your participation: https://forms.gle/gbzLzUM7DSdg8JhM7
Further information at https://www.rawgraphs.io/ws-chitaly2023
Important dates
Deadline for submissions: 23 June 2023 (11:59 p.m. AoE)
Notification to authors: 14 July 2023
Date of the workshop: 20 September 2023 (detailed schedule TBA)
Feel free to contact us in case you need further information at:
hello(a)rawgraphs.io<mailto:hello@rawgraphs.io> (with email subject: WS CHItaly 2023).
Best,
The RAWGraphs Team
Tommaso Elli, PhD
–
Junior Researcher
Dipartimento di Design, Politecnico di Milano
dipartimentodesign.polimi.it<http://dipartimentodesign.polimi.it/>
–––
Recent publications
Elli, T., Benedetti, A., Pallacci, V., Spadini, E., & Mauri, M. (2023). Designing network visualizations for genetic literary criticism<https://doi.org/10.53681/c1514225187514391s.31.176>. Convergences - Journal of Research and Arts Education, 16(31), 25–38
Elli, T., Bradley, A., Hinrichs, U., & Collins, C. (2022). Visualizing Stories of Sexual Harassment in the Academy: Community Empowerment through Qualitative Data<https://dl.designresearchsociety.org/drs-conference-papers/drs2022/research…>. Proceedings of DRS 2022, Bilbao
Parigini,M., Elli,T (2022). The Shape of Doubt: Employing data visualization to inquiry stylistic features in the narrative works of Italo Calvino<https://zenodo.org/record/6573372>. DH Benelux 2022
Mauri, M., Vantini, S., Gobbo, B., Elli, T., Aversa, E., Benedetti, A., Briones Rojas, M. D. L. A., & Colombo, G. (2022). Making posters to understand statistics: Towards a didactical approach in communication design<https://dl.designresearchsociety.org/drs-conference-papers/drs2022/research…>. Proceedings of DRS 2022, Bilbao
Elli, T (2022). Research through Visualization in Literary Criticism. Adaptations of data visualization to scholars’ interpretive work<https://drive.google.com/file/d/1TK0OCk_MseNV1HEy2aIrgqfkktZJGUy1/view?usp=…> [Doctoral Thesis]. Politecnico di Milano
*** Final Call for Submissions ***
10th European Conference On Service-Oriented And Cloud Computing (ESOCC 2023)
October 24-26, 2023, Golden Bay Beach Hotel, Larnaca, Cyprus
https://cyprusconferences.org/esocc2023/
(Proceedings to be published in Springer LNCS;
Journal Special Issue with Springer Computing)
Submission Deadline: Abstracts by June 25, 2023; Full Papers by July 2, 2023
AIM AND SCOPE
Nowadays, Service-Oriented and Cloud Computing are the primary approaches to build
large-scale distributed systems and deliver software services to end users. Cloud-native
software is pervading the delivery of enterprise applications, as they are composed of
(micro)services that can be independently developed and deployed by exploiting multiple
heterogeneous technologies. Resulting applications are polyglot service compositions that can
then be shipped in serverful or serverless platforms (e.g., using virtualization technologies).
These characteristics make Service-Oriented and Cloud Computing the natural answers for
fulfilling the industry’s need for flexibly scalable and maintainable enterprise applications, to
be delivered through state-of-the-art methodologies, like DevOps. To further support this,
researchers and practitioners need to create methods, tools and techniques to support
cost-effective and secure development as well as use of dependable devices, platforms,
services and service-oriented applications in the Cloud, now also considering the Cloud-IoT
computing continuum to exploit widespread adoption of smart connected things and the
increasing growth of their computing capabilities.
The European Conference on Service-Oriented and Cloud Computing (ESOCC) is the premier
conference on advances in the state-of-the-art and practice of Service-Oriented Computing
and Cloud Computing in Europe. ESOCC aims to facilitate the exchange between researchers
and practitioners in the areas of Service-Oriented Computing and Cloud Computing, as well as
to explore the new trends in those areas and foster future collaborations in Europe and beyond.
TOPICS OF INTEREST
ESOCC 2023 seeks original, high-quality contributions related to all aspects of Service-Oriented
and Cloud computing. Specific topics of interest include, but are not limited to: • Applications for Service-Oriented and Cloud Computing, e.g., big data, commerce, energy,
finance, health, scientific computing, smart cities • Blockchains for Service-Oriented and Cloud Computing • Business aspects of Service-Oriented and Cloud Computing, e.g., business models,
brokerage, marketplaces, costs, pricing • Business processes, e.g., service-based workflow deployment and management • Cloud interoperability, service and Cloud standards, • Cloud-IoT computing continuum, e.g., edge computing, fog computing, mobility computing,
next generation services/IoT • Cloud-native architectures and paradigms, e.g., microservices and DevOps • Cloud service models, e.g., IaaS, PaaS, SaaS, DBaaS, FaaS, etc. • Deployment, composition, and management of applications in Service-Oriented and Cloud
Computing • Foundations and formal methods for Service-Oriented and Cloud Computing • Enablers for Service-Oriented and Cloud Computing, e.g., service discovery, orchestration,
matchmaking, monitoring, and analytics • Model-Driven Engineering for Service-Oriented and Cloud Computing • Multi-Cloud, cross-Cloud, and federated Cloud solutions • Requirements engineering, design, development, and testing of applications in
Service-Oriented and Cloud Computing • Semantic services and service mining • Service and Cloud middlewares and platforms • Software/service adaptation and evolution in Service-Oriented and Cloud Computing • Storage, computation and network Clouds • Sustainability and energy issues in Service-Oriented and Cloud Computing • Quality aspects (e.g., governance, privacy, security, and trust) of Service-Oriented and Cloud
Computing • Quality of Service (QoS) and Service-Level Agreement (SLA) for Service-Oriented and Cloud
Computing • Social aspects of Service-Oriented and Cloud Computing, e.g., crowdsourcing services, social
and crowd-based Clouds • Virtualization for Service-Oriented and Cloud Computing, e.g., serverless, container-based
virtualization, VMs
IMPORTANT DATES
• Submission of abstracts: June 25th, 2023 (AoE) • Submission of full papers: July 2nd, 2023 (AoE) • Notification to authors: August 4th, 2023 (AoE) • Camera-ready versions due: August 21st, 2023 (AoE)
• Author registration due: August 21st, 2023 (AoE)
TYPES OF SUBMISSIONS
ESOCC 2023 invites submissions of the following kinds: • Regular Research Papers (15 pages including references) • PhD Symposium (12 pages including references) • Projects and Industry Reports (Projects and Industry Reports (1 to 6 pages including
references, describing an ongoing EU or national project, or providing industrial perspectives
on innovative applications, technologies, or methods in ESOCC’s scope)
We only accept original papers, not submitted for publication elsewhere. The papers must be
formatted according to the proceedings guidelines of Springer’s Lecture Notes in Computer
Science (LNCS) series (http://www.springer.com/lncs).
They must be submitted to the EasyChair site at: https://easychair.org/conferences/?conf=esocc2023 by selecting the right track.
Accepted papers from all tracks will be published in the main conference proceedings by
Springer in the LNCS series. For publication to happen, at least one author of each accepted
paper is expected to register and present the work at the conference.
The best papers accepted will be invited to submit extended versions for a Journal Special
Issue to be published by Springer Computing.
ORGANISATION
General Chair
• George A. Papadopoulos, University of Cyprus, CY
(george at ucy.ac.cy)
Program Chairs
• Florian Rademacher, University of Applied Sciences and Arts Dortmund, DE
(florian.rademacher at fh-dortmund.de) • Jacopo Soldani, University of Pisa, IT
(jacopo.soldani at unipi.it)
Steering and Program Committee
https://cyprusconferences.org/esocc2023/committees/