(Apologies for multiple postings)
AVI 2022 Call for Papers
International Conference on Advanced Visual Interfaces
>>> 6-10 June 2022 <<<
Villa Tuscolana Park Hotel, Frascati, Rome, Italy
https://sites.google.com/di.uniroma1.it/avi2022/
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IMPORTANT DATES
Workshop and tutorial proposals:
Sunday, January 16, 2022
Long and short papers:
Abstract submission: Sunday, January 23, 2022
Paper submission: Sunday, January 30, 2022
Posters and Demo papers:
Sunday, April 10, 2022
(all deadlines are 23:59, AoE)
Submission webpage: https://easychair.org/conferences/?conf=avi2022
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International Conference on Advanced Visual Interfaces (AVI) - 30TH ANNIVERSARY
Since 1992, AVI has been a biennial appointment for a vast international community of experts with a broad range of backgrounds. Throughout three decades, the Conference has attracted leading researchers of Human-Computer Interaction (HCI) from all over the world, offering a forum to present and disseminate new technological results, paradigms, and visions for HCI and user interfaces.
Because of advanced technology and new possibilities for user interaction, AVI has broadened the topics it covers, still keeping its primary focus on the conception, design, implementation, and evaluation of novel visual interfaces.
While rooted in Italy, AVI is an actual international conference concerning the nationality of participants, authors of papers, and program committee members. The mixture of carefully selected research contributions paired with cordial Italian hospitality creates a unique conference atmosphere, which has made AVI an internationally recognized brand.
AVI 2022 is under the patronage of Sapienza Università di Roma, Dipartimento di Informatica, Italy.
We look forward to your participation in AVI2022!
Paolo Bottoni, AVI 2022 General Chair
Emanuele Panizzi, AVI 2022 Program Chair
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TOPICS
Topics of interest include (but are not limited to) the following:
Adaptive and Context-Aware Interfaces
Computer Supported Cooperative Work
Conversational Interfaces
Coronavirus Pandemic and Human-Computer Interaction
Engineering of Visual Interfaces and Interaction
Full-body Interaction
Human-AI Interaction
Information Visualization
Intelligent Interfaces
Interaction Design Tools
Interaction for the environment and environmental awareness
Interface Metaphors
Interfaces for Automotive
Interfaces for Big Data
Interfaces for e-Commerce and e-Branding
Interfaces for e-Culture and e-Tourism
Interfaces for End-User Development
Interfaces for i-TV
Interfaces for Recommender Systems
Interfaces for Social Interaction and Cooperation
Mobile Interaction
Motion-based Interaction
Multimodal Interfaces
(Multi)Sensory Interfaces
(Multi)Touch Interaction
Search Interfaces
Shape-Changing Devices
User Interfaces for the Internet of Things
Usability and Accessibility
Usability and (Cyber)Security
Virtual and Augmented Reality
Visual Analytics
LONG AND SHORT RESEARCH PAPERS
We solicit high-quality original research papers in the area of advanced visual interfaces and Human-Computer Interaction in general. All submissions will be peer-reviewed by an international panel of experts.
Accepted long and short research papers will be included in the Proceedings published by ACM Press and available in the ACM Digital Library.
Long and Short papers are publications that address AVI 2022 topics and describe original, unpublished research.
The maximum length of long papers is eight pages (with one additional page for references).
The maximum length of short papers is four pages (with one additional page for references).
POSTER PAPERS
The AVI 2022 Poster Track allows researchers and practitioners to present their work in progress and obtain precious feedback from their peers in an informal setting.
Poster submissions must be up to 2 pages (with one additional page for references), not anonymized.
DEMO PAPERS
Demo papers refer to something that authors can show at the Conference to demonstrate a completed or ongoing research effort. We are looking for implementations of novel and exciting concepts or systems related to the main topics of AVI.
Demo submissions must be up to 2 pages (with one additional page for references), not anonymized.
SUBMISSION FORMAT
All the papers mentioned above, i.e., long and short research papers, posters, and demos, require online submission. Authors must format these submissions according to the ACM SIGCONF template. Please find the templates below:
- Latex for Overleaf: https://www.overleaf.com/latex/templates/association-for-computing-machiner…
- Word Template: https://www.acm.org/publications/proceedings-template
Long and short papers must be anonymized, removing information (such as authorship, acknowledgments, name of an application, or software, or project) that can suggest the authors' identity. Citation to authors' previous work should not be anonymous and should be in third person in the text, e.g., "As described by [10]" and not "As described in our previous work [10]".
Papers must be submitted online on EasyChair
https://easychair.org/conferences/?conf=avi2022
We strongly encourage sending a 250-word abstract by the abstract deadline, one week before final submission, to speed up the paper assignment to reviewers.
WORKSHOP PROPOSALS
We invite proposals for workshops that will facilitate the exchange of new ideas in all areas related to advanced visual interfaces and Human-Computer Interaction. We invite organizers to propose either half-day or one-day long workshops held on June 6 or June 7, 2022, at the AVI2022 venue.
Workshop proposals must be submitted on this Google form: https://forms.gle/36gjYKp2xkH28MAu5
TUTORIALS
We encourage the proposal of tutorials on specific topics related to AVI and general HCI approaches, methodologies, or technologies.
Tutorial proposals must be submitted on this Google form: https://forms.gle/PkgzwFUwp2bzbN4z8
PROCEEDINGS
Accepted full and short research papers, poster papers, demo papers, and workshop descriptions will appear in the Proceedings published by ACM Press. They will be available in the ACM Digital Library. For each accepted paper, at least one author must register to AVI 2022 by the early registration deadline and present the paper at the Conference.
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AVI2022 ORGANIZING COMMITTEE
General Chair
Paolo Bottoni, Sapienza University of Rome, Italy
Program Chair
Emanuele Panizzi, Sapienza University of Rome, Italy
Long Papers Chairs
Célia Martinie, University of Toulouse 3, France
Fabio Pittarello, Ca' Foscari University, Venice, Italy
Short Papers Chairs
David Bell, Brunel University London, UK
Marco Romano, University of Salerno, Italy
Poster Chairs
Marianna Di Gregorio, University of Salerno, Italy
Antti Knutas, Lappeenranta University of Technology, Finland
Demo Chairs
Marco Angelini, Sapienza University of Rome, Italy
Silvio Barra, Università degli Studi di Napoli Federico II, Italy
Workshop & Tutorial Chairs
Giuseppe Desolda, Università degli Studi di Bari Aldo Moro, Italy
Alan Serrano-Rico, Brunel University London, UK
Publicity Chairs
Mehdi Rizvi, Polytechnic of Milan, Italy
Laura Maye, University College Cork, Ireland
Online Experience Chairs
Enrico Bassetti, Sapienza University of Rome, Italy
Alba Bisante, Sapienza University of Rome, Italy
AVI STEERING COMMITTEE
Paolo Buono
University of Bari, Italy
Tiziana Catarci
Sapienza University of Rome, Italy
Maria Francesca Costabile
University of Bari, Italy
Maristella Matera
Polytechnic of Milan, Italy
Massimo Mecella
Sapienza University of Rome, Italy
Kent Norman
University of Maryland, USA
Genny Tortora
University of Salerno, Italy
Giuliana Vitiello
University of Salerno, Italy
Marco Winckler
Université Côte d'Azur, France
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For more information or any queries, please see our website: https://sites.google.com/di.uniroma1.it/avi2022
or write to us at avi2022[at]easychair.org
*** Fifth Call for Papers ***
2022 IEEE International Conference on Evolving and Adaptive
Intelligent Systems (IEEE EAIS 2022)
May 25-27, 2022, Golden Bay Hotel 5*, Larnaca, Cyprus
http://cyprusconferences.org/eais2022/
(Proceedings to be published by the IEEE Xplore Digital Library;
Special Journal Issue with Evolving Systems, Springer)
IEEE EAIS 2022 will provide a working and friendly atmosphere and will be a
leading international forum focusing on the discussion of recent advances,
the exchange of recent innovations and the outline of open important future
challenges in the area of Evolving and Adaptive Intelligent Systems. Over the
past decade, this area has emerged to play an important role on a broad
international level in today's real-world applications, especially those ones
with high complexity and dynamic changes. Its embedded modelling and
learning methodologies are able to cope with real-time demands, changing
operation conditions, varying environmental influences, human behaviours,
knowledge expansion scenarios and drifts in online data streams.
Conference Topics
Basic Methodologies
Evolving Soft Computing Techniques. Evolving Fuzzy Systems. Evolving
Rule-Based Classifiers. Evolving Neuro-Fuzzy Systems. Adaptive
Evolving Neural Networks. Online Genetic and Evolutionary Algorithms. Data
Stream Mining. Incremental and Evolving Clustering. Adaptive
Pattern Recognition. Incremental and Evolving ML Classifiers. Adaptive
Statistical Techniques. Evolving Decision Systems. Big Data.
Problems and Methodologies in Data Streams
Stability, Robustness, Convergence in Evolving Systems. Online Feature
Selection and Dimension Reduction. Online Active and Semi-supervised
Learning. Online Complexity Reduction. Computational Aspects.
Interpretability Issues. Incremental Adaptive Ensemble Methods. Online
Bagging and Boosting. Self-monitoring Evolving Systems. Human-Machine
Interaction Issues. Hybrid Modelling, Transfer Learning. Reservoir Computing.
Applications of EAIS
Time Series Prediction. Data Stream Mining and Adaptive Knowledge
Discovery. Robotics. Intelligent Transport and Advanced Manufacturing.
Advanced Communications and Multimedia Applications. Bioinformatics and
Medicine. Online Quality Control and Fault Diagnosis. Condition
Monitoring Systems. Adaptive Evolving Controller Design. User Activities
Recognition. Huge Database and Web Mining. Visual Inspection and
Image Classification. Image Processing. Cloud Computing. Multiple Sensor
Networks. Query Systems and Social Networks. Alternative Statistical and
Machine Learning Approaches.
Submissions
Submitted papers should not exceed 8 pages plus at most 2 pages overlength.
Submissions of full papers are accepted online through Easy Chair
(https://easychair.org/conferences/?conf=eais2022).
The EAIS 2022 proceedings will be published on IEEE Xplore Digital Library.
Authors of selected papers will be invited to submit extended versions
for possible inclusion in a special issue of Evolving Systems - An
Interdisciplinary Journal for Advanced Science and Technology (Springer).
Important Dates
• Paper submission: January 10, 2022
• Notification of acceptance/rejection: February 19, 2022
• Camera ready submission: March 20, 2022
• Authors registration: March 20, 2022
• Conference Dates: May 25-27, 2022
Social Media
FB: https://www.facebook.com/IEEEEAIS
Twitter: https://twitter.com/IEEE_EAIS
Linkedin: https://www.linkedin.com/events/2022ieeeconferenceonevolvingand681556007867…
Organization
Honorary Chairs
• Dimitar Filev, Ford Motor Co., USA
• Nikola Kasabov, Auckland University of Technology, New Zealand
General Chairs
• George A. Papadopoulos, University of Cyprus, Nicosia, Cyprus
• Plamen Angelov, Lancaster University, UK
Program Committee Chairs
• Giovanna Castellano, University of Bari, Italy
• José A. Iglesias, Carlos III University of Madrid, Spain
*** Last Call for Special Track Proposals ***
ACM International Conference on Information Technology for Social Good
(GoodIT 2022)
7–9 September, 2022, 5* St. Raphael Resort & Marina, Limassol, Cyprus
https://cyprusconferences.org/goodit2022/
Scope
ACM GoodIT focuses on the application of IT technologies to social good. Social good
is typically defined as an action that provides some sort of benefit to the general
public. In this case, Internet connection, education, and healthcare are all good
examples of social goods. However, new media innovations and the explosion of
online communities have added new meaning to the term. Social good is now about
global citizens uniting to unlock the potential of individuals, technology, and
collaboration to create positive societal impact.
GoodIT topics include but not limited to:
• IT for education
• Data Science
• Digital solutions for Cultural Heritage
• Data sensing, processing, and persistency
• Game, entertainment, and multimedia applications
• Health and social care
• IT for development
• Privacy and trust issues and solutions
• Sustainable cities and transportation
• Smart governance and e-administration
• IT for smart living
• Technology addressing the digital divide
• IT for automotive
• Frugal solutions for IT
• Ethical computing
• Decentralized approaches to IT
• Citizen science
• Socially responsible IT solutions
• Sustainable IT
• Social informatics
• Civic intelligence
Journal Special Issue and Best Paper Award
Selected papers will be invited to submit an extended version to a special issue
in the journal MDPI Sensors, where the theme of the special issue will be
"Application of Information Technology (IT) to Social Good"
(https://www.mdpi.com/journal/sensors/special_issues/topical_collection_good…).
Specifically 5 papers will be invited free of charge and another 5 papers will get a
20% discount on the publication fees.
Furthermore, MDPI Sensors will sponsor a Best Paper Award with the amount of
400 CHF.
Special Tracks Proposals
GoodIT 2022 will feature special tracks whose aim is to focus on a specific topic of
interest related to the overall scope of the conference. We solicit proposals for special
tracks to be held within the main conference and whose publications will be included
in the conference proceedings. Tracks proposals can focus on any contemporary
themes that highlight social good aspects in the design, implementation,
deployment, securing, and evaluation of IT technologies.
Special Track Proposal Format
A special track proposal must contain the following information:
• Title of the special track.
• The names of the organizers (indicatively, two) with affiliations, contact
information, and a single paragraph of a brief bio.
• A short description of the scope and topics of the track (max 1/2 page) and a brief
explanation of: (1) why the topic is timely and important; (2) why the topic is related
to the conference’s main theme; (3) why the track may attract a significant number of
submissions of good quality.
• Indication if a journal special issue is associated with the track, possibly with
information on the process of selecting papers.
• The plan to disseminate the call for papers of the special track for achieving a
reasonable number of paper submissions (a list of emailing lists will help).
• A tentative Program Committee list.
• A draft Call for Papers (max 1 page).
Publication
Papers submitted to each particular track have to satisfy the same criteria as for the
main conference. They must be original works and must not have been previously
published. They have to be peer-reviewed by the track's Program Committee (at least
three reviews per submitted paper are required). The final version of papers must
follow the formatting instructions of the main conference
(https://cyprusconferences.org/goodit2022/index.php/authors/). At least one of the
authors of all accepted papers must register and present the work at the conference;
otherwise, the paper will not be published in the proceedings. All accepted and
presented papers will be included in the conference proceedings published in the
ACM Digital Library. The special track may provide an option for publishing extended
versions of selected papers in a special issue of a journal.
Special Track Proposal Submission Guidelines
Special track proposals should be submitted as a single PDF file to the special track
Chairs (see below) via email to: ombretta.gaggi(a)unipd.it, valentino.vranic(a)stuba.sk,
and rysavy(a)fit.vut.cz. The subject of the e-mail must be: “GoodIT 2022 – special
track proposal”. The special track chairs may ask proposers for supplying additional
information during the review period.
Important Dates
• Special Track Proposal Submission Deadline: 13 December 2021
• Notification of Selection: 20 December 2021
Contact (Special Tracks Chairs)
• Ombretta Gaggi (University of Padua, Italy)
• Ondrej Rysavy (Brno University of Technology, Czech Republic)
• Valentino Vranic (Slovak University of Technology in Bratislava, Slovakia)
International Journal of Human-Computer Studies
Special Issue on Understanding Digital Wellbeing within Complex Technological Contexts
https://www.journals.elsevier.com/international-journal-of-human-computer-s… <https://www.journals.elsevier.com/international-journal-of-human-computer-s…>
Submission deadline: February 15, 2021
Nowadays, there is a growing — yet debated — discussion around the negative aspects of overusing technology, with many people that feel conflicted about the amount of time they spend on their devices. In this context, researchers and practitioners have started to consider a new kind of psychological digital wellbeing, giving rise to the flourishing of digital self-control tools (DSCTs), i.e., external applications that support users in self-regulating their technology use through interventions like timers and lock-out mechanisms.
Currently, the digital wellbeing topic is nearly always contextualized to consider single technological sources at a time, with a prevalence of studies and DSCTs that focus on smartphones only. As many people nowadays own (and use) several devices, however, there is a need to better understand their complex and overlapping use (and non-use), and the relationships to other people’s digital wellbeing.
The purpose of this special issue is to provide the academic and industry research communities a venue for work at the state-of-the-art on digital wellbeing and DSCTs, with a particular focus on digital wellbeing within complex technological contexts.
Topics of interest for the special issue include, but are not limited to:
- Critical and systematic reviews in the area of digital wellbeing and/or DSCTs
- Evidence-based work that challenges and expands current definitions of digital wellbeing
- Novel approaches and methodologies to overcome the contemporary single-device characterization of digital wellbeing
- Digital wellbeing for under-served, under-resourced, and under-represented populations around the world
- Data collection strategies, algorithms, interventions or evaluations for multi-device DSCTs
- Multitasking and digital wellbeing
- Strategies and tools for measuring digital wellbeing in a multi-device setting
- Responsibility and role of tech companies and/or government
- Social, educational, and political factors related to digital wellbeing.
Important Dates
-----------------------
Manuscript submission due: February 15, 2022
First round notification: April 15, 2022
Revised manuscript due: May 15, 2022
Final decision made: June 20, 2022
Final Manuscript Due: July 1, 2022
Publication Date: Late 2022
Submission Guidelines
-------------------------------
Authors need to follow the manuscript format and allowable number of pages described at: https://www.elsevier.com/journals/international-journal-of-human-computer-s… <https://www.elsevier.com/journals/international-journal-of-human-computer-s…>.
To submit a manuscript for consideration for the special issue, please visit the journal submission website at: https://www.editorialmanager.com/ijhcs/default.aspx <https://www.editorialmanager.com/ijhcs/default.aspx>
Guest Editors
-------------------
- Luigi De Russis, Politecnico di Torino, Italy (luigi.derussis(a)polito.it <mailto:luigi.derussis@polito.it>)
- Alberto Monge Roffarello, Politecnico di Torino, Italy (alberto.monge(a)polito.it <mailto:alberto.monge@polito.it>)
- Danielle Lottridge, University of Auckland, Aotearoa New Zealand (d.lottridge(a)auckland.ac.nz)
- Marta E. Cecchinato, University of Northumbria, UK (marta.cecchinato(a)northumbria.ac.uk)
/Apologize for unintended cross-mailing/
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*Deadline extension *-> new deadline: *January 10, 2022*
=========================================================
Special Issue on
*Smart Learning Ecosystems and Regional Development: toward the 'new
normal'*
to be published at the
/*Interaction Design and Architecture(s) Journal (IxD&A)*/
(ISSN 1826-9745, eISSN 2283-2998)
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**** Since 2012 also in Scopus ****
**** *Since 2015 also* in *Emerging Sources Citation Index* and *Web of
Science* ***
*** Since issue N. 47 integrates video presentations and issues
e-certificates blockchain anchored***
*----------------------------------------------------------------
IxD&A implements the Gold Open Access (OA) road to its contents
with no charge to the authors (submission & paper processing)
Help us in improving the quality of the editorial process and of the
journal, please donate:
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=5EUX7C…
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CFP:
http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=102&link=call50
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*Guest Editors:*
--------------------------------------------------------- --
/• Mihai Dascalu, University Politehnica of Bucharest
• Tania Di Mascio, Università de L’Aquila, Italy
• Óscar Mealha, University of Aveiro, Portugal/
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*Important dates:*
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• Deadline: *January 10*, 2022 (extended)
• Notification to the authors: February 21, 2022
• Camera ready paper: March 10, 2022
• Publication of the special issue: to be defined
===========================================
*Overview*
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The guest editors are proud to invite and welcome contributions from
researchers and practitioners from all over the world involved in the
development of Smart Learning Ecosystems and Smart Education, as engines
of social innovation and territorial development. At the core, the
adjective smart comprises terms like intelligent, purpose oriented,
supportive, artful, clever and the like. Thus, smart does not
necessarily include the usage of technology (neither does it exclude
technology!).
The COVID-19 pandemic has been extremely challenging to address several
research contexts, suddenly the two dimensions that characterises the
smart learning ecosystems – physical and virtual – started to be
perceived somewhat as antithetical and it came out that the e-maturity
of a learning ecosystem is not sufficient to explain and predict its
transformation. Many factors concur – processual, social, individual –
to determine the technological evolution of learning ecosystems and
their smartness. For sure the pandemic has generated a higher awareness
about the intrinsic nature of the smart learning ecosystems and it is
likely that they will no longer be the same after the pandemic. Papers
that report on work that nurtures a post-pandemic view and strategy for
a better learning world are specially welcome.
This special issue is supported by the Association for Smart Learning
Ecosystems and Regional Development (ASLERD) and welcome the submission
of substantially extended version of the papers presented at SLERD 2021.
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*Topics of Interest*
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Topics of interests can be grouped under three big themes: places for
smart education, people in place centered design for smart education,
supportive learning technologies and tools for smart education. All of
which, can also include studies that nurtures a post-pandemic view and
strategy for a better learning world.
*Places for smart education*
future of institutional learning
interplay between formal and informal learning
new educational models and settings
continuity-discontinuity of time, technology, place/space, process in
learning
role of and case studies of games and gamification in smart education
dual education and other alternate scheme approaches
monitoring and benchmarking of smartness (individual, institution, city,
region)
*People in place centered design for smart education*
general frameworks and methodological advancement
design, data and other relevant literacies
literacies, skill and competences of smart citizens
communities and co-design in smart learning
sharing & participatory practices
open access to any resource and disparity
cultural influences
*Supportive technologies and tools for smart education*
intelligent tutoring systems and interfaces
semantic web technologies and applications
text/opinion mining and sentiment analysis
real/virtual communities and social network analysis
interoperability and application of open/smart data and services
safety & security in education
IoT, ubiquitous and wearable technologies
adaptability to educational contexts and citizens
role of VR in education
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/*Submission guidelines and procedure*/
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All submissions (abstracts and later final manuscripts) must be original
and may not be under review by another publication.
The manuscripts should be submitted either in .doc or in .rtf format.
All papers will be blindly peer-reviewed by at least two reviewers.
Authors are invited to submit 8-20 pages paper (including authors'
information, abstract, all tables, figures, references, etc.).
The paper should be written according to the IxD&A authors' guidelines
->http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=101&a=7
<http://www.mifav.uniroma2.it/inevent/events/idea2010/index.php>
==========================================================
*Authors' guidelines*
----------------------------------------------------------
Link to the paper submission page:
http://ixdea-2018.uniroma2.it/ojs/index.php/ixdea/login
<http://www.mifav.uniroma2.it/idea2010/login.php>
(Please upload all submissions using the Submission page.
When submitting the paper, please, choose the section:
"SI: Smart Learning Ecosystems and Regional Development: toward the 'new
normal' ")
More information on the submission procedure and on the characteristics
of the paper format can be found on the website of the IxD&A Journal
where information on the copyright policy and responsibility of authors,
publication ethics and malpractice are published.
For scientific advice and queries, please contact the IxD&A scientific
editor marking the subject as:
/Smart Learning Ecosystems and Regional Development: toward the 'new
normal'/
• mihai [dot] dascalu [at] upb [dot] ro
• tania [dot] dimascio [at] univaq[dot] it
• oem [at] ua [dot] pt
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***
* Forthcoming issues:*
http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=102
----------------------------------------------------------
****** Apologies for multiple postings *****
=========================================================
Special Issue on New Frontiers in Multimedia-based and Multimodal HCI
to be published in the journal
Multimedia Tools and Applications
https://www.springer.com/journal/11042/updates/19729376 <https://www.springer.com/journal/11042>
=========================================================
-----------------------------------------------------------
Overview:
-----------------------------------------------------------
This special issue considers research in the area of multimedia-based and multimodal systems for advanced human-computer interaction (HCI). It aims at exploring and expanding on its frontiers. Therefore it especially seeks high-quality contributions from research areas at the frontiers of multimedia HCI, such as arts and humanities, education, cyber-physical systems, artificial intelligence.
The special issue will also host the extended versions of selected best papers presented at the 2021 Edition of CHItaly, the biannual Conference of the Italian SIGCHI Chapter, held from 11 to 13 July 2021 in Bolzano, Italy. Such papers will undergo a regular review process as detailed in the Submission Guidelines below.
-----------------------------------------------------------
Topics of Interest
-----------------------------------------------------------
Topics of interest include, but are not limited to:
Frontiers in Multimedia-based and Multimodal HCI: Theories, Concepts and Models
· HCI design and evaluation methods for multimedia and multimodal systems
· Multimodal interaction technologies
· Collaborative and social computing and HCI
· Accessibility and inclusive multimedia
Frontiers of Arts, Humanities, Education, Society for Multimedia-based and Multimodal HCI
· Design & arts and multimedia-based HCI
· Humanities and multimedia-based HCI
· Learning, education and multimedia-based HCI
· Values, ethics, society and multimedia-based HCI
Frontiers of Physical, Digital or Hybrid Multimedia-based and Multimodal HCI
· Game- and gamification-based multimedia-based HCI and multimodal systems
· Augmented, virtual or mixed reality and multimedia-based HCI in multimodal systems
· Smart things, smart ambients or smart cities and multimodal HCI
· Tangible design, industrial design or product design and multimedia-based HCI
· Beyond cobots: assistive or proactive robots and multimedia-based HCI
Frontiers of Artificial Intelligence for Multimedia-based and Multimodal HCI
· Human-in-the-loop machine/deep learning and multimedia-based HCI in multimodal systems
· Agent-based systems or multi-agent systems and multimedia-based HCI
· Data or process analysis, modelling or visualisation and multimedia-based HCI
· Natural language processing and multimedia-based HCI
· Recommendation, personalisation or adaptation and multimedia-based HCI
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Guest Editors:
--------------------------------------------------------- --
Alessandra Melonio (Lead Guest Editor)
Department Environmental Sciences, Informatics and Statistics
Email: alessandra.melonio(a)unive.it <mailto:alessandra.melonio@unive.it>
Maria De Marsico
Department of Computer Science, Sapienza University of Rome, Italy
Email: demarsico(a)di.uniroma1.it <mailto:demarsico@di.uniroma1.it>
Cristina Gena
Department of Computer Science, University of Torino, Italy
Email: cristina.gena(a)unito.it <mailto:cristina.gena@unito.it>
Rosella Gennari
Faculty of Computer Science, Free University of Bozen-Bolzano, Italy
Email: gennari(a)inf.unibz.it <mailto:gennari@inf.unibz.it>
-----------------------------------------------------------
Important dates/Tentative Schedule:
-----------------------------------------------------------
Submission deadline: November 30, 2021 January 10, 2022 (extended)
Final manuscript due: August 30, 2022
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Submission Guidelines
-----------------------------------------------------------
Authors should prepare their manuscript according to the Instructions for Authors available from the Multimedia Tools and Applications website <https://springer.com/11042>. Authors should submit through the online submission site at https://www.editorialmanager.com/mtap/default.aspx <https://www.editorialmanager.com/mtap/default.aspx> and select “SI 1224 - New Frontiers in Multimedia-based and Multimodal HCI” when they reach the “Article Type” step in the submission process. Submitted papers should present original, unpublished work, relevant to one of the topics of the special issue. All submitted papers will be evaluated on the basis of relevance, significance of contribution, technical quality, scholarship, and quality of presentation, by at least three independent reviewers. It is the policy of the journal that no submission, or substantially overlapping submission, be published or be under review at another journal or conference at any time during the review process.
Please note that the authors of papers presented at CHItaly 2021 are invited to submit an extended version of their contributions by taking into consideration both the reviewers’ comments on their conference paper, and the feedback received during presentation at the conference. It is worth clarifying that that the extended version is expected to present a significant contribution beyond the conference paper, and contain at least 30% original scientific contribution, e.g., in the form of new algorithms, experiments or qualitative/quantitative comparisons. Neither verbatim transfer of large parts of the conference paper nor reproduction of already published figures will be tolerated. Authors must explain in the introduction to the paper the new contribution to the field made by the submission, and the original conference publication should be cited in the text. The extended versions of CHItaly papers will undergo the ordinary review process, and be accepted only if well-suited to the topic of this special issue and meeting the scientific level of the journal.
Alessandra Melonio, PhD
Assistant Professor Tenure Track
Department Environmental Sciences, Informatics and Statistics
Ca’ Foscari University of Venice
/Apologize for unintended cross-mailing/
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*International Journal on Interaction Design & Architecture(s) - IxD&A
- a SCOPUS and Web of Science - Emerging Sources (Thomson Reuters)
indexed Journal -
*
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*Special issue N. 49
*on:*
Collaborative multimedia applications in technology
*/guest editors: César A. Collazos, Freddy Paz, Habib Fardoun
/
*Meet the authors *
on the /*29th of November - 16:00 CET*/
to attend the presentations, for free, please fill the reservation form
-> link
<https://docs.google.com/forms/d/e/1FAIpQLSfAuKmX5xPVZKpIt30HeeE_rcQ89PjG_Sq…>
Articles are available for free downloading at -> link
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*IxD&A Journal, issue N. 49 - ToC*
/**
Preface **//
by César A. Collazos, Freddy Paz, Habib Fardoun
p. 5 - 7,
Carlos Alberto Peláez Ayala, Andrés Solano, Toni Granollers
*Proposal to Conceive Multimedia Systems from a Value Creation
Perspective and a Collaborative Work Routes Approach,* pp. 8 - 28
Oscar Revelo Sánchez, César Collazos Ordóñez, Miguel Redondo Duque
*Group formation in collaborative learning contexts based on personality
traits: An empirical study in initial Programming courses*, pp. 29 - 45
Julian Grigera, Juan Cruz Gardey, Alejandro Fernandez, Alejandra Garrido
*Tycho: Facilitation Support for Groupware User Tests*, pp. 46 - 63
Héctor Cardona-Reyes, Cristian Trujillo-Espinoza, Carlos
Arevalo-Mercado, Jaime Muñoz-Arteaga
*Training of Drone Pilots through Virtual Reality Environments under the
Gamification Approach in a University Context*, pp. 64 - 83
Sushardjanti Felasari, Chengzhi Peng
*Collating a city’s collective memory in co-production of an online
urban design learning space*, pp. 84 - 96
Sergio Firmenich, Alejandro Fernandez, Rodolfo Gonzalez, Gustavo Rossi
*Collaborative web extensions: a P2P approach*, pp. 97 - 110
Gökçe Elif Baykal, Olof Torgersson, Eva Eriksson
Designing for Children’s Reflections in Collaborative Interaction
Mediated by Technology: A Systematic Literature Review, pp. 111 -
134/////////
////*REGULAR PAPER*
////
/////Elisabeth Rolf, Ola Knutsson, Robert Ramberg
*Teachers’ Design Processes: An Analysis of Teachers’ Design Talk and
Use of Pedagogical Patterns*, pp. 135 - 160//
/////=========================================================
IxD&A Privacy Policy
<http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=9&a=1>
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*** Second Call for Contributions ***
ACM International Conference on Information Technology for Social Good
(GoodIT 2022)
7–9 September, 2022, 5* St. Raphael Resort & Marina, Limassol, Cyprus
https://cyprusconferences.org/goodit2022/
Scope
The ACM GoodIT conference seeks papers describing significant research
contributions related to the application of information technologies (IT) to social
good. Social good is typically defined as something that provides a benefit to the
general public. In this context, clean air and water, Internet connection, education,
and healthcare are all good examples of social goods. However, new media
innovations and the explosion of online communities have added new meaning to the
term. Social good is now about global citizens uniting to unlock the potential of
individuals, technology, and collaboration to create a positive societal impact.
GoodIT solicits papers that address important research challenges related to, but not
limited to:
• Citizen science
• Civic intelligence
• Decentralized approaches to IT
• Digital solutions for Cultural Heritage
• Environmental monitoring
• Ethical computing
• Frugal solutions for IT
• Game, entertainment, and multimedia applications
• Health and social care
• IT for automotive
• IT for development
• IT for education
• IT for smart living
• Privacy, trust and ethical issues in ICT solutions
• Smart governance and e-administration
• Social informatics
• Socially responsible IT solutions
• Sustainable cities and transportation
• Sustainable IT
• Technology addressing the digital divide
Main Track Paper Submission
The papers should not exceed six (6) pages (US letter size) double-column,
including figures, tables, and references in standard ACM format
(https://cyprusconferences.org/goodit2022/index.php/authors/).
They must be original works and must not have been previously published.
At least one of the authors of all accepted papers must register and present the
work at the conference; otherwise, the paper will not be published in the
proceedings. All accepted and presented papers will be included in the conference
proceedings published in the ACM Digital Library.
Selected papers will be invited to submit an extended version to a special issue
in the journal MDPI Sensors, where the theme of the special issue will be
"Application of Information Technology (IT) to Social Good". Specifically 5 papers
will be invited free of charge and another 5 papers will get a 20% discount on
the publication fees.
Furthermore, MDPI Sensors will sponsor a Best Paper Award with the amount of
400 CHF.
Separate call-for-papers will be announced for the special tracks (more information
will be available on the conference web site).
Work-in-Progress and PhD Track
Inside ACM GoodIT, the Work-in-Progress and PhD Track provides an opportunity to
showcase interesting new work that is still at an early stage. We encourage
practitioners and researchers to submit to the Work-in-Progress venue as it provides
a unique opportunity for sharing valuable ideas, eliciting feedback on early-stage
work, and fostering discussions and collaborations among colleagues. Moreover, this
track provides a platform for PhD students to present and receive feedback on their
ongoing research. Students at different stages of their research will have the
opportunity to present and discuss their research questions, goals, methods and
results. This is an opportunity to obtain guidance on various aspects of their research
from established researchers and other PhD students working in research areas
related to technologies for social good.
Important: For this specific track, papers must not exceed four (4) pages
(US letter size) double column, including figures, tables, and references in standard
ACM format (https://cyprusconferences.org/goodit2022/index.php/authors/).
Important Dates
• Submission deadline for all types of contributions: 23 May 2022
• Notification of acceptance: 20 June 2022
• Camera-ready submission and author registration: 11 July 2022
Program Chairs
• Costas Mourlas, University of Athens, Greece
• Diogo Pacheco, University of Exeter, UK
• Catia Prandi, University of Bologna, Italy
WiP & PhD Track Chairs
• Marco Furini, University of Modena e Reggio Emilia, Italy
• Dimitris Gouscos, University of Athens, Greece
• Barbara Guidi, University of Pisa, Italy
Carissimi,
con il supporto dell'Executive Committee del SIGCHI e in collaborazione con i chair di altri chapter SIGCHI, stiamo cercando di individuare iniziative per costituire un gruppo di interesse allargato nell'area del Mediterraneo. Una prima idea riguarda la costituzione di un comitato esteso, il Mediterranean SIGCHI (MedCHI) Committee, che possa farsi promotore di iniziative per la collaborazione e lo scambio tra i diversi chapter coinvolti.
Le vostre opinioni e i vostri suggerimenti sono importanti per noi. Per questo, vi chiediamo di dedicare pochi minuti alla compilazione del questionario che trovate al link
https://www.surveymonkey.com/r/med-chi
certi che potrete darci spunti interessanti per consolidare l'iniziativa.
Non esitate a contattarci qualora desideriate maggiori informazioni.
Cari saluti,
Maristella Matera, Lugi De Russis, Massimo Zancanaro
*** Final Call for the Main Track and Third Call for Other Contributions ***
9th European Conference on Service-Oriented and Cloud Computing
(ESOCC 2022)
March 22-24, 2022, Lutherstadt Wittenberg, Germany
https://www.esocc-conf.eu
Scope
Service-oriented and cloud computing have made a huge impact both on the software
industry and on the research community. Today, service and cloud technologies are
applied to build large-scale software landscapes as well as to provide single software
services to end users. Services today are independently developed and deployed as
well as freely composed while they can be implemented in a variety of technologies, a
quite important fact from a business perspective. Similarly, cloud computing aims at
enabling flexibility by offering a centralised sharing of resources. The industry's need
for agile and flexible software and IT systems has made cloud computing the
dominating paradigm for provisioning computational resources in a scalable, on-
demand fashion. Nevertheless, service developers, providers, and integrators still
need to create methods, tools and techniques to support cost-effective and secure
development as well as use of dependable devices, platforms, services and service-
oriented applications in the cloud.
The European Conference on Service-Oriented and Cloud Computing (ESOCC) is the
premier conference on advances in the state of the art and practice of service-
oriented computing and cloud computing in Europe. The main objectives of this
conference are to facilitate the exchange between researchers and practitioners in the
areas of service-oriented computing and cloud computing, as well as to explore the
new trends in those areas and foster future collaborations in Europe and beyond.
Tracks
- Main conference: three days of invited talks, panels, and presentations of selected
research papers, including a dedicated day to satellite workshops.
- PhD Symposium: an opportunity for PhD students to present their research activities
and perspectives, to critically discuss them with other PhD students and with
established researchers in the area, hence getting fruitful feedback and advices on
their research activities.
- Projects Track: a useful opportunity for researchers to disseminate the latest
research developments in their projects and meet representatives of other consortia.
Details about all the tracks are available at the conference web site:
https://www.esocc-conf.eu .
Topics of interest
ESOCC 2022 seeks original, high quality papers related to all aspects of service-
oriented and cloud computing. Specific topics of interest include but are not limited
to:
- Service and Cloud Computing Models
• Design patterns, guidelines and methodologies
• Governance models
• Architectural models
• Requirements engineering
• Formal Methods
• Model-Driven Engineering
• Quality models
• Security, Privacy & Trust models
• Self-Organising Service-Oriented and Cloud Architectures Models
• Testing models
- Service and Cloud Computing Engineering
• Service Discovery, Matchmaking, Negotiation and Selection
• Monitoring and Analytics
• Governance and management
• Cloud Interoperability, Multi-Cloud, Cross-Cloud, Federated Cloud solutions
• Frameworks & Methods for Building Service and Cloud based Applications
• Cross-layer adaptation
• Edge/Fog computing
• Cloud, Service Orchestration & Management
• Service Level Agreement Management
• Service Evolution/Optimisation
• Service & Cloud Testing and Simulation
• QoS for Services and Clouds
• Semantic Web Services
• Service mining
• Service & Cloud Standards
• FaaS / Serverless computing
- Technologies
• DevOps in the Cloud
• Containerized services
• Emerging Trends in Storage, Computation and Network Clouds
• Microservices: Design, Analysis, Deployment and Management
• Next Generation Services Middleware and Service Repositories
• RESTful Services
• Service and Cloud Middleware & Platforms
• Blockchain for Services & Clouds
• Services and Clouds with IoT
• Fog Computing with Service and Cloud
- Business and Social aspects
• Enterprise Architectures for Service and Cloud
• Service-based Workflow Deployment & Life-cycle Management
• Core Applications, e.g., Big Data, Commerce, Energy, Finance, Health, Scientific Computing, Smart Cities
• Business Process as a Service - BPaaS
• Service and Cloud Business Models
• Service and Cloud Brokerage
• Service and Cloud Marketplaces
• Service and Cloud Cost & Pricing
• Crowdsourcing Business Services
• Social and Crowd-based Cloud
• Energy issues in Cloud Computing
• Sustainability issues
Submissions from industry are welcome (for example, use cases).
Submissions
ESOCC 2022 invites submissions in all the tracks:
- Regular research papers (15 pages including references)
- PhD Symposium (8 pages including references, authored by the PhD student with
indication of his/her supervisors' names)
- Projects Track (1 to 5 pages including references, describing an ongoing project)
We only accept original papers, not submitted for publication elsewhere. The papers
must be formatted according to the LNCS proceedings guidelines. They must be
submitted to the EasyChair site at
https://easychair.org/conferences/?conf=esocc2022 by selecting the right track.
All accepted regular research papers are expected to be published in the main
conference proceedings by Springer in the Lecture Notes in Computer Science (LNCS)
series (http://www.springer.com/lncs).
Accepted papers of the other tracks and the satellite workshops are expected to be
published by Springer in the Communications in Computer and Information Science
(CCIS) series (https://www.springer.com/series/7899).
At least one author of each accepted paper is expected to register and present the
work at the conference.
A journal special issue is planned, and authors of selected accepted papers will be
invited to submit extended versions of their articles.
Workshop Proposals
ESOCC 2022 also invites proposals for satellite workshops. More details about the
proposal format and submission can be found at https://esocc-conf.eu/index.php/workshops/ .
Important Dates
Regular research & industrial papers:
- Paper submission: 21 November 2021
- Notifications: 7 January 2022
- Camera Ready versions due: 20 January 2022
Projects track:
- Paper submission: 14 January 2022
- Paper notification: 25 February 2022
- Camera Ready Version: 11 March 2022
PhD Symposium Track:
- Paper submission: 14 January 2022
- Paper notification: 25 February 2022
- Camera Ready Version: 11 March 2022
Industrial Track:
- Paper submission: 14 January 2022
- Paper notification: 25 February 2022
- Camera Ready Version: 11 March 2022
Satellite Workshops:
- Workshop Proposal submission: 8 October 2021
- Workshop Proposal notification: 15 October 2021
- Workshop Paper submission: 14 January 2022
- Workshop Paper notification: 25 February 2022
- Workshop Camera Ready Version: 11 March 2022
Organization
General Chair
• Wolf Zimmermann (Martin Luther University Halle-Wittenberg, Germany)
Programme Co-Chairs
• Fabrizio Montesi (University of Southern Denmark, Denmark)
• George A. Papadopoulos (University of Cyprus, Cyprus)
Industrial Track Chair
• Andreas Both (Anhalt University of Applied Science)
Projects Track Chair
• Damian Tamburri (Technical University Eindhoven)
Workshops Co-Chairs
• Guadalupe Ortiz (University of C·diz, Spain)
• Christian Zirpins (Karlsruhe University of Applied Science)
PhD Symposium Co-Chair
• Jacopo Soldani (University of Pisa)
• Massimo Villari (University of Messina)
Apologies for cross-posting.
The extension to the early-bird registration rates for the 2021 International Conference on Mobile and Ubiquitous Multimedia will end on Sunday 14 November (included). If you haven’t already, please register before that date. The early-bird rates apply for both physical and remote attendance.
Register at: https://www.mum-conf.org/2021/registration/
The ACM SIGCHI is also sponsoring 20 FREE online registrations to attend the conference remotely.
More info at https://forms.office.com/r/VBG5E8TZjj
See you soon in Leuven or virtually!
--
Adalberto L. Simeone
Assistant Professor
ARIA - Artificial Realities and Interactive Ambients
https://aria.cs.kuleuven.be
Department of Computer Science, KU Leuven
Follow me on Twitter @Adal_LS<http://twitter.com/Adal_LS>
https://www.adalsimeone.me<https://www.adalsimeone.me/>
Carissim*
come già anticipato qualche giorno fa, il 12 novembre dalle ore 9,30 alle 13 ci sarà il online il primo WUD del SIGHitaly. L’evento è gratuito e ci si può registrare sul sito: http://wud-sigchitaly.di.unito.it/ <http://wud-sigchitaly.di.unito.it/>.
Il WUD (World Usability Day), la giornata mondiale sull’usabilità promossa su scala globale dalla User Experience Professional Association (UXPA), si tiene ogni anno il secondo giovedì di Novembre per "disseminare" l'importanza del lato "umano" nella tecnologia.
Ogni anno c'è un tema diverso e il tema di quest’anno è Human-Centered AI (https://worldusabilityday.org/ <https://worldusabilityday.org/>).
La giornata si aprirà con un intervento dell’assessore torinese all'innovazione Marco Pironti, a cui seguirà l’invited talk di apertura di Olivero Stock di FBK. Chiuderà la giornata l’intervento di Francesca Costabile su Teaching HCI for AI, e la mattinata è ricca di brevi, ma interessanti interventi sul tema della Human-Centered AI,di cui trovate il dettaglio sul sito.
Ci fa ovviamente piacere la vostra partecipazione e potete anche diffondere l’invito ai vostri studenti interessati.
Segnaliamo infine che nel pomeriggio del 12 novembre e anche nelle giornate del 10, 11 e 13 novembre potete seguire online i WUD days organizzati dalla Società Italiana di Ergonomia, trovate maggiori informazioni sul sito: http://www.wudtorino.org/ <http://www.wudtorino.org/>
Buona giornata
Cristina, con Maristella e Massimo
*****************************************
Cristina Gena, PhD
Associate professor - Computer Science Department
Head of the Smart HCI Lab@ICxT Innovation Center
Università di Torino
Via Pessinetto 12, 10149 Torino, Italy
Phone +39 0116706827
web: www.di.unito.it/~cgena/ <http://www.di.unito.it/~cgena/>
Webex: https://unito.webex.com/meet/cristina.gena <https://unito.webex.com/meet/cristina.gena>
Skype: cristinagena
*****************************************
(Apologies for multiple postings)
AVI 2022 Call for Papers
International Conference on Advanced Visual Interfaces
>>> 6-10 June 2022 <<<
Villa Tuscolana Park Hotel, Frascati, Rome, Italy
https://sites.google.com/di.uniroma1.it/avi2022/
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IMPORTANT DATES
Workshop and tutorial proposals:
Sunday, January 16, 2022
Long and short papers:
Abstract submission: Sunday, January 23, 2022
Paper submission: Sunday, January 30, 2022
Posters and Demo papers:
Sunday, April 10, 2022
(all deadlines are 23:59, AoE)
Submission webpage: https://easychair.org/conferences/?conf=avi2022
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International Conference on Advanced Visual Interfaces (AVI) - 30TH ANNIVERSARY
Since 1992, AVI has been a biennial appointment for a vast international community of experts with a broad range of backgrounds. Throughout three decades, the Conference has attracted leading researchers of Human-Computer Interaction (HCI) from all over the world, offering a forum to present and disseminate new technological results, paradigms, and visions for HCI and user interfaces.
Because of advanced technology and new possibilities for user interaction, AVI has broadened the topics it covers, still keeping its primary focus on the conception, design, implementation, and evaluation of novel visual interfaces.
While rooted in Italy, AVI is an actual international conference concerning the nationality of participants, authors of papers, and program committee members. The mixture of carefully selected research contributions paired with cordial Italian hospitality creates a unique conference atmosphere, which has made AVI an internationally recognized brand.
AVI 2022 is under the patronage of Sapienza Università di Roma, Dipartimento di Informatica, Italy.
We look forward to your participation in AVI2022!
Paolo Bottoni, AVI 2022 General Chair
Emanuele Panizzi, AVI 2022 Program Chair
---------------------------------------------------------------------------
TOPICS
Topics of interest include (but are not limited to) the following:
Adaptive and Context-Aware Interfaces
Computer Supported Cooperative Work
Conversational Interfaces
Coronavirus Pandemic and Human-Computer Interaction
Engineering of Visual Interfaces and Interaction
Full-body Interaction
Human-AI Interaction
Information Visualization
Intelligent Interfaces
Interaction Design Tools
Interaction for the environment and environmental awareness
Interface Metaphors
Interfaces for Automotive
Interfaces for Big Data
Interfaces for e-Commerce and e-Branding
Interfaces for e-Culture and e-Tourism
Interfaces for End-User Development
Interfaces for i-TV
Interfaces for Recommender Systems
Interfaces for Social Interaction and Cooperation
Mobile Interaction
Motion-based Interaction
Multimodal Interfaces
(Multi)Sensory Interfaces
(Multi)Touch Interaction
Search Interfaces
Shape-Changing Devices
User Interfaces for the Internet of Things
Usability and Accessibility
Usability and (Cyber)Security
Virtual and Augmented Reality
Visual Analytics
LONG AND SHORT RESEARCH PAPERS
We solicit high-quality original research papers in the area of advanced visual interfaces and Human-Computer Interaction in general. All submissions will be peer-reviewed by an international panel of experts.
Accepted long and short research papers will be included in the Proceedings published by ACM Press and available in the ACM Digital Library.
Long and Short papers are publications that address AVI 2022 topics and describe original, unpublished research.
The maximum length of long papers is eight pages (with one additional page for references).
The maximum length of short papers is four pages (with one additional page for references).
POSTER PAPERS
The AVI 2022 Poster Track allows researchers and practitioners to present their work in progress and obtain precious feedback from their peers in an informal setting.
Poster submissions must be up to 2 pages (with one additional page for references), not anonymized.
DEMO PAPERS
Demo papers refer to something that authors can show at the Conference to demonstrate a completed or ongoing research effort. We are looking for implementations of novel and exciting concepts or systems related to the main topics of AVI.
Demo submissions must be up to 2 pages (with one additional page for references), not anonymized.
SUBMISSION FORMAT
All the papers mentioned above, i.e., long and short research papers, posters, and demos, require online submission. Authors must format these submissions according to the ACM SIGCONF template. Please find the templates below:
- Latex for Overleaf: https://www.overleaf.com/latex/templates/association-for-computing-machiner…
- Word Template: https://www.acm.org/publications/proceedings-template
Long and short papers must be anonymized, removing information (such as authorship, acknowledgments, name of an application, or software, or project) that can suggest the authors' identity. Citation to authors' previous work should not be anonymous and should be in third person in the text, e.g., "As described by [10]" and not "As described in our previous work [10]".
Papers must be submitted online on EasyChair
https://easychair.org/conferences/?conf=avi2022
We strongly encourage sending a 250-word abstract by the abstract deadline, one week before final submission, to speed up the paper assignment to reviewers.
WORKSHOP PROPOSALS
We invite proposals for workshops that will facilitate the exchange of new ideas in all areas related to advanced visual interfaces and Human-Computer Interaction. We invite organizers to propose either half-day or one-day long workshops held on June 6 or June 7, 2022, at the AVI2022 venue.
Workshop proposals must be submitted on this Google form: https://forms.gle/36gjYKp2xkH28MAu5
TUTORIALS
We encourage the proposal of tutorials on specific topics related to AVI and general HCI approaches, methodologies, or technologies.
Tutorial proposals must be submitted on this Google form: https://forms.gle/PkgzwFUwp2bzbN4z8
PROCEEDINGS
Accepted full and short research papers, poster papers, demo papers, and workshop descriptions will appear in the Proceedings published by ACM Press. They will be available in the ACM Digital Library. For each accepted paper, at least one author must register to AVI 2022 by the early registration deadline and present the paper at the Conference.
---------------------------------------------------------------------------
AVI2022 ORGANIZING COMMITTEE
General Chair
Paolo Bottoni, Sapienza University of Rome, Italy
Program Chair
Emanuele Panizzi, Sapienza University of Rome, Italy
Long Papers Chairs
Célia Martinie, University of Toulouse 3, France
Fabio Pittarello, Ca' Foscari University, Venice, Italy
Short Papers Chairs
David Bell, Brunel University London, UK
Marco Romano, University of Salerno, Italy
Poster Chairs
Marianna Di Gregorio, University of Salerno, Italy
Antti Knutas, Lappeenranta University of Technology, Finland
Demo Chairs
Marco Angelini, Sapienza University of Rome, Italy
Silvio Barra, Università degli Studi di Napoli Federico II, Italy
Workshop & Tutorial Chairs
Giuseppe Desolda, Università degli Studi di Bari Aldo Moro, Italy
Alan Serrano-Rico, Brunel University London, UK
Publicity Chairs
Mehdi Rizvi, Polytechnic of Milan, Italy
Laura Maye, University College Cork, Ireland
Online Experience Chairs
Enrico Bassetti, Sapienza University of Rome, Italy
Alba Bisante, Sapienza University of Rome, Italy
AVI STEERING COMMITTEE
Paolo Buono
University of Bari, Italy
Tiziana Catarci
Sapienza University of Rome, Italy
Maria Francesca Costabile
University of Bari, Italy
Maristella Matera
Polytechnic of Milan, Italy
Massimo Mecella
Sapienza University of Rome, Italy
Kent Norman
University of Maryland, USA
Genny Tortora
University of Salerno, Italy
Giuliana Vitiello
University of Salerno, Italy
Marco Winckler
Université Côte d'Azur, France
---------------------------------------------------------------------------
For more information or any queries, please see our website: https://sites.google.com/di.uniroma1.it/avi2022
or write to us at avi2022[at]easychair.org
*** Fourth Call for Papers ***
2022 IEEE International Conference on Evolving and Adaptive
Intelligent Systems (IEEE EAIS 2022)
May 25-27, 2022, Golden Bay Hotel 5*, Larnaca, Cyprus
http://cyprusconferences.org/eais2022/
(Proceedings to be published by the IEEE Xplore Digital Library;
Special Journal Issue with Evolving Systems, Springer)
IEEE EAIS 2022 will provide a working and friendly atmosphere and will be a
leading international forum focusing on the discussion of recent advances,
the exchange of recent innovations and the outline of open important future
challenges in the area of Evolving and Adaptive Intelligent Systems. Over the
past decade, this area has emerged to play an important role on a broad
international level in today's real-world applications, especially those ones
with high complexity and dynamic changes. Its embedded modelling and
learning methodologies are able to cope with real-time demands, changing
operation conditions, varying environmental influences, human behaviours,
knowledge expansion scenarios and drifts in online data streams.
Conference Topics
Basic Methodologies
Evolving Soft Computing Techniques. Evolving Fuzzy Systems. Evolving
Rule-Based Classifiers. Evolving Neuro-Fuzzy Systems. Adaptive
Evolving Neural Networks. Online Genetic and Evolutionary Algorithms. Data
Stream Mining. Incremental and Evolving Clustering. Adaptive
Pattern Recognition. Incremental and Evolving ML Classifiers. Adaptive
Statistical Techniques. Evolving Decision Systems. Big Data.
Problems and Methodologies in Data Streams
Stability, Robustness, Convergence in Evolving Systems. Online Feature
Selection and Dimension Reduction. Online Active and Semi-supervised
Learning. Online Complexity Reduction. Computational Aspects.
Interpretability Issues. Incremental Adaptive Ensemble Methods. Online
Bagging and Boosting. Self-monitoring Evolving Systems. Human-Machine
Interaction Issues. Hybrid Modelling, Transfer Learning. Reservoir Computing.
Applications of EAIS
Time Series Prediction. Data Stream Mining and Adaptive Knowledge
Discovery. Robotics. Intelligent Transport and Advanced Manufacturing.
Advanced Communications and Multimedia Applications. Bioinformatics and
Medicine. Online Quality Control and Fault Diagnosis. Condition
Monitoring Systems. Adaptive Evolving Controller Design. User Activities
Recognition. Huge Database and Web Mining. Visual Inspection and
Image Classification. Image Processing. Cloud Computing. Multiple Sensor
Networks. Query Systems and Social Networks. Alternative Statistical and
Machine Learning Approaches.
Submissions
Submitted papers should not exceed 8 pages plus at most 2 pages overlength.
Submissions of full papers are accepted online through Easy Chair
(https://easychair.org/conferences/?conf=eais2022).
The EAIS 2022 proceedings will be published on IEEE Xplore Digital Library.
Authors of selected papers will be invited to submit extended versions
for possible inclusion in a special issue of Evolving Systems - An
Interdisciplinary Journal for Advanced Science and Technology (Springer).
Important Dates
• Paper submission: January 10, 2022
• Notification of acceptance/rejection: February 19, 2022
• Camera ready submission: March 20, 2022
• Authors registration: March 20, 2022
• Conference Dates: May 25-27, 2022
Social Media
FB: https://www.facebook.com/IEEEEAIS
Twitter: https://twitter.com/IEEE_EAIS
Linkedin: https://www.linkedin.com/events/2022ieeeconferenceonevolvingand681556007867…
Organization
Honorary Chairs
• Dimitar Filev, Ford Motor Co., USA
• Nikola Kasabov, Auckland University of Technology, New Zealand
General Chairs
• George A. Papadopoulos, University of Cyprus, Nicosia, Cyprus
• Plamen Angelov, Lancaster University, UK
Program Committee Chairs
• Giovanna Castellano, University of Bari, Italy
• José A. Iglesias, Carlos III University of Madrid, Spain
****** Apologies for multiple postings *****
=========================================================
Special Issue on New Frontiers in Multimedia-based and Multimodal HCI
to be published in the journal
Multimedia Tools and Applications
https://www.springer.com/journal/11042
=========================================================
-----------------------------------------------------------
Overview:
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This special issue considers research in the area of multimedia-based and multimodal systems for advanced human-computer interaction (HCI). It aims at exploring and expanding on its frontiers. Therefore it especially seeks high-quality contributions from research areas at the frontiers of multimedia HCI, such as arts and humanities, education, cyber-physical systems, artificial intelligence.
The special issue will also host the extended versions of selected best papers presented at the 2021 Edition of CHItaly, the biannual Conference of the Italian SIGCHI Chapter, held from 11 to 13 July 2021 in Bolzano, Italy. Such papers will undergo a regular review process as detailed in the Submission Guidelines below.
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Topics of Interest
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Topics of interest include, but are not limited to:
Frontiers in Multimedia-based and Multimodal HCI: Theories, Concepts and Models
· HCI design and evaluation methods for multimedia and multimodal systems
· Multimodal interaction technologies
· Collaborative and social computing and HCI
· Accessibility and inclusive multimedia
Frontiers of Arts, Humanities, Education, Society for Multimedia-based and Multimodal HCI
· Design & arts and multimedia-based HCI
· Humanities and multimedia-based HCI
· Learning, education and multimedia-based HCI
· Values, ethics, society and multimedia-based HCI
Frontiers of Physical, Digital or Hybrid Multimedia-based and Multimodal HCI
· Game- and gamification-based multimedia-based HCI and multimodal systems
· Augmented, virtual or mixed reality and multimedia-based HCI in multimodal systems
· Smart things, smart ambients or smart cities and multimodal HCI
· Tangible design, industrial design or product design and multimedia-based HCI
· Beyond cobots: assistive or proactive robots and multimedia-based HCI
Frontiers of Artificial Intelligence for Multimedia-based and Multimodal HCI
· Human-in-the-loop machine/deep learning and multimedia-based HCI in multimodal systems
· Agent-based systems or multi-agent systems and multimedia-based HCI
· Data or process analysis, modelling or visualisation and multimedia-based HCI
· Natural language processing and multimedia-based HCI
· Recommendation, personalisation or adaptation and multimedia-based HCI
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Guest Editors:
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Dr. Alessandra Melonio (Lead Guest Editor)
Faculty of Computer Science, Free University of Bozen-Bolzano, Italy
Email: alessandra.melonio(a)unibz.it<mailto:alessandra.melonio@unibz.it>
Dr. Maria De Marsico
Department of Computer Science, Sapienza University of Rome, Italy
Email: demarsico(a)di.uniroma1.it<mailto:demarsico@di.uniroma1.it>
Dr. Cristina Gena
Department of Computer Science, University of Torino, Italy
Email: cristina.gena(a)unito.it<mailto:cristina.gena@unito.it>
Dr. Rosella Gennari
Faculty of Computer Science, Free University of Bozen-Bolzano, Italy
Email: gennari(a)inf.unibz.it<mailto:gennari@inf.unibz.it>
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Important dates/Tentative Schedule:
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Submission deadline: November 30, 2021
Final manuscript due: August 30, 2022
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Submission Guidelines
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Authors should prepare their manuscript according to the Instructions for Authors available from the Multimedia Tools and Applications website<https://springer.com/11042>. Authors should submit through the online submission site at https://www.editorialmanager.com/mtap/default.aspx<https://www.editorialmanager.com/mtap/default.aspx> and select “SI 1224 - New Frontiers in Multimedia-based and Multimodal HCI” when they reach the “Article Type” step in the submission process. Submitted papers should present original, unpublished work, relevant to one of the topics of the special issue. All submitted papers will be evaluated on the basis of relevance, significance of contribution, technical quality, scholarship, and quality of presentation, by at least three independent reviewers. It is the policy of the journal that no submission, or substantially overlapping submission, be published or be under review at another journal or conference at any time during the review process.
Please note that the authors of papers presented at CHItaly 2021 are invited to submit an extended version of their contributions by taking into consideration both the reviewers’ comments on their conference paper, and the feedback received during presentation at the conference. It is worth clarifying that that the extended version is expected to present a significant contribution beyond the conference paper, and contain at least 30% original scientific contribution, e.g., in the form of new algorithms, experiments or qualitative/quantitative comparisons. Neither verbatim transfer of large parts of the conference paper nor reproduction of already published figures will be tolerated. Authors must explain in the introduction to the paper the new contribution to the field made by the submission, and the original conference publication should be cited in the text. The extended versions of CHItaly papers will undergo the ordinary review process, and be accepted only if well-suited to the topic of this special issue and meeting the scientific level of the journal.
*** Second Call for Special Track Proposals ***
ACM International Conference on Information Technology for Social Good
(GoodIT 2022)
7–9 September, 2022, 5* St. Raphael Resort & Marina, Limassol, Cyprus
https://cyprusconferences.org/goodit2022/
Scope
ACM GoodIT focuses on the application of IT technologies to social good. Social good
is typically defined as an action that provides some sort of benefit to the general
public. In this case, Internet connection, education, and healthcare are all good
examples of social goods. However, new media innovations and the explosion of
online communities have added new meaning to the term. Social good is now about
global citizens uniting to unlock the potential of individuals, technology, and
collaboration to create positive societal impact.
GoodIT topics include but not limited to:
• IT for education
• Data Science
• Digital solutions for Cultural Heritage
• Data sensing, processing, and persistency
• Game, entertainment, and multimedia applications
• Health and social care
• IT for development
• Privacy and trust issues and solutions
• Sustainable cities and transportation
• Smart governance and e-administration
• IT for smart living
• Technology addressing the digital divide
• IT for automotive
• Frugal solutions for IT
• Ethical computing
• Decentralized approaches to IT
• Citizen science
• Socially responsible IT solutions
• Sustainable IT
• Social informatics
• Civic intelligence
Journal Special Issue and Best Paper Award
Selected papers will be invited to submit an extended version to a special issue
in the journal MDPI Sensors, where the theme of the special issue will be
"Application of Information Technology (IT) to Social Good". Specifically 5 papers
will be invited free of charge and another 5 papers will get a 20% discount on
the publication fees.
Furthermore, MDPI Sensors will sponsor a Best Paper Award with the amount of
400 CHF.
Special Tracks Proposals
GoodIT 2022 will feature special tracks whose aim is to focus on a specific topic of
interest related to the overall scope of the conference. We solicit proposals for special
tracks to be held within the main conference and whose publications will be included
in the conference proceedings. Tracks proposals can focus on any contemporary
themes that highlight social good aspects in the design, implementation,
deployment, securing, and evaluation of IT technologies.
Special Track Proposal Format
A special track proposal must contain the following information:
• Title of the special track.
• The names of the organizers (indicatively, two) with affiliations, contact
information, and a single paragraph of a brief bio.
• A short description of the scope and topics of the track (max 1/2 page) and a brief
explanation of: (1) why the topic is timely and important; (2) why the topic is related
to the conference’s main theme; (3) why the track may attract a significant number of
submissions of good quality.
• Indication if a journal special issue is associated with the track, possibly with
information on the process of selecting papers.
• The plan to disseminate the call for papers of the special track for achieving a
reasonable number of paper submissions (a list of emailing lists will help).
• A tentative Program Committee list.
• A draft Call for Papers (max 1 page).
Publication
Papers submitted to each particular track have to satisfy the same criteria as for the
main conference. They must be original works and must not have been previously
published. They have to be peer-reviewed by the track's Program Committee (at least
three reviews per submitted paper are required). The final version of papers must
follow the formatting instructions of the main conference
(https://cyprusconferences.org/goodit2022/index.php/authors/). At least one of the
authors of all accepted papers must register and present the work at the conference;
otherwise, the paper will not be published in the proceedings. All accepted and
presented papers will be included in the conference proceedings published in the
ACM Digital Library. The special track may provide an option for publishing extended
versions of selected papers in a special issue of a journal.
Special Track Proposal Submission Guidelines
Special track proposals should be submitted as a single PDF file to the special track
Chairs (see below) via email to: ombretta.gaggi(a)unipd.it, valentino.vranic(a)stuba.sk,
and rysavy(a)fit.vut.cz. The subject of the e-mail must be: “GoodIT 2022 – special
track proposal”. The special track chairs may ask proposers for supplying additional
information during the review period.
Important Dates
• Special Track Proposal Submission Deadline: 13 December 2021
• Notification of Selection: 20 December 2021
Contact (Special Tracks Chairs)
• Ombretta Gaggi (University of Padua, Italy)
• Ondrej Rysavy (Brno University of Technology, Czech Republic)
• Valentino Vranic (Slovak University of Technology in Bratislava, Slovakia)
*** Final Call for Papers for the Main Track ***
9th European Conference on Service-Oriented and Cloud Computing
(ESOCC 2022)
March 22-24, 2022, Lutherstadt Wittenberg, Germany
http://www.cs.ucy.ac.cy/~george/GPLists_2021/lm.php?tk=SENJLUlUQUxZCQkJaGNp…
(*** Submission Deadline Extended to November 21st ***)
Scope
Service-oriented and cloud computing have made a huge impact both on the software
industry and on the research community. Today, service and cloud technologies are
applied to build large-scale software landscapes as well as to provide single software
services to end users. Services today are independently developed and deployed as
well as freely composed while they can be implemented in a variety of technologies, a
quite important fact from a business perspective. Similarly, cloud computing aims at
enabling flexibility by offering a centralised sharing of resources. The industry's need
for agile and flexible software and IT systems has made cloud computing the
dominating paradigm for provisioning computational resources in a scalable, on-
demand fashion. Nevertheless, service developers, providers, and integrators still
need to create methods, tools and techniques to support cost-effective and secure
development as well as use of dependable devices, platforms, services and service-
oriented applications in the cloud.
The European Conference on Service-Oriented and Cloud Computing (ESOCC) is the
premier conference on advances in the state of the art and practice of service-
oriented computing and cloud computing in Europe. The main objectives of this
conference are to facilitate the exchange between researchers and practitioners in the
areas of service-oriented computing and cloud computing, as well as to explore the
new trends in those areas and foster future collaborations in Europe and beyond.
Topics of interest
ESOCC 2022 seeks original, high quality papers related to all aspects of service-
oriented and cloud computing. Specific topics of interest include but are not limited
to:
- Service and Cloud Computing Models
• Design patterns, guidelines and methodologies
• Governance models
• Architectural models
• Requirements engineering
• Formal Methods
• Model-Driven Engineering
• Quality models
• Security, Privacy & Trust models
• Self-Organising Service-Oriented and Cloud Architectures Models
• Testing models
- Service and Cloud Computing Engineering
• Service Discovery, Matchmaking, Negotiation and Selection
• Monitoring and Analytics
• Governance and management
• Cloud Interoperability, Multi-Cloud, Cross-Cloud, Federated Cloud solutions
• Frameworks & Methods for Building Service and Cloud based Applications
• Cross-layer adaptation
• Edge/Fog computing
• Cloud, Service Orchestration & Management
• Service Level Agreement Management
• Service Evolution/Optimisation
• Service & Cloud Testing and Simulation
• QoS for Services and Clouds
• Semantic Web Services
• Service mining
• Service & Cloud Standards
• FaaS / Serverless computing
- Technologies
• DevOps in the Cloud
• Containerized services
• Emerging Trends in Storage, Computation and Network Clouds
• Microservices: Design, Analysis, Deployment and Management
• Next Generation Services Middleware and Service Repositories
• RESTful Services
• Service and Cloud Middleware & Platforms
• Blockchain for Services & Clouds
• Services and Clouds with IoT
• Fog Computing with Service and Cloud
- Business and Social aspects
• Enterprise Architectures for Service and Cloud
• Service-based Workflow Deployment & Life-cycle Management
• Core Applications, e.g., Big Data, Commerce, Energy, Finance, Health, Scientific Computing, Smart Cities
• Business Process as a Service - BPaaS
• Service and Cloud Business Models
• Service and Cloud Brokerage
• Service and Cloud Marketplaces
• Service and Cloud Cost & Pricing
• Crowdsourcing Business Services
• Social and Crowd-based Cloud
• Energy issues in Cloud Computing
• Sustainability issues
Submissions from industry are welcome (for example, use cases).
Submissions
ESOCC 2022 invites submissions for the main track:
- Regular research papers (15 pages including references)
We only accept original papers, not submitted for publication elsewhere. The papers
must be formatted according to the LNCS proceedings guidelines. They must be
submitted to the EasyChair site at
http://www.cs.ucy.ac.cy/~george/GPLists_2021/lm.php?tk=SENJLUlUQUxZCQkJaGNp… by selecting the main track.
All accepted regular research papers are expected to be published in the main
conference proceedings by Springer in the Lecture Notes in Computer Science (LNCS)
series (http://www.springer.com/lncs).
At least one author of each accepted paper is expected to register and present the
work at the conference.
A journal special issue is planned, and authors of selected accepted papers will be
invited to submit extended versions of their articles.
Important Dates
- Paper submission: 21 November 2021
- Notifications: 7 January 2022
- Camera Ready versions due: 20 January 2022
Organization
General Chair
• Wolf Zimmermann (Martin Luther University Halle-Wittenberg, Germany)
Programme Co-Chairs
• Fabrizio Montesi (University of Southern Denmark, Denmark)
• George A. Papadopoulos (University of Cyprus, Cyprus)
Carissimi,
è con grande piacere che annuncio l'ingresso di Luigi De Russis nell'Executive Committee di ACM SIGCHI come Adjunct Chair for Community Support: https://sigchi.org/executive-committee/
È un risultato importante per Luigi e anche per la nostra comunità.
Congratulazioni a Luigi!
Cari saluti,
Maristella
-----------------------
Call for Abstracts
----------------------
UD 2022 - Sixth International Conference on Universal Design - Transforming our World through Universal Design for Human Development
http://ud2022.unibs.it
UD2022 will be hosted in Brescia, Italy, September 7-9, 2022, and is co-organized by the universities of Brescia, Trieste, and Ca’ Foscari University of Venice.
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The vision of UD 2022
-----------------------------
The conference will be centered on the connection between Universal Design and 2030 sustainable development goals related to the built environment, sustainable communities, cities and urban environments, knowledge, information and life-long learning, human development, decent work, healthy aging and wellbeing. There will be a special session on Cultural Heritage. The conference brings together international research findings and best practices in Universal Design.
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Themes for UD 2022
----------------------------
Universal Design and:
1. Higher education and life-long learning
2. Health and healthcare
3. Mobility
4. Information and communication technology; assistive technologies; digital learning; artificial intelligence
5. Arts, culture, aesthetics and design
6. Cultural heritage
7. Inclusive and resilient cities
8. Public and private buildings and spaces
9. Navigation and wayfinding
10. Economic and legal perspectives
11. Ethical and philosophical perspectives
12. Systems, Standards, institutions and policies in the public and private sectors
13. Post COVID pandemic perspectives
14. Vulnerables and low and middle income countries
15. Tourism
16. Workplace and employment
17. Objects, products, services
---------------------
Important Dates
---------------------
20th November 2021 (Extended): deadline for abstract submission
10th January 2022: abstract acceptance notification
31st March 2022: deadline for full papers
31st May 2022: end of review process for full papers
30th June 2022: deadline for final papers (camera ready)
---------------------------
Conference web site
---------------------------
http://ud2022.unibs.it
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Contacts
------------
Conference official mail: ud2022(a)unibs.it
Alberto Arenghi: alberto.arenghi(a)unibs.it
Giulia Bencini: giulia.bencini(a)unive.it
Ilaria Garofolo: ilaria.garofolo(a)dia.units.it
--
Informativa sulla Privacy: https://www.unibs.it/it/node/1452
<https://www.unibs.it/it/node/1452>
— Apologies for cross-posting —
Special Issue "Explainable User Models"
A special issue of Multimodal Technologies and Interaction<https://www.mdpi.com/journal/mti> (ISSN 2414-4088).
Important Dates & Facts:
Abstract/title submission: ideally until November 5, 2021
Manuscripts due by: February 20, 2022
Notification to authors: March 15, 2022
Website: https://www.mdpi.com/journal/mti/special_issues/Explainable_User_Models
Benefits of submission:
- Experienced Guest Editor
- Open Access with quick processing time
- High Visibility: Indexed within Scopus<https://www.scopus.com/sourceid/21100945706>, ESCI (Web of Science)<https://mjl.clarivate.com/search-results>, Inspec<https://inspec-direct-app.theiet.org/>, and many other databases<https://www.mdpi.com/journal/mti/indexing>.
- Journal Rank: CiteScore - Q2 (Computer Science Applications)
Special Issue Information
This special issue addresses research on Explainable User Models. As AI systems’ actions and decisions will significantly affect their users, it is important to be able to understand how an AI system represents its users. It is a well-known hurdle that many AI algorithms behave largely as black boxes. One key aim of explainability is, therefore, to make the inner workings of AI systems more accessible and transparent.
Such explanations can be helpful in the case when the system uses information about the user to develop a working representation of the user, and then uses this representation to adjust or inform system behavior. E.g., an educational system could detect whether students have a more internal or external locus of control, a music recommender system could adapt the music it is playing to the current mood of a user, or an aviation system could detect the visual memory capacity of its pilots. However, when adapting to such user models it is crucial that these models are accurately detected. Furthermore, for such explanations to be useful, they need to be able to explain or justify their representations of users in a human-understandable way. This creates a necessity for techniques that will create models for the automatic generation of satisfactory explanations intelligible for human users interacting with the system.
The scope of the special issue includes but is not limited to:
Detection and Modelling
• Novel ways of Modeling User Preferences
• Types of information to model (Knowledge, Personality, Cognitive differences, etc.)
• Distinguishing between stationary versus transient user models (e.g., Personality vs Mood)
• Context modeling (e.g., at work versus at home, lean in versus lean out activities)
• User models from heterogeneous sources (e.g., behavior, ratings, and reviews)
• Enrichment and Crowdsourcing for Explainable User Models
Ethics
• Detection of sensitive or rarely reported attributes (e.g., gender, race, sexial orientation)
• Implicit user modeling versus explicit user modeling (e.g., questionnaires versus inference from behavior)
• User modeling for self actualization (e.g., user modeling to improve dietary or news consumption habits)
Human understandability
• Metrics and methodologies for evaluating fitness for the purpose of explanations
• Balancing completeness and understandability for complex user models
• Explanations to mitigate human biases (e.g., confirmation bias, anchoring)
• Effect of user model explanation on subsequent user interaction (e.g., simulations, and novel evaluation methodologies)
Effectiveness
• Analysis or comparison of context of use of explanation (e.g., risk, time pressure, error tolerance)
• Analysis of context of use of system (e.g., decision support, prediction)
• Analysis or comparison of effect of explaining in specific domains (e.g., education, health, recruitment, security)
Adaptive presentation of the explanations
• For different types of user
• Interactive explanations
• Investigation of which presentational aspects are beneficial to tailor in the explanation (e.g., level of detail, terminology, modality text or graphics, level of interaction)
Prof. Dr. Nava Tintarev
Ms. Oana Inel
Guest Editors
Dear list members,
At the Free University of Bozen-Bolzano we have a 3-year fully-funded Ph.D.
grant to work on the project "Performance Management in Skill and
Activity-Based Shop Floors" within the Advanced-Systems Engineering
programme. The project is done in collaboration with a company and aims to
investigate how to integrate environmentally sustainable processes into the
field of industrial automation. Please see the attached file for a more
detailed description of the project.
Applications can be submitted from *22 October to 5 November 2021*, by noon
local time. Further details on the application procedure and selection
process can be found on the following link:
https://www.unibz.it/assets/Documents/Applicants/PhD-37-Cycle/ASE_scheda-de…
The language of the Ph.D. programme is English, and the university
implements a trilingual model providing prospective students with a
suitable environment to learn German and Italian. For this concrete grant,
knowledge of Italian and/or German is preferred but not required.
If you have any questions you can reach us at maria.menendezblanco(a)unibz.it
and Antonella.DeAngeli(a)unibz.it.
Best regards,
María Menéndez-Blanco
*Project Title: "Performance Management in Skill and Activity-Based Shop
Floors"*
This interdisciplinary action-research project, which draws on
psychological, IT, and engineering knowledge, aims to investigate how to
integrate environmentally sustainable processes into the field of
industrial automation. The case study is the GKN site in Bruneck/Brunico
which is transforming its production process. The company is moving from an
approach in which workers were traditionally assigned to fixed tasks into a
dynamic approach in which workers will be automatically assigned to
different tasks based on industrial needs and their skills. An algorithm
tracks the individual's behaviour through a smartwatch that notifies the
opening of a task through an interface where the user can accept or reject
it. From a psychological perspective this change is dramatic and, as often
documented in the literature, strong resistance factors have also been
shown at GKN, even after the use of economic incentives.
The project aims to investigate how the green challenge can become a
facilitating factor in the acceptance of work processes that in turn lead
to more sustainable development. New algorithms could, for example, take
into account the reduction of waste or energy consumption within the
company. Highlighting these criteria in the interface could help support
user participation. In summary, the project aims to (a) identify
performance parameters; (b) develop algorithms and models for predicting
human tasks and behaviours and calculating optimal actions; (c) communicate
suitable actions and parameters to the worker; (d) create new communities
of practice as stipulated in the call for funding.
Apologies for multiple posting
ECCE 2022 - EUROPEAN CONFERENCE ON COGNITIVE ERGONOMICS
33rd annual conference of the European Association of Cognitive Ergonomics (EACE)
4-7 October 2022 | Kaiserslautern, Germany
http://www.hciv.de/ecce2022
CALL FOR PAPERS
ECCE 2022 invites contributions from researchers and practitioners which address the broad spectrum of Cognitive Ergonomics challenges in the analysis, design, and evaluation of virtual and physical interactive systems as part of a rich conference program including keynote talks, paper presentation as well as a doctoral consortium. The 33rd ECCE conference will target state-of-the-art as well as emerging topics pertaining to cognitive ergonomics and its role in design processes, information presentation and visualization, human factors and simulation, prototyping, cross / extended reality, user interfaces development, evaluations, and emerging ethical issues.
The special theme of ECCE 2022 is:
“Evaluating the Reality–Virtuality Continuum”.
The Topics of interest include but are not limited to the following ones:
* Cognitive processes in design
* Cognitively-orientated human factors
* Consequences of VR/AR/MR usage
* Context awareness
* Cross / Extended reality (XR): VR, AR, and MR
* Decision aiding, information presentation and visualization
* Design methods, tools, and methodologies for designing interactive systems
* Ecological approaches to human cognition and human-technology interaction
* Efficient collaborations
* Ethical issues in virtual environments
* Human-computer interaction
* Human error and reliability
* Human factors and simulation
* Human-technology interaction in the Internet of Things era
* Interactive learning
* Intuitive interaction
* Motivation, engagement, goal sharing
* Multisensory perception
* Resilience and diversity
* Scalable evaluation spanning the reality–virtuality continuum
* Situation awareness
* Trust and control in complex virtual systems
* User experience design
* User interfaces
* User research concepts, methods, and empirical studies
Submissions
All submissions fulfilling the submission requirements will be peer-reviewed and accepted papers will be published in the conference proceedings.
Please visit https://www.acm.org/publications/taps/word-template-workflow for all information on formatting and templates to create your manuscript for submission.
All submissions are handled through Easy Chair: https://easychair.org/conferences/?conf=ecce2022[AE1]
Proceedings will appear on ACM Digital Library.
Submission Categories
* Long and Short Papers
* Demonstrations
* Workshops
* Submissions to the Doctoral Consortium
Important Dates and Deadlines
March 15, 2022: Deadline for submissions
June 22, 2022: Deadline for camera-ready version submissions
July 15, 2022: Early registration deadline
October 4, 2022: ECCE 2022 doctoral consortium and workshops
October 5-7, 2022: ECCE 2022 main conference
General chairs
Achim Ebert, TU Kaiserslautern, Germany
Thomas Lachmann, TU Kaiserslautern, Germany
BHCC 2021 - Third symposium on Biases in Human Computation and Crowdsourcing, 10 - 12 November 2021, Delft, Netherlands (Online)
*Registration*
Registration is now live for BHCC 2021: https://www.bhcc-symposium.com/registration
Registration is free and we welcome everyone to participate. Register before 25th October 2021 and be eligible to receive a cool BHCC 2021 welcome package. Only available for the first 50 registrations!
*Program*
An overview of BHCC 2021 Program is available here: https://www.bhcc-symposium.com/program
On this page, you can find the details about BHCC Social Events, Interdisciplinary Panel on "Open Science & Good Research Practice", and the full schedule.
*Invited Speakers*
https://www.bhcc-symposium.com/invited-speakers
- Ming Yin, Purdue University
- Saiph Savage, Northeastern University
- Alexandra Olteanu, Microsoft
*Accepted Papers and Abstracts*
View the list of accepted papers and abstracts: https://www.bhcc-symposium.com/program/accepted-papers-and-abstracts
*Related Events*
Please check out the workshop at ACM CSCW 2021: Investigating and Mitigating Biases in Crowdsourced Data on 23 October 2021!
https://sites.google.com/view/biases-in-crowdsourced-data
*** First Call for Contributions ***
ACM International Conference on Information Technology for Social Good
(GoodIT 2022)
7–9 September, 2022, 5* St. Raphael Resort & Marina, Limassol, Cyprus
https://cyprusconferences.org/goodit2022/
Scope
The ACM GoodIT conference seeks papers describing significant research
contributions related to the application of information technologies (IT) to social
good. Social good is typically defined as something that provides a benefit to the
general public. In this context, clean air and water, Internet connection, education,
and healthcare are all good examples of social goods. However, new media
innovations and the explosion of online communities have added new meaning to the
term. Social good is now about global citizens uniting to unlock the potential of
individuals, technology, and collaboration to create a positive societal impact.
GoodIT solicits papers that address important research challenges related to, but not
limited to:
• Citizen science
• Civic intelligence
• Decentralized approaches to IT
• Digital solutions for Cultural Heritage
• Environmental monitoring
• Ethical computing
• Frugal solutions for IT
• Game, entertainment, and multimedia applications
• Health and social care
• IT for automotive
• IT for development
• IT for education
• IT for smart living
• Privacy, trust and ethical issues in ICT solutions
• Smart governance and e-administration
• Social informatics
• Socially responsible IT solutions
• Sustainable cities and transportation
• Sustainable IT
• Technology addressing the digital divide
Main Track Paper Submission
The papers should not exceed six (6) pages (US letter size) double-column,
including figures, tables, and references in standard ACM format
(https://cyprusconferences.org/goodit2022/index.php/authors/).
They must be original works and must not have been previously published.
At least one of the authors of all accepted papers must register and present the
work at the conference; otherwise, the paper will not be published in the
proceedings. All accepted and presented papers will be included in the conference
proceedings published in the ACM Digital Library.
Special journal issues will be organised where the best accepted papers will be invited
to submit extended versions.
Separate call-for-papers will be announced for the special tracks (more information
will be available on the conference web site).
Work-in-Progress and PhD Track
Inside ACM GoodIT, the Work-in-Progress and PhD Track provides an opportunity to
showcase interesting new work that is still at an early stage. We encourage
practitioners and researchers to submit to the Work-in-Progress venue as it provides
a unique opportunity for sharing valuable ideas, eliciting feedback on early-stage
work, and fostering discussions and collaborations among colleagues. Moreover, this
track provides a platform for PhD students to present and receive feedback on their
ongoing research. Students at different stages of their research will have the
opportunity to present and discuss their research questions, goals, methods and
results. This is an opportunity to obtain guidance on various aspects of their research
from established researchers and other PhD students working in research areas
related to technologies for social good.
Important: For this specific track, papers must not exceed four (4) pages
(US letter size) double column, including figures, tables, and references in standard
ACM format (https://cyprusconferences.org/goodit2022/index.php/authors/).
Important Dates
• Submission deadline for all types of contributions: 23 May 2022
• Notification of acceptance: 20 June 2022
• Camera-ready submission and author registration: 11 July 2022
Program Chairs
• Costas Mourlas, University of Athens, Greece
• Diogo Pacheco, University of Exeter, UK
• Catia Prandi, University of Bologna, Italy
WiP & PhD Track Chairs
• Marco Furini, University of Modena e Reggio Emilia, Italy
• Dimitris Gouscos, University of Athens, Greece
• Barbara Guidi, University of Pisa, Italy
The registration portal for the 21st edition of the Mobile and Ubiquitous Multimedia Conference is now open.
The situation in Belgium is stationary and coronavirus measures have been relaxed.
The current plan is to hold the conference in a hybrid manner, with talks happening both in-person and online.
We encourage you to attend the conference physically for the best experience.
The registration website is available from https://www.mum-conf.org/2021/registration/
The Early Bird deadline is November 7 2021.
You can still contribute to the conference via poster and demos (DL October 8), check the website for more details:
https://www.mum-conf.org/2021/cfp-posters/https://www.mum-conf.org/2021/cfp-demos/
See you in Leuven in a few months!
*** Fully funded PhD position opening at the University of Bologna (Italy), Department of Computer Science and Engineering ***
We have an open fully funded PhD position in topics related to sustainability, human-computer interaction, data visualization, machine learning, data science.
Project title: Data-driven communities: Big Data, Data Visualization and Citizen science for a sustainable development
Starting Date: January 01, 2022 (duration: 3 years)
Application opening: from: October 05, 2021 to: October 19, 2021
Skills: We are looking for a person who has or will soon have (by October 31, 2021) an MSc degree in Computer Science, HCI, or related areas. Through past research and/or course project experiences, knows about:
a) qualitative/quantitative research methods;
b) data analysis, classification and aggregation;
c) developing prototype interactive user interfaces (both mobile and web applications).
Any previous experiences with publishing posters, papers or demos would be desirable (but not mandatory).
Details: The position requires to spend at least 6 months working in a company (in Italy or abroad). If abroad, the stipend will be increased to cover the additional cost.
Funding: The student will receive a stipend that covers living expenses and university fees (1.570,38 euro per month). The student will also have the opportunity to apply for additional scholarships and teaching assistantship positions.
Supervision: The student will be part of the HCI-IoT group at the Department of Computer Science and Engineering, at the University of Bologna, Italy, the oldest university in continuous operation in the world (https://www.unibo.it/en/homepage). This project offers a unique opportunity for the student to connect with members from academia and industry.
Location: The city of Bologna is located in the Emilia Romagna region, in Italy (https://www.bolognawelcome.com/en). Bologna is a very liveable city, full of art and history, and bars and restaurants where to enjoy an “aperitivo” and eat homemade local Italian food (lasagne, tortellini, mortadella, etc.).
How to apply: Please contact me, Catia Prandi (catia.prandi2(a)unibo.it<mailto:catia.prandi2@unibo.it>) for further information. I will be happy to answer all your questions and feed your curiosity.
Many thanks,
Catia
______________________________________________________
Catia Prandi, PhD.
* Assistant professor,
Department of Computer Science and Engineering, University of Bologna, Italy
https://www.unibo.it/sitoweb/catia.prandi2/en
* International collaborator, ITI-LARSyS, Funchal, Madeira, Portugal
https://iti.larsys.pt/
* Onboarding chair, INDCOR – COST Action CA18230
https://indcor.eu/
* H2020 FET SMARTLAGOON UniBo team leader
https://cordis.europa.eu/project/id/101017861
*** Third Call for Papers and Final Call for Special Sessions Proposals ***
2022 IEEE International Conference on Evolving and Adaptive
Intelligent Systems (IEEE EAIS 2022)
May 25-27, 2022, Golden Bay Hotel 5*, Larnaca, Cyprus
http://cyprusconferences.org/eais2022/
(Proceedings to be published by the IEEE Xplore Digital Library;
Special Journal Issue with Evolving Systems, Springer)
IEEE EAIS 2022 will provide a working and friendly atmosphere and will be a
leading international forum focusing on the discussion of recent advances,
the exchange of recent innovations and the outline of open important future
challenges in the area of Evolving and Adaptive Intelligent Systems. Over the
past decade, this area has emerged to play an important role on a broad
international level in today's real-world applications, especially those ones
with high complexity and dynamic changes. Its embedded modelling and
learning methodologies are able to cope with real-time demands, changing
operation conditions, varying environmental influences, human behaviours,
knowledge expansion scenarios and drifts in online data streams.
Conference Topics
Basic Methodologies
Evolving Soft Computing Techniques. Evolving Fuzzy Systems. Evolving
Rule-Based Classifiers. Evolving Neuro-Fuzzy Systems. Adaptive
Evolving Neural Networks. Online Genetic and Evolutionary Algorithms. Data
Stream Mining. Incremental and Evolving Clustering. Adaptive
Pattern Recognition. Incremental and Evolving ML Classifiers. Adaptive
Statistical Techniques. Evolving Decision Systems. Big Data.
Problems and Methodologies in Data Streams
Stability, Robustness, Convergence in Evolving Systems. Online Feature
Selection and Dimension Reduction. Online Active and Semi-supervised
Learning. Online Complexity Reduction. Computational Aspects.
Interpretability Issues. Incremental Adaptive Ensemble Methods. Online
Bagging and Boosting. Self-monitoring Evolving Systems. Human-Machine
Interaction Issues. Hybrid Modelling, Transfer Learning. Reservoir Computing.
Applications of EAIS
Time Series Prediction. Data Stream Mining and Adaptive Knowledge
Discovery. Robotics. Intelligent Transport and Advanced Manufacturing.
Advanced Communications and Multimedia Applications. Bioinformatics and
Medicine. Online Quality Control and Fault Diagnosis. Condition
Monitoring Systems. Adaptive Evolving Controller Design. User Activities
Recognition. Huge Database and Web Mining. Visual Inspection and
Image Classification. Image Processing. Cloud Computing. Multiple Sensor
Networks. Query Systems and Social Networks. Alternative Statistical and
Machine Learning Approaches.
Special Sessions Proposals
Distinguished researchers working in theory, analysis and applications of
evolving adaptive and intelligent systems and related areas are encouraged to
submit proposals within the technical scope of IEEE EAIS 2022. Researchers
interested in organising special sessions are invited to submit a formal
proposal to the Special Sessions Chair Gabriella Casalino
(gabriella.casalino(a)uniba.it) and to the General Chair George Angelos
Papadopoulos (george(a)cs.ucy.ac.cy), by specifying:
- Special Session Lead Organiser email address, details and mini-bio
- Co-Organiser(s) details and mini-bio (optional)
- Special Session title
- Aim and scope of the Special Session (~half a page)
- A list of main topics of the Special Session
- A list of potential/expected contributors
Submissions
Submitted papers should not exceed 8 pages plus at most 2 pages overlength.
Submissions of full papers are accepted online through Easy Chair
(https://easychair.org/conferences/?conf=eais2022).
The EAIS 2022 proceedings will be published on IEEE Xplore Digital Library.
Authors of selected papers will be invited to submit extended versions
for possible inclusion in a special issue of Evolving Systems - An
Interdisciplinary Journal for Advanced Science and Technology (Springer).
Important Dates
• Special Session proposal submission: October 15, 2021
• Special Session proposal acceptance: October 22, 2021
• Paper submission: January 10, 2022
• Notification of acceptance/rejection: February 19, 2022
• Camera ready submission: March 20, 2022
• Authors registration: March 20, 2022
• Conference Dates: May 25-27, 2022
Social Media
FB: https://www.facebook.com/IEEEEAIS
Twitter: https://twitter.com/IEEE_EAIS
Linkedin: https://www.linkedin.com/events/2022ieeeconferenceonevolvingand681556007867…
Organization
Honorary Chairs
• Dimitar Filev, Ford Motor Co., USA
• Nikola Kasabov, Auckland University of Technology, New Zealand
General Chairs
• George A. Papadopoulos, University of Cyprus, Nicosia, Cyprus
• Plamen Angelov, Lancaster University, UK
Program Committee Chairs
• Giovanna Castellano, University of Bari, Italy
• José A. Iglesias, Carlos III University of Madrid, Spain
*** Second Call for Contributions ***
9th European Conference on Service-Oriented and Cloud Computing
(ESOCC 2022)
March 22-24, 2022, Lutherstadt Wittenberg, Germany
https://www.esocc-conf.eu
Scope
Service-oriented and cloud computing have made a huge impact both on the software
industry and on the research community. Today, service and cloud technologies are
applied to build large-scale software landscapes as well as to provide single software
services to end users. Services today are independently developed and deployed as
well as freely composed while they can be implemented in a variety of technologies, a
quite important fact from a business perspective. Similarly, cloud computing aims at
enabling flexibility by offering a centralised sharing of resources. The industry's need
for agile and flexible software and IT systems has made cloud computing the
dominating paradigm for provisioning computational resources in a scalable, on-
demand fashion. Nevertheless, service developers, providers, and integrators still
need to create methods, tools and techniques to support cost-effective and secure
development as well as use of dependable devices, platforms, services and service-
oriented applications in the cloud.
The European Conference on Service-Oriented and Cloud Computing (ESOCC) is the
premier conference on advances in the state of the art and practice of service-
oriented computing and cloud computing in Europe. The main objectives of this
conference are to facilitate the exchange between researchers and practitioners in the
areas of service-oriented computing and cloud computing, as well as to explore the
new trends in those areas and foster future collaborations in Europe and beyond.
Tracks
- Main conference: three days of invited talks, panels, and presentations of selected
research papers, including a dedicated day to satellite workshops.
- PhD Symposium: an opportunity for PhD students to present their research activities
and perspectives, to critically discuss them with other PhD students and with
established researchers in the area, hence getting fruitful feedback and advices on
their research activities.
- Projects Track: a useful opportunity for researchers to disseminate the latest
research developments in their projects and meet representatives of other consortia.
Details about all the tracks are available at the conference web site:
https://www.esocc-conf.eu .
Topics of interest
ESOCC 2022 seeks original, high quality papers related to all aspects of service-
oriented and cloud computing. Specific topics of interest include but are not limited
to:
- Service and Cloud Computing Models
• Design patterns, guidelines and methodologies
• Governance models
• Architectural models
• Requirements engineering
• Formal Methods
• Model-Driven Engineering
• Quality models
• Security, Privacy & Trust models
• Self-Organising Service-Oriented and Cloud Architectures Models
• Testing models
- Service and Cloud Computing Engineering
• Service Discovery, Matchmaking, Negotiation and Selection
• Monitoring and Analytics
• Governance and management
• Cloud Interoperability, Multi-Cloud, Cross-Cloud, Federated Cloud solutions
• Frameworks & Methods for Building Service and Cloud based Applications
• Cross-layer adaptation
• Edge/Fog computing
• Cloud, Service Orchestration & Management
• Service Level Agreement Management
• Service Evolution/Optimisation
• Service & Cloud Testing and Simulation
• QoS for Services and Clouds
• Semantic Web Services
• Service mining
• Service & Cloud Standards
• FaaS / Serverless computing
- Technologies
• DevOps in the Cloud
• Containerized services
• Emerging Trends in Storage, Computation and Network Clouds
• Microservices: Design, Analysis, Deployment and Management
• Next Generation Services Middleware and Service Repositories
• RESTful Services
• Service and Cloud Middleware & Platforms
• Blockchain for Services & Clouds
• Services and Clouds with IoT
• Fog Computing with Service and Cloud
- Business and Social aspects
• Enterprise Architectures for Service and Cloud
• Service-based Workflow Deployment & Life-cycle Management
• Core Applications, e.g., Big Data, Commerce, Energy, Finance, Health, Scientific Computing, Smart Cities
• Business Process as a Service - BPaaS
• Service and Cloud Business Models
• Service and Cloud Brokerage
• Service and Cloud Marketplaces
• Service and Cloud Cost & Pricing
• Crowdsourcing Business Services
• Social and Crowd-based Cloud
• Energy issues in Cloud Computing
• Sustainability issues
Submissions from industry are welcome (for example, use cases).
Submissions
ESOCC 2022 invites submissions in all the tracks:
- Regular research papers (15 pages including references)
- PhD Symposium (8 pages including references, authored by the PhD student with
indication of his/her supervisors' names)
- Projects Track (1 to 5 pages including references, describing an ongoing project)
We only accept original papers, not submitted for publication elsewhere. The papers
must be formatted according to the LNCS proceedings guidelines. They must be
submitted to the EasyChair site at
https://easychair.org/conferences/?conf=esocc2022 by selecting the right track.
All accepted regular research papers are expected to be published in the main
conference proceedings by Springer in the Lecture Notes in Computer Science (LNCS)
series (http://www.springer.com/lncs).
Accepted papers of the other tracks and the satellite workshops are expected to be
published by Springer in the Communications in Computer and Information Science
(CCIS) series (https://www.springer.com/series/7899).
At least one author of each accepted paper is expected to register and present the
work at the conference.
A journal special issue is planned, and authors of selected accepted papers will be
invited to submit extended versions of their articles.
Workshop Proposals
ESOCC 2022 also invites proposals for satellite workshops. More details about the
proposal format and submission can be found at https://esocc-conf.eu/index.php/workshops/ .
Important Dates
Regular research & industrial papers:
- Paper submission: 31 October 2021
- Notifications: 7 January 2022
- Camera Ready versions due: 20 January 2022
Projects track:
- Paper submission: 14 January 2022
- Paper notification: 25 February 2022
- Camera Ready Version: 11 March 2022
PhD Symposium Track:
- Paper submission: 14 January 2022
- Paper notification: 25 February 2022
- Camera Ready Version: 11 March 2022
Industrial Track:
- Paper submission: 14 January 2022
- Paper notification: 25 February 2022
- Camera Ready Version: 11 March 2022
Satellite Workshops:
- Workshop Proposal submission: 8 October 2021
- Workshop Proposal notification: 15 October 2021
- Workshop Paper submission: 14 January 2022
- Workshop Paper notification: 25 February 2022
- Workshop Camera Ready Version: 11 March 2022
Organization
General Chair
• Wolf Zimmermann (Martin Luther University Halle-Wittenberg, Germany)
Programme Co-Chairs
• Fabrizio Montesi (University of Southern Denmark, Denmark)
• George A. Papadopoulos (University of Cyprus, Cyprus)
Industrial Track Chair
• Andreas Both (Anhalt University of Applied Science)
Projects Track Chair
• Damian Tamburri (Technical University Eindhoven)
Workshops Co-Chairs
• Guadalupe Ortiz (University of C·diz, Spain)
• Christian Zirpins (Karlsruhe University of Applied Science)
PhD Symposium Co-Chair
• Jacopo Soldani (University of Pisa)
• Massimo Villari (University of Messina)
Save the Date
Apologies for multiple posting
ECCE 2022 - EUROPEAN CONFERENCE ON COGNITIVE ERGONOMICS
33rd annual conference of the European Association of Cognitive Ergonomics (EACE)
4-7 October 2022 | Kaiserslautern, Germany
www.hciv.de/ecce2022
SAVE THE DATE
ECCE 2022 invites contributions from researchers and practitioners which address the broad spectrum of Cognitive Ergonomics challenges in the analysis, design, and evaluation of virtual and physical interactive systems as part of a rich conference program including keynote talks, paper presentation as well as a doctoral consortium. The 33rd ECCE conference will target state-of-the-art as well as emerging topics pertaining to cognitive ergonomics and its role in design processes, information presentation and visualization, human factors and simulation, prototyping, cross / extended reality, user interfaces development, evaluations, and emerging ethical issues.
The special theme of ECCE 2022 is:
“Evaluating the Reality–Virtuality Continuum”.
The Call for Papers with detailed information on the topics of interest and how to submit will be sent around soon.
Important Dates and Deadlines
March 15, 2022: Deadline for submissions
June 22, 2022: Deadline for camera-ready submissions
July 15, 2022: Early registration deadline
October 4, 2022: ECCE 2022 doctoral consortium and workshops
October 5-7, 2022: ECCE 2022 main conference
General chairs
Achim Ebert, TU Kaiserslautern, Germany
Thomas Lachmann, TU Kaiserslautern, Germany
*** First Call for Special Track Proposals ***
ACM International Conference on Information Technology for Social Good
(GoodIT 2022)
7–9 September, 2022, 5* St. Raphael Resort & Marina, Limassol, Cyprus
https://cyprusconferences.org/goodit2022/
Scope
ACM GoodIT focuses on the application of IT technologies to social good. Social good
is typically defined as an action that provides some sort of benefit to the general
public. In this case, Internet connection, education, and healthcare are all good
examples of social goods. However, new media innovations and the explosion of
online communities have added new meaning to the term. Social good is now about
global citizens uniting to unlock the potential of individuals, technology, and
collaboration to create positive societal impact.
GoodIT topics include but not limited to:
• IT for education
• Data Science
• Digital solutions for Cultural Heritage
• Data sensing, processing, and persistency
• Game, entertainment, and multimedia applications
• Health and social care
• IT for development
• Privacy and trust issues and solutions
• Sustainable cities and transportation
• Smart governance and e-administration
• IT for smart living
• Technology addressing the digital divide
• IT for automotive
• Frugal solutions for IT
• Ethical computing
• Decentralized approaches to IT
• Citizen science
• Socially responsible IT solutions
• Sustainable IT
• Social informatics
• Civic intelligence
Special Tracks Proposals
GoodIT 2022 will feature special tracks whose aim is to focus on a specific topic of
interest related to the overall scope of the conference. We solicit proposals for special
tracks to be held within the main conference and whose publications will be included
in the conference proceedings. Tracks proposals can focus on any contemporary
themes that highlight social good aspects in the design, implementation,
deployment, securing, and evaluation of IT technologies.
Special Track Proposal Format
A special track proposal must contain the following information:
• Title of the special track.
• The names of the organizers (indicatively, two) with affiliations, contact
information, and a single paragraph of a brief bio.
• A short description of the scope and topics of the track (max 1/2 page) and a brief
explanation of: (1) why the topic is timely and important; (2) why the topic is related
to the conference’s main theme; (3) why the track may attract a significant number of
submissions of good quality.
• Indication if a journal special issue is associated with the track, possibly with
information on the process of selecting papers.
• The plan to disseminate the call for papers of the special track for achieving a
reasonable number of paper submissions (a list of emailing lists will help).
• A tentative Program Committee list.
• A draft Call for Papers (max 1 page).
Publication
Papers submitted to each particular track have to satisfy the same criteria as for the
main conference. They must be original works and must not have been previously
published. They have to be peer-reviewed by the track's Program Committee (at least
three reviews per submitted paper are required). The final version of papers must
follow the formatting instructions of the main conference
(https://cyprusconferences.org/goodit2022/index.php/authors/). At least one of the
authors of all accepted papers must register and present the work at the conference;
otherwise, the paper will not be published in the proceedings. All accepted and
presented papers will be included in the conference proceedings published in the
ACM Digital Library. The special track may provide an option for publishing extended
versions of selected papers in a special issue of a journal.
Special Track Proposal Submission Guidelines
Special track proposals should be submitted as a single PDF file to the special track
Chairs (see below) via email to: ombretta.gaggi(a)unipd.it, valentino.vranic(a)stuba.sk,
and rysavy(a)fit.vut.cz. The subject of the e-mail must be: “GoodIT 2022 – special
track proposal”. The special track chairs may ask proposers for supplying additional
information during the review period.
Important Dates
• Special Track Proposal Submission Deadline: 13 December 2021
• Notification of Selection: 20 December 2021
Contact (Special Tracks Chairs)
• Ombretta Gaggi (University of Padua, Italy)
• Ondrej Rysavy (Brno University of Technology, Czech Republic)
• Valentino Vranic (Slovak University of Technology in Bratislava, Slovakia)
Dear Colleagues,
CSCW 2021<https://cscw.acm.org/2021/> will take place online from 23-27 October 2021.
The Organizing Committee have prepared a fantastic program, which includes keynote addresses by Josephine Miliza (Association of Progressive Communications & LOCNET project, Kenya) and Mary L. Gray (Microsoft Research & Indiana University, USA).
See details at: https://programs.sigchi.org/cscw/2021
There will also be plenty of networking and social interaction opportunities available on the online conference platform.
Early Registration fees are available until October 1st. For information on how to register, please go to https://cscw.acm.org/2021/registration/
Join us at CSCW 2021 for a fantastic conference!
Luigina Ciolfi & Jeremy Birnholtz
CSCW 2021 General Co-Chairs
I receive and forward
=================================================================================
[Apologies for cross-posting]
-----------------------------------------------------------------------------------
Call for Papers
===============
OpenCERT 2021
===============
===================================================================================
10th International Workshop on
Open Community approaches to Education, Research and Technology
- towards "Open community approaches" CERTification processes -
===================================================================================
-----------------------------------------------------------------------------------
Submission link https://easychair.org/conferences/?conf=opencert2021
Paper Abstract Submission suggested deadline: Friday, 8 October 2021
(EXTENDED)
PAPER SUBMISSION DEADLINE: Friday, 15 October 2021 (EXTENDED)
-----------------------------------------------------------------------------------
https://opencert.github.io
Tuesday, 7 December 2021
VIRTUAL EVENT organised by
- Nazarbayev University, Nur-Sultan, Kazakhstan
- the University of York, York, UK
Satellite event of SEFM 2021 (https://sefm-conference.github.io)
---
The concept of Open Community extends the idea of Open Source to other
collaborative frameworks. It includes Open Content, under a form of
non-restrictive
license, and Open Knowledge, that is, the freedom to use, reuse, and
redistribute
knowledge without legal, social or technological restrictions.
The 10th International Workshop on Open Community approaches to
Education, Research
and Technology expands the scope of the International Workshop on
Foundations and
Techniques for Open Source Software Certification, whose 8 editions run
from 2007
to 2014.
The workshop promotes the use of Open Community approaches in Education and
Research, with the aim to achieve wide diffusion and proper assessment
of new,
innovative Technology.
The workshop general focus is on
1. EDUCATION, where aspects of interest are all those related to open and
collaborative learning, in both formal and informal education contexts.
2. RESEARCH, with the aims at
* establishing open research projects as "cauldrons" of open data, open
knowledge
and collaborative development, as well as devising methodologies and
tools for
the management and assessment of such projects;
* defining open peer-review methodologies for the assessment of research
outputs
and appropriate bibliometrics based on the community open feedback
rather than
on a questionable analysis of citations;
* defining, more specifically, quality metrics and a formal process to
certify open
source software (OSS) products and the outcomes of other
peer-production efforts.
3. TECHNOLOGY, by fostering and unleashing the efforts of open
communities towards
global availability and acceptance of new technologies. Prominent
interests, here,
are in supporting the open communities during the production process,
and in the
validation of the information produced, or made available, by such
communities,
especially in the case of advices provided by thematic communities, such
as the
user/consumer support/review communities.
This year OpenCERT is collocated with SEFM, so contributions connected
to the
themes of FORMAL METHODS and SOFTWARE ENGINEERING will be particularly
appreciated. In addition to the thematic description provided above, we will
be also interested in the following aspects:
1. EDUCATION: open and collaborative approaches in Software Engineering and
in Formal Methods education;
2. RESEARCH: open community research in Formal Methods, formal modelling of
learning and collaboration
3. TECHNOLOGY, integrating Formal Methods technologies and tools within OSS
projects as a means for Formal Methods acceptance and diffusion;
-----------------------------------------------------------------------------------
SUBMISSION GUIDELINES
-----------------------------------------------------------------------------------
Authors are invited to submit, via EasyChair research contributions or
experience
reports (https://easychair.org/my/conference?conf=opencert2021#).
All papers should be written in English and prepared using the specific LNCS
templates available at http://www.springer.de/comp/lncs/authors.html.
There are nine categories of submissions
RESEARCH PAPERS to present original research and the analysis,
interpretation and
validation of the research findings.
POSITION PAPERS to present innovative, arguable ideas, opinions or
frameworks
which are likely to foster discussion at the workshop.
PROJECT PAPERS to describe a new open community project (e.g. on a
hosting provider
or a dedicated portal) or a new research project, or the status of an
ongoing
project or the outcomes of a recently completed project.
SURVEY PAPERS to collect previously published studies on topics related
to the
workshop and analyse them in the context of open communities.
CASE STUDY PAPERS to report on case studies, preferably in a real-world
setting.
TOOL PAPERS to present a new tool, a new tool component or novel
extensions to an
existing tool aiming at supporting open community approaches, or the
use/customisation of an existing tool in the context of open communities.
TOOL DEMONSTRATION PAPERS to demonstrate the tool workflow(s) and human
interaction
aspects, and evaluate the overall role of the tool in supporting open
community
approaches.
TEACHING EXPERIENCE PEPERS to report on teaching experiences using an
open community
approach in a formal education context (e.g. in a university/school
context) or in
informal education.
LEARNING EXPERIENCE PAPERS to report on a learning experience within an open
community in a formal education context (e.g. by university students) or
in informal
education.
Contributions will be in the form of
* FULL PAPERS between 12 and 15 pages excluding references for submission
(and between 12 and 17 pages excluding references for
post-proceedings camera-ready).
* SHORT PAPERS between 6 and 8 pages excluding references for submission
(and between 6 and 9 pages excluding references for post-proceedings
camera-ready).
* PRESENTATIONS extended abstract up to 4 pages, which will be included
in the
pre-proceeding but not published in the post-proceedings.
"Short papers" and "Presentations" can discuss new ideas which are at an
early stage
of development and which have not yet been thoroughly evaluated.
The program committee may reject papers that are outside the above
mentioned length
limits.
Submitted papers will be refereed for quality, correctness, originality and
relevance. All submitted papers will be posted on GitHub at
https://github.com/opencert/workshop-2021/
and the review process will be carried out as an interactive, open
discussion
between the authors and the reviewers. Final decisions about
acceptance/rejection
of papers will be made through a closed discussion among the PC members.
Notification and reviews will be communicated via email.
Accepted papers (both "Regular papers" and "Short papers") will be
included in the
workshop programme and will appear in the workshop pre-proceedings as
well as in
the LNCS post-proceedings.
Pre-proceedings will be available online before the Workshop.
-----------------------------------------------------------------------------------
LIST OF TOPICS
-----------------------------------------------------------------------------------
EDUCATION
* open education;
* open learning communities and environments;
* student experience in open communities;
* open community approaches to teaching;
* open learning in formal and informal education;
* learning processes in open communities;
* validation and certification of open education approaches;
* Student Modeling, and Open Student Modeling
* Open Educational Resources
* collaborative, and social-collaborative learning;
* methodologies and tool to support collaboration;
* social constructivism;
* peer assessment;
* validation and certification of peer assessment approaches;
* teaching software engineering through OSS project participation.
RESEARCH
* peer-production process;
* open communities as peer-production models;
* analytical models for peer-production processes;
* business models for peer-production;
* open community management and organisation;
* knowledge management in open communities;
* management and analysis of open data repositories;
* management and analysis open source software repositories;
* data mining and process mining of (software, communication, etc.)
repositories;
* community evolution;
* community assessment;
* peer review in OSS and other peer-production efforts;
* quality assessment of OSS and other peer-production efforts;
* certification of OSS and other peer-production processes;
* peer-assessment of research outputs, citations analysis controversies,
open-feedback-based bibliometrics;
* legal implications in peer-production, OSS and peer-production licenses;
* copyright and copyleft in OSS and peer-production, action research;
* empirical studies.
TECHNOLOGY
* technological innovation in open communities;
* open communities and technology diffusion;
* information trustworthiness in thematic communities;
* privacy in open communities;
* recommender systems, reputation systems;
* machine learning; deep learning architectures;
* user/consumer reviews and quality assessment;
* methodologies and tools for analysis, verification, validation, decision
support, quality * assessment and certification.
SEFM - SOFTWARE ENGINEERING AND FORMAL METHODS
* open and collaborative approaches in software engineering, formal methods,
logics and mathematics education;
* open community research in software engineering and formal methods;
* formal modelling of learning and collaboration;
* integrating formal methods technologies and tools within OSS projects as a
means for formal methods acceptance and diffusion;
* reverse engineering of OSS;
* static analysis, testing and inspection of OSS;
* safety, security and usability analysis in OSS;
* automated source code analyses in OSS;
* software evolution and reconfigurability in OSS.
-----------------------------------------------------------------------------------
PROGRAM CO-CHAIRS
-----------------------------------------------------------------------------------
* Antonio Cerone, Department of Computer Science, Nazarbayev University,
Kazakhstan
(Program Co-chair)
* Marco Temperini, Department of Computer, Control, and Management
Engineering,
Sapienza University Rome, Italy (Program Co-chair)
-----------------------------------------------------------------------------------
KEYNOTE SPEAKER
-----------------------------------------------------------------------------------
TBA
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PUBLICATION
-----------------------------------------------------------------------------------
Accepted regular and short papers will be published after the Workshop
by Springer
in a volume of Lecture Notes in Computer Science
(http://www.springer.com/lncs),
which will collect contributions to some workshops and symposia
co-located with
SEFM 2021. Condition for inclusion in the post-proceedings is that at
least one of
the co-authors has presented the paper at the Workshop.
One or more journal special issue(s) with selected papers may be
planned, depending
on the number and quality of submissions.
-----------------------------------------------------------------------------------
CONTACT
-----------------------------------------------------------------------------------
All inquiries concerning submissions should be sent to
opencert2021 AT easychair DOT org
--
---------------------------------------------------------------------------
Maria De Marsico
Associate Professor
Co-Editor-in-Chief of Pattern Recognition Letters
Associate Editor of Pattern Recognition
Associate Editor of IEEE Transactions on Biometrics, Behavior, and Identity
Science
Editor-in-Chief of IEEE Biometrics Newsletter
IEEE Senior member
Sapienza University of Rome
Department of Computer Science
Via Salaria 113 - 00198 Rome - Italy
email: demarsico(a)di.uniroma1.it
tel: +39 06 49918312
<http://www.avg.com/email-signature?utm_medium=email&utm_source=link&utm_cam…>
Mail
priva di virus. www.avg.com
<http://www.avg.com/email-signature?utm_medium=email&utm_source=link&utm_cam…>
<#DAB4FAD8-2DD7-40BB-A1B8-4E2AA1F9FDF2>
*** Final Call for Special Sessions Proposals ***
2022 IEEE International Conference on Evolving and Adaptive
Intelligent Systems (IEEE EAIS 2022)
May 25-27, 2022, Golden Bay Hotel 5*, Larnaca, Cyprus
http://cyprusconferences.org/eais2022/
(Proceedings to be published by the IEEE Xplore Digital Library;
Special Journal Issue with Evolving Systems, Springer)
IEEE EAIS 2022 will provide a working and friendly atmosphere and will be a
leading international forum focusing on the discussion of recent advances,
the exchange of recent innovations and the outline of open important future
challenges in the area of Evolving and Adaptive Intelligent Systems. Over the
past decade, this area has emerged to play an important role on a broad
international level in today's real-world applications, especially those ones
with high complexity and dynamic changes. Its embedded modelling and
learning methodologies are able to cope with real-time demands, changing
operation conditions, varying environmental influences, human behaviours,
knowledge expansion scenarios and drifts in online data streams.
Conference Topics
Basic Methodologies
Evolving Soft Computing Techniques. Evolving Fuzzy Systems. Evolving
Rule-Based Classifiers. Evolving Neuro-Fuzzy Systems. Adaptive
Evolving Neural Networks. Online Genetic and Evolutionary Algorithms. Data
Stream Mining. Incremental and Evolving Clustering. Adaptive
Pattern Recognition. Incremental and Evolving ML Classifiers. Adaptive
Statistical Techniques. Evolving Decision Systems. Big Data.
Problems and Methodologies in Data Streams
Stability, Robustness, Convergence in Evolving Systems. Online Feature
Selection and Dimension Reduction. Online Active and Semi-supervised
Learning. Online Complexity Reduction. Computational Aspects.
Interpretability Issues. Incremental Adaptive Ensemble Methods. Online
Bagging and Boosting. Self-monitoring Evolving Systems. Human-Machine
Interaction Issues. Hybrid Modelling, Transfer Learning. Reservoir Computing.
Applications of EAIS
Time Series Prediction. Data Stream Mining and Adaptive Knowledge
Discovery. Robotics. Intelligent Transport and Advanced Manufacturing.
Advanced Communications and Multimedia Applications. Bioinformatics and
Medicine. Online Quality Control and Fault Diagnosis. Condition
Monitoring Systems. Adaptive Evolving Controller Design. User Activities
Recognition. Huge Database and Web Mining. Visual Inspection and
Image Classification. Image Processing. Cloud Computing. Multiple Sensor
Networks. Query Systems and Social Networks. Alternative Statistical and
Machine Learning Approaches.
Special Sessions Proposals
Distinguished researchers working in theory, analysis and applications of
evolving adaptive and intelligent systems and related areas are encouraged to
submit proposals within the technical scope of IEEE EAIS 2022. Researchers
interested in organising special sessions are invited to submit a formal
proposal to the Special Sessions Chair Gabriella Casalino
(gabriella.casalino(a)uniba.it) and to the General Chair George Angelos
Papadopoulos (george(a)cs.ucy.ac.cy), by specifying:
- Special Session Lead Organiser email address, details and mini-bio
- Co-Organiser(s) details and mini-bio (optional)
- Special Session title
- Aim and scope of the Special Session (~half a page)
- A list of main topics of the Special Session
- A list of potential/expected contributors
Important Dates
• Special Session proposal submission: October 1, 2021
• Special Session proposal acceptance: October 10, 2021
• Paper submission: January 10, 2022
• Notification of acceptance/rejection: February 19, 2022
• Camera ready submission: March 20, 2022
• Authors registration: March 20, 2022
• Conference Dates: May 25-27, 2022
Social Media
FB: https://www.facebook.com/IEEEEAIS
Twitter: https://twitter.com/IEEE_EAIS
Linkedin: https://www.linkedin.com/events/2022ieeeconferenceonevolvingand681556007867…
Organization
Honorary Chairs
• Dimitar Filev, Ford Motor Co., USA
• Nikola Kasabov, Auckland University of Technology, New Zealand
General Chairs
• George A. Papadopoulos, University of Cyprus, Nicosia, Cyprus
• Plamen Angelov, Lancaster University, UK
Program Committee Chairs
• Giovanna Castellano, University of Bari, Italy
• José A. Iglesias, Carlos III University of Madrid, Spain
/Apologize for unintended cross-mailing/
=========================================================
Special Issue on
*Smart Learning Ecosystems and Regional Development: toward the 'new
normal'*
to be published at the
/*Interaction Design and Architecture(s) Journal (IxD&A)*/
(ISSN 1826-9745, eISSN 2283-2998)
----------------------------------------------------------------
**** Since 2012 also in Scopus ****
**** *Since 2015 also* in *Emerging Sources Citation Index* and *Web of
Science* ***
*** Since issue N. 47 integrates video presentations and issues
e-certificates blockchain anchored***
*----------------------------------------------------------------
IxD&A implements the Gold Open Access (OA) road to its contents
with no charge to the authors (submission & paper processing)
Help us in improving the quality of the editorial process and of the
journal, please donate:
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=5EUX7C…
----------------------------------------------------------------
CFP:
http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=102&link=call50
=========================================================
*Guest Editors:*
--------------------------------------------------------- --
/• Mihai Dascalu, University Politehnica of Bucharest
• Tania Di Mascio, Università de L’Aquila, Italy
• Óscar Mealha, University of Aveiro, Portugal/
===========================================
*Important dates:*
-----------------------------------------------------------
• Deadline: *November 29*, 2021
• Notification to the authors: January 17, 2022
• Camera ready paper: February 14, 2022
• Publication of the special issue: end of February 2022
===========================================
*Overview*
-----------------------------------------------------------
The guest editors are proud to invite and welcome contributions from
researchers and practitioners from all over the world involved in the
development of Smart Learning Ecosystems and Smart Education, as engines
of social innovation and territorial development. At the core, the
adjective smart comprises terms like intelligent, purpose oriented,
supportive, artful, clever and the like. Thus, smart does not
necessarily include the usage of technology (neither does it exclude
technology!).
The COVID-19 pandemic has been extremely challenging to address several
research contexts, suddenly the two dimensions that characterises the
smart learning ecosystems – physical and virtual – started to be
perceived somewhat as antithetical and it came out that the e-maturity
of a learning ecosystem is not sufficient to explain and predict its
transformation. Many factors concur – processual, social, individual –
to determine the technological evolution of learning ecosystems and
their smartness. For sure the pandemic has generated a higher awareness
about the intrinsic nature of the smart learning ecosystems and it is
likely that they will no longer be the same after the pandemic. Papers
that report on work that nurtures a post-pandemic view and strategy for
a better learning world are specially welcome.
This special issue is supported by the Association for Smart Learning
Ecosystems and Regional Development (ASLERD) and welcome the submission
of substantially extended version of the papers presented at SLERD 2021.
-----------------------------------------------------------
*Topics of Interest*
-----------------------------------------------------------
Topics of interests can be grouped under three big themes: places for
smart education, people in place centered design for smart education,
supportive learning technologies and tools for smart education. All of
which, can also include studies that nurtures a post-pandemic view and
strategy for a better learning world.
*Places for smart education*
future of institutional learning
interplay between formal and informal learning
new educational models and settings
continuity-discontinuity of time, technology, place/space, process in
learning
role of and case studies of games and gamification in smart education
dual education and other alternate scheme approaches
monitoring and benchmarking of smartness (individual, institution, city,
region)
*People in place centered design for smart education*
general frameworks and methodological advancement
design, data and other relevant literacies
literacies, skill and competences of smart citizens
communities and co-design in smart learning
sharing & participatory practices
open access to any resource and disparity
cultural influences
*Supportive technologies and tools for smart education*
intelligent tutoring systems and interfaces
semantic web technologies and applications
text/opinion mining and sentiment analysis
real/virtual communities and social network analysis
interoperability and application of open/smart data and services
safety & security in education
IoT, ubiquitous and wearable technologies
adaptability to educational contexts and citizens
role of VR in education
===========================================
/*Submission guidelines and procedure*/
----------------------------------------------------------
All submissions (abstracts and later final manuscripts) must be original
and may not be under review by another publication.
The manuscripts should be submitted either in .doc or in .rtf format.
All papers will be blindly peer-reviewed by at least two reviewers.
Authors are invited to submit 8-20 pages paper (including authors'
information, abstract, all tables, figures, references, etc.).
The paper should be written according to the IxD&A authors' guidelines
->http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=101&a=7
<http://www.mifav.uniroma2.it/inevent/events/idea2010/index.php>
==========================================================
*Authors' guidelines*
----------------------------------------------------------
Link to the paper submission page:
http://ixdea-2018.uniroma2.it/ojs/index.php/ixdea/login
<http://www.mifav.uniroma2.it/idea2010/login.php>
(Please upload all submissions using the Submission page.
When submitting the paper, please, choose the section:
"SI: Smart Learning Ecosystems and Regional Development: toward the 'new
normal' ")
More information on the submission procedure and on the characteristics
of the paper format can be found on the website of the IxD&A Journal
where information on the copyright policy and responsibility of authors,
publication ethics and malpractice are published.
For scientific advice and queries, please contact the IxD&A scientific
editor marking the subject as:
/Smart Learning Ecosystems and Regional Development: toward the 'new
normal'/
• mihai [dot] dascalu [at] upb [dot] ro
• tania [dot] dimascio [at] univaq[dot] it
• oem [at] ua [dot] pt
-----------------------------------------------------------------------------*
***
* Forthcoming issues:*
http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=102
• Spring 2022
'Gamification of the Learning Process'
Guest editors: Davide Carneiro, Pilar Cáceres, Mariana Reimão Carvalho,
Rui Silva
----------------------------------------------------------
Carissimi,
vi giro l’annuncio di un webinar, credo possa essere interessante per molti di noi.
Ne approfitto per augurare a tutti un buon inizio di semestre, sperando che sia il più possibile in presenza!
Cari saluti,
Maristella
Da: ACM Professional Chapter Officers in Europe <EUROPE-PROF-CHAPTERS(a)LISTSERV.ACM.ORG> Per conto di Panagiota Fatourou
Inviato: mercoledì 15 settembre 2021 23:53
A: EUROPE-PROF-CHAPTERS(a)LISTSERV.ACM.ORG
Oggetto: ACM Europe Council Webinar “Getting recognized by ACM Awards and Honors”
Dear ACM Europe Professional Chapter Officers,
I would appreciate it, if you disseminate the attached call for participation for the webinar “Getting recognized by ACM Awards and Honors” to the members of your chapter.The webinar aims at motivating Europeans to claim the recognition they deserve for their professional achievements through the ACM Awards and Member Grades programmes.
Best regards,
Panagiota Fatourou
Chair of the ACM Europe Council
---------------------------
Webinar “Getting Recognized by ACM Awards and Honors”
organized by the ACM Europe Council through the ACM Europe RAISE Working Group
Date: October 1, 2021, at 15:00 CET, 9:00 EDT
Registration is now open at:
https://acm-org.zoom.us/webinar/register/WN_SVghqti3RYWeZtFpmcONJQ
Goal: To make Europeans more proactive in claiming the recognition they deserve for their professional achievements through the ACM Awards and Member Grades programmes.
Don’t miss this unique opportunity to get informed about the ACM member grades and awards and communicate directly with members of the ACM Awards and Member Grades Committees, getting better informed on how to prepare a successful nomination, providing feedback on the reasons that Europeans are willing to participate or not in these programmes, and helping us better understand the kind of support you find necessary in order to become more actively involved in these ACM programmes.
The webinar will take place, online, on October 1 (at 15:00 CET). It will feature an open discussion with Gabriele Kotsis, the ACM President, and Panagiota Fatourou, the ACM Europe Council Chair, as well as a panel comprised by the following members of the ACM Awards and Member Grades Committees:
• Jim Larus, Chair of ACM Fellows Committee
• Roy Levin, Co-Chair of ACM Awards Committee
• John R. White, Co-Chair of ACM Awards Committee
• Nuria Oliver, Member of ACM Fellows Committee
• Geraldine Fitzpatrick, Member of ACM Distinguished Member Committee
• Anastasia Ailamaki, Chair of ACM Europe Fellows Working Group
Registration is free but required. To register (and see the programme) follow the link:
https://acm-org.zoom.us/webinar/register/WN_SVghqti3RYWeZtFpmcONJQ
Register now! Your opinion does matter. We are looking forward to your participation.
--
Prof. Panagiota Fatourou
Chair of the ACM Europe Council
Department of Computer Science
University of Crete, GREECE
&
Institute of Computer Science, Collaborating Researcher
Foundation for Research and Technology-Hellas
Crete Island, GREECE
http://www.ics.forth.gr/~faturu
Tel: +30 2810 391727
Cellular: +30 6973 991277
________________________________
To unsubscribe from the EUROPE-PROF-CHAPTERS list, click the following link:
https://LISTSERV.ACM.ORG/SCRIPTS/WA-ACMLPX.CGI?TICKET=NzM4MDc4IG1hcmlzdGVsb…
/Apologize for unintended cross-mailing/
=========================================================
*Deadline extension *-> new deadline: *September 27, 2021*
=========================================================
Special Issue on
*Speculative and Critical Design: approaches and influences in education*
to be published at the
/*Interaction Design and Architecture(s) Journal (IxD&A)*/
(ISSN 1826-9745, eISSN 2283-2998)
----------------------------------------------------------------
**** Since 2012 also in Scopus ****
**** *Since 2015 also* in *Emerging Sources Citation Index* and *Web of
Science* ***
*** Since issue N. 47 integrates video presentations and issues
e-certificates blockchain anchored***
*----------------------------------------------------------------
IxD&A implements the Gold Open Access (OA) road to its contents
with no charge to the authors (submission & paper processing)
Help us in improving the quality of the editorial process and of the
journal, please donate:
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=5EUX7C…
----------------------------------------------------------------
CFP:
http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=102&link=call50
=========================================================
*Guest Editors:*
--------------------------------------------------------- --
/• Ingi Helgason, Edinburgh Napier University, United Kingdom
• Enrique Encinas, Aalborg University, Denmark
• Ivica Mitrovic, Arts Academy, University of Split, Croatia
• Michael Smyth, Edinburgh Napier University, United Kingdom /
===========================================
*Important dates:*
-----------------------------------------------------------
• Deadline: *September 27*, 2021 (extended)
• Notification to the authors: November 20, 2021
===========================================
*Overview*
-----------------------------------------------------------
Speculative and Critical Design approaches and related Design Fiction
practices are increasingly finding their place within interaction design
and technology design educational programmes. The guest editors of this
special issue are partners in the SpeculativeEdu
(http://speculativeedu.eu/) project (Speculative Design – Educational
Resource Toolkit), funded by the European Union, to explore novel
educational skills and practices for the 21st century, especially those
focused on the critical relations between technology and people. The
inherently discursive and provocative nature of the Speculative or
Critical Design approach makes it potentially useful for both teaching
practical design skills and for reflecting on theoretical positions and
the implications of introducing designed objects and systems into the
world. There are however tensions and unresolved issues, and there is
much potential for further development that deserves examination,
particularly in the context of education, such as practical questions
around; how to develop and share sets of tools, techniques and methods
for concept creation, address aspects such as worldbuilding and the
communication of narratives, and how best to apply criteria for
assessment in educational domains as diverse as product and service
design, architecture and urban studies, fashion design, media and
communication, human-computer interaction, socio-technical studies and
other creative fields. Further fundamental and overarching themes also
deserve deeper interrogation, for example around; inclusion, diversity
and participation, the influence of global and local cultures,
understandings of the past, the present and the future, and the role of
primary research in creative, imaginative work. Not least is the
question of how to nurture the development of constructive tactics and
strategies amongst students who are facing a world where problems seem
too complex, too inextricably interwoven and too intractable to begin to
address.
For this special issue we invite contributions that extend knowledge on
this domain, for example, submissions addressing how educators are
tackling, or aspiring to tackle, these challenges both in the classroom
and in professional situations, or which discuss the collation and
presentation of resources, methods and perspectives specifically in
educational contexts. These can include stories and experiences along
with critical reflections on the outcomes, impacts and implications.
Discussing research carried out by the SpeculativeEDU project, Julian
Hanna (2019) explains, “our survey suggests that the influence of
Speculative Design is constantly expanding into new regions and
disciplines as new waves of designers embrace and adopt its techniques
in different aspects of their work – and the approach itself is also
evolving and adapting to new realities and calls for change.” The family
of speculative, critical, provocative and fictional design approaches
offers techniques and entry points for interrogating relationships
between people and technology. This broad set of methods and
perspectives places emphasis on developing imaginative designed concepts
and provocations that might or “could” exist, rather than those that
“should” exist or are deemed preferable or profitable. The purpose of
this process is to experiment with alternative ways of living and being,
and to question current norms, assumptions and structures by speculating
on the world through designed objects and systems.
Overviews and discussion of the speculative design approach can be found
in writings such as; Galloway (2013), Dunne and Raby (2013), Auger
(2013) and Malpass (2017). Addressing education more specifically,
Ward’s (2019) essay, “Critical about Critical and Speculative Design”
discusses the challenge of cultivating a critical design education, of
“sharing and building a set of processes, practices and questions that
allow for both production and reflection, analysis and making, critique
and creation”. This challenge has been emerging in response to the
driving forces that Ward lists as; “a shift away from an aging modernist
educational culture; a growing acknowledgment and frustration with the
cultural impact of mass consumption; a rapidly shifting technological
culture, through the invention of microprocessors, personal computation
and networked communication; and a growing disciplinary awareness of the
impacts and responsibilities of the designer.”.
-----------------------------------------------------------
*Topics of Interest*
-----------------------------------------------------------
The indicative list of topics of interest for this special issue
includes, but is not limited to:
• teaching and learning activities, methods and resources
• reflections and viewpoints on critique and theory
• assessment strategies, and program and course development
• disciplinary and interdisciplinary working
• skills development for post-education routes to employment and industry
• the use of speculative and critical design in industry, and
professional training and skills development
• perspectives on globalization and the specifics of local contexts
• future directions for the field
===========================================
/*Submission guidelines and procedure*/
----------------------------------------------------------
All submissions (abstracts and later final manuscripts) must be original
and may not be under review by another publication.
The manuscripts should be submitted either in .doc or in .rtf format.
All papers will be blindly peer-reviewed by at least two reviewers.
Authors are invited to submit 8-20 pages paper (including authors'
information, abstract, all tables, figures, references, etc.).
The paper should be written according to the IxD&A authors' guidelines
->http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=101&a=7
<http://www.mifav.uniroma2.it/inevent/events/idea2010/index.php>
==========================================================
*Authors' guidelines*
----------------------------------------------------------
Link to the paper submission page:
http://ixdea-2018.uniroma2.it/ojs/index.php/ixdea/login
<http://www.mifav.uniroma2.it/idea2010/login.php>
(Please upload all submissions using the Submission page.
When submitting the paper, please, choose the section:
"SI: Speculative and Critical Design: approaches and influences in
education")
More information on the submission procedure and on the characteristics
of the paper format can be found on the website of the IxD&A Journal
where information on the copyright policy and responsibility of authors,
publication ethics and malpractice are published.
For scientific advice and queries, please contact the IxD&A scientific
editor marking the subject as:
/Speculative and Critical Design: approaches and influences in education/
• i [dot] helgason [at] napier [dot] ac [dot] uk
-----------------------------------------------------------------------------*
***
* Forthcoming issues:*
http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=102
• Winter 2021
Smart Learning Ecosystems and Regional Development: toward the 'new normal'
Guest editors: Oscar Mealha, Mihai Dascalu, Tania Di Mascio
• Springer 2022
'Gamification of the Learning Process'
Guest editors: Davide Carneiro, Pilar Cáceres, Mariana Reimão Carvalho,
Rui Silva
----------------------------------------------------------
--------------------
Call for Papers
--------------------
UD 2022
Sixth International Conference on Universal Design - Transforming our World through Universal Design for Human Development
http://ud2022.unibs.it
The Sixth International Conference on Universal Design – UD2022 – will be hosted in Brescia, Italy, September 7-9, 2022, and is co-organized by the universities of Brescia, Trieste, and Ca’ Foscari University of Venice.
-----------------------------
The vision of UD 2022
-----------------------------
The conference will be centered on the connection between Universal Design and 2030 sustainable development goals related to the built environment, sustainable communities, cities and urban environments, knowledge, information and life-long learning, human development, decent work, healthy aging and wellbeing. There will be a special session on Cultural Heritage. The conference brings together international research findings and best practices in Universal Design.
----------------------------
Themes for UD 2022
---------------------------
Universal Design and:
1. Higher education and life-long learning
2. Health and healthcare
3. Mobility
4. Information and communication technology; assistive technologies; digital learning; artificial intelligence
5. Arts, culture, aesthetics and design
6. Cultural heritage
7. Inclusive and resilient cities
8. Public and private buildings and spaces
9. Navigation and wayfinding
10. Economic and legal perspectives
11. Ethical and philosophical perspectives
12. Systems, Standards, institutions and policies in the public and private sectors
13. Post COVID pandemic perspectives
14. Vulnerables and low and middle income countries
15. Tourism
16. Workplace and employment
17. Objects, products, services
---------------------
Important Dates
---------------------
31st October 2021: deadline for abstract submission
10th January 2022: abstract acceptance notification
31st March 2022: deadline for full papers
31st May 2022: end of review process for full papers
30th June 2022: deadline for final papers (camera ready)
---------------------------
Conference web site
---------------------------
http://ud2022.unibs.it
------------
Contacts
------------
Conference official mail: ud2022(a)unibs.it
Alberto Arenghi: alberto.arenghi(a)unibs.it
Giulia Bencini: giulia.bencini(a)unive.it
Ilaria Garofolo: ilaria.garofolo(a)dia.units.it
--
Informativa sulla Privacy: https://www.unibs.it/it/node/1452
<https://www.unibs.it/it/node/1452>
*** Early Call for Contributions ***
9th European Conference on Service-Oriented and Cloud Computing
(ESOCC 2022)
March 22-24, 2022, Lutherstadt Wittenberg, Germany
https://www.esocc-conf.eu
Scope
Service-oriented and cloud computing have made a huge impact both on the software
industry and on the research community. Today, service and cloud technologies are
applied to build large-scale software landscapes as well as to provide single software
services to end users. Services today are independently developed and deployed as
well as freely composed while they can be implemented in a variety of technologies, a
quite important fact from a business perspective. Similarly, cloud computing aims at
enabling flexibility by offering a centralised sharing of resources. The industry's need
for agile and flexible software and IT systems has made cloud computing the
dominating paradigm for provisioning computational resources in a scalable, on-
demand fashion. Nevertheless, service developers, providers, and integrators still
need to create methods, tools and techniques to support cost-effective and secure
development as well as use of dependable devices, platforms, services and service-
oriented applications in the cloud.
The European Conference on Service-Oriented and Cloud Computing (ESOCC) is the
premier conference on advances in the state of the art and practice of service-
oriented computing and cloud computing in Europe. The main objectives of this
conference are to facilitate the exchange between researchers and practitioners in the
areas of service-oriented computing and cloud computing, as well as to explore the
new trends in those areas and foster future collaborations in Europe and beyond.
Tracks
- Main conference: three days of invited talks, panels, and presentations of selected
research papers, including a dedicated day to satellite workshops.
- PhD Symposium: an opportunity for PhD students to present their research activities
and perspectives, to critically discuss them with other PhD students and with
established researchers in the area, hence getting fruitful feedback and advices on
their research activities.
- Projects Track: a useful opportunity for researchers to disseminate the latest
research developments in their projects and meet representatives of other consortia.
Details about all the tracks are available at the conference web site:
https://www.esocc-conf.eu .
Topics of interest
ESOCC 2022 seeks original, high quality papers related to all aspects of service-
oriented and cloud computing. Specific topics of interest include but are not limited
to:
- Service and Cloud Computing Models
• Design patterns, guidelines and methodologies
• Governance models
• Architectural models
• Requirements engineering
• Formal Methods
• Model-Driven Engineering
• Quality models
• Security, Privacy & Trust models
• Self-Organising Service-Oriented and Cloud Architectures Models
• Testing models
- Service and Cloud Computing Engineering
• Service Discovery, Matchmaking, Negotiation and Selection
• Monitoring and Analytics
• Governance and management
• Cloud Interoperability, Multi-Cloud, Cross-Cloud, Federated Cloud solutions
• Frameworks & Methods for Building Service and Cloud based Applications
• Cross-layer adaptation
• Edge/Fog computing
• Cloud, Service Orchestration & Management
• Service Level Agreement Management
• Service Evolution/Optimisation
• Service & Cloud Testing and Simulation
• QoS for Services and Clouds
• Semantic Web Services
• Service mining
• Service & Cloud Standards
• FaaS / Serverless computing
- Technologies
• DevOps in the Cloud
• Containerized services
• Emerging Trends in Storage, Computation and Network Clouds
• Microservices: Design, Analysis, Deployment and Management
• Next Generation Services Middleware and Service Repositories
• RESTful Services
• Service and Cloud Middleware & Platforms
• Blockchain for Services & Clouds
• Services and Clouds with IoT
• Fog Computing with Service and Cloud
- Business and Social aspects
• Enterprise Architectures for Service and Cloud
• Service-based Workflow Deployment & Life-cycle Management
• Core Applications, e.g., Big Data, Commerce, Energy, Finance, Health, Scientific Computing, Smart Cities
• Business Process as a Service - BPaaS
• Service and Cloud Business Models
• Service and Cloud Brokerage
• Service and Cloud Marketplaces
• Service and Cloud Cost & Pricing
• Crowdsourcing Business Services
• Social and Crowd-based Cloud
• Energy issues in Cloud Computing
• Sustainability issues
Submissions from industry are welcome (for example, use cases).
Submissions
ESOCC 2022 invites submissions in all the tracks:
- Regular research papers (15 pages including references)
- PhD Symposium (8 pages including references, authored by the PhD student with
indication of his/her supervisors' names)
- Projects Track (1 to 5 pages including references, describing an ongoing project)
We only accept original papers, not submitted for publication elsewhere. The papers
must be formatted according to the LNCS proceedings guidelines. They must be
submitted to the EasyChair site at
https://easychair.org/conferences/?conf=esocc2022 by selecting the right track.
All accepted regular research papers are expected to be published in the main
conference proceedings by Springer in the Lecture Notes in Computer Science (LNCS)
series (http://www.springer.com/lncs).
Accepted papers of the other tracks and the satellite workshops are expected to be published by Springer in the Communications in Computer and Information Science
(CCIS) series (https://www.springer.com/series/7899).
At least one author of each accepted paper is expected to register and present the
work at the conference.
A journal special issue is planned, and authors of selected accepted papers will be
invited to submit extended versions of their articles.
Workshop Proposals
ESOCC 2022 also invites proposals for satellite workshops. More details about the
proposal format and submission can be found at https://esocc-conf.eu/index.php/workshops/ .
Important Dates
Regular research & industrial papers:
- Paper submission: 31 October 2021
- Notifications: 7 January 2022
- Camera Ready versions due: 20 January 2022
Projects track:
- Paper submission: 14 January 2022
- Paper notification: 25 February 2022
- Camera Ready Version: 11 March 2022
PhD Symposium Track:
- Paper submission: 14 January 2022
- Paper notification: 25 February 2022
- Camera Ready Version: 11 March 2022
Industrial Track:
- Paper submission: 14 January 2022
- Paper notification: 25 February 2022
- Camera Ready Version: 11 March 2022
Satellite Workshops:
- Workshop Proposal submission: 8 October 2021
- Workshop Proposal notification: 15 October 2021
- Workshop Paper submission: 14 January 2022
- Workshop Paper notification: 25 February 2022
- Workshop Camera Ready Version: 11 March 2022
Organization
General Chair
• Wolf Zimmermann (Martin Luther University Halle-Wittenberg, Germany)
Programme Co-Chairs
• Fabrizio Montesi (University of Southern Denmark, Denmark)
• George A. Papadopoulos (University of Cyprus, Cyprus)
Industrial Track Chair
• Andreas Both (Anhalt University of Applied Science)
Projects Track Chair
• Damian Tamburri (Technical University Eindhoven)
Workshops Co-Chairs
• Guadalupe Ortiz (University of C·diz, Spain)
• Christian Zirpins (Karlsruhe University of Applied Science)
PhD Symposium Co-Chair
• Jacopo Soldani (University of Pisa)
• Massimo Villari (University of Messina)
*** Second Call for Papers and Special Sessions ***
2022 IEEE International Conference on Evolving and Adaptive
Intelligent Systems (IEEE EAIS 2022)
May 25-27, 2022, Golden Bay Hotel 5*, Larnaca, Cyprus
http://cyprusconferences.org/eais2022/
(Proceedings to be published by the IEEE Xplore Digital Library;
Special Journal Issue with Evolving Systems, Springer)
IEEE EAIS 2022 will provide a working and friendly atmosphere and will be a
leading international forum focusing on the discussion of recent advances,
the exchange of recent innovations and the outline of open important future
challenges in the area of Evolving and Adaptive Intelligent Systems. Over the
past decade, this area has emerged to play an important role on a broad
international level in today's real-world applications, especially those ones
with high complexity and dynamic changes. Its embedded modelling and
learning methodologies are able to cope with real-time demands, changing
operation conditions, varying environmental influences, human behaviours,
knowledge expansion scenarios and drifts in online data streams.
Conference Topics
Basic Methodologies
Evolving Soft Computing Techniques. Evolving Fuzzy Systems. Evolving
Rule-Based Classifiers. Evolving Neuro-Fuzzy Systems. Adaptive
Evolving Neural Networks. Online Genetic and Evolutionary Algorithms. Data
Stream Mining. Incremental and Evolving Clustering. Adaptive
Pattern Recognition. Incremental and Evolving ML Classifiers. Adaptive
Statistical Techniques. Evolving Decision Systems. Big Data.
Problems and Methodologies in Data Streams
Stability, Robustness, Convergence in Evolving Systems. Online Feature
Selection and Dimension Reduction. Online Active and Semi-supervised
Learning. Online Complexity Reduction. Computational Aspects.
Interpretability Issues. Incremental Adaptive Ensemble Methods. Online
Bagging and Boosting. Self-monitoring Evolving Systems. Human-Machine
Interaction Issues. Hybrid Modelling, Transfer Learning. Reservoir Computing.
Applications of EAIS
Time Series Prediction. Data Stream Mining and Adaptive Knowledge
Discovery. Robotics. Intelligent Transport and Advanced Manufacturing.
Advanced Communications and Multimedia Applications. Bioinformatics and
Medicine. Online Quality Control and Fault Diagnosis. Condition
Monitoring Systems. Adaptive Evolving Controller Design. User Activities
Recognition. Huge Database and Web Mining. Visual Inspection and
Image Classification. Image Processing. Cloud Computing. Multiple Sensor
Networks. Query Systems and Social Networks. Alternative Statistical and
Machine Learning Approaches.
Special Sessions
Distinguished researchers working in theory, analysis and applications of
evolving adaptive and intelligent systems and related areas are encouraged to
submit proposals within the technical scope of IEEE EAIS 2022. Researchers
interested in organising special sessions are invited to submit a formal
proposal to the Special Sessions Chair Gabriella Casalino
(gabriella.casalino(a)uniba.it) and to the General Chair George Angelos
Papadopoulos (george(a)cs.ucy.ac.cy), by specifying:
- Special Session Lead Organiser email address, details and mini-bio
- Co-Organiser(s) details and mini-bio (optional)
- Special Session title
- Aim and scope of the Special Session (~half a page)
- A list of main topics of the Special Session
- A list of potential/expected contributors
Submissions
Submitted papers should not exceed 8 pages plus at most 2 pages overlength.
Submissions of full papers are accepted online through Easy Chair
(https://easychair.org/conferences/?conf=eais2022).
The EAIS 2022 proceedings will be published on IEEE Xplore Digital Library.
Authors of selected papers will be invited to submit extended versions
for possible inclusion in a special issue of Evolving Systems - An
Interdisciplinary Journal for Advanced Science and Technology (Springer).
Important Dates
• Special Session submission: October 1, 2021
• Special Session acceptance: October 10, 2021
• Paper submission: January 10, 2022
• Notification of acceptance/rejection: February 19, 2022
• Camera ready submission: March 20, 2022
• Authors registration: March 20, 2022
• Conference Dates: May 25-27, 2022
Social Media
FB: https://www.facebook.com/IEEEEAIS
Twitter: https://twitter.com/IEEE_EAIS
Linkedin: https://www.linkedin.com/events/2022ieeeconferenceonevolvingand681556007867…
Organization
Honorary Chairs
• Dimitar Filev, Ford Motor Co., USA
• Nikola Kasabov, Auckland University of Technology, New Zealand
General Chairs
• George A. Papadopoulos, University of Cyprus, Nicosia, Cyprus
• Plamen Angelov, Lancaster University, UK
Program Committee Chairs
• Giovanna Castellano, University of Bari, Italy
• José A. Iglesias, Carlos III University of Madrid, Spain
--- Apologies for cross-posting ---
Third Symposium on Biases in Human Computation and Crowdsourcing (BHCC 2021)
The deadline for contributions to BHCC2021 has been extended to September 23.
Website: https://www.bhcc-symposium.com/
10 - 12 November 2021, Delft, Netherlands (Online)
BHCC 2021 is an event of the Academic Fringe Festival
Organized by TU Delft and CHI Nederland
*Important Dates*
Time zone: Anywhere on Earth (AoE)
- Full Papers and Short papers due: 23 September 2021
- Abstracts due: 23 September 2021
- Notifications: 22 October 2021
- Conference: 10-12 November 2021
*Overview*
The goal of this symposium is to analyse both existing human biases in hybrid systems, and methods to manage bias via crowdsourcing and human computation. We will discuss different types of biases, measures and methods to track bias, as well as methodologies to prevent and solve bias.
We welcome the submission of research papers and abstracts which describe original work that has not been submitted or currently under review, has not been previously published nor accepted for publication elsewhere, in any other journal or conference. We welcome the submission of the following types of contributions:
- Full papers should be at most 10 pages in length (including figures, tables, appendices, and references),
- Short papers should be at most 5 pages in length (including figures, tables, appendices, and references),
- Abstracts should contain just a title and the abstract, and should detail demos or relevant work or ideas which are under development. They can not contain references.
More details: https://www.bhcc-symposium.com/submission
*Submission*
We implement a double-blind review process. Submissions must be anonymous and the submission must be made via EasyChair: https://easychair.org/conferences/?conf=bhcc2021
We are committed to create an equal opportunity environment, without regard to race, gender identity or expression, age, disability, or any other status. For this reason, if you feel that you are in a disadvantaged situation or you require assistance please reach out to us (bhcc2021(a)easychair.org). We’ll be more than happy to help and allow everyone to submit a paper.
We are keen to create a fair working environment for the crowd workers and annotators. For this reason, each submission should clearly state the policies implemented to pursue this aim; each paper should be clear about the amount of work required for an annotator to submit the task, the payment, the time spent by the annotators to finish the task, and all the relevant details aimed at making clear that workers and annotators obtained a fair compensation and treatment for their work.
/Apologize for unintended cross-mailing/
=========================================================
Special Issue on
*Speculative and Critical Design: approaches and influences in education*
to be published at the
/*Interaction Design and Architecture(s) Journal (IxD&A)*/
(ISSN 1826-9745, eISSN 2283-2998)
----------------------------------------------------------------
**** Since 2012 also in Scopus ****
**** *Since 2015 also* in *Emerging Sources Citation Index* and *Web of
Science* ***
*** Since issue N. 47 integrates video presentations and issues
e-certificates blockchain anchored***
*----------------------------------------------------------------
IxD&A implements the Gold Open Access (OA) road to its contents
with no charge to the authors (submission & paper processing)
Help us in improving the quality of the editorial process and of the
journal, please donate:
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=5EUX7C…
----------------------------------------------------------------
CFP:
http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=102&link=call50
=========================================================
*Guest Editors:*
--------------------------------------------------------- --
/• Ingi Helgason, Edinburgh Napier University, United Kingdom
• Enrique Encinas, Aalborg University, Denmark
• Ivica Mitrovic, Arts Academy, University of Split, Croatia
• Michael Smyth, Edinburgh Napier University, United Kingdom /
===========================================
*Important dates:*
-----------------------------------------------------------
• Deadline: *September 9*, 2021
• Notification to the authors: October 14, 2021
• Camera ready paper: November 11, 2021
• Publication of the special issue: end of November, 2021
===========================================
*Overview*
-----------------------------------------------------------
Speculative and Critical Design approaches and related Design Fiction
practices are increasingly finding their place within interaction design
and technology design educational programmes. The guest editors of this
special issue are partners in the SpeculativeEdu
(http://speculativeedu.eu/) project (Speculative Design – Educational
Resource Toolkit), funded by the European Union, to explore novel
educational skills and practices for the 21st century, especially those
focused on the critical relations between technology and people. The
inherently discursive and provocative nature of the Speculative or
Critical Design approach makes it potentially useful for both teaching
practical design skills and for reflecting on theoretical positions and
the implications of introducing designed objects and systems into the
world. There are however tensions and unresolved issues, and there is
much potential for further development that deserves examination,
particularly in the context of education, such as practical questions
around; how to develop and share sets of tools, techniques and methods
for concept creation, address aspects such as worldbuilding and the
communication of narratives, and how best to apply criteria for
assessment in educational domains as diverse as product and service
design, architecture and urban studies, fashion design, media and
communication, human-computer interaction, socio-technical studies and
other creative fields. Further fundamental and overarching themes also
deserve deeper interrogation, for example around; inclusion, diversity
and participation, the influence of global and local cultures,
understandings of the past, the present and the future, and the role of
primary research in creative, imaginative work. Not least is the
question of how to nurture the development of constructive tactics and
strategies amongst students who are facing a world where problems seem
too complex, too inextricably interwoven and too intractable to begin to
address.
For this special issue we invite contributions that extend knowledge on
this domain, for example, submissions addressing how educators are
tackling, or aspiring to tackle, these challenges both in the classroom
and in professional situations, or which discuss the collation and
presentation of resources, methods and perspectives specifically in
educational contexts. These can include stories and experiences along
with critical reflections on the outcomes, impacts and implications.
Discussing research carried out by the SpeculativeEDU project, Julian
Hanna (2019) explains, “our survey suggests that the influence of
Speculative Design is constantly expanding into new regions and
disciplines as new waves of designers embrace and adopt its techniques
in different aspects of their work – and the approach itself is also
evolving and adapting to new realities and calls for change.” The family
of speculative, critical, provocative and fictional design approaches
offers techniques and entry points for interrogating relationships
between people and technology. This broad set of methods and
perspectives places emphasis on developing imaginative designed concepts
and provocations that might or “could” exist, rather than those that
“should” exist or are deemed preferable or profitable. The purpose of
this process is to experiment with alternative ways of living and being,
and to question current norms, assumptions and structures by speculating
on the world through designed objects and systems.
Overviews and discussion of the speculative design approach can be found
in writings such as; Galloway (2013), Dunne and Raby (2013), Auger
(2013) and Malpass (2017). Addressing education more specifically,
Ward’s (2019) essay, “Critical about Critical and Speculative Design”
discusses the challenge of cultivating a critical design education, of
“sharing and building a set of processes, practices and questions that
allow for both production and reflection, analysis and making, critique
and creation”. This challenge has been emerging in response to the
driving forces that Ward lists as; “a shift away from an aging modernist
educational culture; a growing acknowledgment and frustration with the
cultural impact of mass consumption; a rapidly shifting technological
culture, through the invention of microprocessors, personal computation
and networked communication; and a growing disciplinary awareness of the
impacts and responsibilities of the designer.”.
-----------------------------------------------------------
*Topics of Interest*
-----------------------------------------------------------
The indicative list of topics of interest for this special issue
includes, but is not limited to:
• teaching and learning activities, methods and resources
• reflections and viewpoints on critique and theory
• assessment strategies, and program and course development
• disciplinary and interdisciplinary working
• skills development for post-education routes to employment and industry
• the use of speculative and critical design in industry, and
professional training and skills development
• perspectives on globalization and the specifics of local contexts
• future directions for the field
===========================================
/*Submission guidelines and procedure*/
----------------------------------------------------------
All submissions (abstracts and later final manuscripts) must be original
and may not be under review by another publication.
The manuscripts should be submitted either in .doc or in .rtf format.
All papers will be blindly peer-reviewed by at least two reviewers.
Authors are invited to submit 8-20 pages paper (including authors'
information, abstract, all tables, figures, references, etc.).
The paper should be written according to the IxD&A authors' guidelines
->http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=101&a=7
<http://www.mifav.uniroma2.it/inevent/events/idea2010/index.php>
==========================================================
*Authors' guidelines*
----------------------------------------------------------
Link to the paper submission page:
http://ixdea-2018.uniroma2.it/ojs/index.php/ixdea/login
<http://www.mifav.uniroma2.it/idea2010/login.php>
(Please upload all submissions using the Submission page.
When submitting the paper, please, choose the section:
"SI: Speculative and Critical Design: approaches and influences in
education")
More information on the submission procedure and on the characteristics
of the paper format can be found on the website of the IxD&A Journal
where information on the copyright policy and responsibility of authors,
publication ethics and malpractice are published.
For scientific advice and queries, please contact the IxD&A scientific
editor marking the subject as:
/Speculative and Critical Design: approaches and influences in education/
• i [dot] helgason [at] napier [dot] ac [dot] uk
-----------------------------------------------------------------------------*
***
* Forthcoming issues:*
http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=102
• Winter 2021
Smart Learning Ecosystems and Regional Development: toward the 'new normal'
Guest editors: Oscar Mealha, Mihai Dascalu, Tania Di Mascio
• Springer 2022
'Gamification of the Learning Process'
Guest editors: Davide Carneiro, Pilar Cáceres, Mariana Reimão Carvalho,
Rui Silva
----------------------------------------------------------
****** Apologies for multiple postings *****
=========================================================
Special Issue on New Frontiers in Multimedia-based and Multimodal HCI
to be published in the journal
Multimedia Tools and Applications
https://www.springer.com/journal/11042
=========================================================
-----------------------------------------------------------
Overview:
-----------------------------------------------------------
This special issue considers research in the area of multimedia-based and multimodal systems for advanced human-computer interaction (HCI). It aims at exploring and expanding on its frontiers. Therefore it especially seeks high-quality contributions from research areas at the frontiers of multimedia HCI, such as arts and humanities, education, cyber-physical systems, artificial intelligence.
The special issue will also host the extended versions of selected best papers presented at the 2021 Edition of CHItaly, the biannual Conference of the Italian SIGCHI Chapter, held from 11 to 13 July 2021 in Bolzano, Italy. Such papers will undergo a regular review process as detailed in the Submission Guidelines below.
-----------------------------------------------------------
Topics of Interest
-----------------------------------------------------------
Topics of interest include, but are not limited to:
Frontiers in Multimedia-based and Multimodal HCI: Theories, Concepts and Models
· HCI design and evaluation methods for multimedia and multimodal systems
· Multimodal interaction technologies
· Collaborative and social computing and HCI
· Accessibility and inclusive multimedia
Frontiers of Arts, Humanities, Education, Society for Multimedia-based and Multimodal HCI
· Design & arts and multimedia-based HCI
· Humanities and multimedia-based HCI
· Learning, education and multimedia-based HCI
· Values, ethics, society and multimedia-based HCI
Frontiers of Physical, Digital or Hybrid Multimedia-based and Multimodal HCI
· Game- and gamification-based multimedia-based HCI and multimodal systems
· Augmented, virtual or mixed reality and multimedia-based HCI in multimodal systems
· Smart things, smart ambients or smart cities and multimodal HCI
· Tangible design, industrial design or product design and multimedia-based HCI
· Beyond cobots: assistive or proactive robots and multimedia-based HCI
Frontiers of Artificial Intelligence for Multimedia-based and Multimodal HCI
· Human-in-the-loop machine/deep learning and multimedia-based HCI in multimodal systems
· Agent-based systems or multi-agent systems and multimedia-based HCI
· Data or process analysis, modelling or visualisation and multimedia-based HCI
· Natural language processing and multimedia-based HCI
· Recommendation, personalisation or adaptation and multimedia-based HCI
-----------------------------------------------------------
Guest Editors:
--------------------------------------------------------- --
Dr. Alessandra Melonio (Lead Guest Editor)
Faculty of Computer Science, Free University of Bozen-Bolzano, Italy
Email: alessandra.melonio(a)unibz.it<mailto:alessandra.melonio@unibz.it>
Dr. Maria De Marsico
Department of Computer Science, Sapienza University of Rome, Italy
Email: demarsico(a)di.uniroma1.it<mailto:demarsico@di.uniroma1.it>
Dr. Cristina Gena
Department of Computer Science, University of Torino, Italy
Email: cristina.gena(a)unito.it<mailto:cristina.gena@unito.it>
Dr. Rosella Gennari
Faculty of Computer Science, Free University of Bozen-Bolzano, Italy
Email: gennari(a)inf.unibz.it<mailto:gennari@inf.unibz.it>
-----------------------------------------------------------
Important dates/Tentative Schedule:
-----------------------------------------------------------
Submission deadline: November 30, 2021
Final manuscript due: August 30, 2022
-----------------------------------------------------------
Submission Guidelines
-----------------------------------------------------------
Authors should prepare their manuscript according to the Instructions for Authors available from the Multimedia Tools and Applications website<https://springer.com/11042>. Authors should submit through the online submission site at https://www.editorialmanager.com/mtap/default.aspx<https://www.editorialmanager.com/mtap/default.aspx> and select “SI 1224 - New Frontiers in Multimedia-based and Multimodal HCI” when they reach the “Article Type” step in the submission process. Submitted papers should present original, unpublished work, relevant to one of the topics of the special issue. All submitted papers will be evaluated on the basis of relevance, significance of contribution, technical quality, scholarship, and quality of presentation, by at least three independent reviewers. It is the policy of the journal that no submission, or substantially overlapping submission, be published or be under review at another journal or conference at any time during the review process.
Please note that the authors of papers presented at CHItaly 2021 are invited to submit an extended version of their contributions by taking into consideration both the reviewers’ comments on their conference paper, and the feedback received during presentation at the conference. It is worth clarifying that that the extended version is expected to present a significant contribution beyond the conference paper, and contain at least 30% original scientific contribution, e.g., in the form of new algorithms, experiments or qualitative/quantitative comparisons. Neither verbatim transfer of large parts of the conference paper nor reproduction of already published figures will be tolerated. Authors must explain in the introduction to the paper the new contribution to the field made by the submission, and the original conference publication should be cited in the text. The extended versions of CHItaly papers will undergo the ordinary review process, and be accepted only if well-suited to the topic of this special issue and meeting the scientific level of the journal.
==========================
Alessandra Melonio, Ph.D.
Research fellow on a fixed-term contract (RTD)
Smart Data Factory - Technology transfer Lab
Faculty of Computer Science
Free University of Bozen-Bolzano, Office 112, Dominikanerplatz 3, Bozen, Italy
NOI Techpark Südtirol/Alto Adige, Office A1.4.29e, A.-Volta-Straße 9, Bozen, Italy
Web: smart.inf.unibz.it<http://smart.inf.unibz.it>
==========================
Im Sinne der Datenschutzgrundverordnung (DSGV n. 679/2016) informieren wir Sie, dass die in dieser E-Mail enthaltenen Informationen vertraulich und ausschließlich für den Adressaten bestimmt sind. Sollten Sie diese Nachricht irrtümlich erhalten haben, bitten wir Sie, diese zu vernichten ohne sie zu kopieren oder an Dritte weiterzuleiten. Auch bitten wir Sie, uns darüber unverzüglich in Kenntnis zu setzen. Danke. Ai sensi del Regolamento UE 679/2016 si precisa che le informazioni contenute in questo messaggio sono riservate ed a uso esclusivo del destinatario. Qualora il messaggio in parola Le fosse pervenuto per errore, La invitiamo ad eliminarlo senza copiarlo e a non inoltrarlo a terzi, dandocene gentilmente comunicazione. Grazie. According to the Regulation EU 2016/679, you are hereby informed that this message contains confidential information that is intended only for the use of the addressee. If you are not the addressee, and have received this message by mistake, please delete it and immediately notify us. In any case you may not copy or disseminate this message to anyone. Thank you.
INTERACT 2021 - Aug 30th - Sep 3rd, 2021, Bari, Italy
https://interact2021.org
Registration link: https://www.interact2021.org/registration.php
------------------------------------------------------------------------
INTERACT 2021 is the 18th International Conference promoted by the IFIP
Technical Committee 13 on Human–Computer Interaction. INTERACT is held
every two years.
The theme of INTERACT 2021 is “Sense, Feel, Design”, highlighting new
challenges of interaction design. Technology is today more and more
widespread, pervasive and blended in the world we live in. On one side,
devices that sense humans' activities have the potential to provide an
enriched interaction. On the other side, the user experience can be
further enhanced by exploiting multisensorial technologies. Not only the
traditional human senses of vision and hearing, but also senses of
touch, smell, and taste, as well as emotions are to be taken into
account when designing for future interactions. INTERACT 2021 is the
right venue to debate such new challenges. Another new topic of this
edition is Human-AI Interaction, focusing on the design of
human-centered intelligent systems.
INTERACT 2021 is an hybrid conference. People are participating either
in-person or online.
The interactive program is available at:
https://www.interact2021.org/final-program.php
------------------------------------------------------------------------
For further information, please, visit the web site:
https://interact2021.org
--
---------------------------------------
Paolo Buono
Associate Professor
IVU Lab, Department of Computer Science
University of Bari, Italy
http://ivu.di.uniba.it/people/buono.htm
---------------------------------------
Apologies for Cross-Posting
**********************************************************************************
MUM 2021, 20th International Conference on Mobile and Ubiquitous
Multimedia
December 5-8, 2021
Leuven, Belgium
**********************************************************************************
# Important Dates (AoE)
> September 15 | Submission (Workshop and tutorial)
***********************
Call for Workshops
***********************
The International Conference on Mobile and Ubiquitous Multimedia (MUM
2021) welcomes proposals for workshops. A MUM Workshop is a forum for
attendees with shared interests to present, discuss, and develop new
ideas around a specific theme or domain related to Mobile and Ubiquitous
Multimedia. It is the perfect opportunity for putting the best minds in
the field together to build new communities, to explore new ideas, and
to develop emerging topics.
All workshops will take place on the Sunday before the conference, on
the 5th of December. Because workshops are meant to encourage ideas
exchange, we encourage proposals that go beyond being a mini-conference
and that engage participants in hands-on activities and in discussion.
We also encourage organisers to open the workshops to conference
attendees without a workshop paper, but who would be interested in
participating.
If you are interested in submitting a proposal and wish to discuss your
ideas prior to the submission deadline, the workshop chairs welcome any
inquiries. You can contact us at workshoptutorial2021(a)mum-conf.org.
# Submission and Templates
Workshop proposal submissions should be in the ACM Primary Article
Template.
Submissions should be 6 pages or less (excluding references), detailing
your goals for the workshop, how you plan to run the workshop, and any
planned outcomes. Workshop proposal submissions contain an abstract that
is less than 150 words long that clearly states the purpose of the
workshop. Submissions will by juried by the Workshop chairs. Submissions
must be submitted via e-mail. Accepted workshop proposals will be
included in the conference proceedings published by ACM Press and
included in the ACM Digital Library.
***********************
Call for Tutorials
***********************
The International Conference on Mobile and Ubiquitous Multimedia (MUM
2021) welcomes proposals for tutorials. We invite academic and industry
leaders in all topics related to Mobile and Ubiquitous Multimedia to
submit a proposal following the guidelines below. We encourage proposals
that include practical activities inside and outside the classroom.
All tutorials will take place on the Sunday before the conference, on
the 5th of December and you can choose between three formats: 90min,
half-day, or full-day. If you are interested in submitting a proposal
and wish to discuss your ideas prior to the submission deadline, the
workshop chairs welcome any inquiries. You can contact us at
workshoptutorial2021(a)mum-conf.org.
Tutorial proposal submissions should be in the ACM Primary Article
Template. Submissions should be 6 pages or less (excluding references),
and include the following details:
* Title
* Topics and objectives of the tutorial and how they are relevant to the
MUM community
* Description of the tutorial activities
* Short biography of the organisers
* Proposed tutorial length (90min, half-day, full-day)
* Room and material requirements
* Maximum number of participants
Tutorial proposal submissions contain an abstract that is less than 150
words long that clearly states the purpose of the tutorial. Submissions
will be juried by the tutorial chairs. Submissions must be submitted via
email to the tutorial chairs (workshoptutorial2021(a)mum-conf.org).
Accepted tutorial proposals will be included in the conference
proceedings published by ACM Press and included in the ACM Digital
Library.
# Workshop and Tutorial Chairs:
Bruno Dumas, University of Namur
Adriana Wilde, University of Southampton
> https://www.mum-conf.org/2021/committee/
# More information:
Website: https://www.mum-conf.org/2021/cfp-workshops/
Twitter: @MUMconf
E-mail: workshoptutorial2021(a)mum-conf.org
— Apologies for cross-posting —
Special Issue "Explainable User Models"
A special issue of Multimodal Technologies and Interaction<https://www.mdpi.com/journal/mti> (ISSN 2414-4088).
Important Dates & Facts:
Abstract/title submission: ideally until November 5, 2021
Manuscripts due by: February 20, 2022
Notification to authors: March 15, 2022
Website: https://www.mdpi.com/journal/mti/special_issues/Explainable_User_Models
Special Issue Information
This special issue addresses research on Explainable User Models. As AI systems’ actions and decisions will significantly affect their users, it is important to be able to understand how an AI system represents its users. It is a well-known hurdle that many AI algorithms behave largely as black boxes. One key aim of explainability is, therefore, to make the inner workings of AI systems more accessible and transparent.
Such explanations can be helpful in the case when the system uses information about the user to develop a working representation of the user, and then uses this representation to adjust or inform system behavior. E.g., an educational system could detect whether students have a more internal or external locus of control, a music recommender system could adapt the music it is playing to the current mood of a user, or an aviation system could detect the visual memory capacity of its pilots. However, when adapting to such user models it is crucial that these models are accurately detected. Furthermore, for such explanations to be useful, they need to be able to explain or justify their representations of users in a human-understandable way. This creates a necessity for techniques that will create models for the automatic generation of satisfactory explanations intelligible for human users interacting with the system.
The scope of the special issue includes but is not limited to:
Detection and Modelling
• Novel ways of Modeling User Preferences
• Types of information to model (Knowledge, Personality, Cognitive differences, etc.)
• Distinguishing between stationary versus transient user models (e.g., Personality vs Mood)
• Context modeling (e.g., at work versus at home, lean in versus lean out activities)
• User models from heterogeneous sources (e.g., behavior, ratings, and reviews)
• Enrichment and Crowdsourcing for Explainable User Models
Ethics
• Detection of sensitive or rarely reported attributes (e.g., gender, race, sexial orientation)
• Implicit user modeling versus explicit user modeling (e.g., questionnaires versus inference from behavior)
• User modeling for self actualization (e.g., user modeling to improve dietary or news consumption habits)
Human understandability
• Metrics and methodologies for evaluating fitness for the purpose of explanations
• Balancing completeness and understandability for complex user models
• Explanations to mitigate human biases (e.g., confirmation bias, anchoring)
• Effect of user model explanation on subsequent user interaction (e.g., simulations, and novel evaluation methodologies)
Effectiveness
• Analysis or comparison of context of use of explanation (e.g., risk, time pressure, error tolerance)
• Analysis of context of use of system (e.g., decision support, prediction)
• Analysis or comparison of effect of explaining in specific domains (e.g., education, health, recruitment, security)
Adaptive presentation of the explanations
• For different types of user
• Interactive explanations
• Investigation of which presentational aspects are beneficial to tailor in the explanation (e.g., level of detail, terminology, modality text or graphics, level of interaction)
Prof. Dr. Nava Tintarev
Ms. Oana Inel
Guest Editors
We are happy to announce the call for papers:
*we apologize for cross postings*
=========================================================
Special Issue on New Frontiers in Multimedia-based and Multimodal HCI
to be published in the journal
Multimedia Tools and Applications
https://www.springer.com/journal/11042
=========================================================
-----------------------------------------------------------
Overview:
-----------------------------------------------------------
This special issue considers research in the area of multimedia-based and multimodal systems for advanced human-computer interaction (HCI). It aims at exploring and expanding on its frontiers. Therefore it especially seeks high-quality contributions from research areas at the frontiers of multimedia HCI, such as arts and humanities, education, cyber-physical systems, artificial intelligence.
The special issue will also host the extended versions of selected best papers presented at the 2021 Edition of CHItaly, the biannual Conference of the Italian SIGCHI Chapter, held from 11 to 13 July 2021 in Bolzano, Italy. Such papers will undergo a regular review process as detailed in the Submission Guidelines below.
-----------------------------------------------------------
Topics of Interest
-----------------------------------------------------------
Topics of interest include, but are not limited to:
Frontiers in Multimedia-based and Multimodal HCI: Theories, Concepts and Models
· HCI design and evaluation methods for multimedia and multimodal systems
· Multimodal interaction technologies
· Collaborative and social computing and HCI
· Accessibility and inclusive multimedia
Frontiers of Arts, Humanities, Education, Society for Multimedia-based and Multimodal HCI
· Design & arts and multimedia-based HCI
· Humanities and multimedia-based HCI
· Learning, education and multimedia-based HCI
· Values, ethics, society and multimedia-based HCI
Frontiers of Physical, Digital or Hybrid Multimedia-based and Multimodal HCI
· Game- and gamification-based multimedia-based HCI and multimodal systems
· Augmented, virtual or mixed reality and multimedia-based HCI in multimodal systems
· Smart things, smart ambients or smart cities and multimodal HCI
· Tangible design, industrial design or product design and multimedia-based HCI
· Beyond cobots: assistive or proactive robots and multimedia-based HCI
Frontiers of Artificial Intelligence for Multimedia-based and Multimodal HCI
· Human-in-the-loop machine/deep learning and multimedia-based HCI in multimodal systems
· Agent-based systems or multi-agent systems and multimedia-based HCI
· Data or process analysis, modelling or visualisation and multimedia-based HCI
· Natural language processing and multimedia-based HCI
· Recommendation, personalisation or adaptation and multimedia-based HCI
-----------------------------------------------------------
Guest Editors:
--------------------------------------------------------- --
Dr. Alessandra Melonio (Lead Guest Editor)
Faculty of Computer Science, Free University of Bozen-Bolzano, Italy
Email: alessandra.melonio(a)unibz.it<mailto:alessandra.melonio@unibz.it>
Dr. Maria De Marsico
Department of Computer Science, Sapienza University of Rome, Italy
Email: demarsico(a)di.uniroma1.it<mailto:demarsico@di.uniroma1.it>
Dr. Cristina Gena
Department of Computer Science, University of Torino, Italy
Email: cristina.gena(a)unito.it<mailto:cristina.gena@unito.it>
Dr. Rosella Gennari
Faculty of Computer Science, Free University of Bozen-Bolzano, Italy
Email: gennari(a)inf.unibz.it<mailto:gennari@inf.unibz.it>
-----------------------------------------------------------
Important dates/Tentative Schedule:
-----------------------------------------------------------
Submission deadline: November 30, 2021
Final manuscript due: August 30, 2022
-----------------------------------------------------------
Submission Guidelines
-----------------------------------------------------------
Authors should prepare their manuscript according to the Instructions for Authors available from the Multimedia Tools and Applications website<https://springer.com/11042>. Authors should submit through the online submission site at https://www.editorialmanager.com/mtap/default.aspx<https://www.editorialmanager.com/mtap/default.aspx> and select “SI 1224 - New Frontiers in Multimedia-based and Multimodal HCI” when they reach the “Article Type” step in the submission process. Submitted papers should present original, unpublished work, relevant to one of the topics of the special issue. All submitted papers will be evaluated on the basis of relevance, significance of contribution, technical quality, scholarship, and quality of presentation, by at least three independent reviewers. It is the policy of the journal that no submission, or substantially overlapping submission, be published or be under review at another journal or conference at any time during the review process.
Please note that the authors of papers presented at CHItaly 2021 are invited to submit an extended version of their contributions by taking into consideration both the reviewers’ comments on their conference paper, and the feedback received during presentation at the conference. It is worth clarifying that that the extended version is expected to present a significant contribution beyond the conference paper, and contain at least 30% original scientific contribution, e.g., in the form of new algorithms, experiments or qualitative/quantitative comparisons. Neither verbatim transfer of large parts of the conference paper nor reproduction of already published figures will be tolerated. Authors must explain in the introduction to the paper the new contribution to the field made by the submission, and the original conference publication should be cited in the text. The extended versions of CHItaly papers will undergo the ordinary review process, and be accepted only if well-suited to the topic of this special issue and meeting the scientific level of the journal.
[cid:5e2cd432-4bcb-4f75-bea8-031c88c81df6]
The paper submission deadline for the 20th International Conference on Mobile and Ubiquitous Multimedia (https://www.mum-conf.org/2021/cfp-papers/) has been extended to August 13, but you still need to submit the abstract by the 6th. You will then be able to update your submission until the 13th AOE.
**********************************************************************************
MUM 2021, 20th International Conference on Mobile and Ubiquitous Multimedia
December 5-8, 2021
Leuven, Belgium
**********************************************************************************
# Important Dates
> August 6 | Abstract Submission (Long and Short papers)
> August 13 | Paper Submission (Long and Short papers)
> September 28 | Notification
> October 10 | Camera Ready
> December 5-8 | Conference
MUM is an interdisciplinary forum for advances in research of mobile and ubiquitous multimedia systems, applications, and services. At MUM, academics and practitioners gather to discuss challenges and achievements in this field from diverse perspectives, such as interaction techniques, user research, system development, software solutions, and devices. This edition of MUM aims to continue the tradition of innovation and excellence in research established by previous MUM conferences.
This year, we have all been confronted with significant changes caused by the corona virus outbreak. Based on vaccination data coming from Europe, the USA, and other countries, we are confident that MUM 2021 will be able to be organized physically. However, we plan for it to be a hybrid in-person event with support for remote participation for those who might not be able to travel to Belgium. We are currently considering which solution to use to be as inclusive as possible to those who will prefer to present and participate remotely. We will monitor the unfolding of the events in the short term and update the conference modality accordingly.
We welcome submissions of high-quality papers that offer original and unpublished contributions relevant to the field of mobile and ubiquitous multimedia. Paper topics include, but are not limited to, the following:
* Augmented, mixed, and virtual reality systems and applications
* Architectures, systems, algorithms and other constructions tackling relevant technical challenges
* Case studies, field trials, or user experience evaluations of new applications and services
* Conceptualizations and theorizations of the field
* Context-aware and location-based mobile and ubiquitous services
* Metrics and measures for evaluating and testing mobile and ubiquitous systems
* Middleware and distributed computing support for mobile and ubiquitous multimedia
* Novel applications for mobile and ubiquitous gaming, entertainment, networking, and advertising
* Privacy and security related issues to multimedia systems
* Social implications of mobile and ubiquitous multimedia systems
* Tools and development environments for building mobile, wearable, and ubiquitous multimedia systems
* User interfaces, interaction design, and interaction techniques for mobile and ubiquitous systems
* Papers should be grounded in existing literature and knowledge, and should be written for an * interdisciplinary audience. Papers must be submitted via EasyChair at the latest by August 6th, 2021 * AoE. An application for inclusion of the conference proceeding in the ACM International Conference * Proceeding Series is currently being processed.
# Keynotes
Professors Yvonne Rogers (Director of UCLIC) and Antonio Krueger will give this year's keynotes. More info coming soon on the website of the conference.
# Submission and Templates
The correct template for submissions is the ACM Primary Article Template in single-column format (in PDF format). Submissions should be prepared using either the single column Word Submission Template or the single column LaTeX template (using the “manuscript, review, anonymous” style available in the template). Submissions can be of variable length. Paper length must be based on the weight of the contribution with 16 pages (excluding references) in single column format being valued as long papers in past editions and 7 pages (excluding references) in single column format being valued as short papers in past editions.
Successful submissions of around 16 pages typically represent significant empirical, theoretical or methodological advances in the field.
Successful submissions of around 7 pages offer more focused contributions; they are not intended to be work in progress reports but, instead, they offer complete, rigorously developed work, with a solid contribution to the field. Short papers have a smaller scope or more focused contribution than long papers.
Submissions should not have been previously published or be concurrently under submission. Papers must be anonymized. Submitted papers will undergo a rigorous double-blind review process managed by the Program Chairs. Each submitted paper will be reviewed by at least three reviewers, chosen from the pool of members of the Program Committee listed below. This pool of reviewers features both experts from the previous edition, as well as new researchers to address new emerging research areas and underrepresented communities. Papers will be assigned through a bidding process.
Authors are encouraged to submit an optional video of maximum 5 minutes to support their submission. To ensure videos can be viewed by all reviewers, authors should preferably use the H.264 encoding and the MP4 file format. To accommodate the upload limits of EasyChair (max. 50mb per file), the bit rate of videos can be lowered.
# Reviewing process
There will be a single round of reviews with three potential outcomes: desk-rejects (papers that are significantly out of scope, not written in English, etc.), rejection, and conditional acceptance. No rebuttal phase is planned. Authors of conditionally accepted papers will find in the reviews a list of revisions and requested changes they need to satisfy to have their paper be officially accepted into the program. At least one author from each accepted paper must register to the conference.
# Organisers:
Adalberto L. Simeone, KU Leuven, Belgium, General Chair
Raf Ramakers, Hasselt University, Belgium, Program Chair
Cristina Gena, Università di Torino, Italy, Program Chair
> https://www.mum-conf.org/2021/committee/
# More information:
Website: https://www.mum-conf.org/2021/cfp-papers/
Twitter: @MUMconf
E-mail: mailto:general2021@mum-conf.org or mailto:papers2021@mum-conf.org
--
Adalberto L. Simeone
Assistant Professor
ARIA - Artificial Realities and Interactive Ambients
https://aria.cs.kuleuven.be
Department of Computer Science, KU Leuven
Follow me on Twitter http://twitter.com/Adal_LShttps://www.adalsimeone.me/
*** First Call for Papers and Special Sessions ***
2022 IEEE International Conference on Evolving and Adaptive
Intelligent Systems (IEEE EAIS 2022)
May 25-27, 2022, Golden Bay Hotel 5*, Larnaca, Cyprus
http://cyprusconferences.org/eais2022/
(Proceedings to be published by the IEEE Xplore Digital Library;
Special Journal Issue with Evolving Systems, Springer)
IEEE EAIS 2022 will provide a working and friendly atmosphere and will be a
leading international forum focusing on the discussion of recent advances,
the exchange of recent innovations and the outline of open important future
challenges in the area of Evolving and Adaptive Intelligent Systems. Over the
past decade, this area has emerged to play an important role on a broad
international level in today's real-world applications, especially those ones
with high complexity and dynamic changes. Its embedded modelling and
learning methodologies are able to cope with real-time demands, changing
operation conditions, varying environmental influences, human behaviours,
knowledge expansion scenarios and drifts in online data streams.
Conference Topics
Basic Methodologies
Evolving Soft Computing Techniques. Evolving Fuzzy Systems. Evolving
Rule-Based Classifiers. Evolving Neuro-Fuzzy Systems. Adaptive
Evolving Neural Networks. Online Genetic and Evolutionary Algorithms. Data
Stream Mining. Incremental and Evolving Clustering. Adaptive
Pattern Recognition. Incremental and Evolving ML Classifiers. Adaptive
Statistical Techniques. Evolving Decision Systems. Big Data.
Problems and Methodologies in Data Streams
Stability, Robustness, Convergence in Evolving Systems. Online Feature
Selection and Dimension Reduction. Online Active and Semi-supervised
Learning. Online Complexity Reduction. Computational Aspects.
Interpretability Issues. Incremental Adaptive Ensemble Methods. Online
Bagging and Boosting. Self-monitoring Evolving Systems. Human-Machine
Interaction Issues. Hybrid Modelling, Transfer Learning. Reservoir Computing.
Applications of EAIS
Time Series Prediction. Data Stream Mining and Adaptive Knowledge
Discovery. Robotics. Intelligent Transport and Advanced Manufacturing.
Advanced Communications and Multimedia Applications. Bioinformatics and
Medicine. Online Quality Control and Fault Diagnosis. Condition
Monitoring Systems. Adaptive Evolving Controller Design. User Activities
Recognition. Huge Database and Web Mining. Visual Inspection and
Image Classification. Image Processing. Cloud Computing. Multiple Sensor
Networks. Query Systems and Social Networks. Alternative Statistical and
Machine Learning Approaches.
Special Sessions
Distinguished researchers working in theory, analysis and applications of
evolving adaptive and intelligent systems and related areas are encouraged to
submit proposals within the technical scope of IEEE EAIS 2022. Researchers
interested in organising special sessions are invited to submit a formal
proposal to the Special Sessions Chair Gabriella Casalino
(gabriella.casalino(a)uniba.it) and to the General Chair George Angelos
Papadopoulos (george(a)cs.ucy.ac.cy), by specifying:
- Special Session Lead Organiser email address, details and mini-bio
- Co-Organiser(s) details and mini-bio (optional)
- Special Session title
- Aim and scope of the Special Session (~half a page)
- A list of main topics of the Special Session
- A list of potential/expected contributors
Submissions
Submitted papers should not exceed 8 pages plus at most 2 pages overlength.
Submissions of full papers are accepted online through Easy Chair
(https://easychair.org/conferences/?conf=eais2022).
The EAIS 2022 proceedings will be published on IEEE Xplore Digital Library.
Authors of selected papers will be invited to submit extended versions
for possible inclusion in a special issue of Evolving Systems - An
Interdisciplinary Journal for Advanced Science and Technology (Springer).
Important Dates
• Special Session submission: October 1, 2021
• Special Session acceptance: October 10, 2021
• Paper submission: January 10, 2022
• Notification of acceptance/rejection: February 19, 2022
• Camera ready submission: March 20, 2022
• Authors registration: March 20, 2022
• Conference Dates: May 25-27, 2022
Social Media
FB: https://www.facebook.com/IEEEEAIS
Twitter: https://twitter.com/IEEE_EAIS
Linkedin: https://www.linkedin.com/events/2022ieeeconferenceonevolvingand681556007867…
Organization
Honorary Chairs
• Dimitar Filev, Ford Motor Co., USA
• Nikola Kasabov, Auckland University of Technology, New Zealand
General Chairs
• George A. Papadopoulos, University of Cyprus, Nicosia, Cyprus
• Plamen Angelov, Lancaster University, UK
Program Committee Chairs
• Giovanna Castellano, University of Bari, Italy
• José A. Iglesias, Carlos III University of Madrid, Spain
ERCIM "Alain Bensoussan" Fellowship Programme
ERCIM offers fellowships for PhD holders from all over the world. The next round is open!
Deadline for applications: 30 September 2021.
Topics cover most disciplines in Computer Science, Information Technology, and Applied Mathematics.
Fellowships are of 12-month duration spent in one ERCIM member institute.
Detailed description of the programme, application guide and application form :
http://fellowship.ercim.eu/
<https://eur03.safelinks.protection.outlook.com/?url=http%3A%2F%2Ffellowship…
1%7CSanna.Downing%40vtt.fi%7C1ef308820ada405612dd08d842bf52da%7C68d6b592500843b59b0423bec4e86cf7%7C0
%7C0%7C637332736822207490&sdata=D96GB9BjR5AVrsp3aFjQGk1PqFgZcz7146412HIhMLQ%3D&reserved=0>
Conditions
Applicants must:
* have obtained a PhD degree during the last 8 years (prior to the application year deadline)
or be in the last year of the thesis work with an outstanding academic record. Nevertheless, before
starting the grant, a proof of the PhD degree will be requested.
* complete, submit the application form and send via the online system:
* a detailed curriculum vitae
* a list of publications
* two scientific papers in English
* contact details of two referees
* start the fellowship no later than 1 May 2022.
--
Emma Lière <mailto:emma.liere@ercim.eu> <emma.liere(a)ercim.eu>
https://www.ercim.eu
ERCIM - 2004 route des Lucioles - Sophia Antipolis 06410 Biot - France
Voice: +33.4.92.38.75.74
Fax: +33.4.92.38.50.11
Apologies for Cross-Posting
**********************************************************************************
MUM 2021, 20th International Conference on Mobile and Ubiquitous Multimedia
December 5-8, 2021
Leuven, Belgium
**********************************************************************************
# Important Dates
> August 6 | Submission (Long and Short papers)
> September 28 | Notification
> October 10 | Camera Ready
> December 5-8 | Conference
MUM is an interdisciplinary forum for advances in research of mobile and ubiquitous multimedia systems, applications, and services. At MUM, academics and practitioners gather to discuss challenges and achievements in this field from diverse perspectives, such as interaction techniques, user research, system development, software solutions, and devices. This edition of MUM aims to continue the tradition of innovation and excellence in research established by previous MUM conferences.
This year, we have all been confronted with significant changes caused by the corona virus outbreak. Based on vaccination data coming from Europe, the USA, and other countries, we are confident that MUM 2021 will be able to be organized physically. However, we plan for it to be a hybrid in-person event with support for remote participation for those who might not be able to travel to Belgium. We are currently considering which solution to use to be as inclusive as possible to those who will prefer to present and participate remotely. We will monitor the unfolding of the events in the short term and update the conference modality accordingly.
We welcome submissions of high-quality papers that offer original and unpublished contributions relevant to the field of mobile and ubiquitous multimedia. Paper topics include, but are not limited to, the following:
* Augmented, mixed, and virtual reality systems and applications
* Architectures, systems, algorithms and other constructions tackling relevant technical challenges
* Case studies, field trials, or user experience evaluations of new applications and services
* Conceptualizations and theorizations of the field
* Context-aware and location-based mobile and ubiquitous services
* Metrics and measures for evaluating and testing mobile and ubiquitous systems
* Middleware and distributed computing support for mobile and ubiquitous multimedia
* Novel applications for mobile and ubiquitous gaming, entertainment, networking, and advertising
* Privacy and security related issues to multimedia systems
* Social implications of mobile and ubiquitous multimedia systems
* Tools and development environments for building mobile, wearable, and ubiquitous multimedia systems
* User interfaces, interaction design, and interaction techniques for mobile and ubiquitous systems
* Papers should be grounded in existing literature and knowledge, and should be written for an * interdisciplinary audience. Papers must be submitted via EasyChair at the latest by August 6th, 2021 * AoE. An application for inclusion of the conference proceeding in the ACM International Conference * Proceeding Series is currently being processed.
# Keynotes
Professors Yvonne Rogers (Director of UCLIC) and Antonio Krueger will give this year's keynotes. More info coming soon on the website of the conference.
# Submission and Templates
The correct template for submissions is the ACM Primary Article Template in single-column format (in PDF format). Submissions should be prepared using either the single column Word Submission Template or the single column LaTeX template (using the “manuscript, review, anonymous” style available in the template). Submissions can be of variable length. Paper length must be based on the weight of the contribution with 16 pages (excluding references) in single column format being valued as long papers in past editions and 7 pages (excluding references) in single column format being valued as short papers in past editions.
Successful submissions of around 16 pages typically represent significant empirical, theoretical or methodological advances in the field.
Successful submissions of around 7 pages offer more focused contributions; they are not intended to be work in progress reports but, instead, they offer complete, rigorously developed work, with a solid contribution to the field. Short papers have a smaller scope or more focused contribution than long papers.
Submissions should not have been previously published or be concurrently under submission. Papers must be anonymized. Submitted papers will undergo a rigorous double-blind review process managed by the Program Chairs. Each submitted paper will be reviewed by at least three reviewers, chosen from the pool of members of the Program Committee listed below. This pool of reviewers features both experts from the previous edition, as well as new researchers to address new emerging research areas and underrepresented communities. Papers will be assigned through a bidding process.
Authors are encouraged to submit an optional video of maximum 5 minutes to support their submission. To ensure videos can be viewed by all reviewers, authors should preferably use the H.264 encoding and the MP4 file format. To accommodate the upload limits of EasyChair (max. 50mb per file), the bit rate of videos can be lowered.
# Reviewing process
There will be a single round of reviews with three potential outcomes: desk-rejects (papers that are significantly out of scope, not written in English, etc.), rejection, and conditional acceptance. No rebuttal phase is planned. Authors of conditionally accepted papers will find in the reviews a list of revisions and requested changes they need to satisfy to have their paper be officially accepted into the program. At least one author from each accepted paper must register to the conference.
# Organisers:
Adalberto L. Simeone, KU Leuven, Belgium, General Chair Raf Ramakers, Hasselt University, Belgium, Program Chair Cristina Gena, Università di Torino, Italy, Program Chair
> https://www.mum-conf.org/2021/committee/
# More information:
Website: https://www.mum-conf.org/2021/cfp-papers/
Twitter: @MUMconf
E-mail: mailto:general2021@mum-conf.org or mailto:papers2021@mum-conf.org
--
Adalberto L. Simeone
Assistant Professor
ARIA - Artificial Realities and Interactive Ambients
https://aria.cs.kuleuven.be
Department of Computer Science, KU Leuven
Follow me on Twitter @Adal_LS<http://twitter.com/Adal_LS>
https://www.adalsimeone.me<https://www.adalsimeone.me/>
Website: https://www.bhcc-symposium.com/
Third Symposium on Biases in Human Computation and Crowdsourcing
10 - 12 November 2021, Delft, Netherlands (Online)
BHCC 2021 is an event of the Academic Fringe Festival (https://www.academicfringe.org/)
Organized by TU Delft and CHI Nederland
--- Apologies for cross-posting ---
*Overview*
The goal of this symposium is to analyse both existing human biases in hybrid systems, and methods to manage bias via crowdsourcing and human computation. We will discuss different types of biases, measures and methods to track bias, as well as methodologies to prevent and solve bias.
We welcome the submission of research papers and abstracts which describe original work that has not been submitted or currently under review, has not been previously published nor accepted for publication elsewhere, in any other journal or conference. We welcome the submission of the following types of contributions:
- Full papers should be at most 10 pages in length (including figures, tables, appendices, and references),
- Short papers should be at most 5 pages in length (including figures, tables, appendices, and references),
- Abstracts should contain just a title and the abstract, and should detail demos or relevant work or ideas which are under development. They can not contain references.
More details: https://www.bhcc-symposium.com/submission
*Important Dates*
Time zone: Anywhere on Earth (AoE)
- Full Papers and Short papers due: 26 August 2021
- Abstracts due: 2 September 2021
- Notifications: 22 October 2021
- Conference: 10-12 November 2021
*Submission*
We implement a double-blind review process. Submissions must be anonymous and the submission must be made via EasyChair: https://easychair.org/conferences/?conf=bhcc2021
We are committed to create an equal opportunity environment, without regard to race, gender identity or expression, age, disability, or any other status. For this reason, if you feel that you are in a disadvantaged situation or you require assistance please reach out to us (bhcc2021(a)easychair.org). We’ll be more than happy to help and allow everyone to submit a paper.
We are keen to create a fair working environment for the crowd workers and annotators. For this reason, each submission should clearly state the policies implemented to pursue this aim; each paper should be clear about the amount of work required for an annotator to submit the task, the payment, the time spent by the annotators to finish the task, and all the relevant details aimed at making clear that workers and annotators obtained a fair compensation and treatment for their work.
Dear colleague,
we would like to attract your attention to HHEE @ ACM HT 2021: HCI and
Hypermedia for Enhanced Education with interactive multimedia
**Please forward to anyone who might be interested**
Apologies for cross-posting.
CALL FOR PAPERS
----------------
Workshop on HCI and Hypermedia for Enhanced Education with interactive
multimedia - HHEE 2021 (http://hhee.dibris.unige.it/)
in conjunction with the 32nd ACM Conference on Hypertext and Social Media -
HT 2021 (https://ht.acm.org/ht2021/), 30 August – 2 September 2021 |
Virtual event.
IMPORTANT DATES (23:59 AoE - Anywhere on Earth)
---------------
Paper deadline: Fri, July 23
Notification to authors: Mon, August 16
Workshop date: Mon, August 30
Camera-ready due: Sun, September 5 (note: papers will be made available to
conference and workshop participants earlier)
DESCRIPTION
------------
Education, together with the whole society, is experiencing a leap towards
virtualization, speeding up a process that was already under way. Online
learning is thus becoming a usual practice and experience for millions of
students, and we can expect that this will impact on future education and
learning models.
Multimedia content and video-based learning are increasingly taking a
central role, thus it becomes of paramount importance to take full
advantage of them by providing and automating services that help to
overcome issues, such as linear viewing and poor engagement, and to exploit
the advantages through enhanced interactivity, multimodal interfaces, new
visualization tools, knowledge graphs, summarization, personalized
hypervideo.
In this scenario, Human-Computer Interaction, Artificial Intelligence,
Cognitive Computing, and Natural Language Processing can play an essential
role to exploit educational resources in order to enable a new wave of
enhanced educational services and improve the consumption itself of
multimedia content.
TOPICS
-------
We are looking for contributions that address the challenges of
interactive hypermedia and intelligent user interfaces for education,
advance the state of the art in theories, methods, and technologies. Topics
of interest include but are not limited to:
- multimodal intelligent user interfaces for education
- adaptive learning environments
- adaptive hypervideo
- interactive knowledge graphs
- multimedia-enriched knowledge graphs
- knowledge extraction from educational resources
- summarization and explanation
- error detection, feedback and accountability
- intelligent textbooks
- augmented video services
- semantically-enhanced educational services
- modeling, visualization and exploration of multimedia resources
- tracking and analysing learners behaviour with video content
- learning analytics for improving multimodal learning services
- cloud-based learning environments
SUBMISSIONS:
-----------------------
Accepted papers will appear in the Proceedings of the HT21 conference and
will be published in the ACM Digital Library.
We encourage the submission of original contributions investigating
hypermedia for enhanced education with interactive multimedia:
- Full research papers (max 10 pages, including references);
- Short papers (max 5 pages, including references) for position papers and
research-in-progress papers.
Note on length: appendices count toward the page limit.
ACM HHEE ’21 uses a double blind review process
Authors must omit their names and affiliations from submissions, and avoid
obvious identifying statements. For instance, citations to the authors’ own
prior work should be made in the third-person.
Authors should submit their papers as single-column. Papers must be
formatted according to the new workflow for ACM publications. The templates
and instructions are available here:
https://www.acm.org/publications/taps/word-template-workflow.
Using LaTeX is highly recommended to minimize the extent of reformatting
for camera-ready.
* LaTeX (use \documentclass[manuscript,review,anonymous]{acmart} in the
sample-authordraft.tex file for single-column):
https://www.acm.org/binaries/content/assets/publications/consolidated-tex-t…
* Overleaf (use\documentclass[manuscript,review,anonymous]{acmart} for
single-column):
https://www.overleaf.com/latex/templates/acm-conference-proceedings-master-…
* MS Word:
https://www.acm.org/binaries/content/assets/publications/taps/acm_submissio…
Submissions should be submitted as PDF files via EasyChair:
https://easychair.org/conferences/?conf=ht21. When submitting, please
select the track “Workshop on HCI and Hypermedia for Enhanced Education
with interactive multimedia”.
Authors are required to present their paper at the workshop. All the papers
presented at the workshop will be published by ACM and will be available
via the ACM Digital Library.
ORGANIZING COMMITTEE
--------------------
Mauro Coccoli, University of Genoa, IT
Ilenia Galluccio, University of Genoa, IT
Ilaria Torre, University of Genoa, IT
CONTACT
-----------------
e-mail: hhee2021(a)easychair.org
Web page: http://hhee.dibris.unige.it
On behalf of the workshop organisers
Best Regards
Ilenia Galluccio
PhD Candidate
University of Genoa
The PhD program in Computer Science and Artificial Intelligence at the
University of Udine, Italy,
welcomes candidates applying for 14 three-year positions (11 of which
supported by scholarship).
Applicants will focus their research project on topics that can be
chosen in a wide range
listed here https://www.dmif.uniud.it/dottorato/iai/collegio-docenti/
The PhD program in Computer Science and Artificial Intelligence has
also opened funded agreements
with Fondazione Bruno Kessler (www.fbk.eu/en/), CRO Aviano
(www.cro.sanita.fvg.it/it/) and ISTC-CNR (www.istc.cnr.it/en).
The deadline for applicationa is *July 21, 2021. *
Detailed instructions as well as a link to the official call and
application forms are available from
https://www.dmif.uniud.it/dottorato/iai/
Prospective applicants can contact the Coordinator for further details
and/or one or more PhD Supervisors for project-related questions.
All contacts can be found in the PhD web site
https://www.dmif.uniud.it/dottorato/iai/collegio-docenti/
---------------------------------------------------------------------------------
Prof. Luca Chittaro HCI Lab (http://hcilab.uniud.it)
Department of Mathematics, Computer Science, and Physics
tel: +39 (0432) 558.450 University of Udine
luca.chittaro(a)uniud.it Via delle Scienze, 206
http://www.dmif.uniud.it/chittaro 33100 Udine -- ITALY
University of Udine - Confidentiality Notice
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La invitiamo cortesemente ad eliminarlo in modo definitivo dando immediato riscontro.
Joint Workshop on Interfaces and Human Decision Making for Recommender
Systems
IntRS'21: https://intrs2021.wordpress.com/
Held in conjunction with the ACM Conference on Recommender Systems (RecSys
2021) Amsterdam, Netherlands, 25th September 2021. Full day.
Submission deadline: Jul. 20th, 2021
Author notification: Aug. 20th, 2021
Camera-ready version: Aug. 31st, 2021
Submission site
---------------------
https://easychair.org/conferences/?conf=intrs2021
Recommender systems are developed to help users in finding items that match
their interests, needs, and preferences. Since the emergence of recommender
systems, the majority of research in this area focused on improving
predictive accuracy of recommendation. Much less attention has been paid to
how users interact with the system and the efficacy of interface designs
from users perspectives. The field has reached a point where it is
necessary to look beyond algorithms, into users interactions, decision
making processes, and overall end user experience.
The IntRS workshop series focuses on the human side of recommender
systems. Its goal is to integrate modern HCI approaches and theories of
human decision making into the construction of recommender systems. It
focuses particularly on the impact of interfaces on decision support and
overall satisfaction. IntRS workshops have been previously held at RecSys
2014, 2015, 2016, 2017, 2018, 2019, and 2020.
The aim of the IntRS21 workshop is to bring together researchers and
practitioners exploring the topics of designing and evaluating novel
intelligent interfaces for recommender systems in order to: (1) share
research and techniques, including new design technologies and evaluation
methodologies, (2) identify next key challenges in the area, and (3)
identify emerging topics.
This workshop aims at establishing an interdisciplinary community with a
focus on the interface design issues for recommender systems and promoting
the collaboration opportunities between researchers and practitioners. We
particularly encourage demos and mock-ups of systems to be used as a basis
of a lively and interactive discussion in the workshop. In our opinion, the
workshop will complement the technical aspects mainly discussed at the
Conference with specific topics related to cognitive modeling and decision
making.
Topics of interests include, but are not limited to:
o Interaction, user modeling, and decision-making
- Cognitive Modeling for recommender systems
- Human-recommender interaction
- Decision theories and biases (e.g., priming, framing, and decoy effects)
- Detection and mitigation of decision biases (e.g., in item
presentations)
- Preference detection (e.g., eye tracking for automated preference
detection)
- Emotions and mood in recommender systems (e.g., emotion-aware
recommendation)
- Personality in recommender systems (e.g., personality-aware
recommendation)
- Trust inspiring recommender systems and interfaces (e.g.,
explanation-aware recommendation)
- Controllability, transparency, and scrutability
- Argumentation and persuasive recommendation (e.g., argumentation-aware
recommendation)
- Cultural differences (e.g., culture-aware recommendation)
- Mechanisms for effective group decision making (e.g., group
recommendation heuristics)
- Decision theories for effective group decision making (e.g., hidden
profile management)
- Voting Advice Applications
o User Interfaces
- Visual interfaces for recommender systems
- Explanation interfaces for recommender systems
- Collaborative multi-user interfaces (e.g., for group decision making)
- Spoken and natural language interfaces
- Trust-aware interfaces
- Social interfaces
- Context-aware interfaces
- Ubiquitous and mobile interfaces
- Conversational interfaces
- Example- and demonstration-based interfaces
- New approaches to designing interfaces for recommender systems
- User interfaces for decision making (e.g., decision strategies and user
ratings)
o Evaluation
- Case studies
- Benchmarking platforms
- Empirical studies and evaluations of interfaces for recommender systems
- Empirical studies and evaluations of new interaction designs
- Evaluation methods and metrics (e.g., evaluation questionnaire design)
Submissions
----------------
Submission site:
https://easychair.org/conferences/?conf=intrs2021
We encourage two types of submissions, which address novel interface issues
in recommender systems:
- Short/Demo papers. The maximum length is 8 pages in the new
single-column format.
- Long papers. The maximum length is 14 pages in the 8 pages in the new
single-column format.
Submitted papers will be evaluated according to their originality, technical
content, style, clarity, and relevance to the workshop.
For short papers we will encourage alternative modes of presentation such as
demos, playing out of scenarios, mockups, and alternate media such as video.
Demonstration sessions will provide the opportunity to show innovative
interface designs for recommender systems.
Accepted papers will be included in workshop proceedings to be published on
the CEUR-WS.org site.
Note that at least one author of each accepted paper needs to register and
attend the workshop.
Organizers
--------------
Peter Brusilovsky peterb(a)pitt.edu
School of Information Sciences, University of Pittsburgh, USA
Marco de Gemmis marco.degemmis(a)uniba.it Dept. of Computer Science,
University of Bari Aldo Moro, Italy
Alexander Felfernig alexander.felfernig(a)ist.tugraz.at Institute for
Software Technology, Graz University of Technology, Austria
Elisabeth Lex - elisabeth.lex(a)tugraz.at Graz University of Technology,
Austria
Pasquale Lops pasquale.lops(a)uniba.it Dept. of Computer Science, University
of Bari Aldo Moro, Italy
Giovanni Semeraro giovanni.semeraro(a)uniba.it Dept. of Computer Science,
University of Bari Aldo Moro, Italy
Martijn C. Willemsen - M.C.Willemsen(a)tue.nl Eindhoven University of
Technology, The Netherlands
***** Apologies for multiple postings *****
Dear Colleagues,
The following special issue of which we are the guest editors will be published in Applied Sciences (http://www.mdpi.com/journal/applsci <http://www.mdpi.com/journal/applsci>), and is now open to receive submissions of full research articles and comprehensive review papers for peer-review and possible publication:
Special Issue: "Human and Artificial Intelligence <https://www.mdpi.com/journal/applsci/special_issues/Human_Artificial_Intell…>"
Website: https://www.mdpi.com/journal/applsci/special_issues/Human_Artificial_Intell… <https://www.mdpi.com/journal/applsci/special_issues/Human_Artificial_Intell…>
Guest Editors:
Prof. Dr. Alessandro Micarelli (Roma Tre University, Italy)
Dr. Giuseppe Sansonetti (Roma Tre University, Italy)
Dr. Giuseppe D’Aniello (University of Salerno, Italy)
Deadline for manuscript submissions: 20 September 2021
In recent years, significant advances have been made toward the realization of General Artificial Intelligence, especially in the Machine Learning (ML) (e.g., Deep Learning) domain. Several real-world tasks, however, cannot yet be solved by machines alone. Systems are hence needed that rely on the integration of Human and Artificial Intelligence to solve the most complex problems. In many academic and industrial intelligent agents, communication between humans and computers is a key factor. Many challenges, however, can hinder successful cooperation between the two actors. ML algorithms, for instance, fail to provide explanations for their actions, while human cognitive overload and human out-of-the-loop syndrome may result in lower performance.
It is open to both original research articles and review articles covering all the relevant progress in these fields (though is not limited to the following):
New technologies and frameworks that support human–machine interaction and human–machine collaborative intelligence;
Machine learning (e.g., deep learning) to understand human behavior;
Explainable Artificial Intelligence;
Human factors in Artificial Intelligence;
Human teaming with autonomous systems;
Situation-aware intelligent systems;
Artificial intelligence for cyberphysical–social systems;
Emotion Artificial Intelligence (e.g., sentiment analysis);
Brain–computer modeling for human–machine cooperation;
Decision support systems in different domains (e.g., logistics, smart factory, healthcare);
Personalized systems (e.g., user profiling, e-learning, recommender systems).
Applied Sciences is an online, peer-reviewed, open access journal, published quarterly by MDPI AG, Basel, Switzerland. The journal is covered by Science Citation Index Expanded (Web of Science) [search for "Applied Sciences-Basel"], Scopus, INSPEC (IET) and other databases. Manuscripts are peer-reviewed and a first decision provided to authors approximately 17 days after submission; acceptance to publication is undertaken in 5.7 days (median values for papers published in the first six months of 2018).
An Article Processing Charges (APC) of 2000 CHF for Applied Sciences apply to accepted papers. You may be entitled to a discount if you have previously received a discount code or if your institute has established an institutional membership with MDPI, for more information see http://www.mdpi.com/about/memberships <http://www.mdpi.com/about/memberships>.
For further details on the submission process, please see the instructions for authors at http://www.mdpi.com/journal/applsci/instructions <http://www.mdpi.com/journal/applsci/instructions>
We look forward to hearing back from you soon.
Kind Regards,
Alessandro Micarelli
Giuseppe Sansonetti
Giuseppe D'Aniello
Carissimi tutti,
e’ un grandissimo piacere per me inoltrare questa CfP per la 33-esima edizione della conferenza australiana di human computer interaction OzCHI. Come nel 2020, OzCHI anche quest’anno sara’ online, che non e’ proprio come vedersi di persona, ma per lo meno permette di incontrarsi senza dover volare per 48 ore 😊
Un abbraccio a tutti, e non esitate a contattare me o uno degli altri track chairs per qualunque domanda.
Alessandro.
*apologies for cross-posting*
Dear Colleagues, it is our great pleasure to invite you to contribute to the 33rd Australian Conference on Human-Computer Interaction (OzCHI 2021 http://www.ozchi.org/2021/)
OzCHI is the annual non-profit conference for the Computer-Human Interaction Special Interest Group (CHISIG) and Australia's leading forum for the latest in HCI research and practice. OzCHI attracts a broad international community of researchers, industry practitioners, academics, and students. Participants come from a range of backgrounds and include interaction designers, user experience (UX) practitioners, information architects, software engineers, human factors experts, information systems analysts and social scientists.
This year, OzCHI will be held as a virtual conference with Papers and Late-Breaking Work / Case Studies tracks, and more tracks to be announced soon.
Important dates
Conference Dates: 30 November - 03 December 2021 – Location ONLINE
Papers
20 August 2021: Paper submission deadline
1 October 2021: Notification of accepted submissions
22 October 2021: Publication-ready deadline
Late Breaking Work and Case Studies
17 September 2021: Paper submission deadline
7 October 2021: Notification of accepted submissions
22 October 2021: Publication-ready deadline
Call for Contributions
We invite original contributions on all topics related to human-computer interaction (HCI), interaction design and the design of interactive technologies. We welcome submissions from design, engineering, social science, creative industries, and other related disciplines. In acknowledgement of the effect that Covid-19 had on everyone’s ability to conduct research, we have pushed back the Paper deadline. We invite submission to the conference tracks: Papers, Late Breaking Works, and Case Studies.
Papers should present original research and mature work in the fields of HCI and studies of use and design of interactive technologies. These papers may describe investigations of user needs or contexts of use, lab-based evaluations, or field deployments of prototypes, or other design-led or empirical investigations examining the relationship between people and technology. Given the impact of Covid-19 on conducting research studies, authors are encouraged to also consider submitting theory-based contributions that make a clear contribution to the field.
Papers will be delivered as online presentations at OzCHI 2021. We are planning for accepted papers to be published in the ACM International Conference Proceedings Series available from the ACM Digital Library (pending approval by ACM).
Late-Breaking Works (LBW) submissions present ideas that are emerging and would benefit from discussion with members of the HCI community. These submissions may include initial findings from new research, experiences of reflective practitioners, and first drafts of novel concepts and approaches.
Case Studies include industry and community papers that describe initiatives that could benefit from and contribute to valuable discussion in the HCI community, as well as research impact papers that report on the impact of a research initiative. Case studies differ from papers as they do not need to define themselves as part of the potentially longer-term body of academic research on that topic, and thus may not have an extensive literature review or explicitly add to HCI theory within academic schools of thought.
Selection process
All submissions will undergo a double-blind review by an international panel and will be assessed based on their significance, originality, and clarity of writing.
At least one author of each accepted paper must register with OzCHI and present the paper at the virtual conference. We are aiming to keep costs for authors as low as possible again this year. Updates on registration and online presentation format will be published on the OzCHI website.
Authors of all submitted papers are expected to contribute to the review process by volunteering to review one or more papers in their field of expertise. Review assignment will be guided by a bidding process, to ensure the best possible match between reviewers and paper topic.
Submission details
Papers should be between 9 and 18 pages (excluding references). Reviewers will be instructed to weigh the contribution of a submission relative to its length. Shorter, more focused submissions are encouraged and will be reviewed accordingly.
Case Studies and LBW submissions may be up to 8 pages in the single-column ACM format, (excluding references).
Anonymisation: Submissions must be anonymised for peer review. Citations of own work and general anonymisation standards should follow the CHI anonymisation policy https://chi2021.acm.org/for-authors/presenting/papers/chi-anonymization-pol….
Submission system: OzCHI will accept submissions through PCS, the submission link will be published on the OzCHI website soon.
Submission format: single column format in PDF using Word or LaTeX, including source files.
Template: Papers, Case Studies, and LBW submissions must follow the new Word/LaTeX Master Article template.
For Word users:
Use the Word submission template available from https://www.acm.org/publications/taps/word-template-workflow
If your paper gets accepted, download the Word master article template, available for Windows and Mac from https://www.acm.org/publications/taps/word-template-workflow
LaTeX Users can choose to download the template or use Overleaf:
Download one of the approved LaTex packages available from https://www.acm.org/publications/taps/word-template-workflow
If you use Overleaf, you can find the master template on https://www.overleaf.com/gallery/tagged/acm-official#.WOuOk2e1taQ
Paper Chairs
Hilary Davis - Swinburne University of Technology
Abdullah Al Mahmud - Swinburne University of Technology
Zhanna Sarsenbayeva - The University of Melbourne
Alessandro Soro - Queensland University of Technology
Late Breaking Works and Case Studies Chairs
Diego Muñoz - Swinburne University of Technology
Jennyfer Lawrence Taylor - Australian National University
Jess Tsimeris - Google
For all enquiries, please email mailto:paper.chairs@ozchi.org
Dr Alessandro Soro | Senior Lecturer, School of Computer Science
Unit Coordinator IFB398 (IT Capstone) and IFN692 (Interaction Design for Emerging Technologies)
Faculty of Science | Queensland University of Technology
S Block, Level 10, Room 1050, Gardens Point Campus
E: alessandro.soro(a)qut.edu.au<mailto:alessandro.soro@qut.edu.au> | P: +61 07 3138 9569| M +61 0467 478 956
CRICOS No. 00213J
Apologies for Cross-Posting
**********************************************************************************
MUM 2021 - Pictorials Track
MUM 2021, 20th International Conference on Mobile and Ubiquitous
Multimedia
December 5-8, 2021
Leuven, Belgium
**********************************************************************************
# Important Dates (Pictorials Track)
> September 23, 2021 | Submission
> October 22, 2021 | Notification
> October 29, 2021 | Camera Ready
> December 5-8 2021 | Conference
# General Information
As aptly phrased by the time-old adage: "a picture is worth a thousand
words", pictorials challenge contributors to rethink the ways in which
we create and report knowledge. Pictorials are papers in which graphic
elements (e.g. diagrams, sketches, screenshots, illustrations,
renderings, photographs, collages) play a major role in conveying ideas
and contributions of a study along with accompanying text. First
introduced in DIS 2014, pictorials responded to the call for new
approaches in documenting design perspectives for HCI research, which
were – and are – growing increasingly complex in terms of spatial acumen
and graphical ingenuity. In particular, ideas that are experientially
complex or abstract can be conveyed more meaningfully in pictures than
in verbal descriptions, such as the subtle undertones of a user’s
emotions or the aesthetic-usability effect of a user interface.
Pictorials have since been introduced in C&C 2017 and TEI 2020, and this
year we are excited to offer the new Pictorials Track of MUM 2021.
Through pictorials, we invite researchers, practitioners, industry
professionals, artists, designers, and students from multidisciplinary
fields to express and unpack their design practices and projects in
visually rich ways.
# Goal
The goal of MUM Pictorials is to investigate the hedonic qualities, i.e.
pleasant and unpleasant sensations, that can be provoked within mobile
or ubiquitous systems, and the design processes that lead to these
hedonic qualities. We emphasise the importance of communicating the
experiential side of HCI research, from not only its research value but
also the emotional and aesthetic qualities of the work. We believe that
these qualities make a difference in HCI, but acknowledge that they can
be difficult or even controversial to describe in the typical research
paper. Pictorials offer the opportunity to use images and other media to
facilitate readers in making hedonic value judgements of the work, as
presented through the pictorial narrative.
We invite convincing demonstrations or descriptions of original types of
existing or future (speculative) systems, or the original design
approaches that underlie them. Pictorials can thus reveal research
prototypes, practices, and products, as well as novel tools and methods
that provide the scaffolding for hedonic outcomes. Therefore, we
encourage contributors to formulate possible tips or guidelines that can
be demonstrated by a design rationale and/or the (iterative) (co-)design
process.
Possible ways to portray a hedonic quality is to use the pictorial as a
low fidelity metaphor of the designed interface, illustrate the user’s
journey of interacting with a system through a visual timeline, or
create collages composed of screenshots and photographs that depict the
experiential qualities of the system. We encourage contributors to be
playful with the submission - after all, pictorials can be another kind
of graphical interface designed to communicate research data. For more
inspiration , please consult recent Call for Pictorials from other
conferences such as: DIS, TEI, C&C, and IEEE VISAP, or contact the
Pictorial chairs.
# Template and Submission
Pictorial submissions should be maximum 12 pages (excluding references).
The correct template for pictorials is the MUM Template, which should be
exported as a PDF when submitting. On the first page of submission,
please keep with the template and include the submission’s title,
author(s), and their affiliation(s) (leave blank for double blind
review), and a written abstract of no more than 150 words describing the
context and contribution of the pictorial to the MUM community. Further
written parts known from other conference formats such as Introduction,
Conclusion, and Discussion are optional.
We strongly recommend using the InDesign Template. A Microsoft Word
template is also available for authors without access to InDesign. The
main part of the submission should be an annotated visual composition
and we encourage submissions to use the format creatively. Pictorials
must be submitted via EasyChair at the latest by September 23rd, 2021.
- Link to MUM Template: https://www.mum-conf.org/2021/cfp-pictorials/
- Link to EasyChair:
https://easychair.org/account/signin?l=IYVCJFPAFssN681ICmszcT#
# Relation to other submissions
We encourage fully original work. However, you may submit previously
published work to which you have added significant visual content,
provided only that such work is clearly and prominently attributed by
describing how the pictorial adds to a previous work, i.e. in a footwork
to the title with a clear description of what the pictorial uniquely
contributes or adds to previous work. In this case, at least 30% of the
material must be original, as per ACM rules.
We also encourage using visual materials that you have created or
produced yourself. However, you may use third-party materials when
following the "fair use" principles. We recommend the following article
(https://rb.gy/hiom8d). Please be aware of these ACM copyright rules
when submitting your work.
# Reviewing process
Pictorials must be anonymized. Submitted papers will undergo a rigorous
double-blind review process managed by the Program Chairs. Final
camera-ready versions of accepted submissions must be accompanied by a
signed copyright form. At least one author of an accepted submission
will be expected to attend the conference to present their work.Accepted
pictorials will appear in the Proceedings of the International
Conference on Mobile and Ubiquitous Multimedia, which will be available
in the ACM Digital Library, where they will remain accessible to
thousands of researchers and practitioners worldwide.
[*] Parts of this text is based on the Call for Pictorials from DIS and
TEI.
# Organisers:
Jihae Han, KU Leuven, Belgium, Pictorials Chair
Andrew Vande Moere, KU Leuven, Belgium, Pictorials Chair
> https://www.mum-conf.org/2021/committee/
# More information:
Website: https://www.mum-conf.org/2021/cfp-pictorials/
E-mail: pictorials2021(a)mum-conf.org
-- apologies for cross-postings
CfP: ACM CHI PLAY 2021 - Work in Progress track
October 18-21, 2021, Virtual
https://chiplay.acm.org/2021/work-in-progress/
CHI PLAY is the international and interdisciplinary conference (by ACM
SIGCHI) for researchers and professionals across all areas of play, games
and human-computer interaction (HCI). This area is called “player-computer
interaction”. CHI PLAY is sponsored by the ACM Special Interest Group for
Computer-Human Interaction (SIGCHI).
Work-in-Progress contributions provide a unique opportunity for authors to
present reports on original yet incomplete work that seeks to advance our
current knowledge in games and play through innovative or thought-provoking
ideas. We encourage submissions describing late-breaking advances and
work-in-progress reports from ongoing research. Submissions are evaluated
on the basis of originality, innovation and contribution to the diversity
of the conference program.
Examples include:
- Original and innovative technologies, techniques, or prototypes, with or
without an accompanying evaluation
- Qualitative or quantitative studies showing preliminary results
- “Sequels” to a prior research contribution
- “Prequels” to motivate or stimulate novel conversations or future work
- Theoretical or methodological contributions that provoke disciplinary
conversations
Important Dates (all times are 23:59 Anywhere on Earth or AoE):
- Papers submission deadline: July 16, 2021
- Notifications: August 20, 2021
- Camera Ready deadline: September 10, 2021
- Conference: October 18-21, 2021 (virtual)
Submitting format
Up to 8 pages in ACM Primary Article Template, single column manuscript
style (references excluded). Submissions are NOT anonymous.
Authors should submit manuscripts for review in a single column format,
which is available for Word and LaTeX (use the “manuscript” call to create
a single column format, rather than “acmsmall”). If you are using the ACM
LaTeX Overleaf template, please select the “ACM Journals – New Primary
Article Template”, not the “ACM Conference Proceedings ‘Master’ Template”.
Detailed instructions on formatting can be found at
http://www.acm.org/publications/authors/submissions.
You are asked to provide alt-text descriptions for all figures in your
submission so please look at
http://www.sigaccess.org/welcome-to-sigaccess/resources/describing-figures/ for
guidance and examples.
A pre-recorded video is only required upon acceptance and has to be
submitted together with the camera-ready paper. For accessibility
guidelines refer to
https://chiplay.acm.org/2021/video-guidelines-and-technical-requirements/
Submit your work via Precision Conference System (PCS) 2.0:
https://new.precisionconference.com/
Review Process
Work in Progress submissions will be peer-reviewed, and evaluated on the
basis of originality, innovation and contribution to conference program
diversity.
Upon Acceptance
Authors will have three weeks to prepare a camera-ready version of the
paper incorporating the feedback provided by reviewers as well as a
pre-recorded video of their presentation. Authors will discuss their work
in dedicated breakout rooms, where the author will be able to engage with
the audience.
After the Conference
Work in Progress papers and the pre-recorded videos will be archived in the
ACM Digital Library in the CHI PLAY 2021 Extended Abstracts.
For questions and further information:
Fabrizio Balducci (University of Bari, Italy), CHI Play 2021
Work-in-Progress Associate Chair fabrizio.balducci(a)uniba.it
or wip(a)chiplay.acm.org
<https://www.avast.com/sig-email?utm_medium=email&utm_source=link&utm_campai…>
Mail
priva di virus. www.avast.com
<https://www.avast.com/sig-email?utm_medium=email&utm_source=link&utm_campai…>
<#DAB4FAD8-2DD7-40BB-A1B8-4E2AA1F9FDF2>
Dear colleague,
we would like to attract your attention to HHEE @ ACM HT 2021: HCI and
Hypermedia for Enhanced Education with interactive multimedia
**Please forward to anyone who might be interested**
Apologies for cross-posting.
CALL FOR PAPERS
----------------
Workshop on HCI and Hypermedia for Enhanced Education with interactive
multimedia - HHEE 2021 (http://hhee.dibris.unige.it/)
in conjunction with the 32nd ACM Conference on Hypertext and Social Media -
HT 2021 (https://ht.acm.org/ht2021/), 30 August – 2 September 2021 |
Virtual event.
IMPORTANT DATES (23:59 AoE - Anywhere on Earth)
---------------
Paper deadline: Fri, July 23
Notification to authors: Mon, August 16
Workshop date: Mon, August 30
Camera-ready due: Sun, September 5 (note: papers will be made available to
conference and workshop participants earlier)
DESCRIPTION
------------
Education, together with the whole society, is experiencing a leap towards
virtualization, speeding up a process that was already under way. Online
learning is thus becoming a usual practice and experience for millions of
students, and we can expect that this will impact on future education and
learning models.
Multimedia content and video-based learning are increasingly taking a
central role, thus it becomes of paramount importance to take full
advantage of them by providing and automating services that help to
overcome issues, such as linear viewing and poor engagement, and to exploit
the advantages through enhanced interactivity, multimodal interfaces, new
visualization tools, knowledge graphs, summarization, personalized
hypervideo.
In this scenario, Human-Computer Interaction, Artificial Intelligence,
Cognitive Computing, and Natural Language Processing can play an essential
role to exploit educational resources in order to enable a new wave of
enhanced educational services and improve the consumption itself of
multimedia content.
TOPICS
-------
We are looking for contributions that address the challenges of
interactive hypermedia and intelligent user interfaces for education,
advance the state of the art in theories, methods, and technologies. Topics
of interest include but are not limited to:
- multimodal intelligent user interfaces for education
- adaptive learning environments
- adaptive hypervideo
- interactive knowledge graphs
- multimedia-enriched knowledge graphs
- knowledge extraction from educational resources
- summarization and explanation
- error detection, feedback and accountability
- intelligent textbooks
- augmented video services
- semantically-enhanced educational services
- modeling, visualization and exploration of multimedia resources
- tracking and analysing learners behaviour with video content
- learning analytics for improving multimodal learning services
- cloud-based learning environments
SUBMISSIONS:
-----------------------
Accepted papers will appear in the Proceedings of the HT21 conference and
will be published in the ACM Digital Library.
We encourage the submission of original contributions investigating
hypermedia for enhanced education with interactive multimedia:
- Full research papers (max 10 pages, including references);
- Short papers (max 5 pages, including references) for position papers and
research-in-progress papers.
Note on length: appendices count toward the page limit.
ACM HHEE ’21 uses a double blind review process
Authors must omit their names and affiliations from submissions, and avoid
obvious identifying statements. For instance, citations to the authors’ own
prior work should be made in the third-person.
Authors should submit their papers as single-column. Papers must be
formatted according to the new workflow for ACM publications. The templates
and instructions are available here:
https://www.acm.org/publications/taps/word-template-workflow.
Using LaTeX is highly recommended to minimize the extent of reformatting
for camera-ready.
* LaTeX (use \documentclass[manuscript,review,anonymous]{acmart} in the
sample-authordraft.tex file for single-column):
https://www.acm.org/binaries/content/assets/publications/consolidated-tex-t…
* Overleaf (use\documentclass[manuscript,review,anonymous]{acmart} for
single-column):
https://www.overleaf.com/latex/templates/acm-conference-proceedings-master-…
* MS Word:
https://www.acm.org/binaries/content/assets/publications/taps/acm_submissio…
Submissions should be submitted as PDF files via EasyChair:
https://easychair.org/conferences/?conf=ht21. When submitting, please
select the track “Workshop on HCI and Hypermedia for Enhanced Education
with interactive multimedia”.
Authors are required to present their paper at the workshop. All the papers
presented at the workshop will be published by ACM and will be available
via the ACM Digital Library.
ORGANIZING COMMITTEE
--------------------
Mauro Coccoli, University of Genoa, IT
Ilenia Galluccio, University of Genoa, IT
Ilaria Torre, University of Genoa, IT
CONTACT
-----------------
e-mail: hhee2021(a)easychair.org
Web page: http://hhee.dibris.unige.it
On behalf of the workshop organisers
Best Regards
Ilenia Galluccio
PhD Candidate
University of Genoa
/Apologize for unintended cross-mailing/
=========================================================
Special Issue on
*Speculative and Critical Design: approaches and influences in education*
to be published at the
/*Interaction Design and Architecture(s) Journal (IxD&A)*/
(ISSN 1826-9745, eISSN 2283-2998)
----------------------------------------------------------------
**** Since 2012 also in Scopus ****
**** *Since 2015 also* in *Emerging Sources Citation Index* and *Web of
Science* ***
*----------------------------------------------------------------
IxD&A implements the Gold Open Access (OA) road to its contents
with no charge to the authors (submission & paper processing)
Help us in improving the quality of the editorial process and of the
journal, please donate:
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=5EUX7C…
----------------------------------------------------------------
CFP:
http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=102&link=call50
=========================================================
*Important dates:*
-----------------------------------------------------------
• Deadline: *September 9*, 2021
• Notification to the authors: October 14, 2021
• Camera ready paper: November 11, 2021
• Publication of the special issue: end of November, 2021
===========================================
*Overview*
-----------------------------------------------------------
Speculative and Critical Design approaches and related Design Fiction
practices are increasingly finding their place within interaction design
and technology design educational programmes. The guest editors of this
special issue are partners in the SpeculativeEdu
(http://speculativeedu.eu/) project (Speculative Design – Educational
Resource Toolkit), funded by the European Union, to explore novel
educational skills and practices for the 21st century, especially those
focused on the critical relations between technology and people. The
inherently discursive and provocative nature of the Speculative or
Critical Design approach makes it potentially useful for both teaching
practical design skills and for reflecting on theoretical positions and
the implications of introducing designed objects and systems into the
world. There are however tensions and unresolved issues, and there is
much potential for further development that deserves examination,
particularly in the context of education, such as practical questions
around; how to develop and share sets of tools, techniques and methods
for concept creation, address aspects such as worldbuilding and the
communication of narratives, and how best to apply criteria for
assessment in educational domains as diverse as product and service
design, architecture and urban studies, fashion design, media and
communication, human-computer interaction, socio-technical studies and
other creative fields. Further fundamental and overarching themes also
deserve deeper interrogation, for example around; inclusion, diversity
and participation, the influence of global and local cultures,
understandings of the past, the present and the future, and the role of
primary research in creative, imaginative work. Not least is the
question of how to nurture the development of constructive tactics and
strategies amongst students who are facing a world where problems seem
too complex, too inextricably interwoven and too intractable to begin to
address.
For this special issue we invite contributions that extend knowledge on
this domain, for example, submissions addressing how educators are
tackling, or aspiring to tackle, these challenges both in the classroom
and in professional situations, or which discuss the collation and
presentation of resources, methods and perspectives specifically in
educational contexts. These can include stories and experiences along
with critical reflections on the outcomes, impacts and implications.
Discussing research carried out by the SpeculativeEDU project, Julian
Hanna (2019) explains, “our survey suggests that the influence of
Speculative Design is constantly expanding into new regions and
disciplines as new waves of designers embrace and adopt its techniques
in different aspects of their work – and the approach itself is also
evolving and adapting to new realities and calls for change.” The family
of speculative, critical, provocative and fictional design approaches
offers techniques and entry points for interrogating relationships
between people and technology. This broad set of methods and
perspectives places emphasis on developing imaginative designed concepts
and provocations that might or “could” exist, rather than those that
“should” exist or are deemed preferable or profitable. The purpose of
this process is to experiment with alternative ways of living and being,
and to question current norms, assumptions and structures by speculating
on the world through designed objects and systems.
Overviews and discussion of the speculative design approach can be found
in writings such as; Galloway (2013), Dunne and Raby (2013), Auger
(2013) and Malpass (2017). Addressing education more specifically,
Ward’s (2019) essay, “Critical about Critical and Speculative Design”
discusses the challenge of cultivating a critical design education, of
“sharing and building a set of processes, practices and questions that
allow for both production and reflection, analysis and making, critique
and creation”. This challenge has been emerging in response to the
driving forces that Ward lists as; “a shift away from an aging modernist
educational culture; a growing acknowledgment and frustration with the
cultural impact of mass consumption; a rapidly shifting technological
culture, through the invention of microprocessors, personal computation
and networked communication; and a growing disciplinary awareness of the
impacts and responsibilities of the designer.”.
-----------------------------------------------------------
*Topics of Interest*
-----------------------------------------------------------
The indicative list of topics of interest for this special issue
includes, but is not limited to:
• teaching and learning activities, methods and resources
• reflections and viewpoints on critique and theory
• assessment strategies, and program and course development
• disciplinary and interdisciplinary working
• skills development for post-education routes to employment and industry
• the use of speculative and critical design in industry, and
professional training and skills development
• perspectives on globalization and the specifics of local contexts
• future directions for the field
===========================================
/*Submission guidelines and procedure*/
----------------------------------------------------------
All submissions (abstracts and later final manuscripts) must be original
and may not be under review by another publication.
The manuscripts should be submitted either in .doc or in .rtf format.
All papers will be blindly peer-reviewed by at least two reviewers.
Authors are invited to submit 8-20 pages paper (including authors'
information, abstract, all tables, figures, references, etc.).
The paper should be written according to the IxD&A authors' guidelines
->http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=101&a=7
<http://www.mifav.uniroma2.it/inevent/events/idea2010/index.php>
==========================================================
*Authors' guidelines*
----------------------------------------------------------
Link to the paper submission page:
http://ixdea-2018.uniroma2.it/ojs/index.php/ixdea/login
<http://www.mifav.uniroma2.it/idea2010/login.php>
(Please upload all submissions using the Submission page.
When submitting the paper, please, choose the section:
"SI: Speculative and Critical Design: approaches and influences in
education")
More information on the submission procedure and on the characteristics
of the paper format can be found on the website of the IxD&A Journal
where information on the copyright policy and responsibility of authors,
publication ethics and malpractice are published.
For scientific advice and queries, please contact the IxD&A scientific
editor marking the subject as:
/Speculative and Critical Design: approaches and influences in education/
• i [dot] helgason [at] napier [dot] ac [dot] uk
-----------------------------------------------------------------------------*
***
* Forthcoming issues:*
http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=102
• Winter 2021
Smart Learning Ecosystems and Regional Development: toward the 'new normal'
Guest editors: Oscar Mealha, Mihai Dascalu, Tania Di Mascio
• Springer 2022
'Gamification of the Learning Process'
Guest editors: Davide Carneiro, Pilar Cáceres, Mariana Reimão Carvalho,
Rui Silva
----------------------------------------------------------
*GROUP 2022 Doctoral Consortium Call for Participation! *
(Please circulate to your University Listservs or other spaces where we
can work to broaden participation)
*Important Dates*
Wednesday 25 August 2021, 11:59 pm ANYWHERE IN THE WORLD: Deadline for
submissions
Friday 10 September 2021: Notification
Sunday 03 October: Camera-ready due
23 January 2021: Doctoral Consortium
*Call for Participation*
The GROUP 2022 Doctoral Consortium provides an opportunity for doctoral
students to discuss their research in an international forum under the
guidance of a panel of experienced HCI and CSCW researchers. The
Doctoral Consortium will be held on 23 January as part of the ACM 2022
Conference on Supporting Group Work in Sanibel, Florida, USA. Selected
applicants will be asked to give short, informal presentations during
the Consortium. These will be followed by extensive group discussion in
a friendly and constructive workshop. Participants will also present
their research in an interactive poster session during the main
technical program of the conference.
We welcome applicants from a broad range of disciplines and approaches
that inform human-centered computing, including anthropology, sociology,
information science, computer science, cognitive science, organizational
studies, design and related fields. We are particularly interested in
applications from institutions and groups that have not traditionally
been well-represented at past GROUP conferences.
Applicants should be Ph.D. students with an already established
direction of research relevant to HCI and CSCW, but whose research would
benefit from guidance provided by peers and senior colleagues at the
Doctoral Consortium. Preference will be given to students who have a
defined topic and program of work, i.e., who have proposed their topics
and are within 2 years of graduation within a 5-year program or are half
way through a 3 (or 4) year program.
*Submission Guidelines*
GROUP 2022 is using the Precision Conference System (PCS) 2.0. To
submit, log in to PCS, click on “Submissions”, and then make a new
submission to Group -> Group 2022 -> Group2022 Doctoral Consortium.
You will be asked to provide:
A FOUR-page overview (including references) of your doctoral research
that describes your research question(s), work in progress, and expected
contributions. This overview should also include (1) a paragraph that
articulates what you hope to gain from attending the GROUP Doctoral
Consortium, and (2) an abstract of no more than 100 words. Your overview
will be published in the ACM Digital Library and distributed to all
attendees as part of the Conference Extended Abstracts. Please submit
your overview in the SIGCHI Extended Abstract Format (PDF).
Supplementary material:
A short (2-3 paragraph) biographical sketch.
Two publications: (1) One publication that best illustrates your
research interests + (2) one paper or book that you find most inspiring
(perhaps something that you draw on to inform your work, or something
that pushed your research in a given direction).
A letter from your supervisor indicating that they support your
application to the Consortium and they agree that your research is at an
appropriate stage for participation. This letter should also make
reference to how you might benefit from the Doctoral Consortium and how
they expect that you might benefit the other students in this group
experience.
Comments about the availability of funds to attend the Consortium (e.g.,
complete funds available through the university/research grant, partial
funds available, applied for the SIGCHI Student Travel Grant and was
awarded, applied for a travel grant but was not awarded, etc.). See
below under “Important Note on Funding.”
*The deadline for submitting is Wednesday 25 August 2021, 11:59 pm
ANYWHERE IN THE WORLD. After this date, the system will be closed. *
*All questions should be directed to dc2022(a)group.acm.org*
*Important Note on Funding*
We are currently able to offer financial support to Doctoral Consortium
participants from the United States (US) through the National Science
Foundation (NSF). Due to NSF rules, this funding can only be used on
US-based Doctoral students. We will do our best to secure financial
support from SIGCHI for accepted international students to attend. We
also encourage accepted participants to investigate other opportunities
for support.
*GROUP 2022 Doctoral Consortium Co-Chairs*
Myriam Lewkowicz (Troyes University of Technology, France)
Bryan Semaan (University of Colorado Boulder, USA)
--
**
**
*Myriam Lewkowicz*
Professeur des Universités / Full Professor
*UTT - Université de Technologie de Troyes *
12 rue Marie Curie - CS 42060 - 10004 TROYES CEDEX
Bureau F214
Tél. : 33 (0)3 25 71 80 67 | Fax : 33 (0)3 25 71 76 98 | Mob.: 33 (0)6
16 47 13 53
twitter: myrlewko
Head of Tech-CICO research group, Laboratoire Informatique et Société
Numérique (LIST3N)
https://recherche.utt.fr/technologies-for-cooperation-interaction-and-knowl…
<https://recherche.utt.fr/technologies-for-cooperation-interaction-and-knowl…>
Vice-Chair of the COST Action CA16121 From Sharing to Caring: Examining
Socio-Technical Aspects of the Collaborative Economy
http://sharingandcaring.eu/ <http://sharingandcaring.eu/>
Chair of EUSSET
http://www.eusset.eu/ <http://www.eusset.eu/>
Deputy Editor-in-Chief Journal of CSCW
http://www.springer.com/computer/journal/10606
<http://www.springer.com/computer/journal/10606>
** Apologies for cross-posting
CFP: Best Practices of Serious Games Testing workshop
This workshop brings together researchers, practitioners, stakeholders and
students from development of serious games (video games with a purpose
beyond entertainment, such as educational games), games user research,
software engineering in game development, HCI and related areas. Following
the spirit of the IEEE/ICIS conference, the workshop aims to discuss
practical challenges encountered and solutions adopted on software and user
testing and assessment of serious games, in the form of best practices.
Suggested topics for the Workshop include (but are not limited to) the
following:
• Testing methodologies
• Testing protocols in the COVID-19 pandemic
• Remote testing
• Experiences in applying software testing tools
• Design and application of surveys and questionnaires
• White-box testing
• Usability testing
• UX testing
• QA testing
• Playtesting
• Presence testing
• Engagement testing
• Testing using physiological measurements
• Formative/Summative evaluation and testing
• AI-based testing
• Assessment with immersive technologies
• Knowledge retention and transferable skills tests/evaluation
Participants in this workshop are welcome to submit 2-4 pages for short
papers and 5-6 pages for full papers describing research and practical
issues on serious game testing and assessment, including a list of 4 best
practices. Each participant will present his/her own paper during the
workshop. For each accepted paper, one full author registration is required.
We encourage work-in-progress submissions as well as more mature work.
This Workshop is part of the IEEE/ACIS 21st International Fall Conference
on Computer and Information Science (ICIS 2021-Fall) October 13-15, 2021,
Xi'an, China. Event web page:
http://acisinternational.org/conferences/icis-2021-fall/
The workshop will be held online via Zoom.
Publications:
All accepted papers will be published in the IEEE conference proceedings,
and will be submitted to be indexed by Scopus, EI, INSPEC and DBLP.
The Organizing Committee will peer-review the submitted papers.
Format:
Please write your proposal using the General IEEE conference paper format:
https://www.ieee.org/content/dam/ieee-org/ieee/web/org/conferences/conferen…
Please email your paper with the names and affiliations directly to the
workshop organizer (miguel.garcia(a)algomau.ca).
Schedule:
Submission deadline: June 25, 2021 (extended deadline) . Please send your
submission to: miguel.garcia(a)algomau.ca
Author notification: July 17, 2021
Final manuscripts (camera ready)/ registration due: August 2, 2021.
Please consult the main Conference web page for registration:
http://acisinternational.org/conferences/icis-2021-fall/
Workshop date: October 13, 2021
Awards:
The Organizing Committee will select the winners for the Best Paper and
Best Student Paper awards. In order to qualify for the award, the paper
must be presented at the Workshop.
For more information, contact the workshop chair:
Dr. Miguel A. Garcia-Ruiz, Algoma University, Canada
miguel.garcia(a)algomau.ca
Organizing Committee:
Bill Kapralos (Ontario Tech University, Canada)
Alvaro Joffre Uribe Quevedo (Ontario Tech University, Canada)
Luis A. Castro (Sonora Institute of Technology, Mexico)
Genaro Rebolledo-Mendez (Monterrey Institute of Technology, Mexico)
Pedro C. Santana-Mancilla (University of Colima, Mexico)
Laura S. Gaytan-Lugo (University of Colima, Mexico)
Veronica Zammitto (UX consultant, Canada)
--
Miguel A. Garcia-Ruiz, BEng, MSc, PhD
Associate Professor
Personal web page: http://people.algomau.ca/garcia/
Algoma University
School of Computer Science and Technology
Office: WW105G
1520 Queen Street East
Sault Ste. Marie, Ontario, Canada, P6A 2G4
Dear friends and colleagues,
We regret to inform you that due to legal requirements related to COVID’19, we have to close the physical registration in Bolzano. We went well above expected success, and we thank all the people who trusted us and wanted to join this extraordinary experience.
Virtual registration will stay open until June 30 and we are working hard to provide the best hybrid experience as possible
Antonella De Angeli (on behalf of the SIGCHItaly21 organising committee)
Gentilissimi,
L'accessibilità è una dimensione fondamentale del mondo digitale per
consentire pari
opportunità a tutti per questo il suo monitoraggio e divenuto
essenziale.
Gli strumenti automatici di validazione danno un supporto utile anche se
parziale nel
monitorare il livello di accessibilità.
Il laboratorio HIIS del CNR-ISTI sta conducendo uno studio sulla
trasparenza degli
strumenti di validazione dell'accessibilità allo scopo di migliorarne
l'utilizzo.
Vi chiediamo di contribuire a questo studio riempiendo il questionario
che troverete a
https://docs.google.com/forms/d/e/1FAIpQLSfipaNLFNPAWq-qtgPw0m8_wHYhMGlEbqZ…
Grazie in anticipo per la vostra collaborazione,
Saluti
--
Vanessa Palumbo
Research fellow
HIIS Lab - ISTI/CNR
Via G. Moruzzi 1, 56124 Pisa - ITALY
Buongiorno,
vi segnalo questa open call, nel caso non ne siate a conoscenza, uscita ieri sera: https://medium.com/sigchi/open-call-for-expressions-of-interest-for-chi2024…
Il CHI Steering Committee sta raccogliendo espressioni di interesse per coprire il ruolo di General Chair o di Program Chair per CHI 2024. Per entrami i ruoli, i criteri sono:
- Senior level or significant involvement with prior or upcoming CHI Conference Organizing Committees; and/or experience as an organiser of a SIGCHI-related conference and managing budgets
- Regular participation in the CHI conference as an author and attendee
- Ideally support from employer for the time needed for the role
Se qualcuno fosse interessato, occorre inviare la propria Expression of Interest a chi-surveys(a)acm.org<mailto:chi-surveys@acm.org> entro il 16 Luglio 2021.
Buona giornata,
Luigi De Russis
---
Luigi De Russis
Assistant Professor (RTDb)
Department of Control and Computer Engineering
Politecnico di Torino, Italy
ph: +39 011 0907170, +39 331 2689895
e: luigi.derussis(a)polito.it<mailto:luigi.derussis@polito.it>
w: http://elite.polito.it/people/derussis
t: @luigidr
Dear colleague,
we would like to attract your attention to HHEE @ ACM HT 2021: HCI and
Hypermedia for Enhanced Education with interactive multimedia
**Please forward to anyone who might be interested**
Apologies for cross-posting.
CALL FOR PAPERS
----------------
Workshop on HCI and Hypermedia for Enhanced Education with interactive
multimedia - HHEE 2021 (http://hhee.dibris.unige.it/)
in conjunction with the 32nd ACM Conference on Hypertext and Social Media -
HT 2021 (https://ht.acm.org/ht2021/), 30 August – 2 September 2021 |
Virtual event.
IMPORTANT DATES (23:59 AoE - Anywhere on Earth)
---------------
Paper deadline: Fri, July 23
Notification to authors: Mon, August 16
Workshop date: Mon, August 30
Camera-ready due: Sun, September 5 (note: papers will be made available to
conference and workshop participants earlier)
DESCRIPTION
------------
Education, together with the whole society, is experiencing a leap towards
virtualization, speeding up a process that was already under way. Online
learning is thus becoming a usual practice and experience for millions of
students, and we can expect that this will impact on future education and
learning models.
Multimedia content and video-based learning are increasingly taking a
central role, thus it becomes of paramount importance to take full
advantage of them by providing and automating services that help to
overcome issues, such as linear viewing and poor engagement, and to exploit
the advantages through enhanced interactivity, multimodal interfaces, new
visualization tools, knowledge graphs, summarization, personalized
hypervideo.
In this scenario, Human-Computer Interaction, Artificial Intelligence,
Cognitive Computing, and Natural Language Processing can play an essential
role to exploit educational resources in order to enable a new wave of
enhanced educational services and improve the consumption itself of
multimedia content.
TOPICS
-------
We are looking for contributions that address the challenges of
interactive hypermedia and intelligent user interfaces for education,
advance the state of the art in theories, methods, and technologies. Topics
of interest include but are not limited to:
- multimodal intelligent user interfaces for education
- adaptive learning environments
- adaptive hypervideo
- interactive knowledge graphs
- multimedia-enriched knowledge graphs
- knowledge extraction from educational resources
- summarization and explanation
- error detection, feedback and accountability
- intelligent textbooks
- augmented video services
- semantically-enhanced educational services
- modeling, visualization and exploration of multimedia resources
- tracking and analysing learners behaviour with video content
- learning analytics for improving multimodal learning services
- cloud-based learning environments
SUBMISSIONS:
-----------------------
Accepted papers will appear in the Proceedings of the HT21 conference and
will be published in the ACM Digital Library.
We encourage the submission of original contributions investigating
hypermedia for enhanced education with interactive multimedia:
- Full research papers (max 10 pages, including references);
- Short papers (max 5 pages, including references) for position papers and
research-in-progress papers.
Note on length: appendices count toward the page limit.
ACM HHEE ’21 uses a double blind review process
Authors must omit their names and affiliations from submissions, and avoid
obvious identifying statements. For instance, citations to the authors’ own
prior work should be made in the third-person.
Authors should submit their papers as single-column. Papers must be
formatted according to the new workflow for ACM publications. The templates
and instructions are available here:
https://www.acm.org/publications/taps/word-template-workflow.
Using LaTeX is highly recommended to minimize the extent of reformatting
for camera-ready.
* LaTeX (use \documentclass[manuscript,review,anonymous]{acmart} in the
sample-authordraft.tex file for single-column):
https://www.acm.org/binaries/content/assets/publications/consolidated-tex-t…
* Overleaf (use\documentclass[manuscript,review,anonymous]{acmart} for
single-column):
https://www.overleaf.com/latex/templates/acm-conference-proceedings-master-…
* MS Word:
https://www.acm.org/binaries/content/assets/publications/taps/acm_submissio…
Submissions should be submitted as PDF files via EasyChair:
https://easychair.org/conferences/?conf=ht21. When submitting, please
select the track “Workshop on HCI and Hypermedia for Enhanced Education
with interactive multimedia”.
Authors are required to present their paper at the workshop. All the papers
presented at the workshop will be published by ACM and will be available
via the ACM Digital Library.
ORGANIZING COMMITTEE
--------------------
Mauro Coccoli, University of Genoa, IT
Ilenia Galluccio, University of Genoa, IT
Ilaria Torre, University of Genoa, IT
CONTACT
-----------------
e-mail: hhee2021(a)easychair.org
Web page: http://hhee.dibris.unige.it
On behalf of the workshop organisers
Best Regards
Ilenia Galluccio
PhD Candidate
University of Genoa
Apologies for cross-posting.
**********************************************************************************
MUM 2021, 20th International Conference on Mobile and Ubiquitous Multimedia
December 5-8, 2021
Leuven, Belgium
**********************************************************************************
# Important Dates
> August 6 | Submission (Long and Short papers)
> September 28 | Notification
> October 10 | Camera Ready
> December 5-8 | Conference
MUM is an interdisciplinary forum for advances in research of mobile and ubiquitous multimedia systems, applications, and services. At MUM, academics and practitioners gather to discuss challenges and achievements in this field from diverse perspectives, such as interaction techniques, user research, system development, software solutions, and devices. This edition of MUM aims to continue the tradition of innovation and excellence in research established by previous MUM conferences.
This year, we have all been confronted with significant changes caused by the corona virus outbreak. Based on vaccination data coming from Europe, the USA, and other countries, we are confident that MUM 2021 will be able to be organized physically. However, we plan for it to be a hybrid in-person event with support for remote participation for those who might not be able to travel to Belgium. We are currently considering which solution to use to be as inclusive as possible to those who will prefer to present and participate remotely. We will monitor the unfolding of the events in the short term and update the conference modality accordingly.
We welcome submissions of high-quality papers that offer original and unpublished contributions relevant to the field of mobile and ubiquitous multimedia. Paper topics include, but are not limited to, the following:
* Architectures, systems, algorithms and other constructions tackling relevant technical challenges
* Augmented, mixed, and virtual reality systems and applications
* Case studies, field trials, or user experience evaluations of new applications and services
* Conceptualizations and theorizations of the field
* Context-aware and location-based mobile and ubiquitous services
* Metrics and measures for evaluating and testing mobile and ubiquitous systems
* Middleware and distributed computing support for mobile and ubiquitous multimedia
* Novel applications for mobile and ubiquitous gaming, entertainment, networking, and advertising
* Privacy and security related issues to multimedia systems
* Social implications of mobile and ubiquitous multimedia systems
* Tools and development environments for building mobile, wearable, and ubiquitous multimedia systems
* User interfaces, interaction design, and interaction techniques for mobile and ubiquitous systems
* Papers should be grounded in existing literature and knowledge, and should be written for an * interdisciplinary audience. Papers must be submitted via EasyChair at the latest by August 6th, 2021 * AoE. An application for inclusion of the conference proceeding in the ACM International Conference * Proceeding Series is currently being processed.
# Submission and Templates
The correct template for submissions is the ACM Primary Article Template in single-column format (in PDF format). Submissions should be prepared using either the single column Word Submission Template or the single column LaTeX template (using the “manuscript, review, anonymous” style available in the template). Submissions can be of variable length. Paper length must be based on the weight of the contribution with 16 pages (excluding references) in single column format being valued as long papers in past editions and 7 pages (excluding references) in single column format being valued as short papers in past editions.
Successful submissions of around 16 pages typically represent significant empirical, theoretical or methodological advances in the field.
Successful submissions of around 7 pages offer more focused contributions; they are not intended to be work in progress reports but, instead, they offer complete, rigorously developed work, with a solid contribution to the field. Short papers have a smaller scope or more focused contribution than long papers.
Submissions should not have been previously published or be concurrently under submission. Papers must be anonymized. Submitted papers will undergo a rigorous double-blind review process managed by the Program Chairs. Each submitted paper will be reviewed by at least three reviewers, chosen from the pool of members of the Program Committee listed below. This pool of reviewers features both experts from the previous edition, as well as new researchers to address new emerging research areas and underrepresented communities. Papers will be assigned through a bidding process.
Authors are encouraged to submit an optional video of maximum 5 minutes to support their submission. To ensure videos can be viewed by all reviewers, authors should preferably use the H.264 encoding and the MP4 file format. To accommodate the upload limits of EasyChair (max. 50mb per file), the bit rate of videos can be lowered.
# Reviewing process
There will be a single round of reviews with three potential outcomes: desk-rejects (papers that are significantly out of scope, not written in English, etc.), rejection, and conditional acceptance. No rebuttal phase is planned. Authors of conditionally accepted papers will find in the reviews a list of revisions and requested changes they need to satisfy to have their paper be officially accepted into the program. At least one author from each accepted paper must register to the conference.
# Organisers:
Adalberto L. Simeone, KU Leuven, Belgium, General Chair Raf Ramakers, Hasselt University, Belgium, Program Chair Cristina Gena, Università di Torino, Italy, Program Chair
> https://www.mum-conf.org/2021/committee/
# More information:
Website: https://www.mum-conf.org/2021/cfp-papers/
Twitter: @MUMconf https://twitter.com/MUMconf
E-mail: general2021(a)mum-conf.org or papers2021(a)mum-conf.org
--
Adalberto L. Simeone
Assistant Professor
ARIA - Artificial Realities and Interactive Ambients https://aria.cs.kuleuven.be
Department of Computer Science, KU Leuven
Follow me on Twitter @Adal_LS
https://www.adalsimeone.me
[apologies for multiple copies]
——
The 20th IFIP INTERNATIONAL CONFERENCE ON ENTERTAINMENT COMPUTING
Date: November 2 - 5, 2021
Location: Coimbra, Portugal
Website:www.ifip-icec.org<http://www.ifip-icec.org/>
Submissions deadline: extended June 21st, 2021
Call for Papers
The 20th International Federation for Information Processing - International Conference on Entertainment Computing (IFIP-ICEC 2021) will be held in Coimbra, Portugal, on Nov. 2-5, 2021: The conference is organized by the IFIP-ICEC TC14 - Entertainment Computing Technical Committee, and will be hosted by the University of Coimbra (Portugal), in association with the Portuguese Society for the Sciences of Videogames.
IFIP-ICEC is the longest lasting and prime scientific conference series in the area of Entertainment Computing. It brings together practitioners, researchers, artists, designers, and industry on the design, creation, development, use, application and evaluation of digital entertainment content and experience systems. In addition, it brings together research on education and entertainment. This event covers a diverse array of related research issues, including game-based learning and other learning experiences associated with entertainment.
COVID-19 Information
We are fully aware that the situation regarding Covid-19 is a cause for concern. Hopefully, vaccination and traveling measures will have been adopted and the situation being normalised after the summer and therefore will hardly affect our conference schedule. Nevertheless, for those not being able to travel, we have measures to facilitate remote participation. It is our plan to bring all conference rooms online, enabling both local and distance engagement.
All accepted papers will be indexed by EI, and be published in book form in the Springer Lecture Notes in Computer Science (LNCS) series. In addition, selected best papers from the conference will be invited for submission of an extended version to a special issue of Entertainment Computing (published by Elsevier). In addition, this edition will feature a special track where authors of selected recent papers from the Journal of Entertainment Computing (Elsevier), will be invited to present their work at the conference.
Aims
IFIP TC14 aims to encourage research, development and sharing of innovative ideas, models and practices, on computer applications in entertainment. To enhance computation and use studies in this field, the technical program committee invites original submissions.
Topics can include but are not limited to:
Design and Analysis
Game Design: Theory, Creation & Testing
Interactive Narratives & Digital Storytelling
Entertainment Robots, Toys & Smart Gadgets
Social Media / Social Computing Entertainments
New Genres of Interactive & Digital Entertainment
Interactive Art, Performance and Novel Interactions
Digital Art & Installations
Virtual/Augmented/Mixed Reality & Entertainment
Ubiquitous/Pervasive Entertainment
Sound, Music & Performance
TransMedia and Entertainment
Entertainment Devices, Platforms & Systems
Digital Entertainment Hardware & Devices
Entertainment for Nomadic Users
Ambient Entertainment
Digital Broadcasting and Digital Cinema
Interactive Television and Broadcasting
Theoretical Foundations and Ethical Issues
Experiential Aspects in Entertainment
Emotions and Affective Interaction
Theoretical Basis of Entertainment
Social / Cultural Impacts of Digital Entertainment
Issues of Public Relations & Advertising Through Entertainment
Entertainment for Purpose & Persuasion
Serious Games
Games for Learning, Health & Well-Being
Games For Change & Social Impact Games
Exergaming
Advergames and Digital Marketing
Computational Methodologies for Entertainment
Artificial Intelligence & Machine Learning for Entertainment
Procedural Content Generation
Computer Graphics & Visual Effects
Big Data in Entertainment
Security & Privacy in Entertainment
Algorithmic research on board and card games
New types of entertainment using information technologies
Hardware technology research and development to implement entertainment systems
Non-traditional human interface technologies for entertainment
Important dates
We invite submissions under the following categories (deadlines):
Full Research Papers (extended June 21st, 2021)
Works-in-Progress (extended June 21st, 2021)
Interactive Entertainment / Experiential works (extended June 21st, 2021)
Tutorial proposals (extended June 21st, 2021)
Workshop proposals (extended June 21st, 2021)
Early Submissions to Student Competition (extended June 21st, 2021)
Notifications to authors (July 9th, 2021)
Accepted Workshop calls published on our website by July 15th, 2021
"Camera ready" by 13th August, 2021
Submissions to Doctoral Consortium: September 30th, 2021
Late Submissions to Student Competition: September 30th, 2021
Submissions to Workshops: September 30th, 2021
For inquiries: icec2021(a)dei.uc.pt<mailto:icec2021@dei.uc.pt>
_________________________________________
Catia Prandi, PhD.
Assistant professor (RTD A),
Department of Computer Science and Engineering,
University of Bologna
** Apologies for cross-posting
CFP: Best Practices of Serious Games Testing workshop
This workshop brings together researchers, practitioners, stakeholders and
students from development of serious games (video games with a purpose
beyond entertainment, such as educational games), games user research,
software engineering in game development, HCI and related areas. Following
the spirit of the IEEE/ICIS conference, the workshop aims to discuss
practical challenges encountered and solutions adopted on software and user
testing and assessment of serious games, in the form of best practices.
Suggested topics for the Workshop include (but are not limited to) the
following:
• Testing methodologies
• Testing protocols in the COVID-19 pandemic
• Remote testing
• Experiences in applying software testing tools
• Design and application of surveys and questionnaires
• White-box testing
• Usability testing
• UX testing
• QA testing
• Playtesting
• Presence testing
• Engagement testing
• Testing using physiological measurements
• Formative/Summative evaluation and testing
• AI-based testing
• Assessment with immersive technologies
• Knowledge retention and transferable skills tests/evaluation
Participants in this workshop are welcome to submit 2-4 pages for short
papers and 5-6 pages for full papers describing research and practical
issues on serious game testing and assessment, including a list of 4 best
practices. Each participant will present his/her own paper during the
workshop. For each accepted paper, one full author registration is required.
We encourage work-in-progress submissions as well as more mature work.
This Workshop is part of the IEEE/ACIS 21st International Fall Conference
on Computer and Information Science (ICIS 2021-Fall) October 13-15, 2021,
Xi'an, China. Event web page:
http://acisinternational.org/conferences/icis-2021-fall/
The workshop will be held online via Zoom.
Publications:
All accepted papers will be published in the IEEE conference proceedings,
and will be submitted to be indexed by Scopus, EI, INSPEC and DBLP.
The Organizing Committee will peer-review the submitted papers.
Format:
Please write your proposal using the General IEEE conference paper format:
https://www.ieee.org/content/dam/ieee-org/ieee/web/org/conferences/conferen…
Please email your paper with the names and affiliations directly to the
workshop organizer (miguel.garcia(a)algomau.ca).
Schedule:
Submission deadline: June 25, 2021 (extended deadline) . Please send your
submission to: miguel.garcia(a)algomau.ca
Author notification: July 17, 2021
Final manuscripts (camera ready)/ registration due: August 2, 2021.
Please consult the main Conference web page for registration:
http://acisinternational.org/conferences/icis-2021-fall/
Workshop date: October 13, 2021
Awards:
The Organizing Committee will select the winners for the Best Paper and
Best Student Paper awards. In order to qualify for the award, the paper
must be presented at the Workshop.
For more information, contact the workshop chair:
Dr. Miguel A. Garcia-Ruiz, Algoma University, Canada
miguel.garcia(a)algomau.ca
Organizing Committee:
Bill Kapralos (Ontario Tech University, Canada)
Alvaro Joffre Uribe Quevedo (Ontario Tech University, Canada)
Luis A. Castro (Sonora Institute of Technology, Mexico)
Genaro Rebolledo-Mendez (Monterrey Institute of Technology, Mexico)
Pedro C. Santana-Mancilla (University of Colima, Mexico)
Laura S. Gaytan-Lugo (University of Colima, Mexico)
Veronica Zammitto (UX consultant, Canada)
--
Miguel A. Garcia-Ruiz, BEng, MSc, PhD
Associate Professor
Personal web page: http://people.algomau.ca/garcia/
Algoma University
School of Computer Science and Technology
Office: WW105G
1520 Queen Street East
Sault Ste. Marie, Ontario, Canada, P6A 2G4
Dear all,
we are glad to announce that the program of CHItaly2021 is now available.
The hybrid program includes several activities, intertwining arts and research and experimenting with different engagement styles.
We will have:
- 2 exciting keynotes by Prof. Albrecht Schmidt and Prof. Paola Bertola
- 11 interactive experiences
- a diverse range of academic papers and posters
- 7 workshops
- a doctoral consortium
- a panel discussion
- social events and much more,
All accessible virtually as well as physically.
Details of the hybrid program is available here: https://chitaly2021.inf.unibz.it/program.html
There is still time to do an early bird registration up till 14th of June.
The late registration will close on 30th of June. No extension in registration deadline and no on-site registrations would be possible, in order ensure an exciting program for all participants, attending both virtually or physically.
Link for registration is here: https://chitaly2021.inf.unibz.it/registration.html
We are committed to providing you with a safe and entertaining environment and warmly invite you to attend in presence.
We also need your help in spreading the word.
Yours sincerely,
CHItaly 2021 Organising Committee
https://chitaly2021.inf.unibz.it
/Apologize for unintended cross-mailing/
-----------------------------------------------------------------------------
*International Journal on Interaction Design & Architecture(s) - IxD&A
- a SCOPUS and Web of Science - Emerging Sources (Thomson Reuters)
indexed Journal -
*
-----------------------------------------------------------------------------
*Special issue N. 48
*on:*
/Augmenting Space: The role of immersive technologies in future cities/*/
/
*Meet the authors *
on the /*17th of June- 10:00 CET*/
to attend the presentation of some of the authors please fill the
reservation form -> link
<https://docs.google.com/forms/d/e/1FAIpQLSdHfSCARfrAyXBjoFVSgJ82VM0IsEjs2NN…>
Articles are now available for free downloading -> link
<http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=102&link=ToC_4…>
/After the opening of the youtube channel
<https://www.youtube.com/channel/UC_F6Aa-zJERXS1H7IqbTtKA/videos>, on
the occasion IxD&A Journal makes another step into the future: the
presenting authors will be awarded with a *blockchain-anchored
e-certification* for the video presentation of their article./
------------------------------------------------------------------------------
/IxD&A implements the Gold Open Access road to its contents with no
charge to the authors
/
If you wish to help us in improving the quality of the journal, please
donate:
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=5EUX7C…
------------------------------------------------------------------------------
*IxD&A Journal, issue N. 48 - ToC*
/**
Preface **by**
**Callum Parker, Soojeong Yoo, Waldemar Jenek, Youngho Lee**
**pp. 5 - 7**
**Alexander Wiethoff, Marius Hoggenmueller, Beat Rossmy, Linda Hirsch,
Luke Hespanhol , Martin Tomitsch**
A Media Architecture Approach for Designing the Next Generation of Urban
Interfaces
**pp. 9 - 32**
**Salvatore Andolina, Yi-Ta Hsieh, Denis Kalkofen, Antti Nurminen, Diogo
Cabral, Anna Spagnolli, Luciano Gamberini, Ann Morrison, Dieter
Schmalstieg, Giulio Jacucci**
Designing for Mixed Reality Urban Exploration
**pp. 33 - 49**
**Faruk Can Ünal, Yüksel Demir**
Augmented reality supported model for the use of local data in
architectural design
**pp. 50 - 74**
**Michael Hunter, Alessandro Soro, Ross Brown**
Enhancing Urban Conversation for Smarter Cities – Augmented Reality as
an enabler of digital civic participation
**pp. 75 - 99**
**Brydon Wang**
The Seductive Smart City and the Benevolent Role of Transparency
**pp. 100 - 121**
**Seungyoub Ssin, Hochul Cho, Woontack Woo**
***GeoACT: Augmented Control Tower using Virtual and Real Geospatial Data***
**pp. 122 - 142**
**
Kavita Gonsalves, Marcus Foth, Glenda Amayo Caldwell**
Radical Placemaking: Utilizing Low-Tech AR/VR to engage in Communal
Placemaking during a Pandemic
**pp. 143 - 164**
**//////
/////=========================================================
IxD&A Privacy Policy
<http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=9&a=1>
=========================================================
Dear colleagues,
Please see the call below and consider applying - or forwarding it to
someone who might be interested in applying.
The Free University of Bozen-Bolzano (https://www.unibz.it/) has opened a
public competition for 15 PhD scholarships in Computer Science (deadline
June 30). They cover a wide range of domains and applications from AI,
software engineering, cloud computing, and data-science, through to
cognitive, social, and political research surrounding human-computer
interaction design. The language of instruction is English, and the
University implements a trilingual model providing prospective students
with the perfect environment to learn German and Italian.
The scholarship includes
- a 4-year salary to cover living expenses (approx. € 17,000 per year)
- up to one year pay increase (50%) to support international mobility
- Personal budget for research and travel expenses (Euro 2,500)
- State of the art technical equipment
Our school is committed to fostering a caring and diverse environment, with
students coming from over twenty countries (70% international students) and
with a reasonable gender distribution which we are committed to improve.
The University is located in wonderful South Tyrol at the crossroads
between the German-speaking and the Italian cultures and economies. It is a
research-intense University with excellent facilities recognised by top
positions in national and international rankings. The Faculty of Computer
Science, in particular, is ranked within the best 150 departments worldwide.
The call for applications can be found at
http://www.unibz.it/en/faculties/computer-science/phd-computer-science
We encourage students to get in touch with designated advisors to discuss
informally their interests and motivations.
** Apologies for cross-posting
CFP: Best Practices of Serious Games Testing workshop
This workshop brings together researchers, practitioners, stakeholders and
students from development of serious games (video games with a purpose
beyond entertainment, such as educational games), games user research,
software engineering in game development, HCI and related areas. Following
the spirit of the IEEE/ICIS conference, the workshop aims to discuss
practical challenges encountered and solutions adopted on software and user
testing and assessment of serious games, in the form of best practices.
Suggested topics for the Workshop include (but are not limited to) the
following:
• Testing methodologies
• Testing protocols in the COVID-19 pandemic
• Remote testing
• Experiences in applying software testing tools
• Design and application of surveys and questionnaires
• White-box testing
• Usability testing
• UX testing
• QA testing
• Playtesting
• Presence testing
• Engagement testing
• Testing using physiological measurements
• Formative/Summative evaluation and testing
• AI-based testing
• Assessment with immersive technologies
• Knowledge retention and transferable skills tests/evaluation
Participants in this workshop are welcome to submit 2-4 pages for short
papers and 5-6 pages for full papers describing research and practical
issues on serious game testing and assessment, including a list of 4 best
practices. Each participant will present his/her own paper during the
workshop. For each accepted paper, one full author registration is required.
We encourage work-in-progress submissions as well as more mature work.
This Workshop is part of the IEEE/ACIS 21st International Fall Conference
on Computer and Information Science (ICIS 2021-Fall) October 13-15, 2021,
Xi'an, China. Event web page:
http://acisinternational.org/conferences/icis-2021-fall/
The workshop will be held online via Zoom.
Publications:
All accepted papers will be published in the IEEE conference proceedings,
and will be submitted to be indexed by Scopus, EI, INSPEC and DBLP.
The Organizing Committee will peer-review the submitted papers.
Format:
Please write your proposal using the General IEEE conference paper format:
https://www.ieee.org/content/dam/ieee-org/ieee/web/org/conferences/conferen…
Please email your paper with the names and affiliations directly to the
workshop organizer (miguel.garcia(a)algomau.ca).
Schedule:
Submission deadline: June 25, 2021 (extended deadline) . Please send your
submission to: miguel.garcia(a)algomau.ca
Author notification: July 17, 2021
Final manuscripts (camera ready)/ registration due: August 2, 2021.
Please consult the main Conference web page for registration:
http://acisinternational.org/conferences/icis-2021-fall/
Workshop date: October 13, 2021
Awards:
The Organizing Committee will select the winners for the Best Paper and
Best Student Paper awards. In order to qualify for the award, the paper
must be presented at the Workshop.
For more information, contact the workshop chair:
Dr. Miguel A. Garcia-Ruiz, Algoma University, Canada
miguel.garcia(a)algomau.ca
Organizing Committee:
Bill Kapralos (Ontario Tech University, Canada)
Alvaro Joffre Uribe Quevedo (Ontario Tech University, Canada)
Luis A. Castro (Sonora Institute of Technology, Mexico)
Genaro Rebolledo-Mendez (Monterrey Institute of Technology, Mexico)
Pedro C. Santana-Mancilla (University of Colima, Mexico)
Laura S. Gaytan-Lugo (University of Colima, Mexico)
Veronica Zammitto (UX consultant, Canada)
--
Miguel A. Garcia-Ruiz, BEng, MSc, PhD
Associate Professor
Personal web page: http://people.algomau.ca/garcia/
Algoma University
School of Computer Science and Technology
Office: WW105G
1520 Queen Street East
Sault Ste. Marie, Ontario, Canada, P6A 2G4
INTERACT 2021 Workshop - deadline and workshop day update
EMPATHY: Empowering People in Dealing with Internet of Things Ecosystems
https://empathy-ws.github.io/2021/
August 30th, 2021
Bari, Italy
OVERVIEW
In the last decade, the spreading of low-cost technologies integrating
sensors and actuators has favored the development of the so-called smart
objects. This trend has been further fostered by the Internet of Things
(IoT), which connects the physical world with Internet via ubiquitous
sensors and actuators. The opportunities offered by the IoT are
amplified by the use of new approaches that, based on novel interaction
paradigms, involve directly non-technical users in configuring the joint
behavior of their smart objects, among them and with online services.
Existing solutions to define the behavior of such “IoT ecosystems” range
from systems that leave the users complete control for establishing the
joint behavior of smart objects, to solutions that automatically define
smart objects behavior exploiting intelligent techniques. In this
continuum, different technologies, frameworks, and approaches present
different levels of user control and automation. In this perspective it
is also important to consider the emerging role played by social and
humanoid robots, which are integrated sets of sensors and actuators with
human-like behaviours.
DATES
June 20th: Paper submission deadline
June 25th: Paper acceptance notice
June 30th: Camera-ready submission
August 30th: Workshop
SUGGESTED TOPICS FOR CONTRIBUTIONS
This workshop aims to serve as a venue for discussing ongoing research
and sharing ideas for researchers and practitioners working on solutions
to personalize the behavior of IoT ecosystems. We aim to encourage
participation in order to have stimulating discussion from various
perspectives. Topics include, but are not limited, to:
- End-User Development (EUD) for IoT;
- Interaction Paradigms for IoT;
- Usability of IoT Systems;
- Interface Design for IoT;
- Intelligent Interface for IoT Systems;
- Accessibility for IoT Systems;
- Virtual and Augmented Reality for EUD in IoT settings;
- Conversational User Interfaces for EUD;
- Usable Privacy and Security in IoT systems
- Personalisation and Recommendations for IoT.
PARTICIPATION
This will be a one-day workshop, oriented towards discussions, hands-on
sessions, and presentations. We invite submissions of two types: short
papers (3-4 pages) and position papers (1-2 pages). Participants are
asked to submit their paper describing their recent or future work in
one of the areas indicated in the topics of interest. All submissions
must be in the CHI Extended Abstracts format.
Papers should be submitted in PDF to easychair
(https://easychair.org/conferences/?conf=empathy2021). All papers will
be reviewed by the organizers and by the program committee based on
relevance and significance in order to provide constructive comments to
the submitters. Reviewing will be single blind (i.e. author names and
affiliations should be listed). If accepted, at least one of the authors
must register and attend the workshop. Final versions of the accepted
papers will be published in the CEUR Workshop Proceedings, which is
indexed by Scopus.
ORGANIZERS
- Giuseppe Desolda, University of Bari “Aldo Moro”
- Vincenzo Deufemia, University of Salerno
- Maristella Matera, Politecnico di Milano
- Fabio Paternò, CNR-ISTI
- Fabiana Vernero, University of Torino
- Massimo Zancanaro, University of Trento
/Apologies for unintended cross-mailing//
/
=========================================================
*6th International Conference on Smart Learning Ecosystems and Regional
Development*
*SMART LEARNING ECOSYSTEMS AND THE REGIONAL DEVELOPMENT AFTER THE PANDEMIC*
*June 24-25, 2020
Fully on-line
*
Conference program <http://slerd2021.uniroma2.it/programme/>
Registration form <http://slerd2021.uniroma2.it/registration-form/>
=========================================================
*Keynotes* <http://slerd2021.uniroma2.it/keynotes/>
• *Inger Birkeland* (University of South-Eastern Norway)
/(Place-conscious education and regional development: Facilitating
ecologies of place)/
• *Danielle McNamara *(Arizona State University)
/(Interdisciplinary Behavioral Science: Enhancing Literacy from a
Multidimensional Perspective)/
• *Sébastien Turbot *(eko6 and WISE research fellow) /
/(Accelerating Learning Ecosystems: a Living Lab Approach)//
=========================================================
on the 25th of June SLERD 20201 will host two *open debates*
<http://slerd2021.uniroma2.it/open-debate-dibattito-aperto/> on:
*• Towards Learning Ecosystems Based on Competences: the promise of the
micro-credentials*
June 25 – h: 11:00
*• Smart Learning Ecosystems as Engine of the “new normality”*
June 25 – h: 15:40
Although the open debates are free we kindly ask people interested to
attend the events to fill the registration form
-> open debate registration form
<http://slerd2021.uniroma2.it/open-debate-registration-form/>
SLERD 2021 features also a free satellite event
/on the 23rd of June//**//h: 15-18/
*• Social inclusion at school: new perspectives for a smart learning
ecosystem <http://slerd2021.uniroma2.it/satellite-event/>
*
Also to attend the satellite event pople is kindly requested to fill the
corresponding registration form
-> satellite event registration form
<http://isim03.mifav.uniroma2.it/satellite-event-registration-form/>
"See" you at *SLERD 2021!!!*
Third Symposium on Biases in Human Computation and Crowdsourcing
10 - 12 November 2021, Delft, Netherlands (Online)
Organized by TU Delft, CHI Nederland, and the Academic Fringe Festival
--- Apologies for cross-posting ---
Website: https://www.bhcc-symposium.com/
*Overview*
The goal of this symposium is to analyse both existing human biases in hybrid systems, and methods to manage bias via crowdsourcing and human computation. We will discuss different types of biases, measures and methods to track bias, as well as methodologies to prevent and solve bias.
We welcome the submission of research papers and abstracts which describe original work that has not been submitted or currently under review, has not been previously published nor accepted for publication elsewhere, in any other journal or conference. We welcome the submission of the following types of contributions:
- Full papers should be at most 10 pages in length (including figures, tables, appendices, and references),
- Short papers should be at most 5 pages in length (including figures, tables, appendices, and references),
- Abstracts should contain just a title and the abstract, and should detail demos or relevant work or ideas which are under development. They can not contain references.
More details: https://www.bhcc-symposium.com/submission
*Important Dates*
Time zone: Anywhere on Earth (AoE)
- Full Papers and Short papers due: 26 August 2021
- Abstracts due: 2 September 2021
- Notifications: 22 October 2021
- Conference: 10-12 November 2021
*Submission*
We implement a double-blind review process. Submissions must be anonymous and the submission must be made via EasyChair: https://easychair.org/conferences/?conf=bhcc2021
We are committed to create an equal opportunity environment, without regard to race, gender identity or expression, age, disability, or any other status. For this reason, if you feel that you are in a disadvantaged situation or you require assistance please reach out to us (bhcc2021(a)easychair.org). We’ll be more than happy to help and allow everyone to submit a paper.
We are keen to create a fair working environment for the crowd workers and annotators. For this reason, each submission should clearly state the policies implemented to pursue this aim; each paper should be clear about the amount of work required for an annotator to submit the task, the payment, the time spent by the annotators to finish the task, and all the relevant details aimed at making clear that workers and annotators obtained a fair compensation and treatment for their work.
We are looking for candidates for two three-year PhD scholarships that will be carried out at the at
the Human Interfaces in Information Systems (HIIS) Laboratory at CNR-ISTI
(http://hiis.isti.cnr.it/):
One fellowship is associated with the PhD school at the Computer Science department of the
University of Pisa (https://dottorato.di.unipi.it/) in the Human-Computer Interaction area, with
preference for topics in the field of Methods and Tools for Adaptive Human-Computer Interaction.
One fellowship is associated with the newly-established national PhD programme on Artificial
Intelligence (https://www.phd-ai.it/) on the topic Human-centered automations in daily environments
The HIIS Laboratory is a creative and multi-disciplinary interactive technologies research
laboratory, with deep and extensive research collaborations, industrial partners, and a supportive
working environment. Pisa is a lively small town located in Tuscany, near the coast, characterised
by the presence of a rich research ecosystem (three Universities and many research centres) very
active in the ICT area. We are therefore looking for deserving candidates. It is useful to have some
programming knowledge, interest and passion for the considered topics, and to carry out research
activities. The application procedure will be soon available. Applicants must have earned a master
degree by the end of October 2021.
For further information any interested potential candidate can contact fabio.paterno at isti.cnr.it
FYI
Cari saluti,
Maristella
Da: Neha Kumar <neha.kumar(a)gmail.com>
Inviato: domenica 23 maggio 2021 02:54
A: Eunice Sari <eunice.sari(a)gmail.com>
Oggetto: SIGCHI Equity Talks: SIGCHI Across Chapters (May 27)
Dear SIGCHI chapters and friends,
Our next SIGCHI Equity Talks session, titled SIGCHI Across Chapters, will be held on May 27, 11.30am GMT. It will be co-organized by Eunice Sari (VP for Chapters) and myself (VP at Large). In this roundtable session, we will discuss prior and ongoing efforts to support and promote chapters, and how these efforts might be further cultivated towards the success of SIGCHI as a global institution. Chapters are of varying sizes across the globe, and feature different emphases on research vs. practice, different sizes, and different challenges facing sustainability and growth. We invite participation from all chapters, in the hope that this discussion can help in brainstorming approaches to support greater learning and exchange across chapters. The questions we propose to address are as follows: Naming the Problem(s): What are the challenges that chapters find themselves facing in being a part of SIGCHI that SIGCHI could better address?
Fostering Solidarity: What might a more inclusive, supportive infrastructure and culture within SIGCHI look like for supporting chapters? Identifying Nuance: What are some barriers chapters might face in this regard? How do these impact different chapters differently? Actions Towards Change: Where does the responsibility for change lie, and what actions can and should SIGCHI take to effect this change? Join us on Zoom: https://acm-org.zoom.us/j/93907948324?pwd=SEsvZlUyakc1a1hUNnZ2K2czV2RJZz09 Ask questions on Sli.do: https://app.sli.do/event/owzhgesl
Join SIGCHI's Discord server:
https://discord.gg/nAYVdWSpgZ
Read more about our Equity Talks here:
https://medium.com/sigchi/equity-talks-sigchi-7b38b8e3477
Please forward widely, and apologies for cross-posting!
Thank you,
Neha Kumar (SIGCHI VP at Large) &
Eunice Sari (SIGCHI VP for Chapters)
Invitation to submit to Special Issue on "VR, AR, and HCI" (MDPI Open Access Journal)
Dear Colleagues,
We are in the process of putting together a Special Issue on "Virtual Reality, Augmented Reality, and Human-Computer Interaction" in collaboration with MDPI Open Access Journa (https://www.mdpi.com<https://www.mdpi.com/>).
Details about the Special Issue can be found on the following website:
https://www.mdpi.com/journal/BDCC/special_issues/Virt_Reality
The deadline for the abstract (title and short outline of the planned content) is July 31, 2021.
We would like to invite you to contribute to our Special Issue and are looking forward to your contributions!
Best regards
Achim, Peter, and Gerrit
----
Achim Ebert, TU Kaiserslautern, Germany
Peter Dannenmann, RheinMain University of Applied Sciences, Germany
Gerrit van der Veer, Vrije Universiteit Amsterdam, The Netherlands
[Virt_Reality_horizontal_light.png]
Dear all,
we are glad to announce the keynotes of CHItaly 2021, the hybrid program of the conference and how to register for it.
---------------------------
KEYNOTES
---------------------------
We are excited to present the two keynote speakers of CHItaly 2021 (https://chitaly2021.inf.unibz.it/keynotes.html):
1) Prof. Albrecht Schmidt (Ludwig-Maximilians-Universität) will open the conference on July 12th, talking about "THE END OF SERENDIPITY: Will Artificial Intelligence Remove Chance and Choice in Everyday Life?";
2) Prof. Paola Bertola (Politecnico di Milano) will close the conference on July 13th, talking about: "FASHION WITHIN THE BIG DATA SOCIETY: How can data enable fashion transition towards more meaningful and sustainable products?".
---------------------------
PROGRAM
---------------------------
The hybrid program includes a number of interesting events, besides its keynotes: presentations of long and short research papers, workshops, interactive experiences, the doctoral consortium, social events.
For details, kindly refer to
https://chitaly2021.inf.unibz.it/index.html
The program will be completed in due time.
Meanwhile you may want to reserve the following dates in your agenda for CHItaly 2021:
from Sunday the 11th of July, early afternoon,
to Tuesday the 13th of July at 22:00.
---------------------------
REGISTRATION
---------------------------
Given its hybrid nature, CHItaly allows for two types of participation: either physical or virtual.
Furthermore, due to the current uncertainty concerning travelling regulations in Europe, CHItaly adopts a 2-step registration process.
STEP 1). Attendees, willing to benefit from the early-bird rate, *must* register their intention to participate
- either physically
- or virtually
by June 7 (strict).
NOTA BENE: at least one author for each long/short research article, at least one workshop organiser and at least one interactive experience organiser are requested to register by June 7 (strict).
After June 7, registrations will be considered late.
STEP 2). Payments are purposefully delayed. They will be based on the Step-1 registration choice. The conference organisers will allow to modify a physical into a virtual fee in case of serious COVID-19-related reasons.
Payments for both physical and virtual fees will close on June 30.
No on-site registration will be possible.
Please, refer to
https://chitaly2021.inf.unibz.it/registration.html
for up-to-date and detailed information as well as for registering for CHItaly 2021.
We apologise for the delay of this communication, due to the complexity of ensuring compliance with the COVID-19 regulations in South Tyrol, Italy, and Europe.
We are committed to providing you with a safe and entertaining environment and warmly invite you to attend in presence.
Yours sincerely,
CHItaly 2021 Organising Committee
https://chitaly2021.inf.unibz.it
** Apologies for cross-posting
CFP: Best Practices of Serious Games Testing workshop
This workshop brings together researchers, practitioners, stakeholders and
students from development of serious games (video games with a purpose
beyond entertainment, such as educational games), games user research,
software engineering in game development, HCI and related areas. Following
the spirit of the IEEE/ICIS conference, the workshop aims to discuss
practical challenges encountered and solutions adopted on software and user
testing and assessment of serious games, in the form of best practices.
Suggested topics for the Workshop include (but are not limited to) the
following:
• Testing methodologies
• Testing protocols in the COVID-19 pandemic
• Remote testing
• Experiences in applying software testing tools
• Design and application of surveys and questionnaires
• White-box testing
• Usability testing
• UX testing
• QA testing
• Playtesting
• Presence testing
• Engagement testing
• Testing using physiological measurements
• Formative/Summative evaluation and testing
• AI-based testing
• Assessment with immersive technologies
• Knowledge retention and transferable skills tests/evaluation
Participants in this workshop are welcome to submit 2-4 pages for short
papers and 5-6 pages for full papers describing research and practical
issues on serious game testing and assessment, including a list of 4 best
practices. Each participant will present his/her own paper during the
workshop. For each accepted paper, one full author registration is required.
We encourage work-in-progress submissions as well as more mature work.
This Workshop is part of the IEEE/ACIS 21st International Fall Conference
on Computer and Information Science (ICIS 2021-Fall) October 13-15, 2021,
Xi'an, China. Event web page:
http://acisinternational.org/conferences/icis-2021-fall/
The workshop will be held online via Zoom.
Publications
All accepted papers will be published in the IEEE conference
proceedings, and will be submitted to be indexed by Scopus, EI, INSPEC and
DBLP.
The Organizing Committee will peer-review the submitted papers.
Format
Please write your proposal using the General IEEE conference paper
format:
https://www.ieee.org/content/dam/ieee-org/ieee/web/org/conferences/conferen…
Please email your paper with the names and affiliations directly to the
workshop organizer (miguel.garcia(a)algomau.ca).
Schedule
Submission deadline: May 22, 2021 (extended deadline) . Please send
your submission to: miguel.garcia(a)algomau.ca
Author notification: June 10, 2021
Final manuscripts (camera ready)/ registration due: July 10, 2021.
Please consult the main Conference web page for registration:
http://acisinternational.org/conferences/icis-2021-fall/
Workshop date: October 13, 2021
Awards
The Organizing Committee will select the winners for the Best Paper and
Best Student Paper awards. In order to qualify for the award, the paper
must be presented at the Workshop.
For more information, contact the workshop chair:
Dr. Miguel A. Garcia-Ruiz, Algoma University, Canada
miguel.garcia(a)algomau.ca
Organizing Committee
Bill Kapralos (Ontario Tech University, Canada)
Alvaro Joffre Uribe Quevedo (Ontario Tech University, Canada)
Luis A. Castro (Sonora Institute of Technology, Mexico)
Genaro Rebolledo-Mendez (Monterrey Institute of Technology, Mexico)
Pedro C. Santana-Mancilla (University of Colima, Mexico)
Laura S. Gaytan-Lugo (University of Colima, Mexico)
Veronica Zammitto (UX consultant)
--
Miguel A. Garcia-Ruiz, BEng, MSc, PhD
Associate Professor
Personal web page: http://people.algomau.ca/garcia/
Algoma University
School of Computer Science and Technology
Office: WW105G
1520 Queen Street East
Sault Ste. Marie, Ontario, Canada, P6A 2G4
Dear colleagues,
Please find enclosed the call for paper or the 4th IFIP International Internet of Things (IoT)
Conference going to be held from 4 5 November 2021 in Amsterdam, The Netherlands.
We solicit submissions of full papers and poster presentations. Proposals for special sessions can
be submitted via the special form on the conference website.
Submitted full papers must be original, unpublished, and not submitted to another conference or
journal for consideration. Poster presentations will have to be student papers.
Accepted submissions will be presented at the conference and included in the post-conference edited
book published in the IFIP Advances in Information and Communication Technology (AICT) series by
Springer Nature. Authors can choose to publish their paper as an open access paper, for details
contact Leon Strous.
Proceedings will be submitted for indexing in SCOPUS and Web of Science. Previous editions are
already indexed in SCOPUS. Selected papers will be eligible for a special issue in the Springer
Nature Computer Science (SNCS) journal (https://www.springer.com/journal/42979)
All papers must be written in English. Full papers should be at most 18 pages long in total
including references and appendices. The paper should be intelligible without having to read the
appendices. Poster presentations should be at most 4 pages. Submissions should not be anonymized.
Authors must follow the Springer formatting instructions for the IFIP AICT series, see
https://www.springer.com/series/6102.
Each paper will receive at least 3 reviews. At least one author of each accepted paper must register
by the early registration date and present the paper. Poster presentations will have to be presented
by the student(s).
Full paper due 15 June 2021
Notification of acceptance 31 August 2021
Deadline for final version 15 December 2021
For paper submissions go to https://easychair.org/conferences/?conf=ifipiot2021
For more information visit the conference website http://ifip-iotconference.org/ or contact Leon
Strous (strous(a)iae.nl <mailto:strous@iae.nl> ), Srinivas Katkoori (katkoori(a)usf.edu
<mailto:katkoori@usf.edu> ) or Luis Camarinha-Matos (cam(a)uninova.pt <mailto:cam@uninova.pt> )
** Apologies for cross-posting
CFP: Best Practices of Serious Games Testing workshop
This workshop brings together researchers, practitioners, stakeholders and
students from development of serious games (video games with a purpose
beyond entertainment, such as educational games), games user research,
software engineering in game development, HCI and related areas. Following
the spirit of the IEEE/ICIS conference, the workshop aims to discuss
practical challenges encountered and solutions adopted on software and user
testing and assessment of serious games, in the form of best practices.
Suggested topics for the Workshop include (but are not limited to) the
following:
• Testing methodologies
• Testing protocols in the COVID-19 pandemic
• Remote testing
• Experiences in applying software testing tools
• Design and application of surveys and questionnaires
• White-box testing
• Usability testing
• UX testing
• QA testing
• Playtesting
• Presence testing
• Engagement testing
• Testing using physiological measurements
• Formative/Summative evaluation and testing
• AI-based testing
• Assessment with immersive technologies
• Knowledge retention and transferable skills tests/evaluation
Participants in this workshop are welcome to submit 2-4 pages for short
papers and 5-6 pages for full papers describing research and practical
issues on serious game testing and assessment, including a list of 4 best
practices. Each participant will present his/her own paper during the
workshop. For each accepted paper, one full author registration is required.
We encourage work-in-progress submissions as well as more mature work.
This Workshop is part of the IEEE/ACIS 21st International Fall Conference
on Computer and Information Science (ICIS 2021-Fall) October 13-15, 2021,
Xi'an, China. Event web page:
http://acisinternational.org/conferences/icis-2021-fall/
The workshop will be held online via Zoom.
Publications
All accepted papers will be published in the IEEE conference proceedings,
and will be submitted to be indexed by Scopus, EI, INSPEC and DBLP.
The Organizing Committee will peer-review the submitted papers.
Format
Please write your proposal using the General IEEE conference paper format:
https://www.ieee.org/content/dam/ieee-org/ieee/web/org/conferences/conferen…
Schedule
Submission deadline: May 10, 2021. Please send your submission to:
miguel.garcia(a)algomau.ca
Author notification: June 10, 2021
Final manuscripts (camera ready)/ registration due: July 10, 2021.
Please consult the main Conference web page for registration:
http://acisinternational.org/conferences/icis-2021-fall/
Workshop date: October 13, 2021
Awards
The Organizing Committee will select the winners for the Best Paper and
Best Student Paper awards. In order to qualify for the award, the paper
must be presented at the Workshop.
For more information, contact the workshop chair:
Dr. Miguel A. Garcia-Ruiz, Algoma University, Canada
miguel.garcia(a)algomau.ca
Organizing Committee
Bill Kapralos (Ontario Tech University, Canada)
Alvaro Joffre Uribe Quevedo (Ontario Tech University, Canada)
Luis A. Castro (Sonora Institute of Technology, Mexico)
Genaro Rebolledo-Mendez (Monterrey Institute of Technology, Mexico)
Pedro C. Santana-Mancilla (University of Colima, Mexico)
Laura S. Gaytan-Lugo (University of Colima, Mexico)
--
Miguel A. Garcia-Ruiz, BEng, MSc, PhD
Associate Professor
Personal web page: http://people.algomau.ca/garcia/
Algoma University
School of Computer Science and Technology
Office: WW105G
1520 Queen Street East
Sault Ste. Marie, Ontario, Canada, P6A 2G4
Call for Submission - Special issue on Interface Design Challenges for
Smart Control Room
https://www.mdpi.com/journal/futureinternet/special_issues/Interface_Design
Dear Colleagues,
Control rooms for mission critical operations and monitoring networks have
changed considerably over the years, relying today on smart technology able
to better support human-machine allocation tasks and decision support
activities.
The working conditions of the control room operators are characterized by
high cognitive workload in terms of user’ attention and decision processes
both in daily routine and extraordinary/unexpected circumstances. For that
reason, in addition to the security, resilience and reliability issues,
control rooms also should be usable, being usability defined by ISO 9241-11
(2018) as "the extent to which a system, product or service can be used by
specific users to achieve specific objectives with effectiveness,
efficiency, and satisfaction in a given context". Usability is an essential
property for understanding the uses and the place of users in smart control
rooms.
The adoption of appropriate user centered design methodologies for future
intelligent control room interfaces is paramount to achieve system
usability and guarantee or restore safe and efficient operations, in a
variety of application fields, from emergency, to healthcare, to
surveillance, to agriculture, to industry.
Interface design for control rooms may raise challenges of potential
interest for researchers working in a variety of areas, including
computer-human interaction, organizational psychology and anthropology, big
data management and information visualization, Internet of Things,
geographical information systems, and software engineering.
As such, the special issue invites submission on new and innovative
research results and industrial experience papers in the area of interface
applications for smart control rooms. We particularly encourage submission
covering any aspects of the problem, including, but not limited to, the
following topics of interest:
- Context-Aware Behaviour in Smart Control Rooms;
- Cooperative Interaction in Smart Control Rooms;
- Multimodal/Multitouch Interaction for Smart Control Rooms;
- Smart Control Rooms for Emergency Management;
- Smart Control Rooms for Healthcare Management;
- Smart Control Rooms for the Internet of Things;
- Smart Control Rooms for UAVs, Drones and Robotics;
- Assessment of multiple properties (such as usability, security, etc.)
affecting the use of smart control rooms;
- Visualization techniques for monitoring and analyzing data collected
in control rooms.
Genoveffa Tortora, Giuliana Vitiello, Marco Winckler, *Guest Editor*
Deadline for manuscript submissions: *15 June 2021*.
Care tutte, cari tutti,
dall’anno scorso faccio parte di un comitato in seno a SIGCHI, il SIGCHI Development Fund (SDF) Committee. Il comitato si è occupato e si occupa di varie iniziative di supporto alla comunità globale intorno a SIGCHI, con un supporto che va da quello economico (per eventi virtuali, al momento) a quello più di rete/comunicazione, come il calendario degli eventi di interesse alla comunità HCI (https://sigchi.org/community/ <https://sigchi.org/community/>).
Vi scrivo per due motivi, sperando che queste informazioni possano essere utili a qualcuno di voi:
1) Da una parte, per farvi conoscere le varie iniziative su cui questo comitato ha lavorato nell’ultimo anno, per le quali posso condividere in anteprima un breve video (5 minuti) che sarà usato per la Town Hall di CHI 2021: https://youtu.be/uwLUjGcWpIU <https://youtu.be/uwLUjGcWpIU>
2) Dall’altra, soprattutto nel caso in cui non foste a conoscenza di alcune tra queste iniziative, per invitarvi a partecipare e/o inviare qualche proposta.
Per esempio, attraverso il SDF è possibile avere fino a 5,000 dollari a supporto di una grande varietà di eventi virtuali (https://sigchi.org/resources/sigchi-development-fund/ <https://sigchi.org/resources/sigchi-development-fund/>), mentre il Gary Marsden Travel Award (https://sigchi.org/awards/gary-marsden-travel-awards/ <https://sigchi.org/awards/gary-marsden-travel-awards/>) è stato recentemente aggiornato per supportare economicamente studenti e persone all’inizio della loro carriera a partecipare (anche virtualmente) a varie conferenze SIGCHI. Attualmente, entrambe le iniziative sono sempre aperte per ricevere nuove proposte e domande.
Grazie e a presto!
Cordialmente,
Luigi
---
Luigi De Russis
Assistant Professor (RTDb)
Department of Control and Computer Engineering
Politecnico di Torino, Italy
ph: +39 011 0907170, +39 331 2689895
e: luigi.derussis(a)polito.it
w: http://elite.polito.it/people/derussis
t: @luigidr
Dear all,
Please see below the call for participation for the EUSSET Summer School on
CSCW to be held in Como from 23rd to 27th August. Application deadline:
May, 14th 2021.
Please consider attending or forwarding it to Ph.D. candidates/post-docs
that might be interested.
For any information about the school contact the chairs at:
summerschool(a)eusset.eu
Best regards,
Maria (on behalf of the summer school chairs)
*Fifth International Summer School on Computer Supported Cooperative Work*
23-27 August 2021, Como, Italy.
*About*
The CSCW Summer School provides young researchers (PhD or post-doc) with
the opportunity to deepen their understanding of CSCW as a research field
and community. The interaction among the participants (both teachers and
students) will promote the generation of new ideas and their confrontation
with the experiences they have acquired in their field research.
*Aims and scope*
After the introduction of the acronym CSCW (Computer Supported Cooperative
Work) in the late 1980’ the themes connected with the understanding of
collaborative work practices and the design of artefacts supporting
collaboration have become pervasive in many scientific, business and social
discourses. The domains in which CSCW can inform sociotechnical design are
constantly growing and changing. This asks for a continuous elaboration of
the theoretical foundations of the underpinning disciplines through a
reflection on the outcomes of the field studies, on the methods applied in
the social and technological investigations and on the impact of the
technologies on practices they are made part of. The combination of these
perspectives should be the patrimony of any researcher who wants to grasp
the complex and subtle issues that are involved in the CSCW research area.
*Program*
The course will present central themes, methods and discussions within CSCW
by experienced scholars in conversations with participants. Full program
TBA soon (For updates check: www.eusset.eu/events/summer-school/)
*Important dates*
· Application deadline: May 14, 2021
· Notification of acceptance: May 21 , 2021
· Registration deadline: June 21, 2021
*Credits:* 7,5 ECTS
*Location*
The summer school will be held onsite at the Villa del Grumello, a nice
villa close to Como, Italy. The center of the town can be reached in a
ten-minute walk along the border of the lake.
All attendees must adhere to the local and national requirements of their
departure country and in Italy (e.g., tests, vaccination, COVID-19
passport, etc.).
We are committed to comply to COVID-19 regulations and follow the necessary
precautions to ensure a safe environment.
*Fees*
The registration fee for the course will be around 350€, not including
accommodation or travel (For updates check:
www.eusset.eu/events/summer-school/)
*Application*
Please provide a document that includes one to two pages of CV and one page
that includes your PhD topic, your research approach and why you want to
participate at the summer school. Deadline May, 2021 (the specific date
will be provide in Apr). Please send it to: summerschool(a)eusset.eu
*Accommodation*
A list of recommended accommodation will be provided later, however,
participants may choose accommodation as they see fit.
*Visa*
International applicants might need a visiting student visa to come to
Italy. Information about the required documents are available at the
“Italian Ministry of Foreign Affairs” following this link
<http://vistoperitalia.esteri.it/home/en>. A request for a School
Invitation Letter should be sent to summerschool(a)eusset.eu. The request
must contain all the necessary information along with a digitized copy of
the identification page of the student passport (with name and photo).
*Contact*
For any information about the school please contact: summerschool(a)eusset.eu
*Chairs*
· Antonella di Angeli (Free University of Bozen-Bolzano - Italy)
· Claus Bossen (Aarhus University – Denmark)
· Nina Boulus-Rødje (Roskilde University – Denmark)
*_Submission deadline extended until May 11, 2021. (Apologies for
cross-postings.)_*_**_
*International Workshop on Human-Centered Software Engineering for Changing
Contexts of Use* <https://sites.google.com/view/hcse-workshop-interact2021/>
*organized by IFIP Working Group 13.2 on Methodologies for User-Centered Systems
Design*
*August 31, 2021
*
*https://sites.google.com/view/hcse-workshop-interact2021/*
*at INTERACT 2021 <https://www.interact2021.org/>**- The 18th IFIP TC 13
International Conference on Human-Computer Interaction***
*August 30 – September 3, 2021
Bari, Italy*
*Call for Papers*
*Submissions: **position papers reporting original academic or industrial
research relevant to the workshop's theme (PDF files, 6-10 pages in
<https://www.springer.com/it/computer-science/lncs/conference-proceedings-gu…>Springer
LNCS format)*
*Deadline for submission: May 11, 2021 (extended!) April 30, 2021*
*Theme*
The context of use plays an important role in Human-Centered Software
Engineering (HCSE) and Human-Computer Interaction (HCI) research. Typically,
user, environment, and platform are considered to make up the core aspects of
the context of use. Changing the context of use, for example due to unplanned
circumstances like the current pandemic situation, has significant impact
on how
we use systems, and how we adapt and adopt them even if the systems were not
designed for such usages. In HCSE research we have to account for this change,
making interactive system development context-aware or design and develop
in a
way that systems can adapt for novel forms of usage. Recently, we observe
developments that strongly change contexts of use. For example, in the area of
industrial automation (Industry 4.0) work environments change, new kinds of user
assistance evolve, and workers are going to be supported by innovative types of
devices and digital assistance tools to accomplish their working tasks. Typical
examples are augmented, virtual, and mixed reality applications in training or
support situations. The COVID-19 pandemic has drastically changed where and the
way how we work, particularly in collaboration with others to keep distance and
increase personal safety. In contrast, the trend towards increasingly autonomous
systems and systems that use and provide artificial intelligence gives rise to
new kinds of interaction, particularly, human-machine interaction (HMI), in
areas such as autonomous driving or human-robot collaboration in different
domains such as industrial production, logistics, or health. These trends
should
be accounted for in the way we design and build such interactive systems,
possibly coming to evolutionary or even revolutionary solutions. For example,
expected or unforeseen changes of usage scenarios and their context of use may
be accounted for by flexible and more resilient system solutions and be
reflected in the development practices and technical frameworks. Specific
kinds
of interaction such as HMI, but also social and socio-technical interaction may
demand for more prominent and explicit consideration. Quality aspects such as
ubiquity, security, and safety may be seen in a different light. Changing
contexts of use may even have an impact on the way we think about user
motivation and user experience, away from short-term notions like emotions
towards long-term traits like users’ values. We want to specifically account for
these developments in addition to the general concerns of HCSE. Discussions and
interactive working sessions will particularly deal with these concerns.
*Objective*
In this workshop, we aim to broaden the traditional scope of the workshop
series
of IFIP Working Group 13.2. We focus on the study of context of use, its
long-term evolutionary trends as well as its short-term design and management in
a user-centered design process, from a social and user-centered methodological
viewpoint as well as from a technical viewpoint. Our aim is to cover a large set
of user interface perspectives, aspects, and properties and fuel new ideas and
approaches for research and practice. The long-term perspective of this workshop
is to foster the development of theories, methods, tools and approaches for
dealing with the changing context of use and its impact on HCI and collaboration
that should be taken into account when developing interactive and
socio-technical systems.
This workshop is a follow-up of the successful workshops organized at INTERACT
2017 in Mumbai, India
<http://ifip-tc13.org/wg-13-213-5-workshop-interact17-mumbai/>and INTERACT 2019
in Paphos, Cyprus <https://sites.google.com/view/ifipwg132workshopinteract19/>.
*Target Audience and Expected Outcomes*
This workshop is open to everyone who is interested in aspects of human-computer
interaction froma user-centered perspective. Typical contributions to this
workshop focus on user interface properties while designing and building
interactive systems and study associated methods, processes and approaches. We
expect a high participation of IFIP Working Group 13.2 members. We particularly
invite participants to present position papers describing real-life case studies
that illustrate the role of the context of use in HCI and its impact on
thesystem design and use. Any perspective and related aspects of user interface
design are welcome. However, we are especially interested in work that deals
with current trends that change the way how humans use, interact and collaborate
with technical components in socio-technical systems. We are also interested in
methods, theories and tools for managing context of use at design and run-time.
Position papers will be made available through the workshop website.
Furthermore, an extended version of selected papers will be considered for
inclusion in a Springer LNCS post-proceedings volume published in conjunction
with the other INTERACT workshops organized by the IFIP TC13 Working Groups.
*Workshop Format*
This full-day workshop is organized around presentation of position papers and
working activities in small groups. From the set of contributions, a subset of
selected case studies will be invited to be presented at the beginning of
the
workshop and will be used to support the discussion that follows. The morning
session will be dedicated to welcoming participants and presenting case studies.
Participants will be invited to comment on the case studies and to report
similar experiences. The afternoon sessions will be devoted to interactive
sessions, where participants will be engaged to work in small groups and propose
solutions to the problems of the case studies seen in the morning. Solutions
proposed by the participants will be compiled and compared. Based on the lessons
learned, participants will be incited to draft an agenda of future work that can
be accomplished. We plan to run the workshop in a hybrid setting, allowing
attendees to participate both physically and remotely in the workshop. If
circumstances require it, we intend to switch to a completely digital format
that will be run online. We will continuously adapt to any decision regarding
the conference format by the INTERACT 2021 organizers.
*Submission Instructions*
In order to attend the workshop, participants are invited to submit position
papers reporting original academic or industrial research relevant to the
workshop's theme. These position papers (PDF files, 6-10 pages in Springer LNCS
<https://www.springer.com/it/computer-science/lncs/conference-proceedings-gu…>forma
<https://www.springer.com/it/computer-science/lncs/conference-proceedings-gu…>t
<https://www.springer.com/it/computer-science/lncs/conference-proceedings-gu…>,
including abstract) shall report practical experiences related to research
results on user-centered development processes for interactive systems with a
particular focus on context-of-use aspects and the impact on software
properties. Submissions are not anonymous and should include all author names,
affiliations, and contact information. Authors should also provide in their
submission a short summary of their experience in the field and their motivation
to participate in this workshop. Papers are submitted through the EasyChair
website <https://easychair.org/conferences/?conf=hcse-interact2021>.
Submitted position papers will be reviewed by an international program committee
comprising the organizers and selected members of IFIP Working Group 13.2
who
are experts in the field. Participants will be invited to attend the workshop
based on the result of the reviewing process. Accepted position papers will be
made available through the workshop website. Upon acceptance, at least one
author of each accepted position paper must register and attend the workshop.
Furthermore, an extended version of selected papers will be considered for
inclusion in a Springer LNCS post-proceedings volume published in conjunction
with the other INTERACT 2021 workshops organized by the IFIP TC13 Working
Groups.
*Important Dates*
Deadline for submission: *May 11, 2021 (extended!) April 30, 2021*
Acceptance notification: June 11th, 2021
Final version of position paper: June 28, 2021
Workshop date: August 31, 2021
*Organizers *
Stefan Sauer, Paderborn University, Germany (sauer[at]uni-paderborn.de)
Regina Bernhaupt, Eindhoven University of Technology, The Netherlands
(r.bernhaupt[at]tue.nl)
Carmelo Ardito, Polytechnic University of Bari, Italy (carmelo.ardito[at]poliba.it)
*Venue*
The workshop will be hosted in the frame of the 18th IFIP TC13 International
Conference on Human-Computer Interaction, August 30 – September 3, 2021, in
Bari, Italy. Look at the main conference web site for further information
(https://www.interact2021.org/ <https://www.interact2021.org/>).
--------------------------------------------------------------------------------
*** Apologies for Cross-Postings ***
Dear Colleagues,
CHItaly is the Biannual Conference of the Italian SIGCHI Chapter. It is open to both members and non-members. The CHItaly edition of 2021 is the 14th of the series and will be hosted in Bolzano at the Free University of Bozen-Bolzano (https://chitaly2021.inf.unibz.it/).
Several half-day online (or hybrid) workshops will take place in conjunction with this year's CHItaly conference:
*** July 11th ***
- W1) Gameful self-reflection: on HCI and the sustainability discourses
- W2) Virtual Reality, Inclusion and special language needs (VR Island)
- W3) Speculative Design for Transurban Futures (TransUrban)
- W4) Critical Tools for Machine Learning: Figuring, fabulating, situating, diffracting machine learning systems design (CritML)
*** July 12th ***
- W5) Frontiers of Older Humans Computer Interaction
- W6) The Role of Digitalization in Improving the Quality of Live in Rural (Industrialized) Regions
- W7) GHItaly21-4th Workshop on Games-Human Interaction
- W8) Designing for/with/around Nature: Exploring new frontiers of outdoors-related HCI (NatureHCI)
- W9) Multi-party Interaction in eXtended Reality (MIXR)
The attendance is free of charge for CHItaly main conference attendants and will be subject to a small fee for everyone else (registration fees are available on the CHItaly 2021 website: https://chitaly2021.inf.unibz.it/registration.html). There are still a few places available to join the rich set of satellite events accompanying CHItaly 2021. The deadline for expression of interest or paper submission for all workshops has been extended. Please check each workshop website for details about the new deadline.
Details for each workshop are given in what follows:
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W1) Gameful self-reflection: on HCI and the sustainability discourses
https://islandfutures.net/chitaly-2021-workshop
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Organizers and contact:
- Greta Adamo, ITI / LARSyS, Madeira, Portugal (greta.adamo(a)iti.larsys.pt)
- Max Willis, M-ITI and ITI / LARSyS, Madeira, Portugal
- Leysan Nurgalieva, Trinity College Dublin, Ireland
It could be said that sustainability has always been at the center of HCI as a field; the core tenets of HCI, usability and participation are both concerned with securing and maintaining continued, meaningful engagement between customers and publics with the products and services we design. Meanwhile, the concept of sustainability has taken on a more broad ecological meaning, and although a range of HCI academic and industry professionals are focussed on topics such as urban design, circular economy and citizen science that directly address human impacts and environmentally-sensitive quality of life there is much more to this discourse. This workshop invites each and every participant to self-reflect on their previous work, their current directions, and future aims, and ask just how much, or how little our own work, and that of our HCI community is addressing sustainability and sustainable development.
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W2) Virtual Reality, Inclusion and special language needs (VR Island)
https://easychair.org/cfp/VRISLAND1-VirtualRealitySpecialLanguageNeedshttps://padlet.com/stagginigiulia/vfhbeh9yyvwbb7uc
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Organizers and contact:
- Giulia Staggini, University of Genoa, Italy (contact person: stagginigiulia(a)gmail.com)
- Rita Cersosimo, University of Genoa, Italy
This workshop proposal is the result of a speculation about important issues, both in the academic world and everyday life, such as: accessibility to language learning and technology support. In particular, the reasons leading to this proposal are: enhance motivation and cross-cultural competence in students with SLN (Special Language Needs), e.g: dyslexic students and foreigner learners; overcome language obstacles; enhance multi-channel, multi-media, multi-modality and multisensorial language learning; develop digital literacy and digital awareness. This workshop proposal is based on two main objectives: the first one aims to make attendees familiar with accessible teaching methods; the other one is more practical and focuses on an introduction of IVR in everyday teaching of language.
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W3) Speculative Design for Transurban Futures (TransUrban)
http://bit.ly/TransUrbanWorkshop
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Organizers and contact:
- Mattia Thibault, Tampere University, Finland (mattia.thibault(a)tuni.fi)
- Nikoletta Zampeta Legaki, Tampere University, Finland
- Oğuz “Oz” Buruk, Tampere University, Finland
- Seda Suman Buruk, independent urban designer, Tampere, Finland
- Daniel Fernández Galeote, Tampere University, Finland
This workshop aims at expanding the existent research and perspectives on the future of cities by making use of creative, emergent, and participative approaches. The concept of transurbanism emerges from the realisation that the future of humanity and the future of urban spaces cannot be understood is not by tackling them both at the same time. Future cities will be articulated around future citizens, and future citizens will be shaped by their urban environments. In order to investigate a far away transurban future, we will use the tools of speculative design, a well-established practice that uses design as a form of critique and speculation. The participative approach of the workshop will ensure that the different skills, backgrounds and perspectives of the participants will work in synergy to refresh and deepen the way we imagine future cities.
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W4) Critical Tools for Machine Learning: Figuring, fabulating, situating, diffracting machine learning systems design (CritML)
https://www.uni-kassel.de/go/CritML
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Organizers and contact:
- Goda Klumbytė, University of Kassel, Germany (goda.klumbyte(a)uni-kassel.de)
- Claude Draude, University of Kassel, Germany
- Alex Taylor, University of London, UK
The purpose of the workshop is to experiment with how machine learning systems can be imagined and designed in a more situated, inclusive, contextualized and accountable way in order to reduce the systemic socio-cultural biases and develop more socially responsible frameworks of design. The premise of the work is that while computer science has developed sophisticated technical tools to improve machine learning accuracy and expand application fields, it is facing issues in particular with regards to systemic socio-cultural bias. Critical theories, particularly feminist and postcolonial critical theories, have developed tools to address societal bias and its embeddedness in systems of thought and technology, and to trace how these embeddings give rise to new and reproduce existing hierarchies of power in society. This workshop thus aims to translate insights developed by those critical study fields into approaches in machine learning systems design through an experimental workshop.
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W5) Frontiers of Older Humans Computer Interaction
https://olderhcichitaly2021.wordpress.com
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Organizers and contact:
- Michela Cozza, Mälardalen University, Sweden (michela.cozza(a)mdh.se)
- Alexander Peine, Utrecht University, The Netherlands
- Helen Manchester, University of Bristol, UK
The Socio-gerontechnology network brings together scholars from various social science and design disciplines interested in critical studies of ageing and technology. The network started from a joint interest of scholars in Science and Technology Studies – beginning to see ageing as an important field for critical studies of technology – and Ageing Scholars – beginning to see digitisation and technology as important but under-researched elements of ageing and later life. Our aim is to provide critical social science insights into ageing and technology that will lead to better policies and designs for older people in a digitising world. In the spirit of the SG Network and in line with the aim of CHItaly2021, this workshop is designed to attract contributions from diverse geographical areas and disciplines, which share a common interest in studying the relationships between age, ageing and technology design and development.
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W6) The Role of Digitalization in Improving the Quality of Live in Rural (Industrialized) Regions
https://digi-rr.wineme.wiwi.uni-siegen.de
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Organizers and contact:
- David Unbehaun, University of Siegen, Germany (david.unbehaun(a)uni-siegen.de)
- Myriam Lewkowicz, Troyes University of Technology, France
- Chiara Bassetti, CNR, Italy
- Volker Wulf, University of Siegen, Germany
- Mark Ackerman, University of Michigan, Ann Arbor, Michigan USA
- Johannes Schädler, University of Siegen, Germany
Rural regions are of central importance to the economic, social and political stability of advanced Western societies. When national states do not offer sufficient quality of life to people living in rural regions liberal democracies tend to destabilize. Authoritarian, populist or even extreme rightist movements gain followers and political influence (see for instance the USA, former East Germany, Tchech Republic, Hungary, or Slovenia). In Central Europe some of the rural areas are at the same time industrialized, typically with old, traditional industries. Compared to metropolitan regions, the relative affordability of land, historically derived competitive advantages (e.g. mines, water conducts) as well as skill sets of the entrepreneurs and the work force lead to the location of rather traditional production-oriented industries. While high tech typically moves to or emerges out of metropolitan centers, old industries can often be found in rural regions. However, we believe that rural (industrialized) regions have very specific needs and opportunities when trying to improve the quality of life by means of innovative digital artefacts.
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W7) GHItaly21-4th Workshop on Games-Human Interaction
http://ghi.di.unimi.it
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Organizers and contact:
- Davide Gadia, Università degli Studi di Milano, Italy (gadia(a)di.unimi.it)
- Maria De Marsico, Sapienza Università di Roma, Italy
- Laura Anna Ripamonti, Università degli Studi di Milano, Italy
- Dario Maggiorini, Università degli Studi di Milano, Italy
- Ilaria Mariani, Politecnico di Milano, Italy
GHItaly21 is the fourth edition of a series of workshops focused on the multifaceted issues related to the design and development of human-game interfaces. This entails multidisciplinary competences and skills, and the final quality of the User eXperience depends on how consistently and smartly they are exploited. As a matter of fact, users’ engagement and satisfaction rely on the wise design and skilled evaluation of the produced (multidimensional) artifacts. This gains even more critical importance since the application of video games has long overcome the borders of amusement, to spur new possibilities for, e.g., continuous healthcare and education. In its first three editions (two of them held in conjunction to previous CHItaly conferences), the GHItaly workshops aimed at constituting a bridge among the many different disciplinary areas involved, trying to decrease the still existing cultural gaps and to establish a common ground and a crossroads for related research.
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W8) Designing for/with/around Nature: Exploring new frontiers of outdoors-related HCI (NatureHCI)
https://sites.google.com/view/naturehci/home
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Organizers and contact:
- Eleonora Mencarini, Fondazione Bruno Kessler, Italy (mencarini(a)fbk.eu)
- Amon Rapp, University of Torino, University of Trento, Italy
- Linda Tonolli, University of Trento, Italy
- Maurizio Teli, Aalborg University, Denmark
- Roberto Cibin, Masaryk University, Czech Republic
- Vincenzo D’Andrea, University of Trento, Italy
- Massimo Zancanaro, University of Trento, Italy
In 2020, when most of the world population has experienced limitations to free mobility due to the COVID-19 pandemic, socialisation and outdoor life started to be strongly desired and dreamed. In this workshop, we are interested in exploring HCI issues and works related to the "outdoors", broadly intended as an open-air setting that includes cities, peripheries, rural areas, wild natural environments, etc. In this perspective, the natural context becomes of particular interest, given also the fact that in the last 10 years, part of HCI research has focused on nature, investigating both the activities that people conduct in the natural context and the impact that human activities have on it. In this workshop, we would like to bring together researchers exploring the role of technology in shaping the outdoor experience, with a special focus on the natural environment. By doing so, we aim to question how the different aspects of nature are treated in HCI research, from outdoor life to the epistemological implications of anthropocentrism, and to start a conversation capable of renovating HCI discourses and practices.
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W9) Multi-party Interaction in eXtended Reality (MIXR)
https://mixr-chitaly2021.github.io
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Organizers and contact:
- Maurizio Mancini, University of Rome “Sapienza”, Italy (m.mancini(a)di.uniroma1.it)
- Giovanna Varni, LTCI, Télécom Paris, Institut polytechnique de Paris, France
- David Murphy, University College Cork (UCC), Ireland
- Fabio Pellacini, University of Rome “Sapienza”, Italy
- Laura Maye, University College Cork, Ireland
- Patrick O’Toole, University College Cork, Ireland
XR, or eXtended Reality, is an umbrella term that encompasses the areas of AR, VR, and MR, with strong emphasis on immersiveness, multimodality and presence. XR is a multidisciplinary field incorporating subjects such as computer science, psychology, cognitive science, and digital humanities. Within XR, collaborative environments is one of the fastest growing areas, as can be seen by the number of social VR worlds available today. Most of these environments focus on the graphical aspects of the environment, not fully taking advantage of multimodal and multi-party design. Interaction in these environments is largely limited to text chats and, in the case of a few systems, voice interaction. Deeper and more meaningful engagement and interaction in XR can be achieved by leveraging the principles of Social Signal Processing (SSP) and Affective Computing (AC). Due to the simultaneous one-to-one and one-to-many interactions that establish and evolve over time, Multi-party (group) Interaction in XR is a complex process, whose analysis is still an open challenge in SSP/AC. Nowadays, the need for exploring Multi-party Interaction in XR settings is expanding, as people are increasingly meeting remotely through teleconferencing tools for practical reasons (e.g., working and living abroad) or, for example, as a result of the social restrictions related to the ongoing COVID-19 pandemic.
We are proud to announce that *Interaction Design & Architecture(s)
Journal *(IxD&A) has entered in its *third age*.
After /the paper age/ and the /electronic version age/, the journal made
a transition to an "*/e-paper + video/*" age on occasion of the special
issue N.47 (dedicated to "Tools, Pedagogical and Ludic Strategies,
Co-Design supporting Smart Learning Ecosystems and Smart Education"):
Issue N.47 - ToC
<http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=10&a=11&link=T…>
After the "/Meet the Authors/" event the videos of the introduction and
of the individual presentations have been linked to the ToC webpage and
to the webpages of the articles' abstract.
On the home-page of IxD&A you can find also a short updated video
presentation of the journal given at the "Meet the Authors" event.
On the occasion IxD&A Journal has inaugurated also its *youtube channel*
youtube channel <https://www.youtube.com/channel/UC_F6Aa-zJERXS1H7IqbTtKA>
where you can find also the playlist of "Meet the Authors" N. 47
Next IxD&A issues are expected to adopt the same format of issue N.47
Looking forward your future submissions to IxD&A Journal and your
contribution to the third age of the scientific communication!
[apologies for cross-posting]
MIXR - 1st International Workshop on Multi-party Interaction in eXtended
Reality
Hosted @CHItaly 2021 (14th Conference of the Italian SIGCHI Chapter)
July 12th, 2021 (morning)
Website: https://mixr-chitaly2021.github.io
XR, or eXtended Reality, is an umbrella term that encompasses the areas of
AR, VR, and MR, with strong emphasis on immersiveness, multimodality and
presence. XR is a multidisciplinary field incorporating subjects such as
computer science, psychology, cognitive science, and digital humanities.
Within XR, collaborative environments is one of the fastest growing areas,
as can be seen by the number of social VR worlds available today. Most of
these environments focus on the graphical aspects of the environment, not
fully taking advantage of multimodal and multi-party design. Interaction in
these environments is largely limited to text chats and, in the case of a
few systems, voice interaction.
Deeper and more meaningful engagement and interaction in XR can be achieved
by leveraging the principles of Social Signal Processing (SSP) and
Affective Computing (AC). Due to the simultaneous one-to-one and
one-to-many interactions that establish and evolve over time, Multi-party
(group) Interaction in XR is a complex process, whose analysis is still an
open challenge in SSP/AC.
Nowadays, the need for exploring Multi-party Interaction in XR settings is
expanding, as people are increasingly meeting remotely through
teleconferencing tools for practical reasons (e.g., working and living
abroad) or, for example, as a result of the social restrictions related to
the ongoing COVID-19 pandemic.
MIXR seeks to progress research on Multi-party Interaction in XR by
pursuing the following objectives:
- to investigate how social science theories and models of Multi-party
Interaction can be applied in or possibly adapted to XR scenarios
- to develop techniques for collecting multimodal data of Multi-party
Interaction
- to promote interdisciplinary discussion and collaboration between
scholars in Computer Science and Social Sciences on XR, Social Signal
Processing, Affective Computing, Multi-party Interaction
Topics
We invite participants to submit short (6 pages) papers that focus on
Multi-party Interaction in XR. Topics of interest include Multi-Party
(team/group) Interaction in XR, covering the following research areas:
- Emotion recognition and expression
- Movement expressivity
- Team emergent states and dynamics
- Joint activity/collaboration
- Immersive CSCW
- Education and creativity
- Serious games
- Multimodality
- Interaction fidelity
- Theoretical models
- System/interface ergonomics
- Novel technologies
Important dates
May 2nd, 2021 - [Extended] Paper submission deadline
May 14, 2021 - Notifications to contributors
May 24, 2021 - Camera-ready/final version deadline
July 12, 2021 - Workshops
(All deadlines are meant till 11.59 pm CET)
Submissions/Proceedings
Short papers (6 pages) can be submitted through EasyChair:
https://easychair.org/my/conference?conf=mixr21#
Authors should use the 1 column CEUR-ART style:
- The style is available from: Vol-XXX
- An Overleaf page is available at:
https://www.overleaf.com/read/gwhxnqcghhdt
- The offline version with the style files is at:
http://ceur-ws.org/Vol-XXX/CEURART.zip
Accepted papers will be published on the free open-access repository
CEUR-WS, which is indexed on SCOPUS.
Organizing Committee
Maurizio Mancini (University of Rome “Sapienza”, Italy)
Giovanna Varni (LTCI, Télécom Paris, Institut polytechnique de Paris,
France)
David Murphy (University College Cork (UCC), Ireland)
Fabio Pellacini (University of Rome “Sapienza”, Italy)
Laura Maye (University College Cork (UCC), Ireland)
Patrick O’Toole (University College Cork (UCC), Ireland)
*_One week left until paper submission deadline!_*_*(Apologies for
cross-postings.)*_
*International Workshop on Human-Centered Software Engineering for Changing
Contexts of Use* <https://sites.google.com/view/hcse-workshop-interact2021/>
*organized by IFIP Working Group 13.2 on Methodologies for User-Centered Systems
Design*
*August 31, 2021
*
*https://sites.google.com/view/hcse-workshop-interact2021/*
*at INTERACT 2021 <https://www.interact2021.org/>**- The 18th IFIP TC 13
International Conference on Human-Computer Interaction***
*August 30 – September 3, 2021
Bari, Italy*
*Call for Papers*
*Submissions: **position papers reporting original academic or industrial
research relevant to the workshop's theme (PDF files, 6-10 pages in
<https://www.springer.com/it/computer-science/lncs/conference-proceedings-gu…>Springer
LNCS format)*
*Deadline for submission: April 30, 2021*
*Theme*
The context of use plays an important role in Human-Centered Software
Engineering (HCSE) and Human-Computer Interaction (HCI) research. Typically,
user, environment, and platform are considered to make up the core aspects of
the context of use. Changing the context of use, for example due to unplanned
circumstances like the current pandemic situation, has significant impact
on how
we use systems, and how we adapt and adopt them even if the systems were not
designed for such usages. In HCSE research we have to account for this change,
making interactive system development context-aware or design and develop
in a
way that systems can adapt for novel forms of usage. Recently, we observe
developments that strongly change contexts of use. For example, in the area of
industrial automation (Industry 4.0) work environments change, new kinds of user
assistance evolve, and workers are going to be supported by innovative types of
devices and digital assistance tools to accomplish their working tasks. Typical
examples are augmented, virtual, and mixed reality applications in training or
support situations. The COVID-19 pandemic has drastically changed where and the
way how we work, particularly in collaboration with others to keep distance and
increase personal safety. In contrast, the trend towards increasingly autonomous
systems and systems that use and provide artificial intelligence gives rise to
new kinds of interaction, particularly, human-machine interaction (HMI), in
areas such as autonomous driving or human-robot collaboration in different
domains such as industrial production, logistics, or health. These trends
should
be accounted for in the way we design and build such interactive systems,
possibly coming to evolutionary or even revolutionary solutions. For example,
expected or unforeseen changes of usage scenarios and their context of use may
be accounted for by flexible and more resilient system solutions and be
reflected in the development practices and technical frameworks. Specific
kinds
of interaction such as HMI, but also social and socio-technical interaction may
demand for more prominent and explicit consideration. Quality aspects such as
ubiquity, security, and safety may be seen in a different light. Changing
contexts of use may even have an impact on the way we think about user
motivation and user experience, away from short-term notions like emotions
towards long-term traits like users’ values. We want to specifically account for
these developments in addition to the general concerns of HCSE. Discussions and
interactive working sessions will particularly deal with these concerns.
*Objective*
In this workshop, we aim to broaden the traditional scope of the workshop
series
of IFIP Working Group 13.2. We focus on the study of context of use, its
long-term evolutionary trends as well as its short-term design and management in
a user-centered design process, from a social and user-centered methodological
viewpoint as well as from a technical viewpoint. Our aim is to cover a large set
of user interface perspectives, aspects, and properties and fuel new ideas and
approaches for research and practice. The long-term perspective of this workshop
is to foster the development of theories, methods, tools and approaches for
dealing with the changing context of use and its impact on HCI and collaboration
that should be taken into account when developing interactive and
socio-technical systems.
This workshop is a follow-up of the successful workshops organized at INTERACT
2017 in Mumbai, India
<http://ifip-tc13.org/wg-13-213-5-workshop-interact17-mumbai/>and INTERACT 2019
in Paphos, Cyprus <https://sites.google.com/view/ifipwg132workshopinteract19/>.
*Target Audience and Expected Outcomes*
This workshop is open to everyone who is interested in aspects of human-computer
interaction froma user-centered perspective. Typical contributions to this
workshop focus on user interface properties while designing and building
interactive systems and study associated methods, processes and approaches. We
expect a high participation of IFIP Working Group 13.2 members. We particularly
invite participants to present position papers describing real-life case studies
that illustrate the role of the context of use in HCI and its impact on
thesystem design and use. Any perspective and related aspects of user interface
design are welcome. However, we are especially interested in work that deals
with current trends that change the way how humans use, interact and collaborate
with technical components in socio-technical systems. We are also interested in
methods, theories and tools for managing context of use at design and run-time.
Position papers will be made available through the workshop website.
Furthermore, an extended version of selected papers will be considered for
inclusion in a Springer LNCS post-proceedings volume published in conjunction
with the other INTERACT workshops organized by the IFIP TC13 Working Groups.
*Workshop Format*
This full-day workshop is organized around presentation of position papers and
working activities in small groups. From the set of contributions, a subset of
selected case studies will be invited to be presented at the beginning of
the
workshop and will be used to support the discussion that follows. The morning
session will be dedicated to welcoming participants and presenting case studies.
Participants will be invited to comment on the case studies and to report
similar experiences. The afternoon sessions will be devoted to interactive
sessions, where participants will be engaged to work in small groups and propose
solutions to the problems of the case studies seen in the morning. Solutions
proposed by the participants will be compiled and compared. Based on the lessons
learned, participants will be incited to draft an agenda of future work that can
be accomplished. We plan to run the workshop in a hybrid setting, allowing
attendees to participate both physically and remotely in the workshop. If
circumstances require it, we intend to switch to a completely digital format
that will be run online. We will continuously adapt to any decision regarding
the conference format by the INTERACT 2021 organizers.
*Submission Instructions*
In order to attend the workshop, participants are invited to submit position
papers reporting original academic or industrial research relevant to the
workshop's theme. These position papers (PDF files, 6-10 pages in Springer LNCS
<https://www.springer.com/it/computer-science/lncs/conference-proceedings-gu…>forma
<https://www.springer.com/it/computer-science/lncs/conference-proceedings-gu…>t
<https://www.springer.com/it/computer-science/lncs/conference-proceedings-gu…>,
including abstract) shall report practical experiences related to research
results on user-centered development processes for interactive systems with a
particular focus on context-of-use aspects and the impact on software
properties. Submissions are not anonymous and should include all author names,
affiliations, and contact information. Authors should also provide in their
submission a short summary of their experience in the field and their motivation
to participate in this workshop. Papers are submitted through the EasyChair
website <https://easychair.org/conferences/?conf=hcse-interact2021>.
Submitted position papers will be reviewed by an international program committee
comprising the organizers and selected members of IFIP Working Group 13.2
who
are experts in the field. Participants will be invited to attend the workshop
based on the result of the reviewing process. Accepted position papers will be
made available through the workshop website. Upon acceptance, at least one
author of each accepted position paper must register and attend the workshop.
Furthermore, an extended version of selected papers will be considered for
inclusion in a Springer LNCS post-proceedings volume published in conjunction
with the other INTERACT 2021 workshops organized by the IFIP TC13 Working
Groups.
*Important Dates*
Deadline for submission: April 30, 2021
Acceptance notification: June 11th, 2021
Final version of position paper: June 28, 2021
Workshop date: August 31, 2021
*Organizers *
Stefan Sauer, Paderborn University, Germany (sauer[at]uni-paderborn.de)
Regina Bernhaupt, Eindhoven University of Technology, The Netherlands
(r.bernhaupt[at]tue.nl)
Carmelo Ardito, Polytechnic University of Bari, Italy (carmelo.ardito[at]poliba.it)
*Venue*
The workshop will be hosted in the frame of the 18th IFIP TC13 International
Conference on Human-Computer Interaction, August 30 – September 3, 2021, in
Bari, Italy. Look at the main conference web site for further information
(https://www.interact2021.org/ <https://www.interact2021.org/>).
--------------------------------------------------------------------------------
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CHItaly 2021 - Frontiers of HCI
CALL FOR DOCTORAL CONSORTIUM PAPERS
The International Biannual Conference of the Italian SIGCHI Chapter
================================================
11–13 July 2021
https://chitaly2021.inf.unibz.it/
Location: From Bozen-Bolzano through the Internet to the World
In cooperation with SIGCHI Italy and ACM-SIGCHI
================================================
================================================
THEME
================================================
The theme for the 14th Edition of the Biannual Conference (https://chitaly2021.inf.unibz.it) of the Italian SIGCHI Chapter (http://sigchitaly.eu/en/general-info/) was defined in summer 2019 as “Frontiers of HCI”. At that time, we were thinking about disciplinary and national boundaries. Little did we know of the many frontiers this hybrid conference would have to overcome to create a safe space for HCI related discussions. To overcome this challenge, CHItaly combines physical and digital events while providing synchronous and asynchronous spaces for dialogue.
So far, CHItaly has physically hosted HCI scholars working in the Mediterranean and other European countries. The aim of CHItaly 2021 is to connect research and geographical areas, so as to explore frontiers and cross-fertilise HCI research in practice. From this perspective, a hybrid conference can become an incredible experimentation space which you are all invited to shape.
To reach its aims, the conference
1. solicits contributions from diverse research communities relevant to HCI, such as Science and Technology Studies, Technology Enhanced Learning, Interaction Design and Digital Fabrication, Design and the Arts, besides traditional fields such as computer science, engineering and psychology
2. opens its physical and digital doors to industry, civic societies and citizens.
Join CHItaly either virtually or physically to expand the frontiers of HCI.
================================================
DOCTORAL CONSORTIUM: SPECIFICATIONS
================================================
The goal of the Doctoral Consortium is to provide a setting in which PhD students can present and receive feedback on their work. Students at different stages of their research will be able to articulate and discuss their problem statement, goals, methods, and results. The Doctoral Consortium also aims to provide students with useful guidance on various aspects of their research from established researchers and the other student attendees. Finally, the Doctoral Consortium seeks to motivate students in the development of their scientific curiosity and facilitate their networking within the research community.
The topics of the Doctoral Consortium are the same as CHItaly’s. The main scope of the consortium is to enable PhD students to interact with their peers, as well as with more senior researchers, on a wide range of Human-Computer Interaction related topics, and related to the conference theme.
The consortium is open to PhD students worldwide at any stage in their research. Students at an initial stage should be able to challenge their ideas and current research directions. Students at a more mature stage should be able to present their thesis and get advice on ways to further improve and better communicate their contributions and findings. Participation is particularly encouraged from PhD students who are close to proposing a thesis.
================================================
PAPER FORMAT AND PROCEEDINGS
================================================
Submitted papers must be in English and single-author, but the name of the supervisor could be mentioned within the paper. Papers must be 5-page long using the 1-column CEUR template available at http://ceur-ws.org/Vol-XXX/CEURART.zip. An Overleaf page for LaTeX users is also available at https://www.overleaf.com/read/gwhxnqcghhdt.
Papers must:
identify a significant problem in the field of research
outline the current status of the problem domain and related solutions
describe the contribution of the student by presenting the proposed approach and the results achieved so far
Accepted papers will be collected and published in CEUR-WS proceedings.
Each author of an accepted paper will present orally his/her contribution the first day of the conference.
================================================
IMPORTANT DATES
================================================
Submissions: April 23th
Notifications to contributors: May 14th
Camera-ready/final version deadline: May 24th
Doctoral consortium: July 12th
================================================
SUBMISSIONS: HOW TO
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DC papers must be sent via mail to dc.chitaly2021(a)unibz.it with 'DC submission' in the e-mail subject.
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FURTHER INFORMATION
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If you have any question, please write an email to the Doctoral Consortium co-chairs:
Daniela Fogli, University of Brescia, Italy, email: daniela.fogli(a)unibs.it
Fabio Paternò, CNR-ISTI, Italy, email: fabio.paterno(a)isti.cnr.it
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CHITALY 2021 TRACKS
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This year, CHItaly 2021 has several tracks, besides the track for doctoral consortium papers:
long and short research papers, https://chitaly2021.inf.unibz.it/cfp.html
workshops, https://chitaly2021.inf.unibz.it/workshops.html
interactive experience, https://chitaly2021.inf.unibz.it/interactive_experiences.html
[Apologies for cross-posting]
=============================================
ItAIS2021
XVIII Conference of the Italian Chapter of AIS
15-16 October 2021, Trento
Call for Papers
Track in Human Computer Interaction and Artificial Intelligence
website: http://www.itais.org/conference/2021/wp-content/uploads/sites/11/2021/03/T0…
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In a world in which ever more information systems drawing upon machine learning techniques and optimization algorithms become part of everyday life, machine learning contributes to interaction design and execution, often by focusing on specific user behaviors; the aim is to create new systems based on Artificial Intelligence: the AI-s. With respect to users that already have a clear understanding of the functionality and the outputs of traditional systems, a user, interacting with an AI-s, could be different expectations of what the system actually offers. AI-s usually have dynamic behaviors, which often confound users until users prefer to substitute the system or in some cases to refuse them. AI-s often has a tendency to sudden changes of attitude or behavior: they vary in capabilities and interaction paradigms, impacting user engagement and usability. It is not difficult finding examples of AI-s failures that damage users, ranging from "soft" (e.g., autocompletion errors) to "hard" situations in which users cannot effectively understand or control an AI-s (e.g., collaboration with semi-autonomous cars). Successful AI-s strengthen the tie to Human Computer Interaction (HCI) by creating a demand for new and better interaction. Usable AI-s might be realized by teams composed of HCI researchers employing AI techniques as well as AI researchers applying HCI methodologies, and not only! Despite the acknowledgment of equal importance of the usage of AI techniques and HCI methodologies, their balance in the realization of AI-s is more ideal than practice, since traditionally both AI techniques and HCI methodologies have been addressed by two distinct communities – Human-Computer Interaction and Artificial intelligence – using different processes, methods, and tools. Also, in recent years we have witnessed the emergence of new research topics in the borders between HCI and AI, such as Human-Based Computation (HBC) and Augmented Intelligence, i.e., problems in which humans and machines work together towards solving a common goal, either where the machine is assisted by humans (HBC) or the humans are assisted by the machines (Augmented Intelligence). Also, the intersection of HCI and AI is an emerging field of research, devoted mostly to Intelligent User Interfaces, i.e., interfaces developed using the approaches from HCI and the tools from AI, most notably Machine Learning and Natural Language Processing. This track aims to bring together leading academic scientists, researchers, and research scholars to exchange and share their experiences and research results on all aspects of the usage of HCI and AI within the realization of AI-s, as well as experiences in related field in between, such as HBC or Augmented Intelligence. It also provides an interdisciplinary platform for researchers, practitioners, and educators to present and discuss the most recent innovations, trends, and concerns as well as practical challenges encountered within the realization of AI-s, in order to identify shared purposes and improving a mutual understanding for the next generation of researchers and system builders in the growing field of HCI&AI.
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Track Main Topics
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Topics include (but are not limited to):
- Human Computer Interaction
- Artificial Intelligence
- Human-based Computation
- Augmented Intelligence
- Intelligent User Interface
- Conversational User Interface
- Intelligent Data Visualization
- AI Methods for Adaptive User Interface
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Important Dates
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- Deadline for full paper submission: May 28, 2021
- Notification of acceptance: July 22, 2021
- Final paper submission: August 30, 2021
- Final notification of acceptance: September 11, 2021
- Conference: October 15-16, 2021
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Submission guidelines
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Submissions will be evaluated through a double-blind peer-review process. Track chairs will select reviewers and ensure the anonymity of the review process.
Authors are encouraged to seek guidance from Track Chairs prior submitting the paper. We encourage authors to submit an abstract (no more than 2000 words, providing information about the research aim, the theoretical framework and/or theories applied, the research methods, and the main/expected findings with potential implications, including a few references) to receive feedbacks by the Track Chairs before full paper submission.
The page limit for a full paper (where the abstract in this case needs to include no more than 250 words) is equal to 12 pages (excluding references)
More information about submission: http://www.itais.org/conference/2021/submission/
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Track Co-Chairs
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- Tania Di Mascio, DISIM University of L’Aquila (Italy)
- Luigi Laura, UniNettuno University (Italy)
- Eleonora Veglianti, FGES department at the Catholique University of Lille (France)
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Track Program Committee Members
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- Federica Caruso, University of L'Aquila, Italy, federica.caruso(a)univaq.it
- Luigi De Russis, Politecnico di Torino, Italy, luigi.derussis(a)polito.it
- Fausto Fasano, University of Molise, Italy, fausto.fasano(a)unimol.it
- Maristella Matera, Politecnico di Milano, Italy, maristella.matera(a)polimi.it
- Gianluigi Me, LUISS University, Italy, gme(a)luiss.it
- Maurizio Naldi, LUMSA University, Italy, m.naldi(a)lumsa.it
- Laura Tarantino, University of L'Aquila, Italy, laura.tarantino(a)univaq.it
- Massimo Zancanaro, FBK Trento, Italy, zancana(a)fbk.eu
Bidding for 2023
The bidding for MobileHCI 2023 is open.
From 2019 and onwards, we have been paying special attention to the
*diversity* (gender, cultural, economic, etc.) both in the organizing
committee and in how the organisers plan to attract diverse audience to
MobileHCI.
Bidding Process
MobileHCI is the forum that provides academics and practitioners a valuable
place to discuss the challenges, potential solutions and innovations
towards effective interaction with mobile systems and services. It covers
the analysis, design, evaluation and application of human-computer
interaction techniques and approaches for all mobile computing devices,
software and services. Beyond mobile devices and services, the conference
covers issues in the whole ecosystem of mobile, smart and embedded devices
and the related services. The exact nature of a bid can of course include
and seek to extend or focus this as the proposers envisage.
To bid please see the instructions here:
https://mobilehci.acm.org/sc/bidding.html
You can also contact the Steering Committee Chair: l.baillie(a)hw.ac.uk
Kind regards
Lynne Baillie
Professor of Computer Science
Heriot-Watt University
www.mis4tel-conference.net<https://www.mis4tel-conference.net/> info(a)mis4tel-conference.net<mailto:info@mis4tel-conference.net>
Hybrid Conference
11th International Conference in Methodologies and Intelligent Systems for Technology Enhanced Learning<https://www.mis4tel-conference.net/>
________________________________
Salamanca (Spain) | 6th-8th October, 2021<https://www.mis4tel-conference.net/>
[cid:6FAA4272-654D-4BFA-ABC5-4E5D18565221@homenet.telecomitalia.it]<https://www.mis4tel-conference.net/>
SCOPE
Education is the cornerstone of any society and it serves as one of the foundations for many of its social values and characteristics. State-of-the-art and novel methodologies and technologies allow researchers, designers, and domain experts to pursue Technology Enhanced Learning (TEL) solutions targeting not only cognitive processes but also motivational, personality or emotional factors. Nowadays, we can identify two main legs, providing necessary and complementary strengths to a TEL oriented design process: appropriate technologies should be applied, and appropriate methods should guide such application. Technologies in TEL are capable of delivering smart, personalized, tailored, and motivating learning solutions. Methods are coming from different fields, such as education psychology, medicine, computer science, and from diverse communities, where collaboration and co-working is used, such as maker communities and participatory design communities. In addition, Learning Analytics can help manage available (big) data and allow to augment learning opportunities for learners and educators alike, for instance by supporting self-regulated learning or adaptation of the learning material.
As to these topics, the annual appointment of MIS4TEL established itself as a consolidated fertile forum where scholars and professionals from the international community, with a broad range of expertise in the TEL field, share results and compare experiences. The 10th edition of the conference calls for novel research in TEL and expands the topics of the previous editions, highlighting the role of the most recent methods and technological opportunities (ranging from Artificial Intelligence and agent-based systems to Robotics, Virtual Reality, Internet of Things and wearable solutions, among others) and looking for papers discussing how they can be employed to create novel approaches to TEL, innovative TEL solutions and valuable TEL experiences. As in the tradition of MIS4TEL, this edition aims at offering the different perspectives, and complementary voices, coming from the multidisciplinary field of TEL (e.g., engineering, computer science, education, medicine) from this multidisciplinary field.
MIS4TEL 2021 will be held in Salamanca (Spain) on October 6th-8th, 2021, in parallel with the PAAMS'21 International Conference<http://www.paams.net/>.
TOPICS
Technologies and technology-based solutions for TEL
* AI technologies and tools for TEL
* Agent-based and multi-agent TEL systems
* Knowledge representation, reasoning and management systems for TEL
* Natural language systems for TEL
* Recommendation, personalisation and adaptation in TEL systems
* Social networks for TEL
* Massive Open Online Courses (MOOC) for TEL
* Internet of things (IoT) solutions for TEL
* Smart solutions or environments for TEL
* Wearable technologies for TEL
* Robotics for TEL
* Virtual reality environments for TEL
* Games for TEL or gamified TEL
* Sharing and interoperability between TEL environments
* Making and fabrication for TEL
Learning analytics for TEL
* Big data and data visualisation in TEL
* Learning analytics for curriculum design
* Learning analytics for personalising the learner experience
* Learning analytics for predicting behaviour
* Learning analytics for designing learning interventions
* Learning analytics for stakeholders
Methodologies and experiences for TEL
* Methodologies for personalisation, user modelling and adaptation in TEL
* Methodologies for recommendation systems and user modelling in TEL
* Methodologies for fostering motivation and engagement in TEL
* Methodologies for the design of accessible and usable TEL systems
* Methodologies for including different voices in the design process of TEL
* Methodologies for informal learning for TEL
* Methodologies for fostering TEL in small, medium and large companies
* Methodologies, tools and frameworks supporting experiments in TEL
* Methodologies or approaches from game design and gamification for TEL
* Novel experiences and studies (e.g., case studies, ethnographic studies, field studies, experimentations) with methodologies for TEL
SPECIAL ISSUES
Authors of selected papers from MIS4TEL will be invited to submit an extended and improved version to special issue in different journals.
[cid:E90DCF0A-3C71-4722-BA37-14EEF85E1F48@homenet.telecomitalia.it]
<http://revistas.usal.es/index.php/2255-2863/index>
To Be Updated
COMMITTEE
GENERAL CHAIR
Fernando De la Prieta
University of Salamanca
Spain
TECHNICAL PROGRAM CO-CHAIR
Rosella Gennari
Free University of Bozen-Bolzano
Italy
Marco Temperini
Sapienza University, Rome
Italy
PAPER CO-CHAIR
Tania Di Mascio
University of L'aquila
Italy
Pierpaolo Vittorini
University of L'aquila
Italy
PROCEEDINGS CHAIR
Sara Rodríguez
University of Salamanca
Spain
PUBLICITY CHAIR
Federica Caruso
University of L'aquila
Italy
Nestor Dario Duque Mendes
National University of Colombia
Colombia
Alessandra Melonio
Free University of Bozen-Bolzano
Italy
Demetrio Arturo Ovalle Carranza
National University of Colombia
Colombia
WORKSHOP CHAIRS
Zuzana Kubincova
Comenius University of Bratislava
Slovakia
Elvira Popescu
University of Craiova
România
TECHNOLOGICAL FRONTIERS CHAIR
Cesar Alberto Collazos
Universidad del Cauca
Colombia
INVITED SPEAKERS
[cid:68109A3F-26EC-45DD-A469-7851C7434378@homenet.telecomitalia.it]
Yves Demazeau
Senior Researcher at CNRS Grenoble
(France)
FORMAT
All papers must be formatted according to the AISC template, with a maximum length of 10 pages (Main track and Workshops), including figures and references:
Microsoft Word Format<ftp://ftp.springernature.com/cs-proceeding/llncs/word/splnproc1703.zip>
Latex Format<ftp://ftp.springernature.com/cs-proceeding/svproc/templates/ProcSci_TeX.zip>
SUBMISSION
All proposed papers must be submitted in electronic form (PDF format) using the MIS4TEL 2021<https://easychair.org/conferences/?conf=mis4tel21> conference management system.
[cid:CCDA3D8F-80A1-4312-B479-3CD508CD68D6@homenet.telecomitalia.it]<https://easychair.org/conferences/?conf=mis4tel21>
PUBLICATION
Accepted papers will be included in MIS4TEL Proceedings. At least one of the authors will be required to register and attend the symposium to present the paper in order to include the paper in the conference proceedings.
Accepted papers will be published by Springer Verlag in the Advances in Intelligent Systems and Computing series<http://www.springer.com/series/11156>.
[cid:61FA188C-288B-4690-A7FA-A92F0346D907@homenet.telecomitalia.it]<http://www.springer.com/>
** Indexing: The books of this series are submitted to ISI Proceedings<http://www.webofknowledge.com/>, EI-Compendex<https://www.elsevier.com/solutions/engineering-village/content/compendex>, DBLP<http://dblp.uni-trier.de/db/>, SCOPUS<http://www.scopus.com/>, Google Scholar<https://scholar.google.de/> and Springerlink<https://link.springer.com/> **
IMPORTANT DATES
Submission date
Notification date
Camera-ready deadline
Conference dates
30th April, 2021 14th May, 2021
7th June, 2021
28th June, 2021
6th-8th October, 2021
www.mis4tel-conference.net<https://www.mis4tel-conference.net/> info(a)mis4tel-conference.net<mailto:info@mis4tel-conference.net>
[cid:99E67595-D7EE-41CF-A376-3766961B4405@homenet.telecomitalia.it]
Unsubscribe: info(a)mis4tel-conference.net<mailto:info@mis4tel-conference.net>
==========================
Alessandra Melonio, Ph.D.
Research fellow on a fixed-term contract (RTD)
Smart Data Factory - Technology transfer Lab
Faculty of Computer Science
Free University of Bozen-Bolzano, Office 112, Dominikanerplatz 3, Bozen, Italy
NOI Techpark Südtirol/Alto Adige, Office A1.4.29e, A.-Volta-Straße 9, Bozen, Italy
Web: smart.inf.unibz.it<http://smart.inf.unibz.it>
==========================
Im Sinne der Datenschutzgrundverordnung (DSGV n. 679/2016) informieren wir Sie, dass die in dieser E-Mail enthaltenen Informationen vertraulich und ausschließlich für den Adressaten bestimmt sind. Sollten Sie diese Nachricht irrtümlich erhalten haben, bitten wir Sie, diese zu vernichten ohne sie zu kopieren oder an Dritte weiterzuleiten. Auch bitten wir Sie, uns darüber unverzüglich in Kenntnis zu setzen. Danke. Ai sensi del Regolamento UE 679/2016 si precisa che le informazioni contenute in questo messaggio sono riservate ed a uso esclusivo del destinatario. Qualora il messaggio in parola Le fosse pervenuto per errore, La invitiamo ad eliminarlo senza copiarlo e a non inoltrarlo a terzi, dandocene gentilmente comunicazione. Grazie. According to the Regulation EU 2016/679, you are hereby informed that this message contains confidential information that is intended only for the use of the addressee. If you are not the addressee, and have received this message by mistake, please delete it and immediately notify us. In any case you may not copy or disseminate this message to anyone. Thank you.
-- apologies for cross-posting --
Don't miss the opportunity to participate in the INTERACT 2021
conference by submitting a contribution to the following tracks by 16 April:
- Short Papers
- Posters
- Interactive Demos
- Courses
- Doctoral Consortium
- Industrial Experiences
- Panels
Further information is available on the conference website
(https://interact2021.org) and in the CfP reported below.
------------------------------------------------------------------------
INTERACT 2021
Aug 30th - Sep 3rd, 2021, Bari, Italy
https://interact2021.org
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INTERACT 2021 is the 18th International Conference promoted by the IFIP
Technical Committee 13 on Human–Computer Interaction. INTERACT is held
every two years.
The theme of INTERACT 2021 is “Sense, Feel, Design”, highlighting new
challenges of interaction design. Technology is today more and more
widespread, pervasive and blended in the world we live in. On one side,
devices that sense humans' activities have the potential to provide an
enriched interaction. On the other side, the user experience can be
further enhanced by exploiting multisensorial technologies. Not only the
traditional human senses of vision and hearing, but also senses of
touch, smell, and taste, as well as emotions are to be taken into
account when designing for future interactions. INTERACT 2021 is the
right venue to debate such new challenges. Another new topic of this
edition is Human-AI Interaction, focusing on the design of
human-centered intelligent systems.
Conference proceedings are published in Springer LNCS series and are
available in the Springer Digital Library.
We invite you to submit your original work to INTERACT 2021 in the
following tracks by *April 16th, 2021*:
- Short Papers
- Posters
- Interactive Demos
- Courses
- Doctoral Consortium
- Industrial Experiences
- Panels
All contributions are peer reviewed, juried or curated by the members of
the international program committee.
INTERACT 2021 will be held in Bari, a beautiful city on the Adriatic
coast of Southern Italy.
The hotel Villa Romanazzi Carducci will host the conference. With its
liberty-period villa immersed in a nice park characterized by a variety
of trees along various pathways, this hotel provides a great context for
welcoming the INTERACT participants.
All precautions to ensure participants’ health safety will be taken. The
evolution of the pandemic will be carefully monitored and those who
could not travel due to COVID-19 will be allowed to present and
participate online to the conference.
Paolo Buono (University of Bari Aldo Moro, Italy)
Catherine Plaisant (University of Maryland, USA and INRIA, France)
[General Co-Chairs]
Carmelo Ardito (Polytechnic University of Bari, Italy)
Rosa Lanzilotti (University of Bari Aldo Moro, Italy)
Alessio Malizia (University of Hertfordshire, UK)
[Technical Programme Co-Chairs of INTERACT 2021]
------------------------------------------------------------------------
For further information, please, visit the web site:
https://interact2021.org
Apologies for possible cross-posting.
Kind regards,
Gualtiero Volpe
==============================================================================================
Expression of interest for
Tenure track positions at the level of Tenure track Associate Professor (Ricercatore di tip B),
Assistant Professor (Ricercatore di tipo A),
Research Fellow (Assegnista di Ricerca) in Computer Science/Engineering - Università di Genova
Deadline: May 1st, 2021.
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The Department of Computer Science, Bioengineering, Robotics and System Engineering (DIBRIS) of the University of Genova, Italy, invites expression of interest for positions in Computer Science/Engineering at the following levels
- Tenure track Associate Professor (Ricercatore di tipo B)
- Assistant Professor (Ricercatore di tipo A)
- Research Fellow (Assegnista di ricerca)
Candidates should have an excellent background in Computer Science/Engineering and (in the case of application to a professor position) be able to teach at both the bachelor/master/PhD level.
Research topics of interest include all aspects of Computer Science/Engineering. Successful candidates must have a strong publication record and an ability to work both independently and collaboratively with other research groups in the department. The Department is particularly active in the following areas:
● Artificial Intelligence and Multi-agent Systems (AIMS)
● Data Science and Engineering (DSE)
● Human Computer Interaction (HCI)
● Robotics and Autonomous Systems (RAS)
● Science and Technology for Health (STH)
● Secure and Reliable Systems (SRS)
● Systems Engineering (SE)
The Department has strong connections with industries and positions are also available to conduct research on industrial applications. In particular, at the moment we are looking for people interested in the following topics:
● AI and Data Analysis for railway transportation systems (position partly sponsored and in collaboration with Hitachi Rail)
Interested researchers should send an email to enrico.giunchiglia(a)unige.it <mailto:enrico.giunchiglia@unige.it> including their CV and/or an URL where information on their background could be found. (Please start the subject line of your message with “[EoI2021]”.)
Informal inquiries on the position can be addressed to prof. Enrico Giunchiglia by email (enrico.giunchiglia(a)unige.it <mailto:enrico.giunchiglia@unige.it> ). (Please start the subject line of your message with “[EoI2021]”.)
Deadline for application is May 1, 2021.
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Established in May 2012, DIBRIS research is mainly focussed in the areas of Computer Science and Technology, Bioengineering, Robotics and Systems Engineering. The Department counts more than 70 faculties and is involved in 4 PhD programs. The University of Genova is one of the oldest universities in the world, dating back to the 15th century. The university currently features 22 Departments and more than 30.000 students. More information at www.dibris.unige.it <http://www.dibris.unige.it/> .
On the Gulf of Genova <https://en.wikipedia.org/wiki/Gulf_of_Genoa> in the Ligurian Sea <https://en.wikipedia.org/wiki/Ligurian_Sea> , Genova is one of the most important ports on the Mediterranean, and one of the Italy’s major economic centers. Liguria is a narrow strip of land bordered by the sea, the Alps and the Apennine Mountains, very appreciated for its nice climate, sea, mountains and food. More information at https://en.wikipedia.org/wiki/Genoa, https://en.wikipedia.org/wiki/Liguria.