Da: Helen Petrie <>
Inviato: mercoledì 11 maggio 2022 13:08
A: anne.adams(a)open.ac.uk; Lynne Baillie <L.Baillie(a)hw.ac.uk>; Javier Bargas-Avila <bargas(a)google.com>; R.Beale(a)cs.bham.ac.uk; Regina Bernhaupt <r.bernhaupt(a)tue.nl>; rbrooks(a)beamerbrooks.com; Earthy, Jonathan <jonathan.earthy(a)lr.org>; Adrian Friday <a.friday(a)lancaster.ac.uk>; jgwizdka(a)acm.org; Marc.Hassenzahl(a)uni-siegen.de; Eva Hornecker <eva(a)ehornecker.de>; hourcade(a)cs.uiowa.edu; Effie Law <lai-chong.law(a)durham.ac.uk>; Marta Kristín Lárusdóttir <marta(a)ru.is>; yolee10(a)gmail.com; dlin(a)isu.edu.tw; liuzhj <liuzhj(a)dlmu.edu.cn>; roderick.mccall(a)list.lu; ian.r.oakley(a)gmail.com; F.Paterno(a)isti.cnr.it; jcread(a)uclan.ac.uk; mc(a)ecs.soton.ac.uk; shiyc(a)tsinghua.edu.cn; Sharon Tettegah <stettegah(a)ucsb.edu>; kaisa.vaananen(a)tuni.fi; p.van-schaik(a)tees.ac.uk; Jose Abdelnour-Nocera <Jose.Abdelnour-Nocera(a)uwl.ac.uk>; jbowen(a)waikato.ac.nz; Nervo Verdezoto Dias <verdezotodiasn(a)cardiff.ac.uk>; Simon Attfield <S.Attfield(a)mdx.ac.uk>; Simone Stumpf <simone.stumpf(a)glasgow.ac.uk>; Shaun Lawson <shaun.lawson(a)northumbria.ac.uk>; Marco Winckler <Marco.Winckler(a)univ-cotedazur.fr>; Paula Kotze <paula.kotze(a)gmail.com>; Wesson, Janet (Prof) (Summerstrand Campus South) <Janet.Wesson(a)mandela.ac.za>; Flint, Tom <t.flint(a)napier.ac.uk>; Alessio Malizia <alessio.malizia(a)unipi.it>; Gavin Robert Sim <GRSim(a)uclan.ac.uk>; Charlotte Magnusson <charlotte.magnusson(a)certec.lth.se>; Lynne Hall (Staff) <lynne.hall(a)sunderland.ac.uk>; jonathan.hook(a)york.ac.uk; Katrina Attwood <katrina.attwood(a)york.ac.uk>
Cc: Ian Borthwick <ian.borthwick(a)bcs.uk>; COCKSHULL, Francesca <Francesca.Cockshull(a)oup.com>; Florence Leroy <Florence.Leroy(a)bcs.uk>
Oggetto: Interacting with Computers and BCS Interaction Group Online Seminar Series
Hi All,
As mentioned in the board meetings, we are starting a seminar series, particularly for authors with papers coming out in IwC (although others are also very welcome to present.
First seminar is from Alan Dix, which I’m sure will be interesting.
Please publicise to your networks (I attach a PDF version, I will put together a webpage in the next few days).
If you would like to give a presentation or suggest someone, please let me know.
More notes from the board meetings in the next couple of days.
Cheers
Helen
Monthly online seminars on HCI and UX
The Interaction Group of the British Computer Society and the journal Interacting with Computers are pleased to announce a monthly online seminar series on research on human-computer interaction and user experience.
Seminars will be via Zoom on the last Monday of each month (apart from August), usually at 13:00 – 14:00 UK time (currently UTC + 1), but modulated to the time zone of the speaker.
Presentations will be a mixture of those from authors of papers coming out in the journal and other HCI/UX researchers and practitioners presenting their recent work.
All those interested in HCI/UX are welcome to attend (and to present). For more information, please contact Helen Petrie (helen.petrie(a)york.ac.uk <mailto:helen.petrie@york.ac.uk> ).
Inaugural Seminar
Monday 23rd May, 13:00 – 14:00 BST (UTC +1)
Zoom link: <https://york-ac-uk.zoom.us/j/96975743704?pwd=a3p1U0dYMFNOWEhHWW9iU2pheEVZUT…> https://york-ac-uk.zoom.us/j/96975743704?pwd=a3p1U0dYMFNOWEhHWW9iU2pheEVZUT…
Professor Alan Dix, Computational Foundry, Swansea University
What Next for UX Tools: from screens to smells, from sketch to code, supporting design for rich interactions
Every interaction with a digital device is set in some form of physical and human context, and yet the most commonly used tools for UX design are focused purely on the screen. Rather than being a scaffold to build better interfaces, wireframes can feel like the barriers in a cattle ranch, herding us towards a small range of design options, looking inwards towards the device rather than outwards towards our users. The situation is even more difficult when we want to design interactions that involve other senses, such as sound, smells, and touch; or new forms of interaction, such as flexible displays, autonomous cars, smart buildings, and digital fabrication. In this talk I’ll describe both some of my own personal journey and the InContext project that is thinking about more wholistic tools for design that incorporate rich context, multiple modalities, and end-to-end connections between design and development. The talk will outline both our own thinking and outcomes from a series of InContext workshops, most recently at CHI 2022. We do not have answers to all the open questions, but I will also demonstrate several early prototypes addressing different facets of design that are underrepresented in current generation design tools. Most important, I hope that this will open up a roadmap of ideas that others may also follow to create better tools for the next generation of UX designers and developers.
June seminar
Monday 27th June 10:00 BST (UTC +1) NOTE THE DIFFERENT TIME, a morning coffee seminar
Zoom link: <https://york-ac-uk.zoom.us/j/99129384591?pwd=TmR3N2NmQ1E4ak5JU3lQYW96ZkdGZz…> https://york-ac-uk.zoom.us/j/99129384591?pwd=TmR3N2NmQ1E4ak5JU3lQYW96ZkdGZz…
Professor Patrick Rau, Tsinghua University, China
Talking with an Internet of Things conversational agent
Internet of things conversational agents (IoT-CAs) are making human– computer interactions ubiquitous. In this study, we experimentally examined the effects of IoT-CA use on face-to-face conversations between close partners. One hundred and thirty-six participants (68 close relationship dyads) participated in the experiment. We prepared an IoT chat environment and provided chat topics for each dyad. The dyads were randomly assigned into one of two IoT-CA use pattern groups (joint use: two persons using an IoT-CA together; individual use: one person using an IoT-CA alone) and three interaction conditions (no IoT-CA use; conversation content-relevant IoT-CA use; conversation content-irrelevant IoT-CA use). The results showed that compared with no IoT-CA use, IoT-CA use did not have negative effects on conversation experiences but produced feelings of greater closeness to the IoT-CA in the partners. Furthermore, joint IoT-CA use in the content-relevant condition (IoT-CA made comments relevant to interpersonal interactions) helped increase interpersonal self-disclosure.
/=========================================================
Apologize for unintended cross-mailing/
=========================================================
*DEADLINE EXTENSION -> June 6, 2022 (new deadline)*
=========================================================
Special Issue on
*Online Social Environments for Active Ageing*
to be published at the
/*Interaction Design and Architecture(s) Journal (IxD&A)*/
(ISSN 1826-9745, eISSN 2283-2998)
(https://doi.org/10.55612/s-5002-000)
----------------------------------------------------------------
**** Since 2012 also in Scopus ****
**** *Since 2015 also* in *Emerging Sources Citation Index* and *Web of
Science* ***
*** Since issue N. 47 integrates video presentations and issues
e-certificates blockchain anchored***
*----------------------------------------------------------------
IxD&A implements the Gold Open Access (OA) road to its contents
with no charge to the authors (submission & paper processing)
Help us in improving the quality of the editorial process and of the
journal, please donate:
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<http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=102&link=call53>
=========================================================
*Guest Editors:*
--------------------------------------------------------- --
/• //Ana Isabel Veloso, University of Aveiro, Portugal/
/• Carlos Santos//, University of Aveiro, Portugal/
/• Sonia Ferreira//, Polytechnic of Viseu, Portugal /
/• Liliana Costa//, University of Aveiro, Portugal/
===========================================
*Important dates:*
-----------------------------------------------------------
• Deadline: *June 6*, 2022 /*(extended)*/
• Notification to the authors: July 25, 2022
• Camera ready paper: August 31, 2022
• Publication of the special issue: first half of September, 2022
===========================================
*Overview*
-----------------------------------------------------------
The guest editors are proud to invite and welcome contributions from
researchers and practitioners to discuss the design, development, and
evaluation of digitally mediated products for active ageing, senior's
citizen sense of belonging and perceived wellbeing.The COVID-19 pandemic
has been extremely challenging to address several research contexts and
suddenly the “Online Social Environments for Active Ageing” were started
to be perceived somewhat as the "new" environment.
Three big factors contribute – processual, social, individual – to
determine the technological environments evolution and its relationship
with the active aging. For sure the pandemic has generated a higher
awareness about their potential, and it is likely that they will no
longer be the same after the pandemic. Papers that report work that
nurtures a post-pandemic view, namely, case studies, reviews and
methodological proposals; pandemics/social confinement/ COVID-19; the
socio-techno-ethical dimensions associated to the adopted digitally
mediated strategies to overpass the boundaries of social distancing
measures; digital policy strategies for active aging; impact of
entrepreneur experiences are especially welcome.
-----------------------------------------------------------
*Topics of Interest*
-----------------------------------------------------------
Topics of interests can be grouped under three big themes: Theory on
Online Social Environments for Active Ageing, Design and Development of
Online Social Environments for Active Ageing and Evaluation Methods of
Online Social Environments for Active Ageing. All of which, can also
include studies that nurtures a post-pandemic view and strategy for a
better Active Ageing.
*- Theory on Online Social Environments for Active Ageing*
* Information and Digital Literacy
* Use or Non-use of Socio-Gerontechnology
* Acceptance and Use of Technology
* Intergenerational Differences in Uses and Gratifications
* Physio-, Psycho- and Social Digitally-mediated Approaches to Active
Ageing
* Ethics assessment in the use of digitally-mediated interventions for
active ageing
*- Design and Development of Online Social Environments for Active Ageing *
* Designing Online Communities for Active Ageing
* CoDesign and Community Centred Design Approaches
* Accessibility tools and features
* Experience Design for Active Ageing
* Media Design Kits in Active Aging and Wellness
* Development of Digital Services for Active Ageing
*- Evaluation Methods of Online Social Environments for Active Ageing*
* Process evaluation of digitally-mediated interventions
* Prototype evaluation (Information, Interaction and Visuals)
* Impact evaluation and Measure of Behaviour Changes
* Social and ICT Usage Metrics
* Scale Development and Validation
===========================================
/*Submission guidelines and procedure*/
----------------------------------------------------------
All submissions (abstracts and later final manuscripts) must be original
and may not be under review by another publication.
The manuscripts should be submitted either in .doc or in .rtf format.
All papers will be blindly peer-reviewed by at least two reviewers.
Authors are invited to submit 8-20 pages paper (including authors'
information, abstract, all tables, figures, references, etc.).
The paper should be written according to the IxD&A authors' guidelines
->http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=101&a=7
<http://www.mifav.uniroma2.it/inevent/events/idea2010/index.php>
==========================================================
*Authors' guidelines*
----------------------------------------------------------
Submission page: link <https://www-2020.ixdea.uniroma2.it/ojs/ixdea/login>
(Please upload all submissions using the Submission page.
When submitting the paper, please, choose the section:
*“Online Social Environments for Active Ageing"*)
More information on the submission procedure and on the characteristics
of the paper format can be found on the website of the IxD&A Journal
where information on the copyright policy and responsibility of authors,
publication ethics and malpractice are published.
For scientific advice and queries, please contact the IxD&A scientific
editor marking the subject as:
*/"Online Social Environments for Active Ageing"/
*
• aiv [at] ua [dot] pt
• carlossantos [at] ua [dot] pt
• sonia [dot] ferreira [at] esev [dot] ipv [dot] pt
• lilianavale [at] ua [dot] pt
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Enjoy the videos of the "Meeting the Authors" events @:
IxD&A Youtube channel -> link
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-----------------------------------------------------------------------------*
*
***Extended Submission Period for Technical Full Papers and Late Breaking
Results until May 23, 2022!***
*We have added an extended submission period and for Technical Full Papers and
Late Breaking Results and aligned the further review and publication process for
all types of submissions:*
****
*** Submission: Friday,May 23th, 2022 (*NEW!*)**
**
* Notification to authors: Monday, June 13th, 2022*(*NEW!*)*
* Camera-ready due: Monday, June 27th, 2022 *(*NEW!*)*
**
**** Apologies for cross postings ****
*
***************************************************************************
HCSE 2022
9th International Working Conference on Human-Centered Software Engineering
24th to 26th of August, 2022, Eindhoven, The Netherlands
http://www.hcse-conference.org
***************************************************************************
CALL FOR PAPERS
HCSE is a bi-annual, single-track, working conference organized by the IFIP
Working Group 13.2 on Methodology for User-Centred System Design
(http://ifip-tc13.org/working-groups/working-group-13-2/). We aim at bringing
together researchers and practitioners interested in strengthening the
scientific foundations of user interface design, examining the relationship
between software engineering and human-computer interaction and on how to
strengthen human-centered design as an essential part of software engineering
processes. Other topics of interest include:
* contributions to the theory and best practices of user-centered design
* involvement of end-users, clients and stakeholders in the design and
development process of interactive systems
* innovative methods for identifying end-user requirements for interactive systems
* integration of user experience (and any other user interface property) in
development processes
* methods for designing, building and assessing interactive systems beyond the
desktop (e.g. the living room, ubiquitous and multi-display, cockpits, etc.)
* models and model-based approaches for building interactive systems
* methods and tools for low-code and no-code development paradigms
* integration of multiple properties (e.g. usability, (cyber)security,
reliability, user experience, privacy, accessibility, etc.) in software
development and making them more accessible to developers and users
* context-aware and adaptive interactive systems (e.g. in areas such as digital
collaboration, digital and worker assistance)
* design and integration of novel interaction techniques such as augmented,
virtual, and mixed reality
* support for new kinds of human-machine interaction (HMI) for increasingly
autonomous systems and systems that use or provide artificial intelligence (e.g.
autonomous driving or human-robot collaboration)
* socio-technical aspects of interactive software development
* artificial intelligence and machine learning to support the development of
interactive systems
* software architectures and architectural patterns for interactive systems
* rational design, design patterns and traceability of design choices.
HCSE 2022 welcomes contributions as technical full papers, late breaking
results, demonstrations and posters. All papers are peer-reviewed and selected
contributions will appear in the proceedings published by Springer in the LNCS
series.
In the present edition of HCSE 2022 we are particularly interested in studies
focused on multi-stakeholder concepts and how to cope with multi-stakeholders
taking into account not only micro perspective, but on the systemic change
level. This research area is central to the host of the current edition of the
conference, the Eindhoven University of Technology, Industrial Design, Systemic
Change group.
In addition, building on the activities carried out by the WG13.2 during the
workshop held at the INTERACT 2021 IFIP TC-13 conference, special consideration
will be given to issues related to “changing the context of use”, which has
significant impact on how to design and develop with a user-centered perspective
and how usage of these systems changed for example in the current pandemic
situation.
As in past editions, the focus of the working group is on user interface
properties (such as usability, ux, privacy, trust, security, reliability,
adaptability, among others) and how to design, develop and evaluate based on a
user-centered development process. We are interested in understanding how
different stakeholders and developers value diverse user interface properties
and how they manage conflicts between them (when one property might degrade the
value of another) on a systemic change level. Our aim is to cover a large set of
user interface properties and try to reveal their inner dependencies. We are
particularly interested in the development of theories, methods, tools and
approaches for dealing with multiple properties that should be taken into
account when developing interactive systems.
HCSE welcomes the following types of contributions:
* Technical full papers (up to 20 pages) should describe substantial research
contributions of novel work that has produced advanced results including
validation of results.
* Late-breaking results (up to 12 pages) are short papers that present work in
progress, new practice and experience reports containing good (and bad)
practices and/or recent practical evaluations of methods, techniques and tools.
* Demonstrations and posters (5–8 pages, plus poster design draft) should
present ongoing work and/or late-breaking results related to the use of
innovative tools and cutting-edge systems not described in other paper
submissions. Demonstration papers should provide description of tools including
user tasks and evidence of use to end-users. Demo submissions should summarize
the system’s significance and its performance and should either include
screenshots or link to an online-accessible resource. The poster design draft
should show the planned design and content of the poster that will be presented
at the conference. Industry contributions to demos and posters are particularly
welcome and highly encouraged.
SUBMISSIONS AND REVIEWING PROCESS
All contributions should be submitted via the EasyChair system
(https://easychair.org/my/conference?conf=hcse2022conference). All submissions
will be peer-reviewed for their topical relevance, originality, technical
contribution, and presentation quality by the members of the international
program committee.
Technical full papers and late-breaking results short papers will be reviewed
double-blind, demonstrations and posters single-blind. Authors must prepare
their submission files accordingly!
For poster submissions, both paper and poster design draft will be assessed for
review.
It will be possible for the program committee to suggest accepting submissions
in other than their original submission categories.
PRESENTATIONS
If we hold a physical conference, under the current circumstances, all accepted
submissions will be presented at the conference in technical sessions. It will
be possible for authors of accepted technical full papers and late-breaking
results short papers to give tool demos as well without submitting additional
demo papers.
The conference will NOT enable hybrid participation.
PROCEEDINGS
Accepted contributions must be formatted according to the guidelines of the
Lecture Notes in Computer Science (LNCS) series of Springer
(http://www.springer.com/computer/lncs?SGWID=0-164-12-73062-0). Authors are
requested to prepare submissions as close as possible to final camera-ready
versions.
IMPORTANT DATES
Technical full papers, late breaking results
* Submission: Monday, May 23th, 2022 (*NEW!*)
* Notification to authors: Monday, June 13th, 2022*(*NEW!*)*
* Camera-ready due: Monday, June 27th, 2022 *(*NEW!*)*
Demos, posters
* Submission: Monday, May 30th, 2022
* Notification to authors: Monday, June 13th, 2022
* Camera-ready due: Monday, June 27th, 2022
CONFERENCE DATES: August 24th – 26th, 2022
ORGANIZERS
General Conference Chairs:
Regina Bernhaupt, Eindhoven University of Technology, The Netherlands
Carmelo Ardito, Politecnico di Bari, Italy
Stefan Sauer, Paderborn University, Germany
*
Cari membri di HCITALY,
segnalo il seguente bando di concorso, che include
"Interazione utente-elaboratore" fra le competenze di particolare
rilievo per la posizione:
https://www.uniud.it/it/ateneo-uniud/concorsi-bandi-uniud/concorsi/bandi-do…
(scadenza: ore 13:00 /ora italiana /del 24/03/2022)
Saluti
Luca Chittaro
---------------------------------------------------------------------------------
Prof. Luca Chittaro HCI Lab (http://hcilab.uniud.it)
Department of Mathematics, Computer Science, and Physics
tel: +39 (0432) 558.450 University of Udine
luca.chittaro(a)uniud.it Via delle Scienze, 206
http://www.dmif.uniud.it/chittaro 33100 Udine -- ITALY
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Call for Work in Progress Papers
Apologies for multiple posting
ECCE 2022 - EUROPEAN CONFERENCE ON COGNITIVE ERGONOMICS
33rd annual conference of the European Association of Cognitive Ergonomics (EACE)
4-7 October 2022 | Kaiserslautern, Germany
http://www.hciv.de/ecce2022
ECCE 2022 invites contributions from researchers and practitioners which address the broad spectrum of Cognitive Ergonomics challenges in the analysis, design, and evaluation of virtual and physical interactive systems as part of a rich conference program including keynote talks, paper presentation as well as a doctoral consortium. The 33rd ECCE conference will target state-of-the-art as well as emerging topics pertaining to cognitive ergonomics and its role in design processes, information presentation and visualization, human factors and simulation, prototyping, cross / extended reality, user interfaces development, evaluations, and emerging ethical issues.
The special theme of ECCE 2022 is: “Evaluating the Reality–Virtuality Continuum”.
ECCE 2022 will feature three great keynote speakers: Patrick Baudisch, Kristina Höök, and Sebastian Pannasch.
WORK IN PROGRESS PAPERS
We are delighted to announce the new "Work in Progress" track of ECCE 2022, which gives researchers the opportunity to present exciting new contributions for which the research work has not yet been fully completed. This means that, for example, papers can be published where only a basic prototype has been developed so far, only a preliminary user study or none at all has been conducted, or which outline concepts and prospects for planned research.
Topics of interest rank around the special theme of ECCE 2022. A list of possible topics can be found on the conference webpage.
IMPORTANT DATES AND DEADLINES
May 31, 2022: Deadline for submissions of Work in Progress papers
June 30, 2022: Deadline for camera-ready version submissions
August 15, 2022: Early registration deadline
October 4, 2022: ECCE 2022 doctoral consortium and workshops
October 5-7, 2022: ECCE 2022 main conference
SUBMISSIONS
All Work in Progress submissions fulfilling the submission requirements will be peer-reviewed and accepted papers will be published in the conference proceedings. Submissions must be PDF only and must be sent by email to the ECCE 2022 program chairs: ecce2022-wip(a)hciv.de<mailto:ecce2022-wip@hciv.de>. Further details can be found on the ECCE 2022 webpages.
Proceedings will appear on ACM Digital Library.
REGISTRATION
The registration for ECCE 2022 is now open. It is also possible to make reservations for hotel rooms with special conference discounts. Alle details on how to register can also be found on the ECCE 2022 webpages.
GENERAL CHAIRS
Achim Ebert, TU Kaiserslautern, Germany
Thomas Lachmann, TU Kaiserslautern, Germany
(Apologies for any cross-posting)
A full-time doctoral research position is open in co-supervision in the IIHM group (http://iihm.imag.fr) of LIG lab (https://www.liglab.fr), in Grenoble (France) and in the ESTIA-Recherche team (https://www.estia.fr/recherche), in Bidart (France). The fellowship is co-funded by Carnot LSI (https://carnot-lsi.com/) and ARTS (https://www.ic-arts.eu/) institutes for 36 months. The position will start before the end of 2022. Gross salary is approximately between 20K€ et 23K€ brut per year. The doctoral research will be co-advised by Céline Coutrix (http://iihm.imag.fr/coutrix/) and William Delamare (https://profils.estia.fr/w.delamare/)
* Scientific Context
The student is expected to integrate both the IIHM and the ESTIA-Recherche research groups (around 18 months each).
The IIHM group is concerned with the design, implementation, and evaluation of interaction techniques that are effective, usable, and enjoyable. The group is present in the main Human-Computer Interaction conferences: CHI, UIST, AVI, Interact, EICS, etc. It has long-lasting connections to other research groups in France and abroad, and is well connected to the industry. IIHM is part of the LIG lab, which is equipped with the latest machines for physical fabrication of prototypes.
ESTIA-Recherche mobilizes multiple disciplines to address the concept of intelligent and empowering interfaces for the engineering of complex systems. The multidisciplinary team focuses on scientific, technological, and societal themes to respond to cross-functional projects. ESTIA-Recherche hence studies and designs Human-Human, Human-System, and System-System interactions to contribute to energy and digital transitions and to the evolution towards the industry of the future.
* Research Plan
The PhD’s objective is to imagine novel ways to interact with augmented objects that best leverages users’ expertise with the existing objects in their environment. The Internet of Things (IoT) started to replace our traditional objects, both personal (e.g., smart home) and professional (e.g., smart office), with connected objects including augmented capabilities. Users are already able to use voice or direct touch to interact with these objects. Yet, users already developed extensive expertise with their traditional objects’ current physical interfaces. The PhD student will explore how users’ expertise can transfer from the UI of traditional objects to novel remote UIs (deformable tangible interaction, or mid-air inputs for instance).
* Candidate
We seek candidates with profound interest in Human-Computer Interaction, strong motivation, and creativity. A successful candidate:
- Has a strong master’s degree in computer science or another area related to Human-Computer Interaction,
- Has excellent written and oral communication skills,
- Has excellent software and/or hardware skills.
Curiosity toward cognitive sciences, statistics, and fabrication are not mandatory, but are a plus.
* Application
We start reviewing applications in May 2022, but applications will be considered until the position is filled. Applicants should submit (1) a full CV, (2) copies of their university degree and/or study transcripts, (3) name and contact information of at least one reference, and (4) a brief description of their research interests. Please send your application via e-mail to Céline Coutrix and William Delamare: celine.coutrix(a)cnrs.fr, w.delamare(a)estia.fr.
If you have any further questions, please contact Céline Coutrix and William Delamare: celine.coutrix(a)cnrs.fr, w.delamare(a)estia.fr
Virtual and in-person co-design workshops: from alternative to complementary approaches.
https://virtual-physical-codesign.webflow.io
June 20th, 2022
Venice, Italy
Workshop co-located with ACM Creativity&Cognition 2022 https://cc.acm.org/2022/
OVERVIEW
The pandemic has forced us to re-think the ways we design and facilitate co-design. Activities once relying on in-person interaction, often mediated by physical artifacts (e.g. brainstorming cards, postITs, playing tokens), had to be quickly redesigned as virtual experiences – often with trade-offs involved. Can in-person and virtual workshops co-exist and complement each other?
We invite a diverse pool of participants, including technologists, educators, psychologists, and sociologists to share their experiences and reflect on how to bring together virtual and in-person co-design workshops. Through discussion and hands-on sessions with physical, digital, and hybrid co-design toolkits created by the organizers we aim to reflect on the following research questions:
• What are the challenges of transforming location, methods, and toolkits that are designed for in-person workshops into the digital?
• How the diverse affordances available in the physical and digital realms impact on the ability of co-design tools and methods to foster participants’ creativity, collaboration and learning skills.
• How does the virtual space influence the interaction between participants, e.g. virtual breakout rooms vs. different tables or corners in a real workshop room?
• How do workshop facilitators can to adapt to virtual and hybrid settings?
DATES
• Research statement submission May 12st (extended)
• Notification of acceptance May 15th
• C&C Early Registration May 20th
• Workshop June 20th
ORGANIZERS
• Simone Mora, MIT Senseable City Lab
• Monica Divitini, NTNU
• Albrecht Kurze, Chemnitz University of Technology
• Arne Berger, Hochschule Anhalt
• Martina Mazzarello, MIT Senseable City Lab
• Dries de Roeck, Studio Dott.
CONTRIBUTIONS
Participants shall submit a 1-page research statement with a summary of their experience in the field and topics they would like to discuss during the workshop. Participants are also invited to bring and demo their own toolkits (contact us). We also encourage young researchers with little experience to participate.
Topics of interest include, but are not limited to:
• Physical, digital and hybrid co-design workshop methods and toolkits
• Evaluation of co-design methods and tools
• Experience facilitating co-design workshops in formal and informal settings
• The use of co-design workshops in education
Please email your research statement to virtual-physical-codesign(a)mit.edu
Best,
Simone
--
Simone Mora, PhD
Research Scientist
Senseable City Laboratory
Massachusetts Institute of Technology
T +1 (617) 902-8703
W http://senseable.mit.edu
Dear Colleagues,
We are pleased to announce the International Summer School “Digital Interactive Smart Spaces” that will be held in Como and Milan in July 2022, organized by Politecnico di Milano in cooperation with the Lake Como School for Advanced Studies and EIT Digital.
The School is devoted to Master/PhD students, researchers and professionals, who want to i) deepen their knowledge on Smart Spaces technology, and its potential/limitations; ii) to improve their competence on interaction design for Smart Spaces, and explore how applications can be developed to maximize usability, accessibility, and effectiveness; iii) better understand the business opportunities in this arena and the social challenges involved.
The Summer School is organized in 2 weeks.
The first week (July 11-15, 2022) has a research focus, with outstanding speakers from prestigious universities and research centers in Europe and abroad, and will be held on the Como Lake at Villa del Grumello (www.villadelgrumello.it/it/<https://www.villadelgrumello.it/it/>) .
The second week (July 18-22, 2022) has a business and industry perspective, with top-level speakers from large and medium companies in Italy and EU, and will be held in Milano at Politecnico Main Campus (https://www.polimi.it/en/ ).
It is possible to attend both weeks, or the first week only.
Please refer to the Summer School web site for the detailed program and further information
https://uise.lakecomoschool.org/
Thanks for your attention
Kind regards
Franca Garzotto and Maristella Matera
--
prof. Franca Garzotto
i3Lab (Innovative Interactive Interfaces Laboratory)
Department of Electronics, Information and Bioengineering
Politecnico di Milano
http://i3lab.polimi.it
ph: +39 02 23993505
email: franca.garzotto(a)polimi.it<mailto:franca.garzotto@polimi.it>
--- Kindly forward it to anyone who might be interested ---
--- Apologies for cross-posting ---
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Call for Papers
We are glad to invite you to submit a manuscript to MIS4TEL2022, the 12th International Conference on Methodologies and Intelligent Systems for Technology Enhanced Learning.
The conference proceedings are published by Springer and indexed in Scopus, INSPEC, DBLP, WTI Frankfurt eG, zbMATH, SCImago.
MIS4TEL 2022 will be held in L'Aquila (Italy) on 13th-15th July, 2022, in parallel with the PAAMS'22 International Conference.
Due to the ongoing COVID-19 pandemic, the conference will be hybrid, meaning that we will also organize remote participation/presentation for whoever cannot travel to L'Aquila.
Official Website:https://www.mis4tel-conference.net/
Submission info:https://www.mis4tel-conference.net/submission
Contact us:info@mis4tel-conference.net
Facebook:https://www.facebook.com/MIS4TEL22/LinkedIn:https://www.linkedin.com/company/mis4tel22/Twitter:https://twitter.com/MIS4TEL22
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Important dates:
Due to many requests, the submission deadline has been extended to *** 10th May, 2022 ***
- Notification of acceptance: 30th May, 2022
- Camera-Ready papers due: 17th June, 2022
- Conference celebration: 13th-15th July, 2022
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MIS4TEL 2022 -- 12th International Conference on Methodologies and Intelligent Systems for Technology Enhanced Learning
>>> SCOPE
Education is the cornerstone of any society and it serves as one of the foundations for many of its social values and characteristics. State-of-the-art and novel methodologies and technologies allow researchers, designers, and domain experts to pursue Technology Enhanced Learning (TEL) solutions targeting not only cognitive processes but also motivational, personality, or emotional factors. Nowadays, we can identify two main legs, providing necessary and complementary strengths to a TEL-oriented design process: appropriate technologies should be applied, and appropriate methods should guide the design of such application. Technologies in TEL are capable of delivering smart, personalized, tailored, and motivating learning solutions. Methods are coming from different fields, such as education, psychology, medicine, computer science, and from diverse communities, where collaboration and co-working are used, such as maker communities and participatory design communities. In addition, Learning Analytics can help manage available (big) data and augment learning opportunities for learners and educators alike, for instance by supporting self-regulated learning or adaptation of the learning material.
As to these topics, the annual appointment of MIS4TEL established itself as a consolidated fertile forum where scholars and professionals from the international community, with a broad range of expertise in the TEL field, share results and compare experiences. The 12th edition of the conference calls for novel research in TEL and expands the topics of the previous editions, highlighting the role of the most recent methods and technological opportunities. As in the tradition of MIS4TEL, this edition aims at offering the different perspectives, and complementary voices, coming from the multidisciplinary field of TEL.
>>> TOPICS
Topics of interest include (but are not limited to) the following:
# Technologies and technology-based solutions for TEL #
- AI technologies and tools for TEL
- Agent-based and multi-agent TEL systems
- Knowledge representation, reasoning, and management systems for TEL
- Natural language systems for TEL
- Recommendation, personalization, and adaptation in TEL systems
- Social networks for TEL
- Massive Open Online Courses (MOOC) for TEL
- Internet of things (IoT) solutions for TEL
- Smart solutions or environments for TEL
- Wearable technologies for TEL
- Robotics for TEL
- Virtual reality environments for TEL
- Games for TEL or gamified TEL
- Sharing and interoperability between TEL environments
- Making and fabrication for TEL
# Methodologies and experiences for TEL #
- Methodologies for personalization, user modeling, and adaptation in TEL- Methodologies for recommendation systems and user modeling in TEL
- Methodologies for fostering motivation and engagement in TEL
- Methodologies for the design of accessible and usable TEL systems
- Methodologies for including different voices in the design process of TEL
- Methodologies for informal learning for TEL
- Methodologies for fostering TEL in small, medium, and large companies
- Methodologies, tools, and frameworks supporting experiments in TEL
- Methodologies or approaches from game design and gamification for TEL
- Novel experiences and studies (e.g., case studies, ethnographic studies, field studies, experimentations) with methodologies for TEL
# Learning analytics for TEL #
- Big data and data visualization in TEL
- Learning analytics for curriculum design
- Learning analytics for personalizing the learner experience
- Learning analytics for predicting behavior
- Learning analytics for designing learning interventions
- Learning analytics for stakeholders
>>> SUBMISSIONS
# Submitting papers #
MIS4TEL papers must be formatted according to the Springer LNNS Template, with a maximum length of 10 pages, including figures and references.
For further details, please see:
https://www.mis4tel-conference.net/submission
# Review process #
MIS4TEL welcomes the submission of papers with preference to the topics listed in the call for papers. All submitted papers will undergo a thorough review process. Each contribution will be refereed by three experts in the field using the following set of criteria; relevance, originality, significance, quality, and clarity.
The papers must consist of original, relevant, and previously unpublished sound research efforts related to any of the topics of the conference.
# Publication #
Accepted papers will be included in the MIS4TEL Proceedings published by LNNS series of Springer Verlag (http://www.springer.com/series/15179). At least one of the authors will be required to register for MIS4TEL and to attend the Conference in order to present their paper and to have it included in the conference proceedings.
** Indexing: The books of this series are submitted to SCOPUS, INSPEC, DBLP, WTI Frankfurt eG, zbMATH, SCImago.**
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MIS4TEL 2022 ORGANIZING COMMITTEE
# General Chair #
- Marco Temperini - Sapienza University of Rome (Italy)
# Technical Program Co-Chairs #
- Ivana Marenzi - L3S Research Center, Leibniz Universität Hannover (Germany)
- Vittorio Scarano - University of Salerno (Italy)
# Paper Co-Chairs #
- Milos Kravcik - German Research Center for Artificial Intelligence (Germany)
- Rosa Lanzilotti - University of Bari (Italy)
- Elvira Popescu - University of Craiova (Romania)
# Workshop Co-Chairs #
- Zuzana Kubincova - Comenius University of Bratislava (Slovakia)
- Alessandra Melonio - Ca’ Foscari University of Venice (Italy)
# Publicity Co-Chairs #
- Agnese Addone - University of Salerno (Italy)
- Federica Caruso - University of L'Aquila (Italy)
- Dalila Durães - University of Minho, Braga (Portugal)
- John Jairo Páez Rodríguez - University Francisco José de Caldas of Bogotà (Colombia)
# Steering Committee Representatives #
- Fernando De La Prieta University of Salamanca (Spain)
- Rosella Gennari - Free University of Bozen-Bolzano (Italy)
# Local Organizers Co-Chairs #
- Tania Di Mascio - University of L'Aquila (Italy)
- Pierpaolo Vittorini - University of L'Aquila (Italy)
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More information can also be found on the MIS4TEL22 website and social media:
Official Website:https://www.mis4tel-conference.net/
Submission info:https://www.mis4tel-conference.net/submission
Contact us:info@mis4tel-conference.net
Facebook:https://www.facebook.com/MIS4TEL22/LinkedIn:https://www.linkedin.com/company/mis4tel22/Twitter:https://twitter.com/MIS4TEL22======================================…
(Apologies for multiple postings)
AVI 2022 Call for Participation
International Conference on Advanced Visual Interfaces
>>> 6-10 June 2022 <<<
Villa Tuscolana Park Hotel, Frascati, Rome, Italy
https://sites.google.com/di.uniroma1.it/avi2022/
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IMPORTANT DATES
• Early Bird Registration open till 15th May 2022
• Registration link: https://sites.google.com/di.uniroma1.it/avi2022/conference/registration
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International Conference on Advanced Visual Interfaces (AVI) - 30TH ANNIVERSARY
Since 1992, AVI has been a biennial appointment for a vast international community of experts with a broad range of backgrounds. Throughout three decades, the Conference has attracted leading researchers of Human-Computer Interaction (HCI) from all over the world, offering a forum to present and disseminate new technological results, paradigms, and visions for HCI and user interfaces.
Because of advanced technology and new possibilities for user interaction, AVI has broadened the topics it covers, still keeping its primary focus on the conception, design, implementation, and evaluation of novel visual interfaces.
While rooted in Italy, AVI is an international conference concerning the nationality of participants, authors of papers, and program committee members. The mixture of carefully selected research contributions paired with cordial Italian hospitality creates a unique conference atmosphere, which has made AVI an internationally recognized brand.
AVI 2022 is under the patronage of Sapienza Università di Roma, Dipartimento di Informatica, Italy.
We look forward to your participation in AVI2022!
Paolo Bottoni, AVI 2022 General Chair
Emanuele Panizzi, AVI 2022 Program Chair
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This year’s AVI conference includes keynote presentations, Long and Short Paper Track, Posters and Demo, 10 workshops, 3 tutorials and a social dinner. A tentative program is available at https://sites.google.com/di.uniroma1.it/avi2022/program
Details are as follows.
RESEARCH PAPERS
This year at AVI 2022, as usual, we received high quality papers reporting exciting new research. 41 long and short papers will be presented at the conference. The detailed program for the AVI 2022 Long and Short Paper Track will be available soon.
POSTER & DEMO
The AVI 2022 Poster Track allows researchers and practitioners to present their work in progress, whereas Demo Track allows authors to demonstrate a completed or ongoing research effort. This year 38 posters and demos will be presented at AVI.
WORKSHOPS & TUTORIALS
This year AVI 2022 will host 10 co-located workshops:
• Designing for Meaningful Interactions and Digital Wellbeing, June 06, Afternoon
• AVI-CH 22 the 4th workshop on Advanced Visual Interfaces for Cultural Heritage, June 06 Full day
• 3rd International EMPATHY Workshop: Empowering People in Dealing with Internet of Things Ecosystems, June 06, Full day
• Enhancing cross-reality applications and user experiences, June 06 - Afternoon
• CoPDA2022 - Cultures of Participation in the Digital Age: AI for Humans or Humans for AI?, June 07, Full day
• HCI and worker well-being in manufacturing industry, June 07, Full day
• Map-based Interfaces and Interactions (MAPII), June 07, Full day
• Visuo-Haptic Interaction, June 07, Full day
• 3rd Workshop on Audio-Visual Analytics, June 07, Morning
• Advanced Visual Interfaces for Augmented Video (AVIxAV), June 07, Afternoon
For more details, see https://sites.google.com/di.uniroma1.it/avi2022/workshops
AVI 2022 will also host 3 tutorials:
• Open Research Data and Analysis - How to Implement and Publish in European Project Context, June 06 - Morning
• Haptics to Enrich Visual Interfaces: From Theory to Prototyping, June 06 - Full day
• Collaborative Sketching with Tangibles: Let's Stop Soulless Meetings, June 07 - Morning
For more details, see https://sites.google.com/di.uniroma1.it/avi2022/tutorials
SOCIAL EVENT
A social event will be hosted by AVI 2022 on 9th June at a restaurant on a barge moored on the Tiber banks, in the heart of Rome: Baja. For more details about the tentative venue, see www.bajaroma.it
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REGISTRATION
Early bird registration is open until 15th May 2022. All accepted papers (conference and workshops) should be associated with a proper (i.e., non student) registration. Student registration should be accompanied by a proper certification of the student status (copy of the University card, letter from the advisor on letterhead, signed and stamped, etc.). Student registrations are not acceptable for presenting authors, i.e. if the only author attending the event and presenting the paper is a student, they still need to register in the normal category i.e., ACM member or non-member.
For more information and for registering please see this link: https://sites.google.com/di.uniroma1.it/avi2022/conference/registration
For any issue or question about the registration procedure, please contact: eventi(a)consultaumbria.com and congressi(a)consultaumbria.com (both in CC) directly.
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VENUE & ACCOMMODATION
AVI 2022 will be held at Park Hotel Villa Tuscolana, in Frascati (pronounced [fraˈskaːti]), a city and comune in the metropolitan city of Rome, in the Lazio region of central Italy. It is located 20 kilometers (12 mi) south-east of Rome, on the Alban Hills, close to the ancient city of Tusculum. Frascati is closely associated with science, being the location of several international scientific laboratories. Frascati produces the white wine with the same name. It is also a historical and artistic center.
Villa Tuscolana Park Hotel is a 4-star historical hotel and convention center immersed in an elegant atmosphere and surrounded by a beautiful panoramic view of the Eternal City. Strategically located near Rome, Villa Tuscolana Park Hotel is the ideal accommodation solution for visiting the city, 5 minutes from the train station with hourly trains to get to downtown Rome in 30 minutes.
Special rates are available for the attendees of AVI 2022 for the whole week and those willing to travel with their own families. For more details see https://sites.google.com/di.uniroma1.it/avi2022/conference/venue-accommodat…
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AVI organizing committee and AVI steering committee are anxiously looking forward to seeing you at the conference !
AVI2022 ORGANIZING COMMITTEE
General Chair
Paolo Bottoni, Sapienza University of Rome, Italy
Program Chair
Emanuele Panizzi, Sapienza University of Rome, Italy
Long Papers Chairs
Célia Martinie, University of Toulouse 3, France
Fabio Pittarello, Ca' Foscari University, Venice, Italy
Short Papers Chairs
David Bell, Brunel University London, UK
Marco Romano, University of Salerno, Italy
Poster Chairs
Marianna Di Gregorio, University of Salerno, Italy
Antti Knutas, Lappeenranta University of Technology, Finland
Demo Chairs
Marco Angelini, Sapienza University of Rome, Italy
Silvio Barra, Università degli Studi di Napoli Federico II, Italy
Workshop & Tutorial Chairs
Giuseppe Desolda, Università degli Studi di Bari Aldo Moro, Italy
Alan Serrano-Rico, Brunel University London, UK
Publicity Chairs
Mehdi Rizvi, Polytechnic of Milan, Italy
Laura Maye, University College Cork, Ireland
Online Experience Chairs
Enrico Bassetti, Sapienza University of Rome, Italy
Alba Bisante, Sapienza University of Rome, Italy
AVI STEERING COMMITTEE
Paolo Buono
University of Bari, Italy
Tiziana Catarci
Sapienza University of Rome, Italy
Maria Francesca Costabile
University of Bari, Italy
Maristella Matera
Polytechnic of Milan, Italy
Massimo Mecella
Sapienza University of Rome, Italy
Kent Norman
University of Maryland, USA
Genny Tortora
University of Salerno, Italy
Giuliana Vitiello
University of Salerno, Italy
Marco Winckler
Université Côte d'Azur, France
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For any issue or question specifically about the registration procedure, please contact: eventi[at]consultaumbria[dot]com and congressi[at]consultaumbria[dot]com (both in CC) directly.
For any other information or queries, please see our website: https://sites.google.com/di.uniroma1.it/avi2022 or write to us at avi2022[at]easychair[dot]org