=== ACM GoodIt 2023 Call for Papers ===
ACM GoodIT 2023 will focus on the application of IT technologies to social good. Social good is typically defined as an action that provides some sort of benefit to the general public.
### Important Dates
-> All tracks Submission deadline: May 15th, 2023
-> Notification of acceptance: July 7th, 2023
### Link
http://goodit.campusfc.unibo.it/
### Scope
The ACM GoodIT conference seeks papers describing significant research contributions related to the application of information technologies (IT) to social good. The latter is defined as something that provides a benefit to the general public, such as clean air, clean water, internet access, education, or healthcare. However, new media innovations and the proliferation of online communities have added new meaning to the term. Social good can now reflect global citizens uniting to unlock the potential of individuals, technology, and collaboration towards a positive societal impact.
The conference will feature regular and special tracks papers, work-in-progress and PhD papers.
### Papers length
* Full papers (main track and special tracks): papers must not exceed twelve (12) single-column pages, excluding references. Papers with a length disproportionate to their contribution will likely be rejected.
* Work in Progress Tracks Papers: papers must not exceed eight (8) single-column pages, excluding references.
* PhD Tracks Papers: papers must not exceed five (5) single-column pages, excluding references.
### Publication of papers
Submitted papers (in each of the special tracks) must be original works and must not have been previously published. They will be peer-reviewed (three reviews). All accepted and presented papers will be included in the conference proceedings published in ACM Digital Library. At least one of the authors of all accepted papers must register and present the work in presence at the conference; otherwise, the paper will not be published in the proceedings.
_________________________________________
Catia Prandi, PhD.
Senior Assistant professor (RTD B),
Department of Computer Science and Engineering,
University of Bologna
*** Second Call for Papers and Special Session Proposals ***
10th International Conference on Behavioural and Social Computing (BESC 2023)
October 30 - November 1, 2023, 5* Golden Bay Beach Hotel, Larnaca, Cyprus
http://besc-conf.org/2023/
The International Conference on Behavioural and Social Computing (BESC) is a major
international forum that brings together academic researchers and industry practitioners from
artificial intelligence, computational social sciences, natural language processing, business
and marketing, and behavioural and psychological sciences to present updated research
efforts and progresses on foundational and emerging interdisciplinary topics of BESC,
exchange new ideas and identify future research directions.
The BESC series of conferences are technically sponsored by IEEE SMC (Systems, Man and
Cybernetics) Society as well as IEEE CIS (Computational Intelligence Society) and the
proceedings are published by IEEE
BESC 2023 invites submissions of original, high-quality research papers addressing
cutting-edge developments from all areas of behavioural and social computing. The
conference aims to bring together researchers and practitioners from academia and industry to
share their knowledge, experience, and perspectives on the latest trends, challenges, and
opportunities in this rapidly evolving field. Topics of interest include, but are not limited to:
Social Computing, Computational Social Science and Applications
• Computational models of social phenomena
• Social behaviour
• Social network analysis
• Semantic web
• Collective intelligence
• Security, privacy, trust in social contexts
• Social recommendation
• Social influence and social contagions
• Quantifying offline phenomena through online data
• Forecasting of social phenomena
• Science and technology studies approaches to computational social science
• Social media and health behaviours
• Social psychology and personality
• New theories, methods, and objectives in computational social science
Digital Humanities
• Digital media
• Digital humanities
• Digital games and learning
• Digital footprints and privacy
• Crowd dynamics
• Digital arts
• Digital healthcare
• Activity streams and experience design
• Virtual communities (e.g., open-source, multiplayer gaming, etc.)
Information Management and Information Systems (IS)
• Decision analytics
• E-Business
• Decision analytics
• Computational finance
• Societal impacts of IS
• Human behaviour and IS
• IS in healthcare
• IS security and privacy
• IS strategy, structure and organizational impacts
• Service science and IS
Natural Language Processing
• Web mining and its social interpretations
• Sentiment Analysis, Stylistic Analysis, and Argument Mining
• Opinion mining and social media analytics
• Credibility of online content
• Computational Linguistics
• Mining big social data
• Cognitive Modelling and Psycholinguistics
Behaviour and User Modelling, Privacy, and Ethics
• Behaviour change
• Positive technology
• Personalization for individuals, groups and populations
• Large scale personalization, adaptation and recommendation
• Web dynamics and personalization
• Privacy, perceived security and trust
• Technology and Wellbeing
• Ethics of computational research on human behaviour
Technology Enhanced Learning (TEL)
• E-Learning and M-Learning
• Open and Distance Learning
• User modeling and personalization in TEL
• TEL in secondary and in higher education
• New tools for TEL
SUBMISSION INSTRUCTIONS
The paper submission system is using Easy Chair and the submission link is:
https://easychair.org/conferences/?conf=besc2023 .
All papers will be reviewed by the Program Committee on the basis of technical quality,
relevance to BESC 2023, originality, significance and clarity.
Please note:
• All submissions should use IEEE two-column style. Templates are available here:
https://www.ieee.org/conferences/publishing/templates.html
• All papers must be submitted electronically through the paper submission system in PDF
format only. BESC 2023 accepts research papers (6 pages), special session papers (6 pages)
and Doctoral Symposium papers (4 pages).
• The page count above excludes the references (but includes any appendices).
• Paper review will be double-blind, and submissions not properly anonymized will be
desk-rejected without review.
• Submitted papers must not substantially overlap with papers that have been published or
that are simultaneously submitted to a journal or a conference with proceedings.
• Papers must be clearly submitted in English and will be selected based on their originality,
timeliness, significance, relevance, and clarity of presentation.
• Submission of a paper should be regarded as a commitment that, should the paper be
accepted, at least one of the authors will register and attend the conference to present the
work.
• All accepted papers will be included in IEEE Xplore and indexed by EI. Top quality papers
after presented in the conference will be selected for extension and publication in several
special issues of international journals, e.g., World Wide Web Journal (Springer), Web
Intelligence (IOS Press), and Social Network Analysis and Mining (Springer), Human-Centric
Intelligent Systems (Springer), Information Discovery and Delivery (Emerald Publishing).
SPECIAL SESSION PROPOSALS
The Organizing Committee invites proposals for Special Sessions that cover any topic related
to BESC. Special Sessions can also cover any other area focusing on challenging open problems
of relevance in applications on Behavioural, Economic, and Socio-Cultural Computing.
Papers accepted in the Special Sessions will be included in the same conference volume with
those accepted in the main track and will be candidates for being invited to the journal special
issues that will be organised for BESC 2023.
The proposals for organising Special Sessions should be submitted to the Special Sessions
Chairs by the indicated deadline. A proposal should be submitted in PDF, be no longer than 2
pages in length, and contain the following:
(i) Title of the proposed Special Session.
(ii) Names, affiliations and contact information of the proposers.
(iii) Names and affiliations of the Program Committee of the proposed Special Session.
(iv) Description of the proposed Special Session, including the covered topics and the rationale
as to why it fits into the themes of BESC.
(v) A dissemination plan of the CFP for the proposed Special Session that the proposers will
undertake, if their proposal is accepted.
E-mails for submission of Special Session Proposals:
taotao.cai AT usq.edu.au / yuting AT zhejianglab.com
IMPORTANT DATES
• Submission of Special Session proposals: 10 April 2023
• Acceptance notification for Special Session proposals: 15 April 2023
• Submission of all papers: 15 July 2023
• Notification of acceptance for submitted papers: 15 September 2023
• Camera-Ready Submission: 1 October 2023
• Author Registration: 1 October 2023
ORGANISATION
Steering Committee Chair
• Guandong Xu, University of Technology Sydney, Australia
General Chair
• George A. Papadopoulos, University of Cyprus, Cyprus
Program Chairs
• Georgia Kapitsaki, University of Cyprus, Cyprus
• Ji Zhang, University of Southern Queensland, Australia
Special Session Chairs
• Taotao Cai, University of Southern Queensland, Australia (taotao.cai AT usq.edu.au)
• Ting Yu, Zhejiang Lab, China (yuting AT zhejianglab.com)
Doctoral Symposium Chair
• Barbara Caci, University of Palermo, Italy
Panel and Tutorial Chair
• Philippe Fournier-Viger, Shenzhen University, China
Proceedings Chair
• Md Rafiqul Islam, University of Technology Sydney, Australia
Publicity Chairs
• Chandan Gautam, Institute for Infocomm Research (I2R), A*STAR, Singapore
• Thanveer Shaik, University of Southern Queensland, Australia
• Sanjay Sonbhadra, ITER, Siksha 'O' Anusandhan, India
Webmaster
• Shiqing Wu, University of Technology Sydney, Australia
====================================================
*CHItaly 2023 - Crossing HCI and AI* *- **https://chitaly2023.it/*
<https://chitaly2023.it/>
CALL FOR WORKSHOP PROPOSALS
The International Biannual Conference of the Italian SIGCHI Chapter
====================================================
Date: 20 September, 2023
Location: Turin, Piedmont, Italy
In cooperation with SIGCHI Italy and ACM-SIGCHI
====================================================
We are pleased to invite you to contribute to the 15th Edition of the
Biannual Conference (chitaly2023.it) of the Italian SIGCHI Chapter (
http://sigchitaly.eu/en/general-info/), whose main theme is “Crossing HCI
and AI”. CHItaly2023 welcomes proposals for workshops to be held in
conjunction with the main conference. The goal of the workshops is to
provide additional venues for discussing and exploring emerging areas of
research in HCI, in general, and HCAI (Human-Centered AI), in particular,
with a group of like-minded researchers and practitioners from industry and
academia. Besides the special theme of CHItaly 2023, the workshop proposal
can focus on all aspects of HCI:
* Crossing HCI and AI
* Fundamentals of HCI
* Interactive Environments
* Interaction Techniques, Modalities and Devices
* Applications of HCI
Workshops in CHItaly are co-located events that are held the day before the
main conference starts. They represent forums where specific topics
relevant to CHItaly get discussed.
====================================================
WORKSHOP PROPOSALS
=========================================================
Workshop proposals will be reviewed according to quality criteria, which
consider the relevance of workshop proposals for CHItaly 2023, their
potential of gathering quality contributions, and their review
process. All workshops will be half-day.
====================================================
>Structure of the Proposal
====================================================
The workshop proposal should be organized as follows:
- Workshop title
- Workshop acronym (if any)
- Workshop edition and, if not on the first one, previous venues, number of
attendees, and links to the websites
- List of organizers (with a short bio) and main contact person
- Motivation and objectives
- List of topics
- Target audience and expected number of attendees
- Papers Review process (if any): the strategy used to collect
contributions (such as online conference management systems or submitting
by emails to the workshop chairs, etc.), minimum numbers of reviews, ...
- Workshop setting (paper presentations, discussions, group works, …)
- Dedicated proceedings (if any): type of papers, reviewing process, venue
(Journal special issue, CEUR-WS, …)
- PC tentative list
====================================================
>Important dates for workshop proposals
====================================================
Submission deadline: April 30, 2023
Review notification: May 16, 2023
Camera-ready for workshop summary: July 31, 2023
====================================================
> TENTATIVE dates of the workshop review cycle
====================================================
Submission deadline for workshop papers: June 23, 2023
Report workshop status to chairs: June 26, 2023
Go/No-go Decision on Workshops: June 30, 2023
Notifications to authors: July 14, 2023
Camera-ready/final version deadline: 28 July 21, 2023
Workshop held: September 20, 2023
=========================================================
SUBMISSION and REVIEW PROCESS
=========================================================
Workshop proposals, in PDF format (no specific template is required), must
be uploaded via Easy Chair (
https://easychair.org/conferences/?conf=chitaly2023) by selecting the Track
“Workshop Proposals”.
We encourage both researchers and industry practitioners to submit workshop
proposals and suggest involving organizers from different institutions,
bringing different perspectives to the workshop topic. We welcome workshops
with a creative structure that may attract various types of contributions
and may ensure rich interactions.
The organizers of accepted workshops will prepare a workshop website
containing the call for papers and detailed information about the workshop
organization and timeline. They will be responsible for their own publicity
and reviewing processes.
Finally, a paper describing each accepted workshop will be included in the
main conference Proceedings (submission deadline, format and requirements
will be defined later).
====================================================
WORKSHOP CHAIRS
====================================================
Berardina Nadja De Carolis, Università di Bari, Italy (
berardina.decarolis(a)uniba.it)
Giuseppe Sansonetti, Università Roma Tre, Italy (
giuseppe.sansonetti(a)uniroma3.it)
-------------------
Call for Papers
-------------------
HCI-E2: Workshop on HCI Engineering Education
http://ui-engineering.org/activities/hci-engineering-education-2023/
In conjunction with INTERACT 2023
York 28 August - 1 September 2023
https://interact2023.org
----------------
Overview
----------------
The workshop aims at carrying forward work on identifying, examining,
structuring, and sharing educational resources and approaches to support
the process of teaching/learning Human-Computer Interaction (HCI)
Engineering. The widening range of available interaction technologies and
their applications in increasingly varied contexts (private or
professional) underlines the importance of teaching HCI Engineering but
also the difficulty of taking into account changes and developments in this
field in often static university curricula. Besides, as these technologies
are taught in diverse curricula (ranging from Human Factors and Psychology
to hardcore Computer Science), we are interested in what the best
approaches and best practices are to integrate HCI Engineering topics in
the curricula of programs in Software Engineering, Computer Science,
Human-computer Interaction, Psychology, Design, etc.
-----------------
Scope
-----------------
Engineering interactive systems is a multidisciplinary endeavour positioned
at the intersection of Human-Computer Interaction (HCI), Software
Engineering, Usability Engineering, Interaction Design, Visual Design, and
other disciplines. The Human-Computer Interaction Engineering (HCI-E) field
is concerned with providing methods, techniques, and tools for the
systematic and effective design, development, testing, evaluation, and
deployment of interactive systems in a wide range of application domains.
HCI techniques, methods and tools, as well as many other novel forms of
interaction, involve aspects that need to be adequately addressed in the
curricula of programs in HCI, Software Engineering and Computer Science.
This begs the question of how best to address these topics in those
curricula, and what the best approaches to address them are. When
considering education about HCI Engineering, we need to think about who is
being educated as there is likely to be different curriculum scope and
educational methods for different types of learners. There are two main
distinctions likely influencing these methods:
- Technical vs non-technical. Students in Computer Science and similar
areas are likely to be the main consumers of detailed HCI-E education.
However, the creation of interactive applications “requires input from
science, engineering and design disciplines” and multidisciplinary teamwork
requires from participants an increased understanding and appreciation for
other disciplines. It is also important for those who are likely to have a
more interface design or user research role to able to appreciate the
limits of technology and the potential impacts of architectural design
choices.
- Student vs practitioner. It is likely that the primary interest of many
participants will be university education. However, developers are often
involved in lively online discussions about different frameworks, and even
in the use of monads in interactive JavaScript. Interaction Design
Foundation courses attract tens of thousands of UX practitioners worldwide,
evidencing the desire of on-the-job learning in both communities.
-----------------
Audience
-----------------
We would like to bring together experiences from people teaching HCI
concepts impacting how we engineer interactive systems and from people
working in HCI-E to identify topics and methods that should be included in
teaching this subject. Besides the courses in HCI-E, interesting inputs may
arrive from HCI courses outside the CS curriculum requiring to communicate
engineering challenges, or from more general software engineering courses
discussing aspects related to human factors. Hence, we will solicit
contributions from the HCI-E-related communities, and we will be very
interested in welcoming members of the educational community, for a
fruitful discussion.
-----------------
Goals
-----------------
We identify two types of potential outcomes that could define the group
activities during the workshop:
Educational resources – One goal is to create a repository of educational
resources for HCI-E including cases studies, projects and exercises. These
educational resources need to be described in a common structure. The
definition of this structure was started at the previous workshop. A goal
of the workshop will be to extend and consolidate this structure as well as
to describe these resources according to this structure.
HCI-E Education Roadmap – Edited volume: Depending on the quality of the
submissions and the workshop results, revised versions of the contributions
will be published on an edited volume. Alternatively, we will produce a
journal paper summarizing and consolidating the contributions, in the form
of an HCI Engineering Education roadmap.
-----------------
Submissions
-----------------
Position papers (6-10 pages in Springer format) must report experiences
related to HCI Engineering education. Submissions could report software
engineering units including some aspects of HCI-E, curricula or teaching
units dedicated to HCI-E, case studies/projects demonstrating aspects of
HCI-E, evaluation of students’ skills related to HCI-E, training
non-technical and mixed students in HCI-E, training appropriate aspects of
HCI-E to professionals/practitioners, a new teaching modality promising for
teaching HCI-E, introducing HCI-E into existing curricula, etc. Authors
could also provide in their submission a short summary of their experience
in the field and their motivation to participate in this workshop.
-----------------
Important Dates
-----------------
Submission deadline: May 15th, 2023
Notification deadline: June 15th, 2023
Workshop: to be announced
Deadlines are AoE.
-----------------
Organizers
-----------------
José C. Campos, University of Minho & HASLab/INESC TEC, Portugal
Laurence Nigay, University Grenoble Alpes, France
Alan Dix, Computational Foundry, Swansea University, Wales, UK
Anke Dittmar, University of Rostock, Germany
Simone DJ Barbosa, PUC Rio, Brazil
Lucio Davide Spano, University of Cagliari, Italy
--
[image: photo]
Prof. Lucio Davide Spano
Dipartimento di Matematica e Informatica
Università di Cagliari
Via Ospedale 72, 09124, Cagliari, Italy
Tel: +39 070 675 8760
Website <https://www.unica.it/unica/page/it/luciod_spano> | RG
<https://www.researchgate.net/profile/Lucio_Spano> | ORCHID
<https://orcid.org/0000-0001-7106-0463>
VL/HCC 2023: IEEE Symposium on Visual Languages and Human-Centric Computing
https://conf.researchr.org/home/vlhcc-2023
**Call for Research Papers**
IMPORTANT DATES
- Abstracts only: April 21, 2023
- Submission deadline: April 28, 2023
- Rebuttal phase: June 5 - 9, 2023
- Notification: June 23, 2023
- Camera-ready: July 14, 2023
The IEEE Symposium on Visual Languages and Human-Centric Computing is the
premier international forum for research on this topic. Established in
1984, the mission of the conference is to support the design, theory,
application, and evaluation of computing technologies and languages for
programming, modeling, and communicating, which are easier to learn, use,
and understand by people.
The 2023 symposium is scheduled to take place October 2-6 in Washington,
DC, USA. VL/HCC 2023 is 100% Sponsored by IEEE Computer Society Technical
Committee on Multimedia Computing (TCMC).
SCOPE AND TOPICS
We solicit original, unpublished research papers on computing technologies
for modeling, programming, communicating, and reasoning, which are easier
to learn, use or understand by humans than the current state-of-the-art.
Papers should focus on efforts to design, formalize, implement, or evaluate
those technologies and languages. This includes technologies intended for
general audiences (e.g., professional or novice programmers, or the public)
or domain-specific audiences (e.g., people working in business
administration, production environments, healthcare, urban design or
scientific domains). Empirical papers that validate current proposed
solutions with rigorous scientific means (i.e., empirical studies,
controlled experiments, rigorous case studies, etc.) are also welcome.
Areas of interest include, but are not limited to:
- Visual languages: Novel visual languages, Design, evaluation, and theory
of visual languages and applications, Development of systems for
manipulating and interacting with diagrammatic representations
- Human aspects and psychology of software development and language design,
such as supporting inclusion and diversity in programming
- End-user development: End-user development, adaptation and programming,
Creation and evaluation of technologies and infrastructures for end-user
development
- Crowdsourcing design and development work
- Representations: Novel representations and user interfaces for expressing
computation, Software, algorithm and data visualization
- Modeling: Model-driven development, Domain-specific languages, including
modeling languages, Visual modeling of human behavior and socio-technical
systems
- Thinking more deeply about code: Computational thinking and Computer
Science education, Debugging and program understanding, Explainable ML/AI
If you are not sure if your paper is a good fit for VL/HCC, feel free to
email the PC Co-chairs (see “Contact” below). We welcome those new to the
VL/HCC community to submit!
SPECIAL EMPHASIS FOR 2023: Low-Code / No-Code Development
This year’s special topic is “Low-Code / No-Code Development”. This
development paradigm enables the creation and deployment of fully
functional applications using visual abstractions and interfaces and
requiring little or no procedural code. This way, users are empowered to
create software applications for constrained domains, even if they lack a
programming background. This year, we especially welcome papers at VL/HCC
that design, build, or evaluate any aspects of low-code and no-code
solutions.
PAPER SUBMISSIONS
We invite two kinds of papers:
- full-length research papers, up to 8 pages - plus unlimited additional
pages containing only references and/or acknowledgements
- short research papers, up to 4 pages - plus unlimited additional pages
containing only references and/or acknowledgements
Papers must be submitted using the IEEE two-column conference paper format.
Be sure to use the current IEEE conference paper format (which was updated
in 2019), and to select the “US letter” template:
http://www.ieee.org/conferences_events/conferences/publishing/templates.html
Papers should be submitted via the EasyChair system (
https://easychair.org/conferences/?conf=vlhcc2023).
To facilitate the assigning of papers to reviewers, we require paper
abstracts to be submitted via EasyChair at least 1 week prior to the paper
submission deadline (see Important Dates below). The abstract must be kept
up to date such that it matches exactly the abstract in the submitted
paper. The abstract must be no longer than 250 words.
All accepted papers, whether full or short, should be complete,
self-contained, archival contributions. Contributions from full papers are
more extensive than those from short papers. Note that some full paper
submissions may be accepted as short papers if reviewers deem contributions
to be comparable in size to a short paper. Work-in-progress, which has not
yet yielded an archival contribution, should be submitted to the
Posters/Showpieces category. All submissions will be reviewed by members of
the Program Committee in a double-blind review process. Authors will then
receive the reviews for their submissions and will be able to answer them
in a rebuttal phase. Only after this step the PC will make a final decision
about the acceptance of the submissions. Submissions and reviews for the
technical program are managed with EasyChair. At least one author of each
accepted paper is required to register for VL/HCC 2023 and present the
paper at the conference. There will be a virtual presentation option in
case of travel restrictions. IEEE reserves the right to exclude a paper
from distribution after the conference, including IEEE Xplore Digital
Library, if the paper is not presented by the author at the conference.
The proceedings of IEEE VL/HCC are published in digital form by the IEEE
Computer Science Society and archived in the IEEE Digital Library with an
official ISBN number. Accepted papers will be available to conference
attendees via the IEEE Open Preview program in the IEEE Xplore Digital
Library (http://ieeexplore.ieee.org/).
DOUBLE-BLIND REVIEWING
We follow a double-blind reviewing process. Both authors and reviewers are
expected to make every effort to honor the double-blind reviewing process.
In case of questions, please contact the Program Chairs. Authors should
ensure that the submission can be evaluated without it being obvious who
wrote the paper. This means leaving author names off the paper and using
terms like “previous research” rather than “our previous research” when
describing background. However, do not hide previous work – papers must
still reference all relevant research using full (non-anonymized)
citations, including the author’s own prior work, so that reviewers can
evaluate novelty. Please reference your own prior work in the third-person
just like you would do for any other related work (e.g., avoid “As
described in our previous work [10], … ” and instead write something like
“As described by [10], …”). It is also important that authors specify all
conflicts of interest with potential reviewers during the submission phase.
Reviewers should not undertake any investigation that might lead to the
revealing of authors’ identity. If identities are inadvertently revealed,
please contact the Program Chairs.
The Program Chairs will check all submissions for obvious signs of lack of
anonymity and may ask authors to make changes and resubmit the paper within
three days of the submission deadline. Only changes to resolve anonymity
issues will be permitted.
EVALUATION AND JUSTIFICATION
Papers are expected to support their claims with appropriate evidence. For
example, a paper that claims to improve programmer productivity is expected
to demonstrate improved productivity; a paper that claims to be easier to
use should demonstrate increased ease of use.
However, not all claims necessarily need to be supported with empirical
evidence or studies with people. For example, a paper that claims to make
something feasible that was clearly infeasible might substantiate its claim
through the existence of a functioning prototype.
Moreover, there are many alternatives to empirical evidence that may be
appropriate for justifying claims, including analytical methods, formal
arguments or case studies. Given this criterion, we encourage potential
authors to think carefully about what claims their submission makes and
what evidence would adequately support these claims. In addition, we expect
short papers to have less comprehensive evaluation than long papers.
CONTACT
PC Co-Chairs:
- Philip Guo (University of California San Diego, United States)
- Esther Guerra (Universidad Autónoma de Madrid, Spain)
- Contact email: vlhcc2023(a)googlegroups.com
-------------------
Call for Papers
-------------------
CoPDA 2023 - 7th International Workshop on Cultures of Participation in the Digital Age: Artificial and/or Human Intelligence: Nurturing Computational Fluency in the Digital Age
https://homes.di.unimi.it/cslab/copda2023/
June 6th, 2023 - Cagliari, Italy
In conjunction with IS-EUD 2023 (https://cg3hci.dmi.unica.it/iseud2023/)
------------
Overview
------------
In the Middle Ages, most people were dependent on “scribes”, who helped them to write down their thoughts, ideas, and stories, as well as to read the material written by other people. Many people today are in the same situation concerning digital media: they are unable to express themselves, explore problem spaces, and appropriate tools, and act as designers in personally meaningful activities. They must rely on “high-tech scribes”.
This 7th edition of the CoPDA workshop series will explore new conceptual frameworks and innovative computational environments for supporting computational fluency allowing people to become independent of “high-tech scribes”. The workshop will be in continuity with the edition held in 2022 in Frascati (Rome) focused on the relationship between AI and Human-Centered Design. An important challenge for the researchers getting together in the workshop this year will be to explore the foundational idea(s) that these workshops have pursued and how they are related to each other. A particular objective of all previous CoPDA workshops has been to collectively identify important and interesting themes for future workshops and our hope and expectation is that this will happen again this year by exploring conceptual frameworks and socio-technical environments making Computational Fluency a desirable and reachable goal for all citizens.
A student who has proficient skills in computational fluency would be able to use strategies together with the facts he or she knows how to identify a more challenging problem or another representation of the solution. This is a step beyond Digital Literacy, which focuses on mastering the tool in use (e.g.: keyboarding, surfing the internet, proficiency with digital environments for reading, writing, calculating, and communication), and beyond Computational Literacy, which focuses on solving known problems in efficient ways, including the use of coding. Digital Literacy and Computational Literacy (at least some parts) are a prerequisite for Computational Fluency, which emphasizes pursuing personal meaningful problems and shared meaningful activities. Computational Fluency shows mastery and appropriation of computational concepts by allowing one to address new and wicked problems in a creative manner. These abilities cannot be formally taught but can be nurtured, encouraged, and supported with socio-technical environments and education programs that foster reflection, creativity, and sharing.
The workshop aims to discuss Computational Fluency in the Digital Age by considering several topics including (but not limited to):
- Computational Thinking
- Design Thinking
- Printed Fluency
- Digital Fluency
- Human-centered AI (HCAI)
- Explainability of AI-based decisions
- Evaluation of AI-based systems
- AI support in everyday work
- ChatGPT: Promises and Pitfalls
- Big data and privacy
- Adaptive, Adaptable, and Context-Aware Systems
- End-User Development and Meta-Design
- End-User Development for AI-based systems
- Design Trade-offs between AI and EUD
- Distributed cognition
- Cultures of participation
- Multi-dimensional aspects of learning
- Collaborative learning
- Educational nurturing
----------------
Submissions
-----------------
Authors are invited to submit a 6-page position paper using the 1-column CEUR template available at http://ceur-ws.org/Vol-XXX/CEURART.zip. An Overleaf page for LaTeX users is also available at https://www.overleaf.com/read/gwhxnqcghhdt
The papers can be submitted at: https://easychair.org/conferences/?conf=copda2023
All papers will be peer-reviewed by at least two members of the Program Committee.
Accepted papers will be collected and submitted for publication on CEUR-WS proceedings.
--------------------
Important dates
--------------------
- Apr 23rd, 2023: Submission deadline
- May 4th, 2023: Notification of acceptance
- May 15th, 2023: Camera ready
- Jun 6th, 2023: CoPDA 2023 workshop
-----------------------------
Organizing Committee
------------------------------
Barbara Rita Barricelli (Università degli Studi di Brescia, Italy)
Gerhard Fischer (University of Colorado, Boulder, USA)
Daniela Fogli (Università degli Studi di Brescia, Italy)
Anders Mørch (University of Oslo, Norway)
Antonio Piccinno (Università degli Studi di Bari, Italy)
Stefano Valtolina (Università degli Studi di Milano, Italy)
For any further information, please contact copda2023(a)easychair.org
--
Informativa sulla Privacy: https://www.unibs.it/it/node/1452
<https://www.unibs.it/it/node/1452>
Care tutte e cari tutti,
Sono lieta di comunicarvi che la collega Catia Prandi, dell'Università di
Bologna, è stata nominata membro dell'Executive Committee di ACM
SIGCHI, col ruolo di AC for Volunteer Support. La presenza, all'interno
dell'EC, di due membri del capitolo italiano di SIGCHI (vi ricordo che
il collega Luigi de Russis è Vice-President for Finance), rafforzerà
ulteriormente la nostra capacità di raccordarsi con la comunità scientifica
internazionale e ci consentirà di cogliere interessanti opportunità di
crescita.
Congratulazioni, Catia, buon lavoro!
Giuliana
---
Prof. Giuliana Vitiello, PhD
Director HCI-UsE Lab
Department of Computer Science
University of Salerno
Italy
phone +39 089 963317
cell +39 3666758965
https:// <https://docenti.unisa.it/003730/home>
docenti.unisa.it/giuliana.vitiello
***** Apologies for any cross-posting *****
One month to go to the deadline for a range of categories (19 April 2023)!
INTERACT 2023 is the 19th International Conference of Technical Committee 13 (Human- Computer Interaction) of IFIP (International Federation for Information Processing)
August 28 – September 1, 2023
York, United Kingdom and ONLINE
Full details: https://interact2023.org/ <https://interact2023.org/>
INTERACT is a very international and friendly conference and welcomes papers on all aspects of human-computer interaction and user experience.
The call for papers is now open for the following categories with a deadline of 19 April 2023:
Short papers
Posters
Panels
Interactive Demos
Doctoral Consortium
Industrial Experiences
Registration will open soon!
Enquiries to the General Chairs
Helen Petrie, University of York UK (helen.petrie(a)york.ac.uk <mailto:helen.petrie@york.ac.uk>)
Jose Abdelnour-Nocera, University of West London, UK and ITI/Larsys Portugal (Jose.Abdelnour-Nocera(a)uwl.ac.uk)
Lafayette to Hamilton: Immigrants, we get the job done (Hamilton, An American Musical)
/Apologize for unintended cross-mailing/
-----------------------------------------------------------------------------
*International Journal on Interaction Design & Architecture(s) - IxD&A*
*https://doi.org/10.55612/s-5002-000
- a SCOPUS and Web of Science - Emerging Sources (Thomson Reuters)
indexed Journal - founded in 2005*
*that implements also video presentations of the published
contributions. *
-----------------------------------------------------------------------------
*On-line Event*
-----------------------------------------------------------------------------
*Special issue N. 54
*on:*
Online Social Environments for Active Ageing
*/co-guest editors: Ana Isabel Veloso, Carlos Santos, Sonia Ferreira,
Liliana Vale Costa/
*Meet the authors *
authors index <https://ixdea.org/54_authors_index/>
on the /*31st of March - 16:30 CET*/
/(event coordination by: Janika Leoste & Oscar Mealha)/
to attend the presentations, for free, please fill the reservation form
-> link
<https://docs.google.com/forms/d/e/1FAIpQLScfphzhJuBxqVA9sPgzBXFrI8StOsds6k8…>
Articles are available for free downloading at ->
https://doi.org/10.55612/s-5002-054
-----------------------------------------------------------------------------
To keep updated join the IxD&A groups @:
IxD&A Linkedin ->link <https://www.linkedin.com/groups/3785204/>
IxD&A Facebook ->link <https://www.facebook.com/groups/528301461963022>
Enjoy the videos of the "Meeting the Authors" events @:
IxD&A Youtube channel ->link
<https://www.youtube.com/channel/UC_F6Aa-zJERXS1H7IqbTtKA/videos>
------------------------------------------------------------------------------
/IxD&A implements the Gold Open Access road to its contents with no
charge to the authors
/
If you wish to help us in improving the quality of the journal, please
donate:
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=5EUX7C…
/////
/////=========================================================
IxD&A Privacy Policy
<http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=9&a=1>
=========================================================
CALL FOR PAPERS
The 14th International Workshop on Personalized Access to Cultural Heritage
(PATCH 2023)
Held in conjunction with ACM UMAP 2023 - Limassol, Cyprus.
https://patch2023.di.unito.it/index.html
Important dates:
April 20, 2023: paper submission
May 8, 2023: notification to authors
May 18, 2023: camera-ready due
The workshop will be in person. However, in very exceptional circumstances
we might accept a remote participation, to be discussed with us at paper
submission time.
Abstract and Topics
Following the successful series of PATCH workshops, PATCH 2023 will again
be the meeting point between state-of-the-art cultural heritage (CH)
research and personalization research. Focused on those using different
types of technology, with emphasis on ubiquitous and adaptive scenarios,
used to enhance the personal experience in CH sites. The workshop is aimed
at bringing together researchers and practitioners who are working on
various aspects of CH and are interested in exploring the potential of
state-of-the-art mobile and personalized technology (onsite as well as
online) to enhance the CH visiting experience. The expected result of the
workshop is a multidisciplinary research agenda that will inform future
research directions and, hopefully, forge some research collaborations.
Motivation
Cultural heritage (CH) has traditionally been a primary area for
personalization research. Visitors come to cultural heritage sites willing
to experience and learn new things, with expectations but possibly without
a clear idea of what they will find there. The Museum Experience Revisited,
by John Falk and Lynn Dierking (2013), argues that the visitor’s experience
is constructed by the intertwining of the personal, the social, and the
physical context. The experience begins before the visit, when one starts
to think about it, and lasts well after leaving the building. Indeed CH is
rich in objects and information and offers much more than the visitor can
absorb during their limited time in situ. Hence, visitors may benefit from
individualized support that takes into account contextual and personal
attributes.
We invite cultural heritage professionals and researchers to join us to
discuss findings and trends on personalisation of cultural heritage in the
broadest sense, from online and remote cultural access to onsite visit,
from individuals to groups, from tangible to virtual and robotic mediation.
Topics of interest include, but are not limited to:
-
Adaptive navigation and personalized browsing in digital and physical
cultural heritage collections and in CH sites
-
Ambient Cultural Heritage
-
Personalization for group of visitors to CH sites
-
Personalization for collective CH information authoring and management
-
Creativity and collaboration support in CH
-
Personalized mobile museum guides & personal museum assistants
-
Personalization by Citizen Curation
-
Recommendation strategies for CH
-
Adaptation strategies for text and non-verbal content in CH
-
NLG techniques and conversational agents for CH
-
(User Interaction with) Integration of virtual and physical collections
-
Analysis of behavior patterns to improve CH recommendation
-
Personalization across the whole of a person's digital ecosystem
(including CH)
-
Long-term personalization in CH
-
IoT and Cultural Heritage
-
Human-Robots adaptation in museums
-
3D, Virtual and Augmented Reality for Cultural Heritage
-
Context-aware information presentation in CH
-
Interactive user interfaces for CH applications
-
Use of personality for guiding Cultural Heritage Experiences
-
Participatory CH including multiple viewpoints and perspectives
-
Community mapping for CH information sharing
-
Multiple viewpoints and perspectives for CH
-
Remote access to CH
-
Personalized support to the exploration of Cultural and Natural Heritage
Submissions
Full papers: up to 14 pages excluding references.
Short papers/Position papers/Demo papers: up to 7 pages excluding
references.
Papers that exceed the page limits or formatting guidelines will be
returned without review.
Submissions should be single-blinded, i.e., authors’ names should be
included in the submissions.
Papers must be formatted according to the new workflow for ACM
publications. The templates and instructions are available here:
https://patch2023.di.unito.it/submission.html .
All papers should be submitted in PDF format via the online submission
system by selecting the track "The 14th International Workshop on
Personalized Access to Cultural Heritage (PATCH 2023)":
https://easychair.org/conferences/?conf=umap23 .
An international panel of experts will review all submissions.
Work that has already been published should not be submitted unless it
introduces a significant addition to the previously published work.
There will be a conference adjunct proceedings published by ACM where all
the workshop papers will be published.
Workshop organizers
Liliana Ardissono, University of Torino, Italy, liliana.ardissono(a)unito.it
Noemi Mauro, University of Torino, Italy, noemi.mauro(a)unito.it
Daniela Petrelli, Sheffield Hallam University, UK, d.petrelli(a)shu.ac.uk
George E. Raptis, Human Opsis, Greece, graptis(a)humanopsis.com
Alan J. Wecker, The University of Haifa, Israel, ajwecker(a)gmail.com