/Apologize for unintended cross-mailing/
=========================================================
/Note: //*Interaction Design and Architecture(s) Journal has migrated to
https://ixdea.org/*//
//The old website is no longer be updated since last 5 March 2023 onwards.
//Note: *also the paper management system of the journal has migrated
to* *https://ojs.ixdea.org/* <https://ojs.ixdea.org/>
The old OJS istance has been discontinued since the 1st of July 2023 and
cannot longer used to submit papers to IxD&A Journal.
/=========================================================
Special Issue on
*Technologies, Tools, and Techniques for Online Design-Based Activities
with Children *
Call for Papers -> link
<https://ixdea.org/technologies-tools-and-techniques-for-online-design-based…>
to be published at the
/*Interaction Design and Architecture(s) Journal (IxD&A)*/
(ISSN 1826-9745, eISSN 2283-2998)
https://ixdea.org/https://doi.org/10.55612/s-5002-000
----------------------------------------------------------------
**** Since 2007 also in Scopus ****
**** *Since 2015 also* in *Emerging Sources Citation Index* and *Web of
Science* ***
*----------------------------------------------------------------
IxD&A implements the Gold Open Access (OA) road to its contents
with no charge to the authors (submission & paper processing)
Help us in improving the quality of the editorial process and of the
journal, please donate: -> link
=========================================================
*Guest Editors:*
--------------------------------------------------------- --
• Naska Goagoses, Carl von Ossietzky University of Oldenburg, Germany
• Heike Winschiers-Theophilus, Namibia University of Technology, Namibia
• Erkki Rötkönen, University of Turku, Finland
• Tariq Zaman, ASSET, University of Technology Sarawak, Malaysia
===========================================
*Important dates:*
-----------------------------------------------------------
• Deadline: *October 30th, 2023*
• Notification to the authors: December 20th, 2023
• Camera ready paper: January 31st, 2024
• Publication of the special issue: May 2024 (tentatively)
===========================================
*Overview*
-----------------------------------------------------------
In this special issue, we are calling for contributions dealing with
distributed online co-design with children and its wider field of
design-based learning. We are looking for both theoretical and
methodological reflections on the position of participatory design and
co-design and empirical cases that advance design practices with
children in online environments. A significant contribution of the
volume will focus on facilitation tools and techniques connected to
the contemporary challenges of distributed online design in formal
settings (i.e. K-12) or informal settings with children.
Effective techniques and tools for co-located environments (Antle et
al., 2020, Zaman et al.,2022), which foster the genuine participation of
children (Kinnula & Iivari, 2021), have been established over the years
within the child-computer interaction community. However, technologies,
tools, and techniques for distributed online co-design with children are
only beginning to emerge, with much room for new developments and the
need for adaptations. Co-design with children in online and hybrid
environments, encountered constraints in the utilization of existing
technologies and tools, and challenges when applying longstanding design
facilitation techniques (Itenge et al., 2021; Rötkönen et al., 2021;
Rötkönen et al., 2022, Winschiers-Theophilus et al., 2022,). Within
online environments, new technological affordances and methods need to
be explored, and established facilitation strategies and co-design
methods need to be amended (Bertran et al., 2022; McVeigh-Schultz &
Isbister, 2021; Walsh et al., 2015; Warren et al., 2022). The move to
online environments offers a variety of challenges but also new
opportunities (Fails et al. 2022), including the collaborative
participation of children that are geographically distributed
(Winschiers-Theophilus et al., 2022). Given the challenges, yet also the
novel opportunities, a larger collection of theoretical and empirical
work about online co-design with children and design-based learning is
required.
-----------------------------------------------------------
*Topics of Interest*
-----------------------------------------------------------
We invite researchers drawing upon design-based research approaches to
share their theoretical, methodological, or practical perspectives. We
welcome submissions that report on qualitative or quantitative studies,
systematic reviews or scoping reviews, as well as theoretical and
reflective pieces.
The indicative list of topics of interest for this special issue
includes, but is not limited to:
● Geographically distributed participants
● Ethical considerations and implications
● Special educational needs
● Inclusion, diversity, and heterogeneity
● Social-emotional learning
● Intergenerational engagement and communication
● Facilitation tools and techniques
● Supportive technologies and platforms
● Formal and informal educational contexts
● Design-based learning in K-12
===========================================
/*Submission guidelines and procedure*/
----------------------------------------------------------
All submissions (abstracts and later final manuscripts) must be original
and may not be under review by another publication.
The manuscripts should be submitted either in .doc or in .rtf format.
All papers will be blindly peer-reviewed by at least two reviewers.
Authors are invited to submit 8-30 pages paper (including authors'
information, abstract, all tables, figures, references, etc.).
The paper should be written according to the IxD&A authors' guidelines
->https://ixdea.org/authors-guidelines/
==========================================================
*Authors' guidelines*
----------------------------------------------------------
Paper submission page:
-> link <https://ojs.ixdea.org/>
(Please upload all submissions using the Submission page.
When submitting the paper, please, choose the section:
"SI: Online Design-Based Activities with Children")
More information on the submission procedure and on the characteristics
of the paper format can be found on the website of the IxD&A Journal
where information on the copyright policy and responsibility of authors,
publication ethics and malpractice are published.
For scientific advice and queries, please contact the IxD&A scientific
editor marking the subject as:
/SI: Online Design-Based Activities with Children/
• naska [dot] goagoses [at] uni-oldenburg [dot] de
• hwinschiers [at] nust [dot] na
• rotkonenerkki [at] utu [dot] fi
• tariqzaman [at] uts [dot] edu [dot] my
-----------------------------------------------------------------------------*
***
* Forthcoming issues:*
https://doi.org/10.55612/s-5002-000
• ‘Smart Learning Ecosystems as engines of the twin transitions’
Guest editors: Mihai Dascalu, Oscar Mealha, Sirje Virkus
• ‘AI for Humans and Humans for AI: Towards Cultures of Participation in
the Digital Age’
Guest editors: Renate Andersen, Vita Santa Barletta, Anders Mørch,
Alessandro Pagano
• ‘Designing for People in Human-Robot Collaboration’
Guest editors: Stine S. Johansen, Alan Burden, Eike Schneiders,
Alexander N. Walzer
• ‘STEAM teaching and learning: advances beyond the state of the art’
Guest editors: Hector Cardona-Reyes, Carlos Alberto Lara-Álvarez, Miguel
Angel Ortiz Esparza, Klinge Orlando Villalba-Condori
----------------------------------------------------------
*** First Call for Papers ***
28th International Conference on Engineering of Complex Computer Systems
(ICECCS 2024)
June 19-21, 2024, 5* St. Raphael Resort and Marina, Limassol, Cyprus
https://cyprusconferences.org/iceccs2024/
(*** Submission Deadline: December 8, 2023 AoE ***)
Recent years have witnessed a rapidly rising emphasis on the design, implementation and
management of complex computer systems which are present in every aspect of human
activities, such as manufacturing, communications, defence, transportation, aerospace,
hazardous environments, energy, and healthcare. These complex systems are frequently
distributed over heterogeneous networks and process a large amount of data, leveraging
emerging artificial intelligence (AI), large language models, and machine learning techniques.
Complexity arises from many factors, including the dynamic environment and the scenarios
these systems operate in, demanding and sometimes conflicting requirements in functionality,
efficiency, scalability, security, dependability and adaptability, data heterogeneity, as well as
the wide range of development methodologies, programming languages and implementation
details. Performance, real-time behaviour, fault tolerance, robustness, security, adaptability,
development time and cost, and long life concerns are some of the key issues arising in the
development of such systems.
The International Conference on Engineering of Complex Computer Systems (ICECCS) is a
well-established event that has been held around the world for over 25 years. The goal of this
conference is to bring together industrial, academic, and government experts from a variety of
application domains and software disciplines, to discuss how the disciplines’ problems and
solution techniques interact within the whole system. Researchers, practitioners, tool
developers and users, and technology transfer experts are all welcome. The scope of the
conference includes long-term research issues, near-term requirements and challenges,
established complex systems, emerging promising tools, and retrospective and prospective
reflections of research and development into complex systems.
LIST OF TOPICS
Authors are invited to submit papers describing original, unpublished research results, case
studies and tools. Papers are solicited in all areas related to complex computer-based systems,
including the causes of complexity and means of avoiding, controlling, or coping with
complexity. Topic areas include, but are not limited to:
Requirements, modeling and formal methods
• Requirements analysis and specification
• Model-driven development
• Model checking
• SAT/SMT solvers for software analysis and testing
AI, Complex intelligent models and complex systems
• Big data management
• Data-drive and AI-backed systems
• Machine learning for Software Engineering
• AI4SE and SE4AI
• Adaptive, self-managing and multi-agent systems
Security, reliability and dependability
• Safety-critical and fault-tolerant architectures
• Formal methods
• Security and privacy of complex systems
• Privacy-preserving AI
• Fairness
Software engineering
• Verification and validation
• Reverse engineering and refactoring
• Software architecture
• Human Machine Interaction
• Agile methods
Realistic complex systems
• Ubiquitous computing, context awareness, sensor networks
• Cyber-physical systems and Internet of Things (IoT)
• Autonomous systems and self-healing systems
• Industrial case studies
Different kinds of contributions are sought, including novel research, lessons learned,
experience reports, and discussions of practical problems faced by industry and user domains.
The ultimate goal is to build a rich and comprehensive conference program that can fit the
interests and needs of different classes of attendees: professionals, researchers, managers,
and students. A program goal is to organize several sessions that include both academic and
industrial papers on a given topic and culminate panels to discuss relationships between
industrial and academic research.
SUBMISSION AND PUBLICATION
Full papers are divided into two categories: Technical Papers and Experience Reports. The
papers submitted to both categories will be reviewed by the program committee members,
and papers accepted in either category will be published in the conference proceedings.
Technical papers should describe original research, and experience reports should present
practical projects carried out in the industry, and reflect on the lessons learnt from them.
Short paper submissions describe early-stage, ongoing or PhD research. All short papers will
be reviewed by the program committee members, and accepted short papers will be published
in the conference proceedings.
Submissions to the conference must not have been published or be concurrently considered
for publication elsewhere. All submissions will be judged on the basis of originality,
contribution to the field, technical and presentation quality, and relevance to the conference.
The proceedings have been published by the Conference Publishing Services (CPS) of the IEEE
Computer Society.
Submitted manuscripts should be in English and formatted in the style of the double-column
IEEE CPS format. Full papers should not exceed 9 pages + 1 page for bibliography, and short
papers should not exceed 5 pages + 1 page for bibliography, including figures, references,
and appendices. All submissions should be in PDF format. Submissions not adhering to the
specified format and length may be rejected immediately without review.
Please prepare your manuscripts in accordance with the IEEE CPS guidelines.
https://www.ieee.org/conferences/publishing/templates.html .
We invite all prospective authors to submit their manuscripts via the ICECCS 2024 portal,
hosted by the EasyChair conference management system.
https://easychair.org/conferences/?conf=iceccs2024
IMPORTANT DATES
• Abstract Submissions Due: 08 December, 2023 AoE
• Full Paper Submissions Due: 15 December, 2023 AoE
• Acceptance/Rejection Notification: 15 March, 2024
• Camera-ready Due: 15 April, 2024
• Author Registration Due: 15 April, 2024
• Conference Dates: 19-21 June 2024
ORGANISATION
Steering Committee
Jin Song Dong, National University of Singapore, Singapore
Mike Hinchey, University of Limerick, Ireland
Xiaohong Li, Tianjin University, China
Shaoying Liu, Hiroshima University, Japan
Mauro Pezze, University in Lugano, Switzerland
Roy Sterritt, Ulster University, United Kingdom
Jing Sun (Chair), University of Auckland, New Zealand
General Co-Chairs
• Yamine Ait-Ameur, IRIT, France
• George A. Papadopoulos, University of Cyprus, Cyprus
Program Chairs
• Guangdong Bai, University of Queensland, Australia
• Fuyuki Ishikawa, National Institute of Informatics, Japan
Gentili Membri di SIGCHI-Italy,
Come illustrato durante il Town Hall meeting tenutosi in occasione della
conferenza CHItaly2023 a Torino il 20 settembre, lo scorso giugno
l'Extended Board del nostro capitolo (composto da me e dai colleghi
Maristella Matera, Massimo Zancanaro, Luigi De Russis, Davide Spano, Rosa
Lanzilotti, Anna Spagnolli, Alessio Malizia) ha inviato dei commenti alla
versione beta del documento sulle linee guida curriculari ACM di Computer
Science, relativamente alla disciplina della Human Computer Interaction.
Il collega Amruth Kumar, che ha raccolto i diversi commenti alla versione
beta, mi ha informata che ora è disponibile la versione gamma al link
https://csed.acm.org/cs2023-gamma/ ma che nel frattempo il committee
continua a valutare i feedback ricevuti sulla precedente versione.
Chi fosse interessato, può scrivermi per prendere visione del documento
(versione beta) commentato da noi e prendere parte alla discussione.
Abbiamo tempo fino al 31 ottobre per inviare ulteriori commenti (questa
volta alla versione gamma), a nome del capitolo italiano di SIGCHI. Chi
riuscisse a dedicare un po' di tempo a questa attività, sarebbe il
benvenuto.
Colgo l'occasione per congratularmi con i General Chairs Cristina Gena e
Luigi De Russis e con tutti i membri del Comitato Organizzatore per
l'eccellente lavoro svolto col programma scientifico di CHItaly2023. Tutto
sullo sfondo dell'incantevole città di Torino. Come sempre, è stato un
piacere incontrare tanti di voi di persona e constatare che la nostra
comunità sta crescendo e si sta arricchendo di tanti giovani ricercatori
pieni di entusiasmo verso la disciplina dell'HCI, in tutte le sue
declinazioni.
Un caro saluto a tutti,
Giuliana
---
Prof. Giuliana Vitiello, PhD
Director HCI-UsE Lab
Department of Computer Science
University of Salerno
Italy
phone +39 089 963317
cell +39 3666758965
https:// <https://docenti.unisa.it/003730/home>
docenti.unisa.it/giuliana.vitiello
/Apologize for unintended cross-mailing/
=========================================================
/Note: //*Interaction Design and Architecture(s) Journal has migrated to
https://ixdea.org/*//
//The old website is no longer be updated since last 5 March 2023 onwards./
=========================================================
Special Issue on
*Smart Learning Ecosystems as engines of the twin transitions *Call for
Papers -> link
<https://ixdea.org/smart-learning-ecosystems-as-engines-of-twins-transitions/>
to be published at the
/*Interaction Design and Architecture(s) Journal (IxD&A)*/
(ISSN 1826-9745, eISSN 2283-2998)
https://ixdea.org/https://doi.org/10.55612/s-5002-000
----------------------------------------------------------------
established in 2005
SCOPUS and ESCI (Emerging Sources Citation Index - Web of Science,
Thomson Reuters) indexed Journal
that implements also video presentations of the published contributions.
CiteScore 2022: 2.0 (Q1: Design (/Architecture); Q2: Media Technology,
Education; Q3: Human Computer Interaction) *
*----------------------------------------------------------------
IxD&A implements the Gold Open Access (OA) road to its contents
with no charge to the authors (submission & paper processing)
Help us in improving the quality of the editorial process and of the
journal, please donate: -> link
=========================================================
*Guest Editors:*
--------------------------------------------------------- --
• Mihai Dascalu, University Politehnica of Bucharest
• Óscar Mealha, University of Aveiro, Portugal
• Sirje Virkus, Tallinn University, Estonia
===========================================
*Important dates:*
-----------------------------------------------------------
• Deadline: *October 15th, 2023*
• Notification to the authors: December 15th, 2023
• Camera ready paper: January 15th, 2024
• Publication of the special issue: March 2024 (tentatively)
===========================================
*Overview*
-----------------------------------------------------------
The development of Smart Learning Ecosystems is of strategic relevance
for all the territorial ambits on which they insist, either because they
can act as a bulwark against degradation in the most critical areas, or
because they can contribute to increasing the well-being of students and
their communities of reference; moreover, they can also act as a driver
for sustainable development of the territories.
The achievement of an adequate level of smartness in the learning
ecosystems is, however, a process that needs a long-term vision,
multidisciplinary competencies, an attitude to understand people and
contexts and to mediate points of view, a dynamic approach to resilience
to keep on track and achieve, step-by-step, the foreseen goals: in
short, an attitude to design and implement sustainable projects and
processes aimed at achieving a people-centered smart environments and
education.
Climate change, pandemics, wars (more or less uncovered), and the energy
and food crises triggered by them, all point towards the need to change
our lifestyles and make them fully sustainable. The SDGs [1] and the
cultural and technological transitions they foster – such as the green
transition – therefore become new challenges with which smart learning
ecosystems and communities must measure themselves to support the
education of competent and responsible future citizens.
Citizens whose future behaviour implies the entrenchment of a sense of
membership [2] and the development of meta-design competencies [3]-,
i.e., the competence of knowing how to explore and manage, the ambiguity
and uncertainty that changes will bring.
Within such an evolving scenario, we also have to face the amplifying
power of digital technologies, which – as discussed in the UNESCO
document “The futures of education for participation in 2050” [4] –
could contribute, through educational processes, to the development of a
fairer and more equitable society and, at the same time, to more careful
use of resources; but, on the other hand, if not adequately utilized,
they could also lead to deepening the existing gaps. Thus, we have to
face a parallel digital transition that raises many questions about its
impact on humans and the environment, including its energy
sustainability. The digital transition – which complements the other
cultural transitions induced by SDGs (giving rise to multiple twin
transitions) – thus, left us with complex questions about when, how, and
why to use digital technologies in and for learning, that can be
approached through multiple perspectives and angles. How can they
contribute sustainably, to transform education, support cultural
transitions, reduce inequalities, and at the same time, empower
individuals according to their needs, expectations, and talents?
1. https://en.unesco.org/sustainabledevelopmentgoals
2. Haste H., Chopra V., “The futures of education for participation in
2050: educating for managing uncertainly and ambiguity”, 2020,
https://unesdoc.unesco.org/ark:/48223/pf0000374441
3. Giovannella C. “Is complexity tameable? Toward a design for the
experience in a complex world” IxD&A Journal, N. 15, 2012, pp. 18-30,
https://doi.org/10.55612/s-5002-015-002
4. Futures of Education. A new Social Contract for Education.
https://unesdoc.unesco.org/ark:/48223/pf0000379707
-----------------------------------------------------------
*Topics of Interest*
-----------------------------------------------------------
General topics of interest acting as background and frame for the twin
transitions can be grouped under three big themes: places for smart
education, people in place- centered design for smart education,
supportive learning technologies and tools for smart education. All can
be related to studies that develop on a post-pandemic view and strategy
for a better learning world, namely nurtured by the pertinence of smart
learning ecosystems as engines of the twin transitions, like the green
and digital one.
*Places for smart education*
* future of institutional learning
* interplay between formal and informal learning
* new educational models and settings
* continuity-discontinuity of time, technology, place/space in the
learning process
* role of games and gamification case studies in smart education
* dual education and other alternate scheme approaches
* monitoring and benchmarking of smartness (individual, institution,
city, region)
*People in place- centered design for smart education*
* general frameworks and methodological advancement
* competence based learning, evaluation and certification
* design, data and other relevant literacies
* literacies, skills and competences of future citizens
* communities and co-design in smart learning ecosystems
sharing & participatory practices
* open access to any resources and disparity
* cultural influences
*Supportive technologies and tools for smart education*
* AI for smart learning ecosystems: Ethical aspects, tools and H-AI
interaction
* knowledge graphsx and applications
* text/opinion mining and sentiment analysis
* intelligent tutoring systems
* real/virtual communities and social network analysis
* interoperability and application of open/smart data and services
* safety & security in education
* IoT, ubiquitous and wearable technologies
* adaptability to educational contexts and citizens
* role of VR in education
===========================================
/*Submission guidelines and procedure*/
----------------------------------------------------------
All submissions (abstracts and later final manuscripts) must be original
and may not be under review by another publication.
The manuscripts should be submitted either in .doc or in .rtf format.
All papers will be blindly peer-reviewed by at least two reviewers.
Authors are invited to submit 8-30 pages paper (including authors'
information, abstract, all tables, figures, references, etc.).
The paper should be written according to the IxD&A authors' guidelines
->https://ixdea.org/authors-guidelines/
==========================================================
*Authors' guidelines*
----------------------------------------------------------
Paper submission page:
-> link <https://www-2020.ixdea.uniroma2.it/ojs/ixdea/login>
(Please upload all submissions using the Submission page.
When submitting the paper, please, choose the section:
"SI: Smart Learning Ecosystems as Engines of Twins Transitions")
More information on the submission procedure and on the characteristics
of the paper format can be found on the website of the IxD&A Journal
where information on the copyright policy and responsibility of authors,
publication ethics and malpractice are published.
For scientific advice and queries, please contact the IxD&A scientific
editor marking the subject as:
/SI: Smart Learning Ecosystems as Engines of Twins Transitions/
• mihai [dot] dascalu [at] upb [dot] ro
• oem [at] ua [dot] pt
• sirje [dot] virkus [at] tlu [dot] ee
-----------------------------------------------------------------------------
To keep updated join the IxD&A groups @:
IxD&A Linkedin -> link <https://www.linkedin.com/groups/3785204/>
IxD&A Facebook -> link <https://www.facebook.com/groups/528301461963022>
Enjoy the videos of the "Meeting the Authors" events @:
IxD&A Youtube channel -> link
<https://www.youtube.com/channel/UC_F6Aa-zJERXS1H7IqbTtKA/videos>
-----------------------------------------------------------------------------
*** Deadline extended: STAG 2023 - Smart Tools and Applications in Graphics
***
It is still possible to submit your contribution to STAG 2023.
The submission deadlines have been extended to September 17th (Abstract
submission) and September 24th (Papers/Posters submission), 2023.
You can read the detailed CFP below.
STAG is an annual international conference organized by the Italian Chapter
of the Eurographics Association. The University of Basilicata and Casa
delle Tecnologie Emergenti di Matera will host STAG 2023 on November 16-17 (
https://www.stag-conference.org/2023/index.html).
The aim of STAG is to disseminate knowledge and pioneering concepts
pertaining to the theoretical and practical aspects of Computer Graphics.
By bringing together researchers and professionals from both national and
international scientific communities, the event facilitates the exchange of
the latest advancements in the field. The conference actively encourages
the submission of innovative proposals that address practical challenges
through novel approaches, intelligent solutions that enhance existing
techniques and algorithms for real-world applications, as well as system
and workflow papers that showcase their tangible impact on practical
implementations.
We invite submissions related to, but not limited to, the following topics:
- 2D/3D Computer Vision
- Artificial Intelligence, Machine and Deep Learning for Visual Computing
- Acquisition and Reconstruction
- Animation
- eXtended Reality
- Computational Fabrication and Digital Manufacturing
- Computational Geometry
- Computer Graphics applications in industry, biomedicine, cultural
heritage, entertainment, physics, design, robotics, digital twin, smart
cities, etc.
- Geometry processing
- Human-Computer Interaction
- Imaging and image processing
- Pattern Recognition
- Rendering
- Shape modeling, synthesis and analysis
- Topological Data Analysis for Visual Computing
- Visualization and Perception
- Volumetric modeling
- 3D Web graphics
*** Submission ***
Authors are invited to submit original and unpublished research papers, as
well as dataset papers and software papers.
Accepted papers will be included in the STAG proceedings, published in the
Eurographics Digital Library. The authors of the selected top-quality
papers presented at the conference will receive invitations to submit
extended versions of their work to a Special Issue in prestigious academic
journals, including Computers & Graphics (Elsevier), Computer Graphics &
Applications (IEEE), or Graphical Models (Elsevier).
Please check the conference website for more information:
https://www.stag-conference.org
*** DEADLINE EXTENDED ***
- Abstract submission: September 10, 2023 - September 17, 2023
- Papers submission: September 17, 2023 - September 24, 2023
- Notification: October 13, 2023
- Camera Ready: October 20, 2023
- Conference: November 16-17, 2023
*** Contact ***
If you have any questions, please contact the organizers at
stag2023(a)unibas.it
========================================================
/Apologize for unintended cross-mailing/
-----------------------------------------------------------------------------
*International Journal on Interaction Design & Architecture(s) - IxD&A*
*https://doi.org/10.55612/s-5002-000
*established in 2005
SCOPUS and ESCI (Emerging Sources Citation Index - Web of Science,
Thomson Reuters) indexed Journal
implements also video presentations of the published contributions.
CiteScore 2022: 2.0 (Q1: Design (/Architecture); Q2: Media Technology,
Education; Q3: Human Computer Interaction)
-----------------------------------------------------------------------------
*Issue N. 57
*featuring a special issue
**on:*
**Competence-based education: from school to responsible citizenship,
wellbeing, and democracy.**
*/guest editors: ///Ilaria Bortolotti, Stefano Cacciamani, Romina
Cachia, Arianna Sala, Nadia Sansone/
/+
Regular papers
is now available for free downloading
https://doi.org/10.55612/s-5002-057
------------------------------------------------------------------------------
/IxD&A implements the Gold/Diamond Open Access road to its contents with
no charge to the authors
/
If you wish to help us in improving the quality of the journal, please
donate:
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=5EUX7C…
------------------------------------------------------------------------------
*IxD&A Journal, issue N. 57 - ToC*/**
**
///Preface to the special isue on
*Competence-based education: from school to responsible citizenship,
wellbeing, and democracy.*
by /Ilaria Bortolotti, Stefano Cacciamani, Romina Cachia, Arianna Sala,
Nadia Sansone/
p. 5 – 7
/Carlo Giovannella/
“Learning by being”: integrated thinking and competencies to mark the
difference from AIs, pp. 8 – 26
/Stefano Cacciamani and Nobuko Fujita/
Promoting Life Competences in the Knowledge Society: The Contribution of
Knowledge Building Model for Educational Systems, pp. 27 – 46
/Marcelo F. Maina, Lourdes Guàrdia, Federica Mancini, Carolina García/
Development of a Model for Transversal Competence Assessment in K-12: an
Internal Validation Study for the Digital Competence, pp. 47 – 64
/Betty Tärning, Eva-Maria Ternblad, Agneta Gulz, Magnus Haake/
A tale about facts and opinions: The impact of a drama intervention on
middle-school students´ information literacy, pp. 65 – 81
/Giuseppe Ritella, Fedela Feldia Loperfido/
Harnessing digital community mapping for the development of primary and
secondary students’ civic competences: a case study, pp. 82 – 96
/
//David S. Bowers and Marian Petre/
Developing a Competence Assessment which References a Student Portfolio
to a Professional Skills Framework, pp. 97 – 114
/Antonio Palacios-Rodríguez, Francisco D. Guillén-Gámez, Julio
Cabero-Almenara, Juan Jesús Gutiérrez-Castillo/
Teacher Digital Competence in the stages of Compulsory Education
according to DigCompEdu: The impact of demographic predictors on its
development, pp. 115 – 132
/Alejandra Celis Vargas, Rikke Magnussen, Ingrid Mulder, Birger Larsen/
Towards a framework for Open Data literacy in education: A systematic
mapping review of Open Data skills and learning approaches, pp. 133 – 151
/Kai Pata and Külli Kori/
Cross Academia and Public Citizen Engagement for Developing Active
Citizenship Competences, pp. 152 – 166
*Regular paper*
/Agneta Gulz and Magnus Haake/
Lessons from a preschool intervention study carried out during the
Covid-19 pandemic, pp. 167 – 187, abstract, download
-----------------------------------------------------------------------------*
*To keep updated join the IxD&A groups @:
IxD&A Linkedin -> link <https://www.linkedin.com/groups/3785204/>
IxD&A Facebook -> link <https://www.facebook.com/groups/528301461963022>
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IxD&A Privacy Policy
<http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=9&a=1>
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Dear all,
I hope you all had a wonderful summer holiday. I am excited to announce an upcoming Special Issue in "Personal and Ubiquitous Computing" titled "Human AI Conversational Systems: When Humans and Machines Start to Chat", for which I am serving as an editor. I believe that many of you would be ideal contributors to this special issue.
About the Special Issue:
In the digital era, chatbots and conversational agents like ChatGPT have marked a significant shift in human-computer interactions, offering a more intuitive, human-like approach to obtaining information, utilizing products, and accessing services. This special issue aims to shed light on the present achievements in this domain and to further probe into the prospective avenues through which we might engage with these technologies in the future.
Key Topics of Interest include (but are not limited to):
Designing, implementing, and evaluating chatbot interactions with humans.
Natural language processing and multi-modal interaction nuances.
Personalization techniques and adaptation strategies for conversational agents.
Societal, ethical, and emotional implications of chatbots and their interactions.
The application of chatbots in diverse sectors such as Arts, Humanities, and Creative Industries.
…
Submission Details:
Deadline: December 15, 2023
Length: Typically 7,000–8,000 words (excluding references, captions, appendices). Longer or shorter articles have specific conditions as mentioned in the call.
Call for Paper: Human AI Conversational Systems: When Humans and Machines Start to Chat<https://www.springer.com/journal/779/updates/24070322>
Submission Link: Personal and Ubiquitous Computing Submission Guidelines<https://www.springer.com/journal/779/submission-guidelines>
Further Information: Springer Nature Information for Journal Article Authors<https://www.springer.com/gp/authors-editors/journal-author>
For an in-depth understanding of the scope and guidelines, please refer to the attached Call for Papers.
I encourage all of you to consider submitting your pioneering work to this special issue. Additionally, please feel free to share this call with your colleagues and research associates who may also be interested.
Thank you for your consideration, and I am eagerly looking forward to the many new perspectives that you can bring to this special issue.
Warm regards,
//==============================\\
Tommaso Turchi
Department of Computer Science
University of Pisa
\\==============================//
International Conference on Advanced Visual Interfaces
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3-7 June 2024
Genoa, Italy
https://avi2024.dibris.unige.it<https://avi2024.dibris.unige.it/>
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IMPORTANT DATES
Workshop and tutorial proposals:
Friday, December 1, 2024
Long and short papers:
Abstract submission: Wednesday, January 10, 2024
Paper submission: Wednesday, January 17, 2024
Posters and Demos:
Paper submission: Thursday, February 29, 2024
Doctoral Consortium:
Paper submission: Wednesday, March 27, 2024
(all deadlines are 23:59, AoE)
Submission webpage: https://easychair.org/conferences/?conf=avi2024
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International Conference on Advanced Visual Interfaces (AVI)
Since 1992, AVI has been a biennial appointment for a vast international community of experts with a broad range of backgrounds. Throughout three decades, the Conference has attracted leading researchers of Human-Computer Interaction (HCI) from all over the world, offering a forum to present and disseminate new technological results, paradigms, and visions for HCI and user interfaces.
Because of advanced technology and new possibilities for user interaction, AVI has broadened the topics it covers, still keeping its primary focus on the conception, design, implementation, and evaluation of novel visual interfaces.
While rooted in Italy, AVI is an actual international conference concerning the nationality of participants, authors of papers, and program committee members. The mixture of carefully selected research contributions paired with cordial Italian hospitality creates a unique conference atmosphere, which has made AVI an internationally recognized brand.
AVI 2024 is under the patronage of University of Genoa, Department of Informatics, Bioengineering, Robotics and Systems Engineering, Italy.
We look forward to your participation in AVI 2024!
Cristina Conati, AVI 2024 General Chair
Gulatiero Volpe, AVI 2024 General Chair
Ilaria Torre, AVI 2024 Program Chair
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TOPICS
Topics of interest include (but are not limited to) the following:
Adaptive and Context-Aware Interfaces
Affective Visual Interfaces
Computer Supported Cooperative Work
Conversational Interfaces
Full-body Interaction
Human-AI Interaction
Information Visualization
Intelligent Interfaces
Engineering of Visual Interfaces and Interaction
Interaction Design Tools
Building Interactions: Hardware, Materials, and Fabrication
Interaction for the environment and environmental awareness
Interface Metaphors
Interfaces for Automotive
Interfaces for Big Data
Interfaces for e-Commerce and e-Branding
Interfaces for e-Culture and e-Tourism
Interfaces for End-User Development
Interfaces for i-TV
Interfaces for Recommender Systems
Interfaces for Social Interaction and Cooperation
Interfaces and Interactions for Inclusion, Accessibility and Aging
Interfaces for children
Learning, Education, and Families
Mobile Interaction
Motion-based Interaction
Multimodal Interfaces
(Multi)Sensory Interfaces
(Multi)Touch Interaction
Search Interfaces
Shape-Changing Devices
User Interfaces for the Internet of Things
Usability and Accessibility
Usability and (Cyber)Security
Virtual and Augmented Reality
Visual Analytics
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**LONG AND SHORT RESEARCH PAPERS**
We solicit high-quality original research papers in the area of advanced visual interfaces and Human-Computer Interaction in general. All submissions will be peer-reviewed by an international panel of experts.
Accepted long and short research papers will be included in the Proceedings published by ACM Press and available in the ACM Digital Library.
Long and Short papers are publications that address AVI 2024 topics and describe original, unpublished research. Submissions must be anonymized.
The maximum length of long papers is 8 pages (with one additional page for references).
The maximum length of short papers is 4 pages (with one additional page for references).
Authors are required to send a 250-word abstract by the abstract deadline, one week before final submission, to speed up the paper assignment to reviewers.
**POSTER PAPERS**
The AVI 2024 Poster Track allows researchers and practitioners to present their work in progress and obtain precious feedback from their peers in an informal setting.
Poster submissions must be up to 2 pages (with one additional page for references), not anonymized.
**DEMO PAPERS**
The demo track is intended to provide a forum to showcase innovative implementations, systems and technologies demonstrating new ideas about interactive visual interfaces. We are looking for implementations of novel and exciting concepts or systems related to the main topics of AVI.
Demo papers must be up to 2 pages (with one additional page for references), not anonymized.
**WORKSHOP PROPOSALS**
We invite proposals for workshops that will facilitate the exchange of new ideas in all areas related to advanced visual interfaces and Human-Computer Interaction. We invite organizers to propose either half-day or one-day long workshops held on June 3 or June 4, 2024, at the AVI2024 venue.
**TUTORIALS**
We encourage the proposal of tutorials on specific topics related to AVI and general HCI approaches, methodologies, or technologies.
**DOCTORAL CONSORTIUM**
The goal of the Doctoral Consortium is to provide a setting for PhD students to present their work and receive feedback on their doctoral research plan and progress. Students will be offered the opportunity to articulate and discuss their problem statement, goals, methods, and results. The Doctoral Consortium also aims at providing students with guidance on various aspects of their research from established researchers and the other students participating in the sessions. Finally, the Doctoral Consortium seeks to motivate students in the development of their scientific curiosity and facilitate their networking within the research community.
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AVI 2024 ORGANIZING COMMITTEE
General Chairs
Cristina Conati, University of British Columbia, Vancouver
Gualtiero Volpe, University of Genoa
Program Chair
Ilaria Torre, University of Genoa
Long Papers Chairs
Giuseppe Desolda, University of Bari
Michail Giannakos, Norwegian University of Science and Technology
Short Papers Chairs
Elisabetta Bevacqua, National Engineering School of Brest
Maurizio Mancini, Sapienza University of Rome
Workshop & Tutorial Chairs
Ignacio Aedo, Universidad Carlos III de Madrid
Rosella Gennari, Free University of Bozen-Bolzano
Poster Chairs
Masood Masoodian, Aalto University
Giovanna Varni, University of Trento
Demo Chairs
Radoslaw Niewiadomski, University of Genoa
Fabiana Vernero, University of Turin
Doctoral Consortium Chair
Fabio Paternò, CNR ISTI
Giuliana Vitiello, University of Salerno
Publicity Chairs
Beatrice Biancardi, LINEACT CESI
Federica Delprino, University of Genoa
Proceedings Chairs
Eleonora Ceccaldi, University of Genoa
Cigdem Beyan, University of Trento
Web Chair
Paola Barra, University of Naples Parthenope
AVI STEERING COMMITTEE
Paolo Bottoni,
Sapienza University of Rome, Italy
Paolo Buono
University of Bari, Italy
Tiziana Catarci
Sapienza University of Rome, Italy
Maria Francesca Costabile
University of Bari, Italy
Maristella Matera
Polytechnic of Milan, Italy
Massimo Mecella
Sapienza University of Rome, Italy
Kent Norman
University of Maryland, USA
Emanuele Panizzi,
Sapienza University of Rome, Italy
Genny Tortora
University of Salerno, Italy
Giuliana Vitiello
University of Salerno, Italy
Marco Winckler
Université Côte d'Azur, France
--
Ilaria Torre
Associate Professor, University of Genoa, IT
Department of Computer Science, Bio-engineering, Robotics and Systems Engineering
Head of the MSc in Digital Humanities - Interactive systems and digital media, Polytechnic School
Office +39 010 3532818
Email ilaria.torre(a)unige.it<mailto:ilaria.torre@unige.it>
* We apologize if you receive multiple copies of this CfP *
ACM IUI 2024 - Call for Workshops and Tutorials
In conjunction with the 29th International ACM Conference on Intelligent User Interfaces (ACM IUI 2024)
Greenville, South Carolina, USA,
March 18-21, 2024 https://iui.acm.org/2024/
Workshop and Tutorial Co-Chairs
Julia Sheidin, Braude College of Engineering, Israel, julia(a)braude.ac.il<mailto:sheidin.julia@gmail.com>
Axel Soto, CONICET and Universidad Nacional del Sur, Argentina, axel.soto(a)cs.uns.edu.ar<mailto:axel.soto@cs.uns.edu.ar>
Eva Zangerle, University of Innsbruck, Austria, eva.zangerle(a)uibk.ac.at<mailto:eva.zangerle@uibk.ac.at>
wt2024(a)iui.acm.org<mailto:wt2024@iui.acm.org>
Call for Proposals
We are pleased to invite proposals for workshops and tutorials to be held in conjunction with the conference. The goal of the workshops is to provide a venue for presenting research on focused topics of interest and an informal forum to discuss research questions and challenges. Potential workshop topics should be related to the general theme of the conference.
Tutorials are designed to provide fundamental knowledge and experience on topics related to intelligent user interfaces, and the intersection between Human-Computer Interaction (HCI) and Artificial Intelligence (AI).
Note: We encourage you to contact the chairs with your ideas (wt2024(a)iui.acm.org<mailto:wt2024@iui.acm.org>), and work together to prepare an exciting proposal.
We encourage proposals for a wide range of workshop and tutorial formats and activities, including but not limited to:
* "Mini-conferences" on specialized topics; such workshops may have their own paper submission and review processes.
* Interactive formats to explore a certain topic during the workshop (e.g., through breakout rooms); such workshops may have their own paper submission and review process or target a report summarizing the outcome of the interactive discussions.
* "Late breaking work" meetings; such workshops usually have a lighter review process (e.g. based on abstracts only).
* "Hands-on" workshops around a specific problem or topic that may wish to ask participants to submit a position statement.
* "Project centric" workshops that may be closely related to the scope of an existing large-scale (e.g. NSF, EU, etc. funded) project.
* "Mini-competitions", challenges, or hackathons around selected topics with individual or team participation.
* Tutorials on a specific topic relevant to IUI; for example, methods and approaches in HCI and/or AI, specific techniques or algorithms to develop intelligent user interfaces, etc.
We invite submissions of proposals for full-day and half-day workshops or tutorials. Proposals will be reviewed and evaluated by the workshop and tutorial chairs.
Workshops with few submissions may be canceled, shortened, merged with other workshops, or otherwise restructured. The organizers of accepted workshops and tutorials are responsible for producing a call for participation and publicizing it, such as distributing the call to relevant newsgroups and electronic mailing lists, and especially to potential audiences from outside the IUI conference community. Workshop and tutorial organizers will maintain their own website with information about the workshop or tutorial and the ACM IUI 2024 website will refer to this website. The workshop organizers will coordinate the paper solicitation, collection, and review process. A workshop and tutorials summary will be included in the ACM Digital Library for ACM IUI 2024, and we will separately publish a joint workshop proceedings for accepted workshop submissions (through CEUR or similar).
Proposal Format
Workshop or tutorial proposals should be a maximum of four pages long (single-column format). Prepare your submission using the latest templates: Word Submission Template<https://authors.acm.org/binaries/content/assets/publications/taps/acm_submi…>, or the LaTeX template<https://portalparts.acm.org/hippo/latex_templates/acmart-primary.zip>.
The proposals should be organized as follows:
* Name and title: A one-word acronym and a full title. Please indicate “(Workshop)” or “(Tutorial)” after the title, as appropriate.
* Description of workshop or tutorial topic: This description should discuss the relevance of the suggested topic to IUI and its interest for the IUI 2024 audience. Include a brief discussion of why and for which audience the workshop or tutorial is of particular interest.
* Previous history: List of previous workshops or tutorials that were held on the topic including the conferences that hosted past workshops or tutorials and the number of participants.
* Organizer(s): Names, affiliations, emails, and web pages of the organizer(s). Provide a brief description of the background of the organizer(s). Strong proposals normally include organizers who bring differing perspectives on the topic and are actively connected to the communities of potential participants. Please indicate the primary contact person and the organizers who plan to attend the workshop. Also please provide a list of other workshops or tutorials organized by workshop organizers in the past.
* Workshop program committee: Names and affiliation of the members of the (tentative) workshop program committee that will evaluate the workshop submissions.
* Participants: A statement saying how many participants you expect and how you plan to invite participants for the workshop or tutorial. If possible, include the names of at least 10 people who have expressed interest to participate in the workshop or tutorial.
* Workshop or Tutorial activities: A brief description of the format regarding the mix of events or activities, such as paper presentations, invited talks, panels, demonstrations, teaching activities, hands-on practical exercises, general discussion. Please also list here any material you will make available to tutorial participants, e.g. slides, access to hardware/software, handouts, etc.
* Workshop format: virtual, in-person, or hybrid.
* Planned outcomes of the workshop or tutorials: What are you hoping to achieve by the end of the workshop or tutorials? Please list here any planned publications or other outputs arising from workshops.
* Length: Full-day or half-day.
Important Dates
• Discuss your topic with the workshop and tutorials chairs: Oct 9, 2023
• Workshop Proposals due: Oct 16, 2023
• Workshop Proposals Decisions Sent: Nov 6, 2023
*** CALL FOR STUDENT VOLUNTEERS - MUM 2023***
*Application Deadline: 15th of September 2023*
* We apologize if you receive multiple copies of this CfP *
*For the online version of this Call, please visit: https://mum-conf.org/2023/index.php?web=svs*
* MUM 2023, the 22nd International Conference on Mobile and Ubiquitous Multimedia | Vienna, Austria, December 3-6, 2023 *
We are thrilled to announce the upcoming 22nd International Conference on Mobile and Ubiquitous Multimedia (MUM 2023) to be held from December 3rd to 6th in the enchanting city of Vienna, Austria. We would like to invite passionate and dedicated students to join us as volunteers. This is an exceptional opportunity for you to gain valuable hands -on experience, expand your network, and contribute to the success of an international conference.
*Responsibilities of Student Volunteers*
* Assisting with registration and check-in processes
* Guiding attendees and providing information about the conference venue and schedule
* Assisting speakers and presenters during sessions
* Supporting the organizing committee with various administrative tasks
* Helping with the setup and management of conference equipment and facilities
* Assisting with social events and networking activities
* Social media support
*Benefits of Volunteering*
* Free registration - Access to all conference sessions and workshops during your volunteer shifts
* A goodie bag, t-shirt and a certificate of appreciation for your valuable contribution
* Networking opportunities with renowned researchers and industry professionals
* Recognition on the conference website and in the official program
* An opportunity to showcase your organizational and communication skills
*Requirements*
* Must be a currently enrolled student
* Strong communication and interpersonal skills
* Reliable and responsible with a professional attitude
If you are enthusiastic about MUM 2023 and would like to be a part of the conference, we encourage you to apply as a student volunteer. To submit your application here<https://forms.gle/2q7A7DRPkkk5fpcVA> (https://docs.google.com/forms/d/e/1FAIpQLSesAxVcvUUKRi-7cFqCS7CiXEUI2V7HZ4p…).
The deadline for applications is Sept 15th, 2023. Selected volunteers will be notified by email no later than Sept 29th, 2023. We look forward to receiving your applications and welcoming you to Vienna for a memorable conference experience!
*Student Volunteers Chair*
Ambika Shahu,TU Wien
All questions about the student volunteer program should be emailed to: sv2023(a)mum-conf.org<mailto:sv2023@mum-conf.org>