/Apologize for unintended cross-mailing/
=========================================================
Special Issue on
*Speculative and Critical Design: approaches and influences in education*
to be published at the
/*Interaction Design and Architecture(s) Journal (IxD&A)*/
(ISSN 1826-9745, eISSN 2283-2998)
----------------------------------------------------------------
**** Since 2012 also in Scopus ****
**** *Since 2015 also* in *Emerging Sources Citation Index* and *Web of
Science* ***
*----------------------------------------------------------------
IxD&A implements the Gold Open Access (OA) road to its contents
with no charge to the authors (submission & paper processing)
Help us in improving the quality of the editorial process and of the
journal, please donate:
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=5EUX7C…
----------------------------------------------------------------
CFP:
http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=102&link=call50
=========================================================
*Important dates:*
-----------------------------------------------------------
• Deadline: *September 9*, 2021
• Notification to the authors: October 14, 2021
• Camera ready paper: November 11, 2021
• Publication of the special issue: end of November, 2021
===========================================
*Overview*
-----------------------------------------------------------
Speculative and Critical Design approaches and related Design Fiction
practices are increasingly finding their place within interaction design
and technology design educational programmes. The guest editors of this
special issue are partners in the SpeculativeEdu
(http://speculativeedu.eu/) project (Speculative Design – Educational
Resource Toolkit), funded by the European Union, to explore novel
educational skills and practices for the 21st century, especially those
focused on the critical relations between technology and people. The
inherently discursive and provocative nature of the Speculative or
Critical Design approach makes it potentially useful for both teaching
practical design skills and for reflecting on theoretical positions and
the implications of introducing designed objects and systems into the
world. There are however tensions and unresolved issues, and there is
much potential for further development that deserves examination,
particularly in the context of education, such as practical questions
around; how to develop and share sets of tools, techniques and methods
for concept creation, address aspects such as worldbuilding and the
communication of narratives, and how best to apply criteria for
assessment in educational domains as diverse as product and service
design, architecture and urban studies, fashion design, media and
communication, human-computer interaction, socio-technical studies and
other creative fields. Further fundamental and overarching themes also
deserve deeper interrogation, for example around; inclusion, diversity
and participation, the influence of global and local cultures,
understandings of the past, the present and the future, and the role of
primary research in creative, imaginative work. Not least is the
question of how to nurture the development of constructive tactics and
strategies amongst students who are facing a world where problems seem
too complex, too inextricably interwoven and too intractable to begin to
address.
For this special issue we invite contributions that extend knowledge on
this domain, for example, submissions addressing how educators are
tackling, or aspiring to tackle, these challenges both in the classroom
and in professional situations, or which discuss the collation and
presentation of resources, methods and perspectives specifically in
educational contexts. These can include stories and experiences along
with critical reflections on the outcomes, impacts and implications.
Discussing research carried out by the SpeculativeEDU project, Julian
Hanna (2019) explains, “our survey suggests that the influence of
Speculative Design is constantly expanding into new regions and
disciplines as new waves of designers embrace and adopt its techniques
in different aspects of their work – and the approach itself is also
evolving and adapting to new realities and calls for change.” The family
of speculative, critical, provocative and fictional design approaches
offers techniques and entry points for interrogating relationships
between people and technology. This broad set of methods and
perspectives places emphasis on developing imaginative designed concepts
and provocations that might or “could” exist, rather than those that
“should” exist or are deemed preferable or profitable. The purpose of
this process is to experiment with alternative ways of living and being,
and to question current norms, assumptions and structures by speculating
on the world through designed objects and systems.
Overviews and discussion of the speculative design approach can be found
in writings such as; Galloway (2013), Dunne and Raby (2013), Auger
(2013) and Malpass (2017). Addressing education more specifically,
Ward’s (2019) essay, “Critical about Critical and Speculative Design”
discusses the challenge of cultivating a critical design education, of
“sharing and building a set of processes, practices and questions that
allow for both production and reflection, analysis and making, critique
and creation”. This challenge has been emerging in response to the
driving forces that Ward lists as; “a shift away from an aging modernist
educational culture; a growing acknowledgment and frustration with the
cultural impact of mass consumption; a rapidly shifting technological
culture, through the invention of microprocessors, personal computation
and networked communication; and a growing disciplinary awareness of the
impacts and responsibilities of the designer.”.
-----------------------------------------------------------
*Topics of Interest*
-----------------------------------------------------------
The indicative list of topics of interest for this special issue
includes, but is not limited to:
• teaching and learning activities, methods and resources
• reflections and viewpoints on critique and theory
• assessment strategies, and program and course development
• disciplinary and interdisciplinary working
• skills development for post-education routes to employment and industry
• the use of speculative and critical design in industry, and
professional training and skills development
• perspectives on globalization and the specifics of local contexts
• future directions for the field
===========================================
/*Submission guidelines and procedure*/
----------------------------------------------------------
All submissions (abstracts and later final manuscripts) must be original
and may not be under review by another publication.
The manuscripts should be submitted either in .doc or in .rtf format.
All papers will be blindly peer-reviewed by at least two reviewers.
Authors are invited to submit 8-20 pages paper (including authors'
information, abstract, all tables, figures, references, etc.).
The paper should be written according to the IxD&A authors' guidelines
->http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=101&a=7
<http://www.mifav.uniroma2.it/inevent/events/idea2010/index.php>
==========================================================
*Authors' guidelines*
----------------------------------------------------------
Link to the paper submission page:
http://ixdea-2018.uniroma2.it/ojs/index.php/ixdea/login
<http://www.mifav.uniroma2.it/idea2010/login.php>
(Please upload all submissions using the Submission page.
When submitting the paper, please, choose the section:
"SI: Speculative and Critical Design: approaches and influences in
education")
More information on the submission procedure and on the characteristics
of the paper format can be found on the website of the IxD&A Journal
where information on the copyright policy and responsibility of authors,
publication ethics and malpractice are published.
For scientific advice and queries, please contact the IxD&A scientific
editor marking the subject as:
/Speculative and Critical Design: approaches and influences in education/
• i [dot] helgason [at] napier [dot] ac [dot] uk
-----------------------------------------------------------------------------*
***
* Forthcoming issues:*
http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=102
• Winter 2021
Smart Learning Ecosystems and Regional Development: toward the 'new normal'
Guest editors: Oscar Mealha, Mihai Dascalu, Tania Di Mascio
• Springer 2022
'Gamification of the Learning Process'
Guest editors: Davide Carneiro, Pilar Cáceres, Mariana Reimão Carvalho,
Rui Silva
----------------------------------------------------------
*GROUP 2022 Doctoral Consortium Call for Participation! *
(Please circulate to your University Listservs or other spaces where we
can work to broaden participation)
*Important Dates*
Wednesday 25 August 2021, 11:59 pm ANYWHERE IN THE WORLD: Deadline for
submissions
Friday 10 September 2021: Notification
Sunday 03 October: Camera-ready due
23 January 2021: Doctoral Consortium
*Call for Participation*
The GROUP 2022 Doctoral Consortium provides an opportunity for doctoral
students to discuss their research in an international forum under the
guidance of a panel of experienced HCI and CSCW researchers. The
Doctoral Consortium will be held on 23 January as part of the ACM 2022
Conference on Supporting Group Work in Sanibel, Florida, USA. Selected
applicants will be asked to give short, informal presentations during
the Consortium. These will be followed by extensive group discussion in
a friendly and constructive workshop. Participants will also present
their research in an interactive poster session during the main
technical program of the conference.
We welcome applicants from a broad range of disciplines and approaches
that inform human-centered computing, including anthropology, sociology,
information science, computer science, cognitive science, organizational
studies, design and related fields. We are particularly interested in
applications from institutions and groups that have not traditionally
been well-represented at past GROUP conferences.
Applicants should be Ph.D. students with an already established
direction of research relevant to HCI and CSCW, but whose research would
benefit from guidance provided by peers and senior colleagues at the
Doctoral Consortium. Preference will be given to students who have a
defined topic and program of work, i.e., who have proposed their topics
and are within 2 years of graduation within a 5-year program or are half
way through a 3 (or 4) year program.
*Submission Guidelines*
GROUP 2022 is using the Precision Conference System (PCS) 2.0. To
submit, log in to PCS, click on “Submissions”, and then make a new
submission to Group -> Group 2022 -> Group2022 Doctoral Consortium.
You will be asked to provide:
A FOUR-page overview (including references) of your doctoral research
that describes your research question(s), work in progress, and expected
contributions. This overview should also include (1) a paragraph that
articulates what you hope to gain from attending the GROUP Doctoral
Consortium, and (2) an abstract of no more than 100 words. Your overview
will be published in the ACM Digital Library and distributed to all
attendees as part of the Conference Extended Abstracts. Please submit
your overview in the SIGCHI Extended Abstract Format (PDF).
Supplementary material:
A short (2-3 paragraph) biographical sketch.
Two publications: (1) One publication that best illustrates your
research interests + (2) one paper or book that you find most inspiring
(perhaps something that you draw on to inform your work, or something
that pushed your research in a given direction).
A letter from your supervisor indicating that they support your
application to the Consortium and they agree that your research is at an
appropriate stage for participation. This letter should also make
reference to how you might benefit from the Doctoral Consortium and how
they expect that you might benefit the other students in this group
experience.
Comments about the availability of funds to attend the Consortium (e.g.,
complete funds available through the university/research grant, partial
funds available, applied for the SIGCHI Student Travel Grant and was
awarded, applied for a travel grant but was not awarded, etc.). See
below under “Important Note on Funding.”
*The deadline for submitting is Wednesday 25 August 2021, 11:59 pm
ANYWHERE IN THE WORLD. After this date, the system will be closed. *
*All questions should be directed to dc2022(a)group.acm.org*
*Important Note on Funding*
We are currently able to offer financial support to Doctoral Consortium
participants from the United States (US) through the National Science
Foundation (NSF). Due to NSF rules, this funding can only be used on
US-based Doctoral students. We will do our best to secure financial
support from SIGCHI for accepted international students to attend. We
also encourage accepted participants to investigate other opportunities
for support.
*GROUP 2022 Doctoral Consortium Co-Chairs*
Myriam Lewkowicz (Troyes University of Technology, France)
Bryan Semaan (University of Colorado Boulder, USA)
--
**
**
*Myriam Lewkowicz*
Professeur des Universités / Full Professor
*UTT - Université de Technologie de Troyes *
12 rue Marie Curie - CS 42060 - 10004 TROYES CEDEX
Bureau F214
Tél. : 33 (0)3 25 71 80 67 | Fax : 33 (0)3 25 71 76 98 | Mob.: 33 (0)6
16 47 13 53
twitter: myrlewko
Head of Tech-CICO research group, Laboratoire Informatique et Société
Numérique (LIST3N)
https://recherche.utt.fr/technologies-for-cooperation-interaction-and-knowl…
<https://recherche.utt.fr/technologies-for-cooperation-interaction-and-knowl…>
Vice-Chair of the COST Action CA16121 From Sharing to Caring: Examining
Socio-Technical Aspects of the Collaborative Economy
http://sharingandcaring.eu/ <http://sharingandcaring.eu/>
Chair of EUSSET
http://www.eusset.eu/ <http://www.eusset.eu/>
Deputy Editor-in-Chief Journal of CSCW
http://www.springer.com/computer/journal/10606
<http://www.springer.com/computer/journal/10606>
** Apologies for cross-posting
CFP: Best Practices of Serious Games Testing workshop
This workshop brings together researchers, practitioners, stakeholders and
students from development of serious games (video games with a purpose
beyond entertainment, such as educational games), games user research,
software engineering in game development, HCI and related areas. Following
the spirit of the IEEE/ICIS conference, the workshop aims to discuss
practical challenges encountered and solutions adopted on software and user
testing and assessment of serious games, in the form of best practices.
Suggested topics for the Workshop include (but are not limited to) the
following:
• Testing methodologies
• Testing protocols in the COVID-19 pandemic
• Remote testing
• Experiences in applying software testing tools
• Design and application of surveys and questionnaires
• White-box testing
• Usability testing
• UX testing
• QA testing
• Playtesting
• Presence testing
• Engagement testing
• Testing using physiological measurements
• Formative/Summative evaluation and testing
• AI-based testing
• Assessment with immersive technologies
• Knowledge retention and transferable skills tests/evaluation
Participants in this workshop are welcome to submit 2-4 pages for short
papers and 5-6 pages for full papers describing research and practical
issues on serious game testing and assessment, including a list of 4 best
practices. Each participant will present his/her own paper during the
workshop. For each accepted paper, one full author registration is required.
We encourage work-in-progress submissions as well as more mature work.
This Workshop is part of the IEEE/ACIS 21st International Fall Conference
on Computer and Information Science (ICIS 2021-Fall) October 13-15, 2021,
Xi'an, China. Event web page:
http://acisinternational.org/conferences/icis-2021-fall/
The workshop will be held online via Zoom.
Publications:
All accepted papers will be published in the IEEE conference proceedings,
and will be submitted to be indexed by Scopus, EI, INSPEC and DBLP.
The Organizing Committee will peer-review the submitted papers.
Format:
Please write your proposal using the General IEEE conference paper format:
https://www.ieee.org/content/dam/ieee-org/ieee/web/org/conferences/conferen…
Please email your paper with the names and affiliations directly to the
workshop organizer (miguel.garcia(a)algomau.ca).
Schedule:
Submission deadline: June 25, 2021 (extended deadline) . Please send your
submission to: miguel.garcia(a)algomau.ca
Author notification: July 17, 2021
Final manuscripts (camera ready)/ registration due: August 2, 2021.
Please consult the main Conference web page for registration:
http://acisinternational.org/conferences/icis-2021-fall/
Workshop date: October 13, 2021
Awards:
The Organizing Committee will select the winners for the Best Paper and
Best Student Paper awards. In order to qualify for the award, the paper
must be presented at the Workshop.
For more information, contact the workshop chair:
Dr. Miguel A. Garcia-Ruiz, Algoma University, Canada
miguel.garcia(a)algomau.ca
Organizing Committee:
Bill Kapralos (Ontario Tech University, Canada)
Alvaro Joffre Uribe Quevedo (Ontario Tech University, Canada)
Luis A. Castro (Sonora Institute of Technology, Mexico)
Genaro Rebolledo-Mendez (Monterrey Institute of Technology, Mexico)
Pedro C. Santana-Mancilla (University of Colima, Mexico)
Laura S. Gaytan-Lugo (University of Colima, Mexico)
Veronica Zammitto (UX consultant, Canada)
--
Miguel A. Garcia-Ruiz, BEng, MSc, PhD
Associate Professor
Personal web page: http://people.algomau.ca/garcia/
Algoma University
School of Computer Science and Technology
Office: WW105G
1520 Queen Street East
Sault Ste. Marie, Ontario, Canada, P6A 2G4
Dear friends and colleagues,
We regret to inform you that due to legal requirements related to COVID’19, we have to close the physical registration in Bolzano. We went well above expected success, and we thank all the people who trusted us and wanted to join this extraordinary experience.
Virtual registration will stay open until June 30 and we are working hard to provide the best hybrid experience as possible
Antonella De Angeli (on behalf of the SIGCHItaly21 organising committee)
Gentilissimi,
L'accessibilità è una dimensione fondamentale del mondo digitale per
consentire pari
opportunità a tutti per questo il suo monitoraggio e divenuto
essenziale.
Gli strumenti automatici di validazione danno un supporto utile anche se
parziale nel
monitorare il livello di accessibilità.
Il laboratorio HIIS del CNR-ISTI sta conducendo uno studio sulla
trasparenza degli
strumenti di validazione dell'accessibilità allo scopo di migliorarne
l'utilizzo.
Vi chiediamo di contribuire a questo studio riempiendo il questionario
che troverete a
https://docs.google.com/forms/d/e/1FAIpQLSfipaNLFNPAWq-qtgPw0m8_wHYhMGlEbqZ…
Grazie in anticipo per la vostra collaborazione,
Saluti
--
Vanessa Palumbo
Research fellow
HIIS Lab - ISTI/CNR
Via G. Moruzzi 1, 56124 Pisa - ITALY
Buongiorno,
vi segnalo questa open call, nel caso non ne siate a conoscenza, uscita ieri sera: https://medium.com/sigchi/open-call-for-expressions-of-interest-for-chi2024…
Il CHI Steering Committee sta raccogliendo espressioni di interesse per coprire il ruolo di General Chair o di Program Chair per CHI 2024. Per entrami i ruoli, i criteri sono:
- Senior level or significant involvement with prior or upcoming CHI Conference Organizing Committees; and/or experience as an organiser of a SIGCHI-related conference and managing budgets
- Regular participation in the CHI conference as an author and attendee
- Ideally support from employer for the time needed for the role
Se qualcuno fosse interessato, occorre inviare la propria Expression of Interest a chi-surveys(a)acm.org<mailto:chi-surveys@acm.org> entro il 16 Luglio 2021.
Buona giornata,
Luigi De Russis
---
Luigi De Russis
Assistant Professor (RTDb)
Department of Control and Computer Engineering
Politecnico di Torino, Italy
ph: +39 011 0907170, +39 331 2689895
e: luigi.derussis(a)polito.it<mailto:luigi.derussis@polito.it>
w: http://elite.polito.it/people/derussis
t: @luigidr
Dear colleague,
we would like to attract your attention to HHEE @ ACM HT 2021: HCI and
Hypermedia for Enhanced Education with interactive multimedia
**Please forward to anyone who might be interested**
Apologies for cross-posting.
CALL FOR PAPERS
----------------
Workshop on HCI and Hypermedia for Enhanced Education with interactive
multimedia - HHEE 2021 (http://hhee.dibris.unige.it/)
in conjunction with the 32nd ACM Conference on Hypertext and Social Media -
HT 2021 (https://ht.acm.org/ht2021/), 30 August – 2 September 2021 |
Virtual event.
IMPORTANT DATES (23:59 AoE - Anywhere on Earth)
---------------
Paper deadline: Fri, July 23
Notification to authors: Mon, August 16
Workshop date: Mon, August 30
Camera-ready due: Sun, September 5 (note: papers will be made available to
conference and workshop participants earlier)
DESCRIPTION
------------
Education, together with the whole society, is experiencing a leap towards
virtualization, speeding up a process that was already under way. Online
learning is thus becoming a usual practice and experience for millions of
students, and we can expect that this will impact on future education and
learning models.
Multimedia content and video-based learning are increasingly taking a
central role, thus it becomes of paramount importance to take full
advantage of them by providing and automating services that help to
overcome issues, such as linear viewing and poor engagement, and to exploit
the advantages through enhanced interactivity, multimodal interfaces, new
visualization tools, knowledge graphs, summarization, personalized
hypervideo.
In this scenario, Human-Computer Interaction, Artificial Intelligence,
Cognitive Computing, and Natural Language Processing can play an essential
role to exploit educational resources in order to enable a new wave of
enhanced educational services and improve the consumption itself of
multimedia content.
TOPICS
-------
We are looking for contributions that address the challenges of
interactive hypermedia and intelligent user interfaces for education,
advance the state of the art in theories, methods, and technologies. Topics
of interest include but are not limited to:
- multimodal intelligent user interfaces for education
- adaptive learning environments
- adaptive hypervideo
- interactive knowledge graphs
- multimedia-enriched knowledge graphs
- knowledge extraction from educational resources
- summarization and explanation
- error detection, feedback and accountability
- intelligent textbooks
- augmented video services
- semantically-enhanced educational services
- modeling, visualization and exploration of multimedia resources
- tracking and analysing learners behaviour with video content
- learning analytics for improving multimodal learning services
- cloud-based learning environments
SUBMISSIONS:
-----------------------
Accepted papers will appear in the Proceedings of the HT21 conference and
will be published in the ACM Digital Library.
We encourage the submission of original contributions investigating
hypermedia for enhanced education with interactive multimedia:
- Full research papers (max 10 pages, including references);
- Short papers (max 5 pages, including references) for position papers and
research-in-progress papers.
Note on length: appendices count toward the page limit.
ACM HHEE ’21 uses a double blind review process
Authors must omit their names and affiliations from submissions, and avoid
obvious identifying statements. For instance, citations to the authors’ own
prior work should be made in the third-person.
Authors should submit their papers as single-column. Papers must be
formatted according to the new workflow for ACM publications. The templates
and instructions are available here:
https://www.acm.org/publications/taps/word-template-workflow.
Using LaTeX is highly recommended to minimize the extent of reformatting
for camera-ready.
* LaTeX (use \documentclass[manuscript,review,anonymous]{acmart} in the
sample-authordraft.tex file for single-column):
https://www.acm.org/binaries/content/assets/publications/consolidated-tex-t…
* Overleaf (use\documentclass[manuscript,review,anonymous]{acmart} for
single-column):
https://www.overleaf.com/latex/templates/acm-conference-proceedings-master-…
* MS Word:
https://www.acm.org/binaries/content/assets/publications/taps/acm_submissio…
Submissions should be submitted as PDF files via EasyChair:
https://easychair.org/conferences/?conf=ht21. When submitting, please
select the track “Workshop on HCI and Hypermedia for Enhanced Education
with interactive multimedia”.
Authors are required to present their paper at the workshop. All the papers
presented at the workshop will be published by ACM and will be available
via the ACM Digital Library.
ORGANIZING COMMITTEE
--------------------
Mauro Coccoli, University of Genoa, IT
Ilenia Galluccio, University of Genoa, IT
Ilaria Torre, University of Genoa, IT
CONTACT
-----------------
e-mail: hhee2021(a)easychair.org
Web page: http://hhee.dibris.unige.it
On behalf of the workshop organisers
Best Regards
Ilenia Galluccio
PhD Candidate
University of Genoa
Apologies for cross-posting.
**********************************************************************************
MUM 2021, 20th International Conference on Mobile and Ubiquitous Multimedia
December 5-8, 2021
Leuven, Belgium
**********************************************************************************
# Important Dates
> August 6 | Submission (Long and Short papers)
> September 28 | Notification
> October 10 | Camera Ready
> December 5-8 | Conference
MUM is an interdisciplinary forum for advances in research of mobile and ubiquitous multimedia systems, applications, and services. At MUM, academics and practitioners gather to discuss challenges and achievements in this field from diverse perspectives, such as interaction techniques, user research, system development, software solutions, and devices. This edition of MUM aims to continue the tradition of innovation and excellence in research established by previous MUM conferences.
This year, we have all been confronted with significant changes caused by the corona virus outbreak. Based on vaccination data coming from Europe, the USA, and other countries, we are confident that MUM 2021 will be able to be organized physically. However, we plan for it to be a hybrid in-person event with support for remote participation for those who might not be able to travel to Belgium. We are currently considering which solution to use to be as inclusive as possible to those who will prefer to present and participate remotely. We will monitor the unfolding of the events in the short term and update the conference modality accordingly.
We welcome submissions of high-quality papers that offer original and unpublished contributions relevant to the field of mobile and ubiquitous multimedia. Paper topics include, but are not limited to, the following:
* Architectures, systems, algorithms and other constructions tackling relevant technical challenges
* Augmented, mixed, and virtual reality systems and applications
* Case studies, field trials, or user experience evaluations of new applications and services
* Conceptualizations and theorizations of the field
* Context-aware and location-based mobile and ubiquitous services
* Metrics and measures for evaluating and testing mobile and ubiquitous systems
* Middleware and distributed computing support for mobile and ubiquitous multimedia
* Novel applications for mobile and ubiquitous gaming, entertainment, networking, and advertising
* Privacy and security related issues to multimedia systems
* Social implications of mobile and ubiquitous multimedia systems
* Tools and development environments for building mobile, wearable, and ubiquitous multimedia systems
* User interfaces, interaction design, and interaction techniques for mobile and ubiquitous systems
* Papers should be grounded in existing literature and knowledge, and should be written for an * interdisciplinary audience. Papers must be submitted via EasyChair at the latest by August 6th, 2021 * AoE. An application for inclusion of the conference proceeding in the ACM International Conference * Proceeding Series is currently being processed.
# Submission and Templates
The correct template for submissions is the ACM Primary Article Template in single-column format (in PDF format). Submissions should be prepared using either the single column Word Submission Template or the single column LaTeX template (using the “manuscript, review, anonymous” style available in the template). Submissions can be of variable length. Paper length must be based on the weight of the contribution with 16 pages (excluding references) in single column format being valued as long papers in past editions and 7 pages (excluding references) in single column format being valued as short papers in past editions.
Successful submissions of around 16 pages typically represent significant empirical, theoretical or methodological advances in the field.
Successful submissions of around 7 pages offer more focused contributions; they are not intended to be work in progress reports but, instead, they offer complete, rigorously developed work, with a solid contribution to the field. Short papers have a smaller scope or more focused contribution than long papers.
Submissions should not have been previously published or be concurrently under submission. Papers must be anonymized. Submitted papers will undergo a rigorous double-blind review process managed by the Program Chairs. Each submitted paper will be reviewed by at least three reviewers, chosen from the pool of members of the Program Committee listed below. This pool of reviewers features both experts from the previous edition, as well as new researchers to address new emerging research areas and underrepresented communities. Papers will be assigned through a bidding process.
Authors are encouraged to submit an optional video of maximum 5 minutes to support their submission. To ensure videos can be viewed by all reviewers, authors should preferably use the H.264 encoding and the MP4 file format. To accommodate the upload limits of EasyChair (max. 50mb per file), the bit rate of videos can be lowered.
# Reviewing process
There will be a single round of reviews with three potential outcomes: desk-rejects (papers that are significantly out of scope, not written in English, etc.), rejection, and conditional acceptance. No rebuttal phase is planned. Authors of conditionally accepted papers will find in the reviews a list of revisions and requested changes they need to satisfy to have their paper be officially accepted into the program. At least one author from each accepted paper must register to the conference.
# Organisers:
Adalberto L. Simeone, KU Leuven, Belgium, General Chair Raf Ramakers, Hasselt University, Belgium, Program Chair Cristina Gena, Università di Torino, Italy, Program Chair
> https://www.mum-conf.org/2021/committee/
# More information:
Website: https://www.mum-conf.org/2021/cfp-papers/
Twitter: @MUMconf https://twitter.com/MUMconf
E-mail: general2021(a)mum-conf.org or papers2021(a)mum-conf.org
--
Adalberto L. Simeone
Assistant Professor
ARIA - Artificial Realities and Interactive Ambients https://aria.cs.kuleuven.be
Department of Computer Science, KU Leuven
Follow me on Twitter @Adal_LS
https://www.adalsimeone.me
[apologies for multiple copies]
——
The 20th IFIP INTERNATIONAL CONFERENCE ON ENTERTAINMENT COMPUTING
Date: November 2 - 5, 2021
Location: Coimbra, Portugal
Website:www.ifip-icec.org<http://www.ifip-icec.org/>
Submissions deadline: extended June 21st, 2021
Call for Papers
The 20th International Federation for Information Processing - International Conference on Entertainment Computing (IFIP-ICEC 2021) will be held in Coimbra, Portugal, on Nov. 2-5, 2021: The conference is organized by the IFIP-ICEC TC14 - Entertainment Computing Technical Committee, and will be hosted by the University of Coimbra (Portugal), in association with the Portuguese Society for the Sciences of Videogames.
IFIP-ICEC is the longest lasting and prime scientific conference series in the area of Entertainment Computing. It brings together practitioners, researchers, artists, designers, and industry on the design, creation, development, use, application and evaluation of digital entertainment content and experience systems. In addition, it brings together research on education and entertainment. This event covers a diverse array of related research issues, including game-based learning and other learning experiences associated with entertainment.
COVID-19 Information
We are fully aware that the situation regarding Covid-19 is a cause for concern. Hopefully, vaccination and traveling measures will have been adopted and the situation being normalised after the summer and therefore will hardly affect our conference schedule. Nevertheless, for those not being able to travel, we have measures to facilitate remote participation. It is our plan to bring all conference rooms online, enabling both local and distance engagement.
All accepted papers will be indexed by EI, and be published in book form in the Springer Lecture Notes in Computer Science (LNCS) series. In addition, selected best papers from the conference will be invited for submission of an extended version to a special issue of Entertainment Computing (published by Elsevier). In addition, this edition will feature a special track where authors of selected recent papers from the Journal of Entertainment Computing (Elsevier), will be invited to present their work at the conference.
Aims
IFIP TC14 aims to encourage research, development and sharing of innovative ideas, models and practices, on computer applications in entertainment. To enhance computation and use studies in this field, the technical program committee invites original submissions.
Topics can include but are not limited to:
Design and Analysis
Game Design: Theory, Creation & Testing
Interactive Narratives & Digital Storytelling
Entertainment Robots, Toys & Smart Gadgets
Social Media / Social Computing Entertainments
New Genres of Interactive & Digital Entertainment
Interactive Art, Performance and Novel Interactions
Digital Art & Installations
Virtual/Augmented/Mixed Reality & Entertainment
Ubiquitous/Pervasive Entertainment
Sound, Music & Performance
TransMedia and Entertainment
Entertainment Devices, Platforms & Systems
Digital Entertainment Hardware & Devices
Entertainment for Nomadic Users
Ambient Entertainment
Digital Broadcasting and Digital Cinema
Interactive Television and Broadcasting
Theoretical Foundations and Ethical Issues
Experiential Aspects in Entertainment
Emotions and Affective Interaction
Theoretical Basis of Entertainment
Social / Cultural Impacts of Digital Entertainment
Issues of Public Relations & Advertising Through Entertainment
Entertainment for Purpose & Persuasion
Serious Games
Games for Learning, Health & Well-Being
Games For Change & Social Impact Games
Exergaming
Advergames and Digital Marketing
Computational Methodologies for Entertainment
Artificial Intelligence & Machine Learning for Entertainment
Procedural Content Generation
Computer Graphics & Visual Effects
Big Data in Entertainment
Security & Privacy in Entertainment
Algorithmic research on board and card games
New types of entertainment using information technologies
Hardware technology research and development to implement entertainment systems
Non-traditional human interface technologies for entertainment
Important dates
We invite submissions under the following categories (deadlines):
Full Research Papers (extended June 21st, 2021)
Works-in-Progress (extended June 21st, 2021)
Interactive Entertainment / Experiential works (extended June 21st, 2021)
Tutorial proposals (extended June 21st, 2021)
Workshop proposals (extended June 21st, 2021)
Early Submissions to Student Competition (extended June 21st, 2021)
Notifications to authors (July 9th, 2021)
Accepted Workshop calls published on our website by July 15th, 2021
"Camera ready" by 13th August, 2021
Submissions to Doctoral Consortium: September 30th, 2021
Late Submissions to Student Competition: September 30th, 2021
Submissions to Workshops: September 30th, 2021
For inquiries: icec2021(a)dei.uc.pt<mailto:icec2021@dei.uc.pt>
_________________________________________
Catia Prandi, PhD.
Assistant professor (RTD A),
Department of Computer Science and Engineering,
University of Bologna
** Apologies for cross-posting
CFP: Best Practices of Serious Games Testing workshop
This workshop brings together researchers, practitioners, stakeholders and
students from development of serious games (video games with a purpose
beyond entertainment, such as educational games), games user research,
software engineering in game development, HCI and related areas. Following
the spirit of the IEEE/ICIS conference, the workshop aims to discuss
practical challenges encountered and solutions adopted on software and user
testing and assessment of serious games, in the form of best practices.
Suggested topics for the Workshop include (but are not limited to) the
following:
• Testing methodologies
• Testing protocols in the COVID-19 pandemic
• Remote testing
• Experiences in applying software testing tools
• Design and application of surveys and questionnaires
• White-box testing
• Usability testing
• UX testing
• QA testing
• Playtesting
• Presence testing
• Engagement testing
• Testing using physiological measurements
• Formative/Summative evaluation and testing
• AI-based testing
• Assessment with immersive technologies
• Knowledge retention and transferable skills tests/evaluation
Participants in this workshop are welcome to submit 2-4 pages for short
papers and 5-6 pages for full papers describing research and practical
issues on serious game testing and assessment, including a list of 4 best
practices. Each participant will present his/her own paper during the
workshop. For each accepted paper, one full author registration is required.
We encourage work-in-progress submissions as well as more mature work.
This Workshop is part of the IEEE/ACIS 21st International Fall Conference
on Computer and Information Science (ICIS 2021-Fall) October 13-15, 2021,
Xi'an, China. Event web page:
http://acisinternational.org/conferences/icis-2021-fall/
The workshop will be held online via Zoom.
Publications:
All accepted papers will be published in the IEEE conference proceedings,
and will be submitted to be indexed by Scopus, EI, INSPEC and DBLP.
The Organizing Committee will peer-review the submitted papers.
Format:
Please write your proposal using the General IEEE conference paper format:
https://www.ieee.org/content/dam/ieee-org/ieee/web/org/conferences/conferen…
Please email your paper with the names and affiliations directly to the
workshop organizer (miguel.garcia(a)algomau.ca).
Schedule:
Submission deadline: June 25, 2021 (extended deadline) . Please send your
submission to: miguel.garcia(a)algomau.ca
Author notification: July 17, 2021
Final manuscripts (camera ready)/ registration due: August 2, 2021.
Please consult the main Conference web page for registration:
http://acisinternational.org/conferences/icis-2021-fall/
Workshop date: October 13, 2021
Awards:
The Organizing Committee will select the winners for the Best Paper and
Best Student Paper awards. In order to qualify for the award, the paper
must be presented at the Workshop.
For more information, contact the workshop chair:
Dr. Miguel A. Garcia-Ruiz, Algoma University, Canada
miguel.garcia(a)algomau.ca
Organizing Committee:
Bill Kapralos (Ontario Tech University, Canada)
Alvaro Joffre Uribe Quevedo (Ontario Tech University, Canada)
Luis A. Castro (Sonora Institute of Technology, Mexico)
Genaro Rebolledo-Mendez (Monterrey Institute of Technology, Mexico)
Pedro C. Santana-Mancilla (University of Colima, Mexico)
Laura S. Gaytan-Lugo (University of Colima, Mexico)
Veronica Zammitto (UX consultant, Canada)
--
Miguel A. Garcia-Ruiz, BEng, MSc, PhD
Associate Professor
Personal web page: http://people.algomau.ca/garcia/
Algoma University
School of Computer Science and Technology
Office: WW105G
1520 Queen Street East
Sault Ste. Marie, Ontario, Canada, P6A 2G4