Dear Colleagues,
I hope this message finds you well.
I am pleased to inform you that the Ca’ Foscari University of Venice is currently seeking a candidate for a research grant (Assegno di Ricerca) in the field of Interaction Design and Physical Computing, funded by the Italian PRIN 2022 programme.
Please find the details below:
Title of the research grant: WatHEMOT (Water - Helmet for EMOTions): A psycho-educational training on emotional preparedness to promote resilience in the context of hydrogeological risk (PRIN 2022)
Supervisor: Prof. Alessandra Melonio
Location: Ca’ Foscari University of Venice, Department of Environmental Science, Informatics and Statistics, Via Torino 155, Mestre
Brief description of the activity:
Through a series of workshops, the research aims to raise awareness among primary and middle school children about safety behaviours and emotional regulation strategies, fostering a reflective and practical understanding of disaster resilience. The researcher will co-design and develop phygital (physical + digital) artefacts, working closely with and for children to create innovative solutions that address the key objectives of the project.
Duration: 1 year
Estimated start date: March or April 2025
Total salary: €19.367,00 (including VAT)
Admission criteria: Master’s degree in Computer Science, Computer Engineering, or an equivalent qualification.
Application deadline: 5 February 2025, 11:00 (Italian time)
Link to the call for applications: https://www.unive.it/data/12137/ <https://www.unive.it/data/12137/> Click on Bando - WatHEMOT
For further details regarding the position, requirements, and application process, please refer to the application link above.
If you need any additional information, please feel free to contact me.
Kindly share this opportunity with potential candidates in your network.
Best regards,
Alessandra Melonio
Alessandra Melonio, PhD
Associate Professor
Department of Environmental Sciences, Informatics and Statistics
Ca’ Foscari University of Venice
alessandra.melonio(a)unive.it
*** Call for Extended Abstracts, Posters, Demos, Artefacts and DC Papers ***
20th International Conference on Persuasive Technology (PERSUASIVE 2025)
May 5-7, 2025, 5* St. Raphael Resort and Marina, Limassol, Cyprus
https://2025.persuasivetech.org
(*** Proceedings to be published by Springer in LNCS ***)
In a world in which technology is increasingly present in people’s lives, and changing human
behavior and attitudes is often the key to solving many societal and personal problems,
studying how technology might be used to influence humans (in their behavior, attitudes and
information processing), is paramount.
Persuasive Technology is a vibrant interdisciplinary research field, focusing on the design,
development and evaluation of interactive technologies aimed at influencing people’s attitudes
and/or behaviors through persuasion, but not through coercion or deception. The research
community aims at enriching people’s lives in various domains such as health and sustainability
by supporting people in setting and achieving their own goals, thus helping them change their
behavior.
The 2025 conference will be hosted in Limassol, Cyprus at the 5* St. Raphael Resort and Marina.
The previous successful conferences have been organized in Wollongong, Limassol, Eindhoven,
Stanford, Oulu, Claremont, Copenhagen, Columbus, Linköping, Sydney, Padua, Chicago,
Salzburg, Amsterdam, and Waterloo. The conference series seeks to bring together researchers
and practitioners from industry and academia working with various topics of persuasive
technology.
We welcome the following categories of papers and extended abstracts:
• Technical papers that introduce novel persuasive technology approaches and solutions
alongside evidence of their potential.
• Empirical studies which seek to provide evidence and explanation of methods, principles and
theories in persuasive systems.
• Conceptual-theoretical papers which primarily seek to contribute to the general
understanding of the field’s core themes and specificities.
• Other papers, e.g. literature reviews or experience reports.
SCOPE
The scope of the conference includes (but is not limited to) the following topics:
• Persuasive systems’ design
• Behavior change support systems
• Interaction with persuasive systems, interfaces, visualization
• Interactive agents in persuasive systems
• (Generative) AI for persuasive technology
• Tailored and personalized persuasion
• Gamification for persuasion
• Evaluation and validation of persuasive applications
• Fitting methods for development, evaluation and implementation of persuasive systems
• Optimizing engagement with persuasive systems
• Software architectures and technical infrastructures for persuasive systems
• Smart environments, e.g. IoT, and persuasion
• Digital Marketing, eCommerce, eTourism and SMART ecosystems
• Motivational, cognitive and perceptual factors in persuasive technology
• Application domains for persuasive technologies such as safety, healthy living, sustainable
behaviors, learning and training, marketing and commerce, work environments, organizations
• Positive technology
• Humanizing and/or dehumanizing effects of persuasive technology
• Values and ethics in persuasive technology
• Privacy, perceived security and trust in persuasive technology
• Resilience and counter-persuasion
• Detecting persuasive strategies in social media posts
• Encouraging adherence to safety measures in pandemic situations
Questions that we hope to be addressed include, but are not limited to:
• How to recognize and demonstrate the real life effects of persuasive technology on people’s
attitudes and behaviours?
• How to conduct studies that not just show their effectiveness but are also able to explain in
more detail why a design or intervention works?
• How to design an evaluation study so that it yields insights that are applicable to other
designs or interventions?
• How theoretical insight can help improve application and/or intervention planning and design?
• How can design and intervention studies improve theory?
SUBMISSION TYPES
Extended Abstracts
We also welcome extended abstract submissions to showcase the results of already conducted
and unpublished studies where authors do not wish to publish them as regular papers in the
conference proceedings but rather present them at the conference for discussions that can
shape the final version (that may be submitted elsewhere later). The studies will also be devoted
a time slot for oral presentation in a special session. Extended abstracts must be 4 to 6 pages
in Springer LNCS format (including references). Accepted abstracts will be published in the
adjunct Springer proceedings (pending approval). Selected papers in this category, based on
their quality, level of timeliness and relevance, and completion, will also be invited for
submission to Behaviour & Information Technology journal.
Poster Presentations
This format is suitable for descriptions of smaller studies, project outlines, literature reviews or
work-in-progress. Authors should submit a 4-page paper in Springer LNCS format. Accepted
posters will be included in the adjunct Springer proceedings (pending approval). Posters will be
displayed and presented during a dedicated session of the conference.
Demonstrations and Artefacts
The Persuasive 2025 track on Demonstrations and Artefact is intended to foster discussion and
exchange of ideas among researchers and practitioners from academia and industry by
demonstrating or presenting hardware and software products or artefacts, including those in
virtual settings (e.g., simulation systems, VR, and games), that range from early research
prototypes to mature production-ready systems. The contribution should be the result of
original, innovative work, including solving novel technical or research problems, and/or
creating novel individual or industrial UI/UX. Accepted demonstrations or presentations shall be
presented live during the conference and will be included as a 4-pages paper in the adjunct
Springer proceedings (pending approval).
Doctoral Consortium Papers
The Doctoral Consortium is a special session of the conference where PhD students can receive
advice in a constructive atmosphere. Students present and discuss their research with other PhD
students and a panel of established researchers in the area of persuasive technology. Students
interested in participating in the Doctoral Consortium should submit a 6- to 8-page proposal
in Springer LNCS format describing their research question, its position with respect to the state
of the art, their research plans and methodology, ideas, and results achieved so far. Accepted
abstracts will be included in the adjunct Springer proceedings (pending approval) unless opted
out by the student.
IMPORTANT DATES
• Submission deadline: March 1, 2025 (AoE)
• Decision notification: March 15, 2025
• Camera ready: March 28, 2025
• Author registration deadline: March 28, 2025
• Early bird registration: April 5, 2025
PUBLICATION
Accepted papers in these categories will be published by Springer in an adjunct volume of the
Lecture Notes in Computer Science series (pending approval,
https://www.springer.com/gp/computer-science/lncs).
ORGANISATION
General Chairs
• Evangelos Karapanos, Cyprus University of Technology, Cyprus
• George A. Papadopoulos, University of Cyprus, Cyprus
Program Chairs
• Raian Ali, HBKU, Qatar
• Khin Than Win, University of Wollongong, Australia
Demo, Poster and Artefacts
• Ruben Hgouveia, Universidade de Lisboa, Portugal
• Hanne Spelt, Philips, Netherlands
Workshops and Tutorial Chairs
• Rhodora Abadia, University of South Australia, Australia
• Kaoru Sumi, Future University of Hakodate, Japan
• Wenzhen Xu, Hitotsubashi University, Japan
Doctoral Consortium Chairs
• Sriram Iyengar, University of of Arizona, USA
• Roberto Legaspi, KDDI, Japan
• Shahla Meedya, Australian Catholic University, Australia
Proceedings Chairs
• Elena Vlahu-Gjorgievska, University of Wollongong, Australia
• Kiemute Oyibo, University of York, Canada
Society for Persuasion and Technology Steering Committee
• Raian Ali – Chair
Professor, College of Science and Engineering, Hamad Bin Khalifa University, Qatar
• Luca Chittaro – General Member
Professor, Human-Computer Interaction Lab, Department of Mathematics, Computer Science,
and Physics, University of Udine, Italy
• Roberto Legaspi – General Member Research Scientist, Collaborative AI Lab, Human-centered AI Laboratories KDDI Research, Inc.,
Japan
• Harri Oinas-Kukkonen – General Member Professor, Information Systems Science and Dean of Graduate School, University of Oulu, Finland
• Kiemute Oyibo – General Member Assistant Professor, Interactive Systems Research Group, Department of Electrical Engineering
and Computer Science, York University, Canada
• Khin Than Win – Secretary Professor at the University of Wollongong, Australia
Ciao a tutte e tutti,
A seguito del censimento dei gruppi di ricerca attivi nell'area Human-Computer Interaction in Italia che abbiamo recentemente condotto, vi informiamo che la pagina aggiornata è ora disponibile sul sito di SIGCHI Italy al seguente indirizzo: https://sigchitaly.eu/hci-in-italy/
Se fossero necessarie modifiche o integrazioni, vi invitiamo a contattarci a uno dei seguenti indirizzi:
Andrea - acantone(a)unisa.it
Salvatore - salvatore.andolina(a)polimi.it
Alberto - alberto.monge(a)polito.it
Grazie e buon fine settimana!
Alberto
Dear all,
The 10th International Symposium on End-User Development (IS-EUD 2025)
will be held in Munich, Germany from 16 to 18 June 2025.
https://iseud2025.ubicomp.net/
This biennial event brings together researchers to share their research
and discuss how to advance End-User Development (EUD). Topics range from
new approaches to no-code/low-code paradigms, visual programming, and
intelligent support for software creation. The focus is on human
centered approach.
Empowering non-programmers to create, modify and adapt software to their
specific needs is of great relevance to enable people to shape and
contribute to the digital world.
Advances in generative AI and large language models (LLMs) are boosting
this field and changing the way we - as developers and end users -
design and build software systems.
At IS-EUD 2025, we are looking for your contributions on how we can
empower individuals to create digital systems. We want to be a space to
discuss how these transformative developments are reshaping the field of
EUD.
Important deadlines
* Regular and short paper submission: 28 February 2025
* Workshop proposals submission: 7 February 2025
The conference welcomes papers on
* Simple and efficient environments for EUD
* GenAI in support of EUD
* No-code/low-code paradigms and visual languages for building software
and systems
* Theoretical concepts and foundations for EUD
*New processes, methods and techniques for EUD
* Approaches that empower users to create, modify and adapt digital
artefacts
* Case studies and design implications of EUD challenges and practices
Accepted papers will be published in the Springer Lecture Notes in
Computer Science (LNCS) series. Workshop proposals and other
contributions will be published in the CEUR-WS Adjunct Proceedings.
For more details on topics, all deadlines, submission guidelines, and
authors instructions, please see:
https://iseud2025.ubicomp.net/
Best regards,
Carmen and Albrecht and the IS-EUD 2025 Organizing Committee
**
**CFP: 1st International Workshop on Web3 Applications and the eVolution
of dEcentralized finance (WAVE) 2025 @ IEEE ISCC 2025**
*
https://sites.google.com/unipi.it/wave2025/home
2-5 July 2025, Bologna, Italy
Accepted papers will be published by IEEE and will be available via the
IEEE Xplore.
Motivation and Rationale
Web3 and Decentralized Finance (DeFi) are two key factors of the new
Internet era. They are redefining the landscape of digital
communications and distributed systems, offering new opportunities for
secure, resilient, and scalable applications. The worldwide adoption of
Web3 is reshaping how users experience Internet services by including
concepts such as decentralization, democratization and rewarding in
existing services. The main engine of Web3 is blockchain technology.
However, there are numerous areas where there is room for improvement.
To begin with, most Web3 applications revolve around DeFi, however, the
decentralisation offered by blockchain technology could help plenty of
scenarios. Promising scenarios are supply chains, health, decentralized
storage, data sharing, power grids, virtual worlds (like the Metaverse)
and many more. Additionally, there are other scenarios where Web3 could
have a meaningful impact, including IoT, vehicular networks, cloud and
edge computing, digital identities, intellectual property management,
digital twins, and integration with the physical world. DeFi is still
quite far from perfect. Indeed, fungible and non-fungible assets are
constantly evolving to include more advanced functionalities as so to
increase their adoption. Moreover, DeFi was shown to be susceptible to
malicious activity, including fake NFTs, sleepminting, washtrading, rug
pull, pump and dump, Maximal Extractable Value and other scams. Finding
solutions to foresee and prevent such malevolent practices becomes
crucial for the true adoption of this technology. Lastly, blockchain
technology has some inherent limitations that are still to be addressed,
including creating efficient consensus protocols for public blockchains,
and secure channels for transaction confirmation among others.
The Web3 Applications and the eVolution of dEcentralized finance (WAVE)
workshop analyses the technological challenges and the potential of Web3
and DeFi applications. By bringing together researchers and
practitioners, the workshop aims to attract contributions that can
discuss how these emerging technologies can shape the future of
blockchain, and address the challenges of their adoption. Papers on both
theoretical and design aspects are welcomed, which describe and evaluate
novel design methods and system prototypes. The workshop also welcomes
work-in-progress and position papers.
Topics
We welcome submission on a wide range of topics, including but not
limited to:
*
Web3 Applications and Technologies
*
Web3 storage decentralization and data sharing
*
Novel Web3 applications (IoT, networks, cloud computing)
*
DLTs and Blockchain Technology
*
Blockchain security and performance
*
Adoption of blockchain in innovative scenarios
*
Decentralized Finance (DeFi) and similars (e.g. GameFi, SocialFi)
*
Application of DeFi to novel scenarios
*
DeFi vulnerability identification and mitigation
*
New DeFi services
*
Decentralized Social Networking: analysis and applications
*
Decentralized Technology for the Metaverse
*
NFTs analysis and applications
*
AI for Web3 and DeFi
*
Privacy, scalability, and governance
*
Networking and communications for Web3 and DeFi
*
Solutions for safe online environments
Submission
Submissions will be made via EDAS using the following link:
https://edas.info/newPaper.php?c=33279
<https://edas.info/newPaper.php?c=33279>.
WAVE'25 uses a double-blind review process. The workshop accepts
manuscripts up to 6 pages long in the IEEE double-column proceedings
format, including tables, figures and references.
Important Dates
*
Papers submission: [Extended Deadline] February 10, 2025 (AoE, UCT -12)
*
Notification of acceptance: March 14, 2025
*
Camera-ready paper due: April 14, 2025
*
Workshop: July 2-5, 2025 (tbc)
*
[Apologies for cross-posting]
***Paper Submission Deadline Extended: January 23, 2025***
************WORKSHOP CALL FOR PAPERS**************
SOCIALIZE Workshop @ ACM IUI 2025
Fifth Workshop on SOcial and Cultural IntegrAtion with PersonaLIZEd Interfaces (SOCIALIZE)
March 24, 2025
Co-located with the 30th ACM International Conference on Intelligent User Interfaces (IUI) 2025 (https://iui.acm.org/2025/) Cagliari, Italy, March 24-27, 2025
Workshop website: http://socialize2025.di.unito.it/
Submission: https://easychair.org/conferences/?conf=socialize2025
For any information: socialize2025(a)easychair.org<mailto:socialize2025@easychair.org>
******************Important Dates*******************
Submission deadline: January 23, 2025 (EXTENDED)
Authors notification: February 13, 2025 (EXTENDED)
Camera-ready: March 1, 2025
Workshop date: March 24, 2025
*********************Overview**********************
The SOCIALIZE workshop aims to bring together all interested in developing interactive techniques, including social robots, that can help promote social and cultural inclusion of a broad range of users, with a focus on vulnerable groups (e.g., children, elderly, autistic, and disabled people) and disadvantaged, at-risk categories (e.g., refugees and migrants).
**********************Topics***********************
The main topics of the workshop are (but not limited to):
• Multi-cultural system design;
• Empirical studies on the impact of culture on systems;
• Cultural and social influence in online learning platforms (e.g., MOOC);
• Cultural and social influence in recommender systems;
• Cultural and social aspects as contextual factors;
• Inclusive recommender systems;
• Methods for automatic assessment of social and cultural background from social media;
• Strategies for adapting systems to groups of users with different cultural and social backgrounds;
• Social-cultural integration and large language models;
• Cultural and social situation awareness;
• Cross-cultural analyses of trust in systems;
• Human-robot interaction and adaptation for cross-cultural users, including under-represented groups;
• Humanoid robots and social inclusion;
• Adaptation strategies for social human-robot interaction;
• Machine learning for social robots;
• Emotion, personality, and empathy detection in social human-robot interaction;
• Social robots as conversational recommender systems;
• Social robots in the real world;
• Social assistive robots (e.g., for elderly people or children with autism spectrum disorder);
• Impact of the COVID-19 pandemic on cultural and social inclusion;
• Algorithmic bias detection and mitigation for marginalized groups.
********************Submissions********************
Papers should be submitted via Easychair (https://easychair.org/conferences/?conf=socialize2025) by January 23, 2025 (extended). All submissions will undergo a peer-review process. Reviewers will consider originality, significance, technical soundness, clarity, and relevance to the workshop’s topics.
At least one author of each accepted paper must register for and attend the workshop.
The papers accepted at IUI workshops 2025 will be published in common proceedings via CEUR-WS (please see https://ceur-ws.org/Vol-3660/ for last year’s workshop proceedings).
- Paper template (single column): http://ceur-ws.org/Vol-XXX/CEURART.zip
- Regular papers need to be at least ten pages long (single column) to be published in CEUR-WS proceedings, and short papers need to have at least five pages (please see https://ceur-ws.org/HOWTOSUBMIT.html for more details).
For further questions, please contact the workshop organizers at <socialize2025(a)easychair.org<mailto:socialize2025@easychair.org>>.
********************Organization********************
Berardina De Carolis, University of Bari, Italy
Fabio Gasparetti, Roma Tre University, Italy
Cristina Gena, University of Torino, Italy
Styliani Kleanthous, Open University of Cyprus, Cyprus
Giuseppe Sansonetti, Roma Tre University, Italy
[Apologies for cross-posting]
***Paper Submission Deadline Extended: January 23, 2025***
************WORKSHOP CALL FOR PAPERS**************
SOCIALIZE Workshop @ ACM IUI 2025
Fifth Workshop on SOcial and Cultural IntegrAtion with PersonaLIZEd Interfaces (SOCIALIZE)
March 24, 2025
Co-located with the 30th ACM International Conference on Intelligent User Interfaces (IUI) 2025 (https://iui.acm.org/2025/) Cagliari, Italy, March 24-27, 2025
Workshop website: http://socialize2025.di.unito.it/
Submission: https://easychair.org/conferences/?conf=socialize2025
For any information: socialize2025(a)easychair.org<mailto:socialize2025@easychair.org>
******************Important Dates*******************
Submission deadline: January 23, 2025 (EXTENDED)
Authors notification: February 13, 2025 (EXTENDED)
Camera-ready: March 1, 2025
Workshop date: March 24, 2025
*********************Overview**********************
The SOCIALIZE workshop aims to bring together all interested in developing interactive techniques, including social robots, that can help promote social and cultural inclusion of a broad range of users, with a focus on vulnerable groups (e.g., children, elderly, autistic, and disabled people) and disadvantaged, at-risk categories (e.g., refugees and migrants).
**********************Topics***********************
The main topics of the workshop are (but not limited to):
• Multi-cultural system design;
• Empirical studies on the impact of culture on systems;
• Cultural and social influence in online learning platforms (e.g., MOOC);
• Cultural and social influence in recommender systems;
• Cultural and social aspects as contextual factors;
• Inclusive recommender systems;
• Methods for automatic assessment of social and cultural background from social media;
• Strategies for adapting systems to groups of users with different cultural and social backgrounds;
• Social-cultural integration and large language models;
• Cultural and social situation awareness;
• Cross-cultural analyses of trust in systems;
• Human-robot interaction and adaptation for cross-cultural users, including under-represented groups;
• Humanoid robots and social inclusion;
• Adaptation strategies for social human-robot interaction;
• Machine learning for social robots;
• Emotion, personality, and empathy detection in social human-robot interaction;
• Social robots as conversational recommender systems;
• Social robots in the real world;
• Social assistive robots (e.g., for elderly people or children with autism spectrum disorder);
• Impact of the COVID-19 pandemic on cultural and social inclusion;
• Algorithmic bias detection and mitigation for marginalized groups.
********************Submissions********************
Papers should be submitted via Easychair (https://easychair.org/conferences/?conf=socialize2025) by January 23, 2025. All submissions will undergo a peer-review process. Reviewers will consider originality, significance, technical soundness, clarity, and relevance to the workshop’s topics.
At least one author of each accepted paper must register for and attend the workshop.
The papers accepted at IUI workshops 2025 will be published in common proceedings via CEUR-WS (please see https://ceur-ws.org/Vol-3660/ for last year’s workshop proceedings).
- Paper template (single column): http://ceur-ws.org/Vol-XXX/CEURART.zip
- Regular papers need to be at least ten pages long (single column) to be published in CEUR-WS proceedings, and short papers need to have at least five pages (please see https://ceur-ws.org/HOWTOSUBMIT.html for more details).
For further questions, please contact the workshop organizers at <socialize2025(a)easychair.org<mailto:socialize2025@easychair.org>>.
********************Organization********************
Berardina De Carolis, University of Bari, Italy
Fabio Gasparetti, Roma Tre University, Italy
Cristina Gena, University of Torino, Italy
Styliani Kleanthous, Open University of Cyprus, Cyprus
Giuseppe Sansonetti, Roma Tre University, Italy
*** Last Mile for Paper Submission ***
20th International Conference on Persuasive Technology (PERSUASIVE 2025)
May 5-7, 2025, 5* St. Raphael Resort and Marina, Limassol, Cyprus
https://2025.persuasivetech.org
(*** Proceedings to be published by Springer in LNCS ***)
In a world in which technology is increasingly present in people’s lives, and changing human
behavior and attitudes is often the key to solving many societal and personal problems,
studying how technology might be used to influence humans (in their behavior, attitudes and
information processing), is paramount.
Persuasive Technology is a vibrant interdisciplinary research field, focusing on the design,
development and evaluation of interactive technologies aimed at influencing people’s attitudes
and/or behaviors through persuasion, but not through coercion or deception. The research
community aims at enriching people’s lives in various domains such as health and sustainability
by supporting people in setting and achieving their own goals, thus helping them change their
behavior.
The 2025 conference will be hosted in Limassol, Cyprus at the 5* St. Raphael Resort and Marina.
The previous successful conferences have been organized in Wollongong, Limassol, Eindhoven,
Stanford, Oulu, Claremont, Copenhagen, Columbus, Linköping, Sydney, Padua, Chicago,
Salzburg, Amsterdam, and Waterloo. The conference series seeks to bring together researchers
and practitioners from industry and academia working with various topics of persuasive
technology.
We welcome the following categories of papers and extended abstracts:
• Technical papers that introduce novel persuasive technology approaches and solutions
alongside evidence of their potential.
• Empirical studies which seek to provide evidence and explanation of methods, principles and
theories in persuasive systems.
• Conceptual-theoretical papers which primarily seek to contribute to the general
understanding of the field’s core themes and specificities.
• Other papers, e.g. literature reviews or experience reports.
SCOPE
The scope of the conference includes (but is not limited to) the following topics:
• Persuasive systems’ design
• Behavior change support systems
• Interaction with persuasive systems, interfaces, visualization
• Interactive agents in persuasive systems
• (Generative) AI for persuasive technology
• Tailored and personalized persuasion
• Gamification for persuasion
• Evaluation and validation of persuasive applications
• Fitting methods for development, evaluation and implementation of persuasive systems
• Optimizing engagement with persuasive systems
• Software architectures and technical infrastructures for persuasive systems
• Smart environments, e.g. IoT, and persuasion
• Digital Marketing, eCommerce, eTourism and SMART ecosystems
• Motivational, cognitive and perceptual factors in persuasive technology
• Application domains for persuasive technologies such as safety, healthy living, sustainable
behaviors, learning and training, marketing and commerce, work environments, organizations
• Positive technology
• Humanizing and/or dehumanizing effects of persuasive technology
• Values and ethics in persuasive technology
• Privacy, perceived security and trust in persuasive technology
• Resilience and counter-persuasion
• Detecting persuasive strategies in social media posts
• Encouraging adherence to safety measures in pandemic situations
Questions that we hope to be addressed include, but are not limited to:
• How to recognize and demonstrate the real life effects of persuasive technology on people’s
attitudes and behaviours?
• How to conduct studies that not just show their effectiveness but are also able to explain in
more detail why a design or intervention works?
• How to design an evaluation study so that it yields insights that are applicable to other
designs or interventions?
• How theoretical insight can help improve application and/or intervention planning and design?
• How can design and intervention studies improve theory?
SUBMISSION TYPES
Regular Papers
This format is suitable for original research, which is completed work at the time of submission
and, regardless of the length of the paper, is a self-sufficient scientific contribution. Papers
should be up to 12 pages in length (excluding references), in Springer LNCS format
(https://www.springer.com/gp/computer-science/lncs/conference-proceedings-gu…)
and describe work not presented, published or simultaneously submitted elsewhere. Accepted
papers will be included in the Springer LNCS conference proceedings and be devoted a time slot
for oral presentation. Selected papers will be invited for submission to Behaviour &
Information Technology journal (Taylor & Francis).
Extended Abstracts
We also welcome extended abstract submissions to showcase the results of already conducted
and unpublished studies where authors do not wish to publish them as regular papers in the
conference proceedings but rather present them at the conference for discussions that can
shape the final version (that may be submitted elsewhere later). The studies will also be devoted
a time slot for oral presentation in a special session. Extended abstracts must be 4 to 6 pages
in Springer LNCS format (including references). Accepted abstracts will be published in the
adjunct Springer proceedings (pending approval). Selected papers in this category, based on
their quality, level of timeliness and relevance, and completion, will also be invited for
submission to Behaviour & Information Technology journal.
Poster Presentations
This format is suitable for descriptions of smaller studies, project outlines, literature reviews or
work-in-progress. Authors should submit a 4-page paper in Springer LNCS format. Accepted
posters will be included in the adjunct Springer proceedings (pending approval). Posters will be
displayed and presented during a dedicated session of the conference.
Demonstrations and Artefacts
The Persuasive 2025 track on Demonstrations and Artefact is intended to foster discussion and
exchange of ideas among researchers and practitioners from academia and industry by
demonstrating or presenting hardware and software products or artefacts, including those in
virtual settings (e.g., simulation systems, VR, and games), that range from early research
prototypes to mature production-ready systems. The contribution should be the result of
original, innovative work, including solving novel technical or research problems, and/or
creating novel individual or industrial UI/UX. Accepted demonstrations or presentations shall be
presented live during the conference and will be included as a 4-pages paper in the adjunct
Springer proceedings (pending approval).
Doctoral Consortium Papers
The Doctoral Consortium is a special session of the conference where PhD students can receive
advice in a constructive atmosphere. Students present and discuss their research with other PhD
students and a panel of established researchers in the area of persuasive technology. Students
interested in participating in the Doctoral Consortium should submit a 6- to 8-page proposal
in Springer LNCS format describing their research question, its position with respect to the state
of the art, their research plans and methodology, ideas, and results achieved so far. Accepted
abstracts will be included in the adjunct Springer proceedings (pending approval) unless opted
out by the student.
IMPORTANT DATES
Paper submission:
• Submission deadline: January 14, 2025 (AoE)
• Decision notification: February 15, 2025
• Camera ready submission: February 28, 2025
Posters, demos, artefacts, and doctoral consortium submission:
• Submission deadline: March 1, 2025 (AoE)
• Decision notification: March 15, 2025
• Camera ready: March 28, 2025
Registration:
• Author registration deadline for the main track: February 28, 2025
• Author registration deadline for the rest of the categories: March 28, 2025
• Early bird registration: April 5, 2025
PUBLICATION
Accepted papers of the main track (both Full and Short) will be published by Springer in a
volume of the Lecture Notes in Computer Science series (https://www.springer.com/gp/
computer-science/lncs). Workshop and demo descriptions, extended abstracts , abstracts
from posters, and doctoral consortium abstracts will be published as an adjunct CEUR
proceedings.
Extended versions of the best papers and selected papers from the conference will be invited to
submit to a special issue on Persuasive Technology 2025 in Behaviour and Information
Technology, a Taylor & Francis publication.
ORGANISATION
General Chairs
• Evangelos Karapanos, Cyprus University of Technology, Cyprus
• George A. Papadopoulos, University of Cyprus, Cyprus
Program Chairs
• Raian Ali, HBKU, Qatar
• Khin Than Win, University of Wollongong, Australia
Demo, Poster and Artefacts
• Ruben Hgouveia, Universidade de Lisboa, Portugal
• Hanne Spelt, Philips, Netherlands
Workshops and Tutorial Chairs
• Rhodora Abadia, University of South Australia, Australia
• Kaoru Sumi, Future University of Hakodate, Japan
• Wenzhen Xu, Hitotsubashi University, Japan
Doctoral Consortium Chairs
• Sriram Iyengar, University of of Arizona, USA
• Roberto Legaspi, KDDI, Japan
• Shahla Meedya, Australian Catholic University, Australia
Proceedings Chairs
• Elena Vlahu-Gjorgievska, University of Wollongong, Australia
• Kiemute Oyibo, University of York, Canada
Society for Persuasion and Technology Steering Committee
• Raian Ali – Chair
Professor, College of Science and Engineering, Hamad Bin Khalifa University, Qatar
• Luca Chittaro – General Member
Professor, Human-Computer Interaction Lab, Department of Mathematics, Computer Science,
and Physics, University of Udine, Italy
• Roberto Legaspi – General Member Research Scientist, Collaborative AI Lab, Human-centered AI Laboratories KDDI Research, Inc.,
Japan
• Harri Oinas-Kukkonen – General Member Professor, Information Systems Science and Dean of Graduate School, University of Oulu, Finland
• Kiemute Oyibo – General Member Assistant Professor, Interactive Systems Research Group, Department of Electrical Engineering
and Computer Science, York University, Canada
• Khin Than Win – Secretary Professor at the University of Wollongong, Australia
Care Colleghe e cari Colleghi,
Con profonda emozione e un pizzico di nostalgia, desideriamo condividere
con voi una notizia importante: Maria Francesca Costabile, cui dobbiamo la
nascita e lo sviluppo del gruppo italiano di HCI, lo scorso 31 dicembre
2024 ha concluso la sua straordinaria carriera accademica presso
l'Università di Bari, avviandosi verso il meritato pensionamento.
Francesca è stata una pioniera nel nostro settore, fondando e poi guidando
con passione, dedizione e una visione unica lo sviluppo della nostra
comunità. Il suo lavoro e il suo impegno costante e tenace hanno gettato le
basi per la crescita dell’HCI in Italia, creando spazi di dialogo e
collaborazione che hanno ispirato diversi ricercatori.
Come comunità, le dobbiamo molto: il suo contributo non è stato solo
scientifico, ma anche umano, grazie alla sua capacità di unire persone e di
promuovere uno spirito di condivisione e coesione. Siamo certi che, anche
in questa nuova fase della sua vita, Francesca continuerà a ispirarci con
il suo entusiasmo e a dispensare consigli su come far crescere sempre più
la nostra comunità e l'impatto della nostra ricerca.
A Francesca va il nostro più sentito ringraziamento e un caloroso augurio
per un futuro ricco di soddisfazioni e serenità!
Un caro saluto a tutti,
Maristella Matera, Rosa Lanzilotti e Giuliana Vitiello
---
Prof. Giuliana Vitiello, PhD
Director HCI-UsE Lab
Department of Computer Science
University of Salerno
Italy
phone +39 089 963317
cell +39 3666758965
https:// <https://docenti.unisa.it/003730/home>
docenti.unisa.it/giuliana.vitiello
IJCAI-2025 Special Track on AI, the Arts, and Creativity
AI has been used in recent years to generate creative artefacts or behaviours in domains such as music, visual arts, storytelling, literature and poetry, games, architecture, design, autonomously or in collaboration with humans. There is also a growing interest in developing AI techniques to play roles in creative processes beyond generation, including analysis, evaluation and curation, as well as in creative solving of complex problems and in supporting co-creation environments.
The IJCAI 2025 AI, Arts & Creativity special track aims to explore the relationships between AI and the arts, creativity and creative practice. We welcome original technical submissions addressing, e.g., the following questions, but stating explicitly how the proposed research relates with the underlying creative process:
* AI systems that autonomously produce artistic outputs
* Design of AI systems that support, challenge and provoke human creativity through collaboration and co-creation
* Techniques aiming at combining fast inference and problem solving for creative tasks, in the spirit of Kahneman’s System I and System II.
* Ethical issues raised by creative AI systems, including appropriation, authorship, integrity and bias
* The application of AI to creative problem-solving, ideation and generation of creative behaviour in robotics, software systems, and other non-artistic domains
* Computational paradigms, architectures and algorithms to model, simulate or implement creativity and creative processes
* Methodologies for the evaluation or curation of artefacts created with AI systems
* The cultural and social impacts of AI on creativity, creative practice, education and society
* Evaluation of the role and application of AI to better understand human creative processes
* Computational implementations inspired by fields such as psychology or cognitive science
Important Dates
Submission deadline (full papers, no separate abstract submission): February 11, 2025
Notification: April 28, 2025
Note: All deadlines are anywhere on earth.
Submission of Research Papers
Research papers are submitted with the same format and general guidelines as for the main conference (https://2025.ijcai.org/call-for-papers-main-track/) except that there will be no summary reject phase and no rebuttal, and we do not require extra files to be uploaded for previously rejected papers.
Please note that submissions should relate explicitly to the theme of the track, ideally in the abstract, and will be desk-rejected otherwise. General machine learning papers should be submitted to IJCAI’s main track.
Research paper submissions must meet all the Submission Requirements described in the above general instructions. In particular, they must be anonymous, and papers are expected to satisfy the highest scientific standards as submissions to the main track of IJCAI 2025. Also, double submissions to the special track and main conference are not allowed.
Submit your research paper here:
https://cmt3.research.microsoft.com/IJCAI2025
Accepted research papers will be included in the IJCAI 2025 proceedings.
Submission of Demos
As in previous editions, the authors will not be able to submit demos to the AI, Arts & Creativity track. However, they are invited to submit demos that are relevant to this special track’s topic to the IJCAI 2025 Demo track, indicating the “AI, Arts & Creativity” nature of the demo within the submission procedure.
Participation in the conference
At least one author of each accepted paper must participate in the conference at Montreal and present the work. We are looking forward to the community meeting in person. Authors who possess evidence indicating their inability to obtain visas for Canada may submit a request to pcchair(a)2025.ijcai.org to participate in the satellite event in Guangzhou.
Papers not presented in person, whether at the main conference in Montreal or the satellite event in Guangzhou, will be excluded from the proceedings unless one of the authors provides notification of exceptional circumstances to IJCAI via pcchair(a)2025.ijcai.org. Any such exceptional circumstances must receive prior approval from IJCAI.
The Track Chairs,
F. Amilcar Cardoso
François Pachet
Allegra De Filippo
Enquiries
Please, send all enquiries about the AI, Arts & Creativity Track to the Track Co-Chairs via email: arts(a)2025.ijcai.org