/Apologize for unintended cross-mailing/
=========================================================
Special Issue on
*Hybrid Games and Interaction Design*
to be published at the
/*Interaction Design and Architecture(s) Journal (IxD&A)*/
(ISSN 1826-9745, eISSN 2283-2998)
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**** Since 2012 also in Scopus ****
**** *Since 2015 also* in *Emerging Sources Citation Index* and *Web of
Science* ***
*----------------------------------------------------------------
IxD&A implements the Gold Open Access (OA) road to its contents
with no charge to the authors (submission & paper processing)
Help us in improving the quality of the editorial process and of the
journal, please donate:
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=5EUX7C…
----------------------------------------------------------------
CFP:
http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=102&link=call56
=========================================================
*Guest Editors:*
--------------------------------------------------------- --
/• Nelson Zagalo, DigiMedia, University of Aveiro, Portugal
• Fotis Liarokapis, University of Technology, Cyprus
• Micael Sousa, University of Coimbra, Portugal
• Ana Patrícia Oliveira, University of Aveiro, Portugal/
===========================================
*Important dates:*
-----------------------------------------------------------
• Deadline: *January 15*, 2023
• Notification to the authors: February 20, 2023
• Camera ready paper: March 15, 2023
• Publication of the special issue: April, 2023
===========================================
*Overview*
-----------------------------------------------------------
Board games gained significant momentum throughout the past two decades,
with some of the best creations earning millions of dollars in funding
platforms during 2021, in spite of the Covid-19 pandemic. Additionally,
digital games have surpassed all other media, from film to music, in
investments and returns. Board and digital games are two forms of play
which use the same base of design – the game design – so it was without
surprise that a new hybrid approach, that mixed both media, would appear.
Over the past five years, we have seen games with Augmented Reality,
board games using smartphones as assisting tools, tablets being used as
boards, or even games using real food–edible games. This combination of
digital and physical components and strategies in games contributes to a
new experience of play which enhances not only the player’s immersion
and interaction, but also the contents, presentation, atmosphere, and
control of the game. There are some questions emerging in this
discussion, namely about the complementary relationship between physical
and digital games: What are the borderlines between real and virtual
dimensions in hybrid games? How can hybrid games provide a more
participatory gaming experience while players become engaged with
digital and physical components at the same time? Which model of
interaction design of hybrid games best favors player experience,
communication, and engagement?
In this special issue, we want not only to present the current
state-of-the-art of the hybrid games, as the possibilities beyond
current days, making use of speculative approaches to design, as design
fiction, but we want to dig deeper through the lenses of interaction
design, in order to understand the new needs in the realm of
technologies. Furthermore, we want to understand the full impacts and
effects of this move on human interaction with game artifacts and
consequently find out what should we expect from the discipline of
interaction design while using ludic approaches in the next decade.
-----------------------------------------------------------
*Topics of Interest*
-----------------------------------------------------------
The indicative list of topics of interest for this special issue devoted
to Gamification of the Learning Process' includes, but is not limited to:
• Hybrid digital/physical games
• Methods of hybrid game design
• Design Fiction and Hybrid Interaction Design
• Interaction design relation with game design
• Play Hybridism
• Hybrid systems;
• Hybrid design models;
• Hybrid game mechanics and patterns;
• Hybrid storytelling models;
• Hybrid Game interaction models;
• Cognition and game design;
• Aesthetics of Hybrid Digital/Physical Games;
• Board games and Digital Games;
• Hybrid-games design;
• Hybrid game User Experience;
• Players’ physical/digital behavior modelling;
• NPC behavior and Physical Characters
===========================================
/*Submission guidelines and procedure*/
----------------------------------------------------------
All submissions (abstracts and later final manuscripts) must be original
and may not be under review by another publication.
The manuscripts should be submitted either in .doc or in .rtf format.
All papers will be blindly peer-reviewed by at least two reviewers.
Authors are invited to submit 8-20 pages paper (including authors'
information, abstract, all tables, figures, references, etc.).
The paper should be written according to the IxD&A authors' guidelines
->http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=101&a=7
<http://www.mifav.uniroma2.it/inevent/events/idea2010/index.php>
==========================================================
*Authors' guidelines*
----------------------------------------------------------
Link to the paper submission page:
http://ixdea-2018.uniroma2.it/ojs/index.php/ixdea/login
<http://www.mifav.uniroma2.it/idea2010/login.php>
(Please upload all submissions using the Submission page.
When submitting the paper, please, choose the section:
"SI: Hybrid Games and Interaction Design")
More information on the submission procedure and on the characteristics
of the paper format can be found on the website of the IxD&A Journal
where information on the copyright policy and responsibility of authors,
publication ethics and malpractice are published.
For scientific advice and queries, please contact the IxD&A scientific
editor marking the subject as:
/Hybrid Games and Interaction Design/
• nzagalo [at] ua [dot] pt
-----------------------------------------------------------------------------*
***
* Forthcoming issues:*
http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=102
• N.57
'Competence based education: from school to responsible citizenship,
wellbeing and democracy.'
Guest editors: Stefania Bocconi, Stefano Cacciamani, Romina Cachia,
Arianna Sala, Nadia Sansone
• N.58
'Age Against the Machine: A Call for Designing Ethical AI for and with
Children'
Guest editors: Sumita Sharma, Eva Durall Gazulla, Marianne Kinnula,
Nitin Sawhney
• N. 59
'AI for Humans and Humans for AI: Towards Cultures of Participation in
the Digital Age'
Guest editors: Renate Andersen, Vita Santa Barletta, anders Mørch,
Alesandro Pagano
'Design Education for Hybrid Environments: Pedagogies, frameworks, and
tools for crafting next-generation physical-digital spaces'
Guest editors: Daniel Rosenberg Munoz, Dina El Zanfaly, Peter Scupelli,
Daragh Byrne
----------------------------------------------------------
*** First Call for Papers ***
29th International European Conference on Parallel and Distributed Computing
(Euro-Par 2023)
August 28 - September 1, 2023, St. Raphael Resort, Limassol, Cyprus
http://2023.euro-par.org
SCOPE
Euro-Par is the prime European conference covering all aspects of parallel and
distributed processing, ranging from theory to practice, from small to the largest
parallel and distributed systems and infrastructures, from fundamental
computational problems to applications, from architecture, compiler, language and
interface design and implementation, to tools, support infrastructures, and
application performance aspects. The main audience of Euro-Par are researchers in
academic institutions, government laboratories and industrial organisations.
Euro-Par aims to be the primary choice of such professionals for the presentation of
new results in their specific areas. Euro-Par provides an excellent forum for focused
technical discussion, as well as interaction with a large, broad and diverse audience.
In addition, Euro-Par conferences provide a platform for a number of accompanying,
technical workshops for smaller and emerging communities.
VENUE AND ORGANIZATION
Euro-Par 2023 will be held as a primarily in-person event (although remote
presentation and participation will be supported, if needed). The venue place is
the 5* St. Raphael Resort, in Limassol, Cyprus. Euro-Par 2023 is organised by the
Department of Computer Science of the University of Cyprus. The General Chair
is George A. Papadopoulos and the Program Chairs are Marios D. Dikaiakos and
Rizos Sakellariou. The Organizing Committee is listed on the web site:
https://2023.euro-par.org/conference/committees/ .
SUBMISSION GUIDELINES
The Euro-Par 2023 proceedings will be published by Springer in the LNCS series.
• Papers must be in PDF format and should not exceed 14 pages (including
references)
• Papers must be formatted in the Springer LNCS style:
https://www.springer.com/gp/computer-science/lncs/conference-proceedings-gu…
• Papers that don’t meet these requirements might be rejected without a review
• Contributions submitted elsewhere or currently under review will not be considered
• All submitted papers will be checked for originality by Springer iThenticate;
papers which show an insufficient originality might be rejected without a review
• Paper submissions are made through EasyChair using the link:
https://easychair.org/my/conference?conf=europar2023
IMPORTANT DATES
• Abstract Submission: February 17, 2023
• Paper Submission: February 24, 2023
• Author Notification: April 30, 2023
• Camera-Ready Papers: June 2, 2023
• Author Registration: June 2, 2023
ARTEFACTS
Authors of accepted papers will be invited to submit an artefact that will be evaluated
separately.
TOPICS
We invite submissions of high-quality, novel and original research results in areas
of parallel and distributed computing covered by the following list of tracks. More
information on the tracks can be found on the conference web page:
https://2023.euro-par.org/submission-of-papers/call-for-papers/
Track 1. Programming, Compilers and Performance
Chairs:
• Biagio Cosenza, University of Salerno, Italy
• Thomas Fahringer, University of Innsbruck, Austria
Track 2. Scheduling, Resource Management, Cloud, Edge Computing, and Workflows
Chairs:
• Marco Aldinucci, University of Torino, Italy
• Ivona Brandic, Vienna University of Technology, Austria
Track 3. Architectures and Accelerators
Chairs:
• Jesus Carretero, University Carlos III of Madrid, Spain
• Leonel Sousa, University of Lisbon, Portugal
Track 4. Data Analytics, AI, and Computational Science
Chairs:
• Maciej Malawski, AGH University of Science and Technology, Poland
• Radu Prodan, University of Klagenfurt, Austria
Track 5. Theory and Algorithms
Chairs:
• Chryssis Georgiou, University of Cyprus, Cyprus
• Christos Kaklamanis, University of Patras, Greece
Track 6. Multidisciplinary, Domain-specific and Applied Parallel and Distributed Computing
Chairs:
• Francisco F. Rivera, University of Santiago de Compostela, Spain
• Domenico Talia, University of Calabria, Italy
*** First Call for Posters and Demos ***
29th International European Conference on Parallel and Distributed Computing
(Euro-Par 2023)
August 28 - September 1, 2023, St. Raphael Resort, Limassol, Cyprus
http://2023.euro-par.org
SCOPE
Euro-Par is the prime European conference covering all aspects of parallel and distributed
processing, ranging from theory to practice, from small to the largest parallel and distributed
systems and infrastructures, from fundamental computational problems to applications, from
architecture, compiler, language and interface design and implementation, to tools, support
infrastructures, and application performance aspects.
We invite participants to submit original and unpublished works as posters and/or demos to the
Euro-Par 2023 conference presenting the latest breakthroughs which have been developed in
H2020, Horizon Europe, EuroHPC JU, national, regional and international R&D projects.
Topics of interest should cover the conference scope and tracks (please visit the conference
web site for more information about the topics covered by Euro-Par). The poster/demo
sessions will provide an excellent opportunity for students and researchers to present early-
stage research results and receive valuable feedback on their ongoing research from the
community.
SUBMISSION AND REVIEW PROCESS
The authors are invited to submit poster and/or demo papers formatted in the Springer
LNCS style:
http://www.springer.com/gp/computer-science/lncs/conference-proceedings-gui…
and not exceeding 4 pages (including references, etc.)
Submissions to the poster and demo track will be evaluated through a comprehensive
peer-review process by the Poster and Demo Track Program Committee. The posters and
demos will be evaluated in terms of technical merit, innovation, and the potential to
stimulate interesting discussions and exchange of ideas at the conference.
The authors of accepted poster and demo papers must register and present them at the
conference. Accepted poster and demo papers will be included in the workshop proceedings
to be published by Springer in LNCS after the conference.
BEST POSTER AND DEMO AWARD
All posters and demos will be considered for the Best Poster Award and the Best Demo Award,
respectively. Decisions will be based on the quality of the submission, as well as live
interactions with the Committee during the conference.
IMPORTANT DATES
• Deadline for Submission of Posters/Demos: May 20, 2023
• Notification of Acceptance: July 1, 2023
Poster & Demo Chair
George Pallis, University of Cyprus, Cyprus (pallis-AT-ucy.ac.cy)
Carissim*,
Come annunciato annunciato qualche settimana fa, il prossimo WUD-SIGCHItaly si terrà questa settimana, giovedì 10 Novembre in modalità ibrida (a Torino e online).
Di seguito potete trovare le informazioni dettagliate sull’evento, al quale rinnoviamo l’invito a partecipare, insieme al programma.
Il World Usability Day, come sapete, è la giornata mondiale organizzata dalla Usability Professionals Association che si tiene ogni anno il secondo giovedì di Novembre per "disseminare" l'importanza del lato umano nella tecnologia. Ogni anno c'è un tema diverso e il tema di quest’anno è OUR HEALTH (https://worldusabilityday.org/).
Come gli scorsi due anni, l’evento del WUD non è legato alle singole città ma a respiro nazionale e sotto il cappello del nostro chapter SIGCHItaly. Gli organizzatori dell’evento di quest’anno sono Luigi De Russis (Dipartimento di Automatica e Informatica del Politecnico di Torino), Cristina Gena (Dipartimento di Informatica dell’Università di Torino) e i passati presidenti del SIGCHItaly Maristella Matera (Politecnico di Milano) e Massimo Zancanaro (Università di Trento). Claudio Mattutino e Valentina Di Noi, entrambi affiliati all’Università di Torino, supportano l’evento come Social Media Manager e web master, rispettivamente.
Il WUD-SIGCHItaly si svolgerà il 10 novembre dalle ore 9 alle 13:15 nell’aula 2 della Palazzina Einaudi (c/o Campus Luigi Einaudi, Università degli Studi di Torino) e in streaming su WebEx. L’evento è gratuito e ci si può registrare dal sito: http://wud-sigchitaly.di.unito.it/. A tutti gli iscritti, il giorno prima, verrà comunicato il link per accedere da remoto all’evento.
Questo il programma della mattinata:
Ore 9 Saluti istituzionali
Ing. Francesco Tresso, assessore alla cura della città, protezione civile, servizi civici e decentramento
Prof. Marco Pironti, vice-direttore alla Terza Missione, Dip. Info, Università degli Studi di Torino
Prof.ssa Elena Baralis, Direttrice del dipartimento di Automatica e Informatica del Politecnico di Torino
Prof.ssa Maristella Matera, Politecnico di Milano e già Presidente di SIGCHItaly
INVITED SPEAKER
Ore 9:45 dottor Matteo Cestari, Omitech srl
"Dall'usabilità all'interazione antropologica”
L'usabilità, presuppone l' "uso" come volontà strumentale di utilizzare uno strumento con un’interfaccia per volontà e per raggiungere un fine voluto dall'utilizzatore.
Nell'uso della robotica sociale invece spesso l'interazione avviene anche su iniziativa dell'automa, più o meno antropomorfo. Con questi strumenti diventano rilevanti nell'interazione anche meccanismi antropologici, quali la simulazione dell'empatia, la non invasività, lo spazio di interazione.
Ore 10:30 prof.ssa Elisa Ficarra, Università di Modena e di Reggio Emilia, AI for Health
Ore 10:50-11:10 break
Ore 11:10 prof. Fabio Paternò, ISTI CNR, Pisa, Automazioni Create dai Caregivers per Supportare la Vita Quotidiana degli Anziani nelle loro Case
Ore 11:30 prof.ssa Irene Ronga, Dip. di Psicologia, Università degli Studi di Torino, Oltre la teleriabilitazione: strumenti di motivazione e gratificazione per pazienti neurologici coinvolti in percorsi di riabilitazione a distanza
Ore 11:50 prof. Amon Rapp, Dip. di Informatica, Università degli Studi di Torino, Tecnologie di self-tracking per la salute, il benessere e lo sport: opportunità e rischi dei dispositivi finalizzati a tracciare i dati personali e a cambiare i comportamenti delle persone
Ore 12:10 prof.ssa Franca Garzotto, Politenico di Milano, How can interactive technology help persons with communication disorders?
Ore 12:30 dottor Marco Mores, Fraternità e amicizia - Società Cooperativa Sociale ONLUS, e prof.ssa Rosella Gennari, Libera Università di Bolzano, Progettare tecnologie per il benessere sociale: un'esperienza con persone disabili
Ore 12:55 prof.ssa Rosa Lanzilotti e prof. Giovanni Dimauro, Università di Bari Aldo Moro, Why Human-Centered AI systems in healthcare? Some reflections
A presto e buon inizio di settimana!
Luigi De Russis e Cristina Gena
Apologies for cross-posting. Please distribute as you see fit.
CALL FOR PAPERS: SHAPE MODELING INTERNATIONAL (SMI) 2023
GENOVA, 4-6 July 2023
[ https://smiconf.github.io/2023/ | https://smiconf.github.io/2023/ ]
Shape Modeling International (SMI) provides an international forum for the dissemination of new mathematical theories and computational techniques for modeling, simulating and processing digital representations of shapes and their properties to a community of researchers, developers, students, and practitioners across a wide range of fields. Conference proceedings will be published in a Special Issue of Computer & Graphics Journal, Elsevier. Papers presenting original research are sought in all areas of shape modeling and its applications.
This year SMI will be held in Genova, July 4-6, as part of the [ http://igs2023.imati.cnr.it/ | International Geometry Summit ] , together with SGP, SPM, GMP and GD.
SMI also participates in the Replicability Stamp Initiative, an additional recognition for authors who are willing to go one step further, and in addition to publishing the paper, provide a complete open-source implementation. For more details, check the SMI2023 website.
IMPORTANT DATES SMI 2023 (23:59 UTC/GMT):
Abstract submission: March 13, 2023
Full paper submission: March 20, 2023
First review notification: April 20, 2023
Revised papers: May 8, 2023
Second review notification: May 22, 2023
Camera ready full papers due: June 5, 2023
Conference: July 4-6, 2023
SUBMISSION:
Papers should present previously unpublished, original results that are not simultaneously submitted elsewhere.
The SMI conference will use a double-blind review process. Consequently, all submissions must be anonymous.
All papers should be submitted using the easychair website.
Submissions should be formatted according to the style guidelines for the Computers &Graphics Journal and should not exceed 12 pages, including figures and references. We strongly recommend using the LaTeX template to format your paper. We also accept papers formatted by MS Word according to the style guidelines for Computers & Graphics. The file must be exported to a pdf file for the first round of submission. For format details, please refer to the Computers & Graphics Journal Guide for Authors.
SMI CONFERENCE CHAIRS:
Hui Huang Shenzhen University, China
Giuseppe Patanè CNR-IMATI, Genova, Italy
Jorg Peters University of Florida, USA
SMI TECHNICAL PAPERS CHAIRS:
Georges-Pierre Bonneau University of Grenoble-Alpes, France
Ligang Liu University of Science and Technology of China
Michela Mortara CNR-IMATI, Genova, Italy
SMI COMMUNICATION CHAIRS:
Ergun Akleman Texas A&M University, USA
Silvia Biasotti CNR-IMATI, Genova, Italy
Yang Liu Microsoft Research Asia, Beijing, China
LIST OF TOPICS (non restrictive):
Curves and surfaces
Implicit surfaces
Triangle and polygonal meshes
Parametric and procedural models
Acquisition and reconstruction
Compression and streaming
Healing and resampling
Segmentation
Medial and skeletal representations
Correspondence and registration
Feature extraction and classification
Shape analysis and synthesis
3D retrieval
Shape statistics
Exploration of shape collections
Shape transformation and deformation
Behaviour and animation models
Computational topology
Learning techniques for shape modeling
Geometric deep learning
Digital fabrication and 3D printing
Simulation
3D Digital Twins
Interactive modeling, design and editing
Sketching and 3D input modalities
AR/VR environments
Semantics of shapes
Shape modeling applications (product design, biomedicine, GIS, geoscience, art, education and training, cultural heritage, gaming, and others)
_________________________________________________________________________________
Michela Mortara
Consiglio Nazionale delle Ricerche (CNR)
Istituto di Matematica Applicata e Tecnologie Informatiche "E. Magenes" (IMATI)
Genova
+010 6475 686
www.imati.cnr.it
*** First Call for Papers ***
UMAP ’23: 31st ACM Conference on User Modeling, Adaptation and Personalization
June 26 - 29, 2023, St. Raphael Resort, Limassol, Cyprus
https://www.um.org/umap2023/
ACM UMAP is the premier international conference for researchers and practitioners
working on systems that adapt to individual users or groups of users, and that
collect, represent, and model user information. ACM UMAP is sponsored by ACM
SIGCHI and SIGWEB. User Modeling Inc., as the core Steering Committee, oversees
the conference organization. The proceedings, published by ACM, will be part of the
ACM Digital Library.
The theme of UMAP 2023 is "Personalization in Times of Crisis”. Specifically, we
welcome submissions that highlight the impact that critical periods (such as the
COVID-19 pandemic, ongoing wars, and climate change, to name a few) can have on
user modeling, personalization, and adaptation of (intelligent) systems; the focus is
on investigations that capture how these trying times may have influenced user
behavior and whether new models are required.
While we encourage submissions related to this theme, the scope of the conference
is not limited to the theme only. As always, contributions from academia, industry,
and other organizations discussing open challenges or novel research approaches
are expected to be supported by rigorous evidence appropriate to the claims (e.g.,
user study, system evaluation, computational analysis).
Important Dates
• Paper Abstracts: January 19, 2023 (mandatory)
• Full paper: January 26, 2023
• Notification: April 11, 2023
• Camera-ready: May 2, 2023
• Conference: June 26 - 29, 2023
Note: The submissions deadlines are at 11:59 pm AoE time (Anywhere on Earth)
Conference Topics
We welcome submissions related to user modeling, personalization, and adaptation
of (intelligent) systems targeting a broad range of users and domains. For detailed
descriptions and the suggested topics for each track please visit the UMAP 2023
website.
Personalized Recommender Systems
This track invites works from researchers and practitioners on recommender
systems. In addition to mature research works addressing technical aspects of
recommendations, we welcome research contributions that address questions
related to user perception, decision-making, and the business value of
recommender systems.
Knowledge Graphs, Semantics, Social and Adaptive Web
This track welcomes works focused on the use of knowledge representations (i.e.,
novel knowledge bases), graph algorithms (i.e., graph embedding techniques), and
social network analysis at the service of addressing all aspects of personalization,
user model building, and personal experience in online social systems. Moreover,
this track invites works in adaptive hypermedia, as well as semantic and social web.
Intelligent User Interfaces
This track invites works exploring how to make the interaction between computers
and people smarter and more productive, leveraging solutions from human-computer
interaction, data mining, natural language processing, information visualization, and
knowledge representation and reasoning.
Personalizing Learning Experiences through User Modeling
This track invites researchers, developers, and practitioners from various disciplines
to submit their innovative learning solutions, share acquired experiences, and discuss
their modeling challenges for personalized adaptive learning.
Responsibility, Compliance, and Ethics
Researchers, developers, and practitioners have a social responsibility to account for
the impact that technologies have on individuals (users, providers, and other
stakeholders) and society. This track invites works related to the science of building,
maintaining, evaluating, and studying adaptive systems that are fair, transparent,
respectful of users’ privacy, and beneficial to society.
Personalization for Persuasive and Behavior Change Systems
This track invites submissions focused on personalization and tailoring for persuasive
technologies, including but not limited to personalization models, user models,
computational personalization, design, and evaluation methods. It also welcomes
work that brings attention to the user experience and designing personalized and
adaptive behavior change technologies.
Virtual Assistants, Conversational Interactions, and Personalized Human-robot
Interaction
This track invites works investigating new models and techniques for adapting
synthetic companions (e.g., virtual assistants, chatbots, social robots) to individual
users. With the conversational modality so in vogue across disciplines, this track
welcomes work highlighting the model and deployment of synthetic companions
driven by conversational search and recommendation paradigms.
Research Methods and Reproducibility
This track invites submissions on methodologies to evaluate personalized systems,
benchmarks, and measurement scales, with particular attention to the reproducibility
of results and techniques. Furthermore, the track looks for submissions that report
new insights from reproducing existing works.
Submission and Review Process
Submissions for any of the aforementioned tracks should have a maximum length of
*14 pages* (excluding references) in the ACM new single-column format
(https://www.acm.org/publications/proceedings-template). (Papers of any length up
to 14 pages are encouraged; reviewers will comment on whether the size is
appropriate for the contribution.) Additional review criteria and submission link will
be available shortly on the conference website: https://www.um.org/umap2023/ .
Accepted papers will be included in the conference proceedings and presented at the
conference. At least one author should register for the conference by the early
registration date cut-off.
UMAP uses a *double-blind* review process. Authors must omit their names and
affiliations from their submissions; they should also avoid obvious identifying
statements. For instance, citations to the authors' prior work should be in the third
person. Submissions not abiding by anonymity requirements will be desk rejected.
UMAP has a *no dual submission* policy, which is why full paper submissions should
not be currently under review at another publication venue. Further, UMAP operates
under the ACM Conference Code of Conduct
(https://www.acm.org/about-acm/policy-against-harassment).
Program Chairs
• Julia Neidhardt, TU Wien, Austria
• Sole Pera, TU Delft, The Netherlands
Track Chairs
Personalized Recommender Systems
• Noemi Mauro (University of Torino, Italy)
• Olfa Nasraoui (University of Louisville, USA)
• Marko Tkalcic (University of Primorska, Slovenia)
Knowledge Graphs, Semantics, Social and Adaptive Web
• Daniela Godoy (ISISTAN - CONICET/UNICEN University, Argentina)
• Cataldo Musto (University of Bari, Italy)
Intelligent User Interfaces
• Bart Knijnenburg (Clemson University, USA)
• Katrien Verbert (KU Leuven, Belgium)
• Wolfgang Wörndl (TU Munich, Germany)
Personalizing Learning Experiences through User Modeling
Oleksandra Poquet (TU Munich, Germany)
• Olga C. Santos (UNED, Spain)
Responsibility, Compliance, and Ethics
• Michael Ekstrand (Boise State University, USA)
• Peter Knees (TU Wien, Austria)
Personalization for Persuasive and Behavior Change Systems
• Federica Cena (University of Torino, Italy)
• Rita Orji (Dalhousie University, Canada)
• Jun Zhao (Oxford University, England)
Virtual Assistants, Conversational Interactions, and Personalized Human-robot Interaction
• Li Chen (Hong Kong Baptist University, Hong Kong)
• Yi Zhang (University of California Santa Cruz, USA)
• Ingrid Zukerman (Monash University, Australia)
Research Methods and Reproducibility
• Dietmar Jannach (University of Klagenfurt, Austria)
• Alan Said (University of Gothenburg, Sweden)
Contact information: umap2023-program(a)um.org