Hello,
Hope this email finds you well.
Can you please help promote our Workshop?
Many thanks in advance for your help.
Best regards,
Mariana Reimão Carvalho
**************************************************************************
1st workshop on the Gamification of the Learning Processes (GaLePro)
https://www.mis4tel-conference.net/tracks/workshops/galepro
To be held in the
11th International Conference in Methodologies and Intelligent Systems
for Technology Enhanced Learning (MIS4TEL)
Salamanca (Spain) | 6th-8th October, 2021
**************************************************************************
================================= SCOPE ==================================
Thanks to recent technological developments in several fields, the learning
process can now be augmented in many different ways, achieving goals such as
teaching personalization, efficient communication processes, better content
management, among others. While these developments are relevant in any form
of learning, they are much more so in Blended or Distance Learning. In these
forms of learning, in which Student are often physically apart from the
Professor, maintaining adequate levels of engagement and motivation in Students
is a major challenge. The use of technologies that are interactive, appealing,
and provide a sense of reward for learning tasks are thus paramount.
This is the main motivation for this workshop. Specifically, it focuses on
the use of technologies, approaches or methodologies that fall under the
Gamification umbrella. Gamification can be briefly defined as the use of
game elements in an otherwise nongame environment. In education, game
elements the use of gamification can include simple aspects such as a change
in language or assignments, to the implementation of competitions, rewards,
leaderboards, or the use of actual games to implement and test the learned
concepts. Using these approaches, gamification has been shown to improve
student engagement, motivation and overall satisfaction with the learning
process.
This workshop thus aims to be a multi-disciplinary forum for practitioners
from several fields including Education, ICT, Artificial Intelligence or
Psychology to discuss novel approaches, methodologies or technologies in
which game concepts are used with the purpose of improving the learning
process.
================================= TOPICS ==================================
The topics of GaLePro include, among others:
- Gamification in the classroom
- Gamification in distance learning
- Use of digital/physical games in the grading process
- Innovative game elements
- Serious games
- Gamification in STEAM
- Collaborative tools in education
- Storytelling in teaching/learning
- Gamification and student motivation
- Psychology and Human factors
- Gamification design principles
- Gamification frameworks
- Practical use cases of gamification in education
- Legal aspects of using gamification in education
================================= VENUE ==================================
The 1st workshop on the Gamification of the Learning Processes (GaLePro) will
take place in the context of the 11th International Conference in Methodologies
and Intelligent Systems for Technology Enhanced Learning (MIS4TEL). MIS4TEL
will be held in Salamanca (Spain) on October 6th-8th, 2021, in parallel with
the PAAMS'21 International Conference.
=============================== SUBMISSION ================================
Papers must be formatted according to the Springer AISC (Advances in
Intelligent Systems and Computing) Template. Contributions should be full
papers (10 pages) or exceptionally short papers (6 pages), including figures
and references. All proposed papers must be submitted in electronic form
(PDF format) using the MIS4TEL conference management system.
To submit a paper follow de instructions at https://www.mis4tel-conference.net/submission
and then select the appropriate workshop in the submission system.
Accepted papers will be included in MIS4TEL 2020 Proceedings, published by Springer.
At least one of the authors will be required to register and attend the
symposium to present the paper in order to include the paper in the conference
proceedings. All accepted papers will be published by AISC Springer Verlag.
============================= IMPORTANT DATES =============================
Deadline for paper submission: 30th April, 2021
Notification of acceptance: 7th June, 2021
Camera-Ready papers: 28th June, 2021
Conference: 6th-8th October, 2021
============================== ORGANIZATION ==============================
Davide Carneiro
CIICESI/ESTG.IPP
dcarneiro(a)estg.ipp.pt
Mariana Reimão Carvalho
CIICESI/ESTG.IPP
mrc(a)estg.ipp.pt
Rui Silva
CETRAD/UTAD
ruisilva(a)utad.pt
INTERACT 2021 Workshop
EMPATHY: Empowering People in Dealing with Internet of Things Ecosystems
https://empathy-ws.github.io/2021/
August 31st, 2021
Bari, Italy
OVERVIEW
In the last decade, the spreading of low-cost technologies integrating
sensors and actuators has favored the development of the so-called smart
objects. This trend has been further fostered by the Internet of Things
(IoT), which connects the physical world with Internet via ubiquitous
sensors and actuators. The opportunities offered by the IoT are
amplified by the use of new approaches that, based on novel interaction
paradigms, involve directly non-technical users in configuring the joint
behavior of their smart objects, among them and with online services.
Existing solutions to define the behavior of such “IoT ecosystems” range
from systems that leave the users complete control for establishing the
joint behavior of smart objects, to solutions that automatically define
smart objects behavior exploiting intelligent techniques. In this
continuum, different technologies, frameworks, and approaches present
different levels of user control and automation. In this perspective it
is also important to consider the emerging role played by social and
humanoid robots, which are integrated sets of sensors and actuators with
human-like behaviours.
DATES
June 15th: Paper submission deadline
June 20th: Paper acceptance notice
June 24th: Camera-ready submission
August 31st: Workshop
SUGGESTED TOPICS FOR CONTRIBUTIONS
This workshop aims to serve as a venue for discussing ongoing research
and sharing ideas for researchers and practitioners working on solutions
to personalize the behavior of IoT ecosystems. We aim to encourage
participation in order to have stimulating discussion from various
perspectives. Topics include, but are not limited, to:
- End-User Development (EUD) for IoT;
- Interaction Paradigms for IoT;
- Usability of IoT Systems;
- Interface Design for IoT;
- Intelligent Interface for IoT Systems;
- Accessibility for IoT Systems;
- Virtual and Augmented Reality for EUD in IoT settings;
- Conversational User Interfaces for EUD;
- Usable Privacy and Security in IoT systems;
- Personalisation and Recommendations for IoT.
PARTICIPATION
This will be a one-day workshop, oriented towards discussions, hands-on
sessions, and presentations. We invite submissions of two types: short
papers (3-4 pages) and position papers (1-2 pages). Participants are
asked to submit their paper describing their recent or future work in
one of the areas indicated in the topics of interest. All submissions
must be in the CHI Extended Abstracts format.
Papers should be submitted in PDF to easychair
(https://easychair.org/conferences/?conf=empathy2021). All papers will
be reviewed by the organizers and by the program committee based on
relevance and significance in order to provide constructive comments to
the submitters. Reviewing will be single blind (i.e. author names and
affiliations should be listed). If accepted, at least one of the authors
must register and attend the workshop. Final versions of the accepted
papers will be published in the CEUR Workshop Proceedings, which is
indexed by Scopus.
ORGANIZERS
- Giuseppe Desolda, University of Bari “Aldo Moro”
- Vincenzo Deufemia, University of Salerno
- Maristella Matera, Politecnico di Milano
- Fabio Paternò, CNR-ISTI
- Fabiana Vernero, University of Torino
- Massimo Zancanaro, University of Trento